| Key of the Tribe |
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| The character is a member of a Khalean tribe, a communal unit with central leadership. |
| 1xp: Help the tribe. |
| 2xp: Obey the rightful leaders. |
| 5xp: Defend the tribe in battle. |
| Buyoff: Leave the tribe. |
| Key of Moiety |
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| The character takes his moiety responsibilities seriously. If they are more serious to him than his tribe, he might even leave to become a lodge master or a hero. |
| 1xp: Do work that belongs specifically to your moiety. |
| 2xp: Monitor the activities of the other moiety yours is responsible for. |
| 5xp: Let the moiety rules determine an affair of the heart. |
| Buyoff: Break the moietic rules. |
| Key of the Worst War |
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| The character has been touched by the war raging in southern Khale. This Key suits the Ammeni soldiers just fine, as well as noncombatants of all stripes. |
| 1xp: The war is discussed. |
| 2xp: Encounter the enemy. |
| 5xp: Get into battle |
| Buyoff: Leave Khale behind. |