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| Inspired by Adventure Time |
Hell-Sphere
Small Aberration, Chaotic (LE), Average Intelligence, Gang (1d3)
Hit Dice: 4
Armor Class: 17 [Silver]
Attack: 2 fire whips (10-ft. range; 1d4 + 1d6 fire)
Speed: Fly 30
Save: F15 R14 W11
XP: 400 (CL 5)
Hell-spheres look like ruby colored spheres about the size of a human head. While they look solid, they are in fact only semi-solid, bridging the material and ethereal planes. Hell-spheres move by flying, and can also levitate in place. They attack by extending semi-solid whips of fire from their surfaces, and are also capable of taking control of living creatures.
To control a creature, a hell-sphere must envelop that creature’s head. This is considered a grapple attack, which the hell-sphere makes at a +2 bonus to hit. Once it has enveloped a creature’s head, the target is allowed a Will saving throw to resist the sphere. If this save fails, the …





























































