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Keys- Alchemy

Key of Science
The character approaches alchemy as a science, as opposed to a symbolic art.
1xp: Apply the scientific method.
2xp: Argue for the scientific method.
5xp: Discover a new secret by observing empirical evidence, forming a series of hypotheses and testing methodically to find the truth.
Buyoff: Science fails you.
Key of the Revenant
The character is a member of the Revenant Cult, a conspiracy devoted to research of alchemical immortality.
1xp: Obey your Mentor or give orders to your Student.
2xp: Act to fulfill the precepts of the Revenant Cult.
5xp: Rise in the ranks of the Cult.
Buyoff: Relinquish your laboratory and research.
Key of Death
A fear of death controls the actions of the character, who is morbidly fascinated with the phenomenon.
1xp: Worry about death.
3xp: Embark on a new plan to cheat death.
Buyoff: Endanger your life.