Indie Planet

2020-03-27

Stormforge ProductionsPlaying Sigil Solo

During this time of lockdowns and isolation, it can be incredibly difficult to get a group of friends together to play a good day’s worth of tabletop RPGs. This is where singleplayer-RPGs can help you get that RPG fix when you can’t make it to a game cause you’re stuck at home, and the Sigil … Continue reading Playing Sigil Solo

Categories:

  • Developer Journal
  • Sigil

Spouting LoreSfidando il Pericolo

Well this is all sorts of cool.I got an email out of the blue from Francesco "Checco" Catenacci, who stumbled on my game Defying Danger and translated it into Italian.Click to see it!Francesco also pointed out a few typos and whatnot in my original draft, prompting me to update it. Nothing major, but the current version is now just a little better. Grazie Francesco!If you use Francesco's work, I'm sure he'd love to hear about it. You can contact him at checco at tutanota dot com.Divertitevi…

Categories:

  • defying danger
  • translations

Alex Schroeder: IndieAncient School Rules

Yesterday we had our first session for the new campaign. I’m the referee, two of my friends are players, they brought some of their kids along, one of the kids brought along their girlfriend and the girlfriend brought along her little brother. Perfect! 😃We did a small intro of all our characters, and I asked them all to list the following:nameprofession (anybody can do it, but you cannot change it)a skill (anybody can do it, and you might learn new ones in-game)a special ability (you may le…

Categories:

  • RPG
  • Indie
  • Dungeon World
  • 2d6

LudoverseSorcerer and Sword: The Sodden Lands of Snia Mer, The Final Session

After eight sessions, we brought an end to our mini-campaign using Ron Edwards’ Sorcerer and Sword supplement. You can access the video by clicking here.I’ve now run two games of Sorcerer, and in both cases it took a full 7-8 sessions to bring the kickers to a satisfactory resolution. The players for this series literally ranged around the globe: I’m in central Florida, Rod is in Texas, and Aybars is in Istanbul. To state the obvious, scheduling was a challenge, and it’s a testament to our comm…

Categories:

  • actual play
  • Adept Play
  • character spotlight
  • Humanity
  • Jared Sorenson
  • pacing
  • Schism
  • slow burn
  • Snia Mer
  • Sorcerer
  • Sorcerer and Sword

Spouting LoreDefying Danger, the RPG

Here's a thing I made, as a bit of a distraction from working on Stonetop. It's a light-weight RPG, in the vein of World of Dungeons.click for current versionThe highlights:There's only one "basic" move, Defying Danger. The usual 10+, 7-9, 6- framework.No stats (like, no STR, DEX, CON, INT, WIS, CHA). Instead, you choose 2-3 ways of Defying Danger where you roll 3d6 and keep the best 2 dice. Any other time, you roll straight 2d6.Each class has an additional move, that indicates a thing they…

Categories:

  • creations
  • defying danger
  • DW hacks

FASA Games, Inc.Champions Challenge Pg 42 by Don Higgins

(no excerpt)

Categories:

  • Champion's Challenge

FASA Games, Inc.Digital Dice-Chucking

It’s safe to say that it’s been a strange few weeks in the world. Here at Earthdawn HQ (scattered around…

Categories:

  • Earthdawn
  • Digital Gaming
  • Discord
  • Josh Harrison

Mixed Signals GamingMagic Portal

If you've been a longtime Magic the Gathering player, or else just a longtime fan like me, then you may recall the Portal and Portal Second Age sets from the late 90s. If you're too new to the game to recall the Portal sets, then there's roughly an equal chance you may or may not have encountered some of its cards in the wild. Most of the cards in the sets are legal in Vintage and Pauper and Commander, at least, but there aren't really any cards in the set considered run-away hits....

Categories:

  • gaming
  • meta

2020-03-26

Burn After Running: RPG One-ShotsHeadphones and Dice – playing One-Shots Online

OK, in the interesting times we’re living in now, there’s suddenly a lot of interest in online RPGs. For myself, I started doing some online gaming at the start of the year, and it’s become a fixture of my gaming schedule since then – even more so now we’re all in lockdown. A chance twitter […]

Categories:

  • Uncategorized
  • advice
  • online
  • online play
  • roll20
  • virtual

FASA Games, Inc.Champions Challenge Pg 41 by Don Higgins

(no excerpt)

Categories:

  • Champion's Challenge

Observations of the FoxBusier than ever

Just when I thought I'd have some time to work on a couple of games and get a few long standing projects back in order... I end up on the front line. One of the "essential" workers in society, as a school teacher now required to generate physical lesson plans, as well as digital versions for students in rural locations where internet may or may not be a reliable thing.I'm sure things will calm down soon, but the nature of that calm is unpredictable at this time.More coming soon.---P.S. It's …

Categories:

  • Apocalypse Diaries
  • News
  • Rant

Alex Schroeder: IndieA new campaign

I’m going to start a new campaign with two friends. It’s going to be a remote game. I used to decline such games because I had enough face to face games if I wanted to. But now that the Corona virus pandemic is upon us, there’s not much difference: both of my games are online. DM Peter runs his D&D 5E game via Skype and Roll20, and I run my games via a self-hosted Jitsi server.So, a new game. They said they wanted something “simple”, like Labyrinth Lord (or possibly my house rules, Halberds & H…

Categories:

  • RPG
  • 2d6
  • Indie
  • Dungeon World

2020-03-25

FASA Games, Inc.Ha’Penny Pie Vol 2 Pg 33 by Don Higgins

(no excerpt)

Categories:

  • Ha'Penny Pie Book 2

Mixed Signals GamingPathfinder Adventure Card Game

The Pathfinder Adventure Card Game is deck building and narrative card game set in the world of Golarion and based on the Pathfinder RPG. I'm playing through the Rise of the Runelords adventure, and this is my log for each scenario.Deck building The Pathfinder Adventure Card Game is a deck building game. You opponent are location decks, populated with random cards in a ratio specified by a location card with a few specific henchmen and villains mixed in for story purpose. You get t...

Categories:

  • gaming
  • pathfinder

2020-03-24

Tearless Retina[English] Building creation in d e s e r t - a Cyberpunk rpg.

[This is essentially the first chapter of the game. If you use this procedure, please let me know what you think of it. You can find a building sheet here: https://drive.google.com/open?id=1LG4l15jVkIPCuuPNh3Ja2gycJWt37_sS]0 BUILDINGAt the core of d e s e r t is a quick procedure to create buildings in a near future city. In between sessions, every player should use this to come up with locations that will hopefully- surprise their gaming group- enrich their game's setting- invite interacti…

Categories:

  • Cyberpunk
  • d e s e r t
  • game design

LudoverseIntroducing the Ludoverse Lab: The Pool by James V. West

I’m excited to introduce the inaugural “broadcast” of the Ludoverse Lab.The core purpose of this project is to experiment with innovative role-playing games with an eye towards education. Beneath that general goal are nested a constellation of exciting possibilities:I hope this series contributes to the general conversation about gamification and game-based learning in the classroom.I’m openly inviting other educators—regardless of prior experience—to join in either as participants or as obse…

Categories:

  • actual play
  • Anti-Pool
  • character creation
  • failed rolls
  • James V. West
  • Monologue of Defeat
  • Monologue of Victory
  • player engagement
  • Ron Edwards
  • teaching
  • teaching rpgs
  • The Pool

Observations of the FoxI'm not stuck at home

This pandemic has hit fast hasn't it.A month ago, we heard there was an illness but it was mostly confined to China, with a few outbreaks that generally seemed under control in other parts of the world. NOw, it's everywhere. Folks are self-quarantining, others are disappearing (hopefully they'll be back after a social media isolation period), people are hoarding, infrastructure is collapsing. As a teacher in the Australian state of New South Wales, I have been deemed an essential worker in the …

Categories:

  • Apocalypse Diaries
  • Ideas
  • News
  • Rant
  • Walkabout

2020-03-23

The Indie Game Reading ClubA Decade of Indie Roleplaying: 2017

Hello hello! It’s another week of lockdown here at IGRC World Headquarters. I’ve been homeschooling my daughter, wife’s working from home like most everyone I know. Oh and I finally subscribed to Zoom! So I’ll be looking for opportunities to play online that fit with my full-time dad schedule. On to the series. Almost done.… Continue reading A Decade of Indie Roleplaying: 2017 →The post A Decade of Indie Roleplaying: 2017 appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Alas for the Awful Sea
  • Burning Wheel
  • City of Mist
  • Follow
  • Inheritance
  • King Arthur Pendragon
  • The Watch
  • Threadbare
  • TimeWatch

Attercap.NetSolo Tabletop

My top five single player tabletop games.

2020-03-22

Doom RidesBorchardbriar: The Way of the World

SETTING RULESACCORD - Every Wild Card starts with maximum Accord equal to 2 + half their Spirit die type. As things unfold the GM may call for a Accord check with a modifier based on events. An Accord check is a Spirit roll, the results may modify your current Accord score.Murder - Killing for any reason, other than self defense, causes an Accord check at -2.Backlash - The GM may call for an Accord roll due to Backlash from Powers.Fear - When you fail a Fear check, lose 1 point of Accord.Cu…

Categories:

  • Borchardbriar
  • Savage Worlds

Spouting LoreRunning Fights in Dungeon World & Stonetop

I've been working on the GMing chapters for Stonetop, and recently finished the "Dangers" chapter. Part of that chapter is a section on "Using Monsters and Running Fights." It's a distillation of procedures, advice, and wisdom that you'll find floating around the Dungeon World community, but that isn't really specifically laid out in the DW text.If you've been GMing Dungeon World (or any of its hacks) for a while, you probably know all of this already. I'm mostly posting this for newer GMs, or …

Categories:

  • DW2.0
  • GM advice
  • stonetop

Step into RPGsBeyond Dwelfs: Even more mixed race options for Dungeons & Dragons 5th edition

It’s March, and apparently that means I’m doing another update of my free ruleset for creating and playing mixed race or hybrid characters in Dungeons & Dragons 5th edition. I launched this is March 2018 with Bring on the dwelfs:…Continue reading →

Categories:

  • Game hacks
  • Pre-generated material
  • Dungeons & Dragons

2020-03-21

UFO PressTwo Years of Legacy

It’s been two years today since I released Legacy 2nd Edition to the general public on DriveThruRPG. As a distraction from the pandemic spreading in real life, I thought it might be worth looking back at this game of hope and community after the end. What went right, and what went wrong? What unexpected joys …Continue reading "Two Years of Legacy"The post Two Years of Legacy appeared first on UFO Press.

Categories:

  • Design Diary
  • Legacy
  • Personal

Tearless Retina[English] Cyberpunk districts L2.

L(evel)2 refers to my Citygen method, meaning the districts below are all two dice high. Therefore the main security measure employed is Access > Say who you are.1 A red-meshed, misshapen tower.Description: Stacked with wireless equipment, flat rooftops huddle around it. Empty streets and poorly ventilated stairwells see people pass by eachother in rare encounters.Characters: Two women reading on their balcony|Staff delivering groceries from a nearby supermarket|Someone sitting on their suitc…

Categories:

  • Cyberpunk
  • district
  • Random Tables

2020-03-20

Story games – YoreThousand Year Old Vampire is one of the most gorgeous RPG books I’ve ever seen

My copy of Tim Hutchings’ Thousand Year Old Vampire came in the mail, and daaaaaaaaaamn this book slaps. That spot foil — the gold bits — looks like kintsugi. The stamps look so real I want to peel them off. I opened the front cover and literally went, “What the hell, why did Tim write […]

Categories:

  • Solo RPGs
  • Story games
  • Tabletop RPGs
  • horror
  • roleplaying games
  • RPGs
  • solo play
  • Thousand Year Old Vampire
  • Time Hutchings

Tearless Retina[English] Quick planetary surface map generator.

I'm thinking about the stuff I need to run some sessions of Classic Traveller in the style of Prospect (extremely cool retro SF setup, but innocent white girl protagonist vs. literally all non-white antagonists feels really racist).Anyways, I came up with this quick way to generate planetary surface sectors for a world like the one in Prospect (thick, untracked forest, lots of pollen or spores). Find the base generator here.SURFACE SCANfunction rD(i){return i[Math.floor(Math.random()*i.length…

Categories:

  • Classic Traveller
  • Generator
  • Mapping

2020-03-19

LudoverseTeaching Role-Playing Games, Part 3: The Debrief

I’ve wrapped up my unit on tabletop role-playing games, so I’ve been taking stock and reflecting on our triumphs and our struggles.For those coming new to this discussion, I’d suggest taking a quick look at Parts 1 and 2. The brief synopsis is that I took a three-week period of my AP English Language and Composition class and segmented it into the following:a few days to introduce tabletop role-playing games as a form of ergodic literature and medium of communication;a few days for students t…

Categories:

  • actual play
  • ergodic fiction
  • Sorcerer
  • teaching
  • teaching rpgs

Mixed Signals GamingPathfinder Adventure Card Game

The Pathfinder Adventure Card Game is deck building and narrative card game set in the world of Golarion and based on the Pathfinder RPG. I've owned the base set for a few years now, and I've played a few scenarios with friends, and once we got up to speed on how it worked, we enjoyed it. I've been meaning to play through an entire adventure for years now, but until recently I just haven't had the physical space to set the game up and leave it "running" over the course of the weeks it would t...

Categories:

  • gaming
  • pathfinder

2020-03-18

Aggregate CognizanceMore Metaplot

If you’re not familiar with the Aesop fable The Crow and the Pitcher, a thirsty crow finds a pitcher with water in it. It can’t reach the water in it with its beak, and it can’t tip over the pitcher. So it drops stones into the pitcher to raise the water level until it can […]

Categories:

  • Cortex
  • game design
  • metaplot
  • Tribe 8

ThoughtyWouldn’t It Be Nice? sale

A new sale on itchio of my games! The Wouldn’t It Be Nice? sale hopefully will cover any of my COVID-19 testing costs and related expenses. Wouldn’t that be nice? $40 for all my games on PDF! Runs the length of a quarantine so get it while it’s good 😉 https://itch.io/s/28845/wouldnt-it-be-nice-sale

Categories:

  • behind the masc
  • briebeau original
  • Business
  • disability
  • empathy
  • games
  • gaming
  • lonely games
  • queer
  • roleplaying games
  • RPG
  • RPGs
  • selfies
  • single player
  • story games
  • storytelling
  • table tools
  • tabletop games
  • tabletop rpgs
  • turn

Alles Ist ZahlMy RPG year 2019 part 1: Looking back

It's 2020 and time to look back to my RPG life 2019. Again, I have done statistics and will publish them here in three successive articles. This first one will be about what generally has happened in my RPG life.Read more »

Categories:

  • english
  • laog
  • larp
  • pbta
  • rpg
  • santiago atitlan
  • statistics

Observations of the FoxSilver Lining

The Covid-19 virus is sweeping the world with mixed news and opinions swirling around it. It might end up being only a bit worse than the regular influenza epidemics, it might end up being a devastating plague that decimates the community. I suspect it'll end up somewhere between the two, but we'll see.The silver lining is that a lot of gaming companies have started offering their products free, for those of us who can't meet except in small groups. I'll try to share a few of them ASAP, because…

Categories:

  • News
  • Other People's Games

2020-03-17

The Indie Game Reading ClubA Decade of Indie Roleplaying: 2016

Howdy everyone! How’s your isolation going? Today was the first day of having my daughter home, figuring out some homeschooling/unschooling strategies for the upcoming weeks. We’re taking a break, so let’s talk about 2016 in indie RPGs. This was the first year I couldn’t track everything coming out. Kickstarter became the primary funding/marketing venue for… Continue reading A Decade of Indie Roleplaying: 2016 →The post A Decade of Indie Roleplaying: 2016 appeared first on The Indie Game Readin…

Categories:

  • Indie Game Reading Club

Observations of the FoxWorld of Darkness is Free

This week only

Categories:

  • Mage
  • Other People's Games.
  • Vampire
  • Werewolf
  • White Wolf

2020-03-16

Doom RidesBorchardbriar: Conquest of Vittles

Food is an abstract measure of foraged and preserved foodstuffs. They could be confit, cured, dried, jellied, jugged, pickled, salted, etc. The everyday meals and snacks your characters consume are not tracked, instead 1 Food is equivalent to a large jar of jam or pickled herring - more food than a prudent Beast would eat alone in a single sitting but not so large that you couldn't transport it easily. The lifeblood of the underground economy since the field's harvest ripens swollen and sour.Ne…

Categories:

  • Borchardbriar
  • Savage Worlds

Attercap.NetIn Nomine: Sorush, Angel of Long-Distance Friendship

I've been thinking about the physical act of social distancing. Mostly about how, for years, I've been friends with people I've never met in person. Sorush is my ode to the ability to make genuine relationships through long-distance communication.

Mixed Signals GamingSolo Magic: the Gathering

Can you play Magic: the Gathering by yourself? Is there such a thing as solo magic?Well, now you can!Single-player Magic: the Survival format Single-player Hagic: the Gathering is a survival-mode game. You (the human) are pitted against on onslaught of brute force mechanics by two decks of Common and Uncommon cards. The goal isn't to win in the way you normally win in MTG, but to survive for as many rounds as you can.Setup Human: Build your deck as you normally would fo...

Categories:

  • gaming
  • tip

2020-03-14

The Indie Game Reading ClubA Decade of Indie Roleplaying: 2015

For posterity’s sake: This is the week the WHO declared COVID-19 a pandemic. I’m torn between feeling like roleplaying is frivolous nonsense, and wanting normalcy as my country realizes this is the real deal. But! I have lots of readers who also crave normalcy, and online play is a great way to while away the… Continue reading A Decade of Indie Roleplaying: 2015 →The post A Decade of Indie Roleplaying: 2015 appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Fall of Magic
  • Mouse Guard
  • Primetime Adventures
  • Urban Shadows
  • World Wide Wrestling

2020-03-12

The Wrong Kind of WaxAn Anki deck for Stars Without Number

Continuing my theme of Anki decks, here’s one for Stars Without Number that I created a few months ago while learning the rules.

Categories:

  • Uncategorized
  • anki
  • stars without number

2020-03-10

Jennifers Hobby-blogPendragon LXXVII

Wegens ziekte en storm konden we in februari niet bij elkaar komen. Dus we spelen nu pas het laatste deel van de Quest for the Red Blade. En ook dit avontuur wordt weer afgehandeld zoals we gewend zijn van onze ridders uit Salisbury!Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi Forest (afwezig)Kasteel van de Wouw, zomer 539 De ridders Marcus en Benno Jr. verblijven nog steeds in het Kasteel van de Wouw, van de vuige …

Categories:

  • Pendragon

2020-03-09

brad j. murrayrules fluidity in an imagined space

Role-playing games are notorious for rules fluidity: players modify the rules to suit their immediate needs to such an extent that there is often a special rule granting this authority. It may even be a sufficient (though not necessary) feature to categorize something as a role-playing game. I won’t try to sell that point here, […]

Categories:

  • design

Attercap.NetSorcerous Origin: Startouched

Maybe an ancestor traveled the cosmos in a Spelljammer or had a glimpse of the universe during an expedition to the Barrier Peaks. Your innate magic comes from the stars and space itself, and you always feel a connection to a starry night sky.

The Wrong Kind of WaxAn Anki deck for Blades in the Dark

I’ve created an Anki deck for Blades in the Dark. It covers the rules-as-written along with some play advice, a little of the default setting detail, and some common house rules (latter cards should be clearly marked as such — let me know if you find one that isn’t). At present it doesn’t cover the … Continue reading An Anki deck for Blades in the Dark

Categories:

  • Uncategorized
  • anki
  • blades in the dark

Aggregate CognizanceCortexifying the Tribe 8 Metaplot

If you’re not familiar, Tribe 8 had a lot to love and hate about it. It was a golden example of a 90s RPG. It had a dense setting, splatbooks, and a multi-volume metaplot. The metaplot was as much a work of fiction as a campaign, with its secrets and direction revealed incrementally with each […]

Categories:

  • Cortex
  • game design
  • metaplot
  • Tribe 8

2020-03-07

brad j. murrayplayers making shit up

The further your game world drifts from the real, modern world the more you have to let players make shit up. Here’s my logic. Universes are crazy big. Douglas Adams tried to tell us how big and didn’t come remotely close. Universes, however, that obey our physical laws at least have a set of truths […]

Categories:

  • d&d
  • design

2020-03-06

ThoughtyFive or So Questions on Princess World

Hi all! Today I have an interview with Kevin Petker about the game Princess World, which is currently on Kickstarter! The game has some fun beginnings – read all about it in the responses below! — Tell me a little about Princess World. What excites you about it? Princess World, “A Game of Girls who...

Categories:

  • fairy tales
  • fantasy
  • feminism
  • five or so
  • fun
  • game design
  • games
  • gaming
  • gender
  • interviews
  • kids
  • love
  • roleplaying games
  • RPG
  • RPGs
  • story games
  • storytelling
  • tabletop games
  • tabletop rpgs
  • worldbuilding

The Wrong Kind of WaxSome notes on fixing BX D&D

As Patrick Stuart notes, BX D&D is core to the OSR. It has clarity, it has concision, and it is very clearly “D&D”. It has a clear modern presentation in Old School Essentials. Sadly, it has some serious problems. Here are some fixes. Maybe later there will be more. First, up the amount of gold … Continue reading Some notes on fixing BX D&D

Categories:

  • Design
  • bx/moldvay
  • collected links
  • osr
  • rules

2020-03-04

The Indie Game Reading ClubA Decade of Indie Roleplaying: 2014

Off to the races again in my ongoing review of my most impactful small-press games of the twenty-teens. The year 2014 was the Year of the Trindie for me. That is, trad games (conventional GM/player authority split, capability-driven play) with heavy indie influence (classes focused on characterization as much as capability, new ways to handle… Continue reading A Decade of Indie Roleplaying: 2014 →The post A Decade of Indie Roleplaying: 2014 appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Circle of Hands
  • Montsegur 1244
  • Mutant: Year Zero
  • Night Witches
  • The One Ring
  • Year Zero Engine

2020-03-02

brad j. murrayformalizing the art of invention

A lot of my refereeing is intuitional. I ad lib. I come up with one idea or image and then follow it around. When this happens in a game it works for me, but one of the things I need to do to make a game work for someone else is formalize these processes. Reveal […]

Categories:

  • actual play
  • design
  • diaspora

Stormforge ProductionsRuned Age Dev Journal 10

Slow and steady wins the race they say, and we’re getting close to the finish line. There’s still a wee ways to go before the update goes live, but the finish line is now in sight. Most of the book has now been updated, and only some parts of the rules are left to go. … Continue reading Runed Age Dev Journal 10

Categories:

  • Developer Journal
  • Runed Age

The Wrong Kind of WaxPbtA and Apocalypse World, Part 1b — Addendum to “Momentum and the Rollercoaster”

Previously, I talked about Baker’s idea of the “rollercoaster” that is Apocalypse World, whereby “real things, the dice and stats and so on, … give momentum to the fictional things”. I found his description pretty opaque [1], but managed to summarise it as “real-world actions are triggered from events in the fiction that are potentially … Continue reading PbtA and Apocalypse World, Part 1b — Addendum to “Momentum and the Rollercoaster”

Categories:

  • Design
  • Theory
  • apocalypse world
  • Dungeon World
  • rules

LudoverseConvention Report: Dreamation 2020

Things are going full tilt for me on the gaming front. So much so, that it’s hard for me to find a moment to devote the amount of reflection and processing that my experiences warrant. But I’m going to do my best to carve out the time.Today’s post is devoted to Dreamation 2020 which I attended on February 20-23. But before we get there, here are some of the other activities I’ve been up to.I completed a 4-game series of the game Mothership with the Gauntlet online RPG community. The game was r…

Categories:

  • 9th Level Games
  • Dreamation
  • Lausanne
  • Mars 244
  • MASKS
  • Montsegeur 1244
  • Mothership
  • Over the Edge
  • Polymorph
  • Serious Play
  • Sorcerer
  • Sorcerer and Sword

2020-03-01

brad j. murraypelagia et al

Some time ago I was really intrigued with oceanic adventure. I tinkered with two games around that time, neither of which really sang but both of which still, I think, have some promise in their premise. The first was Navigator. The second was Pelagia. There might be a third — there’s a way in which […]

Categories:

  • art
  • design
  • wacky shit

2020-02-28

Doom RidesBack Of House

Hey everybody, I know things have been quiet for the past month but I've been busy writing on some cool projects. Here are the ones I can talk about:I've contributed a mini-module to the 90's cyberpunk game Retropunk, by Samjoko Publishing, called Whalefall. Detailing the environs, hazards, and gigs you could get up to in the exclusive ship-breaking yard of the rich and famous. The game successfully kickstarted back in December and should be in print in April this year.***UPDATE: I'm running R…

2020-02-27

Spouting Lore"Discern Realities" in Stonetop & Homebrew World

Discern Realities is a move that is near and dear to my heart. It's one of my favorite moves, and I've written about it at length:In Defense of Discern RealitiesDiscern Realities vs. Spout Lore vs. Just Describing StuffDiscern Realities: make the question part of the trigger?Many, many discussions on G+ (have fun)I tried using that "make the question part of the trigger" approach to the move a couple times, but didn't really like how it worked in practice. Either the players had to keep the …

Categories:

  • discern realities
  • DW2.0
  • GM advice
  • Homebrew World
  • my projects
  • stonetop

2020-02-26

ThoughtyFive or So Questions on Rebel Crown

Hi all! Today I have an interview with Michael Dunn-O’Connor about Rebel Crown, which is currently on Kickstarter! Check out the responses to my questions below! — Tell me a little about Rebel Crown. What excites you about it? Rebel Crown is character-driven rpg with a player-facing campaign. Each character playbook focuses on a unique...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • history
  • interviews
  • leadership
  • politic
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs
  • worldbuilding

2020-02-21

Tearless Retina[English] Cyberpunk districts L1.

L(evel)1 refers to my Citygen method, meaning the districts below are all a single die high. Therefore the main security measure employed is Tracking > Say where you go.(cw: suicide)1 Fields draped in cerecloth.Description: Only lifted at harvest, special actifoil covers all agricultural product. Former croptracker masts rise spindly behind the rows, having been refashioned to prevent theft as well as contamination.Characters: Someone walking their dog|A technician beside her bicycle, observ…

Categories:

  • Cyberpunk
  • district
  • Random Tables

Aggregate CognizanceIt’s Been A Year?!

Decided I wanted to write a blog post, and realized it’s been an entire year since my last post. So instead, maybe a little review? Early last year, I got a fool notion in my head that it might be possible to reboot the Tribe 8 rpg. I made some calls, posted some posts, and […]

Categories:

  • The Management

2020-02-20

The Bottomless SarcophagusREVANESCENCE_: The Strata

When you build an apartment, or a big hotel, or some monster skyscraper, all the way at the top you've got the the penthouse. Crème de la crème. The tip of the pyramid, the golden cherry on top of the looming and oppressive cake. So when the world's made of skyscrapers, there's a membrane that forms on top of it. All those penthouses interlocking, and forming a new crust of the earth, a coat of elitarian champagne icing. But underneath, as the final ray of sunlight disappears, you get a thick la…

InvulnerablogAgainst Hatred

A quick post this time. This sort of thing shouldn’t be necessary, but this is the world we live in now (and in particular, the nation I live in now). https://www.tenkarstavern.com/2020/02/announcements-regarding-judges-guild.html I believe that racism, sexism, homophobia, transphobia, anti-semitism, and bigotry of any kind have absolutely no place in our hobby. Imperfekt Gammes has been proud […]

Categories:

  • Ponderings

ThoughtyQuick Shot on THE VIOLET SANCTION

Hi all! Today I have an interview with Cody Trotter from scaryridge creative house about THE VIOLET SANCTION, which is currently on Kickstarter for Zine Quest 2. It sounds very interesting! Check it out below! — What is THE VIOLET SANCTION, both as a product and as your vision? i’m working on a zinequest game...

Categories:

  • card games
  • game design
  • games
  • gaming
  • interviews
  • queer
  • quick shot
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs
  • zine quest 2

2020-02-18

EXPLODINGDICEArt of Wuxia at Con of the North 2020 After Action Report

I ran two sessions of a new scenario this past weekend at Con of the North in Minnesota. The scenario, Ghostly Echoes, came about after some deep discussions with Dr. Albert Dalia (scholar of medieval Chinse history and wuxia author). I wanted to return to the supernatural like I did with A Jianghu Ghost Story but […]

Categories:

  • Art of Wuxia
  • RPG

2020-02-17

Attercap.NetStarfinder Character: Xor

Many gamers have a backlog of player characters. I am no exception. Xor was going to be a new character for a Starfinder campaign that never happened. Perhaps someday I can introduce this snarky fire-maker into a game.

2020-02-16

The Bottomless SarcophagusSix Eccentric Fantasy Millionaires

A short little post for fun in between the larger project of REVANESCENCE_, to return for a bit to a more fantastical setting rather than RVNS's grimy bizarro cyberpunk.Old Money versus New Money is a very fun political conflict to use in fantasy. It pits entitled, conceited and flabby nobles against unscrupulous, scheming and underhanded merchants. They're both awful, but awful in a different way. And they're both wealthy and dressed up in excessive costumes, which makes their awfulness even m…

2020-02-14

Pretendo Games(Un)written rules of play

I tend to design relatively short RPGs because I’m more likely to get them done, and because the intended audience (myself, my personal friends, and fellow longtime hobbyists) doesn’t need much more than the basics. I’m working on a couple longer games now, though, one of which is explicitly written to welcome newcomers both to … Continue reading (Un)written rules of play →

Categories:

  • RPGs
  • Design Diary
  • OSR

2020-02-10

Black ArmadaSafety Marks

In the course of writing, playtesting and now publishing Bite Marks I’ve been thinking and reading a lot about safety tools. The conversation has expanded so much since I started role-playing 29 years ago and I love how people are thinking about play culture, baking safety into mechanical design and normalising the use of safety … Continue reading "Safety Marks"

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  • Uncategorized
  • bite marks
  • bite marks rpg
  • roleplaying
  • roleplaying games
  • roleplaying tips
  • rpg
  • safety tools

2020-02-07

Alex Schroeder: IndieTransparency at the table

Yesterday, @hardcorenarrativist posted a link to Good Faith and RPGs by @paulbeakley.I find these ideas have shown up in my games as well ever since I moved away from D&D 3.5 and the play style I upheld back then. When I decided to no longer play „rules as written“ and read about making rulings at the table, together with the players, about rolling in the open, asking players for flashbacks and ideas – I slowly started to realize that I didn’t need rules to protect me from people I didn’t want …

Categories:

  • Indie
  • Old School
  • RPG

2020-02-06

arcandio's mad ravingsa blog about a vlog

2020-01-31

Step into RPGsUncle Step needs YOU… to check out RPG Museum!

It’s been quite a while since I last updated the blog, but I’ve been no less busy with roleplaying, thank Heavens. I’ve been playing in an absurd number of games pretty much consistently since my last post, which is delightful,…Continue reading →

Categories:

  • Personal

2020-01-30

Doom RidesBorchardbriar: The Resistance

The ResistanceWhy do you fight?Did they snatch your young? Or did your da' take your place? Does a Wyldbreaker lean on you for "protection" money? Are you just trying to make some quick coin? Inspired by an unlikely bard in the public house? Or easing the hurt in the world?There's a gash in things these days, you can see it with your eyes. Everyone's at least a little hungry. An ache in your stomach spreads through your bones. A weariness you just can't shake like rot on fruit. A grey-green b…

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  • Borchardbriar
  • Savage Worlds

2020-01-28

EXPLODINGDICEArt of Wuxia Progress Report!

Been a while since I’ve posted but I’ve also been very very busy. So what state is Art of Wuxia in now? Layout is done! Bill Logan did an amazing job and the layout is stunning. Cover Art is Done! Eric Quigley did a fantastic job on the cover art. Everyone who has seen it […]

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  • Art of Wuxia
  • RPG

2020-01-27

indie – The ChaosGrenadeRAMBLING ON: TRICUBE TALES

I need to talk about this game, Tricube Tales by Richard Woolcock of Zadmar’s Games. There’s a lot I want to say about it, which is crazy because it’s also pretty lite and simple. Also, the damn game is free (provided a direct link with permission) so you can easily check it for yourself. Yeah, … Continue reading RAMBLING ON: TRICUBE TALES →

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  • BLOG
  • cc-by
  • creative commons
  • free
  • indie
  • OSR
  • rpg
  • tricube tales

2020-01-26

La mazmorra del cronistaPendragón (Sistema).- Pasiones

La Pasión (así, con mayúscula) es la esencia de gran parte de los relatos artúricos. En estas historias las acciones de los personajes muchas veces está impulsada por arrebatadores e incontrolables emociones que conducen a sus protagonistas a realizar auténticas locuras o gestas heroicas inspirados por dichos sentimientos. Otras veces la fuerza de esas pasiones … Continúa leyendo Pendragón (Sistema).- Pasiones

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  • Pendragón
  • Reglas

2020-01-21

Black ArmadaHow does system matter? (part 2: house rules, mods and hacks)

This is the second in a series of articles. In the first I talked about designer intent, and mechanical procedures. As discussed in the previous article, designer intent is important but only so far as it is successfully communicated and/or implemented through the game text. We’ve talked about how the procedures of play can shape … Continue reading "How does system matter? (part 2: house rules, mods and hacks)"

Categories:

  • Articles
  • Theory
  • designer intent
  • RPG theory
  • system matters

2020-01-20

6d6 RPGReview – By the Author of Lady Windermere’s Fan

By the Author of Lady Windermere’s Fan is a story game by Ed Turner (http://www.eddlyt.com/) about improvisationally acting out an Oscar Wilde play. The play’s opening night at the Westland Theatre is a month earlier than it should be and the theatre company is not just under prepared, they don’tThe post Review – By the Author of Lady Windermere’s Fan appeared first on 6d6 RPG.

Categories:

  • RPG Reviews
  • Oscar Wilde
  • review
  • Sandy Pug Game Awards
  • Story Game

Comments on: Dungeon World Stuff By: Gaming on Mars: a (mostly) complete list of Barsoomian role-playing games – Polyhedral Nonsense

[…] for Dungeon World that helps to create a Sword & Planet like world. Easily adaptable to Barsoom https://redboxvancouver.wordpress.com/dungeon-world-stuff/ Suggested by J_Standberg on […]

2020-01-19

La mazmorra del cronistaPendragón (Sistema).- Rasgos de personalidad

Pendragón es un juego de caballería artúrica. Esto implica que, con carácter general, todos los personajes jugadores serán caballeros o aspirantes a caballeros, no se tratará pues del típico grupo de aventureros compuesto por personajes de distintas clases o profesiones. La circunstancia de que todos los personajes sean caballeros (compartan “profesión”) es una de las … Continúa leyendo Pendragón (Sistema).- Rasgos de personalidad

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  • Pendragón
  • Reglas

2020-01-10

Jennifers Hobby-blogPendragon LXXVI - Het Rode Zwaard des Doods

Het nieuwe jaar is weer begonnen en daarmee ook weer een aflevering van Pendragon. We zaten een beetje klem met de afwezigheid van een cruciale speler, maar ik bedacht me dat het misschien tijd was voor een klein tussen avontuurtje. The Quest of the Red Blade is onlangs uitgebracht ter herinnering aan Greg Stafford, de ontwerper van Pendragon. In 2018 is hij overleden.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi Fore…

Categories:

  • Pendragon

2020-01-08

The Bottomless SarcophagusThawing Kingdom: Locations, Strangers, Creatures, and an Afterword

This is a Thawing Kingdom post. More specifically, it is the last one, for now. If you do not know what the Thawing Kingdom is, go here. If you do, read on ahead.So. Here we are. It's been a while since my last post. Chalk it up to the escape from Draailant taking a long time. But, now that we've braved the stone deserts, wrapped in sooty scarves against the ash wind, we're back. The ground is wet underneath our feet, and we find the dinghy tied to a rock we used to come here. It rocks as we si…

2020-01-05

Dungeon WordsIl Mostro della Settimana - EP1 - La creatura nel labirinto

Primo mistero per i nostri cacciatori di mostri. In questo actual play de Il Mostro della Settimana se la dovranno vedere con una creatura vomitata direttamente dagli abissi del tempo. Le prime scene di questo mistero sono state giocate alla fine della sessione zero, se non le avete lette e volete fare la conoscenza dei nostri eroi leggete lo scorso episodio. I protagonisti sono:

Categories:

  • Actual Play
  • AP
  • Devil's Cove
  • Mostro della Settimana
  • PbTA

2020-01-04

Detect MagicRevisiting Stamina Systems

I had someone on the gg no re twitter ask me a question in light of this ancient post (which you probably need to read in order to understand this one): what stamina systems have worked for y’all? Answer: none. I did make this post about a stamina system, and I probably forced it on […]

Categories:

  • Uncategorized
  • fatigue
  • stamina
  • terrain

2020-01-03

Pretendo GamesPretendo's first 4 months self-publishing on Itch.io

In September of this year, after much hemming and hawing about where (or even whether) to share my games, I started publishing games on Itch.io. For the benefit of anybody out there wondering what taking that plunge looks like, I thought I’d share a little bit about what the first few months of hobbyist self-publishing … Continue reading Pretendo's first 4 months self-publishing on Itch.io →

Categories:

  • RPGs
  • Publishing

Take on RulesBooks I Read (or Started to Read) in 2019

“The Dark Fantastic: Race and the Imagination from Harry Potter to the Hunger Games” by Ebony Elizabeth Thomas.Jan 3, 2020 update: I read these books in 2019 not 2018 as the original title stated.In 2019, I completed reading twenty-two books. This feels inadequate. The feeling is akin to improperly packing for a trip. I can make due when it gets colder than I thought or when I discover that I didn’t pack enough pairs of socks. It’s not quite that feeling either. Its as though I thought I’d be …

Categories:

  • not-quite-gaming
  • reading

2020-01-02

James Mendez HodesHow to Change Your Conversations About Cultural Appropriation

This article discusses cultural appropriation. More precisely, it discusses discussions about cultural appropriation, which stress me out more than any other cultural consulting topic. The question of whether a given expression is or is not cultural appropriation, and the corollary question of whether cultural appropriation is even real or not, tends to polarize and ossify conversations between otherwise like-minded people. But what if we reframed the conversation? What if we talked about the sa…

Categories:

  • race
  • social justice
  • religion

Black ArmadaLast Fleet is live on Kickstarter!

Hello everyone! The Last Fleet kickstarter campaign is now live! Last Fleet is a PBTA game about a rag-tag fleet, fleeing across space from the merciless inhuman foe that destroyed human civilisation. You play brave pilots, officers, engineers, politicians and journalists fighting to keep the fleet – and themselves – in one piece. The game … Continue reading "Last Fleet is live on Kickstarter!"

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  • Articles
  • Blog
  • kickstarter
  • last fleet rpg
  • pbta

2020-01-01

Burn After Running: RPG One-ShotsPregen Power Levels

In this post I’m going to talk about how powerful your one-shot pregens should be. Designing pregens is often the first step to prepping a one-shot, and definitely needs to be done before your prep is finished (and then you can check there are relevant challenges for each PC to allow for spotlight spread), and […]

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  • Uncategorized
  • 13thage
  • advice
  • d&d
  • d&d5
  • one-shot
  • prep

2019-12-29

Pretendo GamesDown Town draft: Into the Odd meets Blue Blazes

Awhile back, I blogged about a work-in-progress RPG tentatively titled “Down Town,” a hack of Into the Odd about modern-day urban spelunkers delving into the weird underworld far beneath the streets. I think this game will be super fun to run, so I keep getting distracted thinking about it—but I have more pressing projects, and, … Continue reading Down Town draft: Into the Odd meets Blue Blazes →

Categories:

  • RPGs
  • Design Diary
  • Into the Odd
  • OSR

Twisted Cities20in2020 Game Design Challenge

Like many folks on the indie side of the hobby, I have a habit of hacking and making games. Most of them don’t ever see the light of day. I’ve published a few, sure, but I wouldn’t call myself prolific. Enter the #20in2020 challenge. The rules are simple: in the year 2020, you will write […]

Categories:

  • General

2019-12-27

Posts on Space·Time Will TellPerfect Reality (Working Title)

This world still looks very much like our own. Governments, companies, global warming, Internet of Things, online porn, spam, spyware everywhere. The web itself has evolved into immersive Augmented Reality-like experiences backed by both glasses, holograms and pseudo-solid fields dubbed Perfect Reality. Telling the real from the virtual slowly becomes impossible. Tele-commuting has replaced many workplaces and massive automation has killed many jobs but due to peak energy and the cost of sophist…

Dungeon WordsIl Mostro della Settimana - EP 0 - Devil's Cove

In occasione di una serata con un mio vecchio gruppo di gioco, vecchio vecchio perché giocavamo insieme 20 anni fa; ho deciso di far provare loro qualcosa di veloce e divertente; la mia scelta è caduta su un gioco che non ho mai avuto modo di giocare prima ma che mi intriga molto: Il mostro della settimana. Il gioco è un Powered by the Apocalypse prodotto dalla Evil Hat e tradotto in

Categories:

  • Actual Play
  • AP
  • Devil's Cove
  • Mostro della Settimana
  • PbTA

Burn After Running: RPG One-ShotsDay of the Octopus: Unpacking the One-Shot

Day of the Octopus is the starter adventure included with Marvel Super Heroes basic set, first published in 1984. It’s a straightforward adventure that I remember liking when I first picked up Marvel (considerably later than 1984!), and it still stands up well. It’s got some lessons in it for prepping a one-shot, especially for […]

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  • Uncategorized
  • advice
  • marvel
  • old-school
  • one-shot
  • prep
  • rpg
  • superhero
  • supers

2019-12-24

Pretendo GamesWhen does it make sense for a hobbyist to publish?

I love making games, and I’ve been happier and more productive than ever before since realizing it’s “just” a hobby for me. After switching career tracks out of the game industry, however, I felt a bit confused about what the end goal should be of all my hobbyist design work. Back when I assumed I … Continue reading When does it make sense for a hobbyist to publish? →

Categories:

  • RPGs
  • Publishing

2019-12-21

The Bottomless SarcophagusStudy Map of the Sarcophagus (Blog Index)

THE THAWING KINGDOM (original setting)IntroductionPeople and KnightsThe Remaining FrostDrakes and DevilsDraailantLocation, People, Creature Tables and AfterwordREVANESCENCE_ (original setting)IntroductionHEART_sThe StrataNR::CRNCH - Hacking existing systems to play RVNS_UndeathThe OrkusThe Cult of Unfission (and its GLOG resources)Ghouls and d50 human bonesFantastical SpeciesMayfly Elves I (White)Mayfly Elves II (Red)Elf AfflictionsFairies and the OneireanMiracularium (Cosmo…

2019-12-20

Stormforge ProductionsGrim Gears

I would like to introduce a game that I have talked about in the past. Grim Gears. For quite a while, I have been interested in a movement called OSR, or Old School Renaissance. Though, for the longest time I did not get a chance to try out that style of play with my group. … Continue reading Grim Gears

Categories:

  • Stormforge West

Take on RulesInfluences on my Blog's Design

In this post, I wax philosophical about:MarginaliaUnique and Durable Table NumbersPedantic Grade School TestsNo Reliance on JavascriptCalling out UpdatesMarginalia I love parantheticals, sidenotes, and footnotes. Consider reading “Fermat’s Enigma” by Simon Singh, which explores Fermat’s Last Theorom whose proof was eluded to but lamented that he had “assuredly found an admirable proof on this, but the margin is too narrow to contain it.”This last year, I re-read J.R.R. Tolkien’s “Lord of …

Categories:

  • blogging
  • blogging-engine
  • javascript
  • personal
  • programming

Black ArmadaHow does system matter? (part 1: designer intent, and mechanical procedures)

There seems to be a mini-rash of “system matters” discussion happening at the moment. I’ve often found these discussions get lost in differing definitions – you can’t agree whether system matters if you don’t agree what system is. More importantly, different aspects of system matter in entirely different ways. So rather than debate whether it … Continue reading "How does system matter? (part 1: designer intent, and mechanical procedures)"

Categories:

  • Articles
  • Theory
  • designer intent
  • game design
  • procedures
  • RPG theory
  • system matters

2019-12-18

Take on RulesFarewell to Google Analytics

With this post, I’m removing Google Analytics and Google Tag Manager from my site.What this means?No browser-side tracking for all visitors.I have no idea of a posts popularity.What this doesn’t mean?Server-side tracking may happen.At present, I use Github Pages to host my website. They are a subsidiary of Microsoft. So they can glean some information from page requests but not at the level of Google Analytics or other browser-side features.Why do This? I don’t find the tracking informati…

Categories:

  • blogging
  • not-quite-gaming
  • privacy

2019-12-15

Burn After Running: RPG One-ShotsReview: Eberron, Rising from the Last War

First, a disclaimer. My reviews aren’t thorough, and I don’t review things I don’t like – there’s enough negativity around. That’s not to say that I like everything – just, if I’m not a fan, I don’t see the point of telling the internet. But if something is good, I like to share why and […]

Categories:

  • Uncategorized
  • d&d
  • d&d5
  • d&d5e
  • d20
  • fantasy
  • pulp
  • review
  • rpg
  • steampunk

2019-12-14

Jennifers Hobby-blogPendragon LXXV - De Graal

De laatste aflevering van 2019 alweer. De tijd vliegt. Aangezien we ooit zijn begonnen in 2013, betekent dit dat we ons 7e jaar hebben afgerond. Mijn Ravenloft Campagne heeft een aanzienlijke tijd gelopen, maar niet zo lang als dit.Snif...Hier is verder niets te zien. Laten we doorgaan. We hebben nog zeker 27 afleveringen te gaan, in het huidige tempo eindigen we dan ergens in 2022.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het …

Categories:

  • Pendragon

2019-12-13

Take on Rules5th Edition House Rules: Ray of Wounding

This is an untested proposed spell that leverages my proposed house rules for modifying injury and recovery.Begin OPEN GAME CONTENT Ray of Wounding 3rd-level necromancy Casting Time: 1 actionRange: 60 feetComponents: V,SDuration: Concentration, up to 1 minuteA violet beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target gains the wounded condition.At the end of each of the target’s turns, it ca…

Categories:

  • 5e
  • dungeons-and-dragons
  • house-rules
  • open-game-content
  • role-playing-game
  • tomb-of-annihilation