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Keys - First City

Key of the Prophet
The character has met with the ghosts of Zaru elders, who have given him a new purpose.
1xp: Speak of the elders.
2xp: Act on their will.
5xp: Achieve goals set to you by the elders.
Buyoff: Stop serving the elder spirits.
Nether’s Key
The character has befriended the elf Nether, a traumatized but wise wizard from a more arrogant age.
1xp: Nether teaches you.
2xp: Nether is clearly out of touch with his racist, sexist, colonialist, academic or otherwise inappropriate attitudes and understanding.
5xp: Help Nether learn about and cope to the current world.
Buyoff: Judge Nether.