Indie Planet

2020-08-03

La mazmorra del cronistaPendragón (Ayudas de juego).- Tablas de eventos aleatorios y aventuras en solitario.

Hace años que localicé aquí una tabla de eventos aleatorios para Pendragón y me llamó mucho la atención por la cantidad de opciones que proporcionaba. De un modo muy condensado y con unas cuantas tiradas podías sacar algunos acontecimientos que afectasen directamente a los personajes y de los cuales pueden surgir tramas muy interesantes. Al … Continúa leyendo Pendragón (Ayudas de juego).- Tablas de eventos aleatorios y aventuras en solitario.

Categories:

  • Ayudas de juego
  • Pendragón

Tearless Retinadesert v1.22 - a Cyberpunk roleplaying game (pdf)

"desert doesn't have conflict or catastrophe built into its mechanics. You move through a near future cityscape and interact with artificial intelligence and, sometimes, people."For the most recent playtest, I put together a pdf of the current rules for my Cyberpunk rpg desert. I'm making it available here for anyone interested in reading or playing the game.Link: https://drive.google.com/file/d/19OB3mzhN6y3zZvbU39pW2FmLiiyF1_c4/view?usp=sharingSome generators for improved usability:Create b…

Categories:

  • desert
  • game design

2020-08-02

FASA Games, Inc.1879: Companion’s Art Preview

Taking a break from the mechanics discussions this week to instead bring you a bit of a sneak peek at…

Categories:

  • 1879
  • art
  • dragon
  • fasa1879
  • steampunk

2020-08-01

brad j. murraystructure then content

When I design a game one of the things I want to pin down early is structure. A lot of people start with a story to tell and then attempt to realize it. I’m not that person. There might be a kernel of an idea or a theme (like, say, the theme of lost legitimacy […]

Categories:

  • design
  • nostalgia
  • worldbuilding

2020-07-31

brad j. murraymystery flesh pits

No it’s not a sex thing. I want to talk about this creation of graphic artist Trevor Roberts because it’s wildly diverse in content, it’s off-the-scales for weird, it’s brilliantly executed, and it’s under-appreciated. And, if that’s not enough for you, it’s gameable. In fact it kind of demands a presence in your game somewhere. […]

Categories:

  • art
  • wacky shit
  • worldbuilding

ThoughtyLet’s Talk: A Thoughty Update…among other things

I apologize if this is the first some of you may be hearing of my current health status, but the quarantine has made communicating really difficult. Please watch this video and feel free to reach out, but do not feel any obligation to give platitudes. Things have been rough but I’m doing my best! <3

Categories:

  • accommodation
  • briebeau leads
  • briebeau original
  • Business
  • disabilities
  • disability
  • empathy
  • etiquette
  • feels
  • game design
  • games
  • gaming
  • leadership
  • leading with class
  • love
  • mental health
  • mental illness
  • personal
  • personal decisions
  • roleplaying games
  • RPG
  • RPGs
  • script change
  • tabletop games
  • tabletop rpgs
  • therapy

2020-07-29

The Indie Game Reading ClubDivine Favor (a BW Scenario/Campaign)

Running up to Dreamation 2016, I fell deep, deep down a research hole. I wanted to do an elaborate Burning Wheel scenario for the con, and gosh did I overshoot. It was, well…it was too elaborate for a four hour slot. And I had to spend a lot of time teaching folks how to play… Continue reading Divine Favor (a BW Scenario/Campaign) →The post Divine Favor (a BW Scenario/Campaign) appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Burning Wheel
  • Resource

The Bottomless SarcophagusStudy Map of the Sarcophagus (Blog Index)

THE THAWING KINGDOM (original setting)IntroductionPeople and KnightsThe Remaining FrostDrakes and DevilsDraailantLocation, People, Creature Tables and AfterwordREVANESCENCE_ (original setting)IntroductionHEART_sThe StrataNR::CRNCH - Hacking existing systems to play RVNS_Undeath and the OccultThe OrkusThe Cult of Unfission (and its GLOG resources)Ghouls and d50 human bonesThe OccultThe Witching HourSupernatural Mystery Clues or Occult Sacrifice Components (4d12 table)Professor …

The Bottomless SarcophagusV_Woolfe's Lost Shipments (Esoteric Enterprises spells and grimoires)

"Whisper blows across a Colorado field that's dry as bones. V_Woolfe is sitting in a plastic lawn chair underneath the rusty clouds that sleet by, with finally nothing on her mind. There's a black suit next to her, who stares at the clouds with mournful attention. The fire in a car that crashed into a boulder earlier flaps in the wind like a flag. It's 25 o'clock. She is going to die in three hours. Never mind. It's a good book."Who's to say what becomes of people like V_Woolfe, who chew on the…

2020-07-28

ThoughtyMonster Care Squad with Sandy Pug Games

Hey y’all, today I have an interview with Liam Ginty at Sandy Pug Games about the Ghibli-inspired Monster Care Squad, a tabletop adventure of healing Monsters and solving local problems in the gentle, unique world of Ald-Amura! Check out the responses below. All art by Leafie. CW for animal harm in the illustrations, it’s tastefully...

Categories:

  • dogs
  • empathy
  • fantasy
  • feature
  • game design
  • games
  • gaming
  • interviews
  • monsters
  • roleplaying games
  • RPG
  • RPGs
  • story games
  • storytelling
  • tabletop games
  • tabletop rpgs
  • worldbuilding

2020-07-27

ThoughtyDissident Whispers with Jeremy Childrey

I’m lucky enough to have today’s interview with Jeremy Childrey about Dissident Whispers, an anthology collection of 58 two-page adventures by diverse, international creators supporting the National Bail Fund Network. Note: Today seems pretty packed with pics because this particular style of design and art appeals to me a lot, so please excuse this indulgence....

Categories:

  • art
  • books
  • co-op
  • diversity
  • feature
  • game design
  • games
  • gaming
  • interviews
  • monsters
  • NPCs
  • politics
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs

Attercap.NetNarrative Combat

As I continue with the design of my own tabletop RPG system, I've been thinking a lot about combat and how to streamline it for more narrative-based games and systems. This week, I offer a potential, more narrative, alternative to tactical combat.

2020-07-26

FASA Games, Inc.1879: Mechanics Talk #4: Failure IS an Option

I’ve had a lot of references in these talks about probability and the importance of making sure that success is…

Categories:

  • 1879
  • fasa1879
  • gamemastering
  • RPG

brad j. murraydepression creeps up sometimes

So a week or two ago I realized I was getting very, perhaps dangerously depressed. I don’t have a clinical diagnosis but I have had enough experience with this (through others; my wife certainly) to know what’s going on. But it still creeps up because even though you know what it is, you would really […]

Categories:

  • personal

Fictive FunThe portal

The house. I’ve seen it a thousand times…well not this particular one… and not this particular one in person. It’s your typical ranch-style house that populates the thousands of generic…The post The portal appeared first on Fictive Fun.

Categories:

  • Actual Play

2020-07-25

FASA Games, Inc.State of the Union — July 24, 2020

For those of you who backed our Iopos Kickstarter, please make sure you have taken care of any payments and…

Categories:

  • Earthdawn
  • Andi Watson
  • art
  • Iopos
  • State of the Union
  • Teaser

2020-07-24

Burn After Running: RPG One-ShotsDo This, First – 5 ways to improve your one-shot during prep

In this post, I gave 5 things to do while running your one-shot to improve it. In this post, I’m going to give 5 tips to do before you play – during your prep, whether its for a convention, meetup, or just as a change of pace from your usual game. I’ve posted before about […]

Categories:

  • Uncategorized
  • advice
  • one-shot
  • prep
  • rpg

The Bottomless SarcophagusTHE ORKUS

Do Gods fear death?No. Though perhaps they should. Gods tend to be wholly convinced that they are immortal, which is of course not at all the case. They are however exempt enough from direct confrontation with death of their kind that they view it as something that happens to others, something that is distant and unrelatable, something that is improbable. They don't worry about the end.But they can decay, like anything else. And like humans they are terrified of that.Especially those puritans…

2020-07-23

LudoverseLudoverse Lab: Ryan Windeknecht's World of Professionals Teaches How to Think Ethically

Future Programming Note: The Ludoverse Lab’s summer trilogy will wrap up in August with Jesse Burneko’s Dungeons and Dilemmas. What follows below is a report on the second installment of our foray into fantasy role-playing games that lend themselves to classroom use.July brought the second part of the Ludoverse Lab’s “Summer Trilogy.” In this case, we had Ryan Windeknecht at the helm. He teaches philosophy at the University of Tennessee at Knoxville, and, as he explained to us, he tried an expe…

Categories:

  • character creation
  • ethical thinking
  • ethics
  • games in education
  • gamification
  • gamified quiz
  • philosophy
  • Powered by the Apocalypse
  • Ryan Windeknecht
  • thought experiment
  • World of Professionals

2020-07-22

Take on RulesOnce More, a "Stars without Number" Campaign

Last Sunday, we rolled up some Stars without Number characters. I’m repurposing the Thel Sector, which I ran for a few sessions (first and second) for my son and his friends.For those curious, I wrote an extensive multi-post review titled Let’s Read “Stars without Number”.To ensure that we have an initial focus, I used Brad J. Murray’s Organization table from the Soft Horizon SRD.For remit they got “Archaeology” and for specifier they got “Exploratory.” So, off of the bat, they’re going to be…

Categories:

  • role-playing-game
  • stars-without-number
  • thel-sector

Take on RulesPosts

2020-07-21

The Indie Game Reading ClubMini Reviews for July 2020: Shinobigami, Hit The Streets, After The War

I’m going to experiment with something new here: short reviews of things I’ve been reading, once a month. I’m not done with my deep dives! But this will get more information out there about the staggering array of indie titles. It’s also a chance for you to vote on the title you’d most like me… Continue reading Mini Reviews for July 2020: Shinobigami, Hit The Streets, After The War →The post Mini Reviews for July 2020: Shinobigami, Hit The Streets, After The War appeared first on The Indie Game…

Categories:

  • Indie Game Reading Club
  • After the Fall
  • Hit the Streets
  • Reviews
  • Ryuutama
  • Shinobigami
  • Tenra Bansho Zero

2020-07-20

ThoughtyHoney & Hot Wax with Sharang Biswas

I’m super excited to share this interview with Sharang Biswas talking about a lot of things, including Honey & Hot Wax: An Anthology of Erotic Art Games, which you should check out after reading what Sharang has to say below! The images for the book are by Janna Heidersdorf (Illustration) and Jen McCleary (Layout). (update...

Categories:

  • art
  • diversity
  • education
  • erotica
  • feature
  • interviews
  • LARP
  • live action roleplaying games
  • love
  • queer
  • roleplaying games
  • romance
  • RPG
  • RPGs
  • sex
  • story games
  • tabletop games
  • tabletop rpgs

Jennifers Hobby-blogPendragon LXXXII - De begrafenis van Herrindale

Het lijkt wel een ongelofelijke luxe inmiddels, maar we hebben dus al weer samen gespeeld, in het echt. Dat gaat toch wel beter dan via een video-belverbinding.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van Broughton (afwezig)Turquine van het Quinqueroi ForestZomer 541, Old SarumEen jaar dat zo leuk leek te beginnen met één van de grootste en mooiste toernoois aller tijden, is geeindigd in een drama. Prins Herrindale, oudste zoon van Hoge Koning Arthur e…

Categories:

  • Corona
  • Pendragon

Jennifers Hobby-blogPendragon LXXXI - De Hakpartij op de Hei

Voor het eerst sinds Corona hebben we weer eens in het echt gespeeld. En het was fantastisch.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi ForestZomer 541, Old SarumVorig jaar mocht Sir Turquine niet meedoen aan het Toernooi van Lindsey, wat hem behoorlijk stak. Daarom beloofde hij toen om een toernooi in Salisbury te organiseren en iedereen was uitgenodigd. Zijn companen verschoten even van kleur toen zij deze trots…

Categories:

  • Corona
  • Pendragon

Attercap.NetIn Nomine: Gorthan

Sometimes a game needs a "mob boss" type of NPC. For my In Nomine campaigns, this demon usually fills that particular role. Gorthan is powerful, well connected, and not what anybody thinks.

2020-07-19

FASA Games, Inc.1879: Mechanics Talk #3: Risky Business

For this week’s installment, I want to talk a bit about how danger plays into your game world, how balancing…

Categories:

  • 1879
  • fasa1879
  • game design
  • game management

The Bottomless SarcophagusProfessor Vlinderkaai's Sempervivarium

"Ever since its dawn, the human race has tried its hand at defying death, and in a sense its efforts have grown ever more succesful. And yet, for all the years we have stolen from the reaper's bony clutches, little is different about how we live them. The back of grandmother still gives out, the joints of the old ironsmith still ache. In fact, our attempts at cheating that thing on the pale horse have only resulted in it cheating us in kind: those years we've won are naught but feeble embers at …

2020-07-17

EXPLODINGDICEArt of Wuxia RPG now available!

Please share! Core Rules: https://www.drivethrurpg.com/product/312439/Art-of-Wuxia-Core-Rules Map of Longzhi: https://www.drivethrurpg.com/product/310698/Art-of-Wuxia-Map-of-Longzhi White Breath Cave: https://www.drivethrurpg.com/product/316114/Art-of-Wuxia-White-Breath-Cave Just Released!!! Play out the action seen in wuxia movies and TV shows with the exciting press-your-luck game mechanic found in previous d00Lite games! In Art of Wuxia, players take on the role of heroes of Longzhi (a new my…

Categories:

  • Art of Wuxia
  • RPG

Jennifers Hobby-blogGirl Slaves of Morgana le Fay

Een paar jaar geleden had ik mezelf een uitdaging opgelegd om elke maand één Koning Arthur film te kijken. Dat leidde toen tot een aantal leuke en minder leuke filmavonden. Maar ik kon in een jaar niet alles zien met betrekking tot Koning Arthur-films. Gelukkig wist een vriend er nog eentje voor me op te duikelen en konden we die via Kast kijken (Corona). Het ging om Girl Slaves of Morgana le Fay (1971) van Bruno Gantillon.Het belooft niet veel goeds.SpoilersHet verhaal opent met een naakte jo…

Categories:

  • 1970s
  • Beroerd
  • Corona
  • Film en TV
  • Pendragon

2020-07-15

La mazmorra del cronistaPendragón (Ayudas de juego).- La fase de invierno

La vida de un buen caballero no consiste sólo en jugarse la vida en batallas contra el sajón o contra los enemigos de su señor. La finalidad de esas aventuras ha de ser conseguir Gloria pero no sólo para él, sino para su familia, esa familia que él encabeza y de la cual es responsable … Continúa leyendo Pendragón (Ayudas de juego).- La fase de invierno

Categories:

  • Ayudas de juego
  • Pendragón
  • Reglas

2020-07-12

Burn After Running: RPG One-ShotsEveryone is Awesome – Review: Mythic D6

Mythic D6 is a game from Khepera Publishing, Jerry D. Grayson’s publishing house that also produces ATLANTIS: Second Age, HELLAS, and soon-to-be-kickstarted Godsend Agenda. All of his games are good-looking, action-adventure games, and quite a few of them use the Omni System, a straightforward D20-based resolution. Mythic D6 does not – it uses a dice […]

Categories:

  • Uncategorized

2020-07-08

brad j. murraywhat is your game about?

When I first seriously considered designing and publishing a game it was in the mid-2000s and the Forge was ascendant for independent designers. It was churning out strange and wonderful games from strange and wonderful people — Vincent Baker had produced Dogs in the Vineyard, Paul Czege had made My Life With Master and Nicotine […]

Categories:

  • design
  • nostalgia

2020-07-06

The Indie Game Reading ClubOn-Ramps for Indie Hatchlings

A cold hard fact from the Indie Game Reading Club: you can explore and play ttrpgs without ever mentioning, buying, reading, or playing the most popular game. Our hobby is so much more interesting and diverse than D&D. My list of on-ramps for the indie-curious: Fiasco (new card-driven version or OG): use prompts to sketch… Continue reading On-Ramps for Indie Hatchlings →The post On-Ramps for Indie Hatchlings appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • epyllion
  • Fate
  • Fiasco
  • For The Queen
  • InSpectres
  • Mouse Guard
  • Primetime Adventures
  • Resource
  • Ryuutama
  • Sagas of the Icelanders
  • Tales from the Loop

EXPLODINGDICEReady for Launch!

DwD Studios has created a launch page for Art of Wuxia. www.dwdstudios.com/artofwuxia There you can find some information on the book plus several other products that will be available upon release. You can also find some downloads, play with a kung fu technique name generator and participate in the forum. Art of Wuxia launching soon!

Categories:

  • Uncategorized

Spouting LoreHow to handle "boss" monsters in DW

I originally posted this on the Dungeon World Tavern, in response to Lauri Maijala asking:"How do you handle wizards etc. 'boss monsters' that do not have a cohort of minions to keep the characters busy. I have failed constantly with them and feel like even three characters can take out any single threat without too much of a trouble."The Dungeon World community at large is pretty quick to say "read the 16 HP dragon" article (content warning: passing reference to violence against children) whe…

Categories:

  • from the archives
  • GM advice

Spouting LoreMore noodling on Stonetop's gear & inventory system

We've now gone through about a dozen sessions with the current version of Stonetop's inventory system, and I'm... dissatisfied.I'm leaning strongly towards something more like what I'm using in Homebrew World, something like this:Some background... how'd we get here?The gear lists (and how PCs acquire gear) have always been an important part of the game. The core conceit of Stonetop is that you're the heroes of a small, isolated, fantasy iron-age village. "Adventures" usually mean going out in…

Categories:

  • DW hacks
  • Homebrew World
  • inventory systems
  • my projects
  • stonetop

Spouting LoreStep-by-step: how to write up a front

This post was originally a conversation on the Dungeon World Tavern back in Google+. Bryan Alexander said "Let's talk about Fronts and Dangers and Grim Portents... you start!"Later in the conversation, Bryan said "Honestly, I'm struggling a bit with understanding it myself. I've reread the chapter three times now and it isn't really clicking. We are three sessions in and while I have several ideas and things that tie into each other--I’m not quite sure how it is supposed to come together in ter…

Categories:

  • from the archives
  • GM advice
  • worldbuilding

Spouting LoreMy Framework for GMing Dungeon World

I've been working on the GMing chapters for Stonetop, and it's made me think about how the conversation really flows. I've also been thinking about GM moves, and Principles and Agenda, and how they all work together. I thought I'd talk about them a little here.I don't think that what follows is fundamentally different than what the game text tells you to do. Like, if you read the DW text and the DW Guide, and GM the game enough, I think you end up doing what I describe below. This is just how I…

Categories:

  • DW2.0
  • GM advice
  • Homebrew World
  • stonetop
  • theory

2020-07-04

Ashley and the Fierce’s Gaming GallimaufryQuitting Dungeons and Dragons

Someone asked me recently what it would take for me to “quit D&D.” By which they mean the AD&D system, not ‘gaming in general,’ because I would get quite surly about that nonsense. I have been ruminating about it for a while, and I was surprised at how much my initial reaction was against the […]

Categories:

  • Cultural Commentary

2020-07-03

Doom RidesBorchardbriar: We All Lift Together

Cell TableRankRepResistanceExpertise000Start with 2 Network Contacts, a Hideout, and 1 Defense111Wild Cards joining your Cell gain d4 Repair221Gain a Network Contact. Current members gain an Edge.332Wild Cards joining your cell gain d4 Battle442The Cell gains a Benny any Wild card or Extra can use.553Wild Cards joining your cell gain the Trademark Weapon Edge663Gain a Network Contact.Current members gain an Edge.774Wild Cards joining your cell gain the No Merc…

Categories:

  • Borchardbriar
  • Savage Worlds

La mazmorra del cronistaPendragón.- La Búsqueda de la Espada Roja (The Quest of the Red Blade)

En octubre de 2019 la editorial Chaosium tuvo la iniciativa de compartir con los aficionados varias aventuras en PDF de varios de sus juegos, como homenaje a Greg Stafford, que fue uno de los fundadores de la compañía y un importante creador de juegos y mundos. Como no podía ser de otro modo, una de … Continúa leyendo Pendragón.- La Búsqueda de la Espada Roja (The Quest of the Red Blade)

Categories:

  • Ayudas de juego
  • Crónica
  • One shot
  • Pendragón

2020-07-01

Dungeon WordsGli Artisti - Combattere le Ombre a colpi di arte - My Two cents

Normalmente non parlo dei giochi che non mi hanno entusiasmato ma in questo caso farò un'eccezione, perché nonostante qualche difetto questa ambientazione per Fate Accelerato ha delle potenzialità."Gli Artisti" è l'ultimo nato della Ideenomac, un gruppo di auto-produzione di giochi horror. Una ambientazione (o Mondo di Fate) che ci porta in un mondo oscuro, il nostro, nel quale le Ombre si

Categories:

  • FAE
  • Fate
  • My 2 cents
  • recensione

Doom RidesTuesday Reviewsday: Space Dandy

Hey everybody, Aaron here. It's been a long time since my last post, but I've been really busy writing adventures and mysteries for games such as: Savage Rifts, Trophy, and Brindlewood Bay. Besides being the Head Writer for a ZineQuest 2 Kickstarter project Oligarchy - a game of political folly. Those are all wrapping up in the near future so I have time to get back to Tuesday Reviewsday.Earlier this month we finished watching Space Dandy! a science fiction comedy anime from Shinchiro Watanabe …

Categories:

  • Book Review
  • TROIKA

Doom RidesTuesday Reviewsday: The Sinner

We're all spending time at home as the Troubles extend into a 4th month and probably watching a lot of TV. If so, you've found you can only watch Terriers (on Hulu right now) so many times before you need a new crime drama. You can replace Terriers with something else more fitting your tastes - True Detective, Black Spot, The Shield, Bosch, The Glades, or what-have-you. But the sentiment is the same.There's a LOT of good media out there but we consistently return to the crime drama/police proce…

Categories:

  • Book Review

Doom RidesTuesday Reviewsday: Corto Maltese

Corto Maltese is a series of European action/adventure comics by famed Italian creator, Hugo Pratt, chronicling the life of its titular character through the early decades of the 20th century. Though related to Tintin, Gil Jordan, Lupin III, and other continental adventurers, Corto carries himself more as a pulpy Sinbad the Sailor. Embarking on adventures for lost Imperial Spanish gold and thwarting Nazi spies for the sake of outrunning boredom than the allure of wealth or pursuit of truth. Alon…

Categories:

  • Book Review

2020-06-28

The Wrong Kind of WaxI mostly care about rules that help me shape the narrative

I’ve often been confused about how rules matter in traditional GMed games. But over time I’ve got clearer that explicit, formal rules are: Huge for GMless games (there’s a huge space to play with there, with all kinds of interesting effects possible) Nearly as huge for weak-GM games (think Inspectres or Swords Without Master) … … Continue reading I mostly care about rules that help me shape the narrative

Categories:

  • Theory
  • process
  • rules

2020-06-27

Burn After Running: RPG One-ShotsDo This, Now – 5 Ways to Improve any One-Shot

In this post, I’m going to summarize a lot of things that are scattered around the blog, and share 5 things any GM can do to make their TTRPG one-shots rock, whatever the system. If you want examples of most of these (1 and 5 in particular) there’s a stream on YouTube of me running […]

Categories:

  • Uncategorized
  • advice
  • one-shot
  • online
  • online play
  • rpgs

2020-06-26

Take on RulesSamvera is Hiring a Community Manager

Part of my day to day work involves participating in the Samvera community. I cherish the community and its members.And recently, Samvera posted an opening for a Community Manager. Take a look!Samvera is hiring for its inaugural Community Manager. We are seeking a highly organized individual who wants to join this grass-roots, open source community that creates best in class repository solutions for digital content stewarded by Libraries, Archives, and Museums. We are a vibrant and welcoming c…

Categories:

  • community
  • open-source
  • samvera

2020-06-25

La mazmorra del cronistaLa mina perdida de Phandelver (VII).- Palabras envenenadas

¿Era aquello un huevo de dragón? ¡¿Será posible que estos tipos enmascarados tengan con ellos un huevo de dragón?! ¡¿Realmente hay un dragón en Thundertree?! A duras penas Gilven pudo contener el grito de sorpresa al encontrarse con un huevo cubierto de escamas de una altura similar a la suya. Tenía un tono entre pardo … Continúa leyendo La mina perdida de Phandelver (VII).- Palabras envenenadas

Categories:

  • Campañas
  • Crónica
  • D&D 5.ª

2020-06-23

The Indie Game Reading ClubRelationship Maps: Updated and Annotated

My recent interview on the +1 Forward podcast has drawn a lot of new attention to my Prep 2.0 essay, which in turn brought a whole new audience to my Paul’s R-Map Method essay. The import tool I used to pull in my Plus content stripped most images from my posts! I’ve gotten several email… Continue reading Relationship Maps: Updated and Annotated →The post Relationship Maps: Updated and Annotated appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club

Take on RulesReading and Reflecting on "I'm Still Here" by Austin Channing Brown

I’m not done with my series Let’s Read “End of Policing” by Alex S Vitale, but this past week I’ve focused elsewhere. I found that I needed more context and perspective.A few weeks ago, our family decided to purchase a broad spectrum of anti-racist books. This had a multi-faceted goal: 1) buy from a black owned book shop; 2) learn from others that have done the emotional work of communicating their experiences; 3) have a shared corpus within our family from which we can talk and discuss; and 4)…

Categories:

  • black-author
  • book-review
  • reading
  • white-fragility
  • white-privilege
  • woman-author

2020-06-21

The Wrong Kind of WaxCollected resources for interesting magic items

I often find magic item ideas online or in books. I quite often want magic item ideas when running or prepping games. I often can’t find the magic items I found when I want them So I am going to keep lists of them here. Very powerful and bizarre items (PC killers, campaign-changers) <Various in … Continue reading Collected resources for interesting magic items

Categories:

  • Uncategorized
  • osr
  • session prep

2020-06-19

Burn After Running: RPG One-ShotsEven More Perilous Tribulations: Non-Combat Challenges Revisited

In the original post, I talked about skill challenges, and incorporating them into RPGs of all systems. In this post, I’m going to describe 4 more types of challenge, and give examples of how I’ve used them in my games recently. The Group Check This comes, believe it or not, from 5e D&D, although I […]

Categories:

  • Uncategorized

2020-06-18

LudoverseLudoverse Lab: Barrow Keep and Nurturing Volatility

Preliminary Note:This is a report on the second and final session playing Richard Ruane's Barrow Keep.You can find links to the Barrow Keep playsets discussed in this post here and here.On Saturday, Richard Ruane finished giving us a tour of Barrow Keep. As usual, I have edited a recording and you can watch it here.I’m struck by the variety of scenes we covered during play. We begin with some interrogation, move into a banquet with less-than-pious pilgrims, experience a heist that turns sout…

Categories:

  • Barrow Keep
  • emergent narrative
  • fiction
  • GM advice
  • ilinx
  • RIchard Ruane
  • Roger Caillois

2020-06-17

indie – The ChaosGrenade[UPDATE] SIGIL & SHADOW

Looks like Amazon UK has let the cat out of the bag: SIGIL & SHADOW: A Roleplaying Game of Urban Fantasy and Occult Horror is due out next year from Osprey Games. I’ve been really excited to be among the next wave of their RPG releases — you can expect some upcoming rambles about Romance … Continue reading [UPDATE] SIGIL & SHADOW →

Categories:

  • BLOG
  • chaosgrenade
  • indie
  • osprey games
  • OSR
  • rpg
  • sigil & shadow
  • sigil and shadow

Alles Ist ZahlSharing the cognitive load

This is a re-post of a blog article I wrote for The Gauntlet Blog.It's an article for online game facilitators and how they can structure the social aspects of a game session: how to discuss the game, bring in safety tools and eventually how to share the roles which usually all seem to automatically fall into the facilitator's lap with other players. I provide a template I created for your convenience. The final paragraphs are dedicated to how to end a sessions, namely how to do a debrief - and…

Categories:

  • english
  • laog
  • progress
  • rpg

2020-06-16

Dungeon WordsI giochi di ruolo nel Bundle for Racial Justice and Equality su Itch.io

Ho acquistato il Bundle for Racial Justice and Equality promosso da Itch.io e, come molti altri, mi sono trovato spaesato dalla quantità di titoli presenti, più di 1700. Visto che sono un accumulatore compulsivo di manuali e gdr vari (il mio account Drivethrurpg... ne sa qualcosa) ho deciso di concentrarmi su quelli. Spero di fare cosa gradita a stilare una lista dei GDR da tavolo presenti

Categories:

  • bundle
  • itch.io
  • Racial Justice and Equalty

2020-06-15

EXPLODINGDICEInspiration for Art of Wuxia

These were the movies, TV series and books that had a direct influence on Art of Wuxia. I could list so many many more that I liked. Some I liked more than those that impacted the book because I found them much after the game was done.

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  • Uncategorized

EXPLODINGDICEHong Kong Museum of Wuxia

I so want to go here someday.

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  • Uncategorized

2020-06-10

Jennifers Hobby-blogPendragon LXXX - De Koning is gevonden

We wilden voor het eerst sinds Corona weer eens in het echt spelen, maar er was een redelijk cruciale speler ziek, dus we speelden maar weer via Jit.si. Hoge Koning Arthur is nog steeds vermist, hopelijk kunnen de ridders daar wat aan doen.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi Forest (afwezig)Vroege lente 541, BrougthonVrouwe Nimue van het Meer en haar priesteressen hebben de winter doorgebracht in Salisbury.…

Categories:

  • Corona
  • Pendragon

LudoverseLudoverse Lab: Excavating the Ur-History of RPGs in Barrow Keep by Richard Ruane (Part 1)

Preliminary Notes:You can find links to the Barrow Keep playsets discussed in this post here and here.I would also note that Richard and a bounty of other innovative game designers are participating in itch.io’s megabundle to raise funds for racial and social equality. Please move quickly to take advantage of that deal which is set to expire on June 15, 2020.An isolated castle. A new king with an ambitious heir apparent. Ghostly apparitions. Mysterious surveillance. A band of itinerant travel…

Categories:

  • Barrow Keep
  • Beyond the Wall
  • Braunstein
  • David Wesely
  • Diogo Nogueria
  • Gavin Norman
  • Old-School Essentials
  • RIchard Ruane
  • Shakespeare
  • Sharp Swords and Sinister Spells

2020-06-08

Attercap.NetFiction and Systems

I've been working on a space fantasy universe setting, fiction, and ttrpg rules system for a while now. As one piece is created, I look at the others to see how things need to adapt. This column is a collection of thoughts I've had while developing the setting, fiction, and rules.

2020-06-07

The Wrong Kind of WaxWe should value playing rpgs over reading rpgs

Edit – I’ve been discussing this online and I don’t entirely agree with it myself anymore. Edit 2 — Though it’s of course more complicated than that. Those discussions have shown up a number of related issues with reading vs playing (especially wrt designing-to-read). A good article on some of them, which Pandatheist on Twitter … Continue reading We should value playing rpgs over reading rpgs

Categories:

  • Design
  • Theory

2020-06-06

The Wrong Kind of WaxWhat next for prep guidance goal-method cards?

About a month ago, I started talking about structuring GM prep guidance using goal-method cards. Those ideas had a more positive response, in multiple forums, than just about anything I’ve come up with before. I’m not sure where to go with this next, though. Some people have suggested crowdsourcing a very large set, but at … Continue reading What next for prep guidance goal-method cards?

Categories:

  • Design
  • goal-method cards
  • process
  • session prep

Aggregate CognizanceUsing The Doom Pool For Opposition

I’ve seen some discussion regarding the doom pool regarding using it for all contests and tests, and figured it would be useful to share different ways it can be done. Using the doom pool this way can streamline running Cortex quite a bit, but it’s not quite as simple as, “Just roll the doom pool […]

Categories:

  • Cortex
  • doom pool
  • GMing

2020-06-04

Tearless RetinaCyberpunk city generator

This is an expanded and reworked version of the table that feeds my Cyberpunk city generator.Type 1 district1x1Office-husks converted to public housing.Description: What is left of the horizont werken tech hub has been turned into affordable flats. Wired up garages and wide, empty streets attest to an automotive past that never came.1x2The river's edge against a horizon of steel and light.Description: A tepid flow, aquiescent to aseptic parallel embankments. Reflectors and odd, blank sign…

Categories:

  • Cyberpunk
  • district
  • Generator
  • Random Tables

InvulnerablogThe Wait is Over!

The Cosmic Cutthroats RPG is now available on DriveThruRPG.com! https://www.drivethrurpg.com/product/316410/Cosmic-Cutthroats-RPG Only $9.99 for 440 pages of multi-genre, dimension-hopping wonder and weirdness! Get yours now!

Categories:

  • Cosmic Cutthroats
  • Earth-Omega Setting
  • Other Games
  • Uru Ulan Setting

James Mendez HodesInterview: Tony Chatman on Bias and the Uprising

This interview is with my friend Tony Chatman, a speaker and a corporate relationship specialist who works with organizations to create a more healthy and inclusive culture. As an uprising galvanizes the United States in response to police killing unarmed Black Americans like Breonna Taylor and George Floyd, Tony speaks to me about unconscious and implicit bias, and the psychology of police brutality. This post’s crowdfunding proceeds go to bail funds and racial justice organizations across the …

Categories:

  • race
  • social justice

2020-05-30

UFO PressVoidheart Symphony: The Revolution and Retaliation update

Hey folks, I’ve uploaded a new version of the Voidheart Symphony RPG to Itch.io – tightening up rules, making investigations flow better, and tweaking a lot of the arcana. If you’re interested in a full changelog, you can read through that here, but briefly this version had four main priorities. I started another layout pass …Continue reading "Voidheart Symphony: The Revolution and Retaliation update"The post Voidheart Symphony: The Revolution and Retaliation update appeared first on UFO Press…

Categories:

  • Design Diary
  • Voidheart Symphony
  • PbtA
  • Update

2020-05-26

Tearless RetinaVon "storygames" und anderen Irrwegen. Eine kleine Begriffskunde.

Ich lege hier einen Beitrag aus G+ Zeiten in stark erweiterter und aktualisierter Fassung nochmal neu auf.Storygames, story games: Es lohnt sich erstmal zu schauen, wer den Begriff heute (2020) noch benutzt. Einen guten Grund gibt es dafür nämlich, sollte man meinen, nicht mehr. Das gleichnamige Forum story-games.com hat nach jahrelangem Darben - seine Hochzeit war Anfang der 10er Jahre - 2019 endgültig die Pforten geschlossen. Die Zahl an noch Aktiven, die dort über Rollenspiele diskutiert und…

Categories:

  • "Storygames"
  • Erzählspiele
  • Irrtümer

2020-05-25

Attercap.NetBag of Nails Issue 10: Aches and Trains

Though socially distant, we continued the Down Darker Trails: Bag of Nails sessions via Discord in April of 2020. As this was the first online ttprg experience for some of the players, the scenario was kept simple and used a classic Western trope: the train heist.

2020-05-22

Aggregate CognizanceSo Busy…

I’ve been meaning to continue updating regularly… and I have a lot to write about, that’s for sure. It’s just things have been really busy. The project I’m one of the leads on at work is gaining more and more attention (and importance) – and we’re heading into the last six weeks before delivery. I […]

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  • Uncategorized

2020-05-21

LudoverseLudoverse Lab Summer Line-up: Fantasy Role-Playing in a New Light

For the Summer of 2020, the Ludoverse Lab will feature a fantasy trilogy. Interested educators are invited to be part of the adventure!We will be taking games like Dungeons & Dragons and its kin into brave new worlds. The goal is to have some fun while exploring how these games can bring serious topics—topics crucial to education—to the front burner.As an added bonus, sessions will be led by some of the most innovative designers and GMs in the field today.Here’s the line-up:Saturday, June 6 …

Categories:

  • Barrow Keep
  • Dungeon World
  • Dungeons and Dragons
  • Jesse Burneko Dungeons and Dilemmas
  • Ludoverse Lab
  • RIchard Ruane
  • Ryan Windeknecht
  • World of Professionals

2020-05-19

Stormforge ProductionsRuned Age 1.5 now live!

The Runed Age grand update is finally complete and Runed Age 1.5 is now available from DriveThruRPG by clicking on the banner above. There’s a lot of new things in the book, a few things removed, and quite a bit changed as well, so if you’ve already purchased it, have a good look through it … Continue reading Runed Age 1.5 now live!

Categories:

  • Announcements
  • Runed Age

2020-05-16

Observations of the FoxBreaking the Mould

It's hard to create something a bit different.People have expectations. If you don't meet their expectations, they think you've done it wrong.If you shatter a paradigm, they think you're insane. Technically you are, especially if you consider sanity to be the socially accepted expectations and explanations of the world. If sanity is the consensus, and you do things against the grain of the consensus, then by defnition you are insane.So you need to manage expectations carefully.

2020-05-14

Observations of the FoxLife in a time of Pandemic

You'd think that while we've all been quarantined, I'd get a whole lot more blogging and social media happening, but I notice now that it's been almost a month since my last post here. I'm not just losing motivaton to post here, I'm also over a month behind on my daily photographs on Instagram. What I've been doing instead is working on illustrations for Familiar, refining the rule set, and trying to get work completed on the Beneath the Glass and Steel zines.Work as a teacher has been taking u…

Categories:

  • BGS
  • Rant
  • zine

2020-05-12

indie – The ChaosGrenadeNEON CITY OVERDRIVE

Cut To The Chase Neon City Overdrive is a new cyberpunk rpg put out by Nathan Russell/Peril Planet (creator of Freeform Unlimited), and is available in PDF for $8. The sales pitch from their DTRPG Listing: NEON CITY OVERDRIVE is a fast-playing RPG of cyberpunk action. With a focus on story and action, character creation is … Continue reading NEON CITY OVERDRIVE →

Categories:

  • BLOG
  • cyberpunk
  • indie
  • neon city overdrive
  • rpg

2020-05-11

Aggregate CognizanceZootopia’s “Skunk Butt Rug” Scene in Fate & Cortex

I’ve missed a few posts, between being busy with work, chugging along with Cortex Tribe 8, and also working on my Cortex confab entry (which I’ll likely be talking about in my next post). On RPG.Net there’s been a discussion about “scene editing” metacurrency, and the scene in Zootopia where Hopps and Nick are taken […]

Categories:

  • GMing
  • Cortex
  • FATE
  • Metacurrency
  • Zootopia

2020-05-07

Dungeon WordsFate of Cthulhu - recensione - My Two Cents

Giocatore de Il Richiamo di Cthulhu di vecchia data e appassionato dell'opera di Lovecraft da innumerevoli eoni non potevo farmi scappare il Kickstarter di Fate of Cthulhu per più di una ragione... Intanto perché c'è Cthulhu, perché utilizza il sistema Fate che è quello più adoro e non ultimo perché affronta i Miti con un occhio finalmente diverso dal solito. In questo periodo sto

Categories:

  • Fate
  • My 2 cents
  • recensione
  • Richiamo di Cthulhu

2020-05-02

Tearless Retina[English] Building creation in d e s e r t - a Cyberpunk rpg.

[This is essentially the first chapter of the game. If you use this procedure, please let me know what you think of it. You can find a building sheet here: https://drive.google.com/open?id=1LG4l15jVkIPCuuPNh3Ja2gycJWt37_sS]0 BUILDINGAt the core of d e s e r t is a quick procedure to create buildings in a near future city. In between sessions, every player should use this to come up with locations that will hopefully- surprise their gaming group- enrich their game's setting- invite interacti…

Categories:

  • Cyberpunk
  • d e s e r t
  • game design

2020-04-29

Aggregate CognizanceFun Card Decks That Can Improve Your Games

Going all the way back to Torg’s Drama Deck (and maybe earlier) I’ve always like the idea of using cards with role playing games. I usually only have them for drawing inspiration from when prepping or if I need a little jump start creatively in play. For character generation, they’re amazing – especially when paired […]

Categories:

  • GMing
  • Backstory Cards
  • Decuma
  • Session Zero
  • Short Order Heroes
  • Turn Tracker Cards

James Mendez HodesThe most important point I can make about orcs

Seeing my friends and acquaintances struggle to explain why we feel so strongly about orcs to people who vehemently disagree, I thought I'd try rephrasing my orcticles’ most important point in language which both sides—since evidently now there are sides—could accept.

Categories:

  • gaming
  • race
  • social justice

2020-04-24

Pretendo Games100 O.D.D. items

I initially released Agents of the O.D.D. with a list of 20 magic items, or “arcana,” but admitted right out the gate that I felt it needed a lot more. So, here are a lot more. The first 20 are rituals, which take longer to perform safely; you might only be able to do them … Continue reading 100 O.D.D. items →

Categories:

  • RPGs
  • Agents of the O.D.D.
  • Design Diary
  • Into the Odd
  • OSR

Pretendo GamesCollecting magic items with a day job

I love roleplaying games with tons of weird little magic items and strange oddities. They’re the secret sauce in games like Into the Odd, Numenera, and (since I realized what those games were doing that I liked so much) my own in-progress game Odd Luck Charms. I think those sorts of things work even better … Continue reading Collecting magic items with a day job →

Categories:

  • RPGs
  • Agents of the O.D.D.
  • Design Diary
  • Into the Odd
  • OSR
  • Playtesting

2020-04-22

Alex Schroeder: IndieWhat about opposed 2d6 probabilities?

I was wondering: if we roll opposed 2d6 rolls, what are the chances of beating your opponent? It must be around 50% but somewhat less, because both rolling a seven – the most likely result – is undecided, that is: you didn’t beat your opponent.And what about your chances when you get a +1 and your opponent doesn’t? I started wondering but I also didn’t want to dive back into the introduction to statistics I must have in my bookshelf somewhere. And I also didn’t want to look it up on AnyDice.I …

Categories:

  • RPG
  • Indie
  • 2d6
  • Just Halberds

2020-04-20

Alex Schroeder: IndieTo specialize in combat

Yesterday’s session was interesting in terms of playtesting. Remember our setup? We had one more spellcaster this time around:Boris the fighterRothilion the archerLegoshi the archerSora the assassinNonuru the aeromancerNatascha the aquamancerFo Pi the pyromancerKingu the geomancerAlso remember that last session did not involve any fights. This time around, Boris the fighter wanted to fight! Soon, one of the sidequests that popped up was “retrieve the sword Meteorstrike from a band of bu…

Categories:

  • RPG
  • Indie
  • 2d6
  • Just Halberds

2020-04-18

Alex Schroeder: IndieThe advantage of outnumbering others

As I’m running more sessions of Just Halberds, I’m starting to wonder about this 2d6 system of mine. In combat, as we’re rolling one exchange after another, always opposed 2d6 rolls, I’m realising: ten orcs with one hit each are absolutely equivalent to one orc with ten hits. I even stopped noting how many individuals were still left. My notes just said:orcs ♡♡♡♡♡♡♡♡♡♡ +1 toughBut yesterday I was porting my old adventure over to this system. Originally, it was written of B/X, Labyrinth Lord, o…

Categories:

  • Just Halberds
  • Indie
  • RPG

2020-04-17

Observations of the FoxThe Intro

I don't know if other game designers have the same problem, I suspect it's pretty common though.When I write a game system, I have an idea for how I want it to work while the game is running. The problem is working out how to best get the players into the cycle where the mechanical elements feel natural, and contributive to the situation rather than an obstruction. Generally I seem to see a lot of GMs and homebrewers who don't really give a game the opportunity it deserves before they decide to…

Categories:

  • Design
  • Ideas
  • Rant
  • SNAFU
  • Theory

2020-04-16

Alex Schroeder: IndieConflict without violence

I ran another game for a friend of mine and six kids via Zoom. It went fine. Today was the first session without a fight and some of the kids were vocal about the fact that there had been no fight. They wanted to fight! Even though we have don’t have many fighters in this party. Today we had:Boris the fighterRothilion the archerLegoshi the archerSora the assassinNonuru the aeromancerNatascha the aquamancerFo Pi the pyromancerThe conflicts all required people to talk and none of the chara…

Categories:

  • RPG
  • Indie
  • 2d6
  • Just Halberds
  • Hex Describe

2020-04-15

Observations of the FoxLycanthropy

I've just come across this post describing a variant form of Lycanthropy.It has really got me thinking about the other entities that might exist within the setting of the familiars.One of the key elements in Familiar is that there are humans yearning to be something more spiritual and aware, and there are spirits who are striving to be more intimate and meaningful to the greater cosmos. The two halves are coming at a journey from opposite ends, each bringing ther own baggage (both positive and…

Categories:

  • Design
  • Familiars
  • Ideas
  • Mage
  • SNAFU
  • Vampire
  • Werewolf

2020-04-14

Detect MagicDungeons are Irrelevant

I love dungeons, but I don’t think you need them. A dungeon should be the last thing you prep. If I hear “want to play a one shot?” the answer is no, unless it’s a game that I expect to wrap up dramatically by the end of the session. The particular layout and contents of […]

Categories:

  • Uncategorized
  • dungeons
  • manifesto
  • structure

2020-04-07

Mixed Signals GamingPathfinder Adventure Card Game

I'm playing through the Rise of the Runelords adventure of the Pathfinder Adventure Card Game, and this is my game log. Last night, I played the third scenario: Trouble in Sandpoint.Introduction to strategy The first scenario was an all-out attack on Sandpoint, so my strategy was to stay alive (and it would have worked, too, if it hadn't been for those pesky goblin raiders). The second demonstrated how atmosphere could be conveyed through stacks of cards, and hinted at how one mig...

Categories:

  • gaming
  • pathfinder

2020-04-04

Pretendo GamesChange Agents of the O.D.D.

I’m running Agents of the O.D.D. tonight for the first time since Metatopia, and looking to playtest some changes. (Please feel free to grab a free “community copy” of the earlier edition if you’re practicing good social distancing or performing essential services during the pandemic, by the way.) We likely won’t even get to all … Continue reading Change Agents of the O.D.D. →

Categories:

  • RPGs
  • Agents of the O.D.D.
  • Design Diary
  • Into the Odd
  • OSR

2020-04-03

Mixed Signals GamingDynamic Campaign System

This is Part 10 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d12.01: Cosmology01.01: What came before? (continued...)What existed before this world? Was...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

2020-04-02

Mixed Signals GamingBlack Monastery

I picked up a hardcopy of [Black Monastery](https://froggodgames.com/frogs/product/the-black-monastery/) (you can also [purchase it as a PDF](https://www.drivethrurpg.com/product/112797/The-Black-Monastery--Pathfinder-Edition?affiliate_id=845571)), which I'd purchased once before as a PDF in a Humble Bundle and found to be slightly overwhelming as a digital-only module. The module, such as it is, consists of 87 pages of a single mega-dungeon, with no particular story or goal for the pla...

Categories:

  • gaming
  • dungeon
  • modules
  • gm
  • rpg
  • 5e
  • pathfinder
  • dnd

2020-03-30

Story games – YoreRPG actual play: Thousand Year Old Vampire

I was going to do a Twitter thread while playing through Thousand Year Old Vampire (TYOV), a solo RPG by Tim Hutchings in which you’re an awful, awful vampire, but couldn’t figure out how to provide a meaningful content warning that would 1) persist and 2) allow people to avoid the whole thread while 3) […]

Categories:

  • Solo RPGs
  • Story games
  • Tabletop RPGs
  • horror
  • roleplaying
  • roleplaying games
  • RPGs
  • Thousand Year Old Vampire
  • Tim Hutchings

Mixed Signals GamingMagic stories

You may know Magic the Gathering as a card game, but many Magic the Gathering (MTG) players also know it as a multiverse of rich lore and exciting tales of adventure. Wizards of the Coast, the creators of MTG, have published books (both hardcover and online) and comics about the characters and locations that appear in the game, and people follow the story with genuine interest. In fact, there are players who all but believe you're not even playing Magic the Gathering unless you understa...

Categories:

  • gaming
  • meta

2020-03-29

Stormforge ProductionsPlaying Sigil Solo: NPCs

Whether you’re stuck in a lockdown or social distancing, or you don’t have a game coming up soon and you need to scratch that RPG itch, you can always play an RPG singleplayer. In this series we’ll be taking you through how to play the Sigil System as a singleplayer-RPG, and last time we gave … Continue reading Playing Sigil Solo: NPCs

Categories:

  • Uncategorized

2020-03-27

Stormforge ProductionsPlaying Sigil Solo

During this time of lockdowns and isolation, it can be incredibly difficult to get a group of friends together to play a good day’s worth of tabletop RPGs. This is where singleplayer-RPGs can help you get that RPG fix when you can’t make it to a game cause you’re stuck at home, and the Sigil … Continue reading Playing Sigil Solo

Categories:

  • Developer Journal
  • Sigil