| Secret of Vulfen |
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| The character has natural weapons akin to the SECRET OF NATURAL WEAPONS, and the Vulfen may use any equipment mastery Secrets with these ratings. The equipment ratings are the same for all Vulfen in the campaign, determined initially by the first character to have this Secret and added to later when characters gain better quality ratings. Vulfen have clumsy paws, and thus suffer a penalty die to all Ability checks that require manual dexterity. |
| Secret of Truthful Snout |
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| The character can smell lies on other people with SCENT (I). He can even smell their true intent; on a success the player of the other character is obligated to reveal their intent if it hasn’t come up yet. |
| Cost: 1 INSTINCT |
| Secret of Psychometry |
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| The character’s sense of smell is so keen that he can interpret past events to a great degree of accuracy by examining places and items and making a SCENT (I) check. Activating this Secret bestows the Vulfen with full knowledge of the events of one scene; if the particular events were not played, the Story Guide frames them as a flashback scene or cut scene. |
| Cost: 2 INSTINCT |
| Secret of Dream Prophecy |
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| Vulfen are not usually dream-shamans, as the animal totems do not speak to them. However, a Vulfen with this Ability is more tuned to Agarim’s dream than the rest: the player can invoke a prophetic dream with a successful BESTIALITY (V) check; the player gets to choose the topic of the dream, while the Story Guide chooses the rest of the dream. If the check is made into an Effect, other Vulfen reminded of it have to make a successful RESIST (R) check to not remember having the same dream. Otherwise this Secret functions as the SECRET OF PROPHECY. |
| Secret of the Bite |
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| The character may cause AGGRAVATED damage with his teeth, marked accordingly on the Harm track. Such Harm does not shake down and cannot be healed naturally. Additionally, the opponent has to make an immediate ENDURE (V) check after the battle against the highest level of aggravated Harm to avoid paying for and gaining the KEY OF CRIPPLE, unless he already has it. The player of the victim decides how the character is crippled by the bite. |
| Cost: 1 VIGOR per bite. |
| Secret of Animal Attraction |
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| The character is a majestic beast or cuddly pet insofar as humans are concerned. He can use his BESTIALITY (V) in lieu of CHARM (I) when interacting with humans. |
| Cost: 1 INSTINCT |
| Secret of the Howl |
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| When howling with BESTIALITY (V) and using MUSIC (I) in support, you can communicate complex messages in your howl, ones that are heard far away on the tundra. |
| Secret of Pack Tactics |
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| Vulfen are accustomed to hunting together. When the character does, he can share Pool freely with his pack. |
| Secret of the Long Run |
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| The character can make an ENDURANCE (V) check to run and not stop before reaching his destination. To interrupt the run before the destination is reached, other characters need to overcome the check result. |
| Cost: 1 VIGOR per day of running. |
| Secret of Duel Tactics |
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| Vulfen resolve their disagreements with BESTIALITY (V) domination duels, both within and between packs. The character with this Secret can use other Abilities in those situations without fighting dishonorably. |
| Cost: 1 VIGOR per scene |
| Secret of Valru |
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| The character is the leader of his pack. He can provide others in his pack with INSTINCT refreshments by leading them. |
| Cost: 1 INSTINCT |
| Secret of Fetch |
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| The character has a fetch, a human slave. The relationship is seamless enough that the Vulfen can use his own Abilities through the fetch, thus avoiding penalties for using his hands. The fetch can also act at some distance from the Vulfen, though the players should keep in mind how difficult a lone human might find survival on the tundra. |
| Secret of Dire Vulfen |
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| The character has grown into a larger, more primal beast. He now has to pay a point of REASON to use his hands at all, in addition to the penalty die. However, he may now activate any equipment mastery for his SECRET OF VULFEN with VIGOR instead of an overflow die. |
| Cost: 1 VIGOR. |
| Requirement: KEY OF AGARIM |