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Keys - Elves

Key of the Self
The character is an elf, a creature aloof and alone.
1xp: Ignore another person’s request to pursue your own goals.
3xp: Ignore someone in need to pursue your own goals.
Buyoff: Become human by either dying to save another or creating life.
Key of the Bloodline
No elf alive remembers their humanity, but some do know their bloodline, and watch their distant descendants with interest.
1xp: Observe your bloodline.
2xp: Help your kin.
5xp: Help your bloodline continue.
Buyoff: Reveal yourself to your family.
Key of the Eternal Question (specify)
There is a reason behind the illusion that is Near, and the character cannot have peace before knowing what it is. Pick a specific question, such as “Is individual virtue more important than communal well-being?” or “Why can’t I remember what happened to me at the south pole just before the Skyfire hit?”
1xp: Obsess over the question.
3xp: Apply the question to your practical situation.
Buyoff: Answer the question.
Key of Deja Vu
Thes character has experienced much, to the brink of ennui.
1xp: You’ve already experienced something that happens to you.
3xp: Your prior experience actually has an effect on the scene.
Buyoff: Have a completely new experience.
Key of Lifespan
The character cherishes the life he has now, here. He does not want to forget it, not even a little bit.
1xp: Enjoy the life you have built for yourself.
3xp: Defend your position and gains you’d lose if you had to leave.
Buyoff: Die and be reborn.