| Key of the Precious |
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| The character is jealous of his possessions, afraid that others will take them at first opportunity. |
| 1xp: Gain a new thing by your skills. |
| 2xp: Fight to gain a new possession. |
| 5xp: Defend your property against theft successfully. |
| Buyoff: Give your possessions away. |
| Key of the Rat King |
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| The character’s litter has a very close relationship, to such a degree that they rarely disagree or do anything alone. Their combined force of will makes them natural leaders of the horde. |
| 1xp: Act together with your litter. |
| 3xp: Force others to obey your litter. |
| Buyoff: Break up the rat king. Requirement: KEY OF THE LITTER |
| Key of the Cargo Cult |
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| The character lives in a puzzle of a world, trying to figure out what it all means. |
| 1xp: Handle cultural remains. |
| 2xp: Offer a theory for who the people that came before you were. |
| 5xp: Institute a practice emulating the civilization you perceive. |
| Buyoff: Have humans explain it all to you. |
| Key of Cheese |
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| The character is something of a comical interlude in the campaign, with considerably less drama to his content than other characters. |
| 1xp: Obsess over or gobble cheese. |
| 2xp: Have funny antics. |
| 5xp: Impress the rest of the group with the poignancy of your comedy. |
| Buyoff: Choose to act humanely. |
| Key of the Litter (specify) |
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| The character has a litter, and a litter-bond. |
| 1xp: Disagree with your litter. |
| 3xp: Defend your litter-mate from harm. |
| Buyoff: Leave your litter. |