| Key of the Self |
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| The character is an elf, a creature aloof and alone. |
| 1xp: Ignore another person’s request to pursue your own goals. |
| 3xp: Ignore someone in need to pursue your own goals. |
| Buyoff: Become human by either dying to save another or creating life. |
| Key of the Bloodline |
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| No elf alive remembers their humanity, but some do know their bloodline, and watch their distant descendants with interest. |
| 1xp: Observe your bloodline. |
| 2xp: Help your kin. |
| 5xp: Help your bloodline continue. |
| Buyoff: Reveal yourself to your family. |
| Key of the Eternal Question (specify) |
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| There is a reason behind the illusion that is Near, and the character cannot have peace before knowing what it is. Pick a specific question, such as “Is individual virtue more important than communal well-being?” or “Why can’t I remember what happened to me at the south pole just before the Skyfire hit?” |
| 1xp: Obsess over the question. |
| 3xp: Apply the question to your practical situation. |
| Buyoff: Answer the question. |
| Key of Deja Vu |
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| Thes character has experienced much, to the brink of ennui. |
| 1xp: You’ve already experienced something that happens to you. |
| 3xp: Your prior experience actually has an effect on the scene. |
| Buyoff: Have a completely new experience. |
| Key of Lifespan |
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| The character cherishes the life he has now, here. He does not want to forget it, not even a little bit. |
| 1xp: Enjoy the life you have built for yourself. |
| 3xp: Defend your position and gains you’d lose if you had to leave. |
| Buyoff: Die and be reborn. |