Indie RPG Planet

2019-08-26

Tomes of TomesGame stats for 2019 thus far

Data visualizationI haven’t been writing very regularly (read: almost not at all), mostly because I haven’t been all that inspired and driven to journal my games. But that isn’t because I haven’t been playing great games. In fact, it’s almost been the opposite, with amazing gaming in good quantityBecause I started working for Splunk earlier this year, which is a big data company, I’ve recently been playing the product to get more familiar with it, and that means playing with visualization. I …

2019-08-22

The Indie Game Reading ClubBand of Blades and Recompiling Code

My current favorite metaphor for learning game rules: it’s compiling code in my brain. We started a Band of Blades campaign this week, right? It’s a Forged in the Dark game, so it’s based on the same set of ideas as ­Blades in the Dark and Scum and Villainy. Since it’s my third FitD game… Continue reading Band of Blades and Recompiling Code → The post <span class='p-name'>Band of Blades and Recompiling Code</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Band of Blades
  • Blades in the Dark
  • Burning Wheel
  • Cortex
  • D&D
  • Evil Hat
  • Fate
  • Fiasco
  • FitD
  • Forged in the Dark
  • Grim Dawn
  • Hack the Planet
  • Montsegur 1244
  • Mutant: Year Zero
  • OSR
  • PbtA
  • Scum and Villainy
  • The One Ring
  • Twitch

Take on RulesPlaystorming a “Stars without Number” Space Combat

Several nimble spaceship fighters swarm a large space cruiser, each firing lasers at the other. For those interested in following along, I’m using the Ship Combat from Stars without Number: Revised. You may also be interested in my Let’s Read Stars without Number series, in particular Let’s Read “Stars without Number” - Starships. While not a “reading of Stars without Number”, I am adding this blog post to that series. Last night I sat down to try out the ship combat. I wanted to get a sense …

Categories:

  • diaspora
  • playtest
  • role-playing-game
  • session-report
  • stars-without-number

2019-08-21

Stormforge ProductionsZ-LAND S3 Chapter 6 “Misty Frequencies” Part 3

Something in the water awaits our survivors, a blessing or a curse. Today we begin to find out. Not caught up yet? CLICK HERE to watch all the apocalyptic action. And get your hands on the Z-LAND corebook now by CLICKING HERE. If you want to chat about Z-LAND with other players and the developers, … Continue reading Z-LAND S3 Chapter 6 “Misty Frequencies” Part 3

Categories:

  • Z-Land

FASA Games, Inc.Rules Errata: Gatling Lasers

Noble Armada Rules Errata: Gatling Lasers This week’s article updates and appends the rules for using gatling lasers in Noble…

Categories:

  • Noble Armada
  • Errata

Step into RPGsBloody Rose shows how to Rock & Roll some Dungeons & Dragons

I recently read Bloody Rose by Nicholas Eames, a brilliant fantasy book about a band of misfits who travel around the land killing monsters. It’s exciting and it’s funny (I laughed for whole minutes at one point that I can’t… Continue reading →

Categories:

  • GMing advice
  • Dungeon World
  • Dungeons & Dragons
  • InSpectres
  • Pathfinder

Take on RulesA New Fighter Class Starship for “Stars without Number”

A small blocky spaceship “spaceship” by Philippe Put, on Flickr I spent Saturday evening and Sunday morning re-learning about matrices. I did some rudimentary analysis and modeling on the price points for Stars without Number starships. As a bonus I relearned a bit about Eigenvectors and Eigenvalues. And did some reading on Principal Component Analysis. If anyone is better versed at this, and would like to drop me a line, I’d love some further help. Table 141: Hull Types for Stars without …

Categories:

  • role-playing-game
  • stars-without-number

2019-08-20

The ChaosGrenadeSHROOM GOONS — a new free title!

SHROOM GOONS is a “Spore-Core” Fantasy Trip for Weird People. A hack of Nate Treme’s Tunnel Goons , players take on the role of tiny mushroom folk on a big adventure! Inspired by Fragglerock, Smurfs, The Littles, Toy Story and other childhood “tiny people” stories. It’s weird, it’s fun, it’s easy to pick up and … Continue reading SHROOM GOONS — a new free title! →

Categories:

  • BLOG
  • Games
  • indie
  • itch
  • OSR
  • rpg
  • shroomgoons
  • tunnel goons

Mixed Signals GamingDynamic Campaign System

This is Part 02 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic. NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d4 and 1d12. 01: Cosmology01.01: What came before? (continued...)What existed before this...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

Stormforge Productionsd100 Recipes: Corn Fritters & Cold Brew Coffee

Tabletop RPGs aren’t always played in the afternoons and evenings. Some of the best games I’ve had were when we all showed up first thing in the morning, bright and bushy tailed, ready for a whole day’s worth of gaming. For those early starts, you need a little something to kick off your day, and … Continue reading d100 Recipes: Corn Fritters & Cold Brew Coffee

Categories:

  • Uncategorized

2019-08-19

Geir's EverythingAmar - experimenting with new combat and magic systems

A lot is happening over at the Amar wiki. With plenty of new ideas from players and with solid play testing, some fundamental concepts have come to the fore. Having developed role-playing game systems for more than 35 years, I thought I had covered most bases. But then came my 16 year old son Jonatan and beat me hands down. He has devised a rather neat new way of thinking about magic in a fantasy role-playing game. Take a look at Incantation Magic and let us know what you think. Then there is …

The Indie Game Reading ClubInvisible Sun: The Key

Invisible Sun’s rules, buried under a pile of cards and props and other assorted goodies, are broken up across four big square hardbacks. The how-to-unpack slip of paper instructs us to start with The Key, which is entirely devoted to character creation. It’s intended to be used by and shared with the players; I think… Continue reading Invisible Sun: The Key → The post <span class='p-name'>Invisible Sun: The Key</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Invisible Sun
  • No Thank You Evil
  • Traveller
  • Unknown Armies
  • World of Darkness

AttercapVampire: Monique

Not all Toreadors are gothic, moody painters or wealthy patrons. Some who have been embraced into the clan know that quality, clean code is an art unto itself. And they turn that art into augmented reality. Monique is a recently-turned vampire suitable as a character or NPC.

Jennifers Hobby-blogPendragon LXIII - She-Wolves of Logres

De laatste aflevering van 2018 alweer. Dan hebben we er dus zes jaar Pendragon opzitten. Dat is al best wel lang. Waarnschijnlijk spelen we nu langer dan we hebben gedaan met een Ravenloft Campagne die ook een lange tijd gelopen heeft. Wat gaat de tijd toch snel... Maar goed, door naar het jaar 530... Pendragon pagina Geschiedenis van Logres Aloysius Livius van Broughton Ygritte, Dochter van Eliot de Wispelturige en Inga met de Grote Vlechten, Dochter van Octa, Cynning van Kent, Zoon van …

Categories:

  • Pendragon

Mhu ThulanThe Wrong Kind of Wax

To better fit my current projects, and to be more memorable, I have changed the name of this blog from “Mhu Thulan” to “The Wrong Kind of Wax”.

Categories:

  • Uncategorized

Mhu ThulanLow production values are better for my enjoyment

I’ve been thinking some more about my concern in my previous post – that “high production values” are a net negative for my pleasure in rpgs. There are three reasons for this. For clarity, I will express them purely in terms of art: First, if the art doesn’t work for me, it damages my fragile … Continue reading Low production values are better for my enjoyment

Categories:

  • Design
  • Uncategorized

Jennifers Hobby-blogPendragon LXXI - De Slag bij Parijs

Na een korte stop in verband met mijn zomervakantie, is er nu weer een aflevering van Pendragon. De ridders borduren voort op de ontdekking van het jaar 535, dat er onrust broeit in het rijk van de Merovingische Franken. Maar het venijn van deze aflevering zit in de staart. Pendragon pagina Geschiedenis van Logres Benno van Steeple Langford Marcus Livius van Broughton Ygritte, Dochter van Eliot de Wispelturige en Inga met de Grote Vlechten, Dochter van Octa, Cynning van Kent, Zoon van Hengest …

Categories:

  • Pendragon

2019-08-18

FASA Games, Inc.1879: Haktanir Teyze the Engineer

1879: Haktanir Teyze the Engineer In which we describe Nilufer Haktanir, provide her backstory, and discuss her work. Today, you…

Categories:

  • 1879
  • character
  • Engineer
  • NPC
  • ottoman
  • Personalities

2019-08-17

Take on RulesRuby Script to Extract Post for RPGGeek

At one point, I had a script that converted my old Wordpress blog to the rpggeek.com syntax. Today, I spent some time writing up a script to use against my website. I wrote the following rake task that calls the exporter (see below). desc "Export to RPGGeek Format" task :export_to_rpggeek, [:path] do |task, args| path = args.fetch(:path, "") require_relative "../take_on_rules/exporter" $stdout.puts TakeOnRules::Exporter::ToRpgGeek.call(path: path) end Ruby Script to Convert Post to RPGGeek …

Categories:

  • blogging-engine
  • not-quite-gaming
  • programming

Mhu ThulanIdea — a prize for the “Best RPG product with modest production values”

I think David Grogan is right, in that improving production values in rpgs may be antithetical to improving actual gameplay. Now, sure, people can make what they like, charge what they like, and buy what they like… but I don’t think the move towards ever-fancier production is net-improving our gameplay experiences. (for a narrower, more … Continue reading Idea — a prize for the “Best RPG product with modest production values”

Categories:

  • Design

2019-08-16

Stormforge ProductionsGates Beta 1.1

Gates has had its first major update for its beta version, so here’s James with what’s changed: Gates has been a fun ride so far. Its gone through many updates behind the scenes, even being rewritten several times. All of those updates and rewrites served to polish the game into the best form it could … Continue reading Gates Beta 1.1

Categories:

  • Stormforge West

Burn After RunningD&D One-Shots, Part 3: Goblin Gully

In my last post, I talked about running a one-shot for six complete newcomers using an extended/modified version of Dyson Logos’ Goblin Gully one-sheet dungeon. I added some stuff to it, mainly to give a bit of an introduction to the core mechanics (with a straightforward battle against some bandits) and a chance for a […]

Categories:

  • Uncategorized
  • adventure
  • d&d5
  • d&d5e
  • d20
  • dnd
  • fantasy
  • prep

ThoughtyFive or So Questions on Eldritch Care Unit

Hi all! Today I have an interview with Chris Falco on Eldritch Care Unit, which is currently on DriveThruRPG and itchio from Falconian Productions and supported by the San Janero Co-Op! It sounds really cool! Check out Chris’s responses below. — Tell me a little about Eldritch Care Unit. What excites you about it? The...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • horror
  • interviews
  • monsters
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs

FASA Games, Inc.The Complicated Life of an NPC

Hello everyone, it’s Kyle here with a think piece on adventure design! I obviously love tabletop RPGs and have designed…

Categories:

  • Earthdawn
  • adventure
  • Campaign Management
  • Developers Blog
  • Kyle Pritchard
  • NPC

Take on RulesSession 2 exploring the Thel-Sector of “Stars without Number”

Table of Contents Bear with me, because I’ve got a rather lengthy post. Introducing the Cast Session Report Observations Next Steps Introducing the Cast Described as part of this blog post. If you would like a transcription, please email me. Session notes that I took. First a quick reminder of the player characters. Table 138: Quick Breakdown of Characters PlayerCharacterClass (Background)SkillsFoci AidanAisaak JasperWarrior (Thug)Shoot-1, Sneak-0, Stab-0, Survival-2Assassin, Wanderer

Categories:

  • blades-in-the-dark
  • role-playing-game
  • session-analysis
  • session-report
  • stars-without-number
  • thel-sector

Mixed Signals GamingFriday the 13th Part 6

You may remember, if you've watched the series lately, that in the previous film A New Beginning, somebody states that Jason was cremated. They were incorrect. In this movie, it is revealed that someone paid the city to bury Jason, instead. And when Tommy Jarvis shows up in this film, on a break from the local mental institution, he is determined to burn the body. Unfortunately, he gets distracted by desecrating the remains of Jason's corpse, and inadvertently constructs a Frankenstein-st...

Categories:

  • movie
  • cinema
  • slasher
  • horror
  • review

2019-08-15

The Indie Game Reading ClubThe Indie Game Reading Club Presents: #OnRampJam

We’re hosting our first ever game design jam at itch.io. It’s not a competition! Not really. We’ll talk about the submissions we find interesting, and I’m going to pull Club members in to help out. Should be a lot of fun! The theme of this, our first, jam is: how would you show (not tell!)… Continue reading The Indie Game Reading Club Presents: #OnRampJam → The post <span class='p-name'>The Indie Game Reading Club Presents: #OnRampJam</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • onrampjam

Stormforge ProductionsZ-LAND S3 Chapter 6 “Misty Frequencies” Part 2

Strangers are out there in the night and our survivors are most certainly in for a fright. Not caught up yet? CLICK HERE to watch all the apocalyptic action. And get your hands on the Z-LAND corebook now by CLICKING HERE. If you want to chat about Z-LAND with other players and the developers, then … Continue reading Z-LAND S3 Chapter 6 “Misty Frequencies” Part 2

Categories:

  • Z-Land

2019-08-14

The Indie Game Reading ClubComing Soon: Invisible Sun (as a game and social artifact)

As Google Plus was dying, I thought long and hard about how to carry the Indie Game Reading Club forward. I joked in passing about writing an in-depth series about Invisible Sun, infamous for being $250, huge, and intimidating. And then a patron stepped forward and very generously offered to back it for me. This… Continue reading Coming Soon: Invisible Sun (as a game and social artifact) → The post <span class='p-name'>Coming Soon: Invisible Sun (as a game and social artifact)</span> appeared …

Categories:

  • Indie Game Reading Club
  • Invisible Sun
  • Nospoilers
  • WHFRP3E

Burn After RunningD&D One-Shots, Part 2: Absolute Beginners

Here I talked about why we should be running D&D one-shots; I shared some pregens here (there will be more of them later); and I talked about the start of sessions here. In this post I’m going to offer some tips from experience for running for a table that are entirely new to tabletop RPGs. […]

Categories:

  • Uncategorized
  • advice
  • beginners
  • d&d
  • d20
  • dnd
  • fantasy

FASA Games, Inc.Basing Miniatures for Noble Armada

Basing Miniatures for Noble Armada I wrote this article a while ago independently and I think it is time to…

Categories:

  • Noble Armada
  • Basing Models
  • miniatures

2019-08-13

Black ArmadaHow I run investigation games (part 2: in-session)

Last time I wrote about how I prep investigation games. I’ll talk a bit more about that here, but I also want to move on to talk about what I do during sessions. My aim in running an investigative game is twofold: Make the players feel smart Make the investigation challenging Those two aims seem … Continue reading "How I run investigation games (part 2: in-session)"

Categories:

  • Uncategorized

Burn After RunningD&D5e One-Shots, Part 1: Getting Started

Previously, I told everyone they should be running D&D5e one-shots. Here, I shared some of my techniques for pregens, as well as some actual pregens. In the next few posts, I’m going to actually talk about what techniques and tricks I use to make D&D5e one-shots sing, starting with the start of the session. For […]

Categories:

  • Uncategorized
  • advice
  • d&d
  • d&d5e
  • d20
  • fantasy
  • one-shot
  • prep
  • rpg

2019-08-12

blue collar spaceorbital mechanics

While tinkering with the technology levels in Diaspora Anabasis, we had an interesting opportunity disguised as a problem. Technology level 0 means no space travel. There are six different oracles to explain this (and of course you can invent your own) but only the space travel bit is interesting here. Technology level 1 is early […]

Categories:

  • design
  • diaspora
  • science!

Mixed Signals GamingDynamic Campaign System

This is the first part in a series, where we'll be talking about a concept for generating an entire campaign on-the-fly for your favorite fantasy role-playing game. In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.We have a couple of goals here for the Dynamic Campaign System (DCS) that are worth relating.First off, this is a guide for the potential GM looking to create their own original campaign set...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

Mixed Signals GamingWrath of the River King

Wrath of the River King is a D&D module set largely in they Feywilds, dealing with an abduction, a looming invasion, and plenty of planar intrigue. It's available for both 5e and Pathfinder Kobold Press is known for high-quality content, largely because the man behind the company is Wolfgang Bauer, whose name appears in so many D&D and Pathfinder products, it's unreasonable to even attempt to list them all. I was in North Carolina for work last year and ended up at the vibrant and activ...

Categories:

  • gaming
  • modules
  • 5e
  • dnd
  • review

2019-08-11

Mhu ThulanA player’s introduction to A Broken Candle

A Broken Candle combines rules similar to those of Immergleich with a setting not unlike Beyond the Forest — 14th century Britain with modernised norms and fantastical elements. The most powerful influences are medieval history, folk horror films, action-horror video games like Bloodborne, and OSR/Post-OSR/ArtPunk D&D. There will be of course be meat, and there … Continue reading A player’s introduction to A Broken Candle

Categories:

  • A Broken Candle
  • My Game Downloads

2019-08-09

Observations of the FoxRPGaDay coming soon

I'm not doing well this year when it comes to blogging. Things have gradually been getting more hectic in my life, which has meant less time to spend typing away like I did in the past. I'd been hoping to get started on the RPGaDay posts that are doing the rounds this month, but I just haven't had the chance. I've barely got the chance to write this now. Hopefully I'll be able to male two posts a day during the second half of August to catch up and finish on time.

Categories:

  • Rant
  • RPGaDay

2019-08-06

The ChaosGrenade#RPGaDay2019 Round-up (Week 1)

I decided to try my hand at #RPGaDay2019, an annual tradition now where folks write positive RPG related posts based on daily prompts through the month of August. I particularly liked this year’s prompts as they’re more vague, open ended, and allow for creators to interpret those topics how they see fit. Since G+ had … Continue reading #RPGaDay2019 Round-up (Week 1) →

Categories:

  • BLOG
  • indie
  • rpg
  • RPGaDay2019

2019-08-05

Burn After RunningD&D One Shots: Pregens

After my last post on the why of running D&D one-shots, I’m now going to start on the how. My next post will be about prep and play at the table, but I’m going to focus on one aspect of prep today: the pregens. I’ve blogged before about making successful pregens for a one-shot, but […]

Categories:

  • Uncategorized
  • advice
  • d&d
  • d&d5e
  • dnd
  • pregens
  • prep

2019-08-03

Tomes of TomesEveryone's A Suspect: A mysterious whodunnit of overly suspicious characters

Everyone’s A SuspectEveryone's A Suspect is a game by Krin Irvine, in early release (found on DriveThruRPG here). I got to play it at Games on Demand at Origins 2019 with Krin running. The pitch sells itself. Basically: There’s been a murder, and one us has done the deed. We don’t know who until the end of the game, but every scene we play we try to look as guilty as possible. Inspired by those wonderful whodunnit murder shows, I found the game wonderfully easy to learn, play, and teach.I’ve …

2019-08-02

blue collar spacehelping people in distress is hard

In times of trouble, at least when you let people know you’re in trouble, people who love you will say “is there anything I can do?” or “if I can do anything please call.” It is meant with the best intentions. It’s heartening to hear people declare that they are in your corner. And when […]

Categories:

  • personal

2019-08-01

ThoughtyQuick Shot On The Quest for the Dragon Crown

Hi all! I’ve got a quick interview today with Martin Lloyd about The Quest for the Dragon Crown, a campaign for Amazing Tales! Check it out below. Illustrations by Iris Maertens. — What is The Quest for the Dragon Crown, both as a product and as your vision?   The Quest for the Dragon Crown is a...

Categories:

  • game design
  • games
  • gaming
  • interviews
  • kids

AttercapSeed Tracks: Ganging Up on the Sun by Guster

Ganging Up on the Sun is Guster's 5th studio album and was released in 2006. It was re-released on vinyl in July 2019 and quickly added to my growing record collection. The 12-track album provided easy inspiration for a number of adventure and world seeds.

2019-07-31

Dungeon WordsKult - Divinity Lost - EP 10 - Anime prigioniere

Con il decimo episodio della campagna “La mela avvelenata” di Kult - Divinity lost chiudiamo alcune delle trame e finalmente i nostri protagonisti arriveranno ad un epilogo. Di che tipo? non vi resta che leggere questo penultimo Actual Play. Potete trovare tutti gli episodi della serie nella pagina dedicata alla 4a edizione di Kult. I protagonisti sono: Broken (Alice Draper) - Francesca

Categories:

  • Actual Play
  • AP
  • Kult
  • La mela avvelenata
  • PbTA

ThoughtyFive or So Questions on Loading Ready Run

Hi all! Today I have an interview with Brendan “Beej” Dery from Loading Ready Run about all of the amazing stuff Loading Ready Run does as a comedy troupe that touches on gaming and various geek media. Their community really impresses me, and I wanted to talk to someone in the leadership about the work...

Categories:

  • actual play
  • briebeau leads
  • Business
  • card games
  • film
  • five or so
  • games
  • gaming
  • geek
  • interviews
  • leadership
  • streaming
  • video
  • video games

Dungeon WordsKult - Divinity Lost - EP 11 - La fine dei giochi

La discesa all'inferno di Eva. Trovo questa immagine perfetta per l'episodio di oggi. Siamo giunti al termine delle ultime due trame rimaste in sospeso della campagna “La mela avvelenata” di Kult - Divinity lost.,  abbiamo stretto un po’ i tempi ma anche Vincent e Eva hanno finalmente raggiunto il loro epilogo. Potete trovare tutti gli episodi della serie nella pagina dedicata alla 4a

Categories:

  • Actual Play
  • AP
  • Kult
  • La mela avvelenata
  • PbTA

2019-07-30

blue collar spaceclusters

From Slipdrive Operation and Theory: A History … Though there is some variability correlating to the mass of the star, the placement of Slipknots is remarkably consistent across the cluster, and this remains unexplained. They are positioned roughly 2500 light seconds perpendicular from the system’s ecliptic, and always paired, like the poles on a magnet. […]

Categories:

  • diaspora

PretendoThis giant, immortal bug wizard seems like an OK dude

Mind control is tricky business. As a player in a D&D-descended game, you understand that you have limited control over the world at large, but you are the final arbiter on how your character thinks and acts. Losing control of your character’s behavior is effectively being denied the right to actually play the game. No … Continue reading This giant, immortal bug wizard seems like an OK dude →

Categories:

  • RPGs
  • Magic
  • OSR

Tearless RetinaÜbersicht meiner Beiträge zum #RPGTheoryJuly.

Zum Ende des #RPGTheoryJuly bin ich ganz zufrieden mit dem, was ich so beisteuern konnte. 1 Erzählspiele: Eine Replik. [https://tearlessretina.blogspot.com/2019/07/erzahlspiele-eine-replik.html] 2 Zur Definition von Kampagnenspiel. [https://tearlessretina.blogspot.com/2019/07/zur-definition-von-kampagnenspiel.html] 3 [Twitter: A better term than GMless rpg.] 4 [English] The unbearable modulelessness of indie. [https://tearlessretina.blogspot.com/2019/07/english-unbearable-modulelessness-o …

Categories:

  • #RPGTheoryJuly

Observations of the FoxFall from grace

This article on Medium has been doing the rounds on Facebook. It feels like only a year ago that people were still defending him and fawning over him... actually, I think that was only a year ago. From what I've heard through numerous sources, this couldn't have happened to a more appropriate guy.

Categories:

  • OSR
  • Other Blogs
  • Other Stuff
  • people
  • Rant

PretendoWhitehacking Numenera

As we’ve established, I can’t stop hacking Numenera. The more I try to figure out how to mine the parts I like best, though, the more I feel like the most sensible thing is not to house rule the Cypher System—it will always been too fiddly for my purposes—but to run some other game entirely, … Continue reading Whitehacking Numenera →

Categories:

  • RPGs
  • OSR

2019-07-29

Step into RPGsTwitter and my toboggan ride down Mt Stupid

I haven’t written anything on this blog recently. Mostly I blame Twitter, but perhaps not for the reason you’d think. Twitter is a much bigger pond that the circles I used to frequent on Google Plus. It has an active… Continue reading →

Categories:

  • Personal

AttercapUnholy Preyer: Magic and Monsters

My campaign Unholy Preyer used the Fate Dresden Files RPG rules, but was not set in the Dresden Files universe. Its sources for magic and monsters came from a world of my own design. Though the campaign is currently shelved, I thought I'd post my notes on how the powers in this world were fueled; this may provide ideas for other world-builders and adventure plotters.

2019-07-28

Tomes of TomesSmall Game Hunter Ep06: Girl Underground

What is Girl Underground?Girl Underground is an RPG being written by Lauren McManamon and Jesse Ross. I had the pleasure of playing in a game Lauren ran late in 2018 as a playtest online, and knew then it was a game I’d love to run for people. In early 2019, during Kickstarter’s zine quest initiative, Lauren and Jesse promoted the game by pledging to release it in zine form via a Kickstarter. And that zine came to me about a week ago.Girl Underground is a tabletop roleplaying game about a …

2019-07-25

The ChaosGrenadeFABRICATED VENTURERS — a Classless Hack for Vieja Escuela

I have written a classless, patchwork/piecemeal character hack for Vieja Escuela. Taking advantage of the format of VE: Pamphlet Edition, it’s written as a modular variant to the Character Creation rules. Just swap out and use without changing the rest of the game! Or you can just print out, fold up, and tuck it in … Continue reading FABRICATED VENTURERS — a Classless Hack for Vieja Escuela →

Categories:

  • BLOG
  • Fan Stuff
  • indie
  • OSR
  • pamphlet
  • rpg
  • vieja escuela

2019-07-24

Spouting LoreMore noodling on Stonetop's gear & inventory system

We've now gone through about a dozen sessions with the current version of Stonetop's inventory system, and I'm... dissatisfied. I'm leaning strongly towards something more like what I'm using in Homebrew World, something like this: Some background... how'd we get here? The gear lists (and how PCs acquire gear) have always been an important part of the game. The core conceit of Stonetop is that you're the heroes of a small, isolated, fantasy iron-age village. "Adventures" usually mean going out …

Categories:

  • DW hacks
  • Homebrew World
  • inventory systems
  • my projects
  • stonetop

AttercapBag of Nails Issue 4: Little Problems

Due to a lack of players in June and the US Independence Day weekend during the normal gaming time slot, the fourth Bag of Nails scenario happened the second weekend of July, with three new players, we had a nearly full table.

Spouting LoreNew Inventory System for Stonetop

NOTE: This has been updated on July 23, 2019 to reflect simplifications to the system. I've been playtesting it as described below for a few months... we've got like 8 or 9 sessions under our belts with this system.  I'm still not completely happy with it, and am seriously considering changing it to something more like the current version of Homebrew World. But as I noodle on that, I wanted to update this for reference.   I've spent the last few weeks updating Stonetop to use a new inventory …

2019-07-23

Tearless RetinaGrundkurs Rollenspiel: Die ersten fünf Schritte.

Noch nie ein Rollenspiel gespielt? Du willst nicht einfach irgendwo anfangen? Dann such dir ein paar Leute und spielt euch gemeinsam durch diese fünf Rollenspiele: 1 Alone in the Ancient City (Takuma Okada; 2018)  … erschafft lebensechte Orte und reagiert auf sie. 2 ECH0 (Kai Poh/Elisha Rusli; 2019)  … erkundet Emotionen und eine Landschaft, zeichnet eine Karte. 3 The Gardens of Ynn (Emmy Allen; 2018)  … erkundet freier, trefft Entscheidungen, interagiert mit den Gärten "wie mit einem Ort der …

Categories:

  • Alone in the Ancient City
  • Bluebeard's Bride
  • Dream Askew
  • ECH0
  • Grundkurs
  • The Gardens of Ynn

LudoverseEmpathic Gaming

It's been a while since my last blog post, but the reason is largely because I've been busy reading and playing games. Which means I am building up good material for further reflection and game designs. Below is a lengthy response I put together for an interview posted at Adept Play. I'd encourage you to head over there to see the original exchange between Ron Edwards and Simon Pettersson. There will be further commentary and insights there. Here's my post: I was all set to write a post on …

Categories:

  • Adept Play
  • Breaking the Ice
  • Emily Care Boss
  • Empathy
  • Identification
  • Modulating Emotions
  • Paul Czege
  • Romance Trilogy
  • Ron Edwards
  • Under My Skin

LudoverseLegendary Lives With Heartstrings Attached

Many of the ideas that I’ve developed here are drawn from the post-game conversations of the Legendary Lives actual play group. So Ron, Rod, and Ross deserve much credit. These reflections would not be nearly as insightful or plentiful without their contributions. I’ve spent my Tuesday afternoons during the summer playing Legendary Lives, a fantasy roleplaying game developed in the early 90s. The game lives on at the Haunted Attic website and you can pick up a hard copy at Lulu. Legendary Lives …

Categories:

  • fantasy heartbreaker
  • GM advice
  • Joe Williams
  • Kathleen Williams
  • Legendary Lives
  • Ron Edwards
  • story

2019-07-22

Jennifers Hobby-blogPendragon LXII - Het Graal kasteel

De vorige keer werden de ridders betrokken bij de belegering van het Kasteel der Vreugde door de kwade Hertog Klingsor. En nu zullen zij hulp moeten zien te regelen. Wanneer het Kasteel der Vreugde valt, kan het zijn dat heel Brittannië wordt overspoeld door de verdorring die heerst in het land van Koning Pellam. Maar we hebben wel te maken met Sir Brutus, Sir Marc en Sir Perin natuurlijk. Hoeveel kans heeft Brittannië nu werkelijk? Pendragon pagina Geschiedenis van Logres Aloysius Livius van …

Categories:

  • Pendragon

Jennifers Hobby-blogPendragon LXI - Gevaarlijk en onverantwoordelijk

De groep kwam weer bijeen. Hoge Koning Arthur is weer veilig getrouwd. Het gevaar van de Saksen is weer afgewend. Wat kan er nu nog mis gaan? Pendragon pagina Geschiedenis van Logres Aloysius Livius van Broughton Marc, zoon van Eliot de Wispelturige en Inga met de Grote Vlechten, Dochter van Octa van Kent, Zoon van Hengest van de Saksen. Brutus Livius van Steeple Langford Perin van Tisbury Old Sarum, Salisbury, 526 A. D.  Sir Perin ontvangt een brief, een buitengewone gebeurtenis. De brief is van …

Categories:

  • Pendragon

The Renaissance WoodsmanThe Black Blood

I have a ton of projects mulling about in my brain, and due to the nature of linear time, some of them must be left to die. This is one such concept. Art by Tyler Jacobson The setting is fantasy late stone age/bronze age. The exact time period or location is not super important, and … Continue reading The Black Blood →

Categories:

  • Essays
  • Indie
  • Gaming
  • RPG
  • Setting

2019-07-21

blue collar spacezooming in with diaspora anabasis

One of the ways I design, as I’ve discussed before, it to create my objective from scratch and analyze the way I get there in order to find a way to mechanize it so you can do it too. We’re currently developing the sequel to Diaspora — Diaspora Anabasis — and I am at a […]

Categories:

  • actual play
  • design
  • diaspora

2019-07-18

Tearless Retina[English] The unbearable modulelessness of indie.

Brandon Leon-Gambetta put it this way: "Modules are the best thing indie RPGs have forgotten." But what are modules and why are they the best thing? A module is supposed to be used together with a game. Like a sourcebook then? No. A sourcebook might inform play. A module I plug into a game and am good to go. Zero additional effort required. Also, people will say things like: "Oh, we play (famous module) right now. Did you folks ever play that. It's so good." So, a scenario? An adventure? …

Categories:

  • #RPGTheoryJuly
  • Modules
  • Rollenspieltheorie

2019-07-17

Observations of the FoxPhysical Geomorphs (Part 2)

I've done sequences of blog posts on mapping and geomorphs. I've also done a sequence on building terrain elements... so none of this is particularly out of the ordinary, it's just been a while since I've done a series of posts like this. For this project of physical geomorphs, I need to work out what sorts of environment I'll be simulating with the tiles. For this, I'll think about the various types of miniatures in our collection, because there will be conflicts where one side or another has …

Categories:

  • Ideas
  • Maps
  • Miniatures
  • Projects
  • Terrain
  • Tutorial

2019-07-16

ThoughtyFive or So Questions on Hit the Streets

Hi all! Today I have an interview with Rich Rogers about Hit the Streets: Defend the Block, which is currently on Kickstarter! Rich had a lot of nifty stuff to say about the game, so check it out below! — Tell me a little about Hit the Streets: Defend the Block. What excites you about...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • interviews
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs
  • worldbuilding

Observations of the FoxPhysical Geomorphs (Part 1)

Yes, there's probably a better title for this sequence of posts... but that was first to come to mind. In 2008-2009, at Gencon Oz, I met the team from Griffin who were spruiking their "Ultimate Table Top Terrain" (or UTTT) system. It's been that long since I've wanted to do something with their products, and a cursory glance across the internet seems to indicate they might not even exist any more (they do still have a Facebook group, so I'd love to hear if they're still active at some level) …

Categories:

  • Fun Stuff
  • Maps
  • Miniatures
  • Other Stuff
  • Projects
  • Terrain
  • Tutorial

2019-07-14

La mazmorra del cronistaBirthright (10).- Explorando las tierras de La Araña

Tras comprobar el estado de sus compañeros y atender a los heridos, los héroes decidieron destruir con fuego el gigantesco nido de telaraña que los rodeaba, provocando unas llamas visibles a varias leguas de distancia. Durante la noche pocos pudieron conciliar el sueño, en parte por los últimos acontecimientos vividos y en parte a causa … Continúa leyendo Birthright (10).- Explorando las tierras de La Araña

Categories:

  • Birthright
  • Campañas
  • Crónica

2019-07-12

Dungeon WordsDungeon old school con i PbtA , è possibile? - Recensione - My Two Cents

C'era un troll sotto al ponte, adesso non c'è il ponte! Avete presente quella profezia sulla fine del mondo? quella in cui un orfanello scelto dal destino avrebbe impedito il ritorno di un grande male? Non parlava del vostro personaggio, nemmeno di un suo compagno di scuola, nemmeno di un amico, parlava di qualcuno dall'altra parte del continente del quale non avete mai sentito parlare e che

Categories:

  • Dungeon World
  • My 2 cents
  • PbTA
  • Perilous Wilds

2019-07-10

Doom RidesCard Captor of Many Things

If you don't know - I'm a member of the Minionworks podcasting collective and I run most of the games. February 1, 2019 was our 5th year anniversary, in celebration we decided to go back to the game that brought us together - Dungeons & Dragons. The gang dusted off their old 4th edition characters and converted them into 5th edition.  Similarly, I adapted Madness at Gardmore Abbey to the most recent edition. The encounters were pretty straight forward, cherry picking the most …

Categories:

  • 5e
  • Minionworks

2019-07-09

Spouting LoreOnline Version of Homebrew World

I just finished creating an online character keeper for Homebrew World. Check it out! Current online version You'll need to save your own copy in order to use it. Instructions on the first tab (GM Stuff).  The main action happens on the PCs tab: there are columns for each class playbook, with the intention that you'd collapse the unused classes and have everyone's character sheet visible on one widescreen monitor.  Or, close to everyone's sheets... if you're doing 3 PCs it'll probably work. 4+ …

Categories:

  • creations
  • DW2.0
  • Homebrew World
  • my projects
  • resources

Spouting LoreHomebrew World

Homebrew World is the working title for my mini-hack of Dungeon World, optimized for one-shots and short-term campaigns. Playbooks from my first time running thisYou can find the most current print version right here: Current print version And here's the version for online play, using Google Sheets: Current online version So what's different? Most +1/-1 modifiers are replaced with advantage/disadvantage (roll an extra die, discard the lowest/highest).Parley is completely different; it’s as …

Categories:

  • creations
  • DW hacks
  • DW2.0
  • Homebrew World
  • my projects

Alex SchroederBurning Wheel

There are basically four areas where my preferences differ from Burning Wheel.Character generation is too complicated, see 2016-07-07 Barbie Gaming and 2012-08-16 Simple Burning Wheel: “the time spent has to compete against a simple alternative like this one…”I don’t like Bennies/Artha/Fate points; see 2012-02-28 I don't like Bennies: “using them robbed me of excitement at the table”I don’t like games where decisions involve a lot of meta discussion, e.g. helping dice; see 2011-06-21 I …

Categories:

  • RPG
  • Indie
  • Burning Wheel

UFO PressAwards Season: Legacy nominated for Best Art, Best Rules, and Game of the Year!

With GenCon fast approaching – and with it, the public release of Legacy: The Engine of Life and Free From the Yoke – we’re entering Tabletop RPG Award Season. This year, we’re delighted to say that Legacy is up for multiple awards! The Ennies The Ennies are the biggest award […] The post Awards Season: Legacy nominated for Best Art, Best Rules, and Game of the Year! appeared first on UFO Press.

Categories:

  • Legacy

Black ArmadaBreaking down hard moves

Apocalypse World introduced the concept of Hard Moves, i.e. the individual interventions the GM makes in response to players’ actions and rolls. Subsequent PBTA games have tended to distinguish between “hard” and “soft” moves. But they vary wildly in how much time they put into explaining the distinction. Here I’m going to talk about the … Continue reading "Breaking down hard moves"

Categories:

  • Articles
  • Theory
  • Tips
  • GMing
  • hard moves
  • MCing
  • Moves
  • soft moves

Hex CultureSPACE WAVE BOSSA NOVA

Played a session of Lancer playtest a while back, after getting really into the idea of building mecha and fighting in space and so on and so on. It was cool, but not quite to my taste. My group and I still wanted to play a mecha game though, so over a couple sessions of … Continue reading SPACE WAVE BOSSA NOVA

Categories:

  • Uncategorized
  • mecha
  • new game
  • old school
  • science fantasy
  • trying it out

2019-07-08

UFO PressLegacy comes home to Brazil!

Legacy: Life Among the Ruins 2e wouldn’t exist without its Brazilian co-author, Douglas Santana Mota. As we’ve been looking for non-English translations of the book, we realised that it was only right that a Brazilian version of the book was our top priority! To that end, we’ve partnered with Rocky […] The post Legacy comes home to Brazil! appeared first on UFO Press.

2019-07-04

Tearless RetinaZur Definition von Kampagnenspiel

Weil mir die #RPGTheoryJuly Themen zu sehr Arbeit an den Vorgärten anderer Leute sind, mache ich mit meinen eigenen weiter.   Obwohl Kampagnenspiel begrifflich aus der Zeit gefallen scheint (Feldzug), gibt es nicht wirklich Alternativen. Long-form klingt nach Sport. Staffel, Serie und ähnliche sind anders besetzt. Multi-session ist sehr eng gefasst. Was ist denn gemeint? Man könnte schlicht festsetzen: Rollenspiel in zwei oder mehr Sitzungen. Schon Classic Traveller sagt aber, dass ein Szenario …

Categories:

  • #RPGTheoryJuly
  • Kampagnenspiel
  • Rollenspieltheorie

2019-07-03

The ChaosGrenadeTHE GREEN HELL: Session 2

Wherein our heroes further explore The Mephitic Laboratory of the Pescamancer. If you haven’t, catch up on our first session. Spoilers for the modules played will happen. *** Our ranger had to skip our session last night, but our Wizard joined the game, and we added another player who took over Maire the Shield Maiden, … Continue reading THE GREEN HELL: Session 2 →

Categories:

  • BLOG
  • dnd
  • fivetorchesdeep
  • green hell
  • indie
  • OSR

Dungeon WordsKult - Divinity Lost - EP 9 - Le bambine buone

La fine si avvicina e i nostri eroi dovranno guardarsi dentro prima o poi Siamo giunti al nono episodio della campagna “La mela avvelenata” di Kult - Divinity lost. Sono passati più di due mesi dalla sessione e i miei ricordi iniziano a farsi un po’ nebulosi, specialmente per quanto riguarda i tiri che sono stati fatti, spero che l’AP risulti comunque chiaro. Potete trovare tutti gli

Categories:

  • Actual Play
  • AP
  • Kult
  • La mela avvelenata
  • PbTA

Daniel/HighmoonGraduation Day: A Tale Of The Third World

“Fahren, for the love of Ogma, move away from the ledge and take your place so I may begin!” Fahren glances back at the Master Librarian, and with an exasperated sigh stands up, taking one more look over the edge of the hover platform, committing to memory the details of the steel and glass spire … Continue reading Graduation Day: A Tale Of The Third World

Categories:

  • Gaming
  • Writing
  • Fiction
  • Incunabula
  • The Third World

2019-07-02

Alex SchroederStrange and beautiful things

I was listening to Judd’s podcast episode Reply Show Oscar 6/26/19: TPK the Canon with Jim and Supporter's Choice: Evocative blends of the mun.What is it about the exact things he talk about that keeps me listening? I think it’s because I can imagine myself having the conversation I can’t have in my face to face games: referees talking to each other about their games, about what works and what inspired them and what didn’t work. I even listen to the call-ins because they’re not about praising …

Categories:

  • Indie
  • Old School
  • RPG

2019-07-01

Alex SchroederOrcs

So... Hex Describe has plenty of orcs. I like orcs. I really like the Skyrim orcs. They’re good at making weapon. They have villages, families, run mines, you can friends with them. I played as an orc and always enjoyed visiting them.When I run a game, orcs are sometimes evil, sometimes they’re not. I try to avoid simple good vs. evil morality questions because they’re so easy to answer. If the players are good, the answer is obvious. If the players are evil, I don’t want to play with them. …

Categories:

  • Philosophy
  • Indie
  • Old School
  • RPG

James Mendez HodesOrcs, Britons, and the Martial Race Myth, Part II: They're Not Human

This is the complement to my previous article, “Orcs, Britons, and the Martial Race Myth, Part I: A Species Built for Racial Terror.” In the previous article, we learned how racist myths from the British academy and army fueled JRR Tolkien’s creation of orcs as an analogue for Asian people. Today I want to look at what happens to orcs as we follow Lord of the Rings’s influence into modern media. When Dungeons & Dragons and its descendants introduced orcs to the United States of America, …

Categories:

  • gaming
  • race
  • social justice

2019-06-29

Hex Culturewe are hated by the very season

It is very hot and very humid, so here’s some cold stuff. Probably not bad to tack on to Servants of the Cinder Queen if you’ve run it and want some more Norse followup. In the summer, their abandoned lowland settlement looks like a uselessly beautiful array of nautiloid spun-glass armatures. As autumn turns to … Continue reading we are hated by the very season

Categories:

  • Uncategorized
  • elves
  • norse
  • spells
  • winter
  • writing

2019-06-28

Twisted CitiesInto the Edge: A Review of Over the Edge

I’ve started a game of the latest edition of Over the Edge, and figured I’d do a little review and cover some things we did and how it shaped up. In Brief… For those unfamiliar, like I was, Over the Edge was a popular game from the 90s that I was only aware of in […]

Categories:

  • Reviews

2019-06-26

Doom RidesSavage Worlds: Square Up

MOMENTUM Similar to Conviction in SWADE, Momentum is a new resource that only available to one Wild Card at a time. You gain Momentum when you hit with a Fighting Attack and you lose it when you're hit by one. When you have Momentum, the Multi-Action penalty becomes a bonus (-2 becomes +1, -4 becomes +2, -6 becomes +3). This bonus applies to Attacks (Fighting and Shooting), Grappling, Pushing, Tricks, and thematically appropriate Powers. ZONES For larger maps you  might abstract movement from …

Categories:

  • Martial Arts
  • Savage Worlds

Twisted CitiesReview/AP: Clink

Clink is a game by David Schirduan that I backed in June of 2017. I love Kintsugi, and Clink’s premise was wonderful, so it was a pretty easy choice. Clink is a game about a group of Drifters all with some unified purpose (called a Creed). When the game begins, we know very little about […]

Categories:

  • Play Reports
  • Reviews

2019-06-24

Doom RidesSunhome's Shadows: Izzet League

"The only action worth taking is one with an unknown outcome."Daniel at Detect Magic laid out Mouse Guard's game structure for generalized use and posted an example adaption for a crew of thieves. I'm applying it to the guilds of Ravnica, maybe I'll make it through all 10. I started with the military police force known as the Boros Legion, now following up with the mad scientists of the Izzet League.   MISSIONS - Choose 1, should also include field testing some dangerous equipment.  Acquire - A …

Categories:

  • 5e
  • Ravnica

2019-06-23

Detect MagicDescribing Terrain Features, Illustrated

Since Hexcrawls Are Canceled, we need to be able to spout off natural paths. Most of this info is taken from the below sources and Wikipedia, assembled for your convenience: https://www.armystudyguide.com/content/army_board_study_guide_topics/land_navigation_map_reading/identify-major-minor-terr.shtml http://www.land-navigation.com/terrain-features.html Remember to start with mountains: Water flows off of mountains (either by melting snow, rain, or possibly an underground source like a spring) …

Categories:

  • Uncategorized

2019-06-22

Tomes of TomesSmall Game Hunter Ep05: Gamex 2019 recap and Games on Demand

In this recording of Small Game Hunter, a few of us (Jim Sandoval, Christopher Grey, Jason Mills, David Hoover, and myself) discussed our experiences in gaming at Strategicon Gamex 2019 (back on May 24-27 weekend), including much of the indie games we got to play at Games on Demand there including Space Station Fobolex and Star Crossed, Swords Without Master, Great American Novel, Demigods, Praxis: Of The Flesh, Aliens using Tales from the Loop, Trophy, Star Wars World by Andrew Medeiros …

2019-06-21

Doom RidesSunhome's Shadows: The Boros Legion

"When I meditate I see the world as it should be. All that does not fit, I remove."  - Alovnek, Boros guildmage Daniel at Detect Magic laid out Mouse Guard's game structure for more general use and an example adaption for a crew of thieves. I'm going to adapt the structure for Ravnica's various guilds, starting with the military police - the Boros Legion. I also included some example downtime activities. This is a conceptual warm up for the 5e Ravnica game I'm running tonight for some of my …

Categories:

  • 5e
  • Minionworks
  • Ravnica

2019-06-17

Black ArmadaHow I run investigation games (part 1: prep)

A really juicy mystery, with the cool feeling of piecing together clues and coming to the correct conclusion, is one of my favourite things in roleplaying. It’s also something that I feel isn’t well delivered by existing RPG systems. Here I’m going to talk about my approach to building a mystery and enabling real investigation. … Continue reading "How I run investigation games (part 1: prep)"

Categories:

  • Articles
  • Blog
  • Theory
  • Tips
  • clues
  • investigation
  • mystery
  • prep
  • RPG theory

2019-06-12

Alex SchroederTorture in Games

In a recent episode of his podcast Daydreaming about Dragons, Judd Karlman talked about torture in role-playing games.I prefer a different solution based on the fact that torture doesn’t work. If you need a book to tell you so, a quick search online finds Why Torture Doesn’t Work: The Neuroscience of Interrogation by Shane O’Mara. But there are countless other sources that will tell you the same thing.There are only four kinds of people who claim that torture works:dictators who want to …

Categories:

  • RPG
  • Old School
  • Indie

2019-06-03

Detect MagicGeneralizing Mouse Guard Game Structure

I’ll post a sample conversion at the end of the post. The Mouse Guard RPG works like this: GM plans a mission. Deliver the mail to Mousetown. GM plans two encounters. These are things that might prevent the party from completing the mission. E.g., a river has flooded, and a fox is sniffing around the […]

Categories:

  • Uncategorized
  • Mouse Guard

PretendoKnaves of the Ninth World: A Numenera conversion

Featured image artwork is TM and © 2019 Monte Cook Games, LLC. I’ve been kicking around ideas for a far-future adventure and exploration game lately, along the lines of Numenera and In the Light of a Ghost Star. In the process, I stumbled upon the realization that Numenera content maps surprisingly neatly onto the rules … Continue reading Knaves of the Ninth World: A Numenera conversion →

Categories:

  • RPGs
  • OSR

PretendoMinimalD6 Numenera

As long as I’m posting a bunch of Numenera hacks all at once, I might as well be thorough. Here’s how you can make use of a bunch of the ideas in your Numenera books with the much looser MinimalD6 rule set, which has spawned a bunch of other simple hacks. This post includes the … Continue reading MinimalD6 Numenera →

Categories:

  • RPGs
  • OSR