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Keys - Khale

Key of the Tribe
The character is a member of a Khalean tribe, a communal unit with central leadership.
1xp: Help the tribe.
2xp: Obey the rightful leaders.
5xp: Defend the tribe in battle.
Buyoff: Leave the tribe.
Key of Moiety
The character takes his moiety responsibilities seriously. If they are more serious to him than his tribe, he might even leave to become a lodge master or a hero.
1xp: Do work that belongs specifically to your moiety.
2xp: Monitor the activities of the other moiety yours is responsible for.
5xp: Let the moiety rules determine an affair of the heart.
Buyoff: Break the moietic rules.
Key of the Worst War
The character has been touched by the war raging in southern Khale. This Key suits the Ammeni soldiers just fine, as well as noncombatants of all stripes.
1xp: The war is discussed.
2xp: Encounter the enemy.
5xp: Get into battle
Buyoff: Leave Khale behind.