| Skirmishing (V) |
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| All Gorenite men are to some degree fighters, but the best are usually fighting carls in direct service to their chief, or members of a town guild that hires out to those who need protection. In either case the carls are expected to be ready for immediate bloodshed at a moment’s notice, and be quick to charge and retreat in serious combat, following their leader’s cue. Carls fight with swords and axes, or spears when defending a position. |
| Mining (V) |
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| Most of Near’s metals come from Old Goren, either sold by clans or taken by force when Lords of Maldor come calling. Nowadays Gorenites despise mining work for religious reasons, preferring to leave it to the unblooded. Having goblins infest the mines does not help, either. The Ability itself is useful not only for mining, but also for understanding and utilizing mine architecture in moving in mines, or even siege warfare. |
| Smithing (V) |
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| Gorenite smiths are the best in the world due to the mineral wealth of the land. The Ability can be used to work all metals, making and repairing various tools. Either this or MINING (V) can be used to smelt ores into usable form. |
| Troll-lore (R) |
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| Most Gorenites have seen a goblin, or at least know someone who has. Few really know them, but some have made it their business to know and be prepared for them. This Ability is useful in figuring out a goblin’s adaptations and addictions, its likely mindset and habits. It’s psychic profiling for creatures Gorenites fear and hate. |