Gnome Wizard, 12
Abilities: STR 9, DEX 14, CON 18, INT 22, WIS 13, CHA 10
Armour Class: 17 (10 + 2 dex + 1 size + 4 mage armour)
Saves: FORT +9, REF +8, WILL +11
BAB: +6/+1
Ranged Touch Attack: 6 BAB + 1 size + 2 dex = 9
Max HP: 69HP
Skills: Appraise 6, Concentration 18, Forgery 6, Hide 6, Knowledge (Geography) 26, Knowledge (Arcana, Dungeoneering, History) 21, Knowledge (Anything Else) 7, Listen 3, Search 6, Spellcrafrt 23
Feats: Scribe Scroll, Summon Familiar, Spell Focus (Evocation), Spell Penetration, Greater Spell Penetration, Empower Spell, Eschew Materials, Silent Spell, Quicken Spell
Racial Traits: +2 to saves vs illusions, +1 DC to illusion spells, +1 to attacks vs Kobolds & Goblinoids, +4 AC vs Giants, 1 / day spell like abilities Speak with Animals, Dancing Lights, Prestidigation, Ghost Sound.
Gear
- Wayfarer's Cloak: +2 resistance bonus to all saves, Spell-like abilities (CL8) 1 / day: Longstrider, Fly, Dimension Door.
- Elegin's Elegant Cartography: +5 to Knoledge (Geography), 1 step better on teleport table, Mark somewhere on map and teleport there 1/week (1000 miles)
- Slippers of Spider Climb: Can walk on vertical or overhung surfaces
- Amulet of Mages: Retain up to 3 levels of spells per day
- Hewards Handy Haversack: Central portion holds 8 cu.’ (80lb), 2 side pouches hold 2 cu.’ (20lb) each.
- +1 Adamantine Eager Dagger: +1 attack and damage, +2 initiative
- Headband of Intellect +2
- Hand of the Mage: Mage Hand at will
- Bracers of Armour +2
- Ring of Wizardry 1: Doubles no. of 1st level spells per day.
- Bag of Holding type 2 [Mind Flayer trader]. Contains a necromancy library (2000gp) and necromancy spellbooks (10,000gp altogether) [Spider Spire]
Consumables:
- Wand of Shield [Aranea]
- Wand of Magic Missiles (CL3), 10 charges [Dardrien Crypts]
- Wand of Lightning Bolt (CL10) [Drow trader]
- Wand of Summon Undead 4 (summons an Allip, a Ghast or a Huge Zombie). [spider tower bedroom]
- Scroll of Greater Magic Weapon [Driders]
- Scroll of Burning Hands [Driders]
- Scroll of Mage Armour [Drow trader]
- Scroll of Ray of Enfeeblement [Drow trader]
- Scroll of Heat Metal [Mind Flayer trader]
- Scroll of Charm Person [Mind Flayer trader]
Wealth
- 100pp
- 5 diamonds (worth 1000gp each)
- 1000gp worth of diamond dust for casting Stoneskin
- 9 pearls (worth 100gp each) for casting identify
- 2 wizard’s spell books (117 pages used).
- 10,000gp worth of ‘pocket money’ (Possibly 12,000gp)
Spending money: 14600gp (possibly 16,600gp)
Total weight carried: 10lb
Sold
- Slippers of Spiderclimb for 2,400gp
- Hand of the Mage for 450gp
- Bracers of Armour for 2,000gp
Bought
- 2,500gp worth of magic ink for writing spells
- Metamagic rod of Lesser Maximize for 14,000 gp
- Upgraded Headband of Intellect to +3 for 5,000gp
- Entry to the Mage’s Academy for 1000gp
- Statuette of Glimnor worth 1500gp (for contingency)
- Learned Greater Teleport for free at the academy.
- Learned Detect Scrying at the academy for 100gp
Magic
Spells Known:
- Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
- Level 1: Expeditious Retreat, Feather Fall, Floating Disk, Grease, Identify, Mage Armor, Magic Missile, Protection from Evil, Shield, True Strike
- Level 2: Darkvision, Invisibility, Rope Trick, Scorching Ray, Spider Climb
- Level 3: Dispel Magic, Displacement, Fireball, Fly, Haste, Lightning Bolt, Magic Circle vs Evil
- Level 4: Dimension Door, Lesser Globe of Invulnerability, Scrying, Stoneskin
- Level 5: Hold Monster, Mailed Might of the Magelords, Permanency, Teleport, Wall of Force
- Level 6: Analyse Dweomer, Chain Lightning, Contingency, Disintegrate, Shalanthas Delicate Disk
- Level 7: Greater Teleport, Prismatic Spray, Reverse Gravity
| Spell Level | Spells per day | Save DC |
|---|
| 0 | 4 | 16 |
| 1 | 12 | 17 |
| 2 | 5 | 18 |
| 3 | 5 | 19 |
| 4 | 4 | 20 |
| 5 | 4 | 21 |
| 6 | 3 | 22 |
| 7 | 1 | 23 |
Contingencies
- When I touch my left thumb and pinky finger together, or when my fingers are not crossed and an enemy spell targets me which is 3rd level or lower (req. spellcraft check DC15+spell level, no action), activate Lesser Globe of Invulnerability.
- When I touch my left thumb and pinky finger together, when I unvoluntarily fail a will save, or when I am touched by a summoned creature, activate Magic Circle against Evil.
- When I touch my left thumb and pinky finger together, or when I am attacked in melee, activate Invisibility.
- Whenever intense energy not of my making comes within one foot of me, activate Protection from Energy for that energy type.
Wish List
- Greater Dispel Magic
- Globe of Invulnerability
- Protection from Energy
- Improved Invisibility
- Arcane Sight
- Arcane Eye
- Charm Monster
- Confusion
- Baleful Polymorph
- Telekenesis
- Acid Fog
- Mage’s Lucubration
- Nondetection