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Secrets - Witchcraft

Secret of Raising the Maiden
The character may embody the Goddess Aspect of Maiden temporarily with a successful MAIDEN-WAYS (I) check. The result of the check becomes an Effect representing the persistence of the Aspect. The witch needs to engage in sexual intercourse weekly to retain the Aspect. The Aspect will also dissolve if the witch’s desirability is challenged by a RESIST (R) check that overcomes the Aspect Effect.
Cost: 3 INSTINCT
Secret of Raising the Mother
The character may embody the Goddess Aspect of Mother temporarily with a successful MOTHER-WIT (V) check. The result of the check becomes an Effect representing the persistence of the Aspect. The witch needs to craft a doll she dotes upon daily to retain the Aspect. The Aspect will also dissolve if the witch’s motherhood is challenged by a REACT (R) check that overcomes the Aspect Effect.
Cost: 3 VIGOR
Secret of Raising the Crone
The character may embody the Goddess Aspect of Crone temporarily with a successful CRONE-WISE (R) check. The result of the check becomes an Effect representing the persistence of the Aspect. The witch needs to perform significant blood-letting rites every season to retain the Aspect. The Aspect will also dissolve if the witch’s fearsome visage is challenged by an ENDURE (V) check that overcomes the Aspect Effect.
Cost: 3 REASON
Secret of the Warlock
The character can learn Aspect Abilities and initiate into Gorenite witchcraft despite being male. Also, the character can use the appropriate Aspect Abilities to masquerade as a female well enough to fool other people.
Secret of Potion-making
The character knows how to create POTIONS, Tricks that can be administered to others. The appropriate Trick is performed, and the check used to support a HERBALISM (R), HOUSEWORK (R) or other appropriate craft check, which then becomes an Effect; the Effect can be given to another character or stored for later need. Once consumed, the Effect replicates the Trick in question at the Effect’s level.
Cost: The cost of the Trick and the Effect.
Secret of Witch Blood
Witch blood runs strong in the veins of the daughters of Goren. Usually only witchbloods are initiated into covens. The benefit of the blood is that the character can improvise Arcana: whenever the player develops an improvisation that is too strong for a Trick, the Story Guide can declare it an Arcana instead, and one which the character can immediately learn. Thus the character can improvise Arcana.
Secret of the Covenant Rites
The character has the basic knowledge required for participating in Gorenite ritual magic, making her able to spend Pool and make Ability checks for ritual working.
Secret of Blood-letting
The character is skilled in blood rituals, and can make a RITUAL MAGIC (R) check to cause Harm to a ritual sacrifice and draw an equal number of Pool points from it, just like if she were shedding her own blood. The target has to beat the level of Harm with ENDURE (R) to stay conscious; if repeated to an unconscious victim, this is fatal, as is going over MORTAL (6) Harm.
Secret of the Warrior Rite
When the character creates a ritual Working in the Covenant Rites, she may connect herself to the Working, making checks and taking Harm through it, just like it was herself who took the form of the magic. A Working like this is controlled by the player in how and when it comes about; however, it may manifest in at most as many scenes as its Effect value indicates before dissipating. The character herself is only vaguely aware of what the Working is doing on her behalf; Harm manifests as dizziness and illness that drains her of life.
Requirement: SECRET OF THE COVENANT RITES
Secret of Archaic Rites
The character can use her Arcana through a Working to decrease its costs, provided that the Arcana’s Aspect is present in the ritual. Any part of the Working that is visualized to accord with a magic in her Arcana is not considered for the cost of the working. In this use her Arcana may target others than herself as well.
Requirement: SECRET OF THE COVENANT RITES

Tricks

Tricks of Breath
The character knows how breath, wind and life go together.
Maiden: The character’s singing is pleasing to both man and beast, even if clearly not high art. Use MAIDEN-WAYS (I) to replace MUSIC (I).
Cost: 1 INSTINCT
Mother: A successful MOTHER-WIT (V) check allows the character to gain one point of REASON or INSTINCT by calming her breath. Suffer a penalty die for each cumulative use per day.
Cost: 1 VIGOR
Crone: A successful CRONE-WISE (R) check allows the character to stop breathing and feign death. Turn the result into an Effect to carry it for several scenes.
Cost: 1 REASON
Tricks of Hair
Maiden: A successful MAIDEN-WAYS (I) check makes the character’s hair change in color and length.
Cost: None
Crone: A successful CRONE-WISE (R) check makes treated hair tough like steel wire, and sharp as well if she wants.
Cost: 1 REASON

Arcana

Arcana of Maiden: Shapeshift
The character can change her seeming into that of a natural beast. She gains the attributes of one, and gets to swap any number of her Abilities and Secrets for those appropriate to that kind of animal. The change is permanent until dispelled. The character can only change her shape (to either direction) when nobody else knows where she is.
Cost: 2 INSTINCT for large mammals, 4 for others.
Requirement: Embody Maiden
Arcana of Mother: Command
The character can force others to do as she wills by the mere use of her voice. However, if the other person is hurt in consequence, her voice loses its power for as long as it takes for the injury to heal.
Cost: 2 VIGOR per target.
Requirement: Embody Mother
Arcana of Mother: Healing
When the character heals Harm with an Ability check, she can spend Vigor to raise the effective level of healing on a 1:1 basis. The patient has to stay in bed for a day per point spent, however, or the Harm comes back.
Cost: 1+ VIGOR
Requirement: Embody Mother
Arcana of Crone: Spirit Sight
The character can see invisible and hidden things, including seeing through lies. When it comes to conflict over this, she can pay the difference between the check results in REASON to tie the opponent and make the result inconclusive (effectively meaning that she suspects but does not know). If she refuses to know something, however, the sight is lost until the truth is revealed to her.
Cost: 1+ REASON
Requirement: Embody Crone
Arcana of Crone: Horror
The character can make another feel unreasoning, primal fear by her mere visage and voice, intense enough to force the person to escape or even die of fright. However, this power is lost if any should laugh at her, only coming back if she manages to scare a person again.
Cost: 1 REASON for social stakes, 2 for escape, 3 for paralysis and eventual death.
Requirement: Embody Crone