| Key of the Commission (specify) |
|---|
| The character is responsible to a crew hired for a certain mission. |
| 1xp: Order the crew around. |
| 2xp: Justify yourself to the crew. |
| 5xp: Quell a mutiny. |
| Buyoff: Abandon the mission. |
| Key of the Landlubber |
|---|
| The character is unaccustomed to sea life, and it shows. |
| 1xp: Throw up. |
| 2xp: Get ridiculed. |
| 5xp: Fall into the ocean. |
| Buyoff: Save a seaman’s life. |
| Key of the Scoundrel Crew |
|---|
| The character has shipped out with a bunch of no-good scoundrels. |
| 1xp: The crew drinks or practices other vices. |
| 2xp: Their vices cause trouble. |
| 5xp: Get mixed up in their problems. |
| Buyoff: Get out or accept the crew as they are. |