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Secrets - Sun & Moon

Secret of Concomitance
The character has learned how to calculate backwards from patterns of solar and lunar eclipses, thus predicting with a successful ASTROLOGY (R) check where and when somebody transcends in Near. The character can also identify people born or initiated with celestial Secrets (such as the MOONMAN SECRET) with these arts. I really don’t recommend this Secret to groups uncertain of their SOLAR SYSTEM skills, it can go to some intricate places!
Secret of the True King
Insofar as anybody in the campaign is, this character is Absolon Reborn. Unless the character carries the Secret unknowingly, it will be bestowed upon him by some sort of sword-in-the-stone deal when the issue is affirmed. The character ignores Pool spend caps in any checks when the stakes concern his identity, and he pays no Advances for crunch bestowed upon him by the virtue of his nature; the supernatural phenomena (blinding light, flocking birds, whatever) make this latter really obvious to on-lookers when it happens.
Cost: 3 VIGOR to skip an Advance payment.
Secret of Lunar Child
The character gains a bonus die to all Ability checks made when the Moon is visible to her. The character is visibly marked with a sign of her lunar allegiance, however; crescent-shaped birthmarks on the face and neck are common, as is silver (not grey) hair.
Secret of Moon-Armor
The character has an ephemeral blessing that acts like equipment and protects her body from harm, but only where moonlight touches her skin. The armor is magical as per the equipment rules, and manifests under the Moon. The character has to be naked to moonlight when paying the introduction cost for the armor, if any. The quality of the armor is determined by a PRAY (V) check each time it is invoked; the player tracks which ratings and imbuements the armor has displayed in the past and chooses among them according to the quality check at each introduction, creating new powers should the PRAY (V) check surpass prior efforts.
Known ratings: +3 against physical harm on body parts naked to moonlight.
Requirement: SECRET OF LUNAR CHILD
Secret of Raising the Moon
The revolutionary may temporarily raise the Aspect of the Moon (as per Gorenite Witchcraft, chapter 18) with blood-letting rites or an orgy on the full moon. A check of ASTROLOGY (R) is made into an Effect that represents the strength of the Aspect. The rites (but not the Pool cost) need to be repeated each full moon for the Aspect to endure. A solar believer may dissolve the Aspect by overcoming it with PRAY (R). Cost: 1 from each Pool
Tricks of Moonlight
The Moon-witch understands that the Queen stands for change against stasis and new things against history.
Astrology: If conception of a child happens at the character’s chosen time and under moonlight, the child will have the SECRET OF LUNAR CHILD or MOONMAN SECRET for free.
Astrology: The character can manipulate moonlight and moonshadow to confuse others and hide in shadows.
Cost: 1 VIGOR
Maiden: The character gains a bonus die for seducing an already married man.
Crone: The character can capture moonlight within a mirror as an Effect, releasing it later when the time is right.
Cost: 1 REASON and the cost of the Effect.
Arcana of the Queen: Face
The character can seem like another person to an onlooker. However, she must never reveal her real name to anybody, or she loses this power until that person is dead.
Cost: 1 INSTINCT for a generic woman, 2 for a specific woman, 4 for a man.
Requirement: Embody the Queen
Arcana of the Queen: Charm
The character can allure another to do things they never would. However, if she falls in love herself, this power stops working.
Cost: 1 INSTINCT for ratkin, 2 for men, 4 for women.
Requirement: Embody the Queen
Secret of the Servitors
Although the Servitors are normally not discerned by the unaided eye in modern Near, the character has studied their routes and knows when one of them is overhead, day or night. A successful ASTROLOGY (R) check allows the player to name one of the eight Servitors (apart from Near) as present in the sky during a scene; any characters acting in accordance with the Servitor’s role in the celestial court gains a bonus die to their Ability check. (The player may also opt to create Effects from these checks.) Invoking Near the Royal Doctor in this manner is also possible, but would need to be done with the lost art of geomancy, not astrology.
Cost: 1 REASON