Indie Planet

2021-01-23

Take on RulesStrategies for Cold Opens of Impromptu Games

Also Applicable for Getting Any Game Going In this post, I’m going to write about a strategy I’ve used to great effect when starting an RPG 📖 session with a new batch of characters. I’ve found this effective for one-shot games, in which players make their character in the moment and you play for that evening. It is also a useful technique for kick starting a session in which you’ve lost the momentum from previous sessions.Let’s walk through a few examples.Example One You and a group of friends…

Categories:

  • rpg
  • session-planning

Swashbuckling PlanetsMaruzarian Windrunners

I had a brainstorm the other night about the world of Maruzar’s airships. I’m keeping the levitators, but the more I thought about it, the more I wanted to use sails. Thing is, sails on airships have always bothered me. Sure, you can use them against the wind, but without a denser medium to act…

Categories:

  • RPG
  • Swords of Maruzar
  • Tales of Maruzar
  • airships
  • clockpunk
  • science fantasy
  • scifi
  • steampunk
  • sword n planet
  • World of Maruzar
  • worldbuilding

2021-01-19

The Bottomless SarcophagusGLOG class: The Sauna Demon

Another GLOG class, yes. I'm cleaning out drafts, alright. I swear, it's the last one. Man, these things are like biscuits.Art by Rachel SuggsBeing a wizard is hard work. Especially when you have to be running around with this bunch of ruffians adventurers who think a bath is something you can either eat or kill, maybe both. Luckily you know better. In Wizard City, if there's one public matter that is taken very seriously, it is the sauna. Wizard brains are contstantly being whipped with live …

2021-01-18

Tearless Retinadesert v1.4 (pdf)

More mechanical changes and setting information. Improved layout."desert is a roleplaying game about ordinary people stuck in a nearfuture city. Inside this booklet you will find:• City-building tools. Create authentic districts from elements of thepast, present and future, map city blocks and generate individualbuildings.• Mechanics for sensor technologies that make and remakecharacters. Use them to earn money or execute dice-stack hacksagainst them.• Smart robots called dolls. Maintai…

Categories:

  • desert
  • game design

Swashbuckling PlanetsMore Maruzarian Airships

These are concepts for the dreadnaught and the corvette. Continuing the Southeast and East Asian inspiration, the corvette is based on the Philippine/Malay karakoa, while the dreadnaught is based on a cross between the karakoa and the Japanese atakebune.

Categories:

  • Musings
  • RPG
  • Swords of Maruzar
  • Tales of Maruzar
  • science fantasy
  • scifi
  • sword n planet
  • World of Maruzar
  • worldbuilding

2021-01-17

Take on RulesSeparated from the Cadence of Life

On Fleeting Winter and Exhaustion I believe in coyotes and time as an abstract Explain the change, the difference between What you want and what you need, there's the key Your adventure for today, what do you do Between the horns of the day — R.E.M., I Believe (Life’s Rich Pageant)Morning’s baleful alarm disrupts any connection to the natural world. These machines of efficiency demand my participation in systems hell-bent on the unraveling of the web of life.These alarms abduct me from my drea…

Categories:

  • essay
  • personal
  • winter

Swashbuckling PlanetsAirship Design for Maruzar

A study of Maruzarian airship design. This is an airskiff, a vehicle that should hold up to six persons. I’m still tooling around with the look of larger craft. The general form is a homage to the slim outriggered boats of my homeland, which I’ve always found really graceful to look at, and also makes…

Categories:

  • Journal
  • Musings
  • Swords of Maruzar
  • science fantasy
  • scifi
  • sword n planet
  • World of Maruzar

2021-01-16

Take on Rules"The Book of the New Sun" by Gene Wolfe

A Complex Dream-like Journey and Transformation Story Just as a flower blooms, throws down its seed, dies, and rises from its seed to bloom again, so the universe we know diffuses itself to nullity in the infinitude of space, gathers its fragments (which because of the curvature of that space meet at last where they began) and from that seed blooms again. Each such cycle of flowering and decay marks a divine year. — Gene Wolfe, The Citadel of the AutarchOn Thursday, I finished reading The Book …

Categories:

  • book-review
  • not-quite-gaming
  • reading

2021-01-14

The Indie Game Reading ClubWorldbuilding and Built Worlds

Part 4 of ? in the Cultivating a Storytelling Mindset series My home group has been playing UFO Press‘ Shattered City the past several months. It’s a setting-intensive game where the collaborative world-building is a major selling point of the exercise. It’s not exactly in the same vein as Microscope or The Quiet Year: everyone… Continue reading Worldbuilding and Built Worlds →The post Worldbuilding and Built Worlds appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy
  • Technique
  • Coriolis
  • Exalted
  • Imp of the Perverse
  • Invisible Sun
  • Microscope
  • Shattered City
  • Storytelling Mindset
  • The Quiet Year

Take on RulesLetter Sent to Samvera Community in Regards to Github

A Call to a Community Response Nothing is given to people, and the little they can conquer is paid for with unjust deaths. But a person’s greatness lies elsewhere. It lies in their decision to be stronger than their condition. And if their condition is unjust, they have only one way of overcoming it, which is to be just themself. — Albert Camus, The Night of TruthThis morning, as part of my work in the Samvera community, I wrote the following:Requesting a response from Samvera regarding Github…

Categories:

  • community
  • open-letter
  • personal
  • samvera

2021-01-13

The Bottomless SarcophagusWinter Art Commissions 2021! Get them while Fresh!

2021-01-11

La mazmorra del cronistaLogres, año 482 (1ª parte – La guerra de Somerset)

La fase de invierno. Los caballeros acompañan a Fray Gilbert en su camino de regreso a las cuevas en las que se refugia, en una zona limítrofe entre las tierras de Buckholt y Grimstead, despidiéndose de Molacus en Sarum. Antes de marchar hacia Porton, el viejo hermitaño abraza a Sir Molacus y, cogiéndole el rostro … Continúa leyendo Logres, año 482 (1ª parte – La guerra de Somerset)

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón

Attercap.Net2021: Year of Change

My life has and is undergoing some changes and that will impact how frequently I update my own blog.

FASA Games, Inc.1879: Looking Ahead

As work on the Companions nears completion (and they are very close; I’ve just sent back hopefully the final touches…

Categories:

  • 1879

2021-01-10

Burn After Running: RPG One-Shots“You Don’t Notice Anything.” – Why Perception is Rubbish, and How To Make It Better

Over on his blog, @vinegarymink has posted about Failing Forward – ensuring that failed challenges are just as fun as successful ones. Half way through playing a game of Pendragon (played ‘straight’ and devoid of indie pretentions – and a fantastic game, don’t get me wrong) this week, a realisation came to me somewhere around […]

Categories:

  • Uncategorized
  • 2d20
  • advice
  • conan
  • d&d5e
  • dnd5e
  • prep
  • skills
  • star trek

2021-01-08

FASA Games, Inc.Looking Back and Forward (8 Jan 2020)

Hi all, Michael back with our developers’ blog. 2020 was quite the year. It forced many of us to work…

Categories:

  • Earthdawn
  • Developers Blog
  • Michael Allegro

2021-01-06

FASA Games, Inc.Protected: 1st Newsletter of 2021

There is no excerpt because this is a protected post.

Categories:

  • Convention
  • FASA Games
  • Newsletter

Doom RidesBORCHARDBRIAR: BECOMING MONSTERS

The real risk of losing Accord is uncontrolled transformation as the Land's wild magic uses your flesh as a canvas. But maybe a little monstrosity is fine, given the stakes. When you lose points of Accord, you temporarily gain a Tinge. Draw a card for each point lost and apply the card of your choice, gaining the corresponding Tinge. At your next Advancement you can choose to keep the Tinge instead, otherwise it blows away on the wind. Be sure to conceal you Tinges, the Wyld Breakers are always …

Categories:

  • Borchardbriar
  • Savage Worlds

2021-01-04

The Bottomless SarcophagusSimply Ghouls (plus d50 human bones)

Reading Arnold K's post about undead scraps, I realised that this blog contains far too little of the undead, which I hold so dear because I find the blurring of the line between life and death a quintessential aspect of dark fantasy. It has a kind of Wunderkammer charm. I like skeletons, wights, mummies...you know, the undead. Ghouls.In classical D&D bestiaries, ghouls are characterised by their paralytic claws. But like Arnold says, paralysis is in itself a bad design, at least in tabletop ga…

The Bottomless SarcophagusThe Clown Skinners (and 1d100 things you find in an alley)

"You're no clown, you are a fat, greedy nightmare that has skinned a clown and now wears its hide, because if your ghastly form saw the light of day it would burn to dust!"-Londa Earwig, to chairman Job Mugrees through the window of his carriage.For all the ill portent that's often attributed to clowns, their malevolence is grossly overestimated. However, that's not to say that clowns don't possess distinct and sinister energies, they do of course. Buffoonery has its tendrils well under the su…

Tearless RetinaMinimalist building generator

A slightly different version of my building functions generator from a year ago (https://tearlessretina.blogspot.com/2020/01/english-building-functions-generator.html).Generate buildingfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object.keys(d);j=0;while(j< 80){for(i=0;i< k.length;i++){o=o.replace('['+k[i]+']',rD(d[k[i]]));}j++;}return o;} var mapMDE={"main":["[build]"],"build":[" <br>house people"," <br>[verb] [object]","[build]<br>[build]","[b…

Categories:

  • Generator

Jennifers Hobby-blogPendragon LXXXVIII - Het meisje in de kookpot

Het is de eerste sessie Pendragon in het nieuwe jaar. We zijn ooit gestart in 2013, 8 jaar geleden alweer. Toen was mijn jongste nog niet eens geboren. En nu komt langzaam het einde van de campagne wel in zicht. Het Hof in Camelot is groots en schitterend, maar de rot lijkt toch ook al in te zetten. En dat wordt deze aflevering wel duidelijk.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordEdna van BurcombeMarcus Livius van BroughtonOld Sarum, Lente 544De afgelopen winter h…

Categories:

  • Corona
  • Pendragon

2021-01-03

Tearless Retinadesert example of play part 1 - Prep

To start a session of desert I need...two districts.two superblocks within.a character.their daily assignments.a personal issue that comes up today.DISTRICTS/SUPERBLOCKSFor both districts I draw from real-world examples I know. Each one requires a six bullet points description.maroon districtCobblestone streets and alleys.An old tram line.Musty restaurants and expensive boutiques.Tourists.Trinket shops off main street.Academe.The district die comes up ⚂. I randomly determine the b…

Categories:

  • Actual Play
  • desert
  • Ennies
  • GMless

Tearless Retinadesert example of play part 2 - Actual Play

The session begins with Filip's morning at home. The date is early January, a sunday. Since future weather is weird, I'm pulling a weather report from a random location. 18-21°C.Being respectful towards my still asleep flatmate, I try not to make too much noise while getting up. I decide to fetch some breakfast on the way to my assignment. 5 tickets in 324651.*Because I forgot to roll up the building Filip's apartment is in - I just have the superblock - I do that now. A roll of horizontal 6 a…

Categories:

  • Actual Play
  • desert
  • game design
  • GMless

Ashley and the Fierce's Gaming GallimaufryQuitting Dungeons and Dragons (revisited)

The end of a decade long campaign, the start of... something different.

Categories:

  • Cultural Commentary

2021-01-02

Jennifers Hobby-blogPendragon LXXXVII - Hongersnood

Voor de laatste keer in 2020 komen de ridders weer bij elkaar in Jit.si. Dat betekent dat we inmiddels 7 jaar spelen achter de rug hebben. Nog anderhalf jaar te gaan denk ik zo.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordEdna van BurcombeMarcus Livius van BroughtonWinterphase 543/ 544In de winter blikken de ridders terug op alles wat zij vorig jaar hebben meegemaakt.Vrouwe Edna van Burcombe bekijkt hoe zij zich het beste kan installeren in Burcombe en over de landerij…

Categories:

  • Corona
  • Pendragon

ThoughtyScript Change 2021 Updates!

Devlog on Itchio: https://briebeau.itch.io/script-change/devlog/209532/script-change-update-2021 Hey all! I’m excited to announce that Script Change has experienced a significant update with three more tools and a new layout! You can find the new free text version at briebeau.com/scriptchange and the PDF plus the handouts are still free with option to donate at briebeau.itch.io/script-change. I have raised the suggested donation...

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  • accessibility
  • accommodation
  • board games
  • briebeau leads
  • briebeau on design
  • briebeau original
  • content warnings
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2021-01-01

Burn After Running: RPG One-Shots2020: Year In Review

Okay, objectively, 2020 has been terrible, hasn’t it? Despite this, I’ve just had one of my best years in gaming – if not quite in blogging. Here are my greatest hits of 2020: Statistics At the start of the year, I started logging my games on a big Google Sheet. I’ve tried to do this […]

Categories:

  • Uncategorized

2020-12-31

Doom RidesTITANOMACHY: TO EVERYTHING THERE IS A SEASON

From the storms' wake emerges the mighty Squallor, an amorphous monster embodying the anger of the planet's climate grief. What awakened this meteorological horror remain unknown, though drawn to battle the Lords of Plunder and Stellar Tyranny Remnant. Accompanied by a corona of uncharacteristic weather, the passage of Squallor breaks the worst blizzards with a summer day and smothers wildfires beneath a momentary super . Despite its alien demeanor, it pays no mind to Daikaiju Earth's other defe…

Categories:

  • Savage Worlds
  • Titanomachy

2020-12-30

Burn After Running: RPG One-ShotsThe Campaign Game: A Shift in Prep Style – or Not?

So, with 2020 nearly over, I can see that my gaming radically changed during this year. I’ve kept a tally of my games this year, and a quick analysis shows me that only 31% of my game sessions have been one-shots – which is a huge shift for me. The majority of my gaming in […]

Categories:

  • Uncategorized

Doom RidesBorchardbriar: THE ACCORD

THE LINE THAT HOLDS US"The old songs say there was an order to things. Spring to summer to autumn to winter and back around again. Drawn up to check the wild magics so good Folk would have a chance to build something without the heather and ivy dragging down their hard work. Laying out the tenets of Thumb and Fist and overwriting the red laws of Tooth and Claw.Now the cycle's broken with Reynard's arse wedged into Borchardbriar castle, stalling the others in their far flung corners 'til the wh…

Categories:

  • Borchardbriar
  • Savage Worlds

2020-12-29

brad j. murraygruyere and pecan shortbread

I had these from a little cheese shop in Vancouver about 15 years ago and I have just perfected the recipe for them. Enjoy. 1 3/4 cups salted butter 180g gruyere cheese grated finely couple teaspoons of chopped fresh rosemary 50g crushed pecans 2 3/4 cups flour bit of salt (not much; butter has salt […]

Categories:

  • art
  • food
  • personal

2020-12-28

Doom RidesTITANOMACHY: BIGGER THAN BIG. TALLER THAN TALL.

M. Asif Khan grew up in a Pakistani village surrounded by the Himalayas. As the mountains dominated his vision, they similarly dominated his life. He started mountain climbing to conquer these titans and symbolically rise above his origins. He was not prepared for how literal this would be.While scaling a recently shifted mountainside, Asif discovered a metallic giant packed in the ice and snow, thawing out under the sun. He drew close to the enormous figure and reached out, brushing the metal …

Categories:

  • Savage Worlds
  • Titanomachy

ThoughtyA New Masculinity

I spent a lot of time thinking about the middle name I wanted after I decided to depart from my birth name fully when it came to my legal name, and it got me thinking about Wolfenstein: The New Order...Real people should not be punished with the weight of anyone’s ideals as their expectation...

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  • 80s
  • 90s
  • assembludo
  • behind the masc
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  • wolfenstein
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  • masculinity
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  • wolfenstein 3D
  • wolfenstein: the new order

Dungeon WordsIl fascino OP della fiction

Ieri, in occasione di un evento di gioco di ruolo in biblioteca alla Biblioteca delle Oblate di Firenze, ho arbitrato una partita dimostrativa di Dungeon World. I giocatori erano tre ragazzini, due di 10 e uno di 12 anni e il padre di due di loro, quarantenne. Ne è venuto fuori qualcosa di incredibile. Fare una demo di un gioco “Powered by the Apocalypse” non è mai facile perché queste

Categories:

  • Dungeon World

2020-12-27

FASA Games, Inc.1879: Game Master’s Companion Preview is Out

In light of the holidays, and in how much there was to review for the Player’s Companion preview (thank you…

Categories:

  • 1879
  • fasa1879

2020-12-26

Spouting LoreDefying Danger, the RPG

Here's a thing I made, as a bit of a distraction from working on Stonetop. It's a light-weight RPG, in the vein of World of Dungeons.click for current versionThe highlights:There's only one "basic" move, Defying Danger. The usual 10+, 7-9, 6- framework.No stats (like, no STR, DEX, CON, INT, WIS, CHA). Instead, you choose 2-3 ways of Defying Danger where you roll 3d6 and keep the best 2 dice. Any other time, you roll straight 2d6.Each class has an additional move, that indicates a thing they…

Categories:

  • creations
  • defying danger
  • DW hacks

Spouting LoreПреодолеть опасность: Defying Danger, the RPG... in Russian!

Defying Danger the RPG now has the dubious distinction of having been translated more times than I've actually played it!Alexey Dikevich recently translated the game into Russian. I don't speak Russian or read Cyrillic, so can't speak to the quality of the translation, but the layout seems solid and he's even included an translated example of play (taken from the comments on the original Defying Danger blog post).Check it out here:Click to download the PDFIf you have comments on the translat…

Categories:

  • defying danger
  • DW hacks
  • translations

2020-12-24

Swashbuckling PlanetsHappy Holidays!

May you be around for Christmas 2021, friends! It’s been one crazy year for the world in general … but as my wife Cathy and I keep reminding each other, our parents survived a much harder crisis, they lived through WWII and the occupation of our country for almost three years. So I’ll take a…

Categories:

  • Journal
  • Writing

2020-12-22

La mazmorra del cronistaLa mina perdida de Phandelver (X).- Explorando la mina perdida.

Gilven y Thulgrun se apresuraron a desatar al caballero de Neverwinter. — ¡Me engañó como a un niño! Estuve hablando un buen rato con Gundren acerca de lo que había sucedido mientras él había estado prisionero de la tribu Cragmaw. Pero llegó un momento en que sus preguntas se hacían más insistentes y comencé … Continúa leyendo La mina perdida de Phandelver (X).- Explorando la mina perdida.

Categories:

  • Campañas
  • Crónica
  • D&D 5.ª
  • La mina perdida de Phandelver

ThoughtyCelebrate #Epimas2020 by Giving Games!

I hope you all are staying safe and celebrating any holidays you do while respecting COVID-19 guidelines! I want to share some fun and interesting games with you as part of the #Epimas2020 bundle that I’m a part of. I hope you like what I share! The bundle ends in three days! To tell you...

Categories:

  • behold products
  • card games
  • cozy
  • epimas
  • feels
  • fun
  • game design
  • games
  • gaming
  • lonely games
  • reviews
  • roleplaying games
  • RPG
  • RPGs
  • sale
  • sci-fi
  • single player
  • star trek
  • storytelling
  • table tools
  • tabletop games
  • tabletop rpgs
  • turn

2020-12-16

The Indie Game Reading ClubWhen the World Is Dark…

Guest writer Sarah Doom shares why her passion for horror gaming is seeing her through the real horrors of 2020 and beyond.… Continue reading When the World Is Dark… →The post When the World Is Dark… appeared first on The Indie Game Reading Club.

Categories:

  • Culture
  • Indie Game Reading Club
  • Philosophy
  • Bluebeard's Bride
  • Horror
  • Kult
  • Velvet Glove

Step into RPGsWhat I accomplished despite 2020

It’s no secret that 2020 has been a pretty ghastly year in a lot of ways, and Covid-19 in particular has laid low many of the plans I had. I’d planned to start running a new campaign. I’d planned to…Continue reading →

Categories:

  • Personal
  • Agon
  • Band of Blades
  • Cypher System
  • Dungeons & Dragons
  • Fate Core
  • Fate of the Teenage Mutant Ninja Turtles
  • Heroes of the Hearth
  • Honey Heist
  • Microscope
  • Predation
  • Psi*Run
  • The Bloody-Handed Name of Bronze
  • Unknown Armies

2020-12-13

Burn After Running: RPG One-ShotsThe Smallest Available Group: 1-on-1 one-shot gaming

I blogged about online gaming here, and I’ve certainly had a lot of that going on this year, but I’ve also run and played some 1-on-1 games; one GM, one player. With social restrictions likely to continue well into 2021, it’s never been a better time to embrace the smallest possible gaming group. This makes […]

Categories:

  • Uncategorized

2020-12-11

Stormforge ProductionsScarlet Bones v1.2

Scarlet Bone just got its v1.2 update! This brings with it an extra character creation option in the form of an heirloom that your character carries with him, adding an extra bit of characterful and narrative uniqueness. The new version also comes with new Perks and Quirks for both the Blood Mage and Necromancer, providing … Continue reading Scarlet Bones v1.2

Categories:

  • Sigil
  • Updates

2020-12-10

Wilhelm's GamesThe Dune Rose out now!

If you’ve been holding out for a hardcopy of the romance RPG The Dune Rose it can now be found on Lulu.

Categories:

  • Uncategorized

2020-12-09

ThoughtyA Very Merry Mental Illness to Me

Hey, friends, supporters, consumers, and colleagues. this one is a little important. I hope the best came for you in major holidays for each culture and religion or lack thereof that came before this post, and the same wishes for you in the festivities (or lack thereof!) to come. Please stay safe in the continuance...

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  • accessibility
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  • Business
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  • thatlittleitch
  • therapy
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2020-12-08

La mazmorra del cronistaLogres, año 481 (2ª parte – La Dama Misteriosa)

Al día siguiente de la victoria de Uther lo caballeros son testigos de la llegada a Bedegraine del ejército de Gorlois, el duque de Cornualles. El rey Uther, delante de todo su ejército, amonesta duramente a Gorlois por haber tardado tanto en acudir a su llamada. Gorlois, le informa que no ha podido acudir antes … Continúa leyendo Logres, año 481 (2ª parte – La Dama Misteriosa)

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón

2020-12-07

Attercap.NetCall of Cthulhu and the Curse of the Campaign

Call of Cthulhu is considered the granddaddy of horror tabletop roleplaying but, like non-euclidean geometry, it sits in a strange place in the world of gaming. Is it really best suited as a one-shot or can it be a long-term campaign? And, if we are running a campaign, how should that work?

Dungeon WordsOn Mighty Thews - Actual play

Mi è bastata una prima lettura per capire che On Mighty Thews è un bel gioco, ma solo provandolo mi sono reso conto che è un vero gioiello. Ho quindi deciso di scrivere un breve dettagliato Actual Play per spiegare come funziona una partita.On Mighty Thews ("su possenti muscoli", per chi si chiedesse cosa voglia dire il titolo) è un gioco perfetto per una one shot e, dopo averlo giocato tre volte

Categories:

  • Actual Play
  • On Migthy Thews

2020-12-05

Stormforge ProductionsRunes of Power v1.3

Runes of Power just got a neat new update to add in some extra character creation options and 5 new Perks and Quirks that will help you customise your spellcaster even more, and it will add in a new element to using magic: corruption. With the corruption quirks, failing spellcasting checks can now mutate and … Continue reading Runes of Power v1.3

Categories:

  • Runes & Arrays
  • Sigil
  • Updates

2020-12-03

The Indie Game Reading ClubDeciding What To Care About

Part 3 of ? in the Cultivating a Storytelling Mindset series The hardest thing I ever ask of a player is to decide what they’re going to care about. Some games tell you what to care about, right? You’re dungeon delvers, so you’re supposed to care about the treasure. Advancement is a strongly implied goal… Continue reading Deciding What To Care About →The post Deciding What To Care About appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy
  • Technique
  • Burning Wheel
  • Legacy
  • Sagas of the Icelanders
  • Scum and Villainy
  • Shattered City
  • Storytelling Mindset

2020-12-01

hex cultureabrakadabra

Had this marinating in drafts for forever and finally had the energy to finish it. I’ve been thinking about mechanics that are grounded as much as possible in the consensus and intuition of the play group and encoded as little as possible in the written rules themselves (related the FKR principles that have been bouncing … Continue reading abrakadabra

Categories:

  • Uncategorized
  • magic
  • rpg
  • see how this goes

Jennifers Hobby-blogPendragon LXXIX - De Koning is Kwijt

Wegens Corona spelen we nog steeds via Jit.si. De ridders waren vorige keer aanwezig bij een toernooi, en ditmaal willen zij de geruchten over het graf van een onbekende ridder in het Woud van Arroy eens onderzoeken.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi ForestPeterborough, juli 540De ridders hebben indruk gemaakt tijdens het toernooi van Lonazep en nu willen zij nog niet naar huis terugkeren. Aangezien er ner…

Categories:

  • Corona
  • Pendragon

Jennifers Hobby-blogPendragon LXXXI - De Hakpartij op de Hei

Voor het eerst sinds Corona hebben we weer eens in het echt gespeeld. En het was fantastisch.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi ForestZomer 541, Old SarumVorig jaar mocht Sir Turquine niet meedoen aan het Toernooi van Lindsey, wat hem behoorlijk stak. Daarom beloofde hij toen om een toernooi in Salisbury te organiseren en iedereen was uitgenodigd. Zijn companen verschoten even van kleur toen zij deze trots…

Categories:

  • Corona
  • Pendragon

2020-11-26

Chaosmeister GamesSetting up shop on itch.io and Black Friday Sale

Happy Thanksgiving! I hope you can make the best of it. Recently I have been working on moving my games to itch.io in addition to DTRPG. The Website is much nicer to navigate, easier and better to set up an customize and just overall more awesome. The community around it is fantastic as well. Doesn’t […]

Categories:

  • Article
  • News

2020-11-25

brad j. murrayrevolver (last part)

(You might be late! Here are parts one, two, three, four, and five.) My father is missing part of one of his thumbs. Instead of a thumbnail, it ends in a rounded stump at the knuckle. He told me that he lost it when he was about sixteen, being careless while chopping wood. The story […]

Categories:

  • nostalgia
  • personal

2020-11-24

Wilhelm's GamesPrinted cards for The Daughters of Verona

Do you want to play The Daughters of Verona, but you don’t want to assemble your own deck of cards first?Good news: You can now buy decks from DriveThruRPG.

Categories:

  • Uncategorized

brad j. murrayrevolver (part 5)

(Part 1, part 2, part 3, and part 4 for the tardy) The revolver makes only two more appearances in my memory. The first is at some indeterminate time later. I’m visiting my father in his work shed which has our old orange black & white television in it. My father has his work light […]

Categories:

  • nostalgia
  • personal

Pretendo GamesCombat in 24XX

If your experience with RPGs comes mostly from D&D, I can imagine you might be a little confused upon reading 2400, or any of various 24XX RPGs by others. In fact, I’ve already fielded a few questions from people wondering where did the hit points go? I tried to address this briefly in the Emergency … Continue reading Combat in 24XX →

Categories:

  • RPGs

The Indie Game Reading ClubCartel At The End Of 2020

What an interesting, tragic, fraught time for Magpie's Cartel to finally arrive. … Continue reading Cartel At The End Of 2020 →The post Cartel At The End Of 2020 appeared first on The Indie Game Reading Club.

Categories:

  • Critique
  • Culture
  • Indie Game Reading Club
  • Blades in the Dark
  • Cartel
  • Lady Blackbird
  • The Shadow of Yesterday

2020-11-23

Attercap.NetHo-Hum Humanity

In sci-fi and fantasy games, players are offered the choice of playing various sapient species. For these games, it's rare for players to play as a human (or their equivalent). When choosing between settings for games, lack of PC species options can be a deal-breaker. I've been thinking about why that may be.

brad j. murrayrevolver (part 4)

You might be arriving late, in which case start at part 1. Here’s part 2 and part 3 as well. We arrive at my grandmother’s house. I have mostly fond memories of this place since it’s where Christmas dinner often happened and when lots of people cook for lots of people the meals are usually […]

Categories:

  • nostalgia
  • personal

2020-11-16

Attercap.NetIn Nomine: Book of Kings

Book of Kings was one of my first In Nomine campaigns, which I ran in 1998. The campaign was intended for angelic characters and was set in Houston, Texas. This column presents a game seed as well as notes on the ripples it had in subsequent In Nomine campaigns.

2020-11-14

La mazmorra del cronistaLogres, año 481 (1ª parte – La conquista de Bedegraine)

Primera parte del relato de lo acontecido durante el año 481 en nuestra Gran Campaña de Pendragón.

Categories:

  • Campañas
  • Crónica
  • La Gran Campaña de Pendragón
  • Pendragón

2020-11-11

Pretendo Games2400: From old modem to game jam

My usual method of game design sees me blogging about an idea before I actually publish anything. 2400 unintentionally represents a pretty different approach: I mentioned some ideas for an Into the Odd sci-fi hack awhile back here, but eventually decided to just pick a different direction and run with it. Now that that new … Continue reading 2400: From old modem to game jam →

Categories:

  • RPGs

2020-11-10

Dungeon WordsUrban Shadows - EP 2 - Nemici invisibili - La Città

Seconda sessione di Urban Shadows, è il momento di iniziare a fare sul serio.Potete trovare gli altri episodi nella pagina dedicata a Urban Shadows.I giocatori sono (in rigoroso ordine alfabetico):Marco - che ha scelto di giocare Christopher, un Cacciatore (fazione Mortali)Antonio - che giocherà il Pastore Jamal, un Hallowed (fazione Potenti)Silvia - che interpreta la vampira Josephine (fazione

Categories:

  • Actual Play
  • La Città
  • PbTA
  • Urban Shadows

2020-11-07

Stormforge ProductionsHunter Corps V 1.1

Hunter Corps has been updated to v1.1 with a bunch of changes, additions and fixes to make it even a more awesome game than before. To celebrate the new version, and the one month anniversary of Hunter Corps’ release, it’s on sale for 20% off for the next two weeks. So get in while the … Continue reading Hunter Corps V 1.1

Categories:

  • Announcements
  • Stormforge West

2020-10-29

Dungeon WordsKult - Divinity Lost - EP 11 - La fine dei giochi

La discesa all'inferno di Eva. Trovo questa immagine perfetta per l'episodio di oggi. Siamo giunti al termine delle ultime due trame rimaste in sospeso della campagna “La mela avvelenata” di Kult - Divinity lost., abbiamo stretto un po’ i tempi ma anche Vincent e Eva hanno finalmente raggiunto il loro epilogo. Potete trovare tutti gli episodi della serie nella pagina dedicata alla 4a

Categories:

  • Actual Play
  • AP
  • Kult
  • La mela avvelenata
  • PbTA

2020-10-21

Spouting LoreMajor Arcana: The Nhing Codex

Over on the Dungeon World Discord, Razorkiss asked this interesting question:Imagine you're trying to model scary Mythos tomes in DungeonWorld. Y'know, we're talking about The Necronomicon here. You want to create a custom move that represents the dangers of reading it, the dangers of gaining knowledge at the expense of sanity. I feel like the first instinct would be that this is a +WIS move, because, y'know, the Will save and all of its attendant baggage. But... is that the way you'd really wa…

Categories:

  • creations
  • custom moves
  • magic items
  • spells
  • stonetop

2020-10-14

Twisted CitiesThe Improv List

Hey it’s been a wild 2020, eh? I almost forgot about this blog. It just hasn’t felt like the time to write about roleplaying games. But maybe writing about bullshit is what we all need right now? Anyway, I’m here to talk about a preparation method I use when running games that seems to be […]

Categories:

  • Uncategorized

2020-10-09

Black ArmadaNews from Black Armada

We’re picking up our tools again after a bit of a Covid-induced hiatus, and there’s a few things we wanted to let you know about. 1. We published a new resource on the website, titled making your game fun for everyone. It’s a primer on tools to help focus your game on the things your […]

Categories:

  • Uncategorized

2020-10-02

Observations of the FoxNushu

This article on Nüshu intrigues me.Especially with regard to my game "Familiar".One of the key elements of that game is the idea that there are books scattered around the world filled with arcane knowledge that might be capable of awakening individuals into the mysteries of magic. Familiars are creatures of the spirit world who manifest in the physical world to act as magical catalysts, and for much of human history the majority of them have been drawn to powerful people who could make a subst…

Categories:

  • Design
  • Familiars
  • Game Mechanics
  • Mage

2020-09-30

Observations of the FoxThe Altered Carbon RPG

I pledged to the Altered Carbon RPG Kickstarter when it was going. It was meant to have been shipped in August 2020, but I guess COVID has stuffed up a lot of things this year.I have finally managed to have a look at the second version of the backer review copy of the game.It looks alright.But as I read through it, I'm seeing lots of fiddly systems and subsystems. The core system looks interesting and fairly sturdy, with a system that's going to be a bit counter-intuitive to most gamers of ma…

Categories:

  • Altered Carbon
  • Game Review
  • Review
  • Roleplaying
  • Roleplaying Games
  • RPG

2020-09-29

Observations of the FoxFurther Beneath the Glass and Steel

I've been generating a few more images for the current run of Beneath the Glass and Steel, where everything used to generate the images is either freely available, or public domain. Most of the aim at this point has been developing filler images with a range of cyberpunk environments, backgrounds, and key subjects that might work to illustrate concepts in the text......now it's a case of rounding up those phantom authors who've been owing me stories for the zine since March.

Categories:

  • Art
  • BGS
  • Design
  • zine

2020-09-28

Observations of the FoxUnpublished comments, now published

I'm trying to get back into the habit of posting something here every day... and so far it seems to be working... it's just the habit I'm redeveloping so far, rather than trying to post meaningful game related things.As a part of re-acquainting myself with the redesigned back-end of Blogger, I've found a bunch of comments on the blog dating back over the past three years. Comments that I didn't even know were there.I'm also getting stuck into the "Beneath the Glass and Steel" 'zines, particula…

Categories:

  • Art
  • Rant
  • zine

2020-09-27

Spouting LoreTake Watch is a bad move and you're a bad person if you like it

"Did you hear that? It sounds like... click bait!"Strong personal opinion: Take Watch is a bad move. You don't need it. Dungeon World doesn't need it. I'd even go so far as to say that it is antithetical to the rest of the game.Just to be clear, I'm talking about the bog-standard version in the original Dungeon World text. This one:When you’re on watch and something approaches the camp roll+Wis. * On a 10+ you’re able to wake the camp and prepare a response, the camp takes +1 forward. * On a …

Categories:

  • discern realities
  • GM advice
  • theory

2020-09-26

The Wrong Kind of WaxImmortal levels in A Broken Candle

In A Broken Candle, normal xp will only get you to level 6. To go any further, you need to be more than human. You need to be an immortal, a being that defies death, a being that spits in the eye of normal causality. There are several ways to do this. Ascent by murder … Continue reading Immortal levels in A Broken Candle

Categories:

  • A Broken Candle

2020-09-20

Pretendo GamesOn a mission from O.D.D.

For my new playtest of Agents of the O.D.D., I’m running a series of one-shots and short arcs, linked into a campaign. Some of that is my own material (like the intro adventure from the currently available edition of Agents), but most of it is adapted from published adventures, including several from Michael Prescott’s excellent … Continue reading On a mission from O.D.D. →

Categories:

  • RPGs
  • Adventures
  • Agents of the O.D.D.
  • Into the Odd
  • OSR
  • Playtesting

2020-09-07

hex culturefate/stay home

In March, I ran a brief Player vs Player play-by-post game on Discord based on Fate and inspired my Patrick’s play by mail game (I’m Ysbryda Holyworm and didn’t actually do very much). It’s not a bad socially distant way to have low-impact but steady social interaction. Aside – Fate is a part of a … Continue reading fate/stay home

Categories:

  • Uncategorized
  • anime
  • experiment
  • pbp
  • pvp
  • see how this goes

2020-08-24

Mixed Signals GamingDynamic Campaign System

This is Part 11 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d12.01: Cosmology01.01: What came before? (continued...)What existed before this world? Was...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

2020-08-18

Pretendo GamesQZ: Welcome to the Quarantine Zone

This week I released a new game for the Eclectic Bastion Jam titled QZ, short for “quarantine zone.” It’s a science-fiction RPG inspired by Roadside Picnic and Annihilation, designed to send modern-day scientists, soldiers, and scavengers on expeditions into an area where the laws of nature no longer apply. QZ is by far my longest … Continue reading QZ: Welcome to the Quarantine Zone →

Categories:

  • RPGs
  • Into the Odd
  • OSR

2020-08-16

LudoverseLudoverse Lab: Jesse Burneko’s “Dungeons and Dilemmas” Weaves a Web of Moral Questions

The Ludoverse Lab completed the summer trilogy with Jesse Burneko and his Kickstarter Zinequest project titled “Dungeons and Dilemmas.” The core idea is to use the appealing format of the classic dungeon delve but to inject it with a hive of ethical puzzles for the characters to grapple with. Jesse gives us the tools to transform some of the bedrock components of fantasy rpg into perils that have an emotional and moral weight. I was impressed by the way that he avoids a heavy-handed approach: Hi…

Categories:

  • Adventure Creation
  • Ann Radcliffe
  • Bluebeard's Bride
  • Dogs in the Vineyard
  • Dungeons and Dilemmas
  • Jesse Burneko
  • Ludoverse Lab

2020-08-10

The Wrong Kind of WaxA new page — Collected resources for interesting encounters

Much as with magic items, I often find encounter ideas online or in books. I quite often want encounter ideas when running or prepping games. I often can’t find those encounter ideas at the point when I want them. So I am going to keep lists of them on a special page here.

Categories:

  • Uncategorized
  • collected links

2020-08-04

Alex Schroeder: IndieA role-playing game for kids

Somebody wondered what to play with their kids. They said: “even simple D&D is complex … They want gratification with minimal effort.” Fair enough! So do I. 😅I’d suggest Lasers & Feelings, or variants thereof. There are super simple: you have two stats that are connected: lasers or feelings, sorcerer or sellsword, and you pick a number between 2 and 5 for where you are on the scale between the two. Thus, if you are Spock, pick 5. On a test, roll a d6 and see on which side it lands on: for Spock…

Categories:

  • RPG
  • Old School
  • Indie

2020-07-26

Fictive FunThe portal

The house. I’ve seen it a thousand times…well not this particular one… and not this particular one in person. It’s your typical ranch-style house that populates the thousands of generic…The post The portal appeared first on Fictive Fun.

Categories:

  • Actual Play

2020-07-23

LudoverseLudoverse Lab: Ryan Windeknecht's World of Professionals Teaches How to Think Ethically

Future Programming Note: The Ludoverse Lab’s summer trilogy will wrap up in August with Jesse Burneko’s Dungeons and Dilemmas. What follows below is a report on the second installment of our foray into fantasy role-playing games that lend themselves to classroom use.July brought the second part of the Ludoverse Lab’s “Summer Trilogy.” In this case, we had Ryan Windeknecht at the helm. He teaches philosophy at the University of Tennessee at Knoxville, and, as he explained to us, he tried an expe…

Categories:

  • character creation
  • ethical thinking
  • ethics
  • games in education
  • gamification
  • gamified quiz
  • philosophy
  • Powered by the Apocalypse
  • Ryan Windeknecht
  • thought experiment
  • World of Professionals

2020-07-17

EXPLODINGDICEArt of Wuxia RPG now available!

Please share! Core Rules: https://www.drivethrurpg.com/product/312439/Art-of-Wuxia-Core-Rules Map of Longzhi: https://www.drivethrurpg.com/product/310698/Art-of-Wuxia-Map-of-Longzhi White Breath Cave: https://www.drivethrurpg.com/product/316114/Art-of-Wuxia-White-Breath-Cave Just Released!!! Play out the action seen in wuxia movies and TV shows with the exciting press-your-luck game mechanic found in previous d00Lite games! In Art of Wuxia, players take on the role of heroes of Longzhi (a new my…

Categories:

  • Art of Wuxia
  • RPG

2020-07-06

EXPLODINGDICEReady for Launch!

DwD Studios has created a launch page for Art of Wuxia. www.dwdstudios.com/artofwuxia There you can find some information on the book plus several other products that will be available upon release. You can also find some downloads, play with a kung fu technique name generator and participate in the forum. Art of Wuxia launching soon!

Categories:

  • Uncategorized

2020-07-04

Ashley and the Fierce's Gaming GallimaufryQuitting Dungeons and Dragons

Someone asked me recently what it would take for me to “quit D&D.” By which they mean the AD&D system, not ‘gaming in general,’ because I would get quite surly about that nonsense. I have been ruminating about it for a while, and I was surprised at how much my initial reaction was against the […]

Categories:

  • Cultural Commentary

2020-06-28

The Wrong Kind of WaxI mostly care about rules that help me shape the narrative

I’ve often been confused about how rules matter in traditional GMed games. But over time I’ve got clearer that explicit, formal rules are: Huge for GMless games (there’s a huge space to play with there, with all kinds of interesting effects possible) Nearly as huge for weak-GM games (think of Inspectres or Swords Without Master) … Continue reading I mostly care about rules that help me shape the narrative

Categories:

  • Theory
  • process
  • rules

2020-06-21

The Wrong Kind of WaxCollected resources for interesting magic items

I often find magic item ideas online or in books. I quite often want magic item ideas when running or prepping games. I often can’t find the magic items I found when I want them So I am going to keep lists of them here. Very powerful and bizarre items (PC killers, campaign-changers) <Various in … Continue reading Collected resources for interesting magic items

Categories:

  • Uncategorized
  • osr
  • session prep

2020-06-18

LudoverseLudoverse Lab: Barrow Keep and Nurturing Volatility

Preliminary Note:This is a report on the second and final session playing Richard Ruane's Barrow Keep.You can find links to the Barrow Keep playsets discussed in this post here and here.On Saturday, Richard Ruane finished giving us a tour of Barrow Keep. As usual, I have edited a recording and you can watch it here.I’m struck by the variety of scenes we covered during play. We begin with some interrogation, move into a banquet with less-than-pious pilgrims, experience a heist that turns sout…

Categories:

  • Barrow Keep
  • emergent narrative
  • fiction
  • GM advice
  • ilinx
  • RIchard Ruane
  • Roger Caillois

2020-06-17

Alles Ist ZahlSharing the cognitive load

This is a re-post of a blog article I wrote for The Gauntlet Blog.It's an article for online game facilitators and how they can structure the social aspects of a game session: how to discuss the game, bring in safety tools and eventually how to share the roles which usually all seem to automatically fall into the facilitator's lap with other players. I provide a template I created for your convenience. The final paragraphs are dedicated to how to end a sessions, namely how to do a debrief - and…

Categories:

  • english
  • laog
  • progress
  • rpg

2020-06-15

EXPLODINGDICEInspiration for Art of Wuxia

These were the movies, TV series and books that had a direct influence on Art of Wuxia. I could list so many many more that I liked. Some I liked more than those that impacted the book because I found them much after the game was done.

Categories:

  • Uncategorized

EXPLODINGDICEHong Kong Museum of Wuxia

I so want to go here someday.

Categories:

  • Uncategorized

2020-06-10

LudoverseLudoverse Lab: Excavating the Ur-History of RPGs in Barrow Keep by Richard Ruane (Part 1)

Preliminary Notes:You can find links to the Barrow Keep playsets discussed in this post here and here.I would also note that Richard and a bounty of other innovative game designers are participating in itch.io’s megabundle to raise funds for racial and social equality. Please move quickly to take advantage of that deal which is set to expire on June 15, 2020.An isolated castle. A new king with an ambitious heir apparent. Ghostly apparitions. Mysterious surveillance. A band of itinerant travel…

Categories:

  • Barrow Keep
  • Beyond the Wall
  • Braunstein
  • David Wesely
  • Diogo Nogueria
  • Gavin Norman
  • Old-School Essentials
  • RIchard Ruane
  • Shakespeare
  • Sharp Swords and Sinister Spells

2020-06-06

Aggregate CognizanceUsing The Doom Pool For Opposition

I’ve seen some discussion regarding the doom pool regarding using it for all contests and tests, and figured it would be useful to share different ways it can be done. Using the doom pool this way can streamline running Cortex quite a bit, but it’s not quite as simple as, “Just roll the doom pool […]

Categories:

  • Cortex
  • doom pool
  • GMing

2020-06-04

InvulnerablogThe Wait is Over!

The Cosmic Cutthroats RPG is now available on DriveThruRPG.com! https://www.drivethrurpg.com/product/316410/Cosmic-Cutthroats-RPG Only $9.99 for 440 pages of multi-genre, dimension-hopping wonder and weirdness! Get yours now!

Categories:

  • Cosmic Cutthroats
  • Earth-Omega Setting
  • Other Games
  • Uru Ulan Setting

James Mendez HodesInterview: Tony Chatman on Bias and the Uprising

This interview is with my friend Tony Chatman, a speaker and a corporate relationship specialist who works with organizations to create a more healthy and inclusive culture. As an uprising galvanizes the United States in response to police killing unarmed Black Americans like Breonna Taylor and George Floyd, Tony speaks to me about unconscious and implicit bias, and the psychology of police brutality. This post’s crowdfunding proceeds go to bail funds and racial justice organizations across the …

Categories:

  • race
  • social justice