| Moonman Secret |
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| This character’s death is always a valid stake in conflict, regardless of propriety. When the character dies, the player gets to narrate how one part of Near fails; might be right here, might be far away, but something was depending on him. A part of the setting is now dead. Treat this as a transcendence narration insofar as the rest of the campaign is concerned. Requirement: only at character creation. |
| Secret of Bodhisattva |
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| The character refuses to let go, preferring to continue in the campaign: when the character makes a TRANSCENDENT (7) level success in an Ability check, the player may opt to roll additional penalty dice into the check before accepting the result, thus potentially lowering it from TRANSCENDENT. Cost: 1st level Harm per penalty die. Requirement: at least one Ability at GRAND MASTER (4). |