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Keys - Goblins

Key of Affliction
The character suffers of the Affliction, which means that he pines over a love for a specific person, without quite understanding his condition himself.
1xp: Pine for your love.
2xp: Learn about love.
5xp: Get insulted, ostracized or ridiculed due to your state.
Buyoff: Become a human by either beating your addictions or winning the love of your target.
Key of Identity
The character is not certain of who or what he is, anymore.
1xp: Your identity is questioned.
2xp: Your identity is asserted.
5xp: Reinvent yourself from physical appearance down.
Buyoff: Settle down.
Key of Indulgence
The character knows how to enjoy life without going too far about it.
1xp: Indulge yourself, not your addictions.
3xp: Resist your addiction.
Buyoff: Gain an addiction.
Key of Parenting
A goblinet or several have imprinted on the character as their parent. This happens to goblins from time to time, especially if they live with a tribe.
1xp: Goblinets in the scene.
2xp: Care for the goblinets.
5xp: A goblinet grows up and leaves.
Buyoff: Refuse the goblinets.
Key of Goblinet
Little goblins get this Key when they’re born. They usually buy it off when they become sexually mature.
1xp: Emulate another goblin.
3xp: Learn a new thing.
Buyoff: Grow up.