| Key of the Prophet |
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| The character has met with the ghosts of Zaru elders, who have given him a new purpose. |
| 1xp: Speak of the elders. |
| 2xp: Act on their will. |
| 5xp: Achieve goals set to you by the elders. |
| Buyoff: Stop serving the elder spirits. |
| Nether’s Key |
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| The character has befriended the elf Nether, a traumatized but wise wizard from a more arrogant age. |
| 1xp: Nether teaches you. |
| 2xp: Nether is clearly out of touch with his racist, sexist, colonialist, academic or otherwise inappropriate attitudes and understanding. |
| 5xp: Help Nether learn about and cope to the current world. |
| Buyoff: Judge Nether. |