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Ideas - Orania

Kalderon is like Constantinople, a great remainder of a greater culture. I really adore it out there on the western edge of the Sea of Teeth with my settingdesign senses; the northern Near is so sparse of culture without it, and the Ammeni need a counterbalance of some sort in the area to get a good sea battle going. This way there’s some place where the Qek and Khaleans and such can meet in a tavern without the tavern being in the middle of a jungle somewhere.

The political process of Kalderon is complex, dehumanizing and essentially modern. This does not mean that it is necessarily evil: not only can a politician hold onto his morality by being willing to curtail his inculcation into the system, but even were he to turn into another politician, that implies nothing about the nobility of his goals.

A Skironite character, on the other hand, faces two obvious questions: his relationship to Kalderon, whose gates are never closed, and his relationship to the Purda. The questions are related, but not entirely.

Winning Blessings is a necessary step in becoming a Skironite hero, but that might require accomplishments or political influence itself, depending on the nature of the given tribe’s priests. The similarities with Kalderonite politics are not incidental.