| Secret of Giant |
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| Giants are much larger than most people. When a giant can make his size count in conflict, he can annul the result by flexing himself; this does not by itself cause a simple conflict to extend, but if it does, the opposition cannot benefit from SURPRISE bonus dice. However, there is a price: the giant heals slowly, and any Harm he has at the end of extended conflict goes up one step (to a maximum of MORTAL (6)) instead of shaking down. |
| Cost: check difference in Vigor to shake off the result. |
| Secret of Bulk |
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| The character has an extra level in his Harm track, sharing a number with an existing level. This Secret can be gained multiple times. The first extra level is Mortal, the second Major, the third Minor, and repeat; the extra levels are distributed evenly to numbers in their categories. |
| Secret of Soft Touch |
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| The character has learned to restrain himself when interacting with lesser creatures. His STATURE associates with INSTINCT as well, and he can buy penalty dice for it as well as bonus dice, should he wish to intentionally reduce the impact of his size on the environment. |
| Secret of Deep Sleep |
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| The character’s rest is deep and healing. By forgoing a refreshment opportunity and sleeping instead, he can shake down all of his Harm and make a STATURE (V) check to heal a level. Waking up to disturbance requires a RESIST (R) check. |
| Secret of True Avatar |
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| The giant’s dream avatar can be a person who visits the dreaming place. The giant is aware and can communicate with his avatar freely. He can also share his Pools with the avatar, as well as any Secrets the avatar is physically capable of using. |
| Requirements: SECRET OF DREAM AVATAR |
| Secret of Temper |
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| The character has awakened his AURA. The character can shake off any social or magical compulsion by going into a rage; this does not by itself cause a simple conflict to extend, but if it does, the opposition cannot benefit from SURPRISE bonus dice. However, there is a price: anybody refreshing Pools with the giant is prone to suffer Harm equal to a STATURE (V) check when interacting intimately with his unrestrained nature; a REACT (I) check from the victim can be used to reduce the amount of Harm. |
| Cost: check difference in Instinct to shake off the result. |
| Secret of the Sleep of Seasons |
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| The giant can go into a long, deep sleep. The sleeping giant is considered a part of the landscape by the fauna and flora, and will not care for sustenance nor conditions of his environment while he sleeps. The sleeping giant can awaken by being Harmed or with a successful REACT (I) check in reaction to considerable disturbance; otherwise he continues sleeping indefinitely. The sleeping giant is healed of all Harm, and will not need sleep afterwards for however long the sleep of seasons lasted. |
| Requirements: SECRET OF TEMPER, SECRET OF DEEP SLEEP. |
| Secret of Chaos Aura |
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| The character’s very movement causes a disturbance within his aura. Elven auras are suppressed in the presence of the giant, unless the elf succeeds in a RESIST (R) check against his STATURE (V). When the character rages, others nearby have to make REACT (I) checks against his STATURE (V) to regain their balance. |
| Requirement: SECRET OF TEMPER |
| Secret of the Giant Dream |
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| The giant’s dream world is somewhat real, reflecting his experiences and knowledge welling from deep inside. The character may have normal scenes framed for him within his dream, in which he is human and not a giant. Anything may happen to the character mechanically in the dream, except that dying in the dream ends the sleep. |
| Requirements: SECRET OF DEEP SLEEP |
| Secret of the Evil Eye |
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| The character’s eye holds such power that it kills on sight. Using the eye enables mortal stakes in conflict. A RESIST (R) check against his STATURE (V) may be used to resist. The eye cannot be turned off. |
| Requirement: SECRET OF TEMPER |
| Secret of Encompassing Dream |
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| The giant’s dream influences the place of his rest in subtle ways. The spot becomes a soft place of dream shamanism. The player of the giant can describe how natural forces and happenstance shape the terrain. In any scene happening in the place, the player can make a STATURE (V) check for a pool of dice, usable as bonus or penalty Gift Dice for anything happening in the scene. |
| Requirements: SECRET OF THE SLEEP OF SEASONS |
| Secret of Colossal Size |
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| The character is of an older breed, of a clearly larger scale than the average giant. He can feasibly use his STATURE (V) for Gulliver-style feats, such as damming rivers with his body. He also has superior LEVERAGE in conflicts where his size matters; he wins wrestling matches and such automatically against lesser creatures. However, the colossal giant does not recover normally: he cannot use natural healing or plain Ability checks to heal Harm. |
| Requirements: SECRET OF TEMPER, more SECRET OF BULK than any other character in the campaign has at the moment. |
| Secret of Dream Avatar |
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| The sleeping giant’s consciousness can possess the form of an animal in his place of dreaming. The giant is still dreaming, so the avatar’s actions are non-aware, even if full of intent. If the giant’s spot is a soft place, he can also manifest in a elemental shape or plant life. |
| Requirements: SECRET OF DEEP SLEEP |