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Ideas - Pere-di-Fey

I’m intrigued by the idea of Pere-di-Fey as a refugee camp. The local culture is essentially hospitalitybased, and they can’t get too hostile towards armed newcomers as a group anyway, but the isles are not infinite in resources. Something has to give; if nothing else, perhaps the earlier arrivals start refusing new people entry.

The pirates are also interesting, especially if you need a dedicated pirate mythology for your campaign. The idea that pirate crews consist of the refused minorities of Near’s various social disturbances goes a long way towards justifying the piracy, at least as far as sympathy goes. The consequences will sooner or later fall on the isles, though.

I included the Governor as a sort of scenario-in-action, and to suggest that the pirate idyll on the isles is not a stable proposition that can just go on and on without the social dynamics going out of whack. Or perhaps it can – our own history knows of societies that successfully, continuously worked for hundreds of years on nothing but piracy and slave trade. Perhaps the original Kairakau humanism will get abased just like that.