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Abilities - Seafaring

Boating (I)
Smaller vessels that do not require a large crew are operated with this Ability. Such vessels are easier to procure and keep than larger ones; they also have benefits in stealth and coastal operations, being able to reach places larger ships couldn’t. Fishermen, smugglers and such would probably use this Ability for their hijinks.
Sailing (R)
Large ships that mostly rely on a properly trained crew are operated with this Ability, and perhaps suitable social Abilities used in commanding the crew. In comparison to boats, a ship can handle larger cargoes and longer journeys, making it appropriate for greater endeavors.
Navigation (R)
Most captains of Near navigate based on memorized coast profiles. This Ability can be used to tell where you are and where you should be going.
Command (I)
A larger ship will often have disciplinary issues, which are largely sorted by the captain using this Ability. The Ability is useful for gaining respect and getting obeyed; however, it rarely works on people who have not already decided to trust your lead.