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Keys - Goren

Key of Vice (specify)
The character embraces a weakness of character as moral virtue, believing that it is of no consequence or even beneficial, contrary to societal expectations. Define the weakness.
1xp: The character indulges the vice.
3xp: Suffering is caused by the ways of the character.
Buyoff: Renounce the vice.
Key of Divided Kin
The character has moved over the Southern Sea and has to deal with the similar, but not quite the same people of the new land.
1xp: Small things are different.
2xp: Society is different, such as existence of guild-towns, or keeping thralls.
5xp: Fight over a religious disagreement.
Buyoff: Return home.
Key of Blood
The character believes in justice for his kin and the old values of fealty and honor.
1xp: Defend your kin.
2xp: Fight for your clan.
5xp: Choose to side with your clan instead of justice.
Buyoff: Work against your clan.
Key of Thrall
The character has become a thrall to a Gorenite clan. He is obligated to work for minimal reward and cannot quit, but he has personal liberty, and his children will be free clansmen.
1xp: Serve the clan.
2xp: Get rewarded for your work.
5xp: Get abused by your master.
Buyoff: Become free.
Key of Craft
The character is a great craftsman, passionate about his art.
1xp: Work on your craft.
3xp: Create something great.
Buyoff: Break your tools.
Key of the Coistrel
Coistrels are professional troll-hunters, often associated with the Sky God Religion.
1xp: Goblins come up in the scene.
2xp: Encounter goblins.
5xp: Fight with goblins.
Buyoff: Befriend a goblin.