Indie Planet

2021-09-17

Take on RulesSlowing Down to Synthesize

Paper and Pencil Sooth My Soul and Feed My Brain There is a secret bond between slowness and memory, between speed and forgetting. — Milan Kundera, SlownessYesterday a former mentee, now friend of mine, and soon to be coworker wrote about the anxiety of problem solving in a domain where she’s trying improve her skills.Reading Arit’s candid thoughts reminded me of the feelings I have when I try to solve problems near the edge of my comfort zone or skill set. And what hit me was Arit’s tactic:“…

Categories:

  • personal
  • problem-solving
  • process-development
  • response-to-other-blogs

2021-09-14

EXPLODINGDICEArt of Wuxia RPG goes Platinum!

https://www.drivethrurpg.com/product/312439/Art-of-Wuxia-Core-Rules?cPath=35357 Art of Wuxia has gained platinum best seller status at DriveThruRPG. Only 1.44% of products make it. I’m thrilled. When I was designing Art of Wuxia I was told if I could sell 100 copies it would be a success. Well, now just over a year later we’ve sold over 1,000. So, thank you […]

Categories:

  • Art of Wuxia
  • RPG

2021-09-13

The Bottomless SarcophagusA Monstrous Commedia (Chopwood Opera Bestiary)

It is what it says on the can. A while ago I made the Chopwood Opera (or CHOPOP) combat rules. Now what are combat rules without stuff you can fight? An empty bowl, that's what. So get ready because soup's on, baby.Art by Stepan AlekseevGOBLINA goblin is a kind of big corpse maggot that likes wearing tracksuits and snorting car exhaust. They have chalice- or bottle-shaped heads and big ears. A goblin's brain is only semisolid. Dried goblin heads are the compostable equivalent of plastic beer …

2021-09-12

Jennifers Hobby-blogPendragon XCVI - Chevalier Mal Fet

We speelden dit keer met een klein groepje, wat er waren twee ridders die moesten afhaken. Maar met de overgebleven ridders hebben we dan toch het een en ander kunnen bereiken.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van Dinton (afwezig)Edna van BurcombeRomulus Livius van Broughton (afwezig)Lente 550, SalisburyDe geruchten vliegen weer in de rondte. Twee ridders die nog steeds op zoek zijn naar de verdwenen Sir Lancelot (Sinds hij in 547 betrapt werd in het b…

Categories:

  • Corona
  • Pendragon

2021-09-11

Attercap.NetTraveller: Strange Heavens – Campaign Introduction

While this page is primarily intended for the players in my upcoming Traveller campaign (it references...

Categories:

  • Setting
  • Space
  • Strange Heavens
  • Traveller

2021-09-10

La mazmorra del cronistaLogres, año 490 (2ª parte) – Pasiones desatadas

Uther, con la ayuda de Gorlois, ha logrado derrotar los ejércitos sajones de Deira y Nohaut. Logres está a salvo y los señores britanos del norte pueden le deben un gran favor a Uther, que se ve cada vez más cerca de ser reconocido como Alto Rey. Es el momento de celebrar la victoria.

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón
  • actualplay
  • crónicarolera
  • La gran campaña
  • rol

FASA Games, Inc.The Road to Vasgothia Part 4: The Pitch (10 Sept 2021)

Hello again! In previous blog posts I’ve talked about the direction and themes Nick Lowe and I wanted to address…

Categories:

  • Earthdawn
  • Developers Blog
  • Kyle Pritchard
  • preview
  • Vasgothia

2021-09-08

Burn After Running: RPG One-ShotsThirsty Sword Vingans – a Gloranthan setup for Thirsty Sword Lesbians

Following on from my review of Thirsty Sword Lesbians, here’s an example setup to run a game set on the fringes of a drifted Glorantha. You’d be wise to check out that review, and/or the game itself, before deciding if this is for you – if Heroquest/ Questworlds will give you loose story-driven fun, Runequest […]

Categories:

  • Uncategorized

2021-09-06

Attercap.NetI’m not dead yet!

It’s been a tumultuous few months. Work emergencies and a move have had an impact on...

Categories:

  • Personal

2021-09-04

Burn After Running: RPG One-ShotsReview: Are You Thirsty? – Thirsty Sword Lesbians

Thirsty Sword Lesbians (TSL) is a Powered By The Apocalypse (PBTA) game from Evil Hat, designed by April Kit Walsh, of swordplay, queer action hijinx and romance. While this genre might sound weirdly specific, it actually covers a really wide range of genres, while staying really consistent in the kind of adventures you can have […]

Categories:

  • Uncategorized
  • pbta
  • review

FASA Games, Inc.Character Building (3 Sept 2021)

Michael here with another Earthdawn developer’s blog. Before I get into today’s topic, I wanted to quickly insert a shameless…

Categories:

  • Earthdawn
  • character
  • Developers Blog
  • Michael Allegro
  • Nethermancer

2021-09-03

Observations of the FoxCollaborative Worldbuilding with Kids (Part 2)

As a part of the worldbuilding process, I asked our students to draw some points on a globe, and indicate the direct that these points would move if we were simulating continental drift.I'll go through the developmentof the landmasses as soon as I get my other computer up and running...hopefully over the next few days.

Categories:

  • Design
  • PGC
  • RPG
  • Worldbuilding

Take on RulesWorking through the Fallout of a Moldbreaker Artha Award

Something Must Change, Let's Do Some Digging In last Monday’s session, the group voted for my character, Viscount Nentres Rhydulf, to receive the Moldbreaker Artha award. This post also provides further context for Crafting an In-Game Letter with Player Commentary for a Burning Wheel Game.Diving into Beliefs, Instincts, and Traits To set the stage, let’s look at Nentres’s Beliefs, Instincts, and Traits (BITs 🔍):Beliefs Having humiliated my great uncle in court, his Eminence keeps me at a dista…

Categories:

  • artha
  • burning-wheel
  • rpg
  • session-analysis
  • session-report

2021-09-02

The Wrong Kind of WaxZedeck Siew on the beauty in the OSR

Zedeck Siew just wrote a blog post that I really like. It captures what I, as well as him, see as the beauty in the OSR, and what has made it the centre-of-gravity of my gaming universe for years. Not the grognards obsessing over how Gygax ran things, not the fascist-adjacents and the abusers, but … Continue reading Zedeck Siew on the beauty in the OSR

Categories:

  • Uncategorized
  • brain compost
  • osr

Take on RulesDo I Now Favor Online over Face to Face?

Regarding Table-top Role-Playing Games, I Think I Do Yesterday, over on Twitter I read the following tweet:things get missed without face to face communicationThat isn’t a reason to force everyone back into an office setting, it’s a reason for people to learn how to use the tools at their disposal.Also, lol @ the idea that things were never missed before.— @NoetheMatt, things get missed without face to face communicationAnd instead of thinking about my employment situation, I started thinki…

Categories:

  • online-gaming
  • rpg

Observations of the FoxCollaborative Worldbuilding with Kids

One of the first exercises for our high school gaming club was developing a shared collaborative world. I figured this would be more interesting and more engaging for everyone than simply playing pre-written modules. I wanted to create a setting with the students, something that they'll be proud to be a part of.But how do you worldbuild wth kids?The first part of the process was a simple questionnaire, getting a range of established outlines for a series of nations. Some students chose to work…

Categories:

  • Design
  • PGC
  • RPG
  • Worldbuilding

2021-08-31

Observations of the FoxPGC

I'm adding a new label to upcoming posts.PGCIt stands for Peel Game Club (which is the unofficial name for the high school gaming club that I've started).While we're still under lockdown, I hope to get a few posts happening, explaining the start of our worldbuilding experiment, and maybe going into some ideas that will be implemented once school reopens and the club resumes. While making sure names are changed, and suitable anonymity imposed, I might discus the roleplaying journey that a few …

Categories:

  • PGC

Take on RulesCrafting an In-Game Letter with Player Commentary for a Burning Wheel Game

Letter from Viscount Nentres Rhydulf to Count Rhydulf Below is an in-game letter that Viscount Nentres Rhydulf is writing to his uncle. This comes from a Burning Wheel Gold (BWG 🔍) campaign that I’m playing over Discord.Nentres and the other Player Characters (PCs 🔍) had set out to Castle Umbria to convince the Duke of Umbria to join forces with Caer Debold to address the machinations of Caer Harth.Preamble The following in game letter alludes to some of the scenes and situations of the first …

Categories:

  • burning-wheel
  • rpg
  • session-report

The Bottomless SarcophagusEND: The ORKWORLD

I have no timeline. Not much I have written comes specifically before, or specifically after, anything else. However, there is something anchored at the start: the Dream Before Time, the Oneirean, where the fairies and the elves lived. A time when there were ideas instead of rules. Fathoms instead of fabric.I've spoiled you with a beginning. Now in my hands turned to bones, and my bones turned to dust, and my dust turned to dark, I have for you an ending.This is the Dream After Time, when all …

2021-08-30

Observations of the FoxThe Fen (Revisited)

In my last post, I mentioned that I've started a tabletop gaming club at my school. I've thought about doing it at the last two schools I was posted at, and decided this time I'd just do it. There was nothing much here for those students who aren't sport inclined, so the take-up was instant. 25 kids wanting to game... all wanting to play D&D. A third of whom are girls, and probably half of whom are on the spectrum to some level (where a quarter have issues complex enough that require them being …

Categories:

  • Design
  • LARP
  • PGC
  • The Fen

Chaosmeister GamesNew Game: The 6Q System

Welcome back! It has been a while that I released anything. This time it is the 6Q System. I based it on the excellent Freeform Universal system by Nathan Russel. My goal with this game is to facilitate quick collaborative …

Categories:

  • Article
  • Games - Released
  • My RPG Material
  • 6Q
  • FU
  • TTRPG

2021-08-28

Burn After Running: RPG One-ShotsGet A Village – Embedding Setting in One-Shots

It’s easy to ditch the setting if you’re prepping a one-shot; but part of the joy of a #TTRPG is exploring a fantastic world, isn’t it? As to what extent can you get this feeling in a one-shot, there are a few approaches. You could spend the first half-hour explaining the setting and context for […]

Categories:

  • Uncategorized
  • advice
  • d&d
  • prep
  • star wars

2021-08-27

Ashley and the Fierce's Gaming GallimaufryHorror Game Consent Checklist (Google Forms)

Horror Options

Categories:

  • Game Design

Ashley and the Fierce's Gaming GallimaufryUndisciplined: (FAE) The first two dreams.

Dreams evolve.

Categories:

  • Undisciplined (FAE)
  • FAE

2021-08-25

Wilhelm's GamesThe Daughters of Verona – 10 year anniversary

In July it was 10 years ago the first version of my storygame of Shakespearean comedy – The Daughters of Verona – was first released. In the Nordnordost podcast I spend the whole episode 90 discussing the game and its development with Joel, one of the players from the first playtest.You can find the episode […]

Categories:

  • Uncategorized

Burn After Running: RPG One-ShotsHeard About The Dungeon? – A Rumour Tables Hack

A staple of the TTRPG adventures I grew up on (mostly from Dungeon magazine) was the rumour table. Before venturing out of the safety of the town to explore the dangerous area (usually a dungeon, obviously), PCs could ask around and get some useful clues about what was going on. Usually, this table contained a […]

Categories:

  • Uncategorized
  • advice
  • dnd
  • dungeon
  • prep

2021-08-24

Ashley and the Fierce's Gaming GallimaufryUndisciplined: A Horror Game (FAE) — Introduction

100% of early respondents wanted "post-apocalypse with monsters."

Categories:

  • Undisciplined (FAE)
  • FAE

2021-08-19

Dungeon WordsQuando Hellboy incontra la Signora in Giallo - Apocalypse Keys (playtest edition)

Non ricordo esattamente se tramite un post sulla pagina Facebook della Evil Hat o tramite una email della loro mailing list ma ho saputo che cercavano playtester per un nuovo gioco Powered by the Apocalypse. Perdere l'occasione di leggere un gioco in anteprima? Giammai! Naturalmente le cose se si fanno, si fanno sul serio, quindi ho coinvolto qualche amico e abbiamo provato questo nuovo gioco che

Categories:

  • Apocalypse Keys
  • PbTA
  • Playtest

Dungeon WordsI giochi di ruolo nel Bundle for Racial Justice and Equality su Itch.io

Ho acquistato il Bundle for Racial Justice and Equality promosso da Itch.io e, come molti altri, mi sono trovato spaesato dalla quantità di titoli presenti, più di 1700. Visto che sono un accumulatore compulsivo di manuali e gdr vari (il mio account Drivethrurpg... ne sa qualcosa) ho deciso di concentrarmi su quelli. Spero di fare cosa gradita a stilare una lista dei GDR da tavolo presenti

Categories:

  • bundle
  • itch.io
  • Racial Justice and Equalty

2021-08-18

Step into RPGsLosing the Tether: First thoughts on Sig City of Blades

Sig: City of Blades, released earlier this year by Genesis of Legend Publishing, is a Forged in the Dark game of cosmopolitan planar fantasy. The overlap of these two genres (that is, ‘Forged in the Dark’ and ‘cosmopolitan planar fantasy’)…Continue reading →

Categories:

  • GMing advice
  • Reviews and play reports
  • Sig: City of Blades

2021-08-17

FASA Games, Inc.The Road to Vasgothia: New Namegivers (16 Aug 2021)

Hello again! In February and March of this year I started talking through the process of turning Vasgothia from a…

Categories:

  • Earthdawn
  • Developers Blog
  • Kyle Pritchard
  • leafers
  • Namegivers
  • preview
  • talveni
  • ulk-men
  • Vasgothia

2021-08-16

Jennifers Hobby-blogThe Green Knight

Nadat ik laatst al naar Black Widow was geweest, was het nu alweer tijd voor film in de bioscoop. Na meer dan een jaar heb ik wat in te halen natuurlijk. Dit keer was het tijd voor The Green Knight (2021), waar ik met vrienden D. en L. heen ging in de Lux. Met D. en L. speel ik ook het King Arthur Pendragon - rollenspel, dus het was alleen maar toepasselijk, dat we naar deze verfilming van een Koning Arthur - verhaal gingen.De film is geregisseerd door David Lowery. Dev Patel speelt de titelrol…

Categories:

  • 2020s
  • Cultuur
  • Film en TV
  • Film van een Boek
  • Pendragon

2021-08-13

ThoughtyInterview on Crow Island Funeral // PROCESSION with Jan Martin

Hello all! Today I have an interview with Jan Martin, creator of Crow Island Funeral // PROCESSION! I'm so excited to share this interview, Jan is an amazing creator and Crow Island is SO cool! Jan: " I wanted to have this section of the overall story play out as a game because it underlines the importance of surviving the trip in a way that a short story couldn't do on its own. Being able to fail, actually fail and lose and not make it at all, would have huge implications in the universe. There…

Categories:

  • Interview
  • diversity
  • feature
  • game design
  • games
  • gaming
  • interviews
  • players
  • roleplaying games
  • RPG
  • RPGs
  • sci-fi
  • scifi
  • social justice
  • story games
  • storytelling
  • tabletop games
  • tabletop rpgs
  • worldbuilding

2021-08-11

ThoughtyScript Change Rebranding/Redesign

I'm excited to formally announce the Script Change RPG Toolbox rebrand/redesign courtesy of Clayton Notestine! I have dreamed of a pleasing, more functional presentation of Script Change for a really long time, & it's here & it's amazing! Download the new version at briebeau.itch.io/script-change today!

Categories:

  • Business
  • Design
  • accessibility
  • art
  • briebeau original
  • content warnings
  • disability
  • game design
  • games
  • gaming
  • mental health
  • roleplaying games
  • RPG
  • RPGs
  • script change
  • tabletop games

Dungeon WordsPerché i giochi Powered By The Apocalypse (PbtA) non sono tutti uguali - my 2 cents

All'uscita dell'ennesimo gioco PbtA mi è capitato di sentire più volte i commenti: "è solo un altro Powered by the Apocalypse" o "nulla di nuovo, un altro di quei giochi alla Dungeon World". Vediamo perché questo sia falso e quanto sistema e fiction possano essere strettamente legati.Una piccola premessaCon gioco "Powered by the Apocalypse" si intende un gioco che utilizza, almeno in parte, il

Categories:

  • Apocalypse World
  • Masks
  • Mostro della Settimana
  • My 2 cents
  • PbTA
  • Urban Shadows

2021-08-10

brad j. murraydeath in rpgs

Recently there has been some (occasionally heated) discussion of death in tabletop RPGs. Should a game indicate a character’s death without the consent of the player? Should a game ever indicate death? Is the forced authorial stance required to make a choice about whether or not your character dies destructive to fun? People took extreme […]

Categories:

  • design
  • hollowpoint
  • nerd

2021-08-09

Gaming – Daniel HighmoonClosing Highmoon Press

I am closing up Highmoon Press for good. The short and sweet of it is that I am choosing to dedicate my time to other endeavors in my life. During the month of August, I am running a grand sale on both my own webstore and DriveThruRPG. All my zines in print have been priced […]

Categories:

  • Gaming

Mixed Signals GamingMTG by card role

The base rules of Magic: The Gathering are no more complex than any other card game, such as Poker or Bridge.SetupYou start the game with 20 life pointns and a deck of 60 cards, unless you're playing the Commander variant, in which case you start with 40 life and 100 cards.At the start of the game, you draw 7 cards into your hand.TurnOn your turn, you:Reset ("untap") all cards on your table (the battlefield) and draw 1 card into your hand.You may play 1 Land card. A...

Categories:

  • gaming
  • tip

Jennifers Hobby-blogPendragon XCV - Toernooi van Conisbrough

Het was weer tijd voor een Pendragon - sessie. De Gele Pest heeft vorige winter flink huisgehouden op Brittannië en de ridders hebben natuurlijk een superspreader - event bijgewoond met de begrafenis van Sir Loholt.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van Dinton (afwezig)Edna van BurcombeRomulus Livius van BroughtonWinter van 548/ 549De Gele Pest waart door Brittannië en houdt flink huis in de families van de ridders. Vrouwe Edna doet wat zij kan en weet …

Categories:

  • Corona
  • Pendragon

2021-08-06

FASA Games, Inc.Frequent Player Coupon (6 Aug 2021)

Michael back with our next Earthdawn developer’s blog. As is usual with these, I didn’t really have something preplanned to…

Categories:

  • Earthdawn
  • convention
  • Developers Blog
  • Michael Allegro

2021-08-05

The Bottomless SarcophagusUrbs Rex

There were many beings, in the dark, slouching towards our finish line with torches to light the apocalypse. There were the old titans, the Never-Bodies, the hagfish in the spine of men. But first to light the fire was another. By destiny, or chance, by fickle nature of the universe and all the other layers beneath it. Its torch was orange, made of sodium. It cried pigeons and its belly was made of stone gargoyles. It breathed a low tremble of heat across the angles of the world. It was born in …

2021-08-04

6d6 RPGThe Phoenix and the Fen

As the party is having breakfast in The Lyrical Goat, Finn Lenthien comes into the main hall, they and their wheelchair are battered and bloody. Finn’s nose, ribs and left arm are broken and the wheelchair’s axel is barely holdingThe post The Phoenix and the Fen appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG Character Ideas
  • Adventure
  • Bog
  • Fen
  • Highwaymage
  • Pyrenest
  • Water Elemental

2021-07-31

ThoughtyThe Nature of Peril

I think about the concept of peril in adventures quite a lot, especially as someone who generally isn't big on character death, extreme physical or mental trauma, & failing. What on earth is an adventure without those types of peril? Does a game even require an adventure, 0r peril, to be fun? (I won't be discussing the nature of fun, that's your own thing.)

Categories:

  • Design
  • Theory
  • accessibility
  • game design
  • gaming
  • roleplaying games
  • RPG
  • RPGs
  • safety
  • tabletop rpgs

2021-07-30

Alex Schroeder: IndieForged in the Dark

I’m liking the Forged in the Dark games I’ve recently encountered. I’m two sessions into a John Harper’s Blades in the Dark game with my wife and GM Jörg, did our first score, and I must have listened to thirty hours of Sean Nittner’s Actual Play podcast based on the YouTube channel based on the Twitch stream, where he plays with GM Stras Acimovic, Jenn Martin, Misha B, and Jahmal Brown, and they play Stras Acimovic and John LeBoef-Little’s Band of Blades.I don’t think the setting is all that i…

Categories:

  • RPG
  • Powered by the Apocalypse
  • Forged in the Dark
  • Indie

2021-07-28

La mazmorra del cronistaLogres, año 490 (1ª parte) – La batalla de Lindsey

La Fase de Invierno El humor de Uther y el ambiente que se respiraba en la corte de invierno era excelente. El prestigio de Logres y de su rey comenzaba a ser reconocido abiertamente fuera de sus fronteras, circulando la noticia de que Logres no temía a ninguno de sus enemigos sajones, ni del norte … Continúa leyendo Logres, año 490 (1ª parte) – La batalla de Lindsey

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón
  • actualplay
  • Actualplay Crónica rolera
  • Campaña
  • Crónica rolera
  • crónicarolera
  • KAP
  • La gran campaña
  • rol

2021-07-27

Pretendo GamesRunning Fate content with Messerspiel

I have a lot of Fate games. The Fate Core Kickstarter campaign was famously generous with stretch goals, delivered over the course of years. I went on to back the Fate Worlds Patreon for a bunch more “Worlds of Adventure,” and I’ve bought plenty of Fate toolkits and third-party games. There’s so much in there … Continue reading Running Fate content with Messerspiel →

Categories:

  • RPGs

2021-07-26

The Indie Game Reading ClubI Have Seen the Future and It Works: Running Classic Traveller on Roll20

RPG scholar, author and designer Bill White talks about how running games online isn't just a convenience, but an entirely new form of play. … Continue reading I Have Seen the Future and It Works: Running Classic Traveller on Roll20 →The post I Have Seen the Future and It Works: Running Classic Traveller on Roll20 appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy
  • Technique
  • Guest
  • Online
  • Traveller

2021-07-22

6d6 RPGThe Tomb of the Coward King

As soon as the party enters the mine, they are accosted by the ghost. The ethereal apparition is only partial and fades off below the waist and appears to be haggard and sleepless with a broken crown on his headThe post The Tomb of the Coward King appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG Floorplans & Maps
  • Uncategorized
  • Annoying Ghost
  • Dungeon Map
  • Dwarven Hold
  • Mine
  • Tomb

2021-07-20

Dark PatternsFreePlayer- what next?

FreePlayer is in a bare bones state right now. My plan is to improve the rules from feedback and update the guide to show how a host can use the tools of the game to make consistent rulings. I’ll be posting as I go. The games I plan on using FreePlayer for are very different […]

Categories:

  • Uncategorized
  • FreePlayer

2021-07-19

Dark PatternsWhat is FreePlayer?

FreePlayer is a diceless, objective driven RPG that sets the Players as the disruptors of the game setting and the Host as a representative of the Status Quo. Let’s break that down. FreePlayer- I came up with the name to represent a game that strips away dice and most of the structure associated with what […]

Categories:

  • Uncategorized

2021-07-18

Dark PatternsFreePlayer

It’s been a while, to business. I am inspired by games like Perfected and Cthulhu Dark. These are tight, minimalist games that know what they are and leave the greater portion of boundary setting and expectation management to the Players and Host. Freeplayer is a minimalist, diceless RPG that I have been working on for […]

Categories:

  • Uncategorized
  • FreePlayer

2021-07-14

The Bottomless SarcophagusGLOG Class: GRETCH SOULS

"Well done, Skeleton!"In both GLOG and Dark Souls you will spend much of your time getting killed by things that are much bigger and meaner than you. This superficial likeness can mean only one thing, one fact of cosmological convergence:Dark Souls is emo GLOG.From the Dark Souls wiki. Unedited. I said, unedited.THE GRETCH SOUL(All GLOGgery is based on the Many Rats on a Stick edition by Skreples)A: Undead, Souls, Dodge Roll, MessagesB: Unlocks when you have 9 other templates and with you…

2021-07-10

ThoughtyThe Pursued and the Pursuing by AJ Odasso (Fiction) Review

Hey all, this is a fiction review because I got a copy of this awesome queer retelling of the Great Gatsby and I would LOVE to see more games with this energy (like Bro, Is It Okay to Dock? and such!) so I figured I’d share it here. AJ Odasso’s The Pursued and the Pursuing, … Continue reading "The Pursued and the Pursuing by AJ Odasso (Fiction) Review"

Categories:

  • Review
  • art
  • briebeau original
  • fiction
  • writing

2021-07-04

Jennifers Hobby-blogPendragon XCIV - De begrafenis van Loholt

Voor het eerst in een jaar speelde we weer in het echt Pendragon. Aan een tafel, met dobbelstenen en zo. Heel wat beter dan via Jitsi naar mijn idee. Hopelijk helpen alle vaccinatie en worden de regels niet weer aangehaald in het najaar.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van DintonEdna van BurcombeRomulus Livius van Broughton (afwezig)Late zomer 548, CamelotNa de schokkende gebeurtenissen met de Vergulde Kist moet Loholt, zoon van Hoge Koning Arthur nu …

Categories:

  • Corona
  • Pendragon

2021-07-02

Dungeon WordsGli Artisti - Combattere le Ombre a colpi di arte - My Two cents

Normalmente non parlo dei giochi che non mi hanno entusiasmato ma in questo caso farò un'eccezione, perché nonostante qualche difetto questa ambientazione per Fate Accelerato ha delle potenzialità.ATTENZIONE: Gli Artitsti ha avuto una nuova edizione MOLTO MIGLIORATA, lascio questo post come archivio ma la nuova edizione ha recepito gran parte dei consigli di questo post e di molti altri. - LE

Categories:

  • FAE
  • Fate
  • My 2 cents
  • recensione

Black ArmadaBlack Armada Tales

We have started an actual play podcast called Black Armada Tales. We’re playing indie TTRPGs with a group of friends, and having an excellent time doing it. Our first game is Apocalypse Keys by Jamila R Nedjadi, a very cool game about a team of monsters whose job is to investigate and prevent apocalypses from […]

Categories:

  • Uncategorized

2021-06-23

La mazmorra del cronistaLogres, año 489 – La magia de Excalibur

Crónica del año 489 de nuestra Gran Campaña de Pendragón.Un invierno complicado (especialmente para Sir Molacus) y una campaña militar breve pero con ciertos momentos de tensión.

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón
  • actualplay
  • Crónica rolera

2021-06-22

The Indie Game Reading ClubA Deep Dive into Sig: City of Blades

We go super deep into Jason Pitre's FitD love letter to Planescape. … Continue reading A Deep Dive into Sig: City of Blades →The post A Deep Dive into Sig: City of Blades appeared first on The Indie Game Reading Club.

Categories:

  • Actual Play
  • Critique
  • Indie Game Reading Club
  • Reviews
  • Band of Blades
  • Blades in the Dark
  • FitD
  • Scum and Villainy
  • Sig City of Blades

2021-06-20

Spouting LoreStonetop Pre-Orders Available at Backerkit

So, uh, this happened:As we mentioned a few times in the Kickstater updates, we've been absolutely blown away by the support and the enthusiasm.I've been trying to focus on finishing the two books, and keeping on top of the (considerably enlarged) Stonetop community on Discord, and just haven't gotten around to posting any follow-ups here. I'll be aiming to more of that soon, as I've got a few things to talk about that might be relevant not just to Stonetop folks but to anyone who plays and ti…

2021-06-18

The Indie Game Reading ClubPlayer Canon

Quick list of ideas to pull players into the setting-making business. … Continue reading Player Canon →The post Player Canon appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Technique
  • Facilitation
  • Playing

Ashley and the Fierce's Gaming GallimaufryUndertale-Inspired Anti-AD&D

In 2017 I had planned on introducing some teenagers to some gaming via AD&D and familiarity with Undertale. Of course, I hadn’t actually been thinking of them as teenagers who would, ahem, see an option for a flirt skill and decide to greet the King by tweaking his nipples. Ah, “Seducto,” you derailed the entire game […]

Categories:

  • Investigations and Inspirations

2021-06-17

Swashbuckling PlanetsExcerpt: Warrior of the Lost Age 7

Nearing the finish line! I had to take a hiatus for a bit to view my plot from a distance, as I felt I was losing sight of the forest for the trees. It worked. I’m now 72,000 words in, and will wrap things up at a total of 85-90K words. I’ve also retitled the […]

Categories:

  • Fiction
  • Swords of Maruzar
  • Tales of Maruzar
  • Writing
  • sci fi
  • science fantasy
  • sword n planet
  • World of Maruzar

6d6 RPGThe Greenkeepers of the Emerald Rift

It’s the fifth age of expansion and the sophants of the known worlds are again sending out planetary expeditions. With the invention of the precision proton caliper thousands of new hyperlanes have opened to stars that were once unreachable. But notThe post The Greenkeepers of the Emerald Rift appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG World Building
  • Environmental Protection
  • Greenkeepers
  • Science Fiction
  • space travel

2021-06-16

Doom RidesSAVAGE WORLDS: LOOSE EDGES

Sorry thing have been quiet here. Expect more Titans and Borchardbriar One Sheets in the coming weeks. In the meantime, here's some loose Edges I had rattling around. I don't know if they have a home yet. We'll see.ARROW CUTTINGREQUIREMENTS - Martial Artist, BlockYou may take an action and swing your weapon in a protective swirl. Your Parry becomes the Difficulty to hit you with Ranged Attacks.CARPE DIEMREQUIREMENTS - Quick, ElanWhen you hit the room, all eyes on you. When your Action Card…

Categories:

  • Savage Worlds

Tearless RetinaWarum Indie-Rollenspiele spielen?

Obwohl die rollenspieltheoretischen Vorgärten der big dick game designer längst ausgetrocknet sind – haben sie je zu etwas anderem gedient als zu: Meine Spiele sind gut und eure scheiße? – wird allenthalben noch so getan als böten Indies keinen echten Mehrwert jenseits dieses verkopften Besserspielertums. Ich finde die Frage ob hier nun die Regeln besser zum Inhalt passen als anderswo (Stichwort: Ludonarrative Dissonanz) ja unspannend und was gute Geschichten sind interessiert mich auch nicht. D…

Categories:

  • "Storygames"
  • Empfehlungen
  • Erzählspiele
  • Rollenspieltheorie

2021-06-09

The Indie Game Reading Club1000 Months

How much time do you think you have to game? Maybe less than you think. … Continue reading 1000 Months →The post 1000 Months appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy

2021-06-07

La mazmorra del cronistaLogres, año 488 – El caldero de Clyddno Eddyn

La Fase de Invierno El invierno en Buckholt fue duro, pero no solo porque la cosecha no fue tan abundante como otros años, sino que la tragedia golpeó duramente a la familia de Sir Cilydd. Al principio a Lady Adwen le había costado aceptar la decisión de su esposo de dejar ir a su hijo … Continúa leyendo Logres, año 488 – El caldero de Clyddno Eddyn

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón
  • actualplay
  • crónicarolera
  • La gran campaña
  • pendragon

2021-06-06

Pretendo GamesSoulslike campaign suggestions

I got a nice email today from someone wondering what kinds of adventures I’d run using Grave, and my response was so long I figured I might as well turn it into a blog post. Here are some things I used for my own soulslike RPG campaigns—maybe you’ll find them handy too! Exhumed is a … Continue reading Soulslike campaign suggestions →

Categories:

  • RPGs
  • Video Games
  • Soulslike

2021-06-03

6d6 RPG5 Magical Animal Companions for your Druid

Give your druid or ranger an animal companion with a bit more character and colour to them. Rainbow Lyrebird The mottled brown plumage of this huge songbird only serves to enhance the colours of the long rainbow tail feathers. ItThe post 5 Magical Animal Companions for your Druid appeared first on 6d6 RPG.

Categories:

  • RPG Character Ideas
  • RPG Resources
  • RPG World Building
  • Animal Companion
  • Bird Bird Mustalid Bird Rodent
  • Capybara

2021-06-02

RPG – watergoesred3:16 Character Sheet

My son is about to GM his first RPG. He’s running 3:16 Carnage Among the Stars. So together we made a new character sheet. It has colour-in badges and medals! We also wanted to make it easier to explain the rules without having to readout the rules boom, particularly for development rolls. So it has […]

Categories:

  • RPG
  • ThreeSixteen

2021-05-26

Tearless Retinadesert v1.61 generators

The game is found here: https://iam-scire.itch.io/desertCharacterfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object.keys(d);j=0;while(j< 20){for(i=0;i< k.length;i++){o=o.replace('['+k[i]+']',rD(d[k[i]]));}j++;}return o;} var map5u5={"main":["Role: [role]<br><br>Name:<br>Age:<br>Gender:<br>Look: [Adjective1] [Head], [Adjective2] [Body], [Clothes], [Adjective5] [Shoes], [Adjective6] [Accessoire]<br>Expertises: [Expertise]<br>Job: [Job]<br>Contact…

Categories:

  • Cyberpunk
  • desert
  • Generator
  • Random Tables

Swashbuckling PlanetsMore Thematic Event Lists

Looks like the idea of thematic event lists is working well for me, it’s spurring a lot more ideas and led to the creation of some new creatures and world details. Here’s a preview of my new lists: Along the Spice Roads In a busy city street, a huge gorgoront suddenly goes berserk, throwing its […]

Categories:

  • RPG
  • Swords of Maruzar
  • game design
  • sci fi
  • science fantasy
  • sword n planet
  • sword of maruzar
  • World of Maruzar
  • worldbuilding

2021-05-25

Swashbuckling PlanetsWeird Customs of Maruzar

Ultraviolet Grasslands gave me an idea: bake more setting into the rules by adding world elements for the players to interact with through lists, instead of asking them to wade through encyclopedically presented lore. It’s not my native style, so it’s going to take a bit more work on my end. It’s fun, though, as […]

Categories:

  • Musings
  • RPG
  • Swords of Maruzar
  • game design
  • sci fi
  • science fantasy
  • sword n planet
  • World of Maruzar
  • worldbuilding

2021-05-23

Swashbuckling PlanetsRender Beetles

I mentioned a nasty insect used as a bio-weapon in one of my last excerpts from Warrior of a Lost Age, and so I’ll also include it in the RPG. It’s available as an illegal throwing weapon or ammo for slings. Here’s my writeup on it: Render BeetleThis disc-shaped, bright crimson arthropod has a razor-sharp […]

Categories:

  • Swords of Maruzar
  • creatures
  • sci fi
  • science fantasy
  • sword n planet
  • weapons
  • World of Maruzar
  • worldbuilding

2021-05-17

Attercap.NetD&D 5e and Skills: A Critique

At the start of 2020, I decided to make the switch from Pathfinder to D&D. While...

Categories:

  • Dungeons & Dragons
  • Fantasy
  • Pathfinder

2021-05-16

Tearless Retinadesert v1.51 generators

The game is found here: https://iam-scire.itch.io/desertCreate residentfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object.keys(d);j=0;while(j< 20){for(i=0;i< k.length;i++){o=o.replace('['+k[i]+']',rD(d[k[i]]));}j++;}return o;} var mapV4p={"main":["Name<br>Age<br>Gender<br>Look: [Adjective1] [Head], [Adjective2] [Body], [Clothes], [Adjective5] [Shoes], [Adjective6] [Accessoire]<br>Expertises: [Expertise]<br>Job: [Job]<br>Contacts: [Contacts]<br>…

Categories:

  • desert
  • game design
  • Generator
  • Random Tables

2021-04-16

Attercap.NetSocial Media Exodus and Personal Musings

My history on the web, leaving social media, and my next steps for this site.

Categories:

  • Personal

2021-04-15

The Wrong Kind of WaxThe Bleak Holdfast of the Heartless Queen – out at DTRPG

I’ve just published my second adventure module — The Bleak Holdfast of the Heartless Queen. It’s currently $4 at DTRPG. Back cover blurb: “High above the snow line there is a castle on a crag. It is an object of fear and hatred, because the Heartless Queen holds court there and she is pitiless in … Continue reading The Bleak Holdfast of the Heartless Queen – out at DTRPG

Categories:

  • Uncategorized
  • osr

2021-04-05

EXPLODINGDICEArt of Wuxia – Reviews and more

The word is getting out that Art of Wuxia is a very fun game. See the latest review from The Hard Boiled GMShoe’s Office. Several more review can be found at DriveThruRPG. Here is a Video Overview of Art of Wuxia from Pellam’s Wasteland. Q&A about Art of Wuxia on the Hardboiled GMShoes Office. A […]

Categories:

  • Art of Wuxia

Tearless RetinaDemoing desert - part 1.

Here is a short solo demo of the current state of desert (https://iam-scire.itch.io/desert)The game begins with a cyberattack on a city block. The single held character/killdoll lives in a building there. So prep has to start with that block. With multiple players, it would likely be more than one.THE DISTRICTThe targeted block is located in a tech level ⚄ district. Its six impressions are randomly determined to be...(chaotic + people) = undersized bars and clubs spill glittering crowds.(lo…

Categories:

  • desert
  • game design
  • Mapping

2021-03-29

brad j. murraycrisis point

A dear friend asked about games where you play first responders and I thought that the overall structure (episodic, escalating, characters leaving play, competency) suited Hollowpoint nicely. So I hammered this together. If you use it and have a good time let me know. You need to know some Hollowpoint to make sense of it […]

Categories:

  • design
  • hollowpoint
  • safety

2021-03-28

Doom RidesBORCHARDBRIAR: ODDS

Borchardbriar characters don't need to spend time combing over inventory and gear lists. Instead choose one partisan package and one equipment package to get right into the action!PARTISAN PACKAGES - A selection of weapons and armor for fighting back and keeping you alive. Some may limit the maximum size of your Gear die.Banneret's Berth- A short sword, a medium shield, plate corselet, and heavy helm. Survivor's guilt. (Reduce Gear die by one step)Big Tom's Arms - A great axe and boiled leath…

Categories:

  • Borchardbriar
  • Savage Worlds

2021-03-27

UFO PressThe past and future of UFO Press

Hey all, It’s been three years since Legacy 2nd Edition was released to the world, and in celebration it’s today’s Deal of the Day on DriveThruRPG! Starting 10 AM US Central Time, you can head over here to pick it up for 50% off for the next 24 hours, but that’s the smallest of today’s …Continue reading "The past and future of UFO Press"The post The past and future of UFO Press appeared first on UFO Press.

Categories:

  • Uncategorised

2021-03-22

brad j. murraygame design by risk analysis

I don’t know if this is a real thing or just a stupid idea, but I was watching some folks talk about giant robot stories (in the context of giant robot games) while also working on a customer risk assessment and I suddenly wondered if we could use one in the context of another? Currently […]

Categories:

  • design
  • nerd
  • safety
  • security

2021-03-17

Doom RidesBorchardbriar: The Way of the World

SETTING RULESACCORD - Every Wild Card starts with maximum Accord equal to 2 + half their Spirit die type. As things unfold the GM may call for a Accord check with a modifier based on events. An Accord check is a Spirit roll, the results may modify your current Accord score.Murder - Killing for any reason, other than self defense, causes an Accord check at -2.Backlash - The GM may call for an Accord roll due to Backlash from Powers.Fear - When you fail a Fear check, lose 1 point of Accord.Cu…

Categories:

  • Borchardbriar
  • Savage Worlds

2021-03-15

Black ArmadaWelcome to Black Armada

Black Armada Games is run by Joshua Fox and Becky Annison. We create roleplaying games that unlock the creativity of your group, bring your favourite genres to life and give you feelings in your heart. We lovingly craft our games to provide memorable experiences, and work with awesome artists and printers to create beautiful physical […]

Categories:

  • News and Announcements
  • bite marks rpg
  • black armada
  • flotsam rpg
  • last fleet rpg
  • lovecraftesque

2021-03-13

brad j. murrayafv

I had the urge to do several things. Buy some tiny tanks and paint them. Play a tabletop wargame with tiny tanks. Use a new font. So obviously I wrote a tiny game for myself. This hasn’t been tested yet but please feel free. It’s essentially a very pared down version of Striker. I intend […]

Categories:

  • design
  • nerd

2021-03-09

Black ArmadaHow long does it take to make an RPG?

Over the last couple of years I have been keeping a regular record of the time I spend on RPG design projects – especially the larger ones. During this time I’ve taken two big projects to conclusion: Flotsam – Adrift Amongst the Stars and Last Fleet. I’ve combined the data from these two to make […]

Categories:

  • Design process
  • RPG business
  • RPG Design and Business
  • crowdfunding
  • flotsam rpg
  • last fleet rpg
  • rpg design
  • transparency

2021-03-05

Spouting Lore"Discern Realities" in Stonetop & Homebrew World

Discern Realities is a move that is near and dear to my heart. It's one of my favorite moves, and I've written about it at length:In Defense of Discern RealitiesDiscern Realities vs. Spout Lore vs. Just Describing StuffDiscern Realities: make the question part of the trigger?Many, many discussions on G+ (have fun)I tried using that "make the question part of the trigger" approach to the move a couple times, but didn't really like how it worked in practice. Either the players had to keep the …

Categories:

  • discern realities
  • DW2.0
  • GM advice
  • Homebrew World
  • my projects
  • stonetop

2021-03-02

LudoverseDialect Actual Play: A Linguistics Lesson in the Form of a Game

Four of us sat down to play Dialect: A Game About Language and How it Dies by Kathryn Hymes and Hakan Seyaliouglu. It was a rich experience, and one that has great potential for teachers looking to give their students insights into how language develops in response to a changing world.OverviewDialect is a GM-less game “for three to five players in three to four hours.” During play, the group chooses from a prewritten set of Backdrops (though there are instructions of how to write your own). You…

Categories:

  • actual play
  • Dialect
  • Hakan Seyaliouglu
  • Kathryn Hymes
  • language
  • linguistics
  • time in games

2021-03-01

Lampblack & BrimstoneStonetop is live!

Whoa, I’ve been so caught up in getting our new game ready to launch that I’ve been totally remiss in posting here. Stonetop is a standalone tabletop RPG about a fantasy Iron-Age village and the people who join together to protect it. Jeremy Strandberg has been working assiduously on this game for the past 5 […]

Categories:

  • Uncategorized

2021-02-26

Spouting LoreStonetop Kickstarter: March 1st, 2021

We're finally doing it:click me for the prelaunch pageHere's the teaser text:The Stone has always been here, in the center of the village. It’s larger than life, older than anything, etched with runes. When storms roll up from the south, as they often do, the Stone pulls lightning from the sky and the village shakes with thunder. Visitors cower. The locals? They barely even notice.You are one such local, someone who calls Stonetop home. You’re one of a handful of notables—admired, or respect…

Categories:

  • DW hacks
  • GM advice
  • kickstarter
  • my projects
  • stonetop

2021-02-25

UFO PressVoidheart Symphony: Release Candidate now live!

Voidheart Symphony’s release candidate is now live! It’s very excited to have got to this point – it’s been a hard road, but I’m very happy with the end result. I’ll spend the next few weeks collecting feedback, and then I’ll be sending the game to the printers. I’ve updated the Kickstarter with info about …Continue reading "Voidheart Symphony: Release Candidate now live!"The post Voidheart Symphony: Release Candidate now live! appeared first on UFO Press.

Categories:

  • New Releases
  • Voidheart Symphony

2021-02-24

Spouting LoreRunning Fights in Dungeon World & Stonetop

I've been working on the GMing chapters for Stonetop, and recently finished the "Dangers" chapter. Part of that chapter is a section on "Using Monsters and Running Fights." It's a distillation of procedures, advice, and wisdom that you'll find floating around the Dungeon World community, but that isn't really specifically laid out in the DW text.If you've been GMing Dungeon World (or any of its hacks) for a while, you probably know all of this already. I'm mostly posting this for newer GMs, or …

Categories:

  • DW2.0
  • GM advice
  • stonetop

2021-02-12

Gaming – Daniel HighmoonWhy I Wrote THRU-HIKER

As I write this, THRU-HIKER has been funded on Kickstarter and we still have 10 days to go in the campaign. Right now we’re working on reaching the first stretch goal, having the game professionally edited. You can read the full update here. I’m excited about the reception the game has had so far, and […]

Categories:

  • Gaming
  • Highmoon Press
  • hiking

2021-02-04

The Wrong Kind of WaxI don’t like reading rpg books

I value playing rpgs over reading rpgs, and that’s partly because I have very limited interest in doing the latter — reading most rpg books doesn’t feel like something that’s worth my time. Recently I’ve been thinking about why? Why don’t I enjoy this? Primarily, it’s because I don’t have that much time I want … Continue reading I don’t like reading rpg books

Categories:

  • Uncategorized

2021-01-29

Gaming – Daniel HighmoonTHRU-HIKER: A Journaling Game of Long-Distance Hiking coming to Kickstarter for #ZineQuest 3

February is around the corner and that means Zine Quest is here again. What is Zine Quest, you ask? Here’s the lowdown from Kickstarter: Our annual Zine Quest prompt bestows creators with this valiant mission: Bring your RPG to life with maps, adventures, monsters, comics, articles, and interviews. To participate, launch a two-week project for […]

Categories:

  • Gaming
  • hiking
  • rpgzine

2021-01-26

The Wrong Kind of WaxThe Pit in the Forest – out at DTRPG

I’ve just published my first actual adventure module — The Pit in the Forest. It’s currently $2 $3 on DTRPG. Bryce quite likes it. Back cover blurb: In Claine Forest near Padduck Village there has appeared a pit. No-one knows where it came from, it just did. It is not so deep that you cannot … Continue reading The Pit in the Forest – out at DTRPG

Categories:

  • Uncategorized
  • bx/moldvay
  • osr

2021-01-24

Step into RPGsA random generator to make D&D pantheons more believable

A very short update today as I share a new tool I’ve put together to help worldbuilders create an interesting pantheon of deities for a roleplaying campaign. The tool is mainly designed for Dungeons & Dragons 5th edition, but could…Continue reading →

Categories:

  • GMing advice
  • Dungeons & Dragons

2021-01-06

Doom RidesBORCHARDBRIAR: BECOMING MONSTERS

The real risk of losing Accord is uncontrolled transformation as the Land's wild magic uses your flesh as a canvas. But maybe a little monstrosity is fine, given the stakes. When you lose points of Accord, you temporarily gain a Tinge. Draw a card for each point lost and apply the card of your choice, gaining the corresponding Tinge. At your next Advancement you can choose to keep the Tinge instead, otherwise it blows away on the wind. Be sure to conceal you Tinges, the Wyld Breakers are always …

Categories:

  • Borchardbriar
  • Savage Worlds