The entrance to Grezneck is hidden from strangers by the fog magic of The Alder King Grove.
The goblin city is based on level 12A of Rappan Athuk 3. The tunnels leading down to the city end in the round cave at the eastern edge of the map. There’s an underground river flowing north, a door leading further down, and the gate to the goblin city.
Every cave listing goblins as their occupants house 60-80 goblins. The very small caves will hold maybe half as much. The entire place is rings with a cacaphony of crying, shouting, cursing, screaming, banging, haggling, fighting, swearing, ringing, and howling. The big hall is where the goblin market is. Travellers from the underworld and from the forest will deal with goblins, here.
People of note:
Knoob Chimneybuckles is a goblin sorcerer. He sells potions in the goblin market – diguise self for 50 gp and bull strength for 150 gp. He also owns two pet dire wolves.
Tribitz is the high priest of Orcus down here. He runs all the important ceremonies. There must be a hidden temple of Orcus beyond the Flames of Orcus.
Grimb is a goblin ranger who doesn’t like company. All he cares for are his three dire tigers. Almost all goblin scouts were trained by him at one point or another. They still have nightmares.
Droog ruled the Fight Circles before the Battle of Charging River. With the help of Necoare he was made ruler of the Ogres in the western hills.
Also note the Grezneck pyramid of power.
Groups of note:
| Name | Reputation |
|---|---|
| Iz | +3 |
| Lerizwan | +3 |
| Brónach | +3 |
| Necoare | +1 |
| Anfala | +1 |
| Rumdin | +2 |
| Nibgit | +2 |