Typical Ability SPECIALIZATIONS for Zaru include marsh travel, boating, farming rice, hiding messages, disguises, pleasing the master, knowing traditions, remaining calm, resisting torture.
Typical Pool CONDITIONING for Zaru comes from hard plantation work, broken-up family, priesthood training, relentless thirst for revenge.
Typical Ability ENHANCEMENTS for Zaru include internalized zu, secret training methods, experimental surgery, having been trained from a toddler.
Typical Ability SYNERGIES for Zaru include clay-molding with craftwork, poetry with speaking, servitude with everything else.
Typical Ability RETRAINING for rogue Zaru is to make instinctual things vigorous.
Typical EQUIPMENT for Zaru includes widebrimmed hats, farming tools, nets, boats; Ammeni tend to take away anything valuable, though.