| Secret of Knot Lore (area) |
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| The character has lived in an area for a while and has collected knowledge of several knots therein. Collect all known knots from the area into a list under this Secret. These knots do not require upkeep as Effects. |
| Cost: 1 REASON to bypass upkeep |
| Secret of Tsafari |
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| The character can create knots. A PRAY (V) check tells the character whether a given place is already or can be knotted. A new knot is created by staying in the place until the end of the month and making a LOCAL (R) check. An existing knot can be unmade with a similar ritual and a successful PRAY (V) check. Creating knots challenges the spirit of the place: the Story Guide introduces a mortal hazard to the character during his stay in the place. The character buys the SECRET OF KNOT for his new knot when he finishes the creation. |
| Secret of Knot (knot) |
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| The character has a special relationship with a particular knot, which becomes a free Effect for him. He has no Pool spend cap for Ability checks when utilizing the terrain of the knot to his advantage. When using the terrain against an opponent, he may spend the Pool to give penalty dice to the opponent as well. This does not work against an opponent with a better knot rating. |
| Requirements: the best current knot rating for this knot in the campaign. |
| Secret of the Hermit |
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| The character may refresh his Vigor and Reason Pools by spending a day alone in a knot he masters. Cost: 2 INSTINCT. |
| Requirements: SECRET OF KNOT |
| Secret of Area (area) |
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| The character has all the benefits of the SECRET OF KNOT and it’s associated Secrets anywhere within the defined area. He also cannot get lost within it. |
| Cost: 2 INSTINCT. |
| Requirements: SECRET OF KNOT for all the knots that define the area. |
| Secret of Jungle Travel |
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| The character may make a WOODCRAFT (R) or LOCAL (R) check when lost to skip an encounter the Story Guide is trying to frame for him: the character avoids the encounter or simply never comes upon it. Then the Story Guide reframes with something else. The player has the right of refusal on scene ideas equal to the check result before he has to accept the next scene. This may allow a character to get where he was going in the first place, depending on what the Story Guide decides to offer. Should the Story Guide run out of ideas, the player gets to choose the scene himself. |
| Cost: 2 INSTINCT |