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Secrets - Maldor

Secret of Counter-strike
The character can use DUELING (V) in a fight to counter a Secret with a Pool cost another character is trying to activate by paying INSTINCT equal to what the opponent is paying. If he succeeds, the opponent suffers penalty dice equal to INSTINCT spent if the fight continues.
Cost: 1+ INSTINCT
Secret of Culture
The character with this Secret has been schooled in the tradition of the old Academies, making his mind into a weapon; when a conflict concerns academic knowledge, the player may opt to not roll and use the Ability value directly as the result.
Cost: 1 REASON
Secret of Dueling Stance
As long as the character can hold to a disciplined stance with DUELING (V), he can lower any fighting Harm coming his way by paying INSTINCT on a 1:1 basis.
Cost: 1+ INSTINCT
Secret of Fealty
The character can refresh his Pool by working to fulfill his duty as a vassal. The refreshed Pool depends on the type of work as determined by the Story Guide. Vigor is most likely for commoners.
Secret of Ladyship
The character can use Pool and Effects for bonus dice on behalf of others she has met, even when not present. She can also use the Pools and Effects of the same people herself when they are present, spending at most points up to an ETIQUETTE (I) check (possibly RESISTED (R)).
Requirement: KEY OF NOBILITY
Secret of Lordship
Whenever the character would gain bonus dice from fealty and respect of his vassals, he may turn them into penalty dice for said vassal at his pleasure. Additionally, the character does not pay creation nor upkeep costs for one such Effect per vassal.
Requirement: KEY OF NOBILITY
Secret of Noble Blood
The character’s descent from the ancient nobility of Maldor runs true. He has an extra generic Pool point that refreshes at the end of each scene.
Secret of Pretender
The character can use a Secret associated with a social position he does not actually hold with a successful DECEIT (I) check. If he takes the result as an Effect, he can continue using the Secret as long as his deceit holds.
Cost: 2 INSTINCT
Secret of Scavenging Grounds (area)
The character has a certain area, such as a seminal battlefield or large ruin, which he knows particularly well. The player can make the area itself an equipment, creating it with the SCROUNGING (I) Ability. Suitable equipment ratings might concern finding certain kinds of supplies there, seeking shelter or knowing the pitfalls therein, for example. The character can also use the SECRET OF CREATION (SCROUNGING) while in the area, except that he pays INSTINCT instead of VIGOR for any equipment he finds, the equipment does not have to be mundane, and the Story Guide gets to choose all but one of the ratings and half of the imbuements in the item.