| Key of Science |
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| The character approaches alchemy as a science, as opposed to a symbolic art. |
| 1xp: Apply the scientific method. |
| 2xp: Argue for the scientific method. |
| 5xp: Discover a new secret by observing empirical evidence, forming a series of hypotheses and testing methodically to find the truth. |
| Buyoff: Science fails you. |
| Key of the Revenant |
|---|
| The character is a member of the Revenant Cult, a conspiracy devoted to research of alchemical immortality. |
| 1xp: Obey your Mentor or give orders to your Student. |
| 2xp: Act to fulfill the precepts of the Revenant Cult. |
| 5xp: Rise in the ranks of the Cult. |
| Buyoff: Relinquish your laboratory and research. |
| Key of Death |
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| A fear of death controls the actions of the character, who is morbidly fascinated with the phenomenon. |
| 1xp: Worry about death. |
| 3xp: Embark on a new plan to cheat death. |
| Buyoff: Endanger your life. |