Indie Planet

2020-10-28

Attercap.NetBag of Nails Issues 11 and 12: School Spirit

Our Down Darker Trails: Bag of Nails sessions continued via Discord in May of 2020. Not only did May have two sessions, it was the start of a new session style for the campaign; slower paced with multiple mysteries woven into an adventure. This would also mark the first adventure which directly tied to one of the player characters.

La mazmorra del cronistaLa mina perdida de Phandelver (IX).- La batalla de Phandalin

Los héroes de Phandalin regresan al pueblo tras su periplo por Thundertree y haberse enfrentado al ejército goblinoide del Rey Klarg en el Castillo Cragmaw. Pero lo que encuentran a su regreso no les permite descansar.

Categories:

  • Campañas
  • Crónica
  • D&D 5.ª
  • La mina perdida de Phandelver

Take on RulesLet's Read “Traveller: Core Rulebook - World and Universe Creation”

A part of my Let’s Read “Traveller: Core Rulebook” series. Go grab your copy of Traveller: Core Rulebook and join in. In the previous chapter, we read about Traveller's Trade system.In a Science Fiction game with FTL ↑ travel, Referees may want some resources for making their universe. You could easily use Traveller Map for your campaign. Personally, I have found that I better hold in memory the worlds that I either make. This is likely more related to the process of taking notes; In my day job…

Categories:

  • lets-read
  • mongoose-publishing
  • role-playing-game
  • traveller

2020-10-26

La mazmorra del cronistaLogres, año 480 (La Gran Campaña de Pendragón)

Crónica del año 480 de la Gran Campaña de Pendragón. Un sacerdote preocupado por el futuro del condado y la primera gran batalla de los personajes.

Categories:

  • Crónica
  • Pendragón

Take on RulesLet's Read “Traveller: Core Rulebook - Trade”

A part of my Let’s Read “Traveller: Core Rulebook” series. Go grab your copy of Traveller: Core Rulebook and join in. In the previous chapter, we read about Traveller's Psionics system. In this chapter of seven pages, we learn about the Trade system of Traveller.The Trade chapter comes into the play when the Travellers have access to a ship capable of jumping systems. The ship promises freedom, but early on will most likely come with finanical debt or other obligations.I find the following sub…

Categories:

  • lets-read
  • mongoose-publishing
  • role-playing-game
  • traveller

Attercap.NetWar of the Dark Crystal: Beneath the Surface of Thra

The War of the Dark Crystal is a Fate Core System setting based on The Dark Crystal movie as well as its supplemental books and comics. This supplement provides more information on the underground areas of Thra and re-examines the Arathim following new revelations provided in Age of Rebellion and newer media.

Swashbuckling PlanetsMoai of Maruzar!

Aha moment! This is why I love reading science magazines and websites regularly, there’s just so much inspiration to be had from history and nature. According to this podcast from Scientific American, Easter Island’s famous moai statues were apparently built to mark freshwater sources. This is just perfect for Maruzar, as water of course is…

Categories:

  • Journal
  • Musings
  • Swords of Maruzar
  • scifi
  • sword and planet
  • World of Maruzar
  • worldbuilding

The Indie Game Reading ClubHard Talk

Diceology’s and gaming bestie Mad Jay Brown and I did a long, tricky podcast earlier this year, sometime after our joint special guest appearance at OrcCon. Maybe it’s this year, These Unprecedented Times, but we decided to drill deep on some tough topics: capitalism, evil races, safety and consent, lots of good stuff. Give it… Continue reading Hard Talk →The post Hard Talk appeared first on The Indie Game Reading Club.

Categories:

  • Culture
  • Indie Game Reading Club
  • Appearances

Swashbuckling PlanetsRenegade of Atlantis Published!

My short story Renegade of Atlantis is now up on Amazon! Mere days after the continent and empire of Aztlan-che were drowned by the ocean, the slave legionary Hurek brings a ragged band of survivors ashore in the barbarian lands. It is a chance for a new beginning. But some of the survivors still cling…

Categories:

  • Atlantis Fallen
  • Fiction
  • Journal
  • pulp
  • sword and sorcery

2020-10-25

FASA Games, Inc.1879: More Troublesome than it Steams

We’re less than two weeks away from completion of the Companion’s Kickstarter, and so far we’re still a bit off…

Categories:

  • 1879
  • fasa1879
  • steam

Take on RulesLet's Read “Traveller: Core Rulebook - Psionics”

A part of my Let’s Read “Traveller: Core Rulebook” series. Go grab your copy of Traveller: Core Rulebook and join in. In the previous chapter, we got to learn about some of the common starships of the galaxy. In this chapter, we’ll dive into Psionics.Third Imperium: Psionics and the Law Throughout the book, there’s only a little bit about the Third Imperium.I know that the companies that have published Traveller over the years have extensively built out the Third Imperium. However the Core Rul…

Categories:

  • lets-read
  • mongoose-publishing
  • role-playing-game
  • stars-without-number
  • traveller

Take on RulesVisual Changes to Take on Rules

This past week or so, I started using the Modus Themes by Protesilaos Stavrou in Emacs. I wrote a bit about the Modus themes in Why I Chose Emacs as My New Text Editor .As an exercise, I switched my site’s theme colors to those from the modus-operandi and modus-vivendi; The light and dark themes respecively.Why the switch? As I don’t use a lot of images, I felt I wanted more colors. Previously, I used Adobe Color to help choose related colors, but I wanted to add a few more.Throughout the sit…

Categories:

  • blogging-engine
  • emacs
  • programming

2020-10-24

FASA Games, Inc.Empty Thrones Cut Content (23 Oct 2020)

Good day friends and fans! Josh here with you. Deadlines caught up with me and so it’s a short entry…

Categories:

  • Earthdawn
  • Aardelea
  • adventure hook
  • Cara Fahd
  • Cut content
  • Darla
  • Empty Thrones
  • Freewater
  • Josh Harrison
  • Landis
  • Tyrants

2020-10-23

Swashbuckling PlanetsShort Story “Syrin” Published!

My short story Syrin is now up on Amazon as a Kindle download! I seem to have enough stories to create a Tales of Maruzar series, which I can later compile into another collection. Sword and planet fiction seems to come easier to me than sword and sorcery. Maybe it’s the freedom to make everything…

Categories:

  • Fiction
  • Tales of Maruzar
  • available on Amazon
  • science fantasy
  • scifi
  • sword and planet

2020-10-22

brad j. murraypicks and locks

I am always looking for a new skill to learn. It’s usually something technical, something work related, but the levels of anxiety in today’s world demand something more meditative. I’ve watched a lot of YouTube finding strange solace in my mechanics restoration videos. But I’m not building a machine shop any time soon. Then I […]

Categories:

  • nerd
  • security

Swashbuckling PlanetsSwords of Maruzar Cover Preview!

I’m very pleased to get the latest preview of the Swords of Maruzar cover I commissioned from Dee Velez. Check it out! I think this conveys the pulpy science-fantasy feel of Maruzar really nicely. The woman is fighting a Yarguun, a reptiloid sophont that haunts Maruzar’s wastelands, specially the Far Side, and may be survivors…

Categories:

  • Journal
  • RPG
  • Swords of Maruzar
  • art
  • maruzar
  • scifi
  • sword and planet
  • worldbuilding

2020-10-21

Spouting LoreMajor Arcana: The Nhing Codex

Over on the Dungeon World Discord, Razorkiss asked this interesting question:Imagine you're trying to model scary Mythos tomes in DungeonWorld. Y'know, we're talking about The Necronomicon here. You want to create a custom move that represents the dangers of reading it, the dangers of gaining knowledge at the expense of sanity. I feel like the first instinct would be that this is a +WIS move, because, y'know, the Will save and all of its attendant baggage. But... is that the way you'd really wa…

Categories:

  • creations
  • custom moves
  • magic items
  • spells
  • stonetop

The Indie Game Reading ClubVignettes

We’re a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy–derived game, and it’s delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette. There’s a clear opening with an explicit situation, a nice little arc with miss-generated complications, and closure at the end of the session. They feel… Continue reading Vignettes →The post Vignettes appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Technique
  • Actual Play
  • Impulse Drive
  • Legacy
  • Pacing
  • Shattered City

Dungeon WordsUrban Shadows - EP 1 - Drop me at the Drop - La Città

un vicolo oscuro, una vampira, un cadavereDopo la sessione zero è giunto il momento di fare sul serio, quattro giocatori e una città piena di oscuri segreti, chi avrà la meglio?Iniziamo con la prima sessione della nuova campagna di Urban Shadows. Potete trovare gli altri episodi nella pagina dedicata a Urban Shadows.I giocatori sono (in rigoroso ordine alfabetico):Marco - che ha scelto di giocare

Categories:

  • Actual Play
  • La Città
  • PbTA
  • Urban Shadows

2020-10-20

ThoughtyThe Map is not The Territory with Chris Longhurst

Today I have an interview with Chris Longhurst on The Map is not The Territory, a project debuting today on Kickstarter! This project uses one map and many perspectives to give a variety of experiences of play – a really cool idea! Check out Chris’s replies below. — Thanks for joining me for an interview,...

Categories:

  • diversity
  • feature
  • game design
  • games
  • gaming
  • interviews
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs
  • worldbuilding

2020-10-18

FASA Games, Inc.1879: A Mug and a Drink

If you missed the announcement earlier this week, the Kickstarter for the Companions reached its first stretch goal, and has…

Categories:

  • 1879
  • fasa1879

2020-10-16

Dungeon WordsDungeon World e gli spazi bianchi

Una delle cose che ho amato di più di Dungeon World, quando presi in mano il sistema per la prima volta anni fa, è stata l'idea di preparare avventure "lasciando degli spazi bianchi", un concetto che all'epoca risultava quasi alieno, almeno per me.Una mappa semplicema densa di spunti(tratta da: The fine girl)Sono sempre stato un "DM illusionista" e un improvvisatore quindi l'idea di Dungeon

Categories:

  • Dungeon Master Tips
  • Dungeon World

Dungeon WordsUrban Shadows - EP 0 - La creazione della partita - La Città

Inizia una nuova esperienza con Urban Shadows, nuovo gruppo, nuova città e naturalmente, nuovi actual play.Complice il lockdown ho iniziato a giocare (probabilmente vi parlerò in seguito anche di questa esperienza) a Cuori di Mostro con un nuovo gruppo e giunti a metà della stagione abbiamo pensato di prenderci una pausa e fare altro, alternando le giocate con Urban Shadows nel quale ho il ruolo

Categories:

  • Actual Play
  • La Città
  • PbTA
  • Urban Shadows

2020-10-14

Twisted CitiesThe Improv List

Hey it’s been a wild 2020, eh? I almost forgot about this blog. It just hasn’t felt like the time to write about roleplaying games. But maybe writing about bullshit is what we all need right now? Anyway, I’m here to talk about a preparation method I use when running games that seems to be […]

Categories:

  • Uncategorized

2020-10-12

Attercap.NetBored Now: Jaded Characters in Horror Games

Horror can be a difficult genre to run, even as a one-shot. In a campaign, the player characters may become jaded to the constant stream of monsters and evil (even if the players are still having fun). Even in monster-hunting TV shows, the characters show less fear the more foes they vanquish. Here are some ideas to re-inject horror into your long-running campaign

2020-10-11

FASA Games, Inc.1879: A Cold Wind in Cardiff

Before getting to today’s blog post, I just want to give out a massive thank you to everyone who has…

Categories:

  • 1879
  • fasa1879
  • kickstarter

La mazmorra del cronistaLogres, año 479 (La Gran Campaña de Pendragón)

Personajes: – Tanicus de Porton – Cilydd de Buckholt – Tahal de Berwick Una mañana de mediados de primavera parte de los jóvenes escuderos del condado de Salisbury, los más capaces, se encuentran en el patio del castillo de Vagon, demostrando a Sir Elad, mariscal del condado y castellano del castillo de Vagon, el resultado … Continúa leyendo Logres, año 479 (La Gran Campaña de Pendragón)

Categories:

  • Campañas
  • Crónica
  • Pendragón

The Indie Game Reading ClubInteresting Tension

Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful ways in your roleplaying. One thing that jumped out at me from that piece is that I’m definitely more interested in exploring interesting, difficult tension… Continue reading Interesting Tension →The post Interesting Tension appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy
  • Storytelling Mindset
  • Technique

2020-10-09

Black ArmadaNews from Black Armada

We’re picking up our tools again after a bit of a Covid-induced hiatus, and there’s a few things we wanted to let you know about. 1. We published a new resource on the website, titled making your game fun for everyone. It’s a primer on tools to help focus your game on the things your […]

Categories:

  • Uncategorized

2020-10-08

Tearless Retinadesert v1.23 (pdf)

"Wait for the darkness to be electrically lit."GOLD - Summer ThunderAfter some playtesting and other feedback, here's an updated version of desert reflecting what I've learned. If the next playtests are satisfying, I'll add an extended example of play.Link: https://drive.google.com/file/d/1YAolkPGyNQglt1SJIpoxK3ECGxc377iY/view?usp=sharingSome generators for improved usability:Create buildingfunction rD(i){return i[Math.floor(Math.random()*i.length)];}function dI(d){o=rD(d['main']);k=Object…

Categories:

  • desert
  • game design

La mazmorra del cronista¡Comenzamos la Gran Campaña de Pendragón!

Durante años he recopilado material, imágenes, libros, herramientas, tablas…, y ha sido durante este extraño 2020 que finalmente he tenido la oportunidad de darles uso. Tres valientes jugadores han decidido ponerse en mis manos para vivir la leyenda artúrica desde su origen y espero no defraudarles. La verdad es que tengo unas expectativas tan altas … Continúa leyendo ¡Comenzamos la Gran Campaña de Pendragón!

Categories:

  • Campañas
  • Crónica
  • Pendragón

2020-10-05

Attercap.NetMonsters of the Pacific Northwest

Bordered by the Pacific Ocean to the west and the Rocky Mountains to the east, the Pacific Northwest stretches from Idaho into Oregon, Washington, and the Canadian province of British Columbia. The region is home to dense forests, rising peaks, deep lakes, and strange monsters. Here are 10 terrible things that your player characters might encounter within the Cascadia territory.

Jennifers Hobby-blogPendragon LXXXV - I regret nothing

Wegens opvlammende Corona spelen we weer via Jit.si. Ik vind het niet ideaal, maar ik kan wel in bed zitten met al mijn rollenspelboeken om mij heen uitgespreid. Deze keer ronden we het avontuur van de Gouden Cirkel definitief af.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi ForestLater zomer, Kasteel van het Gele SpookSir Varnangis, Baron van het Kasteel van het Gele Spook heeft de vorige avond uitgelegd dat de ridd…

Categories:

  • Corona
  • Pendragon

2020-10-02

Observations of the FoxNushu

This article on Nüshu intrigues me.Especially with regard to my game "Familiar".One of the key elements of that game is the idea that there are books scattered around the world filled with arcane knowledge that might be capable of awakening individuals into the mysteries of magic. Familiars are creatures of the spirit world who manifest in the physical world to act as magical catalysts, and for much of human history the majority of them have been drawn to powerful people who could make a subst…

Categories:

  • Design
  • Familiars
  • Game Mechanics
  • Mage

2020-09-30

The Indie Game Reading ClubExtra Extra: Shattered City Is A Needed Distraction

Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I agree that gaming can be a safe way to explore emotional and interpersonal stuff. But at least during These Unprecedented Times, I need gaming to… Continue reading Extra Extra: Shattered City Is A Needed Distraction →The post Extra Extra: Shattered City Is A Needed Distraction appeared first on The Indie Game Reading …

Categories:

  • Indie Game Reading Club
  • Impulse Drive
  • Legacy
  • Monsterhearts
  • PbtA
  • Reviews
  • Sagas of the Icelanders
  • Shattered City

Observations of the FoxThe Altered Carbon RPG

I pledged to the Altered Carbon RPG Kickstarter when it was going. It was meant to have been shipped in August 2020, but I guess COVID has stuffed up a lot of things this year.I have finally managed to have a look at the second version of the backer review copy of the game.It looks alright.But as I read through it, I'm seeing lots of fiddly systems and subsystems. The core system looks interesting and fairly sturdy, with a system that's going to be a bit counter-intuitive to most gamers of ma…

Categories:

  • Altered Carbon
  • Game Review
  • Review
  • Roleplaying
  • Roleplaying Games
  • RPG

2020-09-29

Observations of the FoxFurther Beneath the Glass and Steel

I've been generating a few more images for the current run of Beneath the Glass and Steel, where everything used to generate the images is either freely available, or public domain. Most of the aim at this point has been developing filler images with a range of cyberpunk environments, backgrounds, and key subjects that might work to illustrate concepts in the text......now it's a case of rounding up those phantom authors who've been owing me stories for the zine since March.

Categories:

  • Art
  • BGS
  • Design
  • zine

2020-09-28

Observations of the FoxUnpublished comments, now published

I'm trying to get back into the habit of posting something here every day... and so far it seems to be working... it's just the habit I'm redeveloping so far, rather than trying to post meaningful game related things.As a part of re-acquainting myself with the redesigned back-end of Blogger, I've found a bunch of comments on the blog dating back over the past three years. Comments that I didn't even know were there.I'm also getting stuck into the "Beneath the Glass and Steel" 'zines, particula…

Categories:

  • Art
  • Rant
  • zine

2020-09-27

Doom RidesBIGGER THAN BIG. TALLER THAN TALL.

M. Asif Khan grew up in a Pakistani village surrounded by the Himalayas. As the mountains dominated his vision, they similarly dominated his life. He started mountain climbing to conquer these titans and symbolically rise above his origins. He was not prepared for how literal this would be.While scaling a recently shifted mountainside, Asif discovered a metallic giant packed in the ice and snow, thawing out under the sun. He drew close to the enormous figure and reached out, brushing the metal …

Categories:

  • Savage Worlds

Spouting LoreTake Watch is a bad move and you're a bad person if you like it

"Did you hear that? It sounds like... click bait!"Strong personal opinion: Take Watch is a bad move. You don't need it. Dungeon World doesn't need it. I'd even go so far as to say that it is antithetical to the rest of the game.Just to be clear, I'm talking about the bog-standard version in the original Dungeon World text. This one:When you’re on watch and something approaches the camp roll+Wis. * On a 10+ you’re able to wake the camp and prepare a response, the camp takes +1 forward. * On a …

Categories:

  • discern realities
  • GM advice
  • theory

2020-09-26

The Wrong Kind of WaxImmortal levels in A Broken Candle

In A Broken Candle, normal xp will only get you to level 6. To go any further, you need to be more than human. You need to be an immortal, a being that defies death, a being that spits in the eye of normal causality. There are several ways to do this. Ascent by murder … Continue reading Immortal levels in A Broken Candle

Categories:

  • A Broken Candle

2020-09-25

Dungeon WordsGli Artisti - Combattere le Ombre a colpi di arte - My Two cents

Normalmente non parlo dei giochi che non mi hanno entusiasmato ma in questo caso farò un'eccezione, perché nonostante qualche difetto questa ambientazione per Fate Accelerato ha delle potenzialità.ATTENZIONE: Gli Artitsti ha avuto una nuova edizione della quale parlerò in un futuro post, MOLTO MIGLIORATA, lascio questo post come archivio ma la nuova edizione ha recepito gran parte dei consigli di

Categories:

  • FAE
  • Fate
  • My 2 cents
  • recensione

2020-09-20

Pretendo GamesOn a mission from O.D.D.

For my new playtest of Agents of the O.D.D., I’m running a series of one-shots and short arcs, linked into a campaign. Some of that is my own material (like the intro adventure from the currently available edition of Agents), but most of it is adapted from published adventures, including several from Michael Prescott’s excellent … Continue reading On a mission from O.D.D. →

Categories:

  • RPGs
  • Adventures
  • Agents of the O.D.D.
  • Into the Odd
  • OSR
  • Playtesting

2020-09-16

Doom RidesTuesday Reviewsday: ThunderCats (2011)

We're drowning in fantastic animation. In the age of Avatar, Kipo and the Age of the Wonderbeasts, Voltron: Legendary Defender, and She-Ra and the Princesses of Power you're easily forgiven the sin of overlooking the excellent 2011 ThunderCats series. After all, it hasn't been on any streaming service as far as I know.Recently added to Hulu, the 2011 series was planned for 52 episodes but tragically cut in half when the toy sales failed to meet expectations. I don't use the word "tragic" lightl…

Categories:

  • Comics On A Bench
  • Minionworks

2020-09-15

ThoughtyFive or So Questions on Brinkwood

Today I have an interview with Erik Bernhardt about the game Brinkwood: The Blood of Tyrants, on Kickstarter perfectly in time for the spooky season. It’s also the first example of castylpunk on Thoughty – if you’re curious what that means, read on! Content warnings for images: blood, gory imagery — Tell me a little...

Categories:

  • castylpunk
  • fitd
  • five or so
  • game design
  • games
  • gaming
  • horror
  • interviews
  • monsters
  • roleplaying games
  • RPG
  • RPGs
  • tabletop games
  • tabletop rpgs
  • worldbuilding

2020-09-14

Burn After Running: RPG One-ShotsInterfering Factions – A Technique to Improve Your One-Shot

Often, the plot of a one-shot is simple. Go into the forest and confront the bandits. Clear the demons out of the old temple. Find and destroy the Imperial signal base. As I’ve frequently written on here, a good rule of thumb for a one-shot is to start with a simple, straightforward plot and then […]

Categories:

  • Uncategorized

2020-09-13

Jennifers Hobby-blogPendragon LXXXIV - A Lover, not a Fighter

Tijdens de vorige sessie begonnen we met het Avontuur van de Gouden Cirkel. Dit keer trekken de ridders verder in het vreemde land van de Gouden Cirkel en onthullen ze langzaam de vreemde geheimen van dat land.Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi ForestZomer 542, Vallei van de Gouden CirkelDe ridders hebben de Boomgaard van de Schandelijke Schilden achter zich gelaten. Sir Marcus heeft daar zijn schild achter…

Categories:

  • Pendragon

Jennifers Hobby-blogPendragon LXXXIII - De Gouden Cirkel

We zijn weer bij elkaar gekomen en we besloten ditmaal om een oud avontuur na te spelen, The Adventure of the Circle of Gold (Uit The Tournament of Dreams). Het zou een eenvoudig avontuur moeten zijn, voor "typical knights". Maar ja, de schrijver had duidelijk niet op mijn ridders gerekend...Pendragon paginaGeschiedenis van LogresBenno van Steeple LangfordMarcus Livius van BroughtonTurquine van het Quinqueroi ForestZomer 542, Old SarumNa het huwelijk van Benno en Benna en de begrafenis van…

Categories:

  • Pendragon

2020-09-08

The Bottomless SarcophagusThe Modern Instrumentality Bureau

This post is based on the MIB in the tabletop game Esoteric Enterprises , but it has other uses surely. It's as much an instrument in itself as a modifier of an existing one.[RECORDING 001]"Wovon man nicht sprechen kann, darüber muß man schweigen. Have you ever heard this? I find it applicable to the trappings of our job, Mister Pale. The term 'Unspeakable' also- though it is implied to have much gravitas, much more so does it lend itself to convenience. What is an act, Mister Pale, without th…

2020-09-07

hex culturefate/stay home

In March, I ran a brief Player vs Player play-by-post game on Discord based on Fate and inspired my Patrick’s play by mail game (I’m Ysbryda Holyworm and didn’t actually do very much). It’s not a bad socially distant way to have low-impact but steady social interaction. Aside – Fate is a part of a … Continue reading fate/stay home

Categories:

  • Uncategorized
  • anime
  • experiment
  • pbp
  • pvp
  • see how this goes

2020-09-06

Tearless Retinadesert v1.22 - a Cyberpunk roleplaying game (pdf)

"desert doesn't have conflict or catastrophe built into its mechanics. You move through a near future cityscape and interact with artificial intelligence and, sometimes, people."For the most recent playtest, I put together a pdf of the current rules for my Cyberpunk rpg desert. I'm making it available here for anyone interested in reading or playing the game.Link: https://drive.google.com/file/d/12mDRxLgJDQp-bIK52QYo7K6SLjCpRp5C/view?usp=sharingSome generators for improved usability:Create b…

Categories:

  • desert
  • game design

2020-08-26

Burn After Running: RPG One-ShotsReview: Mythic Odysseys of Theros

So, continuing on from reviews of Ravnica and Eberron, here’s D&D’s latest setting sourcebook. Theros, apparently, is a setting from Magic: The Gathering that’s a Mythic Greece style fantasy. I’ve written here before about how good this setting is for fantasy (see my review of Agon here), so it’s interesting to see how Wizards have […]

Categories:

  • Uncategorized
  • advice
  • d&d
  • d&d5e
  • review
  • rpg

2020-08-25

brad j. murrayelephants and rooms

Okay it’s time to talk about D&D. Yesterday I wrote about what I want. In that essay I took a stab at a few mechanizable points by identifying who or what is best positioned in a (fairly trad) game to provide the sauce. The purpose of this, obviously perhaps, is to both start thinking about […]

Categories:

  • Uncategorised

2020-08-24

ThoughtyMnemonic with the Team

Hi all! Today I have an interview with Dee Pennyway and the Mnemonic team to talk about Mnemonic: A Weaver’s Almanac, which is currently on Kickstarter and sounds fascinating! Included in the interview are: Dee Pennyway (they/them) – DP Lexi Antoku (they/she) – LA Nicholas Masyk (he/him) – NM Pam Punzalan (they/she) – PP Sinta...

Categories:

  • dice
  • diversity
  • fantasy
  • feature
  • game design
  • games
  • gaming
  • interviews
  • queer
  • roleplaying games
  • RPG
  • RPGs
  • story games
  • storytelling
  • tabletop games
  • tabletop rpgs
  • worldbuilding

Mixed Signals GamingDynamic Campaign System

This is Part 11 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.NOTE: All the usual polyhedron dice are used for DCS, though today, we'll only be using 1d12.01: Cosmology01.01: What came before? (continued...)What existed before this world? Was...

Categories:

  • gaming
  • rpg
  • dnd
  • dcs

2020-08-23

Jennifers Hobby-blogKnightriders

Onlangs keek ik Knightriders (1981) van George A. Romero (Night of the Living Dead) en ik zag nog heel wat bekende gezichten zoals Ed Harris (A History of Violence, mother en Westworld), Tom Savini (From Dusk till Dawn). Een tijd geleden keek ik veel Arthur-films en deze film hoorde ik later van, de Arthur-verhalen gecombineerd met een soort kermis/ re-enactment groep die met motoren rijden in plaats van paarden. Het verhaal van Koning Arthur en zijn ridders en de ondergang van Camelot is natuur…

Categories:

  • 1980s
  • Film en TV
  • Klassieker
  • Pendragon

Burn After Running: RPG One-ShotsCall of Cthulhu One-Shots

As befits a game with such a strong following, there’s no shortage of game advice for Call of Cthulhu. There’s a wealth of stuff in the Keeper’s Guide, and there’s some excellent advice in The Haunter of the Dark, a story-to-adventure how-to from Paul Baldowski for his own Cthulhu Hack system. Vaesen also has some […]

Categories:

  • Uncategorized
  • advice
  • cthulhu
  • how to
  • call of cthulhu
  • chaosium

brad j. murraywhat do i want?

So I was trying today to distill what I want from a role-playing game in the hopes that by digging down to really basic principles I could get a better understanding for what the rules need to do to suit my needs. This is a little thought-on-the-fly and a little planned, so bear with me […]

Categories:

  • Uncategorised

2020-08-18

Pretendo GamesQZ: Welcome to the Quarantine Zone

This week I released a new game for the Eclectic Bastion Jam titled QZ, short for “quarantine zone.” It’s a science-fiction RPG inspired by Roadside Picnic and Annihilation, designed to send modern-day scientists, soldiers, and scavengers on expeditions into an area where the laws of nature no longer apply. QZ is by far my longest … Continue reading QZ: Welcome to the Quarantine Zone →

Categories:

  • RPGs
  • Into the Odd
  • OSR

2020-08-16

LudoverseLudoverse Lab: Jesse Burneko’s “Dungeons and Dilemmas” Weaves a Web of Moral Questions

The Ludoverse Lab completed the summer trilogy with Jesse Burneko and his Kickstarter Zinequest project titled “Dungeons and Dilemmas.” The core idea is to use the appealing format of the classic dungeon delve but to inject it with a hive of ethical puzzles for the characters to grapple with. Jesse gives us the tools to transform some of the bedrock components of fantasy rpg into perils that have an emotional and moral weight. I was impressed by the way that he avoids a heavy-handed approach: Hi…

Categories:

  • Adventure Creation
  • Ann Radcliffe
  • Bluebeard's Bride
  • Dogs in the Vineyard
  • Dungeons and Dilemmas
  • Jesse Burneko
  • Ludoverse Lab

2020-08-15

The Bottomless SarcophagusThe Amazing Adventure of Doctor Porridge

It's a webcomic, of sorts. A very simple four-panels one. Unfortunately for those of you expecting lore, worldbuilding, a session report, or maybe even a module post, you're out of luck.But maybe it is the start of that in another sense than you're used to from me. Doctor Porridge is me expressing worldbuilding, storytelling and style in a very simple way. The panels are small, so I don't, intentionally, have much room to tell you stuff. Considering my lengthy written posts in here, Doctor Porr…

Pretendo GamesHow to learn spells in Bastionland

I love the simplicity of Electric Bastionland and Into the Odd and “foreground growth” in place of advancement, but I also understand the appeal of detailed character upgrade options. For a lot of players, getting to plan out and optimize their character trajectory is an essential part of the fun of RPGs. There are, of … Continue reading How to learn spells in Bastionland →

Categories:

  • RPGs
  • Into the Odd
  • Magic
  • OSR

2020-08-13

brad j. murraytesting the new editor

Hmm, well here we go. I only ever type and then add an image, so let’s see if that does what I want. Hmm. Seems okay. More steps to do what I want and more noise in front of me as I type, but okay. It does ignore my style’s captioning option so that sucks. […]

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  • Uncategorised

2020-08-12

Doom RidesBorchardbriar Roadmap

So. How did we get here and where are we going?For the past 2-3 years (do I have longtime readers?) I've been tinkering part time with a Savage Worlds setting called Borchardbriar - a fantasy world of talking animals on perilous adventures and sowing rebellion to overthrow the Fox King Reynard, a grim and terrible monarch. But the pitch wasn't that concise. It hadn't been honed to that razor point.Stemming from a mash up of Redwall/Robin Hood + The Old Kingdom + Armello, the summary/pitch mean…

Categories:

  • Borchardbriar
  • Savage Worlds

Doom RidesBorchardbriar: We All Lift Together

Cell TableRankRepResistanceExpertise000Start with 2 Network Contacts, a Hideout, and 1 Defense111Wild Cards joining your Cell gain d4 Repair221Gain a Network Contact. Current members gain an Edge.332Wild Cards joining your cell gain d4 Battle442The Cell gains a Benny any Wild card or Extra can use.553Wild Cards joining your cell gain the Trademark Weapon Edge663Gain a Network Contact.Current members gain an Edge.774Wild Cards joining your cell gain the No Merc…

Categories:

  • Borchardbriar
  • Savage Worlds

2020-08-10

The Wrong Kind of WaxA new page — Collected resources for interesting encounters

Much as with magic items, I often find encounter ideas online or in books. I quite often want encounter ideas when running or prepping games. I often can’t find those encounter ideas at the point when I want them. So I am going to keep lists of them on a special page here.

Categories:

  • Uncategorized
  • collected links

2020-08-06

ThoughtyWanderhome with Jay Dragon

Hey y’all, today I have something really good for you – Jay Dragon is here to talk about Wanderhome, which is currently blowing past goals on Kickstarter! This game of traveling animal-folk is so much more than just a walk through the meadow – check out Jay’s responses below. The cover art of the roving...

Categories:

  • fantasy
  • feature
  • game design
  • games
  • gaming
  • interviews
  • joy
  • queer
  • roleplaying games
  • RPG
  • RPGs
  • story games
  • tabletop games
  • tabletop rpgs
  • worldbuilding

2020-08-04

Alex Schroeder: IndieA role-playing game for kids

Somebody wondered what to play with their kids. They said: “even simple D&D is complex … They want gratification with minimal effort.” Fair enough! So do I. 😅I’d suggest Lasers & Feelings, or variants thereof. There are super simple: you have two stats that are connected: lasers or feelings, sorcerer or sellsword, and you pick a number between 2 and 5 for where you are on the scale between the two. Thus, if you are Spock, pick 5. On a test, roll a d6 and see on which side it lands on: for Spock…

Categories:

  • RPG
  • Old School
  • Indie

2020-07-29

The Bottomless SarcophagusStudy Map of the Sarcophagus (Blog Index)

THE THAWING KINGDOM (original setting)IntroductionPeople and KnightsThe Remaining FrostDrakes and DevilsDraailantLocation, People, Creature Tables and AfterwordREVANESCENCE_ (original setting)IntroductionHEART_sThe StrataNR::CRNCH - Hacking existing systems to play RVNS_Undeath and the OccultThe OrkusThe Cult of Unfission (and its GLOG resources)Ghouls and d50 human bonesThe OccultThe Witching HourSupernatural Mystery Clues or Occult Sacrifice Components (4d12 table)Professor …

The Bottomless SarcophagusV_Woolfe's Lost Shipments (Esoteric Enterprises spells and grimoires)

"Whisper blows across a Colorado field that's dry as bones. V_Woolfe is sitting in a plastic lawn chair underneath the rusty clouds that sleet by, with finally nothing on her mind. There's a black suit next to her, who stares at the clouds with mournful attention. The fire in a car that crashed into a boulder earlier flaps in the wind like a flag. It's 25 o'clock. She is going to die in three hours. Never mind. It's a good book."Who's to say what becomes of people like V_Woolfe, who chew on the…

2020-07-26

Fictive FunThe portal

The house. I’ve seen it a thousand times…well not this particular one… and not this particular one in person. It’s your typical ranch-style house that populates the thousands of generic…The post The portal appeared first on Fictive Fun.

Categories:

  • Actual Play

2020-07-24

Burn After Running: RPG One-ShotsDo This, First – 5 ways to improve your one-shot during prep

In this post, I gave 5 things to do while running your one-shot to improve it. In this post, I’m going to give 5 tips to do before you play – during your prep, whether its for a convention, meetup, or just as a change of pace from your usual game. I’ve posted before about […]

Categories:

  • Uncategorized
  • advice
  • one-shot
  • prep
  • rpg

2020-07-23

LudoverseLudoverse Lab: Ryan Windeknecht's World of Professionals Teaches How to Think Ethically

Future Programming Note: The Ludoverse Lab’s summer trilogy will wrap up in August with Jesse Burneko’s Dungeons and Dilemmas. What follows below is a report on the second installment of our foray into fantasy role-playing games that lend themselves to classroom use.July brought the second part of the Ludoverse Lab’s “Summer Trilogy.” In this case, we had Ryan Windeknecht at the helm. He teaches philosophy at the University of Tennessee at Knoxville, and, as he explained to us, he tried an expe…

Categories:

  • character creation
  • ethical thinking
  • ethics
  • games in education
  • gamification
  • gamified quiz
  • philosophy
  • Powered by the Apocalypse
  • Ryan Windeknecht
  • thought experiment
  • World of Professionals

2020-07-17

EXPLODINGDICEArt of Wuxia RPG now available!

Please share! Core Rules: https://www.drivethrurpg.com/product/312439/Art-of-Wuxia-Core-Rules Map of Longzhi: https://www.drivethrurpg.com/product/310698/Art-of-Wuxia-Map-of-Longzhi White Breath Cave: https://www.drivethrurpg.com/product/316114/Art-of-Wuxia-White-Breath-Cave Just Released!!! Play out the action seen in wuxia movies and TV shows with the exciting press-your-luck game mechanic found in previous d00Lite games! In Art of Wuxia, players take on the role of heroes of Longzhi (a new my…

Categories:

  • Art of Wuxia
  • RPG

2020-07-06

EXPLODINGDICEReady for Launch!

DwD Studios has created a launch page for Art of Wuxia. www.dwdstudios.com/artofwuxia There you can find some information on the book plus several other products that will be available upon release. You can also find some downloads, play with a kung fu technique name generator and participate in the forum. Art of Wuxia launching soon!

Categories:

  • Uncategorized

Spouting LoreHow to handle "boss" monsters in DW

I originally posted this on the Dungeon World Tavern, in response to Lauri Maijala asking:"How do you handle wizards etc. 'boss monsters' that do not have a cohort of minions to keep the characters busy. I have failed constantly with them and feel like even three characters can take out any single threat without too much of a trouble."The Dungeon World community at large is pretty quick to say "read the 16 HP dragon" article (content warning: passing reference to violence against children) whe…

Categories:

  • from the archives
  • GM advice

Spouting LoreMore noodling on Stonetop's gear & inventory system

We've now gone through about a dozen sessions with the current version of Stonetop's inventory system, and I'm... dissatisfied.I'm leaning strongly towards something more like what I'm using in Homebrew World, something like this:Some background... how'd we get here?The gear lists (and how PCs acquire gear) have always been an important part of the game. The core conceit of Stonetop is that you're the heroes of a small, isolated, fantasy iron-age village. "Adventures" usually mean going out in…

Categories:

  • DW hacks
  • Homebrew World
  • inventory systems
  • my projects
  • stonetop

2020-07-04

Ashley and the Fierce’s Gaming GallimaufryQuitting Dungeons and Dragons

Someone asked me recently what it would take for me to “quit D&D.” By which they mean the AD&D system, not ‘gaming in general,’ because I would get quite surly about that nonsense. I have been ruminating about it for a while, and I was surprised at how much my initial reaction was against the […]

Categories:

  • Cultural Commentary

2020-06-28

The Wrong Kind of WaxI mostly care about rules that help me shape the narrative

I’ve often been confused about how rules matter in traditional GMed games. But over time I’ve got clearer that explicit, formal rules are: Huge for GMless games (there’s a huge space to play with there, with all kinds of interesting effects possible) Nearly as huge for weak-GM games (think Inspectres or Swords Without Master) … … Continue reading I mostly care about rules that help me shape the narrative

Categories:

  • Theory
  • process
  • rules

2020-06-21

The Wrong Kind of WaxCollected resources for interesting magic items

I often find magic item ideas online or in books. I quite often want magic item ideas when running or prepping games. I often can’t find the magic items I found when I want them So I am going to keep lists of them here. Very powerful and bizarre items (PC killers, campaign-changers) <Various in … Continue reading Collected resources for interesting magic items

Categories:

  • Uncategorized
  • osr
  • session prep

2020-06-18

LudoverseLudoverse Lab: Barrow Keep and Nurturing Volatility

Preliminary Note:This is a report on the second and final session playing Richard Ruane's Barrow Keep.You can find links to the Barrow Keep playsets discussed in this post here and here.On Saturday, Richard Ruane finished giving us a tour of Barrow Keep. As usual, I have edited a recording and you can watch it here.I’m struck by the variety of scenes we covered during play. We begin with some interrogation, move into a banquet with less-than-pious pilgrims, experience a heist that turns sout…

Categories:

  • Barrow Keep
  • emergent narrative
  • fiction
  • GM advice
  • ilinx
  • RIchard Ruane
  • Roger Caillois

2020-06-17

Alles Ist ZahlSharing the cognitive load

This is a re-post of a blog article I wrote for The Gauntlet Blog.It's an article for online game facilitators and how they can structure the social aspects of a game session: how to discuss the game, bring in safety tools and eventually how to share the roles which usually all seem to automatically fall into the facilitator's lap with other players. I provide a template I created for your convenience. The final paragraphs are dedicated to how to end a sessions, namely how to do a debrief - and…

Categories:

  • english
  • laog
  • progress
  • rpg

2020-06-15

EXPLODINGDICEInspiration for Art of Wuxia

These were the movies, TV series and books that had a direct influence on Art of Wuxia. I could list so many many more that I liked. Some I liked more than those that impacted the book because I found them much after the game was done.

Categories:

  • Uncategorized

EXPLODINGDICEHong Kong Museum of Wuxia

I so want to go here someday.

Categories:

  • Uncategorized

2020-06-10

LudoverseLudoverse Lab: Excavating the Ur-History of RPGs in Barrow Keep by Richard Ruane (Part 1)

Preliminary Notes:You can find links to the Barrow Keep playsets discussed in this post here and here.I would also note that Richard and a bounty of other innovative game designers are participating in itch.io’s megabundle to raise funds for racial and social equality. Please move quickly to take advantage of that deal which is set to expire on June 15, 2020.An isolated castle. A new king with an ambitious heir apparent. Ghostly apparitions. Mysterious surveillance. A band of itinerant travel…

Categories:

  • Barrow Keep
  • Beyond the Wall
  • Braunstein
  • David Wesely
  • Diogo Nogueria
  • Gavin Norman
  • Old-School Essentials
  • RIchard Ruane
  • Shakespeare
  • Sharp Swords and Sinister Spells

2020-06-06

Aggregate CognizanceUsing The Doom Pool For Opposition

I’ve seen some discussion regarding the doom pool regarding using it for all contests and tests, and figured it would be useful to share different ways it can be done. Using the doom pool this way can streamline running Cortex quite a bit, but it’s not quite as simple as, “Just roll the doom pool […]

Categories:

  • Cortex
  • doom pool
  • GMing

2020-06-04

Tearless RetinaCyberpunk city generator

This is an expanded and reworked version of the table that feeds my Cyberpunk city generator.Type 1 district1x1Office-husks converted to public housing.Description: What is left of the horizont werken tech hub has been turned into affordable flats. Wired up garages and wide, empty streets attest to an automotive past that never came.1x2The river's edge against a horizon of steel and light.Description: A tepid flow, aquiescent to aseptic parallel embankments. Reflectors and odd, blank sign…

Categories:

  • Cyberpunk
  • district
  • Generator
  • Random Tables

InvulnerablogThe Wait is Over!

The Cosmic Cutthroats RPG is now available on DriveThruRPG.com! https://www.drivethrurpg.com/product/316410/Cosmic-Cutthroats-RPG Only $9.99 for 440 pages of multi-genre, dimension-hopping wonder and weirdness! Get yours now!

Categories:

  • Cosmic Cutthroats
  • Earth-Omega Setting
  • Other Games
  • Uru Ulan Setting

James Mendez HodesInterview: Tony Chatman on Bias and the Uprising

This interview is with my friend Tony Chatman, a speaker and a corporate relationship specialist who works with organizations to create a more healthy and inclusive culture. As an uprising galvanizes the United States in response to police killing unarmed Black Americans like Breonna Taylor and George Floyd, Tony speaks to me about unconscious and implicit bias, and the psychology of police brutality. This post’s crowdfunding proceeds go to bail funds and racial justice organizations across the …

Categories:

  • race
  • social justice

2020-05-30

UFO PressVoidheart Symphony: The Revolution and Retaliation update

Hey folks, I’ve uploaded a new version of the Voidheart Symphony RPG to Itch.io – tightening up rules, making investigations flow better, and tweaking a lot of the arcana. If you’re interested in a full changelog, you can read through that here, but briefly this version had four main priorities. I started another layout pass …Continue reading "Voidheart Symphony: The Revolution and Retaliation update"The post Voidheart Symphony: The Revolution and Retaliation update appeared first on UFO Press…

Categories:

  • Design Diary
  • Voidheart Symphony
  • PbtA
  • Update

2020-05-26

Tearless RetinaVon "storygames" und anderen Irrwegen. Eine kleine Begriffskunde.

Ich lege hier einen Beitrag aus G+ Zeiten in stark erweiterter und aktualisierter Fassung nochmal neu auf.Storygames, story games: Es lohnt sich erstmal zu schauen, wer den Begriff heute (2020) noch benutzt. Einen guten Grund gibt es dafür nämlich, sollte man meinen, nicht mehr. Das gleichnamige Forum story-games.com hat nach jahrelangem Darben - seine Hochzeit war Anfang der 10er Jahre - 2019 endgültig die Pforten geschlossen. Die Zahl an noch Aktiven, die dort über Rollenspiele diskutiert und…

Categories:

  • "Storygames"
  • Erzählspiele
  • Irrtümer

2020-05-22

Aggregate CognizanceSo Busy…

I’ve been meaning to continue updating regularly… and I have a lot to write about, that’s for sure. It’s just things have been really busy. The project I’m one of the leads on at work is gaining more and more attention (and importance) – and we’re heading into the last six weeks before delivery. I […]

Categories:

  • Uncategorized

2020-05-19

Stormforge ProductionsRuned Age 1.5 now live!

The Runed Age grand update is finally complete and Runed Age 1.5 is now available from DriveThruRPG by clicking on the banner above. There’s a lot of new things in the book, a few things removed, and quite a bit changed as well, so if you’ve already purchased it, have a good look through it … Continue reading Runed Age 1.5 now live!

Categories:

  • Announcements
  • Runed Age

2020-05-11

Aggregate CognizanceZootopia’s “Skunk Butt Rug” Scene in Fate & Cortex

I’ve missed a few posts, between being busy with work, chugging along with Cortex Tribe 8, and also working on my Cortex confab entry (which I’ll likely be talking about in my next post). On RPG.Net there’s been a discussion about “scene editing” metacurrency, and the scene in Zootopia where Hopps and Nick are taken […]

Categories:

  • GMing
  • Cortex
  • FATE
  • Metacurrency
  • Zootopia

2020-04-29

Aggregate CognizanceFun Card Decks That Can Improve Your Games

Going all the way back to Torg’s Drama Deck (and maybe earlier) I’ve always like the idea of using cards with role playing games. I usually only have them for drawing inspiration from when prepping or if I need a little jump start creatively in play. For character generation, they’re amazing – especially when paired […]

Categories:

  • GMing
  • Backstory Cards
  • Decuma
  • Session Zero
  • Short Order Heroes
  • Turn Tracker Cards

James Mendez HodesThe most important point I can make about orcs

Seeing my friends and acquaintances struggle to explain why we feel so strongly about orcs to people who vehemently disagree, I thought I'd try rephrasing my orcticles’ most important point in language which both sides—since evidently now there are sides—could accept.

Categories:

  • gaming
  • race
  • social justice

2020-04-24

Pretendo Games100 O.D.D. items

I initially released Agents of the O.D.D. with a list of 20 magic items, or “arcana,” but admitted right out the gate that I felt it needed a lot more. So, here are a lot more. The first 20 are rituals, which take longer to perform safely; you might only be able to do them … Continue reading 100 O.D.D. items →

Categories:

  • RPGs
  • Agents of the O.D.D.
  • Design Diary
  • Into the Odd
  • OSR

2020-04-22

Alex Schroeder: IndieWhat about opposed 2d6 probabilities?

I was wondering: if we roll opposed 2d6 rolls, what are the chances of beating your opponent? It must be around 50% but somewhat less, because both rolling a seven – the most likely result – is undecided, that is: you didn’t beat your opponent.And what about your chances when you get a +1 and your opponent doesn’t? I started wondering but I also didn’t want to dive back into the introduction to statistics I must have in my bookshelf somewhere. And I also didn’t want to look it up on AnyDice.I …

Categories:

  • RPG
  • Indie
  • 2d6
  • Just Halberds

2020-04-20

Alex Schroeder: IndieTo specialize in combat

Yesterday’s session was interesting in terms of playtesting. Remember our setup? We had one more spellcaster this time around:Boris the fighterRothilion the archerLegoshi the archerSora the assassinNonuru the aeromancerNatascha the aquamancerFo Pi the pyromancerKingu the geomancerAlso remember that last session did not involve any fights. This time around, Boris the fighter wanted to fight! Soon, one of the sidequests that popped up was “retrieve the sword Meteorstrike from a band of bu…

Categories:

  • RPG
  • Indie
  • 2d6
  • Just Halberds

2020-04-18

Alex Schroeder: IndieThe advantage of outnumbering others

As I’m running more sessions of Just Halberds, I’m starting to wonder about this 2d6 system of mine. In combat, as we’re rolling one exchange after another, always opposed 2d6 rolls, I’m realising: ten orcs with one hit each are absolutely equivalent to one orc with ten hits. I even stopped noting how many individuals were still left. My notes just said:orcs ♡♡♡♡♡♡♡♡♡♡ +1 toughBut yesterday I was porting my old adventure over to this system. Originally, it was written of B/X, Labyrinth Lord, o…

Categories:

  • Just Halberds
  • Indie
  • RPG