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Gars Charakterblatt

Male Dwarven Wizard 6 XP ?
N Medium Dwarf
Senses Darkvision 60 ft., Listen +3, Spot +3, Search (unusual stonework) +5
Init +1 (Dex)
Languages Nordan, dwarf, giant, undercommon, terran


AC 11, touch 11, flat-footed 10, mage armor 15, mage armor + shield 19, +4 dodge vs. giants (melee only)
hp 46 (1st: 4+4, familiar: +3, 2nd: 2+4, 3rd: 3+4, 4th: 4+4, 5th: 2+4, 6th: 4+4)
Fort +6 (Con +4), Ref +3 (Dex +1), Will +7 (Wis +2), +2 racial bonus against poison, +2 racial bonus against spells and spell-like effects


Speed 20 ft. (dwarf), expeditious retreat 50 ft.
Melee quarterstaff +2 (1d6-1)
Melee dagger +2 (1d4-1/19-20)
Ranged light crossbow +4 (1d8/19-20; 80 ft. range)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grapple +2
Atk Options +1 racial bonus against orcs and goblinoids, +4 against bull rushing and tripping
Combat Gear wand of mage armor (1 charge), Drachenmaul-Stab wand of burning hands (3d4, 9 charges, Reflex DC 12 half), 4 bolts, Kupferdrachenschuppen-Kette protection from energy 5 (acid), scroll of Obscuring Mist, scroll of Expeditious Retreat, scroll of Glitterdust (DC 15 +1), scroll of Darkness, scroll of Shield, scroll of Gust of Wind
Wizard Spells Prepared (CL 2nd, 5/4+1/4+1/3+1)
0—Message, Detect Magic, Light, Mage Hand, Read Magic
1st—Magic Missile (3d4+3), Mage Armor, Endure Elements, Feather Fall, Grease (Conj) (DC 14+2)
2nd—Summon Monster II (Conj), 2× Web (Conj) (DC 15+2), Fog Cloud, Scorching Ray
3rd—Stinking Cloud (Conj) (DC 16+2), Fly, Fireball (DC 16), Water Breathing (12h)


Abilities Str 8, Dex 12, Con 19, Int 16, Wis 12, Cha 6
Feats Spell Focus (conjuration), Greater Spell Focus (conjuration), Scribe Scrolls (bonus), Alertness (familiar), Augmented Summoning, Brew Potions (bonus)
Skills (4×5 + 5×5 = 45 ranks)
Appraise (stone or metal items) +5 (Int +3, racial bonus +2), Craft (stone or metal items) +5 (Int +3, racial bonus +2), Knowledge (arcana) +12 (9 ranks, Int +3), Knowledge (nature) +12 (9 ranks, Int +3), Knowledge (dungeoneering) +12 (9 ranks, Int +3), Knowledge (planes) +12 (9 ranks, Int +3), Listen +3 (Wis +1, familiar +2), Spot +3 (Wis +1, familiar +2), Search (unusual stonework) +5 (Int +3, stonecunning), Spellcraft +14 (9 ranks, Int +3, synergy +2)
Possessions combat gear plus 2 Fackeln, 4 grosse Säcke, Schaufel, Hammer, 10 eiserne Keile, Seidenseil (50 ft.), verdeckbare Lanterne , oil (2), rations (4), Zelt, Schlafsack, Delphinamulett water breathing 1/day for 5rds, 2× scroll of Spider Climb, scroll of Detect Secret Doors, scroll of Expeditious Retreat, scroll of Glitterdust (DC 15 +1), 10× scroll of Shield, scroll of Unseen Servant, scroll of Comprehend Languages, Das grosse Buch der Schneckenmagie, Das Zauberbuch des toten Elfenmagiers, ? Kronen.

Specialisation Conjuration
Forbidden Schools Illusion, Enchantment

Summoned Monsters

1st—Medium Fiendish Augmented Monstrous Centipede (6hp, AC 14, touch 12, flat 12, bite +2 melee, 1d6+1 plus poison Fort DC 12, 1d3 Dex, Fort +2, Ref +2, Will +0)
2nd—Large Fiendish Augmented Monstrous Centipede (19hp, AC 14, touch 11, flat 12, bite +3 melee, 1d8+3 plus poison Fort DC 13, 1d4 Dex, Fort +3, Ref +3, Will +1)
3rd—Small Augmented Earth Elemental (15hp, AC 17, touch 10, flat 17, slam if both touch the earth +8 melee, 1d6+7, Fort +4, Ref -1, Will +0, immune to poison, sleep, paralysis, stunning)

Familiar

Toad Obnox-bob
N Diminutive Animal (magical beast)
Senses low-light vision, Listen +4, Spot +4
Init +1 (Dex)


AC 18 (+4 size, +1 Dex, natural armor adj. +3), touch 15, flat-footed 17
hp 19
Fort +2, Ref +3, Will +6


Speed 1 ft.


Abilities Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4
Skills Hide +21, Listen +4, Spot +4

Special: Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master

Zauberbücher

Gars eigenes Zauberbuch ist Das grosse Buch der Schneckenmagie, ein Buch der Winde und Nebel, der Steine und des Schlammes, der Beschwörungen, der Spinnenmagie. Zudem hat Gar noch Das Zauberbuch des toten Elfenmagiers. Für jeden Spruch ist mit aufgeführt, von welchem Zauberbuch dieser jeweils gelernt wird.

Zur Verfügung stehende Sprüche
Stufe Null
Acid Splash Orb deals 1d3 acid damage. (Conjuration)Schneckenmagie
Arcane Mark Inscribes a personal rune (visible or invisible).Schneckenmagie
Dancing Lights Creates torches or other lights.Schneckenmagie
Daze Humanoid creature of 4 HD or less loses next action.Schneckenmagie
Detect Magic Detects spells and magic items within 60 ft.Schneckenmagie
Detect Poison Detects poison in one creature or small object.Schneckenmagie
Flare Dazzles one creature (-1 on attack rolls).Schneckenmagie
Light Object shines like a torch.Schneckenmagie
Mage Hand 5-pound telekinesis.Schneckenmagie
Mending Makes minor repairs on an object.Schneckenmagie
Message Whispered conversation at distance.Schneckenmagie
Open/Close Opens or closes small or light things.Schneckenmagie
Prestidigitation Performs minor tricks.Schneckenmagie
Ray of Frost Ray deals 1d3 cold damage.Schneckenmagie
Read Magic Read scrolls and spellbooks.Schneckenmagie
Resistance Subject gains +1 on saving throws.Schneckenmagie
Erste Stufe
Burning Hands 1d4/level fire damage (max 5d4).Schneckenmagie
Comprehend Languages You understand all spoken and written languages.Schneckenmagie
Detect Secret Doors Reveals hidden doors within 60 ft.Schneckenmagie
Endure Elements Exist comfortably in hot or cold environments.Elfenmagier
Expeditious Retreat Your speed increases by 30 ft.Schneckenmagie
Feather Fall Objects or creatures fall slowly.Elfenmagier
Grease Makes 10-ft. square or one object slippery. (Conjuration)Schneckenmagie
Identify (100gp)Determines properties of magic item.Schneckenmagie
Jump Subject gets bonus on Jump checks (CL 5-8: +20)Elfenmagier
Mage Armor Gives subject +4 armor bonus. (Conjuration)Schneckenmagie
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5).Elfenmagier
Magic Weapon Weapon gains +1 bonus.Elfenmagier
Obscuring Mist Fog surrounds you. (Conjuration)Schneckenmagie
Protection from Chaos / Evil / Good / Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders.Schneckenmagie
Reduce Person Humanoid creature halves in size.Schneckenmagie
Shield Invisible disc gives +4 to AC, blocks magic missiles.Schneckenmagie
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6).Schneckenmagie
Summon Monster I Calls extraplanar creature to fight for you. (Conjuration)Schneckenmagie
True Strike +20 on your next attack roll.Elfenmagier
Unseen Servant Invisible force obeys your commands.Schneckenmagie
Zweite Stufe
Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. (Conjuration)Schneckenmagie
Darkness 20-ft. radius of supernatural shadow.Schneckenmagie
Fog Cloud Fog obscures vision. (Conjuration)Schneckenmagie
Glitterdust Blinds creatures, outlines invisible creatures. (Conjuration)Elfenmagier
Gust of Wind Blows away or knocks down smaller creatures.Elfenmagier
Protection from Arrows Subject immune to most ranged attacks.Schneckenmagie
Resist Energy Ignores first 10 (or more) points of damage/attack from specified energy type.Elfenmagier
Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).Elfenmagier
See Invisibility Reveals invisible creatures or objects (personal).Elfenmagier
Spider Climb Grants ability to walk on walls and ceilings.Schneckenmagie
Summon Monster II Calls extraplanar creature to fight for you. (Conjuration)Schneckenmagie
Web Fills 20-ft.-radius spread with sticky spiderwebs. (Conjuration)Schneckenmagie
Dritte Stufe
Fireball 1d6 damage per level, 20-ft. radius.Scheckenmagie
Fly Subject flies at speed of 60 ft.Schneckenmagie
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.Scheckenmagie
Stinking Cloud Nauseating vapors, cloud lasts for 1 round/level; nausea continues for 1d4+1 rounds after creatures leave the cloud.Schneckenmagie
Summon Monster III Calls extraplanar creature to fight for you. (Conjuration)Schneckenmagie
Water Breathing Subjects can breathe underwater.Schneckenmagie