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Lawful Good / Sun, Rune and Knowledge
12 12 11 15 14 9
| Eigenschaft | Basis + Rasse + Steigerung+Items = Wert | Bonus |
|---|---|---|
| STR | 9 | -1 |
| DEX | 11 | 0 |
| CON | 14+2 | +3 |
| INT | 12+2 | +2 |
| WIS | 15 + 1(lvl4)+1(lvl8)+1(lvl12)+4 = 22 | +6 |
| CHA | 12 | +1 |
Trefferpunkte: 6+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +14con +4+3c= 100
Initiative +1
AC 21 = 10+0dex+9armor+0shield+2nat
vs Touch 10
| SAVES | Class | Bonus | Other | |
|---|---|---|---|---|
| Fortitude | 11 | +9 | +2 | +0 |
| Reflex | 5 | +5 | +0 | +0 |
| Will | 15 | +9 | +6 | +0 |
Feats: Domain: Scribe Scroll
Lvl1: Extra Turning
Lvl1: Extend Spell
Lvl3: Persistent Spell
Lvl6: Divine Metamagic (Persistent Spell)
Lvl9: Extra Turning
Lvl12: Domain Spontaneity (Sun)
Melee Attack bonus +5/+0 = +6/+1base-1Str
Ranged Attack bonus +6/+1 = +6/+1base+0Dex
| Attacks | Bonus | Damage | Critical |
|---|---|---|---|
| Light Crossbow | 3 | 1d8 | 19-20x2 |
| Heavy Mace | 0 | 1d8-2 | x2 |
| Spiritual Weapon | 5 | 1d8+1 | x2 |
Turn or Rebuke Undead (Su): 16/day = 3+1(cha)+12(feats);
Skills per level: 6+1(Int)+1(Human)+1
| Skills | Basis + Stats + Bonus = Wert |
|---|---|
| Profession (Viceroy) | 16+6=*23* |
| Knowledge (religion) | 16+1=*18* |
| Knowledge (planes) | 16+1=*18* |
| Knowledge (Architecture & Engineering) | 16+1=*18* |
| Sense Motive | 16+6=*23* |
| Diplomacy | 16+6+1=*24* |
| Concentration | 16+2=*19* |
| Knowledge (history) | 5+1=*6* |
| Knowledge (nobility) | 5+1=*6* |
| Bluff | 5+2=*7* |
| Speak Language | 1 |
Lore (Ex):18 = 14(lvl)+2(int)+2(history)
Languages: * Common * Celestial [Starting Int Bonus] * Draconic [Speak Language]
| Spell level → | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|---|
| Bonus Spells (Wis 18) | – | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 0 |
| Cleric (2nd level) | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| Total | 6 | 7 | 7 | 7 | 5 | 5 | 4 | 2 | 1 |
KNOWLEDGE DOMAIN: Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
RUNE DOMAIN: Free Scribe Scroll feat.
SUN DOMAIN: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Level 1
Detect Secret Doors: Reveals hidden doors within 60 ft.
Erase
→Endure Elements: Exist comfortably in hot or cold environments.
Level 2
→Detect Thoughts: Allows “listening” to surface thoughts.
Secret Page
Heat Metal: Make metal so hot it damages those who touch it.
Level 3
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Glyph of Warding
→Searing Light: Ray deals 1d8/two levels, more against undead.
Level 4
→DivinationM: Provides useful advice for specific proposed actions.
Explosive Runes
Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Level 5
True SeeingM: Lets you see all things as they really are.
Lesser Planar Binding
→Flame Strike: Smite foes with divine fire (1d6/level damage).
Level 6
Find the Path: Shows most direct way to a location.
→Greater Glyph of Warding
Fire Seeds: Acorns and berries become grenades and bombs.
Level 7
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Instant Summons
→ Sunbeam: Beam blinds and deals 4d6 damage.
Level 8
Discern Location: Reveals exact location of creature or object.
→ Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Symbol of Death
0 message
1st erase, identify, unseen servant
2nd fox’s cunning
3rd illusory script, secret page, tongues (reduced from 4th level)
4th detect scrying
6th analyze dweomer
7th sequester
Level 1 (7 spells/day, DC 17)
3xComprehend Languages;unseen servant;2xProtection from Evil;Sanctuary
Level 2 (7 spells/day, DC 18)
Silence,Eagle’s Splendor;Consecrate;Augury;3xResist Energy
Level 3 (7 spells/day, DC 19)
Tongues;Bestow Curse;2xDispel Magic;2xMagic Circle against Evil;Protection from Energy
Level 4 (5 spells/day, DC 20)
Dimensional Anchor;Dismissal;Air Walk;Death Ward;Freedom of Movement
Level 5 (5 spells/day, DC 21)
Summon Monster V;Insect Plague;Wall of Stone;Mark of Justice;Disrupting Weapon
Level 6 (4 spells/day, DC 22)
Animate Objects;Heroes’ Feast;Banishment;Word of Recall
Level 7 (2 spells/day, DC 23)
Summon Monster VII;Holy Word
Level 8 (1 spells/day, DC 24)
Magical Stuff:
wis+4 = 16k nat armor +2 = 8k Spectral Hand gloves? 12k Mithril Chainmail +4 = 20k ->56k int+2= 8k con+2=8k
Mundane Stuff: