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Secrets - Zaru

Unimpeded Flow Technique
The character has learned to move continuously, without breaking for thought. In extended conflict his UPTENBO (I) action counts for both bonus dice and Harm against the opponent, but only if the next action is made with UPTENBO (I) as well. In a normal conflict treat this as the SECRET OF SYNERGY for UPTENBO (I) with itself.
Cost: 2 INSTINCT per check
Force Redirection Technique
The character has learned to redirect strength arrayed against him. He gains bonus dice to his UPTENBO (I) check equal to the opposing check result.
Cost: 2 INSTINCT per check
Constant Motion Technique
The character has learned to move steadily in everything he does. He has synergy as per the SECRET OF SYNERGY between his UPTENBO (I) and all of his other Abilities. However, activating it costs Pool.
Cost: 2 INSTINCT per check
Flexing Stem Technique
The character has learned to give way against greater strength and make the best of his loss. When losing an Ability check with UPTENBO (I), the character may convert the winning check into penalty dice for himself instead of suffering the default outcome. The dice are held by the opponent and allocated to further checks the character makes as long as the situation continues. A normal conflict is pre-empted by this technique as if a tie, but it may be reattempted by either side. In extended conflict the character may force the penalty die pool to disappear by taking a Defensive Action.
Cost: 1 INSTINCT
Shield Meditation Technique
The character has learned to prepare his mind for the non-violent combat method. Meditation is depicted by UPTENBO (I) Effects such as “I am ready to oppose the Master”, for example. Instead of spending such an Effect as bonus dice, this Technique allows the player to swap a pertinent Ability check with the Effect value during a conflict.
Cost: 1 INSTINCT to swap.
Rising Pumsa (two Techniques)
When the character uses the first of the two techniques in a fight successfully, he can activate the pumsa to deduct the first technique’s Pool cost from the cost of the second technique, provided that he follows up immediately. The discount is Poolspecific.
Cost: 1 INSTINCT
Requirement: the techniques combined
Breaking Pumsa (two Techniques)
When the first technique is used by an opponent in combat, the character can nullify its effect by successfully performing the second technique. The characters still conflict normally, it’s just that the opponent doesn’t benefit from his technique at this time.
Cost: 1 INSTINCT
Requirement: the second technique
Secret of Uptenbo Mastery
The character can use any PUMSA with his Uptenbo Techniques, and Pumsa he already knows do not cost Pool for him to perform. He may also discover individual techniques instantly in a flash of insight, if there are any he does not know.
Cost: 2 REASON to invent a technique on the spot.
Requirement: two Pumsa.
Secret of Breaking Chain
Nobody has this Secret yet, but this is how I would misuse Uptenbo against its own aims: the character may now expend VIGOR to activate Uptenbo techniques. When he does, instead of humbling or subduing, the attack breaks bones or organs and kills.