Indie Planet

2021-06-18

Ashley and the Fierce's Gaming GallimaufryUndertale-Inspired Anti-AD&D

In 2017 I had planned on introducing some teenagers to some gaming via AD&D and familiarity with Undertale. Of course, I hadn’t actually been thinking of them as teenagers who would, ahem, see an option for a flirt skill and decide to greet the King by tweaking his nipples. Ah, “Seducto,” you derailed the entire game […]

Categories:

  • Investigations and Inspirations

Take on RulesFirefly

Sun kisses horizon Sparks first firefly flicker Welcome summer friend

Categories:

  • firefly
  • haiku
  • poetry
  • summer

2021-06-17

The Bottomless SarcophagusEND: The ORKWORLD

I have no timeline. Not much I have written comes specifically before, or specifically after, anything else. However, there is something anchored at the start: the Dream Before Time, the Oneirean, where the fairies and the elves lived. A time when there were ideas instead of rules. Fathoms instead of fabric.I've spoiled you with a beginning. Now in my hands turned to bones, and my bones turned to dust, and my dust turned to dark, and my dark turned to shine, I offer you an ending.This is the D…

Take on RulesAmplifying the Blogosphere (v2021-06-17)

Campaign Play, Mystery, and Group Mythology This week, I’ve been reading more graphic novels and engaging in non-moving visual media. I grew up with the television relegated to an unfinished basement. As a family, we didn’t watch all that much television. My mom watched Dallas and Falcon Crest. And my dad would take a Sunday nap while leaving the football game on the television. To this day, I often find it to be an infernal distraction.What follows are things I’ve picked up throughout this pas…

Categories:

  • campaign
  • documentation
  • personal
  • personal-development
  • programming
  • response-to-other-blogs
  • rpg

Swashbuckling PlanetsExcerpt: Warrior of the Lost Age 7

Nearing the finish line! I had to take a hiatus for a bit to view my plot from a distance, as I felt I was losing sight of the forest for the trees. It worked. I’m now 72,000 words in, and will wrap things up at a total of 85-90K words. I’ve also retitled the […]

Categories:

  • Fiction
  • Swords of Maruzar
  • Tales of Maruzar
  • Writing
  • sci fi
  • science fantasy
  • sword n planet
  • World of Maruzar

6d6 RPGThe Greenkeepers of the Emerald Rift

It’s the fifth age of expansion and the sophants of the known worlds are again sending out planetary expeditions. With the invention of the precision proton caliper thousands of new hyperlanes have opened to stars that were once unreachable. But notThe post The Greenkeepers of the Emerald Rift appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG World Building
  • Environmental Protection
  • Greenkeepers
  • Science Fiction
  • space travel

2021-06-16

Doom RidesSAVAGE WORLDS: LOOSE EDGES

Sorry thing have been quiet here. Expect more Titans and Borchardbriar One Sheets in the coming weeks. In the meantime, here's some loose Edges I had rattling around. I don't know if they have a home yet. We'll see.ARROW CUTTINGREQUIREMENTS - Martial Artist, BlockYou may take an action and swing your weapon in a protective swirl. Your Parry becomes the Difficulty to hit you with Ranged Attacks.CARPE DIEMREQUIREMENTS - Quick, ElanWhen you hit the room, all eyes on you. When your Action Card…

Categories:

  • Savage Worlds

Tearless RetinaWarum Indie-Rollenspiele spielen?

Obwohl die rollenspieltheoretischen Vorgärten der big dick game designer längst ausgetrocknet sind – haben sie je zu etwas anderem gedient als zu: Meine Spiele sind gut und eure scheiße? – wird allenthalben noch so getan als böten Indies keinen echten Mehrwert jenseits dieses verkopften Besserspielertums. Ich finde die Frage ob hier nun die Regeln besser zum Inhalt passen als anderswo (Stichwort: Ludonarrative Dissonanz) ja unspannend und was gute Geschichten sind interessiert mich auch nicht. D…

Categories:

  • "Storygames"
  • Empfehlungen
  • Erzählspiele
  • Rollenspieltheorie

FASA Games, Inc.Interceptor Rules Closeup #2

Rules Closeup #1 – The Maneuver Template In the last rules closeup we looked at how the maneuver template is…

Categories:

  • Aetherstream
  • Interceptor
  • Rules Closeup

2021-06-15

Take on RulesThe Ruby Throne

An Elric Graphic Novel Who controls the past, controls the future: who controls the present, controls the past. — George Orwell, 1984It looks like Swords and Stitchery is influencing my reading. In Though I need little nudging when it comes to reading stories of Michael Moorcock.Michael Moorcock’s 10 Rules For Writers provides a great guide for writing; Also Michael Moorcock is somewhat known for writing books in a weekend or so. Now, he prepares for this effort, much as a marathon runner does…

Categories:

  • book-review
  • elric
  • moorcock
  • personal-development

2021-06-13

Take on RulesAmplifying the Blogosphere (v2021-06-13)

I’m done with Tunnels & Trolls A post was made by a Person of Color (PoC 🔍), coming after the devastating murder of four Muslim people in London, Ontario, saying that it’s not enough to not be racist—we must be actively anti-racist and hostile to racists.I hope you’d agree this is a sensible stance.So why Ken [St Andre, creator of Tunnels and Trolls,] decided to go out of his way to respond with “why? What gives you the right to tell others how they must be” I have no idea. It was asinine and …

Categories:

  • elric
  • gaming
  • osr
  • random
  • response-to-other-blogs

FASA Games, Inc.Interceptor Setting Brief #2

In the chaos following Earth’s disappearance, many prime worlds and their colonies declared independence from the Commonwealth and formed new…

Categories:

  • Aetherstream
  • Interceptor
  • Setting Brief
  • Terran Commonwealth

2021-06-12

Burn After Running: RPG One-ShotsPrep Techniques: Three Places

Last time in this series, I talked about using 5-Room Dungeons to structure your sessions or one-shots. Today, I’m going to discuss something I’m calling 3 Places. I first read about this on The Alexandrian’s blog about Node-Based design, and it is also featured in a lot of Free League’s scenario advice for Tales from […]

Categories:

  • Uncategorized
  • one-shot
  • prep
  • prep techniques

2021-06-10

Jennifers Hobby-blogDe Vergulde Kist

Dit is misschien wel de laatste Pendragon sessie die we via Jitsi zullen spelen. Drie van de vier spelers zijn al volledig gevaccineerd en ik kan binnenkort mijn eerste vaccinatie verwachten! Ik kijk er naar uit om weer in het echt aan een tafel te zitten met mensen.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van Dinton (afwezig)Edna van BurcombeRomulus Livius van BroughtonOld Sarum, Vroege Lente 548Een ambassadeur van Ida van Nohaut is naar Broughton gekomen. Hi…

Categories:

  • Corona
  • Pendragon

FASA Games, Inc.Interceptor Rules Closeup #1

Rules Closeup #1 – The Maneuver Template Note: All card images and playing pieces are prototypes/mock-ups and the final product…

Categories:

  • Aetherstream
  • Interceptor
  • Rules Closeup

2021-06-09

The Indie Game Reading Club1000 Months

How much time do you think you have to game? Maybe less than you think. … Continue reading 1000 Months →The post 1000 Months appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy

2021-06-08

Burn After Running: RPG One-ShotsThe Haunted Mill – An Introductory Mystery for Vaesen

Today, I’m going to share with you my prep notes for a complete Vaesen Mystery, “The Haunted Mill,” which I ran at the weekend. I’ve pondered converting it into the ‘official’ adventure format – but I thought I’d leave it as is and hope it’s playable enough for you to use, deconstruct, and look at. […]

Categories:

  • Uncategorized

FASA Games, Inc.Interceptor Setting Brief #1

Setting Brief #1 The Interceptor™ game not only introduces a new starfighter miniatures game, but also the Aetherstream™ setting that…

Categories:

  • Aetherstream
  • Interceptor
  • Setting Brief

2021-06-07

ThoughtyA Slew of Reviews

These rad games all came through my radar over the past period of time, and I figured I'd just post my thoughts all in one! As always, these reviews will be copied over to the itchio pages with a rating to support the creators, and I recommend you buy the games that sound cool to you, and TIP the creators!

Categories:

  • Review
  • briebeau on design
  • diversity
  • game design
  • games
  • gaming
  • reviews
  • roleplaying games
  • RPG
  • RPGs
  • social justice
  • story games
  • tabletop games
  • tabletop rpgs

La mazmorra del cronistaLogres, año 488 – El caldero de Clyddno Eddyn

La Fase de Invierno El invierno en Buckholt fue duro, pero no solo porque la cosecha no fue tan abundante como otros años, sino que la tragedia golpeó duramente a la familia de Sir Cilydd. Al principio a Lady Adwen le había costado aceptar la decisión de su esposo de dejar ir a su hijo … Continúa leyendo Logres, año 488 – El caldero de Clyddno Eddyn

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón
  • actualplay
  • crónicarolera
  • La gran campaña
  • pendragon

2021-06-06

The Indie Game Reading ClubRibbon Fetishism

A silly thing I threw together last week. Mostly an excuse to do terrible things to an old rulebook.The post Ribbon Fetishism appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Meme

Pretendo GamesSoulslike campaign suggestions

I got a nice email today from someone wondering what kinds of adventures I’d run using Grave, and my response was so long I figured I might as well turn it into a blog post. Here are some things I used for my own soulslike RPG campaigns—maybe you’ll find them handy too! Exhumed is a … Continue reading Soulslike campaign suggestions →

Categories:

  • RPGs
  • Video Games
  • Soulslike

2021-06-05

Burn After Running: RPG One-ShotsThe Edges of Sessions – Starting and Ending Sessions Well

In this post, I’m going to talk about starting and ending sessions, both for one-shots and ongoing games. While between them is where the play happens, a good start and end really help to make sure that the session hangs together – especially if you’re playing online. When you get together to game, you want […]

Categories:

  • Uncategorized

2021-06-03

6d6 RPG5 Magical Animal Companions for your Druid

Give your druid or ranger an animal companion with a bit more character and colour to them. Rainbow Lyrebird The mottled brown plumage of this huge songbird only serves to enhance the colours of the long rainbow tail feathers. ItThe post 5 Magical Animal Companions for your Druid appeared first on 6d6 RPG.

Categories:

  • RPG Character Ideas
  • RPG Resources
  • RPG World Building
  • Animal Companion
  • Bird Bird Mustalid Bird Rodent
  • Capybara

2021-06-02

RPG – watergoesred3:16 Character Sheet

My son is about to GM his first RPG. He’s running 3:16 Carnage Among the Stars. So together we made a new character sheet. It has colour-in badges and medals! We also wanted to make it easier to explain the rules without having to readout the rules boom, particularly for development rolls. So it has […]

Categories:

  • RPG
  • ThreeSixteen

The Indie Game Reading ClubWhat The Rulebook Didn’t Include: Gumshoe (Part 2 of 2)

Been looking at Pelgrane Press' line of Gumshoe-based games and wondering if it's just another trad house system? It isn't, and here's why -- part 2 of 2.… Continue reading What The Rulebook Didn’t Include: Gumshoe (Part 2 of 2) →The post What The Rulebook Didn’t Include: Gumshoe (Part 2 of 2) appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Technique
  • Guest
  • Gumshoe
  • Night's Black Agents
  • Trail of Cthulhu

2021-06-01

La mazmorra del cronistaEl Manual del Señorío (The Book of the Manor). Comentarios y ayuda de juego

¡Toma las riendas de la administración de tu señorío! Comentarios sobre las mecánicas de gestión de los señoríos que propone el "Book of the Manor", un suplemento para Pendragón. Y además, ¡una pequeña ayuda de juego!

Categories:

  • Ayudas de juego
  • Pendragón
  • Reglas
  • ayudadejuego

Dungeon WordsIl ritorno degli artisti - recensione - My Two Cents

Se la precedente era una bestia di tenebra, questo un cane da guardia di luceHo rimandato questo doveroso post troppo a lungo ma è arrivato nuovamente il tempo di parlare de Gli Artisti, e questa volta in modo lusinghiero.Ormai un annetto fa ho recensito una ambientazione per Fate Accelerato, Gli Artisti (leggi il post del 2020) che, pur avendo ottime potenzialità, mi aveva trovato molto

Categories:

  • FAE
  • Fate
  • My 2 cents
  • recensione

2021-05-31

Dungeon WordsGli Artisti - Combattere le Ombre a colpi di arte - My Two cents

Normalmente non parlo dei giochi che non mi hanno entusiasmato ma in questo caso farò un'eccezione, perché nonostante qualche difetto questa ambientazione per Fate Accelerato ha delle potenzialità.ATTENZIONE: Gli Artitsti ha avuto una nuova edizione della quale parlerò in un futuro post, MOLTO MIGLIORATA, lascio questo post come archivio ma la nuova edizione ha recepito gran parte dei consigli di

Categories:

  • FAE
  • Fate
  • My 2 cents
  • recensione

The Bottomless SarcophagusREVANESCENCE_: The Strata

When you build an apartment, or a big hotel, or some monster skyscraper, all the way at the top you've got the the penthouse. Crème de la crème. The tip of the pyramid, the golden cherry on top of the looming and oppressive cake. So when the world's made of skyscrapers, there's a membrane that forms on top of it. All those penthouses interlocking, and forming a new crust of the earth, a coat of elitarian champagne icing. But underneath, as the final ray of sunlight disappears, you get a thick la…

The Bottomless SarcophagusSetting/game concept: REVANESCENCE_

I've been keeping this in my head for too long, so instead of putting it in a kickstarter or zine rollercoaster seat which never departs, I'm going to put the basis of it on this blog. If there turns out to be a crowd for it, who knows, maybe it does have a future as a bigger project.This thing is called REVANESCENCE_. It's, if you will, esoteric cyberpunk, a brainchild of my love for Ghost in the Shell, RUINER, Transistor, Blade Runner, Neuromancer, all those classics and then some. The Earth …

2021-05-28

The Indie Game Reading ClubGuest Appearance On Diceology

MadJay Brown is trying out some new things on his Diceology podcast. I talk about the Sig: City of Blades game I started online last week. I’m gonna go into much more depth about this Forged in the Dark game in the future. I think we put on a pretty good show! Anyway, give it… Continue reading Guest Appearance On Diceology →The post Guest Appearance On Diceology appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Appearances

2021-05-26

Tearless Retinadesert v1.61 generators

The game is found here: https://iam-scire.itch.io/desertCharacterfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object.keys(d);j=0;while(j< 20){for(i=0;i< k.length;i++){o=o.replace('['+k[i]+']',rD(d[k[i]]));}j++;}return o;} var map5u5={"main":["Role: [role]<br><br>Name:<br>Age:<br>Gender:<br>Look: [Adjective1] [Head], [Adjective2] [Body], [Clothes], [Adjective5] [Shoes], [Adjective6] [Accessoire]<br>Expertises: [Expertise]<br>Job: [Job]<br>Contact…

Categories:

  • Cyberpunk
  • desert
  • Generator
  • Random Tables

Swashbuckling PlanetsMore Thematic Event Lists

Looks like the idea of thematic event lists is working well for me, it’s spurring a lot more ideas and led to the creation of some new creatures and world details. Here’s a preview of my new lists: Along the Spice Roads In a busy city street, a huge gorgoront suddenly goes berserk, throwing its […]

Categories:

  • RPG
  • Swords of Maruzar
  • game design
  • sci fi
  • science fantasy
  • sword n planet
  • sword of maruzar
  • World of Maruzar
  • worldbuilding

The Bottomless SarcophagusReview: Anime

Hello, this is the author, Monsieur, speaking. I don't tend to break character as a narrator too often on this blog and I like it that way, but I thought that just to update this blog a bit I could go for something more casual for once. I could have come up with a novel way to structure this review, no doubt, in some narrative and tricksy vaguely esoteric-sounding way, but that almost feels par for the course at this point. I also need my darkest powers in different places, different times, righ…

2021-05-25

Swashbuckling PlanetsWeird Customs of Maruzar

Ultraviolet Grasslands gave me an idea: bake more setting into the rules by adding world elements for the players to interact with through lists, instead of asking them to wade through encyclopedically presented lore. It’s not my native style, so it’s going to take a bit more work on my end. It’s fun, though, as […]

Categories:

  • Musings
  • RPG
  • Swords of Maruzar
  • game design
  • sci fi
  • science fantasy
  • sword n planet
  • World of Maruzar
  • worldbuilding

2021-05-23

Swashbuckling PlanetsRender Beetles

I mentioned a nasty insect used as a bio-weapon in one of my last excerpts from Warrior of a Lost Age, and so I’ll also include it in the RPG. It’s available as an illegal throwing weapon or ammo for slings. Here’s my writeup on it: Render BeetleThis disc-shaped, bright crimson arthropod has a razor-sharp […]

Categories:

  • Swords of Maruzar
  • creatures
  • sci fi
  • science fantasy
  • sword n planet
  • weapons
  • World of Maruzar
  • worldbuilding

La mazmorra del cronistaStorm King’s Thunder (II).- Primera parada: Triboar

Segunda carta de Gilven Piernaslargas, en la que se relatan algunos de los sucesos de nuestra campaña Storm King's Thunder.

Categories:

  • Campañas
  • Crónica
  • D&D 5.ª
  • Storm King's Thunder
  • actualplay
  • Campaña
  • D&D
  • DnD
  • StormKingsThunder

2021-05-21

La mazmorra del cronistaLogres, año 487 – El rescate de Sir Urien de Jagent

Crónica del año 487 de nuestra Gran Campaña de Pendragón. Incursiones navales y una peligrosa misión de rescate del hermano del Conde de Jagent.

Categories:

  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón
  • actualplay
  • crónicarolera

2021-05-20

Burn After Running: RPG One-ShotsReview: Brindlewood Bay

Brindlewood Bay is a Powered By The Apocalypse (PBTA) game of cozy mysteries written by Jason Cordova and published by The Gauntlet. In it, you play elderly widows investigating murders in a quiet New England coastal town, while gradually revealing the dark mysteries of an ancient cult. It’s also a fantastic game for one-shot play, […]

Categories:

  • reviews
  • Uncategorized
  • brindlewood bay
  • gauntlet
  • pbta
  • review

2021-05-17

Attercap.NetD&D 5e and Skills: A Critique

At the start of 2020, I decided to make the switch from Pathfinder to D&D. While...

Categories:

  • Dungeons & Dragons
  • Fantasy
  • Pathfinder

2021-05-16

Tearless Retinadesert v1.51 generators

The game is found here: https://iam-scire.itch.io/desertCreate residentfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object.keys(d);j=0;while(j< 20){for(i=0;i< k.length;i++){o=o.replace('['+k[i]+']',rD(d[k[i]]));}j++;}return o;} var mapV4p={"main":["Name<br>Age<br>Gender<br>Look: [Adjective1] [Head], [Adjective2] [Body], [Clothes], [Adjective5] [Shoes], [Adjective6] [Accessoire]<br>Expertises: [Expertise]<br>Job: [Job]<br>Contacts: [Contacts]<br>…

Categories:

  • desert
  • game design
  • Generator
  • Random Tables

2021-05-13

6d6 RPG14 Things inside the infinite vault

The Infinite Vault is a place that contains nearly anything. The rumours say a wizard created it centuries ago to safeguard their experiments or that it’s a side effect of alien manipulation of temporal fields. The entrance hall appears asThe post 14 Things inside the infinite vault appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • Infinite Vault
  • mega-dungeon
  • megadungeon

2021-05-12

Jennifers Hobby-blogIvanhoe - de film

Een tijdje geleden las ik Ivanhoe van Sir Walter Scott. En dat was fantastisch. Maar nu heb ik dan ook de film gezien, Ivanhoe (1952) van Richard Thorpe (Knights of the Round Table) en met Richard Taylor (Knights of the Round Table), Elizabeth Taylor en Joan Fontaine (Rebecca) in de belangrijkste rollen. Maar het was een film vol bekende koppen, dus ik zag ook nog George Sanders (Rebecca), Finlay Currie (Around the World in 80 Days), Felix Aylmer (Knights of the Round Table) en Francis de Wolff …

Categories:

  • 1950s
  • Corona
  • Film en TV
  • Film van een Boek
  • Pendragon

2021-05-08

ThoughtyScript Change: The Soft No & Accountability

Content warning for violation of consent (vague), discussion of consent, discussion of the need for consent in games and community, accountability in all spaces This article discusses the nature of soft no’s, hard no’s, using these in meta accessibility tools, and the use of accountability meta accessibility tools. Why Soft No’s Are Part of Script … Continue reading "Script Change: The Soft No & Accountability"

Categories:

  • Design
  • Theory
  • accessibility
  • briebeau leads
  • briebeau on design
  • briebeau original
  • Consent
  • content warnings
  • etiquette
  • game design
  • games
  • gaming
  • safety tools
  • script change
  • story games
  • tabletop games
  • tabletop rpgs

Jennifers Hobby-blogPendragon XCII - Verslagen

Op de Dag van de Arbeid konden we gelukkig weer met ons volledige aantal ridders spelen. We lieten de intriges van Camelot achter ons en probeerden nogmaals de Zwarte Heremiet te verslaan.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van DintonEdna van BurcombeRomulus Livius van BroughtonHerfst 546, het GraalkasteelSir Brent van Dinton neemt is in de herfst van 546 in het Graalkasteel en neemt daar deel aan de Graal ceremonie. En hoewel Sir Brent erg onder de indr…

Categories:

  • Corona
  • Pendragon

2021-05-07

Jennifers Hobby-blogPendragon XCI - Chaos: "You called?"

Met twee spelers die niet mee konden doen, speelden we dit keer met alleen Ridder Benno en Vrouwe Edna. Zonder de rustgevende invloed van een Ridder uit Broughton ben ik bang, dat dit alleen maar tot chaos in de campagne kan leiden.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van Dinton (afwezig)Edna van BurcombeRomulus Livius van Broughton (afwezig)Herfst 546, Het GraalkasteelVrouwe Edna is voor het eerst in het Graalkasteel en maakt daar een Graal ceremonie mee…

Categories:

  • Corona
  • Pendragon

2021-05-05

ThoughtyA Complicated Update

"I have often felt like I'm screaming into nothingness when I have tried to talk about the constant abuses in the community, the toxic business practices, the cultural flaws. Worst of all has been when I know someone has done harm, but I'm not the one who can give light to it."

Categories:

  • Business
  • Design
  • briebeau leads
  • briebeau original
  • disability
  • empathy
  • feels
  • game design
  • games
  • gaming
  • mental health
  • mental illness
  • roleplaying games
  • RPG
  • RPGs
  • social justice
  • tabletop games
  • tabletop rpgs
  • writing

2021-05-04

Dungeon WordsQuando Hellboy incontra la Signora in Giallo - Apocalypse Keys (playtest edition)

Non ricordo esattamente se tramite un post sulla pagina Facebook della Evil Hat o tramite una email della loro mailing list ma ho saputo che cercavano playtester per un nuovo gioco Powered by the Apocalypse. Perdere l'occasione di leggere un gioco in anteprima? Giammai! Naturalmente le cose se si fanno, si fanno sul serio, quindi ho coinvolto qualche amico e abbiamo provato questo nuovo gioco che

Categories:

  • Apocalypse Keys
  • PbTA
  • Playtest

2021-04-16

Attercap.NetSocial Media Exodus and Personal Musings

My history on the web, leaving social media, and my next steps for this site.

Categories:

  • Personal

2021-04-15

The Wrong Kind of WaxThe Bleak Holdfast of the Heartless Queen – out at DTRPG

I’ve just published my second adventure module — The Bleak Holdfast of the Heartless Queen. It’s currently $4 at DTRPG. Back cover blurb: “High above the snow line there is a castle on a crag. It is an object of fear and hatred, because the Heartless Queen holds court there and she is pitiless in … Continue reading The Bleak Holdfast of the Heartless Queen – out at DTRPG

Categories:

  • Uncategorized
  • osr

2021-04-05

EXPLODINGDICEArt of Wuxia – Reviews and more

The word is getting out that Art of Wuxia is a very fun game. See the latest review from The Hard Boiled GMShoe’s Office. Several more review can be found at DriveThruRPG. Here is a Video Overview of Art of Wuxia from Pellam’s Wasteland. Q&A about Art of Wuxia on the Hardboiled GMShoes Office. A […]

Categories:

  • Art of Wuxia

Tearless RetinaDemoing desert - part 1.

Here is a short solo demo of the current state of desert (https://iam-scire.itch.io/desert)The game begins with a cyberattack on a city block. The single held character/killdoll lives in a building there. So prep has to start with that block. With multiple players, it would likely be more than one.THE DISTRICTThe targeted block is located in a tech level ⚄ district. Its six impressions are randomly determined to be...(chaotic + people) = undersized bars and clubs spill glittering crowds.(lo…

Categories:

  • desert
  • game design
  • Mapping

2021-04-02

Thoughtyapproachable theory: Meta Accessibility Tools

Today on approachable theory we're talking about meta accessibility tools, and we're going to start by breaking down what I mean by that term. Read more!

Categories:

  • Uncategorized
  • accessibility
  • accommodation
  • approachable theory
  • board games
  • briebeau leads
  • briebeau on design
  • briebeau original
  • content control
  • content warnings
  • daedalum ap
  • disabilities
  • disability
  • diversity
  • education
  • empathy
  • etiquette
  • facilitating
  • game design
  • games
  • gaming
  • itch.io
  • leadership
  • leading with class
  • mental health
  • players
  • RPG
  • RPGs
  • safety tools
  • script change
  • social justice
  • storytelling
  • table tools
  • tabletop games
  • tabletop gaming
  • tabletop rpgs
  • text rp
  • therapeutic
  • trigger warnings

2021-04-01

Dungeon WordsI giochi di ruolo nel Bundle for Racial Justice and Equality su Itch.io

Ho acquistato il Bundle for Racial Justice and Equality promosso da Itch.io e, come molti altri, mi sono trovato spaesato dalla quantità di titoli presenti, più di 1700. Visto che sono un accumulatore compulsivo di manuali e gdr vari (il mio account Drivethrurpg... ne sa qualcosa) ho deciso di concentrarmi su quelli. Spero di fare cosa gradita a stilare una lista dei GDR da tavolo presenti

Categories:

  • bundle
  • itch.io
  • Racial Justice and Equalty

2021-03-29

brad j. murraycrisis point

A dear friend asked about games where you play first responders and I thought that the overall structure (episodic, escalating, characters leaving play, competency) suited Hollowpoint nicely. So I hammered this together. If you use it and have a good time let me know. You need to know some Hollowpoint to make sense of it […]

Categories:

  • design
  • hollowpoint
  • safety

2021-03-28

Doom RidesBORCHARDBRIAR: ODDS

Borchardbriar characters don't need to spend time combing over inventory and gear lists. Instead choose one partisan package and one equipment package to get right into the action!PARTISAN PACKAGES - A selection of weapons and armor for fighting back and keeping you alive. Some may limit the maximum size of your Gear die.Banneret's Berth- A short sword, a medium shield, plate corselet, and heavy helm. Survivor's guilt. (Reduce Gear die by one step)Big Tom's Arms - A great axe and boiled leath…

Categories:

  • Borchardbriar
  • Savage Worlds

2021-03-27

UFO PressThe past and future of UFO Press

Hey all, It’s been three years since Legacy 2nd Edition was released to the world, and in celebration it’s today’s Deal of the Day on DriveThruRPG! Starting 10 AM US Central Time, you can head over here to pick it up for 50% off for the next 24 hours, but that’s the smallest of today’s …Continue reading "The past and future of UFO Press"The post The past and future of UFO Press appeared first on UFO Press.

Categories:

  • Uncategorised

2021-03-22

brad j. murraygame design by risk analysis

I don’t know if this is a real thing or just a stupid idea, but I was watching some folks talk about giant robot stories (in the context of giant robot games) while also working on a customer risk assessment and I suddenly wondered if we could use one in the context of another? Currently […]

Categories:

  • design
  • nerd
  • safety
  • security

2021-03-17

Doom RidesBorchardbriar: The Way of the World

SETTING RULESACCORD - Every Wild Card starts with maximum Accord equal to 2 + half their Spirit die type. As things unfold the GM may call for a Accord check with a modifier based on events. An Accord check is a Spirit roll, the results may modify your current Accord score.Murder - Killing for any reason, other than self defense, causes an Accord check at -2.Backlash - The GM may call for an Accord roll due to Backlash from Powers.Fear - When you fail a Fear check, lose 1 point of Accord.Cu…

Categories:

  • Borchardbriar
  • Savage Worlds

2021-03-15

Black ArmadaWelcome to Black Armada

Black Armada Games is run by Joshua Fox and Becky Annison. We create roleplaying games that unlock the creativity of your group, bring your favourite genres to life and give you feelings in your heart. We lovingly craft our games to provide memorable experiences, and work with awesome artists and printers to create beautiful physical […]

Categories:

  • News and Announcements
  • bite marks rpg
  • black armada
  • flotsam rpg
  • last fleet rpg
  • lovecraftesque

2021-03-13

brad j. murrayafv

I had the urge to do several things. Buy some tiny tanks and paint them. Play a tabletop wargame with tiny tanks. Use a new font. So obviously I wrote a tiny game for myself. This hasn’t been tested yet but please feel free. It’s essentially a very pared down version of Striker. I intend […]

Categories:

  • design
  • nerd

2021-03-09

Black ArmadaHow long does it take to make an RPG?

Over the last couple of years I have been keeping a regular record of the time I spend on RPG design projects – especially the larger ones. During this time I’ve taken two big projects to conclusion: Flotsam – Adrift Amongst the Stars and Last Fleet. I’ve combined the data from these two to make […]

Categories:

  • Design process
  • RPG business
  • RPG Design and Business
  • crowdfunding
  • flotsam rpg
  • last fleet rpg
  • rpg design
  • transparency

2021-03-05

Spouting Lore"Discern Realities" in Stonetop & Homebrew World

Discern Realities is a move that is near and dear to my heart. It's one of my favorite moves, and I've written about it at length:In Defense of Discern RealitiesDiscern Realities vs. Spout Lore vs. Just Describing StuffDiscern Realities: make the question part of the trigger?Many, many discussions on G+ (have fun)I tried using that "make the question part of the trigger" approach to the move a couple times, but didn't really like how it worked in practice. Either the players had to keep the …

Categories:

  • discern realities
  • DW2.0
  • GM advice
  • Homebrew World
  • my projects
  • stonetop

2021-03-02

LudoverseDialect Actual Play: A Linguistics Lesson in the Form of a Game

Four of us sat down to play Dialect: A Game About Language and How it Dies by Kathryn Hymes and Hakan Seyaliouglu. It was a rich experience, and one that has great potential for teachers looking to give their students insights into how language develops in response to a changing world.OverviewDialect is a GM-less game “for three to five players in three to four hours.” During play, the group chooses from a prewritten set of Backdrops (though there are instructions of how to write your own). You…

Categories:

  • actual play
  • Dialect
  • Hakan Seyaliouglu
  • Kathryn Hymes
  • language
  • linguistics
  • time in games

2021-03-01

Attercap.NetPuzzle it Out

Riddles and puzzles were once a staple of tabletop gaming, especially in dungeon crawls. But these conundrums are typically solved by the players, not their characters. How should a group manage the meta-gaming for puzzle solving? ...Should they?

Categories:

  • Gamemastering

Lampblack & BrimstoneStonetop is live!

Whoa, I’ve been so caught up in getting our new game ready to launch that I’ve been totally remiss in posting here. Stonetop is a standalone tabletop RPG about a fantasy Iron-Age village and the people who join together to protect it. Jeremy Strandberg has been working assiduously on this game for the past 5 […]

Categories:

  • Uncategorized

2021-02-27

brad j. murrayseneschal

I’m running an experimental game right now inspired by some historical work I’m reading about early RPGs and their evolution from wargames. Of particular interest to me in this time period was an explosion of play-by-mail games with a strategic but role-playing focus. Every few years I try to get that flavour working and the […]

Categories:

  • actual play
  • design
  • nostalgia
  • worldbuilding

2021-02-26

Spouting LoreStonetop Kickstarter: March 1st, 2021

We're finally doing it:click me for the prelaunch pageHere's the teaser text:The Stone has always been here, in the center of the village. It’s larger than life, older than anything, etched with runes. When storms roll up from the south, as they often do, the Stone pulls lightning from the sky and the village shakes with thunder. Visitors cower. The locals? They barely even notice.You are one such local, someone who calls Stonetop home. You’re one of a handful of notables—admired, or respect…

Categories:

  • DW hacks
  • GM advice
  • kickstarter
  • my projects
  • stonetop

2021-02-25

UFO PressVoidheart Symphony: Release Candidate now live!

Voidheart Symphony’s release candidate is now live! It’s very excited to have got to this point – it’s been a hard road, but I’m very happy with the end result. I’ll spend the next few weeks collecting feedback, and then I’ll be sending the game to the printers. I’ve updated the Kickstarter with info about …Continue reading "Voidheart Symphony: Release Candidate now live!"The post Voidheart Symphony: Release Candidate now live! appeared first on UFO Press.

Categories:

  • New Releases
  • Voidheart Symphony

2021-02-24

Spouting LoreRunning Fights in Dungeon World & Stonetop

I've been working on the GMing chapters for Stonetop, and recently finished the "Dangers" chapter. Part of that chapter is a section on "Using Monsters and Running Fights." It's a distillation of procedures, advice, and wisdom that you'll find floating around the Dungeon World community, but that isn't really specifically laid out in the DW text.If you've been GMing Dungeon World (or any of its hacks) for a while, you probably know all of this already. I'm mostly posting this for newer GMs, or …

Categories:

  • DW2.0
  • GM advice
  • stonetop

2021-02-12

Gaming – Daniel HighmoonWhy I Wrote THRU-HIKER

As I write this, THRU-HIKER has been funded on Kickstarter and we still have 10 days to go in the campaign. Right now we’re working on reaching the first stretch goal, having the game professionally edited. You can read the full update here. I’m excited about the reception the game has had so far, and […]

Categories:

  • Gaming
  • Highmoon Press
  • hiking

2021-02-04

The Wrong Kind of WaxI don’t like reading rpg books

I value playing rpgs over reading rpgs, and that’s partly because I have very limited interest in doing the latter — reading most rpg books doesn’t feel like something that’s worth my time. Recently I’ve been thinking about why? Why don’t I enjoy this? Primarily, it’s because I don’t have that much time I want … Continue reading I don’t like reading rpg books

Categories:

  • Uncategorized

2021-01-30

Attercap.NetViVi’s Journal: The Mosquito Witch

The Open Road Pathfinder 2E campaign officially kicked off in late 2020, adding a fourth PC...

Categories:

  • Fantasy
  • Pathfinder
  • Session Summary
  • ViVi's Journal

2021-01-29

Gaming – Daniel HighmoonTHRU-HIKER: A Journaling Game of Long-Distance Hiking coming to Kickstarter for #ZineQuest 3

February is around the corner and that means Zine Quest is here again. What is Zine Quest, you ask? Here’s the lowdown from Kickstarter: Our annual Zine Quest prompt bestows creators with this valiant mission: Bring your RPG to life with maps, adventures, monsters, comics, articles, and interviews. To participate, launch a two-week project for […]

Categories:

  • Gaming
  • hiking
  • rpgzine

2021-01-26

The Wrong Kind of WaxThe Pit in the Forest – out at DTRPG

I’ve just published my first actual adventure module — The Pit in the Forest. It’s currently $2 $3 on DTRPG. Bryce quite likes it. Back cover blurb: In Claine Forest near Padduck Village there has appeared a pit. No-one knows where it came from, it just did. It is not so deep that you cannot … Continue reading The Pit in the Forest – out at DTRPG

Categories:

  • Uncategorized
  • bx/moldvay
  • osr

2021-01-24

Step into RPGsA little tool for D&D pantheons

A very short update today as I share a new tool I’ve put together to help worldbuilders create an interesting pantheon of deities for a roleplaying campaign. The tool is mainly designed for Dungeons & Dragons 5th edition, but could…Continue reading →

Categories:

  • GMing advice
  • Dungeons & Dragons

2021-01-06

Doom RidesBORCHARDBRIAR: BECOMING MONSTERS

The real risk of losing Accord is uncontrolled transformation as the Land's wild magic uses your flesh as a canvas. But maybe a little monstrosity is fine, given the stakes. When you lose points of Accord, you temporarily gain a Tinge. Draw a card for each point lost and apply the card of your choice, gaining the corresponding Tinge. At your next Advancement you can choose to keep the Tinge instead, otherwise it blows away on the wind. Be sure to conceal you Tinges, the Wyld Breakers are always …

Categories:

  • Borchardbriar
  • Savage Worlds

2021-01-03

Ashley and the Fierce's Gaming GallimaufryQuitting Dungeons and Dragons (revisited)

The end of a decade long campaign, the start of... something different.

Categories:

  • Cultural Commentary

2020-12-26

Spouting LoreDefying Danger, the RPG

Here's a thing I made, as a bit of a distraction from working on Stonetop. It's a light-weight RPG, in the vein of World of Dungeons.click for current versionThe highlights:There's only one "basic" move, Defying Danger. The usual 10+, 7-9, 6- framework.No stats (like, no STR, DEX, CON, INT, WIS, CHA). Instead, you choose 2-3 ways of Defying Danger where you roll 3d6 and keep the best 2 dice. Any other time, you roll straight 2d6.Each class has an additional move, that indicates a thing they…

Categories:

  • creations
  • defying danger
  • DW hacks

2020-12-16

Step into RPGsWhat I accomplished despite 2020

It’s no secret that 2020 has been a pretty ghastly year in a lot of ways, and Covid-19 in particular has laid low many of the plans I had. I’d planned to start running a new campaign. I’d planned to…Continue reading →

Categories:

  • Personal
  • Agon
  • Band of Blades
  • Cypher System
  • Dungeons & Dragons
  • Fate Core
  • Fate of the Teenage Mutant Ninja Turtles
  • Heroes of the Hearth
  • Honey Heist
  • Microscope
  • Predation
  • Psi*Run
  • The Bloody-Handed Name of Bronze
  • Unknown Armies

2020-12-10

Wilhelm's GamesThe Dune Rose out now!

If you’ve been holding out for a hardcopy of the romance RPG The Dune Rose it can now be found on Lulu.

Categories:

  • Uncategorized

2020-12-01

hex cultureabrakadabra

Had this marinating in drafts for forever and finally had the energy to finish it. I’ve been thinking about mechanics that are grounded as much as possible in the consensus and intuition of the play group and encoded as little as possible in the written rules themselves (related the FKR principles that have been bouncing … Continue reading abrakadabra

Categories:

  • Uncategorized
  • magic
  • rpg
  • see how this goes

2020-11-26

Chaosmeister GamesSetting up shop on itch.io and Black Friday Sale

Happy Thanksgiving! I hope you can make the best of it. Recently I have been working on moving my games to itch.io in addition to DTRPG. The Website is much nicer to navigate, easier and better to set up an customize and just overall more awesome. The community around it is fantastic as well. Doesn’t […]

Categories:

  • Article
  • News

2020-11-24

Wilhelm's GamesPrinted cards for The Daughters of Verona

Do you want to play The Daughters of Verona, but you don’t want to assemble your own deck of cards first?Good news: You can now buy decks from DriveThruRPG.

Categories:

  • Uncategorized

Pretendo GamesCombat in 24XX

If your experience with RPGs comes mostly from D&D, I can imagine you might be a little confused upon reading 2400, or any of various 24XX RPGs by others. In fact, I’ve already fielded a few questions from people wondering where did the hit points go? I tried to address this briefly in the Emergency … Continue reading Combat in 24XX →

Categories:

  • RPGs

2020-11-11

Pretendo Games2400: From old modem to game jam

My usual method of game design sees me blogging about an idea before I actually publish anything. 2400 unintentionally represents a pretty different approach: I mentioned some ideas for an Into the Odd sci-fi hack awhile back here, but eventually decided to just pick a different direction and run with it. Now that that new … Continue reading 2400: From old modem to game jam →

Categories:

  • RPGs

2020-10-14

Twisted CitiesThe Improv List

Hey it’s been a wild 2020, eh? I almost forgot about this blog. It just hasn’t felt like the time to write about roleplaying games. But maybe writing about bullshit is what we all need right now? Anyway, I’m here to talk about a preparation method I use when running games that seems to be […]

Categories:

  • Uncategorized

2020-10-09

Black ArmadaNews from Black Armada

We’re picking up our tools again after a bit of a Covid-induced hiatus, and there’s a few things we wanted to let you know about. 1. We published a new resource on the website, titled making your game fun for everyone. It’s a primer on tools to help focus your game on the things your […]

Categories:

  • Uncategorized

2020-10-02

Observations of the FoxNushu

This article on Nüshu intrigues me.Especially with regard to my game "Familiar".One of the key elements of that game is the idea that there are books scattered around the world filled with arcane knowledge that might be capable of awakening individuals into the mysteries of magic. Familiars are creatures of the spirit world who manifest in the physical world to act as magical catalysts, and for much of human history the majority of them have been drawn to powerful people who could make a subst…

Categories:

  • Design
  • Familiars
  • Game Mechanics
  • Mage

2020-09-30

Observations of the FoxThe Altered Carbon RPG

I pledged to the Altered Carbon RPG Kickstarter when it was going. It was meant to have been shipped in August 2020, but I guess COVID has stuffed up a lot of things this year.I have finally managed to have a look at the second version of the backer review copy of the game.It looks alright.But as I read through it, I'm seeing lots of fiddly systems and subsystems. The core system looks interesting and fairly sturdy, with a system that's going to be a bit counter-intuitive to most gamers of ma…

Categories:

  • Altered Carbon
  • Game Review
  • Review
  • Roleplaying
  • Roleplaying Games
  • RPG

2020-09-29

Observations of the FoxFurther Beneath the Glass and Steel

I've been generating a few more images for the current run of Beneath the Glass and Steel, where everything used to generate the images is either freely available, or public domain. Most of the aim at this point has been developing filler images with a range of cyberpunk environments, backgrounds, and key subjects that might work to illustrate concepts in the text......now it's a case of rounding up those phantom authors who've been owing me stories for the zine since March.

Categories:

  • Art
  • BGS
  • Design
  • zine

2020-09-28

Observations of the FoxUnpublished comments, now published

I'm trying to get back into the habit of posting something here every day... and so far it seems to be working... it's just the habit I'm redeveloping so far, rather than trying to post meaningful game related things.As a part of re-acquainting myself with the redesigned back-end of Blogger, I've found a bunch of comments on the blog dating back over the past three years. Comments that I didn't even know were there.I'm also getting stuck into the "Beneath the Glass and Steel" 'zines, particula…

Categories:

  • Art
  • Rant
  • zine

2020-09-26

The Wrong Kind of WaxImmortal levels in A Broken Candle

In A Broken Candle, normal xp will only get you to level 6. To go any further, you need to be more than human. You need to be an immortal, a being that defies death, a being that spits in the eye of normal causality. There are several ways to do this. Ascent by murder … Continue reading Immortal levels in A Broken Candle

Categories:

  • A Broken Candle

2020-09-20

Pretendo GamesOn a mission from O.D.D.

For my new playtest of Agents of the O.D.D., I’m running a series of one-shots and short arcs, linked into a campaign. Some of that is my own material (like the intro adventure from the currently available edition of Agents), but most of it is adapted from published adventures, including several from Michael Prescott’s excellent … Continue reading On a mission from O.D.D. →

Categories:

  • RPGs
  • Adventures
  • Agents of the O.D.D.
  • Into the Odd
  • OSR
  • Playtesting

2020-09-07

hex culturefate/stay home

In March, I ran a brief Player vs Player play-by-post game on Discord based on Fate and inspired my Patrick’s play by mail game (I’m Ysbryda Holyworm and didn’t actually do very much). It’s not a bad socially distant way to have low-impact but steady social interaction. Aside – Fate is a part of a … Continue reading fate/stay home

Categories:

  • Uncategorized
  • anime
  • experiment
  • pbp
  • pvp
  • see how this goes

2020-08-24

Mixed Signals GamingDynamic Campaign System

This is Part 11 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d12.01: Cosmology01.01: What came before? (continued...)What existed before this world? Was...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

2020-08-16

LudoverseLudoverse Lab: Jesse Burneko’s “Dungeons and Dilemmas” Weaves a Web of Moral Questions

The Ludoverse Lab completed the summer trilogy with Jesse Burneko and his Kickstarter Zinequest project titled “Dungeons and Dilemmas.” The core idea is to use the appealing format of the classic dungeon delve but to inject it with a hive of ethical puzzles for the characters to grapple with. Jesse gives us the tools to transform some of the bedrock components of fantasy rpg into perils that have an emotional and moral weight. I was impressed by the way that he avoids a heavy-handed approach: Hi…

Categories:

  • Adventure Creation
  • Ann Radcliffe
  • Bluebeard's Bride
  • Dogs in the Vineyard
  • Dungeons and Dilemmas
  • Jesse Burneko
  • Ludoverse Lab

2020-08-04

Alex Schroeder: IndieA role-playing game for kids

Somebody wondered what to play with their kids. They said: “even simple D&D is complex … They want gratification with minimal effort.” Fair enough! So do I. 😅I’d suggest Lasers & Feelings, or variants thereof. There are super simple: you have two stats that are connected: lasers or feelings, sorcerer or sellsword, and you pick a number between 2 and 5 for where you are on the scale between the two. Thus, if you are Spock, pick 5. On a test, roll a d6 and see on which side it lands on: for Spock…

Categories:

  • RPG
  • Old School
  • Indie

2020-07-26

Fictive FunThe portal

The house. I’ve seen it a thousand times…well not this particular one… and not this particular one in person. It’s your typical ranch-style house that populates the thousands of generic…The post The portal appeared first on Fictive Fun.

Categories:

  • Actual Play