Indie RPG Planet

2019-11-21

PretendoFonts of wisdom

​Please pardon me while I take a break from obsessing over game design long enough to obsess over graphic design. Specifically, typefaces. If one of my students had turned in a 40-page book in a novelty typeface back when I was teaching design classes, I would’ve docked their grade for it. I gave myself a pass … Continue reading Fonts of wisdom →

Categories:

  • RPGs
  • Design Diary

Hex Culturei am my next trick

I’ve been reading some Laird Barron (he’s okay), playing some Bloodborne (it’s good), thinking about Lovecraft (ehhhh). It has me chewing over the way the Weird is situated in games — i.e. outside of you and dangerous when it gets in or near. What if the dangerous part of the Weird was about  the way … Continue reading i am my next trick

Categories:

  • Uncategorized
  • class
  • cosmos
  • see how this goes
  • sissy

2019-11-20

Tearless Retina[English] Cyberpunk citygen, part 2

Moving into deeper generator territory. I guess just playing at the city level would work, but here's an expansion for more detail. The main rule is: To make a building in a given city-level district, you get [height] number of dice. Double that if it is a particularly important building. Before moving on to lay out the building's security systems, roughly structure it in a d6 table like so: 1 Entrances. 2 Stairs, elevators, corridors. 3 Atrium. 4 Maintenance. 5 WCs. 6 Rooms. Then take your …

Categories:

  • Cyberpunk
  • Generator
  • Random Tables

2019-11-19

Tearless RetinaVom Essen. Ein Kommentar zu Danger Zone. Anarchistische Abenteuer.

Mit der schweren Kost ist das ja so eine Sache. Sie weist Expertise aus, wo sie noch nicht von allen vertragen wird - für die steht dann Kindermilch bereit. Oder sie wird honigbestrichen untergeschoben. Magengrimmen mag manchen auch ihre bloße Erwähnung schon bereiten. Und wenn es heißt, anderswo werde schwere Kost vorgesetzt, bleibt man dann nicht doch lieber zu Hause? Schwere Kost, das sind in der Danger Zone nicht Anarchistische (D&D) Abenteuer, sondern "Story Games." Dieser Gegensatz soll …

Categories:

  • "Storygames"
  • Rollenspieltheorie

ThoughtyThoughty Bundle-Up for Whitney #BundleUp4Whitney

I started this bundle in support of Whitney Delaglio, to provide financial relief after a back surgery. The funds will be processed by Beau Sheldon (me) through Thoughty and be rewarded to Whitney after the end of the bundle. Whitney has been a supportive and amazing part of the gaming community for years and we...

Categories:

  • briebeau leads
  • charity
  • disability
  • games
  • gaming
  • roleplaying games
  • RPG
  • RPGs
  • sale
  • tabletop games
  • tabletop rpgs

Observations of the FoxNaGaDeMon / RoleVember 2019 - Sapir-Whorf Hypothesis

The hypothesis of linguistic relativity, part of relativism, also known as the Sapir–Whorf hypothesis, or Whorfianism is a principle claiming that the structure of a language affects its speakers' world view or cognition, and thus people's perceptions are relative to their spoken language. (Linguistic Relativity, Wikipedia) Since the awakened mystics in this game derive their knowledge of the loopholes in reality from a variety of different books, I'm really tempted to apply the Sapir-Whorf …

Categories:

  • Design
  • Familiars
  • Ideas
  • Mage
  • NaGa DeMon
  • RoleVember
  • SNAFU

2019-11-18

Space·Time Will TellNow available: The Reality Choir - A sourcebook for Core Earth's Covert War

Well, looks like it’s finished at last! Let’s introduce An Infiniverse supplement for Torg: Eternity. Everything you need to handle Covert Operations in Torg: Eternity, from covert agencies to theaters of operations to gear, to a Covert Operations generator!

Observations of the FoxNaGaDeMon / RoleVember 2019 - Insularity

One of my early thoughts with this game was that the human mystics would be able to affiliate themselves with a variety of groups to tailor their magical mathodologies. One character might see themseves as a fusion of Chinese Taoist principles and technological artificing, another might draw on Pagan dogma as they refine their herbalist approaches to the craft of reality weaving. But looking at all of the factions I've created, I can see that they're all pretty mysterious, insular, and generally …

Categories:

  • Design
  • Ideas
  • Mage
  • NaGa DeMon
  • paradigms
  • RoleVember
  • SNAFU
  • Update

Space·Time Will TellTorg Eternity: The Covert Reality War Preview #5 – The Earth Defense Force

When the Delphi Council approached the Pan-Pacific Alliance to join forces against the Invasion, Pan-Pacifica rejected the invitation. But the Pan-Pacific Alliance had another plan. The Earth Defense Force. This is a fifth preview of a Torg: Eternity Infiniverse Supplement called The Covert Reality War. Have fun!

Black ArmadaBlack Armada supports KSRU

We’ve been watching closely the attempts by the Kickstarter United (KSRU) to get recognised by Kickstarter as an official union. We’ve been dismayed by the response by Kickstarter. We support staff efforts to unionise, and we support the demands for Kickstarter to #recognizeKSRU. We would like to emphasise that KSRU have not called for a … Continue reading "Black Armada supports KSRU"

Categories:

  • Articles
  • Blog
  • kickstarter
  • ksru
  • our values

The Indie Game Reading ClubI’m Just Playing My Character: Alibis In Play

I recently wrapped up our Band of Blades campaign and thought it’d be nice to take a little break on the other side of the table. So my best buddy is running Magpie’s Masks for us for a while. Masks is a game about teen superheroes. I don’t know much about the teen supers subgenre,… Continue reading I’m Just Playing My Character: Alibis In Play → The post <span class='p-name'>I’m Just Playing My Character: Alibis In Play</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Band of Blades
  • Brave New World
  • Burning Wheel
  • Call of Cthulhu
  • Champions
  • D&D
  • Dust Devils
  • GURPS
  • King Arthur Pendragon
  • Kult
  • Masks
  • Monsterhearts
  • Mutant: Year Zero
  • Star Trek
  • Vampire
  • Villains and Vigilantes

Observations of the FoxNaGaDeMon / RoleVember 2019 - The First Factions

I'm going through the template I've generated for the different factions in this game. In some ways I like where this is heading, but in other ways it isn't quite heading the same way that I had initially expected it to and I'm having some reservations. I'm not sure whether to keep the factions linked to different types of familiars, or whether to make factions and familiars completely independent of one another. If I follow the first path, where familiars are dedicated to a specific faction …

Categories:

  • Design
  • Familiars
  • Ideas
  • Mage
  • NaGa DeMon
  • RoleVember
  • SNAFU

2019-11-17

Tearless Retina[English] Cyberpunk citygen

A d66 way to generate Cyberpunk cities by building dice towers. Obvs inspired by Mothership's Dead Planet. I assumed that height is the pervasiveness and level of security measures. So something like... 1 tracking > say where you are. 2 biometrics > say who you are. 3 network analysis > say who|what you interact with. 4 audio > say what you say. 5 video > say what you do. 6 neuroimaging > say what you feel. But it could be other things, I guess. Here is the master table [height x top number]: …

Categories:

  • Cyberpunk
  • Generator
  • Random Tables

FASA Games, Inc.1879: Things That Go Bang

1879: Things That Go Bang In which we discuss firearms and how they work in the CoreStep mechanic, and present…

Categories:

  • 1879
  • CoreStep
  • firearms
  • guns
  • mechanics

Observations of the FoxWT:Social

I'm trying out a new social network by the creator of Wikipedia, it's called WT:Social and it's seems to already seem positive. A few local game designers are hoping to push is forward as the replacement G+ that many of us have been looking for over the past few months, and with that in mind a number of gaming groups have already started to become established on the network. If I've done this correctly, my link on WT:Social is here. If you read this blog, it'd be nice to see you there.

Categories:

  • Design
  • Gaming
  • Ideas
  • people

2019-11-16

Burn After RunningThe Rats of Rothsea – a D&D5 1st-level One-Shot

After my summer of running lots of D&D (see here and here), I have quite a few 1st-level one-shots sketched out – and I’ll be putting them up here gradually, to go with The Goblins and The Pie Shop and my adaptation of Goblin Gulley. This is a village-based investigative adventure (again borrowing structure from […]

Categories:

  • Uncategorized
  • 1stlevel
  • adventure
  • d&d
  • dungeon
  • fantasy
  • one-shot
  • plot
  • rpg

2019-11-15

Arcandio's Mad RavingsA Bit on Executing Character Concepts in 5e

I feel a bit like I'm struggling upstream when trying to create some kinds of characters in fifth edition Dungeons & Dragons. Time for a bit of a rant about rules-enforced tropes. I understand. 3.5 had a problem with keeping skillchains under control due to the massive amount of not just 3rd party but 1st party content. It became very difficult (from approximately the very outset) to keep 3.5 under control, especially with skilled powergamers at the table. I get that. I get that 5th edition is …

ThoughtyFive or So Questions on MoonPunk

Hey all, today I have an interview with Alex Sprague on MoonPunk, which is currently on Kickstarter! It’s got a lot of awesome stretch goals to hit, so check out what Alex had to say below! — Tell me a little about MoonPunk. What excites you about it? MoonPunk is a Powered by the Apocalypse...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • interviews
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs

Mixed Signals GamingFriday the 13th Part 9

Remember Part 5, the Friday the 13th movie without Jason? This movie takes that idea and runs with it, only with more explicit guidance for the audience to assure them that even though Jason Voorhees body isn't in the film, Jason Voorhees the force of evil is. In fact, that largely the plot of the movie: once dismembered, the monster that is Jason Voorhees can move from one human vessel to another. Not does Jason possess a body with his trademark ruthless apathetic evil, he also grants th...

Categories:

  • movie
  • cinema
  • slasher
  • horror
  • review

2019-11-13

Mhu ThulanHow I GM and how to play in my games

People have asked me how I GM. People have asked me how to play in my games. By a kind of ontological fusion, this document answers the questions of both groups. It’s amazing. There is no “plot”, and we are intense The heart of my method is improvising — I am making this shit up … Continue reading How I GM and how to play in my games

Categories:

  • Theory

PretendoMetatopia Design Diary: Agents of the O.D.D.

​I ran two sessions of ​Agents of the O.D.D. ​at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that made me go, “Great, I was planning on doing that already!” and things that made me go, “Hmm, I’m really going to have to think about that.” Some key takeaways: More … Continue reading Metatopia Design Diary: Agents of the O.D.D. →

Categories:

  • RPGs
  • Design Diary
  • OSR
  • Playtesting

PretendoMetatopia Design Diary: Nighttide

Last weekend, I ran my first playtest of Nighttide (and the Gauge​ system on which it’s based), a diceless gothic horror game inspired by Bloodborne and Castlevania. It was a lot of fun! Also, it didn’t work. That session did suggest that it ​could​ work, though, and that this game may be worth developing into something more detailed than a page-long scenario … Continue reading Metatopia Design Diary: Nighttide →

Categories:

  • RPGs
  • Design Diary
  • Diceless
  • OSR
  • Playtesting

2019-11-12

Space·Time Will TellTorg Eternity: The Covert Reality War Preview #4 – The Federation of Saladin

At its core, the Delphi Council is the CIA, and it is no secret that the CIA is not very popular in many Muslim countries. So, when Muslims decided that they needed to protect themselves, something happened. Welcome to the Federation of Saladin. This is a fourth preview of a Torg: Eternity Infiniverse Supplement called The Covert Reality War. Have fun!

UFO PressPlaybook focus: The Inhuman

For the most part, your rebels in Voidheart Symphony are people who brushed up against the castle in their day-to-day lives, seen its impact on the city, and decided to take up arms against it. The Inhuman comes to the group from an altogether different route – they were created […] The post Playbook focus: The Inhuman appeared first on UFO Press.

Categories:

  • Design Diary
  • Voidheart Symphony
  • Kickstarter
  • Playbook Focus

ThoughtyFive or So Questions on the Curse of the House of Rookwood

Hi all, today I have an interview with Mike Addison about The Curse of the House of Rookwood, which is currently on Kickstarter and looking to hit some stretch goals! It sounds really interesting and explores family dynamics – check out Mike’s responses below! — Tell me a little about The Curse of the House...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • interviews
  • monsters
  • roleplaying games
  • RPG
  • RPGs
  • story games
  • tabletop games
  • tabletop rpgs

Lampblack & BrimstoneFrom Funnel to Freebooters

Long time, no update. Busy busy busy, etc. In the hours not consumed by my day job, I’ve been editing and laying out the main rulebook for Stonetop, Jeremy Strandberg’s bespoke Iron-Age fantasy RPG that ties adventuring to community-building. Currently, the main book clocks in at 250+ pages, and Jeremy is cranking away at the […]

Categories:

  • Uncategorized
  • Freebooters on the Frontier
  • Funnel
  • PbtA
  • RPG

2019-11-11

blue collar spacecharacter sheets and choice and success

I recently read a definition of OSR (and I do not want to talk about defining the OSR) that included the idea that players are expected to use the content of their character sheet to find an optimum path to success. That is two things: the character’s skill set defines the shape of the narrative […]

Categories:

  • design
  • diaspora

2019-11-10

FASA Games, Inc.GenCon 2019 Earthdawn Panel

We had an Earthdawn panel at GenCon 2019, attended by several members of the Earthdawn team. It was recorded, and…

Categories:

  • Earthdawn
  • Andi Watson
  • audio
  • GenCon2019
  • Josh Harrison
  • Kyle Pritchard
  • Michael Allegro
  • Morgan Weeks
  • novels
  • sourcebooks

InvulnerablogMetagene Super Hero RPG Sale

For my birthday, and as an early giving-of-thanks to everyone, Metagene Super Hero RPG, a 229 page, rules-light four-color supers RPG from Imperfekt Gammes, is discounted to $0.99 for the rest of November! https://www.drivethrurpg.com/product/260285/Metagene-Super-Hero-Roleplaying-Game

Categories:

  • Metagene

FASA Games, Inc.1879: The Ride of Kiposkodeyl

1879: The Ride of Kiposkodeyl Herewith we present Monsignor Sherrard’s research into a major legend of the Saurids of Corshivarral,…

Categories:

  • 1879
  • Gruv
  • Hapatvnorefvos
  • Saurids
  • Sherrard
  • Sky Rider

2019-11-08

watergoesredB/EATDOWN: Making RPS+ work for 3 or more players

If you know Rock Paper Scissors, draws are common. Play with more than two and it’s even rarer to get a winner in one throw. Rock Paper Scissors Lizard Spock reduces the odds of a draw with two players from 1/3 to 1/5, simply because there are more hands to choose from. But RPSLS doesn’t […]

Categories:

  • Philosophy
  • RPG
  • HackWithoutAHome

UFO PressPlaybook Focus: The Icon

The Icon is something of a paradox in Voidheart Symphony. Most of your characters are ostracised by society, pushed to its margins, breaking its mores. The Icon, though? They’re adored. But that’s its own set of chains – other people are relying on them, their coaches and managers have their […] The post Playbook Focus: The Icon appeared first on UFO Press.

Categories:

  • Design Diary
  • Voidheart Symphony

2019-11-07

The Bottomless SarcophagusStudy Map of the Sarcophagus (Blog Index)

THE THAWING KINGDOM (original setting) IntroductionPeople and KnightsThe Remaining FrostDrakes and DevilsDraailantLocation, People, Creature Tables and Afterword REVANESCENCE_ (original setting) IntroductionHEART_s Undeath The OrkusThe Cult of Unfission (and its GLOG resources)Ghouls and d50 human bones Fantastical Species Mayfly Elves I (White)Mayfly Elves II (Red)Elf AfflictionsFairies and the Oneirean Miracularium (Cosmology of Divine beings) Miracularium I (Gods, Angels, Devils)

ThoughtyFive or So Questions on BALIKBAYAN

I have an interview today with Jamila R. Nedjadi on BALIKBAYAN: Returning Home, which is currently available on itch.io! This game sounds so fascinating, and Jamila talked about some really deep thoughts with me. Check them out below! — Tell me a little about BALIKBAYAN! What excites you about it? BALIKBAYAN: Returning Home is a...

Categories:

  • five or so
  • game design
  • games
  • gaming
  • gender
  • interviews
  • politics
  • roleplaying games
  • RPG
  • RPGs
  • story games
  • tabletop games
  • tabletop rpgs
  • worldbuilding

The Indie Game Reading ClubBand of Blades: A Supposedly Fun Thing I’ll Never Do Again

We wrapped up our tenth and final session of Band of Blades this week, bringing our campaign to a close. The Legion arrived at Skydagger Keep for their final showdown with the endless hordes of the Cinder King. We were, perhaps, more excited for the campaign to be over than we were to see how… Continue reading Band of Blades: A Supposedly Fun Thing I’ll Never Do Again → The post <span class='p-name'>Band of Blades: A Supposedly Fun Thing I’ll Never Do Again</span> appeared first on The Indie …

Categories:

  • Indie Game Reading Club
  • Band of Blades
  • Blades in the Dark
  • Burning Wheel
  • Forged in the Dark
  • Legacy
  • PbtA
  • Scum and Villainy

Doom Rides14_M4NCH4: A Techno Thriller Framework

"Give a man a gun and he can rob a bank, but give a man a bank, and he can rob the world." - Tyrell Wellick, Mr. Robot Five minutes in the future, traditional employment is a relic of the past as the atomized job ecology of gigs, jobshares, and mechanical Turks eroded the static workforce. Nothing else really changed because you still need money to survive and to get it you have to hustle the skittle-colored carousels. Renting out slivers of your life to cover the bare essentials - food, water, …

Categories:

  • Savage Worlds

2019-11-06

Jennifers Hobby-blogPendragon LXXI - De Slag bij Parijs

Na een korte stop in verband met mijn zomervakantie, is er nu weer een aflevering van Pendragon. De ridders borduren voort op de ontdekking van het jaar 535, dat er onrust broeit in het rijk van de Merovingische Franken. Maar het venijn van deze aflevering zit in de staart. Pendragon pagina Geschiedenis van Logres Benno van Steeple Langford Marcus Livius van Broughton Ygritte, Dochter van Eliot de Wispelturige en Inga met de Grote Vlechten, Dochter van Octa, Cynning van Kent, Zoon van Hengest …

Categories:

  • Pendragon

Jennifers Hobby-blogPendragon LXXII - Afscheid van Ygritte

Na de plotselinge dood van Ygritte en Tiffanny in het kraambed, proberen de uit het veld geslagen ridders de draad van hun leven weer op te pakken. Pendragon pagina Geschiedenis van Logres Benno van Steeple Langford Marcus Livius van Broughton Turquine van het Quinqueroi Forest Januari 537, Broughton Sir Marcus Livius van Broughton heeft in 535 permissie gevraagd aan Guinevere om haar adoptie-dochter Alis van Salisbury het hof te mogen maken, met het oog op een huwelijk. Guinevere gaf deze …

Categories:

  • Pendragon

Jennifers Hobby-blogPendragon LXXIII - Prins Herrindale

Na de dramatische gebeurtenissen van de vorige keer, komen de ridders weer bijeen, voor hopelijk een wat gelukkiger samenzijn. Maar acties uit het verleden presenteren nu wel hun gevolgen. Pendragon pagina Geschiedenis van Logres Benno van Steeple Langford met zijn schildknaap Flannedrius Marcus Livius van Broughton Turquine van het Quinqueroi Forest (afwezig) Steeple Langford, vroege lente 538 Aan de poort van het fort van Steeple Langford klopt een boodschapper aan. De jonge schildknaap …

Categories:

  • Pendragon

Jennifers Hobby-blogPendragon LXXIV - Prins Tristam

De ridders zijn weer bijeengekomen. En het blijkt dat de dood van Vrouwe Ygritte ervoor heeft gezorgd dat het Hof der Liefde een enorme boost heeft gekregen.  Pendragon pagina Geschiedenis van Logres Benno van Steeple Langford Marcus Livius van Broughton Turquine van het Quinqueroi Forest Juni 538, BurcombeSir Turquine heeft het nog steeds moeilijk met het overlijden van zijn geliefde vrouw Ygritte. Wanneer hij niet actief wordt afgeleid, verzinkt hij in somber gepeins. Terwijl hij daarmee bezig …

Categories:

  • Pendragon

2019-11-05

UFO PressPlaybook Focus: The Harlequin

Voidheart Symphony deals with serious things – abuses of power, the grinding poverty, the desperation of living under brutal systems that do not have your best interests at heart, and more. Faced with that, some rebels grit their teeth and face the struggle. Some rally allies into a formidable rebellion. […] The post Playbook Focus: The Harlequin appeared first on UFO Press.

Categories:

  • Design Diary
  • Voidheart Symphony

2019-11-03

The Bottomless SarcophagusSimply Ghouls (plus d50 human bones)

Reading Arnold K's post about undead scraps, I realised that this blog contains far too little of the undead, which I hold so dear because I find the blurring of the line between life and death a quintessential aspect of dark fantasy. It has a kind of Wunderkammer charm. I like skeletons, wights, mummies...you know, the undead. Ghouls. In classical D&D bestiaries, ghouls are characterised by their paralytic claws. But like Arnold says, paralysis is in itself a bad design, at least in tabletop …

AttercapNaNoWriMo

It's been a long time since I've participated in the National Novel Writing Month, but I'm working on a new story. This has impacted how much writing I'm doing for the site this month. No real column this week.

FASA Games, Inc.1879: Levelling the Land

1879: Levelling the Land Let’s start with a couple of links to who the Levellers used to be, a band…

Categories:

  • 1879
  • British Empire
  • class
  • England
  • history
  • London
  • Secret Society
  • steampunk
  • struggle
  • union

2019-11-02

Wilper's Blog10 years and still going strong, but elsewhere.

Hi, I just noticed that this blog celebrates 10 years this year. It still draws a lot of traffic, even if the updates are few and far between these days.  The blog peaked while I was making a drive to read all the games that I had hoarded.  But now I don’t read that many […]

Categories:

  • Uncategorized

PretendoAgents of the O.D.D. now out in the field

Late last night, I uploaded my Cryptid Jam submission, Agents of the O.D.D., a game of (paranormal) paranormal investigators. The implied setting is something of a mashup of Hellboy, Planetary, and The Laundry Files, with rules based on Into the Odd and Electric Bastionland. It’s got 100 agent profiles, 20 arcane objects, 1 short scenario … Continue reading Agents of the O.D.D. now out in the field →

Categories:

  • RPGs
  • OSR

2019-11-01

Chaosmeister GamesFurious Roads: Gettin’ Weird

I originally planned to release this on Halloween but for reasons I missed it. So you all get a late treat.

Categories:

  • Article

James Mendez HodesAsian Representation and the Martial Arts

This article discusses how Asian martial arts stereotypes fit into orientalist dynamics, in which the Western gaze rewrites and reduces Asian experience to a cool violent thing for white consumption. I also point out how imperialist, exploitative attitudes complicate real-world martial arts practice. Finally, we’ll go over practical guidelines for representing Asian martial culture in your creative work. You’ll leave this article prepared not only to avoid racism, but also to craft …

Categories:

  • martial arts
  • gaming
  • gender
  • race

Mixed Signals GamingWizkids Painted Miniatures

I don't always use battle maps in my D&D games, but when I do, I often use whatever I have lying around for miniatures. I've used Lego figures, glass game tokens, cheap wooden beads from a thrift store, and coins. I lead a pretty minimalist lifestyle, and D&D miniatures just haven't been high on the list of stuff to cart around with me, especially given that most people I play with have plenty of miniatures to share. Since moving to New Zealand, though, I've found myself being the Dungeo …

Categories:

  • gaming
  • tools
  • rpg
  • 5e
  • pathfinder
  • dnd

2019-10-31

AttercapSeed Tracks: October Rust by Type O Negative

The first Seed Tracks of Halloween. There were so many albums to choose from, but I went with gothic doom band Type O Negative's fourth album of October Rust as it's often in my October listening list. This issue of Seedtracks ignores the non-musical and short, spoken word tracks (1, 2, and 14).

Dungeon WordsIl fascino OP della fiction

Ieri, in occasione di un evento di gioco di ruolo in biblioteca alla Biblioteca delle Oblate di Firenze, ho arbitrato una partita dimostrativa di Dungeon World. I giocatori erano tre ragazzini, due di 10 e uno di 12 anni e il padre di due di loro, quarantenne. Ne è venuto fuori qualcosa di incredibile. Fare una demo di un gioco “Powered by the Apocalypse” non è mai facile perché queste

Categories:

  • Dungeon World

2019-10-30

UFO PressPlaybook Focus: The Provider

When you're hurting, when you're run ragged, when a kind word or bowl of hearty soup would make all the difference, the Provider is here to help. The post Playbook Focus: The Provider appeared first on UFO Press.

Categories:

  • Design Diary
  • Voidheart Symphony
  • Kickstarter
  • Playbook Focus

Mixed Signals GamingMusic for Ravenloft

Put down that copy of The Monster Mash. It's All Hallow's Eve soon, so we're all due for an annual pilgrimage to Barovia, but that doesn't mean you have to resort to the obligatory shopping mall Halloween soundtrack. Here's our top 6 picks for dark music you can play during this year's spooky tabletop game. 1. Woljciech Kilar - Bram Stoker's Dracula Admittedly, this seems a little on the nose, but the soundtrack to Coppola's version of the Dracula legend is just as spooky and atmosphe...

Categories:

  • gaming
  • music

2019-10-29

Burn After RunningSting of the Scorpion Men – a 13th Age Glorantha One-Shot

I’ve run this one-shot, for 4th level PCs, twice now, at UK Games Expo and at BurritoCon, and it’s been a lot of fun both times. I’m not going to claim it’s the most original plot structure going, but the combination of two of Glorantha’s iconic (but less-known than Broo) Chaos beasts, Gorps and Scorpion […]

Categories:

  • Uncategorized
  • 13th age
  • adventure
  • convention
  • d20
  • glorantha
  • one-shot
  • plot
  • prep
  • rpg

2019-10-28

AttercapLucifer Airlines

I once ran a supernatural hunters game titled Unholy Preyer using the Fate Dresden Files RPG rules. Lucifer Airlines was a one-shot adventure idea I had that I never put to use. The adventure can work within any modern urban horror setting.

Tearless Retina12 Dinge, die mich an Kagematsu begeistern.

[Ein von G+ geretteter und überarbeiteter Post von mir. Kagematsu ist ein Rollenspiel von Danielle Lewon (auf Deutsch erschienen bei System Matters).] Das Spiel stellt eine kleine, aber doch ungemein bedeutsame Sache in den Mittelpunkt: Ein Versprechen. Wird dieses Versprechen nicht gegeben, ist das Dorf dem Untergang geweiht und auch spielmechanisch ist es am schwersten zu erreichen. Als Grundton ist das schon super. Kagematsu ist bewusst strukturiert. Das Spielprinzip: Die Hauptfiguren, Frauen …

Categories:

  • Kagematsu
  • Rezension

2019-10-27

Mhu ThulanA Broken Candle — a product exists

I’ve put up a zine-style PDF on itch.io for my A Broken Candle setting. It’s a 16-page setting overview and costs three dollars (or will swap a printed copy for another printed zine). I’d suggest that my current players stay away from it as it will Spoil the Surprise(s).

Categories:

  • A Broken Candle
  • My Game Downloads

2019-10-26

Mhu ThulanThree interesting things I have read, late October 2019

Paul Beakly on improvised game design: Basically if you’re ever creating a system of resolutions that orbit an outcome, rather than directly resolving the outcome itself, that’s improvised game design. Two interesting videos on medieval lighting technology: A broad overview by Shad M Brook introduces the idea of “rush lights”, the pith from meadow rushes … Continue reading Three interesting things I have read, late October 2019

Categories:

  • Uncategorized

2019-10-25

The Bottomless SarcophagusShot Through the HEART_ (REVANESCENCE_'s health mechanic)

REVANESCENCE_ is a word made of a simple idea.  Evanescence: fleeting, it's there and then it's gone. But it's RE: that passing, briefly existing thing, it happens over and over and over again. Always repeating. Looping.  The health system in RVNS_ (That's REVANESCENCE_'s abbreviation) is based on that principle. Your body has something called a HEART_. That's linked to a COFFIN_, which is a container holding a tank full of biomass, computer and a battery. The HEART_ keeps a picture-perfect scan …

Stormforge ProductionsRunic Array: Sanctuary

It’s been quite a while since we showed off a new runic array, but with the Enchridion Sigillum getting closer to completion, there’s no better time to make a couple of new runic arrays. The Sanctuary array takes something old and classic, modifies and mixes it up to create a whole new effect: showing you … Continue reading Runic Array: Sanctuary

Categories:

  • Runes & Arrays

Space·Time Will TellTorg Eternity: The Covert Reality War Preview #3 – Le Bureau des Tempêtes

The Delphi Council is clearly a US-centric Agency, so it was only a matter of time before a EU-backed counterpart arose. But with Spain presiding over the EU and Spain having granted Emergency Powers to Jean Malraux, what will this Agency look like? Welcome to the Storm Office – Le Bureau des Tempêtes. This is a third preview of a Torg: Eternity Infiniverse Supplement called The Covert Reality War. Have fun!

2019-10-24

Burn After RunningThews of Dice – more thoughts on One-Shot Conan 2d20

Way back when, I ran my first one-shot of Modiphius’ 2d20 Conan RPG. A couple of weeks ago, I ran it again, at the Furnace RPG convention. This was my own adventure and, being at a con, I felt a bit more pressure. If I’m honest, it was the game that I was least confident […]

Categories:

  • Uncategorized

The Indie Game Reading ClubImprovised Game Design

While it’s true that virtually every RPG you’ll ever play will require rulings or some other human judgement, there are a few games out there that require improvised game design as part of the play experience. Or at least make it fun as hell. As I’ve written before, we’re in the midst of the Band… Continue reading Improvised Game Design → The post <span class='p-name'>Improvised Game Design</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Apocalypse World
  • Band of Blades
  • Fate
  • Forged in the Dark

2019-10-22

Black ArmadaPush and pull mechanics

A popular mechanic which crops up in a lot of excellent games is Conditions. A Condition is a problem that’s affecting your character, like “broken leg”, “on fire” or “suspected traitor”. The idea is that the GM will hit you with trouble when your Condition would be relevant, or penalise you when it would get … Continue reading "Push and pull mechanics"

Categories:

  • Articles
  • Designer Diary
  • Theory
  • Tips
  • hit points
  • last fleet
  • masks
  • Night Witches
  • pbta
  • pull mechanics
  • push mechanics

2019-10-21

The Indie Game Reading Club50 Lessons About Roleplaying

It was my 50th birthday last week, so here are 50 lessons I’ve learned about roleplaying. Some of them might be short lessons! If one of these jumps out as interesting, let me know and I’ll write a longer piece about it. You can’t fix real-world problems between players in your make-believe space. Enthusiasm will… Continue reading 50 Lessons About Roleplaying → The post <span class='p-name'>50 Lessons About Roleplaying</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club

Mixed Signals GamingDynamic Campaign System

This is Part 07 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic. NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d12. 01: Cosmology01.01: What came before? (continued...)What existed before this world? Was...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

Spouting LoreStep-by-step: how to write up a front

This post was originally a conversation on the Dungeon World Tavern back in Google+. Bryan Alexander said "Let's talk about Fronts and Dangers and Grim Portents... you start!"    Later in the conversation, Bryan said "Honestly, I'm struggling a bit with understanding it myself. I've reread the chapter three times now and it isn't really clicking. We are three sessions in and while I have several ideas and things that tie into each other--I’m not quite sure how it is supposed to come together in …

Categories:

  • from the archives
  • GM advice
  • worldbuilding

2019-10-18

Twisted CitiesUnknown Armies: You Do You

( Above: “wrong makeup” by Kim Byungwan ) Unknown Armies (aff) is such a strange game in a strange world. Ostensibly, it is precisely my jam – a modern era game of occult strangeness fueled by obsession and instability. In the game world, the magickal reality is focused on the collective subconscious – aligning strongly […]

Categories:

  • Uncategorized

2019-10-17

Hex Culturethe sharpest sword does not exist

Laid low by a hilariously awful sinus infection, but it looks like Gawain and the Green Knight Kickstarter made it. Really appreciate everyone who backed it, and I look forward to getting copies out. There’s a limited number of hard copies available, but there still plenty left if you’re still thinking about it. I’m still … Continue reading the sharpest sword does not exist

Categories:

  • Uncategorized

blue collar spacescope of interest

Let’s say you’re playing a game in which the ref is framing a scene. Not a huge stretch here since this is basically all of traditional RPG gaming and a lot of the rest of it. I think what follows will apply to other patterns of play as well, but let’s stick to what we […]

Categories:

  • design

Stormforge ProductionsDriveThruRPG Halloween Sale – 25% Off

It’s almost Halloween time, and that means there’s a sale on all things spooky and creepy over at DriveThruRPG. We got four games on the sale, all for 25% off! So if you haven’t gotten your hands on Z-LAND, Haunt or the two Ruined Man adventure books, there’s no better time than now (or at … Continue reading DriveThruRPG Halloween Sale – 25% Off

Categories:

  • Announcements

2019-10-16

Twisted CitiesWhatcha Up To?

Hey, I have a blog. I sometimes forget to write about game things! So here’s a slapdash, disorganized post of stuff! I still have regular Thursday and Sunday games. The Thursday slot just finished up a game of World of Dew – this was a super fun game, with a lot of moving parts that […]

Categories:

  • General

6d6 RPGThe First Transfantasia Railway

Venhorn has been able to buy a third of the shares in USRC thanks to the profits from their steamworks. The rest of the investment has come from the guilds and they expect a sizeable return from connecting the cities. Such profits will be after the crown takes its cut The post The First Transfantasia Railway appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG World Building
  • Business
  • conflict
  • construction
  • railroad
  • railway

2019-10-15

Black ArmadaBite Marks is on Backerkit

We’ve sent Bite Marks off to the printers, which means it’s now available for pre-order if you missed the Kickstarter campaign. Bite Marks is a PBTA game of werewolf pack dynamics. This is a game about being a werewolf, in a Pack. The Pack is a deeply intimate and close family; like a family, sometimes it is full of … Continue reading "Bite Marks is on Backerkit"

Categories:

  • Blog
  • bite marks
  • bite marks rpg
  • itchio
  • last fleet
  • last fleet rpg
  • pbta
  • soap bubble
  • what the water gave me

2019-10-14

AttercapIn Nomine: Amaliel, Angel of Plagues

She is the executioner, one of Heaven's oldest angels and accountable only to God. Is it any wonder that she is feared by all creation, including the forces of Heaven and Hell? After disappearing for centuries, she has been seen again and all ponder what could this mean for humankind.

2019-10-13

Take on RulesIt Finally Happened: A Doppelgänger Infiltrated the Party

Jeremy: “You are now a bat. You are a doppleganger, act like one.” Matt: “Yeah... I also hate you. So was he really a doppleganger in the game or did you just make him one because everyone was paranoid?” Jeremy: “He was totally a doppleganger. And I chose when we went outside who he was going to change into. Moon won the jackpot. I'll get you more information. And, yeah, it would behoove you to murder the bat. Pretending to talk to the bat. Then strike others as well.” Matt: “Really... the bat …

Categories:

  • dungeons-and-dragons
  • role-playing-game
  • tomb-of-annihilation

2019-10-11

Alex SchroederDesigning games for emotional impact

This is a continuation of the discussion I had yesterday with @invisivel and @hardcorenarrativist about non-adventure games.Hardcorenarrativist said he wanted to know where “the coming-of-age stories, the ones about falling in love, about self-discovery, about coming to terms with death, about forgiveness, about despair, about betrayal, etc.” were.Personally, I’m not so surprised to see so few of them. As I wrote in that other post, adversity and overcoming it is a big part of how we tell …

Categories:

  • RPG
  • Indie

2019-10-10

The Bottomless SarcophagusSetting/game concept: REVANESCENCE_

I've been keeping this in my head for too long, so instead of putting it in a kickstarter or zine rollercoaster seat which never departs, I'm going to put the basis of it on this blog. If there turns out to be a crowd for it, who knows, maybe it does have a future as a bigger project. This thing is called REVANESCENCE_. It's, if you will, esoteric cyberpunk, a brainchild of my love for Ghost in the Shell, RUINER, Transistor, Blade Runner, Neuromancer, all those classics and then some. The Earth …

Alex SchroederNon-adventure games?

Yesterday, @hardcorenarrativist asked about traditional games with some sort of referee that “aren’t about adventuring and/or investigation.”An interesting question! I was reminded about the old blog post about the name Adventure Game and Heroic Scenes, and of course Patrick Stuart’s musings on his blog False Machine in Fewmets, (& UK OSR Meeting Report):Adventure is a better word than story. It contains within it a necessary, and rather complex, duality which is easy to understand once …

Categories:

  • RPG
  • Indie

2019-10-09

6d6 RPGThe Last Colony Ship of the Aera Tree People

Space ripples and twists as the Searcher’s Hope emerges from meta-space. Huge solar sails unfold to capture the starlight as the ships awakens from hibernation. A dozen probes disperse to scan this latest solar system. Apparently not finding what the ship was looking for, the Searcher’s Hope basks for a The post The Last Colony Ship of the Aera Tree People appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG World Building
  • colony
  • lost ship
  • Science Fiction
  • survivors
  • tree people

2019-10-08

blue collar spacemystical security

This is something that stuck in my head while at work today. WARNING: NOT NECESSARILY ABOUT GAMES The general case Talents that are new to humanity go through four phases. Well, on different axes they go through all kinds of phases, but there’s one progression I’m interested in today. Mysticism. At first there are few […]

Categories:

  • security

2019-10-05

InvulnerablogSavage Quadrants: SWADE Trek in the Dominion War

Given my love for Star Trek gaming, it’s only natural once I bought a copy of Savage Worlds: Adventure Edition that I’d start planning a Trek game. Here are my notes so far. I should note I’m following in the footsteps of this site: https://savagestartrek.wordpress.com/ The ships were built using the great tools at this […]

Categories:

  • Savage Worlds

2019-10-04

Hex Culturegawain

Announcement Patrick Stuart of False Machine has adapted Gawain and the Green Knight, and is kickstarting a hard copy with illustrations by Daniel Puerta. I did layout for it, and you can back it here. We’ve been working hard to make a nice book for a long time, so if you like chivalric poetry or … Continue reading gawain

Categories:

  • Uncategorized
  • gawain
  • pernicious albion
  • troika

2019-10-02

blue collar spacecatastrophe in the first person

So yesterday I blurted out this twitter-splort as a sort of sub-tweet related to someone asking about what could happen to engage characters when an asteroid station’s reactor malfunctions. I gave them direct and I hope useful advice but then I did this. Something that doesn’t get explored enough for my tastes in RPGs: confusion. […]

Categories:

  • actual play
  • design

6d6 RPGA Moon Full of Memories

When you have as much space as the United Federation of Planets does, you can afford not to throw anything away. In a stable orbit around an agri-world that in turn orbits a quite normal star, Bix [Sigma Beta Va] is in a quiet patch of space and is thus The post A Moon Full of Memories appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG World Building
  • archive
  • moon
  • mystery
  • starfleet
  • storage

2019-09-27

Stormforge ProductionsEntropy Preview: The Gazoid

In our last Entropy Preview, we showed you the cryptic and foreboding Zord. This time, we show you the scientific and secretive Gazoid Among the stars travel a race of soldiers without a cause. The Gazoid is the remnant of a once scientifically great species which fell from glory at the end of the Shroud … Continue reading Entropy Preview: The Gazoid

Categories:

  • Stormforge West

2019-09-26

The ChaosGrenadeSHROOM GOONS Update!

Some big news regarding SHROOM GOONS! First off, we got third place in the Goon Jam on Itch.io! Thanks to everyone who’s supported this little title and left amazing feedback and reviews. And to the person who left a 1 star without comment — why do you hate fun? Second off, there is now an … Continue reading SHROOM GOONS Update! →

Categories:

  • BLOG
  • indie
  • itch
  • OSR
  • rpg
  • shroomgoons
  • ttrpg
  • tunnel goons

Alex SchroederHealers

«Any fool can kill. Only the wise can heal. … Path of the Healer is a fantasy game with a difference. It is not about playing warriors, wizards or rogues in search of adventure, glory or treasure but nonviolent Healers wandering a war-torn land, looking for people to help and heal - the last bringers of Hope and compassion in a desperate world… The game is 100% nonprofit, with all proceeds going to charity: Doctors Without Borders / Médecins Sans Frontières.» – Path of the HealerInteresting!

Categories:

  • RPG
  • Indie

Stormforge ProductionsZ-LAND S3 Chapter 7 “Cast Away” Part 4

The season finale is here with the last part to our third season. All roads have led us here and we aren’t all getting out of this one alive. Not caught up yet? CLICK HERE to watch all the apocalyptic action. And get your hands on the Z-LAND corebook now by CLICKING HERE. If you … Continue reading Z-LAND S3 Chapter 7 “Cast Away” Part 4

Categories:

  • Z-Land

2019-09-25

6d6 RPGSmuggled on the Ship of the Dead

Captain Keimura takes the adage dead men tell no tales as a crew management philosophy. An exceptional necromancer she has crewed her ship with reanimated corpses. Not only does she have the unwavering loyalty and silence of her crew, she doesn’t have to worry about food or shore leave. “Secrecy The post Smuggled on the Ship of the Dead appeared first on 6d6 RPG.

Categories:

  • RPG Adventure Ideas
  • RPG World Building
  • Adventure
  • necromancer
  • ship
  • smuggler
  • undead

2019-09-22

La mazmorra del cronistaBlades in the Dark (sesión 0).- El Culto

La sesión preparatoria (o sesión 0).- Hace unos meses (¡demasiados! ☹) he tenido la ocasión de dedicar gran parte de una tarde al juego en compañía de tres grandes amigos muy motivados para la creación de personajes y de la banda de delincuentes que intentará hacer de las suyas en las oscuras calles de Duskwall. … Continúa leyendo Blades in the Dark (sesión 0).- El Culto

Categories:

  • Blades in the Dark
  • Campañas

2019-09-18

Mhu ThulanThree interesting things I’ve read recently, mid-September 2019

An astute observation from Kyle Maxwell’s review of Dirge of Urazya: A twenty-four page zine by an independent author will never provide as much detail as an encylopedic tome from a large corporate producer. But I’m not sure the additional detail in those larger books actually gets used in games. … Setting material like [Dirge … Continue reading Three interesting things I’ve read recently, mid-September 2019

Categories:

  • Design
  • Theory

2019-09-17

Black ArmadaGetting from an idea to a first draft.

This is a companion piece to Josh’s blog about curating ideas.  My method of curation is slightly different to his; but I wanted to talk first about my process getting from a game idea to a first draft.  Full disclosure… I am an incorrigible consumer of productivity systems and books about ‘getting creative work done’.  I love reading about … Continue reading "Getting from an idea to a first draft."

Categories:

  • Uncategorized

2019-09-15

Take on RulesA Morning Walk Through Gray Skies and Steady Rain

So much in our lives is fast-paced. Walking is a slow undertaking. It is among the most radical things you can do. — Erling Kagge, Walking: One Step at a Time p19 Below is something I originally penned in my journal. Morning rain, grey skies, two border collies, and hot coffee. These are my morning companions. I feel called to walk in the rain. I must go. Here is where I set my pen down, and left for a walk. I went for that walk, twenty minutes or so. Wool socks, waterproof shoes, shorts, cotton …

Categories:

  • blogging
  • personal
  • walking

2019-09-14

Take on RulesEnd of Summer and Campfires

Everytime I light a campfire, I find a bit of peace and quiet. As though my busy worldly body steps aside for a moment and my soul communes with those who have sat around the fire in days, years, and millennia ago. Peace and serenity surround me as cicadas, crickets, and grasshoppers serenade me. In this 10th year at our house, our prairie has begun the succession to meadow. Our backyard begins to take shape into a place of refuge and wildlife. Still not enough trees but we’re working on that.

Categories:

  • personal
  • poetry

2019-09-13

Doom RidesCard Captor of Many Things

If you don't know - I'm a member of the Minionworks podcasting collective and I run most of the games. February 1, 2019 was our 5th year anniversary, in celebration we decided to go back to the game that brought us together - Dungeons & Dragons. The gang dusted off their old 4th edition characters and converted them into 5th edition.  Similarly, I adapted Madness at Gardmore Abbey to the most recent edition. The encounters were pretty straight forward, cherry picking the most …

Categories:

  • 5e
  • Minionworks

2019-09-11

Burn After RunningD&D One-Shots, Part 4: More Tips

I’ve spent the best part of the summer running D&D5e for (relative) newcomers to the hobby. I’m at the point where I’m probably going to take a breather and look to my shelves for some other games to prep one-shots of now, but I’ve learned a few more things that are worth sharing since the […]

Categories:

  • Uncategorized
  • advice
  • d&d
  • d&d5e
  • d20
  • fantasy
  • prep
  • rpg

2019-09-09

Take on RulesPlaystorming a Burning Wheel Fight using Twilight in the Ducky Verdorben stat blocks

For this playstorm play through I’m using characters from Twilight in the Duchy Verdorben Sep 9, 2019 update: Playstorming is a misnomer. This is a solo playthrough. Sep 9, 2019 update: For those looking for other Fight like playthroughs, I do have an old session report that eschewed fight for declared actions and speed tests. Gunter, a knight in heavy armor, learns of a gathering of cultists in a longhouse. They are plotting and scheming. With crossbow drawn, intent on testing their …

Categories:

  • burning-wheel
  • playtest
  • role-playing-game
  • scripted-conflict

2019-09-06

Doom RidesBlackwood: This Wasn't Always Our Shape

 Whether they're the playthings of fey that got away, vicious seductresses who fall in love, immortal tricksters, or men becoming beasts to hunt/fight better; animals transforming into people and people transforming into animals run deep in folklore around the world. They echo in modern media with films like Green Snake, Sorcerer and the White Snake, and Brave. Here's transformed animals for the Blackwood's elf haunted wilds for Errant Deeds (Forged in the Dark) and the OG Savage Worlds …

Categories:

  • 7 Errants
  • Savage Worlds
  • The Shape of Things to Come

2019-09-02

Dungeon WordsKult - Divinity Lost - EP 11 - La fine dei giochi

La discesa all'inferno di Eva. Trovo questa immagine perfetta per l'episodio di oggi. Siamo giunti al termine delle ultime due trame rimaste in sospeso della campagna “La mela avvelenata” di Kult - Divinity lost.,  abbiamo stretto un po’ i tempi ma anche Vincent e Eva hanno finalmente raggiunto il loro epilogo. Potete trovare tutti gli episodi della serie nella pagina dedicata alla 4a

Categories:

  • Actual Play
  • AP
  • Kult
  • La mela avvelenata
  • PbTA