| Secret of Vice-Troll |
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| A goblin who revels in his moral turpitude might in Goren become a vice-troll, a softspoken creature that is able to entice others to share his vices with CHARM (I). Those who fail to resist purchase the KEY OF VICE appropriate to the troll. |
| Cost: 2 INSTINCT |
| Requirement: be a goblin |
| Secret of Filth-Troll |
| A goblin who lives in the soil drainages of the closely built, unhygienic Gorenite towns might become a filth-troll, a creature that mends its scaly hide and survives almost everything. He may use his ADAPTATION (V) to heal his own Harm. |
| Cost: 2 INSTINCT |
| Secret of Berserking |
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| A berserk fighter fights without care for his own safety. Gorenite carls know how to encourage this mental state. A berserk warrior feels no pain, and thus treats all of his Harm as one class less serious insofar as penalties go. Berserking characters can use only SKIRMISHING (V), BRAWLING (V) and similar Abilities, and can’t spend Pools other than Vigor. Ending the state suddenly requires a RESIST (R) check. |
| Cost: 1 VIGOR |
| Secret of Troll-slaying |
| Gorenite coistrels have studied goblin anatomy and may cause them grievous injuries. When the character causes Harm to a goblin, that Harm is AGGRAVATED, marked accordingly on the Harm track. Such Harm does not shake down and cannot be healed naturally. Additionally, the goblin suffers penalty dice equal to the highest aggravated level of Harm to any use of his ADAPTATION (V) Ability until healed. |
| Cost: 2 VIGOR |
| Secret of the Forge |
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| When the character is working on equipment at least partially SMITHED (V), he can choose to create the work (and pay the Pool costs for it) in several phases; each phase has to end with an Ability check made into an Effect; failure ruins the work so far. Additionally, the character can imbue any number of Secrets into the equipment he creates, not limited by quality. |
| Cost: 1 extra Vigor for imbuements over quality. |
| Requirement: ability to imbue equipment. |
| Secret of the Skald |
| Gorenite music is heavily based on poetry; the instruments and singing tend to be simple. A character with this Secret can learn and create LAYS, long poetic Effects that can be preserved for later and duplicated by teaching the lay to another. A skald performing a lay can either take bonus dice equal to the Effect (not expending it), or swap his Ability check result with the Effect value, depending on whether he wants to rest on the virtues of the original text as he remembers it or strive to impress with his account and improvised additions. |
| Cost: 1 INSTINCT to invoke, 1 REASON to swap. |