| Key of Astral Travel |
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| The character is dedicated to the world of Terma and Akasha, seeking new perceptions by shamanistic means. |
| 1xp: See things in an unusual light. |
| 3xp: Take a drug purported to change your perspective. |
| Buyoff: Shirk away from an opportunity to see a situation from an altered perspective. |
| Key of the Family |
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| The character’s family are almost the only people he knows. |
| 1xp: Interact with your family. |
| 2xp: Obey an elder. |
| 5xp: Save a family member from death. |
| Buyoff: Abandon your family. |
| Key of Colonialism |
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| The character has come to Qek to exploit the land, or perhaps to move in permanently. |
| 1xp: The jungle is present in the scene. |
| 2xp: Have trouble with the locals. |
| 5xp: Get into difficulties with the different environment of Qek. |
| Buyoff: Go home. |
| Key of Precious Gems |
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| The gems are desired by everybody. |
| 1xp: There are gems in the scene. |
| 2xp: The gems are fought over. |
| 5xp: The gems change ownership. |
| Buyoff: Abandon the gems out of your own will. |
| Key of Travel (destination) |
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| The character is going to a specific place. |
| 1xp: Talk about your destination. |
| 2xp: Proceed towards your destination. |
| 5xp: Get off course and visit some other place. |
| Buyoff: Abandon your journey. |