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Dragon

Ancient, highly intelligent, treasure loving, and dangerous are all characteristics of dragons. They are a very old race of intelligent reptiles, which reproduce by laying eggs. They are completely carnivorous, and each race of dragon employs a particular kind of breath weapon attack. The races of dragons are identified by their predominant hide color, preferred climate, and alignment. Dragons are a long-lived race, and individuals can live for over a hundred thousand years.

Because of their long history, dragons seldom take notice of the lesser insignificant intelligent races, and view them as primitive upstarts. Nonetheless, dragons are extremely intelligent and value their own lives. To this end, dragons will bargain and even surrender to characters to save their lives or otherwise richly benefit. Dragons have immense egos, and even the most evil dragon may stop to listen to the pleas or praise of a soon to be lunch. Dragons of differing alignment will interact with other intelligent creatures in different ways. Neutral dragons may or may not converse with characters, depending on the circumstances. Lawful dragons are more likely to aid a good party or a party on a noble mission. Chaotic dragons will likely attempt to destroy a party on sight, unless there is something to be gained by exercising restraint.

Dragon Details

Black Blue Gold Green Red White Sea
No. Enc.:1d4 (1d4)1d4 (1d4)1d4 (1d4)1d4 (1d4)1d4 (1d4)1d4 (1d4)0 (1d4)
Alignment:Chaotic Neutral Lawful Chaotic Chaotic Neutral Neutral
Movement:90’ (30’)90’ (30’)90’ (30’)90’ (30’)90’ (30’)90’ (30’)180’ (60’)
Fly:240’ (80’)240’ (80’)240’ (80’)240’ (80’)240’ (80’)240’ (80’)(swim and fly)
Armor Class:20-21-131
Hit Dice:791181068
Attacks:3 or 1 (2 claws, 1 bite, or breath)1 (bite or spit)
Damage:1d4+1/1d4+1/​2d101d6+1/1d6+1/​3d102d4/2d4/6d61d6/1d6/3d81d8/1d8/4d81d4/1d4/2d83d8 or poison
Save:F7F9F11F8F10F6F8
Morale:891091089
Hoard Class:XV XV XV XV XV XV XV
XP:1,4903,1003,6002,0603,1001,0702.060
Spells Available
Dragon Color Habitat Probability Asleep Probability of Speech Breath Range, Shape, and Type 123
Black Marshes and swamps 40%20%60’ long, 5’ wide, linear, acid 5--
Blue Plains and deserts 20%40%100’ long, 5’ wide, linear, lightning 54-
Gold All 5%100%90’ long, 30’ wide, cone, fire
50’ long, 40’ wide, cloud, chlorine gas
554
Green Wooded 30%30%50’ long, 40’ wide, cloud, chlorine gas 43-
Red Mountainous 10%50%90’ long, 30’ wide, cone, fire 443
White Cold 50%10%80’ long, 30’ wide, cone, cold 4--
Sea Ocean 40%20%20’ diameter gob, poison spittle 43
Brass Bronze Copper Silver
No. Enc.:1d4 (1d4)1d4 (1d4)1d4 (1d4)1d4 (1d4)
Alignment:Chaotic (good)Lawful (good)Chaotic (good)Lawful (good)
Movement:120’ (40’)90’ (30’)90’ (30’)90’ (30’)
Fly:240’ (80’)240’ (80’)240’ (80’)240’ (80’)
Armor Class:201-1
Hit Dice:79810
Attacks:3 or 1 (2 claws, 1 bite, or breathe)
Damage:1d4/1d4/4d41d6/1d6/4d61d4/1d4/​5d41d6/1d6/5d6
Save:F7F9F8F10
Morale:99910
Hoard Class:XV XV XV XV
XP:1,4903,1002,0603,100
Spells Available
Dragon Color Habitat Probability Asleep Probability of SpeechBreathe Range, Shape, and Type 1234
Brass Deserts 50%30%70’ long, 20’ wide, cone, sleep
50’ wide, 40’ long, cloud, fear
32--
Bronze Lakes and Seas 25%60%100’ long, 5’ wide, linear, lightning
20’ long, 30’ wide, cloud, repulsion
221-
Copper Rocky, Arid 40%45%60’ long, 5’ wide, linear, acid
30’ long, 20’ wide, cloud, slow
32--
Silver Mountainous 15%75%80’ long, 30’ wide, cone, cold
50’ wide, 40’ long, cloud, paralyze
2221

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Dragon Breath Weapons

Dragons are able to produce a powerful attack with a breath weapon. Dragons’ breath attacks deal a number of hp damage equal to their total number of hp when the attack occurs (not necessarily their maximum hp). The classic breath attack is the fire from a “fire-breathing dragon,” but different dragons breathe different kinds of effects. All breath weapons are usable 3 times per day. Unless the situation prevents it, dragons will tend to use their breath weapon as their initial attack when confronted with combat. Dragons will use their breath weapons about 50% of the time on all subsequent rounds of combat, and if the breath weapon is not employed they will attack with two claws and a bite attack.

A dragon’s breath attack can have one of three potential shapes, cloud shaped, cone shaped, and linear. All cloud- shaped breath effects occupy an area that is 20’ high, 50’ long, and 40’ wide. Cone-shaped effects begin with a width of 2’, and spread out in a cone shape to a variable maximum length, but the terminal end of a cone is always 30’ wide. Linear breath attacks have the same 5’ width for their entire lengths (100’).

All creatures that find themselves the victims of a breath attack may attempt a saving throw versus breath attack. Success indicates that only half of the normal hit point damage is done. Dragons are immune to the effects of their own breath attack, as well as the same kind of breath attack from other dragons. They are further immune to ordinary instances of a similar nature to their attack. For instance, a gold dragon is immune to all ordinary fire and the fire breath of all other dragons. However, dragons will sustain half damage from magical based attacks that are similar to the nature of their breath attacks. A blue dragon, for instance, will not suffer damage from a natural lightning strike, but will suffer half damage from spell lightning bolt.

Let Sleeping Dragons Lie

When a dragon is encountered in its lair, or otherwise in a location on the ground, there is a chance that the dragon will be asleep when stumbled across. Dragons are an ancient, long-lived race, and as such they operate on a different schedule than humanoids. Dragons may sleep in a safe location for days and weeks if left undisturbed. The percentage chance that a dragon will be asleep when found is provided on the Additional Dragon Information table. For one round, opponents may attack a sleeping dragon and receive a bonus of +2 to all attack rolls. The dragon will be roused this round regardless of whether attacks actually make contact, and combat will progress on the second round as normal. Or, more accurately, with the dragon’s full fury.

Dragon Speech Capability

The more powerful the dragon type, the greater probability that any given member of that type has the capability to speak. All dragons that can speak know common, dragon, and their alignment language. They may also cast magic-user/elf spells. Refer to the Addition Dragon Information table for the probability of speech and the spells available to dragons.

Dragon Surrender

Sometimes opponents seek to subdue dragons, so that they may be enslaved or bargained with. Any characters that wish to subdue a dragon must announce that they are attacking without intent to kill. All hand weapons with a blade may be employed to deal blunt blows with the flat of the blade. Combat and damage are calculated normally, noting how much damage is “subdue” damage. When a dragon reaches “0” hit points due to subdue damage, it is knocked unconscious and will surrender to the characters for the time being. Note that a dragon will always wish for its freedom, and unless restrained or otherwise under dire threat a dragon will make every effort to escape when the chance presents itself. Characters must choose to attempt to gain a service from a dragon, or sell it to a buyer if one can be found. As a general rule, a dragon may be sold, at most, for a number of gold pieces equal to 1,000 x the dragon’s maximum hit points.

Dragon Age, Hit Dice, and Treasure

The qualities presented for dragons assume that the dragon is a mature adult. However, the hit dice should be adjusted + or – 3 hit dice if the dragon is old or young, respectively. Older dragons are not only more powerful, but since they are older they have likely accumulated a larger treasure hoard. Old dragons may have up to twice the amount of listed treasure, while young dragons may only have about half of the listed treasure.

Gold Dragons

Gold dragons are the most powerful of the dragon types, and require special note. They are able to breathe chlorine gas as a green dragon and fire as a red dragon, but nonetheless can utilize a breath attack only 3 times per day. In addition, all gold dragons are able to polymorph themselves into any animal or humanoid form.

Sea Dragons

The breath attack of a sea dragon is a giant 20’ diameter gob of poisonous spittle. A victim struck must save versus breath attack or die. Note that this poison is no longer potent 1 round after the breath attack is made. These dragons stay almost exclusively in the water, but may glide over the surface of water for a duration of 6 rounds. These dragons live in underwater caverns, where they hoard treasure from sunken vessels. They will never be found asleep above water.

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License: Advanced Edition Companion Labyrinth Lord OGL

Alternative: Black Dragon

Black dragons spit a deadly, corrosive acid rather than breathing fire. The acid covers everything in a line 5ft wide and 60ft long.

Adult Black Dragon: HD 6 (24hp); AC 2[17]; Atk 2 claws (1d4), 1 bite (3d6); Move 9 (Fly 24); Save 11; CL 8; XP 800; Special: Spits acid.

Adult Black Dragon: HD 7 (28hp); AC 2[17]; Atk 2 claws (1d4), 1 bite (3d6); Move 9 (Fly 24); Save 9; CL 9; XP 1100; Special: Spits acid.

Adult Black Dragon: HD 8 (32hp); AC 2[17]; Atk 2 claws (1d4), 1 bite (3d6); Move 9 (Fly 24); Save 8; CL 10; XP 1400; Special: Spits acid.

License: Monster Compendium 0e OGL

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Alternative: Blue Dragon

Blue dragons spit a blast of electric lightning in a line 5ft wide and 100ft long, affecting everything in its path. A saving throw indicates half damage.

Adult Blue Dragon: HD 8 (32hp); AC 2[17]; Atk 2 claws (1d6), 1 bite (3d8); Move 9 (Fly 24); Save 8; CL 10; XP 1400; Special: spits lightning.

Adult Blue Dragon: HD 9 (36hp); AC 2[17]; Atk 2 claws (1d6), 1 bite (3d8); Move 9 (Fly 24); Save 6; CL 11; XP 1700; Special: spits lightning.

Adult Blue Dragon: HD 10 (40hp); AC 2[17]; Atk 2 claws (1d6), 1 bite (3d8); Move 9 (Fly 24); Save 5; CL 12; XP 2000; Special: spits lightning.

License: Monster Compendium 0e OGL

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Alternative: Green Dragon

Green dragons breathe a cloud of poisonous gas, 50ft in diameter. A successful saving throw indicates half damage.

Adult Green Dragon: HD 7 (28hp); AC 2[17]; Atk 2 claws (1d6), 1 bite (2d10); Move 9 (Fly 24); Save 9; CL 9; XP 1100; Special: Breathes poison gas.

Adult Green Dragon: HD 8 (32hp); AC 2[17]; Atk 2 claws (1d6), 1 bite (2d10); Move 9 (Fly 24); Save 8; CL 10; XP 1400; Special: Breathes poison gas.

Adult Green Dragon: HD 9 (36hp); AC 2[17]; Atk 2 claws (1d6), 1 bite (2d10); Move 9 (Fly 24); Save 6; CL 11; XP 1700; Special: Breathes poison gas.

License: Monster Compendium 0e OGL

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Alternative: Red Dragon

Red dragons are the fire-breathing wyrms of legend. They breathe fire in a cone-shape 90 feet long and roughly 30ft wide at the base.

Adult Red Dragon: HD 9 (36hp); AC 2[17]; Atk 2 claws (1d8), 1 bite (3d10); Move 9 (Fly 24); Save 6; CL 11; XP 1700; Special: Breathes fire.

Adult Red Dragon: HD 10 (40hp); AC 2[17]; Atk 2 claws (1d8), 1 bite (3d10); Move 9 (Fly 24); Save 5; CL 12; XP 2000; Special: Breathes fire.

Adult Red Dragon: HD 11 (44hp); AC 2[17]; Atk 2 claws (1d8), 1 bite (3d10); Move 9 (Fly 24); Save 4; CL 13; XP 2300; Special: Breathes fire.

License: Monster Compendium 0e OGL

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Alternative: White Dragon

White dragons are usually found in cold regions, where they can camouflage themselves in ice and snow, lying in wait for prey. They breathe a cone of intensely cold air and frost, with a length of 70ft and a base of 30ft. White dragons have from 5 to 7 hit dice (points per die are determined by age, as described above).

Adult White Dragon: HD 5 (20hp); AC 2[17]; Atk 2 claws (1d4), 1 bite (2d8); Move 9 (Fly 24); Save 12; CL 7; XP 600; Special: Breathes frost.

Adult White Dragon: HD 6 (24hp); AC 2[17]; Atk 2 claws (1d4), 1 bite (2d8); Move 9 (Fly 24); Save 11; CL 8; XP 800; Special: Breathes frost.

Adult White Dragon: HD 7 (28hp); AC 2[17]; Atk 2 claws (1d4), 1 bite (2d8); Move 9 (Fly 24); Save 9; CL 9; XP 1100; Special: Breathes frost.

License: Monster Compendium 0e OGL

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