| Key of Martial Honor |
|---|
| The character values camaraderie and virtues of his military fellows and enemies alike. |
| 1xp: Act honorably. |
| 3xp: Scorn a civilian viewpoint or value. |
| Buyoff: Compromise your honor. |
| Key of Martial Savagery |
|---|
| The character is a hardened killer whose values have adapted to the environment. Were I the Story Guide, I’d keep an eye on this one: players who don’t reflect on their characters’ actions can’t handle Keys that reward monstrous behavior. |
| 1xp: Act brutally towards another. |
| 2xp: Attack another. |
| 5xp: Kill for no good reason. |
| Buyoff: Stay your hand. |
| Key of Martial Obedience |
|---|
| The character considers discipline the only thing that makes war possible or worthwhile. |
| 1xp: Receive or give orders. |
| 3xp: Obey orders in a crisis situation. |
| Buyoff: Disobey an order or regulation. |
| Key of Martial Individuality |
|---|
| The character is a maverick, doing things the way he wants them done, with little regard for anybody else. |
| 1xp: Disregard normal procedure. |
| 2xp: Disregard orders. |
| 5xp: Save the day by your disregard. |
| Buyoff: Get punished for your ways. |
| Key of Martial Survival |
|---|
| The character survives incredible hazards while others die. |
| 1xp: Get injured. |
| 2xp: Avoid injury while others do not. |
| 5xp: A companion dies. |
| Buyoff: Have a breakdown. |