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Keys - Vulfen

Key of Civilization
The character is curious about civilization, perhaps wishing to find a new way of life for his people.
1xp: Enjoy the benefits of civilization.
2xp: Learn a new thing.
5xp: Change your lifestyle to accommodate civilization.
Buyoff: Attack civilization.
Key of Agarim
The character idolizes a balanced animal life-style, refuting his aspect as a person.
1xp: Act like an animal.
3xp: Act in an inhuman way.
Buyoff: Accept a trapping of civilization.
Key of Tame Vulfen
The character has become tame and socialized into human community.
1xp: Follow human lead.
3xp: Develop a new human relationship, or change an old one.
Buyoff: Slay a person.
Key of the Pack (specify)
The character is attached to a pack with ties of family and honor.
1xp: Cooperate with the pack.
2xp: Disagree with the pack authority.
5xp: Your position in the pack changes.
Buyoff: Leave the pack.
Key of the Fetch (specify)
The character has become responsible for a hand-servant, a human who works for him.
1xp: Order the fetch about.
2xp: Take care of the fetch’s needs.
5xp: Your relationship changes.
Buyoff: Abandon the fetch.