Indie Planet

2021-04-13

La mazmorra del cronistaLogres, año 485 – La batalla de Mearcred Creek

La Fase de Invierno Gaoth pasa un invierno sin dificultades en Grimstead. Las cosas se han calmado respecto del año pasado, al no haber rastro de espíritus o presencias extrañas en los caminos que asusten a los campesinos, que se sienten seguros por la protección que se dispensan Sir Gaoth y sus hermanos. Además, en … Continúa leyendo Logres, año 485 – La batalla de Mearcred Creek

Categories:

  • Campañas
  • La Gran Campaña de Pendragón
  • Pendragón

2021-04-12

Stormforge ProductionsPixelated Posts: The Scoundrel

Next up in our sneak-peeks for our upcoming not-so-secret game is the Scoundrel! Two-faced and conniving, the Scoundrel is your secret card up your sleeve. As good at backstabbing with his twin daggers as he is sneaking around, no one will see him until it’s too late.

Categories:

  • Burnt Jester Games

The Indie Game Reading ClubThe Many Utilities of Rules

We spend a lot of time talking about how rules work in rpgs. So let's think a bit on why we use rules at all. … Continue reading The Many Utilities of Rules →The post The Many Utilities of Rules appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy
  • Blades in the Dark
  • Burning Empires
  • For The Queen
  • Impulse Drive
  • King Arthur Pendragon
  • Night Witches
  • PbtA

2021-04-11

Burn After Running: RPG One-ShotsBurn After Running has a Patreon

Just a short blog post today to let you know – I’ve got a Patreon. There’s currently one level of funding, £2 a month, and for that you get Early access to all Burn After Running posts (you’ll get them a week prior to them landing on the actual blog) The option to request articles […]

Categories:

  • Uncategorized

Take on RulesBurning Warhammer: The Captain and the Witch (Session 4)

When Law-wise is the Workhorse Skill In Carroburg, Kasmiir is looking to learn Aura Reading and Captain James van Shaw considers how to learn more about the fate of Femke, his sister.In the previous session, Kasmiir and Captain James van Shaw arrived at the city of Carroburg.Beliefs, Instincts, and Traits Beliefs, Instincts, and Traits (BITs 📖) for Captain James van Shaw… Beliefs I need to get Femke out of jail…first, I need to scope out the situation. I’m flat broke, I need to get some cash…m…

Categories:

  • burning-wheel
  • rpg
  • session-report
  • warhammer-fantasy

2021-04-08

The Indie Game Reading ClubWhat the Rulebook Didn’t Include: Glitch

This is the first in what I hope will be a series featuring folks with deep mastery of their favorite games sharing the techniques they’ve developed that aren’t in the text. Enjoy! — PB One of my favorite games is Jenna Moran‘s Glitch. It’s a game about retired world-killing void-gods solving mysteries and forgetting to… Continue reading What the Rulebook Didn’t Include: Glitch →The post What the Rulebook Didn’t Include: Glitch appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Resources
  • Technique
  • Glitch

Take on RulesBringing the Whole Toolkit to Problem-Solving

Some Background, a Work Story, and a Game Plan This past year, I’ve been thinking a lot about a problem-solving seminar I attended in 2017 or 2018. I was with a group of fellow managers from the Hesburgh Libraries. We worked through the FourSight problem-solving curriculum.There are four approaches to problem-solving, and there’s a natural progression:Clarifier Do their homework. Ask questions to make sure the problem is understood. They make sure you're doing the right thing. Ideators Think o…

Categories:

  • change-management
  • problem-solving
  • project-management
  • work-experiments

2021-04-07

Take on RulesMagnolia

Erupting colors Resplendent magnolia So early this year

Categories:

  • haiku
  • poetry
  • spring

Take on RulesBrown Thrasher

As dawn crescendos Lone brown thrasher serenades For whom do you sing?

Categories:

  • haiku
  • poetry
  • spring

2021-04-06

The Indie Game Reading ClubGet Your Cozy Games Here

Limited time offer, good ’til April 23: The Cozy TTRPG Bundle features almost 30 games from creators around the world. The bundle price is $20. Separately, these games would cost more than $160. Included are games about cooking, camping, curses, and more. Most focus on community and home, but settings vary from the mundane to… Continue reading Get Your Cozy Games Here →The post Get Your Cozy Games Here appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Itch

La mazmorra del cronistaLogres, año 484 – Ninguna buena acción queda sin castigo

La boda del Conde Roderick A lo largo del invierno todas las conversaciones giraron en mayor o menor medida sobre la boda del Conde con Lady Ellen. En el verano del 483 el rey Uther hizo pública su decisión acerca de la mano de Lady Ellen, la dama respecto de la cual el Conde Roderick … Continúa leyendo Logres, año 484 – Ninguna buena acción queda sin castigo

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón

Jennifers Hobby-blogPendragon XCI - Chaos: "You called?"

Met twee spelers die niet mee konden doen, speelden we dit keer met alleen Ridder Benno en Vrouwe Edna. Zonder de rustgevende invloed van een Ridder uit Broughton ben ik bang, dat dit alleen maar tot chaos in de campagne kan leiden.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van DintonEdna van BurcombeRomulus Livius van BroughtonHerfst 546, Het GraalkasteelVrouwe Edna is voor het eerst in het Graalkasteel en maakt daar een Graal ceremonie mee (net als Benno dat …

Categories:

  • Corona
  • Pendragon

2021-04-05

EXPLODINGDICEArt of Wuxia – Reviews and more

The word is getting out that Art of Wuxia is a very fun game. See the latest review from The Hard Boiled GMShoe’s Office. Several more review can be found at DriveThruRPG. Here is a Video Overview of Art of Wuxia from Pellam’s Wasteland. Q&A about Art of Wuxia on the Hardboiled GMShoes Office. A […]

Categories:

  • Art of Wuxia

Tearless RetinaDemoing desert - part 1.

Here is a short solo demo of the current state of desert (https://iam-scire.itch.io/desert)The game begins with a cyberattack on a city block. The single held character/killdoll lives in a building there. So prep has to start with that block. With multiple players, it would likely be more than one.THE DISTRICTThe targeted block is located in a tech level ⚄ district. Its six impressions are randomly determined to be...(chaotic + people) = undersized bars and clubs spill glittering crowds.(lo…

Categories:

  • desert
  • game design
  • Mapping

Tearless RetinaDemoing desert - part 2.

THE FACTIONSdesertHopes to leverage the killdolls for blackmail. The cyberattack demonstrates that desert is in the know.Goal: ⚀ profit.Resources: Killdolls’ identities, pts of computing power needed to jam the initial blocks, ⚂ personnel per player, ⚃ crates of molotov cocktails.Shutting down the Killdoll's city block requires 7 points of computing power. 6 for the sensor systems plus 1 for communications. Below is the infrastructure desert has taken over for this attack.(1) An office tow…

Categories:

  • desert
  • game design
  • Mapping

2021-04-04

Burn After Running: RPG One-ShotsMud, Blood, and Saxons – Low Fantasy One-Shots

If, like me, you’re an Assassin’s Creed fan, it’s likely you’ve been spending at least some time interfering in Mercia’s fortunes in AC: Valhalla over the past few months. With this in mind, and playing in a Pendragon campaign run by @the_smart_party, I’ve been hankering for some down-and-dirty low fantasy, with rare, dangerous magic that’s […]

Categories:

  • Uncategorized

2021-04-02

Thoughtyapproachable theory: Meta Accessibility Tools

Today on approachable theory we're talking about meta accessibility tools, and we're going to start by breaking down what I mean by that term. Read more!

Categories:

  • Uncategorized
  • accessibility
  • accommodation
  • approachable theory
  • board games
  • briebeau leads
  • briebeau on design
  • briebeau original
  • content control
  • content warnings
  • daedalum ap
  • disabilities
  • disability
  • diversity
  • education
  • empathy
  • etiquette
  • facilitating
  • game design
  • games
  • gaming
  • itch.io
  • leadership
  • leading with class
  • mental health
  • players
  • RPG
  • RPGs
  • safety tools
  • script change
  • social justice
  • storytelling
  • table tools
  • tabletop games
  • tabletop gaming
  • tabletop rpgs
  • text rp
  • therapeutic
  • trigger warnings

2021-04-01

Dungeon WordsI giochi di ruolo nel Bundle for Racial Justice and Equality su Itch.io

Ho acquistato il Bundle for Racial Justice and Equality promosso da Itch.io e, come molti altri, mi sono trovato spaesato dalla quantità di titoli presenti, più di 1700. Visto che sono un accumulatore compulsivo di manuali e gdr vari (il mio account Drivethrurpg... ne sa qualcosa) ho deciso di concentrarmi su quelli. Spero di fare cosa gradita a stilare una lista dei GDR da tavolo presenti

Categories:

  • bundle
  • itch.io
  • Racial Justice and Equalty

2021-03-31

Stormforge ProductionsPixelated Posts: The Ravager

Next up in our sneak-peeks for our upcoming not-so-secret game is the Ravager! Bullish and stubborn, the Ravager has the strength of ten men and the patience of precisely none of them. Once he sets his mind to something, he intends to see it done come hell or high water. Armed with nothing other than … Continue reading Pixelated Posts: The Ravager

Categories:

  • Burnt Jester Games
  • Developer Journal

ThoughtyA New Masculinity: The Women of Wolfenstein

I know this has been slow to arrive, but life is life and death is death, and there's been a lot of both of those for me to cope with, among other things. This is the third installment of my A New Masculinity series, focusing on gender and identity in video games, specifically through the lens of Wolfenstein: The New Order. In this series, I focus on The New Order, and in this post, I'll talk specifically about the women in that game.

Categories:

  • Design
  • Theory
  • a new masculinity
  • briebeau on design
  • briebeau original
  • disability
  • diversity
  • game design
  • games
  • gaming
  • gender
  • roleplaying games
  • RPG
  • RPGs
  • video games
  • wolfenstein
  • writing

2021-03-30

The Indie Game Reading ClubI’m on +1 Forward this week

I was on the +1 Forward podcast to talk about starting a new PbtA game in any and all settings. It's a good 30 minutes, Give it a go.… Continue reading I’m on +1 Forward this week →The post I’m on +1 Forward this week appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Technique
  • Appearances
  • PbtA

Dungeon WordsMasks: A New Generation - Schede Excel su Google Drive

Stiamo iniziando una campagna online di Masks - a new Generation e, non trovandoli in rete, ho deciso di creare i playbook (libretti) dei personaggi su Google Sheets, in modo da avere sott'occhio quelli di ogni giocatore durante la partita.Masks è un gioco di supereroi, Powered by the Apocalypse che si focalizza sulle storie di un team di adolescenti con superpoteri che tenteranno di salvare il

Categories:

  • Fumetti
  • Masks
  • PbTA
  • Regole

FASA Games, Inc.The Road to Vasgothia: Old Namegivers

Hello everyone! Back in February I started talking about the province of Vasgothia and our desire to release a full-fledged…

Categories:

  • Earthdawn
  • Developers Blog
  • Kyle Pritchard
  • Theran Provinces
  • Vasgothia

2021-03-29

brad j. murraycrisis point

A dear friend asked about games where you play first responders and I thought that the overall structure (episodic, escalating, characters leaving play, competency) suited Hollowpoint nicely. So I hammered this together. If you use it and have a good time let me know. You need to know some Hollowpoint to make sense of it […]

Categories:

  • design
  • hollowpoint
  • safety

2021-03-28

Jennifers Hobby-blogIvanhoe

Corona maatregelen zijn nu al weer een jaar af en aan van kracht in Nederland. En ik loop de deur van de Bibliotheek plat (op afspraak en met kapje). Ik lees de ene klassieker na de andere en dit keer was het tijd voor Ivanhoe van Sir Walter Scott.Sir Walter Scott schreef zijn boeken in de vroeg 19e eeuw en hij had er een handje van om historische verhalen te schrijven. Ivanhoe hoort daar natuurlijk ook bij. Het speelt in de late middeleeuwen, ten tijde van de Kruistochten en de conflicten tuss…

Categories:

  • Boeken en Strips
  • Corona
  • Pendragon

Doom RidesBORCHARDBRIAR: ODDS

Borchardbriar characters don't need to spend time combing over inventory and gear lists. Instead choose one partisan package and one equipment package to get right into the action!PARTISAN PACKAGES - A selection of weapons and armor for fighting back and keeping you alive. Some may limit the maximum size of your Gear die.Banneret's Berth- A short sword, a medium shield, plate corselet, and heavy helm. Survivor's guilt. (Reduce Gear die by one step)Big Tom's Arms - A great axe and boiled leath…

Categories:

  • Borchardbriar
  • Savage Worlds

2021-03-27

Burn After Running: RPG One-ShotsBad Luck in Luckyland – A Punkapocalyptic One-Shot

As a follow-up to my previous post about running Shadow of the Demon Lord one-shots, I thought I’d give you an example for SOTDL’s sister game of gonzo post-apoc mayhem that uses the same system. I ran this at Furnace 2020 online, and it was a lot of fun. It’s presented here pretty raw, and […]

Categories:

  • Uncategorized

UFO PressThe past and future of UFO Press

Hey all, It’s been three years since Legacy 2nd Edition was released to the world, and in celebration it’s today’s Deal of the Day on DriveThruRPG! Starting 10 AM US Central Time, you can head over here to pick it up for 50% off for the next 24 hours, but that’s the smallest of today’s …Continue reading "The past and future of UFO Press"The post The past and future of UFO Press appeared first on UFO Press.

Categories:

  • Uncategorised

2021-03-26

La mazmorra del cronistaLogres, año 483 (2ª parte) – Sombras del pasado

Supersticiones y maldiciones En términos generales la misión a la corte de Uther en Londinium parece que ha ido bien, pero cuestiones como la misteriosa emboscada del numeroso grupo de sajones y el incidente entre Sir Martinus y el Príncipe Madoc, habían ensombrecido la visita. Durante el viaje de regreso el conde Roderick no disimuló … Continúa leyendo Logres, año 483 (2ª parte) – Sombras del pasado

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón

2021-03-23

Dungeon WordsCome gestire una partita introduttiva di Fate accelerato

Fate edizione Accelerata è un ottimo sistema per introdurre i nuovi giocatori al gioco di ruolo, specialmente se molto giovani, dato che lascia tantissimo spazio all’immaginazione e non pone praticamente alcun paletto. Durante una one-shot/demo questo non basta dato che il ricordo dell’esperienza di gioco sarà maggiore se l’avventura giungerà ad una conclusione, possibilmente lasciando aperti

Categories:

  • Dungeon Master Tips
  • Fate

2021-03-22

brad j. murraygame design by risk analysis

I don’t know if this is a real thing or just a stupid idea, but I was watching some folks talk about giant robot stories (in the context of giant robot games) while also working on a customer risk assessment and I suddenly wondered if we could use one in the context of another? Currently […]

Categories:

  • design
  • nerd
  • safety
  • security

Stormforge ProductionsPixelated posts: The Warrior

We’ve got a new project in the works, and for now, it’s top secret. But we aren’t complete monsters, so we’ll show you sneak peeks of it until the whole thing is ready to be revealed! And the first preview is the fearsome Warrior! He is the mighty protector and guard with a powerful shield, … Continue reading Pixelated posts: The Warrior

Categories:

  • Announcements

2021-03-20

La mazmorra del cronistaLogres, año 483 (1ª parte) – Londinium

La Fase de Invierno La noticia del regreso de los tres caballeros a Salisbury se extendió rápidamente por todo el condado de tal modo que, cuando se presentaron de nuevo en Sarum se había congregado bastante gente para verlos entrar en el Castillo de la Roca. No solo el Conde Roderick y Lady Adwen, muchos … Continúa leyendo Logres, año 483 (1ª parte) – Londinium

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón

2021-03-18

Tearless Retinathe city (desert)

A version of the city for desert. 12 randomly generated districts sorted by tech level.6inner city iii- flowing gestures at empty, screenless desks.- a stress level ceiling for service workers.- the lone audioscope park.- surveillance-proof startups.- many-tiered businesses with QM based on audio sensors.- complex AI-powered HR departments hunt for future hires.5north end- [brand] politics.- academics despair over ever-growing databases and aggregators.- lonely research in true 19c …

Categories:

  • Cyberpunk
  • desert
  • Location

2021-03-17

Doom RidesBorchardbriar: The Way of the World

SETTING RULESACCORD - Every Wild Card starts with maximum Accord equal to 2 + half their Spirit die type. As things unfold the GM may call for a Accord check with a modifier based on events. An Accord check is a Spirit roll, the results may modify your current Accord score.Murder - Killing for any reason, other than self defense, causes an Accord check at -2.Backlash - The GM may call for an Accord roll due to Backlash from Powers.Fear - When you fail a Fear check, lose 1 point of Accord.Cu…

Categories:

  • Borchardbriar
  • Savage Worlds

2021-03-15

ThoughtyInterview on Coyote & Crow

Today I have an interview with Connor Alexander about Coyote & Crow, which is currently on Kickstarter! This game sounds so incredible and is something I have hoped to see in games - a sci-fi fantasy game that's about an America that was never colonized by white settlers. I feel like this is a really major project and I hope you enjoy learning about it, like I did!

Categories:

  • Interview
  • Uncategorized
  • actual play
  • diversity
  • feature
  • feminism
  • game design
  • games
  • gaming
  • interviews
  • players
  • roleplaying games
  • RPG
  • RPGs
  • sci-fi
  • scifi
  • social justice
  • story games
  • storytelling
  • tabletop games
  • tabletop rpgs
  • worldbuilding

Black ArmadaWelcome to Black Armada

Black Armada Games is run by Joshua Fox and Becky Annison. We create roleplaying games that unlock the creativity of your group, bring your favourite genres to life and give you feelings in your heart. We lovingly craft our games to provide memorable experiences, and work with awesome artists and printers to create beautiful physical […]

Categories:

  • News and Announcements
  • bite marks rpg
  • black armada
  • flotsam rpg
  • last fleet rpg
  • lovecraftesque

Jennifers Hobby-blogPendragon XC - Het Avontuurlijke Bed

De ridders wilden dit jaar definitief een einde maken aan de dreiging van de Zwarte Heremiet die leeft in de Wastelands en waarschijnlijk een belangrijke oorzaak is van de Wastelands. Maar zoals altijd, liep alles anders.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordBrent van DintonEdna van BurcombeRomulus Livius van BroughtonVroege lente 546, SalisburyDe ridders komen bij elkaar voor het huwelijk tussen Sir Eliot de Jongere van Burcombe en Vrouwe Vanessa van Steeple La…

Categories:

  • Corona
  • Pendragon

2021-03-13

brad j. murrayafv

I had the urge to do several things. Buy some tiny tanks and paint them. Play a tabletop wargame with tiny tanks. Use a new font. So obviously I wrote a tiny game for myself. This hasn’t been tested yet but please feel free. It’s essentially a very pared down version of Striker. I intend […]

Categories:

  • design
  • nerd

2021-03-12

ThoughtyInterview on Tomorrow on Revelation III

Today I have an interview with Dominique Dickey about their project, Tomorrow on Revelation III, which is currently on Kickstarter! This project seems really amazing and explores a lot of complex themes, so I hope you enjoy hearing about it! Check it out!

Categories:

  • Interview
  • Uncategorized
  • actual play
  • diversity
  • feature
  • feminism
  • game design
  • games
  • gaming
  • interviews
  • players
  • roleplaying games
  • RPG
  • RPGs
  • sci-fi
  • scifi
  • social justice
  • story games
  • storytelling
  • tabletop games
  • tabletop rpgs
  • worldbuilding

2021-03-09

Black ArmadaHow long does it take to make an RPG?

Over the last couple of years I have been keeping a regular record of the time I spend on RPG design projects – especially the larger ones. During this time I’ve taken two big projects to conclusion: Flotsam – Adrift Amongst the Stars and Last Fleet. I’ve combined the data from these two to make […]

Categories:

  • Design process
  • RPG business
  • RPG Design and Business
  • crowdfunding
  • flotsam rpg
  • last fleet rpg
  • rpg design
  • transparency

2021-03-08

The Bottomless SarcophagusThe Troll Eater Act 1: Forestia

"I live where the drum beats in the belly of God, Lipula. I live in the house of wood with the floor of skulls, I hold my banquets there, Lipula. I fear my shadow wants to live in me, Lipula. My shadow speaks in growls and sends two legions of flies drink of my chalice, Lipula. Lipula tell me will I live for long? Lipula tell me will I stay for long? Lipula will you not come to the hall, Lipula? Lipula will you not eat with me, Lipula?"Song echoing from the mountains, only heard when alone.It'…

2021-03-07

Burn After Running: RPG One-ShotsShadow of the Demon Lord One-Shots

Rob Schwalb’s Shadow the Demon Lord (SOTDL) is an excellent system, and a great one for con games and one-shots. A grimdark fantasy world of demons and apocalypse a shade or two more gonzo than Warhammer and the like, it’s also the system for a post-apocalypse game, Punkapocalyptic. I’ve run several games of both of […]

Categories:

  • Uncategorized

Jennifers Hobby-blogPendragon LXXV - De Graal

De laatste aflevering van 2019 alweer. De tijd vliegt. Aangezien we ooit zijn begonnen in 2013, betekent dit dat we ons 7e jaar hebben afgerond. Mijn Ravenloft Campagne heeft een aanzienlijke tijd gelopen, maar niet zo lang als dit.Snif...Hier is verder niets te zien. Laten we doorgaan. We hebben nog zeker 27 afleveringen te gaan, in het huidige tempo eindigen we dan ergens in 2022.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het …

Categories:

  • Pendragon

2021-03-05

Spouting Lore"Discern Realities" in Stonetop & Homebrew World

Discern Realities is a move that is near and dear to my heart. It's one of my favorite moves, and I've written about it at length:In Defense of Discern RealitiesDiscern Realities vs. Spout Lore vs. Just Describing StuffDiscern Realities: make the question part of the trigger?Many, many discussions on G+ (have fun)I tried using that "make the question part of the trigger" approach to the move a couple times, but didn't really like how it worked in practice. Either the players had to keep the …

Categories:

  • discern realities
  • DW2.0
  • GM advice
  • Homebrew World
  • my projects
  • stonetop

2021-03-04

Tearless Retinadesert v1.51 generators

The game is found here: https://iam-scire.itch.io/desertCreate residentfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object.keys(d);j=0;while(j< 20){for(i=0;i< k.length;i++){o=o.replace('['+k[i]+']',rD(d[k[i]]));}j++;}return o;} var mapV4p={"main":["Name<br>Age<br>Gender<br>Look: [Adjective1] [Head], [Adjective2] [Body], [Clothes], [Adjective5] [Shoes], [Adjective6] [Accessoire]<br>Expertises: [Expertise]<br>Job: [Job]<br>Contacts: [Contacts]<br>…

Categories:

  • desert
  • game design
  • Generator
  • Random Tables

2021-03-02

LudoverseDialect Actual Play: A Linguistics Lesson in the Form of a Game

Four of us sat down to play Dialect: A Game About Language and How it Dies by Kathryn Hymes and Hakan Seyaliouglu. It was a rich experience, and one that has great potential for teachers looking to give their students insights into how language develops in response to a changing world.OverviewDialect is a GM-less game “for three to five players in three to four hours.” During play, the group chooses from a prewritten set of Backdrops (though there are instructions of how to write your own). You…

Categories:

  • actual play
  • Dialect
  • Hakan Seyaliouglu
  • Kathryn Hymes
  • language
  • linguistics
  • time in games

2021-03-01

Attercap.NetPuzzle it Out

Riddles and puzzles were once a staple of tabletop gaming, especially in dungeon crawls. But these conundrums are typically solved by the players, not their characters. How should a group manage the meta-gaming for puzzle solving? ...Should they?

Categories:

  • Gamemastering

Lampblack & BrimstoneStonetop is live!

Whoa, I’ve been so caught up in getting our new game ready to launch that I’ve been totally remiss in posting here. Stonetop is a standalone tabletop RPG about a fantasy Iron-Age village and the people who join together to protect it. Jeremy Strandberg has been working assiduously on this game for the past 5 […]

Categories:

  • Uncategorized

2021-02-27

brad j. murrayseneschal

I’m running an experimental game right now inspired by some historical work I’m reading about early RPGs and their evolution from wargames. Of particular interest to me in this time period was an explosion of play-by-mail games with a strategic but role-playing focus. Every few years I try to get that flavour working and the […]

Categories:

  • actual play
  • design
  • nostalgia
  • worldbuilding

2021-02-26

Spouting LoreStonetop Kickstarter: March 1st, 2021

We're finally doing it:click me for the prelaunch pageHere's the teaser text:The Stone has always been here, in the center of the village. It’s larger than life, older than anything, etched with runes. When storms roll up from the south, as they often do, the Stone pulls lightning from the sky and the village shakes with thunder. Visitors cower. The locals? They barely even notice.You are one such local, someone who calls Stonetop home. You’re one of a handful of notables—admired, or respect…

Categories:

  • DW hacks
  • GM advice
  • kickstarter
  • my projects
  • stonetop

2021-02-25

UFO PressVoidheart Symphony: Release Candidate now live!

Voidheart Symphony’s release candidate is now live! It’s very excited to have got to this point – it’s been a hard road, but I’m very happy with the end result. I’ll spend the next few weeks collecting feedback, and then I’ll be sending the game to the printers. I’ve updated the Kickstarter with info about …Continue reading "Voidheart Symphony: Release Candidate now live!"The post Voidheart Symphony: Release Candidate now live! appeared first on UFO Press.

Categories:

  • New Releases
  • Voidheart Symphony

2021-02-24

Spouting LoreRunning Fights in Dungeon World & Stonetop

I've been working on the GMing chapters for Stonetop, and recently finished the "Dangers" chapter. Part of that chapter is a section on "Using Monsters and Running Fights." It's a distillation of procedures, advice, and wisdom that you'll find floating around the Dungeon World community, but that isn't really specifically laid out in the DW text.If you've been GMing Dungeon World (or any of its hacks) for a while, you probably know all of this already. I'm mostly posting this for newer GMs, or …

Categories:

  • DW2.0
  • GM advice
  • stonetop

2021-02-23

Doom RidesSAVAGE WORLDS: LOOSE EDGES

Sorry thing have been quiet here. Expect more Titans and Borchardbriar One Sheets in the coming weeks. In the meantime, here's some loose Edges I had rattling around. I don't know if they have a home yet. We'll see.ARROW CUTTINGREQUIREMENTS - Martial Artist, BlockYou may take an action and swing your weapon in a protective swirl. Your Parry becomes the Difficulty to hit you with Ranged Attacks.CARPE DIEMREQUIREMENTS - Quick, ElanYou love to make an entrance. When you hit the room, all eyes…

Categories:

  • Savage Worlds

The Bottomless SarcophagusCHOPWOOD OPERA: My Health and Damage Rules

I'm currently slicing up the half-formed body old game, which turned out far too ambitious for both my product-making skills and the amount of time I had. It was a big part of my learning process regarding game design, and went from a sickening, bloated union between Pathfinder and Darkest Dungeon to something like Into the Wyrd and Wild. Its name was The Cave In The Wood.I worked on it for a few years, and at this point, I've made peace with the fact that it's unlikely to actually become a fin…

2021-02-19

FASA Games, Inc.The Road to Vasgothia: Theme (19 Feb 2021)

Happy Freedonia Con, everyone! The weekend this Blog Post goes live marks the first day of FASA’s first online convention.…

Categories:

  • Earthdawn
  • Kyle Pritchard
  • preview
  • setting
  • Vasgothia

FASA Games, Inc.FreedoniaCon Resources: Turbines to Speed Character Sheets

Below are the character sheets available for the Turbines to Speed demo scenario for 1879 You can take a look…

Categories:

  • Uncategorized

FASA Games, Inc.FredoniaCon Resources: Punch’d Character Sheets

Below are the character sheets for the Punch’d demo scenario for 1879 You can take a look at the available…

Categories:

  • Uncategorized

2021-02-18

Stormforge ProductionsSigil Bestiary: The Mage

In this bestiary post, we’ll look at the arcane masters of the universe: the Mages. Filled with mysterious knowledge that no man should know, these magical scholars can be powerful allies and dangerous enemies. They can bend the universe to their whim, and reshape reality as they see fit. Combat 30 Social 60 Explore 50 … Continue reading Sigil Bestiary: The Mage

Categories:

  • Burnt Jester Games
  • Uncategorized

2021-02-12

Gaming – Daniel HighmoonWhy I Wrote THRU-HIKER

As I write this, THRU-HIKER has been funded on Kickstarter and we still have 10 days to go in the campaign. Right now we’re working on reaching the first stretch goal, having the game professionally edited. You can read the full update here. I’m excited about the reception the game has had so far, and […]

Categories:

  • Gaming
  • Highmoon Press
  • hiking

2021-02-04

The Wrong Kind of WaxI don’t like reading rpg books

I value playing rpgs over reading rpgs, and that’s partly because I have very limited interest in doing the latter — reading most rpg books doesn’t feel like something that’s worth my time. Recently I’ve been thinking about why? Why don’t I enjoy this? Primarily, it’s because I don’t have that much time I want … Continue reading I don’t like reading rpg books

Categories:

  • Uncategorized

2021-02-03

The Bottomless SarcophagusThe Thawing Kingdom is live on Kickstarter!

BACK THE PROJECT HERE!

2021-01-30

Attercap.NetViVi’s Journal: The Mosquito Witch

The Open Road Pathfinder 2E campaign officially kicked off in late 2020, adding a fourth PC...

Categories:

  • Fantasy
  • Pathfinder
  • Session Summary
  • ViVi's Journal

2021-01-29

Gaming – Daniel HighmoonTHRU-HIKER: A Journaling Game of Long-Distance Hiking coming to Kickstarter for #ZineQuest 3

February is around the corner and that means Zine Quest is here again. What is Zine Quest, you ask? Here’s the lowdown from Kickstarter: Our annual Zine Quest prompt bestows creators with this valiant mission: Bring your RPG to life with maps, adventures, monsters, comics, articles, and interviews. To participate, launch a two-week project for […]

Categories:

  • Gaming
  • hiking
  • rpgzine

2021-01-26

The Bottomless SarcophagusThawing Kingdom for Zinequest: Kickstarter!

"After all this cold...this age of ice and silence, finally..."Finally, the Thawing Kingdom is back. And it's not just back as more blog content, it's back as a zine you can get! That is, if it manages to succeed as a kickstarter campaign for Zinequest 3!FIND THE KICKSTARTER PRE-LAUNCH HERE!In addition, a little update. I have a twitter now that you can follow for blog updates, updates on this kickstarter campaign, and possibly more: art and other RPG project may well come to this blog too!W…

The Wrong Kind of WaxThe Pit in the Forest – out at DTRPG

I’ve just published my first actual adventure module — The Pit in the Forest. It’s currently $2 $4 on DTRPG. Bryce quite likes it. Back cover blurb: In Claine Forest near Padduck Village there has appeared a pit. No-one knows where it came from, it just did. It is not so deep that you cannot … Continue reading The Pit in the Forest – out at DTRPG

Categories:

  • Uncategorized
  • bx/moldvay
  • osr

2021-01-24

Step into RPGsA little tool for D&D pantheons

A very short update today as I share a new tool I’ve put together to help worldbuilders create an interesting pantheon of deities for a roleplaying campaign. The tool is mainly designed for Dungeons & Dragons 5th edition, but could…Continue reading →

Categories:

  • GMing advice
  • Dungeons & Dragons

2021-01-23

Swashbuckling PlanetsMaruzarian Windrunners

I had a brainstorm the other night about the world of Maruzar’s airships. I’m keeping the levitators, but the more I thought about it, the more I wanted to use sails. Thing is, sails on airships have always bothered me. Sure, you can use them against the wind, but without a denser medium to act…

Categories:

  • RPG
  • Swords of Maruzar
  • Tales of Maruzar
  • airships
  • clockpunk
  • science fantasy
  • scifi
  • steampunk
  • sword n planet
  • World of Maruzar
  • worldbuilding

2021-01-18

Swashbuckling PlanetsMore Maruzarian Airships

These are concepts for the dreadnaught and the corvette. Continuing the Southeast and East Asian inspiration, the corvette is based on the Philippine/Malay karakoa, while the dreadnaught is based on a cross between the karakoa and the Japanese atakebune.

Categories:

  • Musings
  • RPG
  • Swords of Maruzar
  • Tales of Maruzar
  • science fantasy
  • scifi
  • sword n planet
  • World of Maruzar
  • worldbuilding

2021-01-17

Swashbuckling PlanetsAirship Design for Maruzar

A study of Maruzarian airship design. This is an airskiff, a vehicle that should hold up to six persons. I’m still tooling around with the look of larger craft. The general form is a homage to the slim outriggered boats of my homeland, which I’ve always found really graceful to look at, and also makes…

Categories:

  • Journal
  • Musings
  • Swords of Maruzar
  • science fantasy
  • scifi
  • sword n planet
  • World of Maruzar

2021-01-11

Attercap.Net2021: Year of Change

Late last year I accepted a position with a new company. I had been with my...

Categories:

  • Announcement
  • Personal

2021-01-06

Doom RidesBORCHARDBRIAR: BECOMING MONSTERS

The real risk of losing Accord is uncontrolled transformation as the Land's wild magic uses your flesh as a canvas. But maybe a little monstrosity is fine, given the stakes. When you lose points of Accord, you temporarily gain a Tinge. Draw a card for each point lost and apply the card of your choice, gaining the corresponding Tinge. At your next Advancement you can choose to keep the Tinge instead, otherwise it blows away on the wind. Be sure to conceal you Tinges, the Wyld Breakers are always …

Categories:

  • Borchardbriar
  • Savage Worlds

2021-01-03

Ashley and the Fierce's Gaming GallimaufryQuitting Dungeons and Dragons (revisited)

The end of a decade long campaign, the start of... something different.

Categories:

  • Cultural Commentary

2020-12-28

Dungeon WordsIl fascino OP della fiction

Ieri, in occasione di un evento di gioco di ruolo in biblioteca alla Biblioteca delle Oblate di Firenze, ho arbitrato una partita dimostrativa di Dungeon World. I giocatori erano tre ragazzini, due di 10 e uno di 12 anni e il padre di due di loro, quarantenne. Ne è venuto fuori qualcosa di incredibile. Fare una demo di un gioco “Powered by the Apocalypse” non è mai facile perché queste

Categories:

  • Dungeon World

2020-12-26

Spouting LoreDefying Danger, the RPG

Here's a thing I made, as a bit of a distraction from working on Stonetop. It's a light-weight RPG, in the vein of World of Dungeons.click for current versionThe highlights:There's only one "basic" move, Defying Danger. The usual 10+, 7-9, 6- framework.No stats (like, no STR, DEX, CON, INT, WIS, CHA). Instead, you choose 2-3 ways of Defying Danger where you roll 3d6 and keep the best 2 dice. Any other time, you roll straight 2d6.Each class has an additional move, that indicates a thing they…

Categories:

  • creations
  • defying danger
  • DW hacks

2020-12-24

Swashbuckling PlanetsHappy Holidays!

May you be around for Christmas 2021, friends! It’s been one crazy year for the world in general … but as my wife Cathy and I keep reminding each other, our parents survived a much harder crisis, they lived through WWII and the occupation of our country for almost three years. So I’ll take a…

Categories:

  • Journal
  • Writing

2020-12-16

Step into RPGsWhat I accomplished despite 2020

It’s no secret that 2020 has been a pretty ghastly year in a lot of ways, and Covid-19 in particular has laid low many of the plans I had. I’d planned to start running a new campaign. I’d planned to…Continue reading →

Categories:

  • Personal
  • Agon
  • Band of Blades
  • Cypher System
  • Dungeons & Dragons
  • Fate Core
  • Fate of the Teenage Mutant Ninja Turtles
  • Heroes of the Hearth
  • Honey Heist
  • Microscope
  • Predation
  • Psi*Run
  • The Bloody-Handed Name of Bronze
  • Unknown Armies

2020-12-10

Wilhelm's GamesThe Dune Rose out now!

If you’ve been holding out for a hardcopy of the romance RPG The Dune Rose it can now be found on Lulu.

Categories:

  • Uncategorized

2020-12-07

Attercap.NetCall of Cthulhu and the Curse of the Campaign

Call of Cthulhu is considered the granddaddy of horror tabletop roleplaying but, like non-euclidean geometry, it...

Categories:

  • Call of Cthulhu
  • Gamemastering
  • Personal
  • Urban Horror/Fantasy

2020-12-01

hex cultureabrakadabra

Had this marinating in drafts for forever and finally had the energy to finish it. I’ve been thinking about mechanics that are grounded as much as possible in the consensus and intuition of the play group and encoded as little as possible in the written rules themselves (related the FKR principles that have been bouncing … Continue reading abrakadabra

Categories:

  • Uncategorized
  • magic
  • rpg
  • see how this goes

2020-11-26

Chaosmeister GamesSetting up shop on itch.io and Black Friday Sale

Happy Thanksgiving! I hope you can make the best of it. Recently I have been working on moving my games to itch.io in addition to DTRPG. The Website is much nicer to navigate, easier and better to set up an customize and just overall more awesome. The community around it is fantastic as well. Doesn’t […]

Categories:

  • Article
  • News

2020-11-24

Wilhelm's GamesPrinted cards for The Daughters of Verona

Do you want to play The Daughters of Verona, but you don’t want to assemble your own deck of cards first?Good news: You can now buy decks from DriveThruRPG.

Categories:

  • Uncategorized

Pretendo GamesCombat in 24XX

If your experience with RPGs comes mostly from D&D, I can imagine you might be a little confused upon reading 2400, or any of various 24XX RPGs by others. In fact, I’ve already fielded a few questions from people wondering where did the hit points go? I tried to address this briefly in the Emergency … Continue reading Combat in 24XX →

Categories:

  • RPGs

2020-11-11

Pretendo Games2400: From old modem to game jam

My usual method of game design sees me blogging about an idea before I actually publish anything. 2400 unintentionally represents a pretty different approach: I mentioned some ideas for an Into the Odd sci-fi hack awhile back here, but eventually decided to just pick a different direction and run with it. Now that that new … Continue reading 2400: From old modem to game jam →

Categories:

  • RPGs

2020-10-14

Twisted CitiesThe Improv List

Hey it’s been a wild 2020, eh? I almost forgot about this blog. It just hasn’t felt like the time to write about roleplaying games. But maybe writing about bullshit is what we all need right now? Anyway, I’m here to talk about a preparation method I use when running games that seems to be […]

Categories:

  • Uncategorized

2020-10-09

Black ArmadaNews from Black Armada

We’re picking up our tools again after a bit of a Covid-induced hiatus, and there’s a few things we wanted to let you know about. 1. We published a new resource on the website, titled making your game fun for everyone. It’s a primer on tools to help focus your game on the things your […]

Categories:

  • Uncategorized

2020-10-02

Observations of the FoxNushu

This article on Nüshu intrigues me.Especially with regard to my game "Familiar".One of the key elements of that game is the idea that there are books scattered around the world filled with arcane knowledge that might be capable of awakening individuals into the mysteries of magic. Familiars are creatures of the spirit world who manifest in the physical world to act as magical catalysts, and for much of human history the majority of them have been drawn to powerful people who could make a subst…

Categories:

  • Design
  • Familiars
  • Game Mechanics
  • Mage

2020-09-30

Observations of the FoxThe Altered Carbon RPG

I pledged to the Altered Carbon RPG Kickstarter when it was going. It was meant to have been shipped in August 2020, but I guess COVID has stuffed up a lot of things this year.I have finally managed to have a look at the second version of the backer review copy of the game.It looks alright.But as I read through it, I'm seeing lots of fiddly systems and subsystems. The core system looks interesting and fairly sturdy, with a system that's going to be a bit counter-intuitive to most gamers of ma…

Categories:

  • Altered Carbon
  • Game Review
  • Review
  • Roleplaying
  • Roleplaying Games
  • RPG

2020-09-29

Observations of the FoxFurther Beneath the Glass and Steel

I've been generating a few more images for the current run of Beneath the Glass and Steel, where everything used to generate the images is either freely available, or public domain. Most of the aim at this point has been developing filler images with a range of cyberpunk environments, backgrounds, and key subjects that might work to illustrate concepts in the text......now it's a case of rounding up those phantom authors who've been owing me stories for the zine since March.

Categories:

  • Art
  • BGS
  • Design
  • zine

2020-09-28

Observations of the FoxUnpublished comments, now published

I'm trying to get back into the habit of posting something here every day... and so far it seems to be working... it's just the habit I'm redeveloping so far, rather than trying to post meaningful game related things.As a part of re-acquainting myself with the redesigned back-end of Blogger, I've found a bunch of comments on the blog dating back over the past three years. Comments that I didn't even know were there.I'm also getting stuck into the "Beneath the Glass and Steel" 'zines, particula…

Categories:

  • Art
  • Rant
  • zine

2020-09-26

The Wrong Kind of WaxImmortal levels in A Broken Candle

In A Broken Candle, normal xp will only get you to level 6. To go any further, you need to be more than human. You need to be an immortal, a being that defies death, a being that spits in the eye of normal causality. There are several ways to do this. Ascent by murder … Continue reading Immortal levels in A Broken Candle

Categories:

  • A Broken Candle

2020-09-20

Pretendo GamesOn a mission from O.D.D.

For my new playtest of Agents of the O.D.D., I’m running a series of one-shots and short arcs, linked into a campaign. Some of that is my own material (like the intro adventure from the currently available edition of Agents), but most of it is adapted from published adventures, including several from Michael Prescott’s excellent … Continue reading On a mission from O.D.D. →

Categories:

  • RPGs
  • Adventures
  • Agents of the O.D.D.
  • Into the Odd
  • OSR
  • Playtesting

2020-09-07

hex culturefate/stay home

In March, I ran a brief Player vs Player play-by-post game on Discord based on Fate and inspired my Patrick’s play by mail game (I’m Ysbryda Holyworm and didn’t actually do very much). It’s not a bad socially distant way to have low-impact but steady social interaction. Aside – Fate is a part of a … Continue reading fate/stay home

Categories:

  • Uncategorized
  • anime
  • experiment
  • pbp
  • pvp
  • see how this goes

2020-08-24

Mixed Signals GamingDynamic Campaign System

This is Part 11 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d12.01: Cosmology01.01: What came before? (continued...)What existed before this world? Was...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

2020-08-18

Pretendo GamesQZ: Welcome to the Quarantine Zone

This week I released a new game for the Eclectic Bastion Jam titled QZ, short for “quarantine zone.” It’s a science-fiction RPG inspired by Roadside Picnic and Annihilation, designed to send modern-day scientists, soldiers, and scavengers on expeditions into an area where the laws of nature no longer apply. QZ is by far my longest … Continue reading QZ: Welcome to the Quarantine Zone →

Categories:

  • RPGs
  • Into the Odd
  • OSR

2020-08-16

LudoverseLudoverse Lab: Jesse Burneko’s “Dungeons and Dilemmas” Weaves a Web of Moral Questions

The Ludoverse Lab completed the summer trilogy with Jesse Burneko and his Kickstarter Zinequest project titled “Dungeons and Dilemmas.” The core idea is to use the appealing format of the classic dungeon delve but to inject it with a hive of ethical puzzles for the characters to grapple with. Jesse gives us the tools to transform some of the bedrock components of fantasy rpg into perils that have an emotional and moral weight. I was impressed by the way that he avoids a heavy-handed approach: Hi…

Categories:

  • Adventure Creation
  • Ann Radcliffe
  • Bluebeard's Bride
  • Dogs in the Vineyard
  • Dungeons and Dilemmas
  • Jesse Burneko
  • Ludoverse Lab

2020-08-10

The Wrong Kind of WaxA new page — Collected resources for interesting encounters

Much as with magic items, I often find encounter ideas online or in books. I quite often want encounter ideas when running or prepping games. I often can’t find those encounter ideas at the point when I want them. So I am going to keep lists of them on a special page here.

Categories:

  • Uncategorized
  • collected links

2020-08-04

Alex Schroeder: IndieA role-playing game for kids

Somebody wondered what to play with their kids. They said: “even simple D&D is complex … They want gratification with minimal effort.” Fair enough! So do I. 😅I’d suggest Lasers & Feelings, or variants thereof. There are super simple: you have two stats that are connected: lasers or feelings, sorcerer or sellsword, and you pick a number between 2 and 5 for where you are on the scale between the two. Thus, if you are Spock, pick 5. On a test, roll a d6 and see on which side it lands on: for Spock…

Categories:

  • RPG
  • Old School
  • Indie

2020-07-26

Fictive FunThe portal

The house. I’ve seen it a thousand times…well not this particular one… and not this particular one in person. It’s your typical ranch-style house that populates the thousands of generic…The post The portal appeared first on Fictive Fun.

Categories:

  • Actual Play

2020-07-23

LudoverseLudoverse Lab: Ryan Windeknecht's World of Professionals Teaches How to Think Ethically

Future Programming Note: The Ludoverse Lab’s summer trilogy will wrap up in August with Jesse Burneko’s Dungeons and Dilemmas. What follows below is a report on the second installment of our foray into fantasy role-playing games that lend themselves to classroom use.July brought the second part of the Ludoverse Lab’s “Summer Trilogy.” In this case, we had Ryan Windeknecht at the helm. He teaches philosophy at the University of Tennessee at Knoxville, and, as he explained to us, he tried an expe…

Categories:

  • character creation
  • ethical thinking
  • ethics
  • games in education
  • gamification
  • gamified quiz
  • philosophy
  • Powered by the Apocalypse
  • Ryan Windeknecht
  • thought experiment
  • World of Professionals