| Boating (I) |
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| Smaller vessels that do not require a large crew are operated with this Ability. Such vessels are easier to procure and keep than larger ones; they also have benefits in stealth and coastal operations, being able to reach places larger ships couldn’t. Fishermen, smugglers and such would probably use this Ability for their hijinks. |
| Sailing (R) |
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| Large ships that mostly rely on a properly trained crew are operated with this Ability, and perhaps suitable social Abilities used in commanding the crew. In comparison to boats, a ship can handle larger cargoes and longer journeys, making it appropriate for greater endeavors. |
| Navigation (R) |
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| Most captains of Near navigate based on memorized coast profiles. This Ability can be used to tell where you are and where you should be going. |
| Command (I) |
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| A larger ship will often have disciplinary issues, which are largely sorted by the captain using this Ability. The Ability is useful for gaining respect and getting obeyed; however, it rarely works on people who have not already decided to trust your lead. |