| Key of the House |
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| The character is a member of an Ammeni House, the rulers of the land. |
| 1xp: Serve the House. |
| 2xp: Your own interests align with those of your House. |
| 5xp: Show initiative or take risks for the House. |
| Buyoff: Betray the interests of the House. |
| Key of the Overlord |
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| The character enjoys his dominant position over other people. |
| 1xp: Order somebody else to do something. |
| 3xp: Enjoy the abasement of others. |
| Buyoff: Free a person under your domination. |
| Key of the Aesthete |
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| The character adores experiences, the more refined the better. |
| 1xp: Partake of art or indulgence. |
| 3xp: Experience a new sensation. |
| Buyoff: Refuse a new experience. |
| Key of Treachery (specify) |
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| The character is planning to betray his benefactor or ally. |
| 1xp: Plan your treachery. |
| 2xp: Your target trusts you. |
| 5xp: Take steps to bring your treachery to fruition. |
| Buyoff: Your treachery is revealed. |
| Key of the Outsider |
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| The character is not a member of a House, or if he is, then he’s a lowly assistant or a member of a marginalized House branch. |
| 1xp: Your lack of status comes up. |
| 2xp: You’re shut out of decisionmaking. |
| 5xp: You suffer for your lack of status. |
| Buyoff: Leave Ammeni for good, or become an insider. |
| Key of Wanderlust |
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| Ammeni often leave their land because of necessity or preference; some hate home, others need to prove themselves in foreign lands. |
| 1xp: Talk about going. |
| 3xp: Cut some ties or make |