| Key of Vice (specify) |
|---|
| The character embraces a weakness of character as moral virtue, believing that it is of no consequence or even beneficial, contrary to societal expectations. Define the weakness. |
| 1xp: The character indulges the vice. |
| 3xp: Suffering is caused by the ways of the character. |
| Buyoff: Renounce the vice. |
| Key of Divided Kin |
|---|
| The character has moved over the Southern Sea and has to deal with the similar, but not quite the same people of the new land. |
| 1xp: Small things are different. |
| 2xp: Society is different, such as existence of guild-towns, or keeping thralls. |
| 5xp: Fight over a religious disagreement. |
| Buyoff: Return home. |
| Key of Blood |
|---|
| The character believes in justice for his kin and the old values of fealty and honor. |
| 1xp: Defend your kin. |
| 2xp: Fight for your clan. |
| 5xp: Choose to side with your clan instead of justice. |
| Buyoff: Work against your clan. |
| Key of Thrall |
|---|
| The character has become a thrall to a Gorenite clan. He is obligated to work for minimal reward and cannot quit, but he has personal liberty, and his children will be free clansmen. |
| 1xp: Serve the clan. |
| 2xp: Get rewarded for your work. |
| 5xp: Get abused by your master. |
| Buyoff: Become free. |
| Key of Craft |
|---|
| The character is a great craftsman, passionate about his art. |
| 1xp: Work on your craft. |
| 3xp: Create something great. |
| Buyoff: Break your tools. |
| Key of the Coistrel |
|---|
| Coistrels are professional troll-hunters, often associated with the Sky God Religion. |
| 1xp: Goblins come up in the scene. |
| 2xp: Encounter goblins. |
| 5xp: Fight with goblins. |
| Buyoff: Befriend a goblin. |