| Melee (V) |
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| Soldiers in Maldor are taught to fight with spears, swords and axes, depending on their role in the unit. This Ability can be used in directly violent conflicts, although it is not at its best in unarmed situations, ambushes, darkness or other exceptional conditions. |
| Cavalry (V) |
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| Cavalry soldiers learn to maneuver and fight on horseback. This Ability can be used to ride well and for cavalry maneuvers on the battlefield, such as charges. A horseman stuck in close quarters still uses MELEE (V) to resolve those situations, however. Consequently Maldorian cavalry soldiers are generally expected to synergize their MELEE (V) and Cavalry Abilities. |
| Battle (R) |
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| The Ability to plan and lead battles to achieve strategic objectives. A character needs a warband or more to execute such a plan, and Battle won’t protect his own person if he is attacked. Sometimes Battle can be used to win a war without conflict, should the opponent lack a similar Ability and thus be unable to prevent a defeat in detail. |
| Logistics (R) |
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| The Ability concerns knowledge of the best practices of accounting and organizing major projects, such as supplying a military force on the move. It is useful for organizing large undertakings in civil engineering as well, although logistics are mostly practiced by the military sergeants in modern Maldor. |