| Secret of Alder |
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| The character is the head of a family of dwarves, forming a family ring. By definition, he needs to have the highest ordination, others are expected to either relinquish ordination to him or leave the family. The alder phrases the family’s overall purpose. |
| Requirements: SECRET OF PURPOSE |
| Secret of Guildmaster |
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| The character is the head of a dwarven guild. Guilds are like families, except that they count ordination with an appropriate craft Ability instead of FAMILIA (R). A dwarf may belong in both a family and a guild, and a guild may have members of several families. The guildmaster is treated like an alder for the purposes of other crunch if the guild has members of several families; like a thane if it has members from several clans and so on. |
| Requirements: SECRET OF PURPOSE |
| Secret of Thane |
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| The character leads several dwarven families as a thane, forming a clan ring. Alders of the clan automatically belong in the clan ring and determine family ordination against each other and individual dwarves in the clan ring; dwarves in the clan families may use this family ordination when they do not have any mutual rings. Requirements: SECRET OF PURPOSE, three alders willing to obey the thane. |
| Secret of Ring Tongue (specify) |
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| The character has invented a secret language supporting a particular ring’s purpose. The player gets to choose one Ability that gains a bonus die to all characters that learn the language. Members of the ring learn it automatically within a year and a day of its release at the latest, and need no Secrets to know it. Others need the SECRET OF LANGUAGE. |
| Secret of Ringcraft |
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| The character has learned secrets that are not even expressible in natural languages, which lack the necessary grammar. He can create equipment and rituals using any Ability a ring tongue of his supports, just like if he had the SECRET OF CREATION. All equipment created by him has the DWARVEN IMBUEMENT for free. |
| All dwarven items have this imbuement, reflecting their stark, alien function. The item’s creator chooses one ring tongue for which the equipment has been designed; users of that ring tongue pay any introduction costs the item has only once per session, instead of per scene. An item may have this imbuement several times to make it usable for several languages. |
| Secret of the Wondersmith (theme) |
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| The character has become a master of his craft, creating new things in obsession. Equipment and rituals created by the character do not need to be mundane, and may in fact be built to use any Secret mechanics in the game as long as they follow the THEME: the wondersmith has to choose a particular material, topic or function he specializes in, and all of his wondrous creations have to accord with it. The character can take this Secret several times to broaden his horizons, of course. |
| Cost: An additional 1 INSTINCT per magical rating and 2 INSTINCT per magical Imbuement. |
| Requirements: SECRET OF RINGCRAFT |
| An Example Rite |
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| The war-dance of this dwarven clan in Qek helps them remove the heads of the unworthy to store zamani in. It allows the dwarf to use the SECRET OF SUDDEN STRIKE. The ritual remains in effect until the next time the dwarf sleeps. |
| Ratings: +3 for removing the heads of the wicked. +2 for removing heads. +1 for fighting with an axe. |
| Imbuements: Dwarven (chadu, the fighting tongue) (V) Sudden Strike (I) |
| Cost: 1 VIGOR and 1 INSTINCT per session |
| Requirement: Know chadu, the fighting tongue of the Headhunter clan. |