Typical Ability SPECIALIZATIONS for Oranides include herding, farming, knowing the waterholes, fighting during the rains, understanding Kalderon, understanding traditionalists, finding the Wedge constellation, recognizing rain clouds, rowing, political pay-outs, inciting crowds, protecting caravans,
Typical Pool CONDITIONING for Oranides involves getting lost on the plains, participating in Kalderonite orgies, having born under auspicious stars.
Typical Ability ENHANCEMENTS for Oranides originate in classical training manuals, lover’s tokens, initiations, traveling to Qek and back.
Typical Ability SYNERGIES for Oranides: none
Typical Ability RETRAINING for Oranides: none
Typical EQUIPMENT for Oranides depends: tribesmen have bows, initiation regalia, horses, spears, staffs, herds, hero bands, musical instruments, bark writing. Tribeswomen have farming tools, pottery, initiation regalia, storehouses, homes, drainage systems, covens, musical instruments, scrolls. Kalderonites have swords, armor, spears, draped clothing, rings, architecture, streets, sewers, ships, books, politicians, military units, trade caravans.