Indie Planet

2020-01-21

FASA Games, Inc.Champions Challenge Pg 17 by Don Higgins

(no excerpt)

Categories:

  • Champion's Challenge

Black ArmadaHow does system matter (pt 2)

This is the second in a series of articles. In the first I talked about designer intent, and mechanical procedures. As discussed in the previous article, designer intent is important but only so far as it is successfully communicated and/or implemented through the game text. We’ve talked about how the procedures of play can shape … Continue reading "How does system matter (pt 2)"

Categories:

  • Articles
  • Theory
  • designer intent
  • RPG theory
  • system matters

2020-01-20

Attercap.NetSelling Out

I've written a number of adventures, characters, and various supplements for free use. These days self-publishing and selling is easier than ever. Despite the ease, there are costs and risks involved. And, with anyone able to sell their ideas, it can be difficult to gain attention in the marketplace.

6d6 RPGReview – By the Author of Lady Windermere’s Fan

By the Author of Lady Windermere’s Fan is a story game by Ed Turner (http://www.eddlyt.com/) about improvisationally acting out an Oscar Wilde play. The play’s opening night at the Westland Theatre is a month earlier than it should be and the theatre company is not just under prepared, they don’tThe post Review – By the Author of Lady Windermere’s Fan appeared first on 6d6 RPG.

Categories:

  • RPG Reviews
  • Oscar Wilde
  • review
  • Sandy Pug Game Awards
  • Story Game

LudoverseSorcerer and Sword: The Sodden Lands of Snia Mer, Session Two

Click here to see the actual play video of session two of my “Sodden Lands of Snia Mer” campaign.A few comments:I often consider myself a “slow burn” type—I’m a GM who enjoys the gradual build-ups. But I often worry how this will come across to my players, who might be interested in a more pulse-pounding pacing. As I was editing this video, there are some signs of payoff to my slow burn approach:The start of the session involves the two sorcerers meeting up on the destroyed village of Tainu. …

Categories:

  • actual play
  • emergent narrative
  • slow burn
  • Snia Mer
  • Sorcerer
  • Sorcerer and Sword

2020-01-19

Doom RidesBorchardbriar Roadmap

So. How did we get here and where are we going?For the past 2-3 years (do I have longtime readers?) I've been tinkering part time with a Savage Worlds setting called Borchardbriar - a fantasy world of talking animals on perilous adventures and sowing rebellion to overthrow the Fox King Reynard, a grim and terrible monarch. But the pitch wasn't that concise. It hadn't been honed to that razor point.Stemming from a mash up of Redwall/Robin Hood + The Old Kingdom + Armello, the summary/pitch mean…

Categories:

  • Borchardbriar
  • Savage Worlds

Spouting Lore30 Minor Magical Items, Ranger Edition

Over on the DW Discord, Yochai Gal asked for a brainstorm of minor magical items that might be relevant to a ranger. I had just had a few cups of coffee so I spammed him with answers. Here you go. (Most of these are mine; attribution given to those by others.)When you state a natural substance, this wristband grows warmer as you near it. (by Tam)Jerky that lasts forever as long as you only eat a single bite of it. (by Tam)A magic map that paints itself as you go. (by Tam)Terracotta birds. Ge…

Categories:

  • magic items
  • resources
  • worldbuilding

Spouting Lore42 magic swords

the truthWe did some brainstorming on the DW Discord a little while back. 30 magic swords, no more than two sentences each. We came up with 30 in just under an hour. Then folks kept going. Enjoy.A singing sword, floating in the darkness for ages, guarding this now-empty ruin from intruders yet so, so lonely. Jeremy StrandbergA sword carved from the thigh bone of a Nephilim. Bane to both demons and angels, bleeds in the presence of either. Jeremy StrandbergShifter's Demon, this scimitar is en…

Categories:

  • magic items
  • resources
  • worldbuilding

LudoversePutting the Gaming Irons in the Fire in 2020

January is the month when, like its titular god, we look forward and look back.2019 was an active year on the gaming table. A few highlights:I rolled out a playtest of Becoming Beowulf, my original classroom game about Anglo-Saxon culture. The game relies on resource management, strategizing, and roleplaying, and, while it had a few glitches (which I’m working out), it was quite successful.I played many new games, largely due to the Gauntlet, an online gaming community.The gaming club I spon…

Categories:

  • actual play
  • Adept Play
  • Legendary Lives
  • Over the Edge
  • Sorcerer
  • Sorcerer and Sword
  • Sword and Sorcery

FASA Games, Inc.1879: Personalities: Pradnya Sharma

1879: Personalities: Pradnya Sharma In a month or so, this will be transformed into a Personalities dossier, complete with Connections,…

Categories:

  • 1879

The Wrong Kind of WaxWhy bother having prep procedures?

Or, “why bother writing an article like my A tuneable method for placing treasure in BX?”. In response to the article linked above, /u/deejax313 said: “Alot of work to go through for a game. Cant DMs just give treasure, get a sense of how fast the players are advancing, and then give more or less … Continue reading Why bother having prep procedures?

Categories:

  • Design
  • Theory
  • adventure design
  • bx/moldvay
  • osr

La mazmorra del cronistaPendragón (Sistema).- Rasgos de personalidad

Pendragón es un juego de caballería artúrica. Esto implica que, con carácter general, todos los personajes jugadores serán caballeros o aspirantes a caballeros, no se tratará pues del típico grupo de aventureros compuesto por personajes de distintas clases o profesiones. La circunstancia de que todos los personajes sean caballeros (compartan “profesión”) es una de las … Continúa leyendo Pendragón (Sistema).- Rasgos de personalidad

Categories:

  • Pendragón
  • Reglas

2020-01-18

Spouting Lore42 Minor Magical Items, Thief Edition

I had just downed a coffee stout and a bunch of cookies last night, so I was feeling both wired and unfocused. That's my perfect state for brainstorming, so I challenged the DW Discord to help come up with 40 minor magical items for thieves. We got 41 in 39 minutes. (#42 came to me while I was compiling this list.)Here are the fruits of our tipsy labor. Attribution given for each; if there's no attribution, it was mine.A vial of ink. When you write something with the ink, say someone’s name. O…

Categories:

  • creations
  • magic items
  • resources

Spouting LoreMy Framework for GMing Dungeon World

I've been working on the GMing chapters for Stonetop, and it's made me think about how the conversation really flows. I've also been thinking about GM moves, and Principles and Agenda, and how they all work together. I thought I'd talk about them a little here.I don't think that what follows is fundamentally different than what the game text tells you to do. Like, if you read the DW text and the DW Guide, and GM the game enough, I think you end up doing what I describe below. This is just how I…

Categories:

  • DW2.0
  • GM advice
  • Homebrew World
  • stonetop
  • theory

The Wrong Kind of WaxA tuneable method for placing treasure in BX

There doesn’t seem to be clear agreement on how fast BX/Moldvay PCs should advance, but it’s clear that many people are unhappy with the rate of advancement that results. It tends to be far too slow, at least for busy adults who manage a three-hour session maybe twice a month. (See e.g. Becker’s general critique … Continue reading A tuneable method for placing treasure in BX

Categories:

  • Design
  • bx/moldvay
  • osr

2020-01-17

FASA Games, Inc.Ha’Penny Pie Vol 2 Pg 16 & 17 by Don Higgins

(no excerpt)

Categories:

  • Ha'Penny Pie Book 2

2020-01-16

Doom RidesBorchardbriar: Furred Folk and Their Kith and Their Kin

BEAST WITHIN - During character creation, choose a Kith and make note of the traits in brackets. Spend a Benny to temporarily gain an Edge (you must meet the requirements) or 3 points of Racial Abilities that reflects your Kith via those traits. Beast Within lasts for a scene.CAT - One of the most populous Furred Folk, Cats are found everywhere, you'll find them in every holdfast and the Open Road. The superstitious often accuse them of hexes and other mischief. Aloof softpaws don't give a stra…

Categories:

  • Borchardbriar
  • Savage Worlds

FASA Games, Inc.Champions Challenge Pg 16 by Don Higgins

(no excerpt)

Categories:

  • Champion's Challenge

2020-01-15

The Indie Game Reading ClubInvisible Sun, Session 2: A Motivation Sandbox

We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things are misaligned, any game’s going to be harder to pull together, keep together, and move forward together. Here’s what I’m talking about when I talk… Continue reading Invisible Sun, Session 2: A Motivation Sandbox →The post Invisible Sun, Session 2: A Motivation Sandbox appeared first on The Indie Game R…

Categories:

  • Indie Game Reading Club
  • Actual Play
  • Burning Wheel
  • Invisible Sun

Doom RidesTUESDAY REVIEWSDAY: They Mostly Come Out At Night & Lorn Song of the Bachelor

The first book in Benedict Patrick's Yarnworld series, They Mostly Come Out At Night opens a window into a primeval forest, helpless woodsfolk, their fears, and the vicious beasts that stalk them beneath shrouded boughs. An atmospheric fantasy that marries subtle world building with the dark heart of fairy tales. Composed of three interweaving narratives: the present plight of the protagonist plagued by nightmares, the lessons taught by the mythical(?) Magpie King to his son, and the folktales c…

Categories:

  • Book Review

2020-01-10

Jennifers Hobby-blogPendragon LXXVI - Het Rode Zwaard des Doods

Het nieuwe jaar is weer begonnen en daarmee ook weer een aflevering van Pendragon. We zaten een beetje klem met de afwezigheid van een cruciale speler, maar ik bedacht me dat het misschien tijd was voor een klein tussen avontuurtje. The Quest of the Red Blade is onlangs uitgebracht ter herinnering aan Greg Stafford, de ontwerper van Pendragon. In 2018 is hij overleden.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi Fore…

Categories:

  • Pendragon

Mixed Signals GamingJason X (Friday the 13th)

Friday the 13th 400 years in the future and on a spaceship. A spaceship named for a D&D dragon goddess (Tiamat, so technically it may have been named after the ancient Babylonian religion). A stalker onboard a wounded spaceship, a spacewalk to survive. This is, easily, one of my favourite in the Friday the 13th series.Plot This one opens with Jason having been apprehended by top government officials. He obviously escapes, killing everyone in site, until he wanders into an experimental...

Categories:

  • movie
  • cinema
  • slasher
  • horror
  • review

2020-01-09

Observations of the FoxSlow start (and a Tarot Simulation)

Another year with a slow start for the blog, basically because I've been preparing to move house next week, rehearsing for a local community theatre production, and putting the final touches on the playtest character generation document for Familiar. It's probably going to be another of those years where I end up chasing my tail, only to end up in flux at the end of it... we'll see.As for the game design stuff...The majority of the character generation system for Familiar relies on a five-card…

Categories:

  • Design
  • Familiars
  • Game Mechanics
  • Ideas
  • Mage
  • Tarot

2020-01-08

ThoughtyFive or So Questions on Last Fleet

Hi all! Today I’ve got an interview with Josh Fox about Last Fleet, which is currently on Kickstarter! Check out Josh’s responses below to learn more about the game! — Tell me a little about Last Fleet. What excites you about it? The elevator pitch for Last Fleet is that you’re brave pilots, officers, engineers,...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • interviews
  • politics
  • roleplaying games
  • RPG
  • RPGs
  • sci-fi
  • scifi
  • tabletop games
  • tabletop rpgs

The Indie Game Reading ClubPrep never survives contact with the players

This is one in a series I’ve been doing about Invisible Sun from Monte Cook Games. Click here to see everything I’ve written about the game up to now. Last night was our first actual play session of Invisible Sun. I’m going to write some thoughts down before we play, and swing back around to… Continue reading Prep never survives contact with the players →The post Prep never survives contact with the players appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Actual Play
  • Burning Wheel
  • Good Society
  • Invisible Sun

The Bottomless SarcophagusThawing Kingdom: Locations, Strangers, Creatures, and an Afterword

This is a Thawing Kingdom post. More specifically, it is the last one, for now. If you do not know what the Thawing Kingdom is, go here. If you do, read on ahead.So. Here we are. It's been a while since my last post. Chalk it up to the escape from Draailant taking a long time. But, now that we've braved the stone deserts, wrapped in sooty scarves against the ash wind, we're back. The ground is wet underneath our feet, and we find the dinghy tied to a rock we used to come here. It rocks as we si…

Mixed Signals GamingDynamic Campaign System

This is Part 09 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d12.01: Cosmology01.01: What came before? (continued...)What existed before this world? Was...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

2020-01-07

Doom RidesBorchardbriar: Conquest of Vittles

Food is an abstract measure of foraged and preserved foodstuffs. They could be confit, cured, dried, jellied, jugged, pickled, salted, etc. The everyday meals and snacks your characters consume are not tracked, instead 1 Food is equivalent to a large jar of jam or pickled herring - more food than a prudent Beast would eat alone in a single sitting but not so large that you couldn't transport it easily. The lifeblood of the underground economy since the field's harvest ripens swollen and sour.Ne…

Categories:

  • Borchardbriar
  • Savage Worlds

Observations of the FoxFinding Inspiration

One of the key elements of familiar is that the characters can derive mystical inspiration from all sorts of unexpected sources.One of the other elements is that inspiration and mystical insight comes from assorted texts from all over the world.Why not combine the two ideas?Why not allow some characters to develop insight from sources that most people would simply ignore?Here's a example of something I've been devising...Alissandre Ramirez (1973), Harbour Rose Publishing)This pulp romance …

Categories:

  • Art
  • Design
  • Familiars
  • Game Mechanics
  • Ideas
  • Mage
  • Publishing

2020-01-06

Attercap.NetSystem Switch

I've not been an avid player of traditional fantasy RPGs since D&D 2nd edition (and, briefly, HackMaster). I purchased a large number of Pathfinder books in 2017, but in mid-2019 I made the switch from Pathfinder back to D&D 5e.

2020-01-05

LudoverseThe Sodden Lands of Snia Mer: Session One

We held our first session of “The Sodden Lands of Snia Mer,” which is using Ron Edwards “Sorcerer and Sword” setting for his game Sorcerer. If you want to see the video, click here. I should note that this session comes on the heels of a one-page setting sketch and a 2-hour “Session Zero” where the players created their characters and started to fill in the setting.Sorcerer is a game that favors small groups: 2-3 players with a GM is, in my mind, the ideal size. You’ll see me open the session b…

Categories:

  • actual play
  • failed rolls
  • GM preparation
  • indie rpg
  • kickers
  • Sorcerer
  • Sorcerer and Sword

ThoughtyFive or So Questions on The Last Stand of the Dream Guard

I have an interview with Jaye Foster today about The Last Stand of the Dream Guard, available for purchase now! Check out this one night tragedy and Jaye’s answers below! — Tell me a little bit about The Last Stand of the Dream Guard. What excites you about it? The Last Stand of the Dream...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • interviews
  • roleplaying games
  • RPG
  • RPGs
  • story games
  • tabletop games
  • tabletop rpgs

Dungeon WordsIl Mostro della Settimana - EP1 - La creatura nel labirinto

Primo mistero per i nostri cacciatori di mostri. In questo actual play de Il Mostro della Settimana se la dovranno vedere con una creatura vomitata direttamente dagli abissi del tempo. Le prime scene di questo mistero sono state giocate alla fine della sessione zero, se non le avete lette e volete fare la conoscenza dei nostri eroi leggete lo scorso episodio. I protagonisti sono:

Categories:

  • Actual Play
  • AP
  • Devil's Cove
  • Mostro della Settimana
  • PbTA

2020-01-04

Detect MagicRevisiting Stamina Systems

I had someone on the gg no re twitter ask me a question in light of this ancient post (which you probably need to read in order to understand this one): what stamina systems have worked for y’all? Answer: none. I did make this post about a stamina system, and I probably forced it on […]

Categories:

  • Uncategorized
  • fatigue
  • stamina
  • terrain

2020-01-03

Pretendo GamesPretendo's first 4 months self-publishing on Itch.io

In September of this year, after much hemming and hawing about where (or even whether) to share my games, I started publishing games on Itch.io. For the benefit of anybody out there wondering what taking that plunge looks like, I thought I’d share a little bit about what the first few months of hobbyist self-publishing … Continue reading Pretendo's first 4 months self-publishing on Itch.io →

Categories:

  • RPGs
  • Publishing

Take on RulesBooks I Read (or Started to Read) in 2019

“The Dark Fantastic: Race and the Imagination from Harry Potter to the Hunger Games” by Ebony Elizabeth Thomas.Jan 3, 2020 update: I read these books in 2019 not 2018 as the original title stated.In 2019, I completed reading twenty-two books. This feels inadequate. The feeling is akin to improperly packing for a trip. I can make due when it gets colder than I thought or when I discover that I didn't pack enough pairs of socks. It's not quite that feeling either. Its as though I thought I'd be …

Categories:

  • not-quite-gaming
  • reading

2020-01-02

James Mendez HodesHow to Change Your Conversations About Cultural Appropriation

This article discusses cultural appropriation. More precisely, it discusses discussions about cultural appropriation, which stress me out more than any other cultural consulting topic. The question of whether a given expression is or is not cultural appropriation, and the corollary question of whether cultural appropriation is even real or not, tends to polarize and ossify conversations between otherwise like-minded people. But what if we reframed the conversation? What if we talked about the sa…

Categories:

  • race
  • social justice
  • religion

Black ArmadaLast Fleet is live on Kickstarter!

Hello everyone! The Last Fleet kickstarter campaign is now live! Last Fleet is a PBTA game about a rag-tag fleet, fleeing across space from the merciless inhuman foe that destroyed human civilisation. You play brave pilots, officers, engineers, politicians and journalists fighting to keep the fleet – and themselves – in one piece. The game … Continue reading "Last Fleet is live on Kickstarter!"

Categories:

  • Articles
  • Blog
  • kickstarter
  • last fleet rpg
  • pbta

2020-01-01

Burn After Running: RPG One-ShotsPregen Power Levels

In this post I’m going to talk about how powerful your one-shot pregens should be. Designing pregens is often the first step to prepping a one-shot, and definitely needs to be done before your prep is finished (and then you can check there are relevant challenges for each PC to allow for spotlight spread), and […]

Categories:

  • Uncategorized
  • 13thage
  • advice
  • d&d
  • d&d5
  • one-shot
  • prep

Observations of the FoxWelcome 2020

A new year brings a chance to work on new projects, or at least bring fresh ideas, while reflecting on what may or may not have worked in the past.(Yes, even though half the country is on fire, Sydney still had fireworks)It also brings the opportunity to think about things that have been learned over the year. Something interesting came to my attention yesterday.In 2019, I had my first year as a teacher. During this time, I mat some great students in a rural community who haven't had the some…

Categories:

  • Familiars
  • Ideas
  • Rant
  • Teaching
  • Thankyou

Tearless Retina[English] Building functions generator.

Let's start 2 0 2 0 with a minimalist Cyberpunk generator. This one gives out functions a building in a Cyberpunk city might serve.VerbObject1 house1 people2 make2 machines3 move3 stuff4 power4 ideas5 connect [object] with5 organizations6 profit of6 natureHere's the same thing automated:Building functionfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object.keys(d);j=0;while(j< 20){for(i=0;i< k.length;i++){o=o.replace('['+k[i]+']',rD…

Categories:

  • Cyberpunk
  • Generator
  • Random Tables

Mixed Signals GamingGhosts of Saltmarsh

The Ghosts of Saltmarsh module is a Fifth Edition re-release of several old AD&D adventures. It includes all three of the U series (The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy) by TSR, and several from Dungeon magazines. In the introduction, the book is positioned as either an episodic set of adventures for a campaign taking players from level 1 up to 12, or as a collection of side quests to be inserted in any seaside setting. However, the truth of the...

Categories:

  • gaming
  • modules
  • rpg
  • 5e
  • dnd

2019-12-29

Pretendo GamesDown Town draft: Into the Odd meets Blue Blazes

Awhile back, I blogged about a work-in-progress RPG tentatively titled “Down Town,” a hack of Into the Odd about modern-day urban spelunkers delving into the weird underworld far beneath the streets. I think this game will be super fun to run, so I keep getting distracted thinking about it—but I have more pressing projects, and, … Continue reading Down Town draft: Into the Odd meets Blue Blazes →

Categories:

  • RPGs
  • Design Diary
  • Into the Odd
  • OSR

Twisted Cities20in2020 Game Design Challenge

Like many folks on the indie side of the hobby, I have a habit of hacking and making games. Most of them don’t ever see the light of day. I’ve published a few, sure, but I wouldn’t call myself prolific. Enter the #20in2020 challenge. The rules are simple: in the year 2020, you will write […]

Categories:

  • General

2019-12-28

brad j. murraygetting out of a rut

I have a rut when I ref. I so dislike the trope of the asshole NPC, the uncooperative and unfriendly local, that I generally make everyone okay. Not obsequious, but not instantly negative, and wherever possible they acknowledge the power that the players’ characters have by reputation (earned or otherwise). That is, these are worlds […]

Categories:

  • actual play
  • design
  • diaspora

Observations of the FoxMaking it accessible

I think I need to write a comic-form RPG again. I tried it a while ago with one of my iterations of Walkabout, but it was getting a bit confusing because there were a lot of elements of the game that still weren't quite right. The current project, Familiar, feels like it might be a good fit for this idea... that might be next year's big concept.

Categories:

  • Comics
  • Design
  • Ideas
  • Publishing

2019-12-27

Posts on Space·Time Will TellThe Divine Reality (Working Title)

It’s 7:02am. You have time for a quick shower and breakfast before going to work. In the two minutes since your alarm clock rang, your SmartHome has betrayed your privacy 7.2 million times, to the highest bidders. Quick, get ready for the day. It’s now 7:09am. You receive a message telling you that your Brain Access Interface has been switched to a new Cyber-pantheon. Damn. New Terms of Service to read, but these days, prayers are cross-compatible, there’s that.

Dungeon WordsIl Mostro della Settimana - EP 0 - Devil's Cove

In occasione di una serata con un mio vecchio gruppo di gioco, vecchio vecchio perché giocavamo insieme 20 anni fa; ho deciso di far provare loro qualcosa di veloce e divertente; la mia scelta è caduta su un gioco che non ho mai avuto modo di giocare prima ma che mi intriga molto: Il mostro della settimana. Il gioco è un Powered by the Apocalypse prodotto dalla Evil Hat e tradotto in

Categories:

  • Actual Play
  • AP
  • Devil's Cove
  • Mostro della Settimana
  • PbTA

Burn After Running: RPG One-ShotsDay of the Octopus: Unpacking the One-Shot

Day of the Octopus is the starter adventure included with Marvel Super Heroes basic set, first published in 1984. It’s a straightforward adventure that I remember liking when I first picked up Marvel (considerably later than 1984!), and it still stands up well. It’s got some lessons in it for prepping a one-shot, especially for […]

Categories:

  • Uncategorized
  • advice
  • marvel
  • old-school
  • one-shot
  • prep
  • rpg
  • superhero
  • supers

The Wrong Kind of WaxMy session prep checklist

I have made a checklist for session prep (Word version). I haven’t used it much yet, but my hope it is that will do two things for me: Remind me to check things I tend to do badly. E.g. I am bad at giving out any treasure at all, even in games that need it … Continue reading My session prep checklist

Categories:

  • Uncategorized
  • adventure design
  • checklist
  • process
  • session prep

2019-12-25

LudoverseCold Soldier: First Flight

Ron Edwards has been a proponent of a two-player game called Cold Soldier, which was written by Bret Gillian in 2011. It has a tight set of rules, and it has you weighing what you want to accomplish in a local scene against a final endgame which will determine the ultimate fate of the Cold Soldier. The GM plays a Master who is pursuing some type of repellent agenda, and the Player plays a reanimated "Soldier" who is ordered to carry out the Master's wishes.Below are my reflections on the first …

Categories:

  • actual play
  • Adept Play
  • Cold Soldier

2019-12-24

Pretendo GamesWhen does it make sense for a hobbyist to publish?

I love making games, and I’ve been happier and more productive than ever before since realizing it’s “just” a hobby for me. After switching career tracks out of the game industry, however, I felt a bit confused about what the end goal should be of all my hobbyist design work. Back when I assumed I … Continue reading When does it make sense for a hobbyist to publish? →

Categories:

  • RPGs
  • Publishing

The Wrong Kind of WaxThree things, Christmas Eve 2019

Landmark, hidden, secret — a classification scheme for information in game situations that might help us better decide what to tell players, and when — https://diyanddragons.blogspot.com/2019/10/landmark-hidden-secret.html Michael Prescott explains why you probably don’t need to use the OGL, and probably would be unwise to use the DM’s Guild or similar DriveThruRPG programs. “… That last … Continue reading Three things, Christmas Eve 2019

Categories:

  • Uncategorized
  • collected links
  • three things

Pretendo GamesThe more you know

I like RPGs to move fast. I only have a few hours per session, only once every month or two. I want stuff to happen. I don’t want to get bogged down too much in exposition or referencing, so I tend to run games with simple, easy-to-remember rules, and very little required setting knowledge. Exhumed … Continue reading The more you know →

Categories:

  • RPGs

2019-12-23

Attercap.Net2019 Hindsight / 2020 Vision

My travels are coming to a close and, as such, my hiatus will be lifted in early 2020. This past year has seen a few false starts and this column reflects on both what's happened in terms of my writing and upcoming thoughts for the new year.

2019-12-22

Tearless Retina[English] Creating characters from the perspective of a Memory Club.

I wasn't quite happy with my earlier post. The method didn't seem focused enough. So I came up with a refined version of the idea. Take a single building and, answering security questions, look at the people there, coming, going, working, doing things. Choose someone you want to play. Kind of like ye olde Fantasy Tavern.In this case I suggest a Memory Club (the concept is from Yokna Hasegawas 2015 film Dual City). What is a Memory Club? Visitors come here to immerse in a digital past. Many for …

Categories:

  • Cyberpunk
  • Generator
  • Random Tables

2019-12-21

The Bottomless SarcophagusStudy Map of the Sarcophagus (Blog Index)

THE THAWING KINGDOM (original setting)IntroductionPeople and KnightsThe Remaining FrostDrakes and DevilsDraailantLocation, People, Creature Tables and AfterwordREVANESCENCE_ (original setting)IntroductionHEART_sThe StrataNR::CRNCH - Hacking existing systems to play RVNS_UndeathThe OrkusThe Cult of Unfission (and its GLOG resources)Ghouls and d50 human bonesFantastical SpeciesMayfly Elves I (White)Mayfly Elves II (Red)Elf AfflictionsFairies and the OneireanMiracularium (Cosmo…

2019-12-20

Stormforge ProductionsGrim Gears

I would like to introduce a game that I have talked about in the past. Grim Gears. For quite a while, I have been interested in a movement called OSR, or Old School Renaissance. Though, for the longest time I did not get a chance to try out that style of play with my group. … Continue reading Grim Gears

Categories:

  • Stormforge West

Take on RulesInfluences on my Blog's Design

In this post, I wax philosophical about:MarginaliaUnique and Durable Table NumbersPedantic Grade School TestsNo Reliance on JavascriptCalling out UpdatesMarginalia I love parantheticals, sidenotes, and footnotes. Consider reading “Fermat's Enigma” by Simon Singh, which explores Fermat's Last Theorom whose proof was eluded to but lamented that he had “assuredly found an admirable proof on this, but the margin is too narrow to contain it.”This last year, I re-read J.R.R. Tolkien's “Lord of …

Categories:

  • blogging
  • javascript
  • personal
  • programming

Black ArmadaHow does system matter?

There seems to be a mini-rash of “system matters” discussion happening at the moment. I’ve often found these discussions get lost in differing definitions – you can’t agree whether system matters if you don’t agree what system is. More importantly, different aspects of system matter in entirely different ways. So rather than debate whether it … Continue reading "How does system matter?"

Categories:

  • Articles
  • Theory
  • designer intent
  • game design
  • procedures
  • RPG theory
  • system matters

2019-12-19

ThoughtyThoughty’s A New Year for Aven Bundle

Today I’m starting a bundle to support the awesome Aven, a great game designer and one of the people who makes Big Bad Con a great space for people like me, in this coming new year – check out work from Aven, me, Meguey Baker, Paul Czege, and many other amazing creators, and do something...

Categories:

  • accommodation
  • big bad con
  • briebeau leads
  • charity
  • empathy
  • games
  • gaming
  • live action roleplaying games
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs

The Bottomless SarcophagusREVANESCENCE_: The Strata

When you build an apartment, or a big hotel, or some monster skyscraper, all the way at the top you've got the the penthouse. Crème de la crème. The tip of the pyramid, the golden cherry on top of the looming and oppressive cake. So when the world's made of skyscrapers, there's a membrane that forms on top of it. All those penthouses interlocking, and forming a new crust of the earth, a coat of elitarian champagne icing. But underneath, as the final ray of sunlight disappears, you get a thick la…

2019-12-18

Take on RulesFarewell to Google Analytics

With this post, I'm removing Google Analytics and Google Tag Manager from my site.What this means?No browser-side tracking for all visitors.I have no idea of a posts popularity.What this doesn't mean?Server-side tracking may happen.At present, I use Github Pages to host my website. They are a subsidiary of Microsoft. So they can glean some information from page requests but not at the level of Google Analytics or other browser-side features.Why do This? I don't find the tracking informati…

Categories:

  • blogging
  • not-quite-gaming
  • privacy

The Indie Game Reading ClubInvisible Sun: Setup and Session 1 is A Lot

Last night, for our final gathering of 2019, my Tuesday night game group made characters for next year’s Invisible Sun game. It was…A Lot. We might be done? I’m not really sure. I started an online game with some folks in my Slack two weeks ago, and they’re still not quite done. After going through… Continue reading Invisible Sun: Setup and Session 1 is A Lot →The post Invisible Sun: Setup and Session 1 is A Lot appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • dungeon crawl classics
  • Invisible Sun

2019-12-17

ThoughtySecret Lover

I released a new game today on itch.io and I hope you’ll check it out! My Patreon patrons at patreon.com/thoughty get a free copy of the game for download!

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  • Uncategorized

2019-12-15

Burn After Running: RPG One-ShotsReview: Eberron, Rising from the Last War

First, a disclaimer. My reviews aren’t thorough, and I don’t review things I don’t like – there’s enough negativity around. That’s not to say that I like everything – just, if I’m not a fan, I don’t see the point of telling the internet. But if something is good, I like to share why and […]

Categories:

  • Uncategorized
  • d&d
  • d&d5
  • d&d5e
  • d20
  • fantasy
  • pulp
  • review
  • rpg
  • steampunk

2019-12-14

Tearless Retina[English] Creating characters from the perspective of a city.

The idea here is to have a character creation that takes place in the world and that, at the same time, serves as a tutorial to a game mechanic (in this case answering security questions).To create your character, you're asked to play them over a usual day/night - kind of like a trad GM would ask people to say what their characters are doing just before they receive the call to a mission. In this case you're essentially puzzling together your character from the sensations of a city. The generat…

Categories:

  • Cyberpunk
  • Generator
  • Random Tables

Jennifers Hobby-blogPendragon LXXV - De Graal

De laatste aflevering van 2019 alweer. De tijd vliegt. Aangezien we ooit zijn begonnen in 2013, betekent dit dat we ons 7e jaar hebben afgerond. Mijn Ravenloft Campagne heeft een aanzienlijke tijd gelopen, maar niet zo lang als dit.Snif...Hier is verder niets te zien. Laten we doorgaan. We hebben nog zeker 27 afleveringen te gaan, in het huidige tempo eindigen we dan ergens in 2022.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het …

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  • Pendragon

2019-12-13

Take on Rules5th Edition House Rules: Ray of Wounding

This is an untested proposed spell that leverages my proposed house rules for modifying injury and recovery.Begin OPEN GAME CONTENT Ray of Wounding 3rd-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V,SDuration: Concentration, up to 1 minuteA violet beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target gains the wounded condition.At the end of each of the target’s turns, it ca…

Categories:

  • 5e
  • dungeons-and-dragons
  • house-rules
  • open-game-content
  • role-playing-game
  • tomb-of-annihilation

The Indie Game Reading ClubA very quick note about the blog (and Patreon)

First off, thanks to everyone who’s supported me on Patreon the past couple days. I’m really looking forward to upping this blog’s quality over the next year, and you’re making it possible. Today I posted my first “locked” post. This post is visible to folks who support me at the $10/mo level or higher. It… Continue reading A very quick note about the blog (and Patreon) →The post A very quick note about the blog (and Patreon) appeared first on The Indie Game Reading Club.

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  • Indie Game Reading Club

Mixed Signals GamingFreddy Vs. Jason (Friday the 13th)

The 11th movie in the series, more or less, but the 10th in continuity, Freddy Vs. Jason seeks to answer the age-old debate of who would win in a fight: Freddy or Jason? I was always firmly in the Jason camp (so to speak), but the counter-argument was strong: Freddy Krueger is basically immaterial, a figment of a dreamstate. Without stat blocks, it was difficult to settle the matter definitively the way you would, say, a dragon vs. a beholder, but this movie promised to resolve it once and...

Categories:

  • movie
  • cinema
  • slasher
  • horror
  • review

2019-12-11

arcandio's mad ravingsin defense of black bases

2019-12-10

arcandio's mad ravingsBlender to Cura Scaling

Black ArmadaJoin the UK Indie RPG League!

Are you interested in selling games at UK conventions, but want to avoid the cost and loneliness of doing it by yourself? Then you’re going to be interested in this. The UK Indie League is recruiting. We’re a group of friends who go to conventions together to sell our tabletop roleplaying games. We share convention … Continue reading "Join the UK Indie RPG League!"

Categories:

  • Blog
  • conventions
  • TTRPG industry
  • UK Games Expo
  • uk indie rpg league

2019-12-08

Stormforge ProductionsSigil System 1.4 Released

The Sigil System 1.4 is now available for download! The major addition to 1.4 is the Downtime rules, which you can find starting on page 37. Downtime is that space in-between adventures where you can slow down, take a breather, and get to work on some things you’ve had in mind. It’s also a grand … Continue reading Sigil System 1.4 Released

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  • Uncategorized

2019-12-05

The Bottomless SarcophagusNR::CRNCH (Aka how to use existing systems to run REVANESCENCE_)

I do not have time to make an entire system for REVANESCENCE_. I am a graduate student in biology (The only true factoid about me on this blog) and both time and energy are sparse. But, what I can make is this./////////NR::CRNCH_____boot_seq.exe################//////////////// ADMINISTRATOR ACCESS REQ################ UI REeedd-d@rt##!§ERROR_BIN:01110100 01101000 01100101 00100000 01110110 01101001 01110010 01110101 01110011 00100000 01100101 01110010 01101111 01100100 01100101 01110011 00…

2019-12-04

hex culturehome again, home again

Been thinking about starting locations after rereading the excellent Fishtown, particularly ways it could change or grow with time, so here’s a die-drop starting area in the style of Majula or the Firelink Shrine in Dark Souls. I have the itch to mess with rules, so it uses Into the Odd for no particular reason. … Continue reading home again, home again

Categories:

  • Uncategorized
  • character
  • cosmos
  • into the odd
  • location
  • NPC
  • rpg
  • table
  • town

2019-11-30

Stormforge ProductionsThe measure of a soul

The measure of a soul A story, an apology, and a promise. Over the final week of the month of October and throughout almost the entirety of November, I haven’t been very active. I did start the design of the first supplemental product, but haven’t done anything else to move along any of my projects … Continue reading The measure of a soul

Categories:

  • Updates

2019-11-29

6d6 RPGComing Soon – The Last Stand of the Dream Guard

The Last Stand of the Dream Guard is a tragedy and the newest adventure for 6d6 2nd Edition. It will be available from the 6d6 store on the 11th December 2019 (now available here). The adventure tells the story of the final battle of a war fought between toys andThe post Coming Soon – The Last Stand of the Dream Guard appeared first on 6d6 RPG.

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  • 6d6 News
  • Adventure
  • coming soon
  • dream guard
  • tragedy

2019-11-22

Attercap.NetTaking a Break

In which I announce a (hopefully) brief hiatus from the website.

hex cultureheaven’s rotten bastards

Thinking about who the bad guys would be in a game where revulsion of the Weird is at least as horrifying as the Weird itself. The Carillon is the tallest building you’ve ever seen. You’ve never seen the people who live in it, though, except for the hunters they send down to root out anathema … Continue reading heaven’s rotten bastards

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  • Uncategorized
  • carillon
  • cosmos
  • see how this goes
  • sissy

2019-11-21

hex culturei am my next trick

I’ve been reading some Laird Barron (he’s okay), playing some Bloodborne (it’s good), thinking about Lovecraft (ehhhh). It has me chewing over the way the Weird is situated in games — i.e. outside of you and dangerous when it gets in or near. What if the dangerous part of the Weird was about the way … Continue reading i am my next trick

Categories:

  • Uncategorized
  • class
  • cosmos
  • see how this goes
  • sissy

2019-11-20

Tearless Retina[English] Cyberpunk citygen, part 2

Moving into deeper generator territory. I guess just playing at the city level would work, but here's an expansion for more detail.The main rule is: To make a building in a given city-level district, you get [height] number of dice. Double that if it is a particularly important building.Before moving on to lay out the building's security systems, roughly structure it in a d6 table like so:1 Entrances.2 Stairs, elevators, corridors.3 Atrium.4 Maintenance.5 WCs.6 Rooms.Then take your buil…

Categories:

  • Cyberpunk
  • Generator
  • Random Tables

2019-11-18

Posts on Space·Time Will TellNow available: The Reality Choir - A sourcebook for Core Earth's Covert War

Well, looks like it’s finished at last! Let’s introduce An Infiniverse supplement for Torg: Eternity. Everything you need to handle Covert Operations in Torg: Eternity, from covert agencies to theaters of operations to gear, to a Covert Operations generator!

Posts on Space·Time Will TellTorg Eternity: The Covert Reality War Preview #5 – The Earth Defense Force

When the Delphi Council approached the Pan-Pacific Alliance to join forces against the Invasion, Pan-Pacifica rejected the invitation. But the Pan-Pacific Alliance had another plan. The Earth Defense Force. This is a fifth preview of a Torg: Eternity Infiniverse Supplement called The Covert Reality War. Have fun!

2019-11-16

Burn After Running: RPG One-ShotsThe Rats of Rothsea – a D&D5 1st-level One-Shot

After my summer of running lots of D&D (see here and here), I have quite a few 1st-level one-shots sketched out – and I’ll be putting them up here gradually, to go with The Goblins and The Pie Shop and my adaptation of Goblin Gulley. This is a village-based investigative adventure (again borrowing structure from […]

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  • Uncategorized
  • 1stlevel
  • adventure
  • d&d
  • dungeon
  • fantasy
  • one-shot
  • plot
  • rpg

2019-11-15

arcandio's mad ravingsA Bit on Executing Character Concepts in 5e

2019-11-12

Posts on Space·Time Will TellTorg Eternity: The Covert Reality War Preview #4 – The Federation of Saladin

At its core, the Delphi Council is the CIA, and it is no secret that the CIA is not very popular in many Muslim countries. So, when Muslims decided that they needed to protect themselves, something happened. Welcome to the Federation of Saladin. This is a fourth preview of a Torg: Eternity Infiniverse Supplement called The Covert Reality War. Have fun!

UFO PressPlaybook focus: The Inhuman

For the most part, your rebels in Voidheart Symphony are people who brushed up against the castle in their day-to-day lives, seen its impact on the city, and decided to take up arms against it. The Inhuman comes to the group from an altogether different route – they were created […]The post Playbook focus: The Inhuman appeared first on UFO Press.

Categories:

  • Design Diary
  • Voidheart Symphony
  • Kickstarter
  • Playbook Focus

Lampblack & BrimstoneFrom Funnel to Freebooters

Long time, no update. Busy busy busy, etc. In the hours not consumed by my day job, I’ve been editing and laying out the main rulebook for Stonetop, Jeremy Strandberg’s bespoke Iron-Age fantasy RPG that ties adventuring to community-building. Currently, the main book clocks in at 250+ pages, and Jeremy is cranking away at the […]

Categories:

  • Uncategorized
  • Freebooters on the Frontier
  • Funnel
  • PbtA
  • RPG

2019-11-11

brad j. murraycharacter sheets and choice and success

I recently read a definition of OSR (and I do not want to talk about defining the OSR) that included the idea that players are expected to use the content of their character sheet to find an optimum path to success. That is two things: the character’s skill set defines the shape of the narrative […]

Categories:

  • design
  • diaspora

2019-11-10

InvulnerablogMetagene Super Hero RPG Sale

For my birthday, and as an early giving-of-thanks to everyone, Metagene Super Hero RPG, a 229 page, rules-light four-color supers RPG from Imperfekt Gammes, is discounted to $0.99 for the rest of November! https://www.drivethrurpg.com/product/260285/Metagene-Super-Hero-Roleplaying-Game

Categories:

  • Metagene

2019-11-08

RPG – watergoesredB/EATDOWN: Making RPS+ work for 3 or more players

If you know Rock Paper Scissors, draws are common. Play with more than two and it’s even rarer to get a winner in one throw. Rock Paper Scissors Lizard Spock reduces the odds of a draw with two players from 1/3 to 1/5, simply because there are more hands to choose from. But RPSLS doesn’t […]

Categories:

  • Philosophy
  • RPG
  • HackWithoutAHome

UFO PressPlaybook Focus: The Icon

The Icon is something of a paradox in Voidheart Symphony. Most of your characters are ostracised by society, pushed to its margins, breaking its mores. The Icon, though? They’re adored. But that’s its own set of chains – other people are relying on them, their coaches and managers have their […]The post Playbook Focus: The Icon appeared first on UFO Press.

Categories:

  • Design Diary
  • Voidheart Symphony

2019-11-06

Jennifers Hobby-blogPendragon LXXI - De Slag bij Parijs

Na een korte stop in verband met mijn zomervakantie, is er nu weer een aflevering van Pendragon. De ridders borduren voort op de ontdekking van het jaar 535, dat er onrust broeit in het rijk van de Merovingische Franken. Maar het venijn van deze aflevering zit in de staart.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonYgritte, Dochter van Eliot de Wispelturige en Inga met de Grote Vlechten, Dochter van Octa, Cynning van Kent, Zoon van Hengest va…

Categories:

  • Pendragon

Jennifers Hobby-blogPendragon LXXII - Afscheid van Ygritte

Na de plotselinge dood van Ygritte en Tiffanny in het kraambed, proberen de uit het veld geslagen ridders de draad van hun leven weer op te pakken.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi ForestJanuari 537, BroughtonSir Marcus Livius van Broughton heeft in 535 permissie gevraagd aan Guinevere om haar adoptie-dochter Alis van Salisbury het hof te mogen maken, met het oog op een huwelijk. Guinevere gaf deze toeste…

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  • Pendragon

2019-11-05

UFO PressPlaybook Focus: The Harlequin

Voidheart Symphony deals with serious things – abuses of power, the grinding poverty, the desperation of living under brutal systems that do not have your best interests at heart, and more. Faced with that, some rebels grit their teeth and face the struggle. Some rally allies into a formidable rebellion. […]The post Playbook Focus: The Harlequin appeared first on UFO Press.

Categories:

  • Design Diary
  • Voidheart Symphony

2019-11-02

Wilper's Blog10 years and still going strong, but elsewhere.

Hi, I just noticed that this blog celebrates 10 years this year. It still draws a lot of traffic, even if the updates are few and far between these days. The blog peaked while I was making a drive to read all the games that I had hoarded. But now I don’t read that many […]

Categories:

  • Uncategorized

2019-11-01

Chaosmeister GamesFurious Roads: Gettin’ Weird

I originally planned to release this on Halloween but for reasons I missed it. So you all get a late treat.

Categories:

  • Article

James Mendez HodesAsian Representation and the Martial Arts

This article discusses how Asian martial arts stereotypes fit into orientalist dynamics, in which the Western gaze rewrites and reduces Asian experience to a cool violent thing for white consumption. I also point out how imperialist, exploitative attitudes complicate real-world martial arts practice. Finally, we’ll go over practical guidelines for representing Asian martial culture in your creative work. You’ll leave this article prepared not only to avoid racism, but also to craft stronger mart…

Categories:

  • martial arts
  • gaming
  • gender
  • race