| Key of Civilization |
|---|
| The character is curious about civilization, perhaps wishing to find a new way of life for his people. |
| 1xp: Enjoy the benefits of civilization. |
| 2xp: Learn a new thing. |
| 5xp: Change your lifestyle to accommodate civilization. |
| Buyoff: Attack civilization. |
| Key of Agarim |
|---|
| The character idolizes a balanced animal life-style, refuting his aspect as a person. |
| 1xp: Act like an animal. |
| 3xp: Act in an inhuman way. |
| Buyoff: Accept a trapping of civilization. |
| Key of Tame Vulfen |
|---|
| The character has become tame and socialized into human community. |
| 1xp: Follow human lead. |
| 3xp: Develop a new human relationship, or change an old one. |
| Buyoff: Slay a person. |
| Key of the Pack (specify) |
|---|
| The character is attached to a pack with ties of family and honor. |
| 1xp: Cooperate with the pack. |
| 2xp: Disagree with the pack authority. |
| 5xp: Your position in the pack changes. |
| Buyoff: Leave the pack. |
| Key of the Fetch (specify) |
|---|
| The character has become responsible for a hand-servant, a human who works for him. |
| 1xp: Order the fetch about. |
| 2xp: Take care of the fetch’s needs. |
| 5xp: Your relationship changes. |
| Buyoff: Abandon the fetch. |