HomePage RecentChanges About

Keys - Qek

Key of Astral Travel
The character is dedicated to the world of Terma and Akasha, seeking new perceptions by shamanistic means.
1xp: See things in an unusual light.
3xp: Take a drug purported to change your perspective.
Buyoff: Shirk away from an opportunity to see a situation from an altered perspective.
Key of the Family
The character’s family are almost the only people he knows.
1xp: Interact with your family.
2xp: Obey an elder.
5xp: Save a family member from death.
Buyoff: Abandon your family.
Key of Colonialism
The character has come to Qek to exploit the land, or perhaps to move in permanently.
1xp: The jungle is present in the scene.
2xp: Have trouble with the locals.
5xp: Get into difficulties with the different environment of Qek.
Buyoff: Go home.
Key of Precious Gems
The gems are desired by everybody.
1xp: There are gems in the scene.
2xp: The gems are fought over.
5xp: The gems change ownership.
Buyoff: Abandon the gems out of your own will.
Key of Travel (destination)
The character is going to a specific place.
1xp: Talk about your destination.
2xp: Proceed towards your destination.
5xp: Get off course and visit some other place.
Buyoff: Abandon your journey.