Old School RPG Planet

2019-03-25

Dungeons and PossumsReview: Godkillers D6 One-Shot by Journeyman Studios

CreditsWriter: Juan Restrepo Layout: Jamie Chestnut Art: Journeyman Maps: N/A Editing: Jacky Leung Publisher: Journeyman Studios Length: Approx. 64pp First Edition, First Printing 2019 Oh man. Godkillers. Finished, in my hands, at last. Godkillers is paranormal southern gothic adventure with strong overtones of horror. It is the first RPG product from Journeyman Studios. It is set in their world, the Post-Human Condition, in which the bizarre has meshed with the real in a very disquieting way. …

Categories:

  • d6
  • Godkillers
  • Jamie Chestnut
  • Journeyman
  • Journeyman Studios
  • Juan Restrepo
  • Post-Human Condition
  • review
  • RPG

Weird & Wonderful Worlds30 Day 5 Minute Challenge: Day 5 Sin Demons

This five minute challenge will be sin demons! I'm finding that these 5-minute challenges are accomplishing what I intended them to do, which is to get me thinking creatively again. I know this 5-minute sin demon list isn't going to be as good as what I'd make if I thought it all out properly, but I'm hoping that after 30 or so days of this, I'll have a backlog of really cool ideas that I want to blow out, and I'm thinking this concept will be among them. This isn't going to be your typical …

Categories:

  • 5 minute challenges

Benign Brown BeastThe Mummy (1999) as Dungeon

The Mummy (1999) is not a good movie, and I rewatched it about a week ago. Although it is not good, it has some elements of a good dungeon in it. Here I have outlined what I can recall, at least without having to do any further research, and with some interjections."*" denotes elements drawn from The Mummy Returns (2001), which was also not a good movie. Getting ThereMap to dungeon inside Puzzle Box. (meh)Condemned man also knows the way. (cool)Path illuminated by a mirage at sunrise. (meh)

Categories:

  • desert
  • dungeon
  • ideas
  • movies
  • rpg

Back to the KeepGalaxy Magazine

Last week, I was home sick dealing with a case of walking pneumonia. In between trying to sleep and trying to cough enough to clear my lungs, I was lucky to be home to receive a few very large packages. A couple were Kickstarter rewards. Two of the larger ones, though, contained quite a few issues of Galaxy Science Fiction magazine from the 1950s and 1960s. A few years ago, I was able to buy about twenty mixed pulp mags for around a dollar each. Most of those happened to be Galaxy, so I started …

Categories:

  • Appendix N
  • Galaxy
  • inspiration
  • pulps
  • reading

Hack & SlashOn How to Make 5th Edition Dungeons and Dragons more Old School

Click to get the Book of Lists Moving parts of 5th Edition Dungeons & Dragons are designed for heroic fantasy gaming. Mid-level characters are mighty heroes, slayers of dragons, and ready to take on any danger. Their resilience makes them brave, dangerous and deadly threats, with the resources to overcome any obstacle. Usually these are planned adventure arcs. Here's a bad guy. Here's his evil forces. Here's a variety of deadly environments, ripe for heroic activity. I don't have bad guys. I …

Categories:

  • 5th edition
  • rules

TenfootpoleOf Men Who Are Monsters

By Tyler A ThompsonSad Fische GamesZweihandlerBeginning Characters? […] Most robbers and bandits will balk at the notion of anything near a fair fight and pick their prey accordingly.  This is not so for Robber Baron Karl Duval. Duval and his … Continue reading →

Categories:

  • Reviews

Trollish Delver"Fixing" missile combat in Tunnels and Trolls

Image: The archer by Bonie Varghese Tunnels and Trolls has a lot going for it, but one of the more confounding elements has ever been the use of missile weapons in combat. Each edition has its own version of how pelting monsters with arrows should work and you can see why it's tricky based on the fact T&T combat is abstract. For me, the closest rule that makes sense is in 5th edition. Player makes a Dex roll against a specific creature. If it hits, the damage occurs no matter what side wins the …

DemogorgonNature is Awful

TL:DR - Nature is awful. The spring lambs have arrived at my parent's farm. They're up to eleven last I heard, with lots of twins. Little lambs are super cute. They hip, and hop, and wriggle their little tails with what appears to be extreme enthusiasm and pleasure as they drink their mother's milk. But sometimes, there is an orphan. Not usually because the mother dies, but because the mother abandons their baby immediately after birth. But "abandon" is to simplistic a word. To kind of a word. …

Categories:

  • nature

How Heavy This AxeThe Tavern at the End of the Multiverse

This was an idea I had for a drop in or Flailsnails style of online game. The idea being a tavern that exists in every reality, or travels between them at random, and conveniently sits atop a mythic underworld of campaign spanning proportions. A megadungeon that exists simultaneously in every campaign world and none. So we combine the well used tropes, or dare I say clichés, of starting in a tavern and it having a fucking massive dungeon beneath it to go and adventure in. Also by starting and …

Categories:

  • D&D
  • flailsnails
  • megadungeon
  • Old School
  • Sword&Sorcery
  • Tavern at the End of the Multiverse

Leicester's RambleThe Plague Doctor Class for Old-School RPG Shenanigans

Time for another goofy character class, because I've been reading history, and why not? The Plague Doctor! Plague doctors 'treated' victims of the bubonic plague in medieval Europe. Well, treat may be a strong word - more like attempt ineffective cures, and mostly keep an accurate account of the dying.... They were hired by the cities and municipal authorities, and were charged to treat everyone, regardless of their station in life. But there's that whole mask thing... The raven-like close-f …

Categories:

  • Black Hack
  • character classes
  • disease
  • history

DIY & DragonsWho is the GLOGosphere?

Several times on here, I've referred to a "GLOG-o-sphere" - a sub-scene of RPG bloggers who use the Goblin Laws of Gaming, aka, the GLOG. So just who is this GLOGosphere? Who are the GLOGgers? It's worth asking because right now, honestly, they're one of the hottest corners of the RPG blogosphere. Compared to some other sleepy quarters, they're practically incandescent with activity and interest. Aside from their shared love for the GLOG ruleset, what else do they have in common? For one, they …

Categories:

  • glog
  • index
  • links

The Grand TapestryThe New Zoo Crew (2?)

1 Swamp 'Troglodyte' Wetlander Scout 1 Cephalomalian Wetlander Psion 1 Skyger Technician There appears to be a burgeoning land-grab on ___-Beta, a Warm Terrestrial world with 60-something percent surface water; one of two livable worlds in a Binary Star system. Almost all of the indigenous sentient avianoids have either left the world, or died on Beta, and the Wetlander expansion into

These Old Games52 Weeks of Magic - Week 13 - Gnollish Rattlebone

The Gnollish Rattlebone is a +1 neolithic, magical mace. Constructed of wood, bone and slate, the Rattlebone makes an unnerving clattering sound when swung, as if the whole thing will come apart. Much of the magic in this mace is needed to merely hold the thing together. It weighs 10 to 15 lbs. and most non-gnoll characters will need to swing it 2 handed. It does 1d8+1 damage. The item has additional properties. In the hands of anyone, swinging or shaking the mace will remove the fear caused by …

Categories:

  • 52 Weeks of Magic
  • Magic weapon

Dungeons and PossumsOn Selling Out

I have no real idea what exactly to write here so this will probably be stream-of-consciousness nonsense, possibly so nonsensical it barely passes as English even after I anxiously revise it sixty times. I feel like I owe some kind of explanation, though, so here we go! Since just about the earliest days of the blog I have had some incredibly supportive friends cheering me on. It's truly a blessing to be given an abundance of faith and friendship from wonderful people. Soon after this blog …

Categories:

  • 2019
  • blog
  • nothing useful
  • Patreon

Axes & OrcsOrcs redux - Drafty version

This is a WIP of orcs for B/X adjacent and OSR games. There is a little bit of my WIP house-rules, merging dexterity-as-agility with strength and reverting to a more OD&D only fighters get benefits for strength, and finding a less awkward way to refer 'races' in a fantasy context. I'm mostly working on the descriptive text of the orcs. Orc as Class Ability Score Requirement: Prowess 9, Constitution 9 Hit Die: d8 per level 9th level. Starting with 10th level +2 hit points per level and …

Categories:

  • AD&D
  • Classes
  • D&D
  • houserules
  • Orbital Space Refuse
  • OSR
  • species
  • stars without number

Axes & OrcsKyuun Kyuun Super Dimensional Love

Like I've said previously, I'm working on a Macross rpg. To me that means it has to explicitly allow for and encourage the kinds of events that unfold in each show, even sort of the OVAs. That is, it needs to have mecha combat, and that has to be able to do aerial combat and h2h mecha combat, but at a pace that will, hopefully, make it feel like close to the speed on screen. In other words, not something crunchy like Battletech or Mekton. It also needs to make relationships and emotion matter …

Categories:

  • Macross
  • mecha
  • pbta
  • Pendragon
  • Robotech

2019-03-24

Bat in the AtticSo about The Fantasy Trip

I got my Fantasy Trip Legacy box on Friday. Then the next day I got a email from SJ Games saying it shipped. Looks like they really got this Infinity thing nailed down tight. So when I opened the box and removed the plastic the above is what I got. All I got to say that is one monster box. I also picked up pocket box version of Melee/Wizard. It thicker than the original but it also nice quality cardboard counters instead of the stiff paper version of the original. I think anybody who want …

Categories:

  • Inspiration
  • News
  • SJ Games
  • The Fantasy Trip

Weird & Wonderful Worlds30 Day 5 Minute Challenge: Day 4 Fantasy Foods

For this five minute challenge, I'm going to come up with some foods for a fantasy setting. Flavor in a magic bubbleSlime puddingSeared Bulette finDeep-fried beholder eyesDragon flame-grilled barbequeGiant rat filletFresh sushi cleric-revived just before servingOwlbear jerkyPolymorph surprise I actually would like to do a legit fantasy food / cooking table at some point, but this will have to do for now. Some of these are cool (and I'm pretty sure I've seen before), but I think with some …

Categories:

  • 5 minute challenges

Metal EarthReview WEG Star Wars 30th Anniversy Set.

Review: WEG Star Wars 30th Anniversary Edition My first campaign ever was with FGU’s Space Opera RpG, set in the Star wars universe. However, by the time the actual Star Wars RPG was released, I’d moved on to dating. Before last night, I’d never run or played this system at all. Before last week, I’d never even looked inside one of the books.  Watching the the Clone Wars show with my son and reading Archie Goodwin and Carmine Infantino’s run on Marvel’s original Star Wars comic rekindled my  …

Spriggan's DenPotions

Hemra This potion is made from the boiled leaves of the hemra plant and some simple additional ingredients. The potion is a slightly bluish green and heals 2d4+2 hit points. Partiqularly high quality potions have a deep blue color and heal 4d4+4 hit points. Rusan This potion is an oil made from the leaves of … Continue reading "Potions"

Categories:

  • game design
  • worldbuilding
  • Dungeons & Dragons
  • Green Sun
  • items

Against The Wicked CityEchoes and Reverberations 6: Zweihänder

This is the sixth in a series of posts on the various 'dark Eurofantasy' RPGs that appeared in the wake of the abrupt demise of WFRP 2nd edition. Like Shadow of the Demon Lord, Zweihänder started life as someone's attempt to write their own personal 'WFRP 2.5', pointedly taking a completely different direction to the one chosen by FFG for the official WFRP 3rd edition. (The game's author, Daniel Fox, described WFRP 3 as 'sugar-coated' and 'too much like D&D'.) It began back in 2013, as an …

Categories:

  • Almost a review
  • Early Modern
  • Super-long
  • Warhammer

Benign Brown BeastQuick "Trainstorm"

Skerples proposes a collaborative dimension-hopping train. This is a quick brainstorm about trains, to help myself and others get started.Image SourcePlanListen to Steve Reich.Read Wikipedia.Discuss on Chris McDowall's OSR Discord server.Types of Railcarand maybe some thoughts about how they exist in an interdimensional infinite train that never stops (unless it does sometimes).Refrigerator cars. Unirionically called "reefers".Various maintenance cars. The clean the ballast, …

Categories:

  • Discord
  • hobos
  • ideas
  • OSR
  • rpg
  • trains

Greyhawk GrognardMore Baklunish Gods, and Paynims

Apologies for the delay in posting this next installment of the series, but between going to two conventions and being heads-down trying to get Adventures Great and Glorious done in time for the Kickstarter, things have been hectic! But now Read More

Categories:

  • Uncategorized
  • Baklunish
  • Cartography
  • Fan Content
  • Gods
  • monsters
  • RPG
  • World of Greyhawk

These Old Games52 Weeks of Magic - 3 of 52 - Emulous Cursed Sword

Emulous is a cursed gladius (short sword) with dangerous powers. This +2 gladius is neutral evil, speaks, has telepathy along with several other magical powers. As implied by it's name, it invokes jealousy through control of the wielder. Its primary abilities are fairly useful, detecting magic and good or evil at 1" at will. Emulous has two extraordinary powers, clairaudience and clarvoyance. Since the sword is intelligent and uses telepathy, these two powers are far more dangerous to the …

These Old Games52 Weeks of Magic - 2 of 52 - The Rat Bag

The first magical item created by the sacerdos of Tabletop was "The Rations Bag". The sailors call them "Rat Bags", a name that all clerics hate universally. (See World Building Vignette #1.) The Rat Bag is an oilcloth belt pouch with a tie down at the knee, much like a holster. In fact, the exterior of the bag has a large flat sheath for a knife or small dagger.  Typical closed dimensions are 12" x 2" x 5", however many different sizes are available based on the size of the recipient. The bag …

Categories:

  • 52 Weeks of Magic
  • Magic Items

These Old Games52 Weeks of Magic - 6 of 52 - Scimitar of Smiting

The Scimitar of Smiting is a dangerous weapon. It does not have a bonus to either the to hit roll or damage, but it does grant one additional attack. The sword does count as +1 magical weapon for the purposes of striking targets immune to mundane weapons. On each successful melee strike, the blade begins to crackle with energy, slowly charging. If a natural 6 is rolled for damage, the sword is fully charged. On the very next round, the wielder can unleash a bolt of lightning for 1d6+1 points of …

Categories:

  • 52 Weeks of Magic
  • AD&D
  • Campaign
  • D&D
  • Magic Items

In Places DeepNews from the Dark Country

art by Jeremy Duncan Many of the dramatis prersonae are described in this post. Primus 1395 Despite rumors to the contrary - and even Sir Albrecht's direct statements to Abraham - Kozel and Stavros were not called to Lychgate in December.  It is likely this is because of recent military maneuvers occupying the Bishop's time, though it could be that he changed his mind altogether. Sir Albrecht himself has been absent from Nightwick Village much of these last few months.  First he went south with …

Categories:

  • Nightwick Abbey
  • the dark country

False MachineWorm Ouroboros Podecast with Tom Fitzgerald

I managed to sit down with Tom Fitzgerald of Middenmurk to talk about The Work Ouroboros by E.R. Eddison for about an hour and twenty minutes. Click the image or here. Other Podecasts; Podecast 6 - The Wonderful Kererū Podecast 5 - relate-able and insightful points about a variety of role playing related conversation things Podecast 4 - Bees Podecast Three - Beauty Podecast 2 - Scrap Princess Omega

Categories:

  • I read a book
  • Podcast
  • podecast

3 ToadstoolsFree map Sunday?

Posted this yesterday, totally forgot to post it here. Created with gimp (all digital .  This map is open cc, so feel free to do whatever with it. These maps by Shane Ward (3 Toadstools Publishing) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License. Inquiries about permissions beyond the scope of this license should be made by contacting Shane Ward I'm off to play some black hack shortly, have a great Sunday!

The Grand TapestryHow does this 'homage system' advance long-awaited UWoM?

So, another off week after the abrupt return home for a daddy player. This is the homage rpg playtest week game. I have two subsector maps ready, the first to transcribe my notebook paper depiction of the border region the first two sets of PCs were adventuring. The new one is for the further off section of the (somewhat heavily-) implied setting. I can't see a reason not to include a

Save vs. Total Party KillHarlem Unbound

I don’t recall exactly how it came up, but someone asked if the character we were talking to was White. They weren’t being weird: it was pertinent information. We were playing a game set in 1920s New York, most of our characters were Black, and we were worried about racism. Chris said something to the effect of, “This is Harlem. It’s the twenties. Almost everyone is Black. I’ll tell you when someone is White.” People: this is what I am here for.1 I’ve never played a Call of Cthulhu game. …

Back to the KeepThe Fantasy Trip Kickstarter "I Want It All" Rewards Unboxing

This week I got the first part of the rewards for backing the Kickstarter for The Fantasy Trip Legacy Edition. Apparently I was one of the backers that had their add-ons shipped separately, but there is more than enough to keep me busy with The Fantasy Trip. So here's a little unboxing to show what came with the "I Want It All" pledge level. I'm going to warn you up front - THIS IS A VERY LONG POST WITH A LOT OF PICTURES! You can navigate by headings if you're looking for a particular part or …

Categories:

  • Melee
  • Steve Jackson Games
  • The Fantasy Trip
  • unboxing
  • Wizard

Goblin's HenchmanOSR: The Indefinite Train – Community Project

Skerples. has started one of those Gygaxian Democracies, a collaborative megadungeon, where people submit a train carriage. The train being a Twilight Zone affair. Read the blog! If you want to get aboard, here’s the link Anyway, submitted mine. A carriage with a secret portal … – – – Me on DriveThruDriveThru … At the […]

Categories:

  • Collaboration
  • Game Mechanic
  • Publication

Highland Paranormal SocietyThe Stolen City - One Page City Crawl

stolencity.png I started working on an urbancrawl setting/adventure to enter in the One Page Dungeon Contest.It’s a sprawling city that you generate as the players explore it. You travel block by block and populate each block as players explore the city. There are gangs you need to watch out for, or join! The gangs are only briefly described right now. I’m working on fleshing them out and adding some more faction stuff for the player to interact with. An early draft is available on my patreon.

Highland Paranormal SocietyGhost Star Spread Sheet Version

Using Google Sheets, I threw together a quick character sheet for my discord sessions of In The Light Of A Ghost Star. I went back to it and ended up adding the game rules to it. So here’s the spread sheet version of ITLOAGS. Playing it over discord on voice chat went well and really made me feel like I accomplished what I set out to when making Ghost Star. It’s easy to play with little prep and new RPG players have no problem getting the hang of it. Screenshot 2019-03-23 22.46.44.png

Dyson's DodecahedronReturn to the Isle of Dread

My copy of the 5e conversion of the Isle of Dread has finally arrived and I’ve got a lot of …Continue reading →

Categories:

  • Adventure
  • Fantasy
  • DnD5e
  • Dungeons & Dragons
  • Fifth Edition
  • Isle of Dread
  • OSR
  • RPG

Adventures in Gaming v2[Known Realms] Map of the Northlands for Dungeon Crawl Classics

Back in early 2018 I started working on a campaign for the Known Realms of Aereth, the campaign setting for the original 3E Dungeon Crawl Classics line. Being me, of course, the first thing I had to do was set up a Hexographer map of the Northlands; nine maps, each hex 25 miles across, covering pretty much the entire Northlands except for the northernmost wastelands and Punjar (which really is part of the Lostlands, anyway).   As is normal with my life, other things got in the way of completion, …

Categories:

  • Aereth
  • Cartography
  • Dungeon Crawl Classics
  • Hexographer
  • Known Realms

Throne of SaltYou Remember Our Venerable House...

Joseph Manola made a player class for gothic villains. It's great, it's hilarious, and it's a bang-up scenario and NPC generator. So to that final end, I ran through ten levels of dark secrets to determine what has befallen the once-great house of Lethelock, centered on its current scion, Heironymus. My brother stole the inheritance of the entire family.My mother committed incest with my son.My wife usurped the title of my sister.My daughter was deliberately driven mad by my son.My true …

Categories:

  • lore
  • npc

A Blasted, Cratered LandBerzerker Conduits

So, the Oblidisideryptch just released a new Berzerker class for the GLOG that absolutely blows my Barbarian out of the water, and has a really evocative Raging mechanic that works like Wizard schools or Bard genres. Here's how this rage mechanic works (and I totally dig it): You have Rage Dice (d4s) equal to your level. When you want to enter a rage, roll any number of your Rage Dice. Your rage lasts for (sum) minutes. Rage Dice burn out on 3s or 4s, or if you roll doubles/triples/etc. They …

Categories:

  • class
  • GLOG
  • meat

2019-03-23

Alex SchroederWorking on Dungeon for Hex Describe

I’ve started thinking about creating random dungeon locales for Hex Describe again.Stuff like this: A green glass tower has been built in a lake. The locals call it The Needle. There’s no visible entrance. Anybody taking a dive would find an underwater entrance. Hidden under some thorn bushes is a small canoe.In the murky darkness below the water surface lies the lair of 3 sea serpents (HD 6 AC 5 2d6 and 1d10 vs. ships F3 MV 15 ML 8 XP 600). Or: A green glass tower has been built in a lake. …

Categories:

  • RPG
  • Old School
  • Hex Describe

Follow Me, And Die!Target Date & Seeking Artists for Card Game Kickstarter

Over on Twitter I launched my public quest for an artist for my card game for a Kickstarter launch in the first quarter of 2020. You can listen to the companion podcast episode here. I then reposted the link to that Twitter thread across my social media. You can read the entire thread below this … Continue reading Target Date & Seeking Artists for Card Game Kickstarter → The post Target Date & Seeking Artists for Card Game Kickstarter appeared first on Follow Me And Die!.

Categories:

  • Cards
  • Kickstarter

Forrest for the Trees1Q84

1Q84 (1Q84 #1-3)1Q84 by Haruki Murakami My rating: 5 of 5 stars I am a slow reader. Despite a battery of classes on speed reading and comprehension starting in 4th grade, when I was told I was a “gifted” reader, I still consider myself a slow reader. It might be the company I keep – I like to be around really smart people when I can – that makes me feel like a slow reader, in comparison. In any case, I do think I’m a slow reader. It’s largely for this reason that I tend to avoid big doorstop …

Categories:

  • Books
  • Fantasy
  • Reading
  • Weird
  • Writing

Remixes and RevelationsOSR: Mad Scientist

I have been flirting with the idea of making my own post-apocalyptic setting for a long time now.  I'm still not sure if I plan on doing it, but if I do, I'm thinking it will be based on the Those who Know setting, after the Masquerade has finally broken under the strain and Humans become aware of all the other species living among them in secret, along with the massive inter-government conspiracy to cover this fact up.  Though since that could lead to anything from global thermonuclear war to a …

Categories:

  • adventuring in the post-apocalypse
  • OSR
  • WIZARDS

Zedeck Siew's Writing HoursSuluk Gatholoco

In his essay “Professional Dreams” (from The Spectre of Comparisons collection), Benedict Anderson discusses the Suluk Gatholoco – a long poem, composed sometime between 1854 and 1873 – “Javanese culture’s … great phantasmagoria”.+ Dutch missionary C Poensen thought the Suluk Gatholoco disgusting, as the poem “in the grossest way goes into detail about matters which it is not decent to mention”. There were street rallies against its publication, in Surabaya. Here is how the eponymous hero is …

Categories:

  • research
  • books
  • history
  • java
  • suluk gatholoco
  • benedict anderson
  • the spectre of comparisons

Dreams of Mythic FantasyThe OSR News: March 23, 2019

Anthony Huso unleashes a new module into the wild. And after a long absence, Carcosa again haunts the dreams of more than one OSR blogger. Meanwhile, Dyson Logos finally gets some company in Maptime. Konsumterra of Elfmaids & Octopi posts a ton of fantastic material, per the usual, and ditto for Dungeons and Possums. All this and more in this week's News! New Releases Zjelwyin Fall DigitalZjelwyin Fall Digital by Anthony Huso. Available from Lulu in PDF for $10.00. 53 pages. (A full color …

Categories:

  • The OSR News

Ancient Vaults & Eldritch Secrets[New magic Item] Coins of Villainy

Coins of Villainy ‘How many days do I need to hold this coin?’ Koram asked. ‘Just one more,’ Chalk replied. ‘I can hold it,’ Valance offered with a grin. ‘That won’t help us find out who is releasing them into … Continue reading →

Categories:

  • Magic Items
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Dragon's BreakfastEdge of Night Session #4 - On Scalpel's Edge

DRAMATIS PERSONNAE Navy Lieutenant Raj Kundra - 4 terms - UPP 758C8C Mechanical-1, Pilot-2, Medical-1, Jack-o-T-2, Computer-0 Other Durjan Hammill - 3 terms - UPP A69467 Gambling-3, Forgery-1, Brawling-1, Shotgun-1, Streetwise-0 Army Lieutenant Bill Fisker - 1 term - UPP D753C9 Rifle-1, SMG-2, Admin-0 Navy Lieutenant Alexi Kurigane- 2 terms - UPP AB8579 Vacc Suit-3, Ships Boat-1, Sword-1 Following up on Mr. Kurigane's idea to trace the route of the 'Wasp' post-jump, the party is introduced by …

Categories:

  • Campaign
  • Edge of Night
  • Mouser [1927]
  • Session
  • Symera SubSector
  • Traveller

Coins and ScrollsOSR: The Indefinite Train - Community Project

I'd like to try running a collaborative community project. The Indefinite TrainThere's a giant train that passes through many worlds. Everyone writes a one-page dungeon carriage using a template. The carriages get stitched together to make a sort of randomly generated segmented megadungeon, suitable for drop-in games, travel between worlds, or extremely random encounters. A summary of the setting and some design notes can be found in this folder.   All you need to do to contribute is copy the …

Categories:

  • Community Project
  • dungeon design
  • Indefinite Train
  • OSR

Weird & Wonderful Worlds30 Day 5 Minute Challenge: Day 3 Themed Encounter Table

Third day of the challenge. I'm going to try Semiurge's themed encounter table idea, and hopefully it'll be a little more focused than the last challenge which was supposed to be traps and turned into not traps. A pack of purple wolf-bees protecting their royal jellyMarvel's Purple Man or an equivalentA bulbous, glassy, translucent humanoid full of purple liquid, an unstoppable force crashing through walls, chases you through the dungeonA wine elementalWrathful grapes (purple mouthing …

Categories:

  • 5 minute challenges

Vanishing TowerStupid, Simple Way to assign Milestone XP's in OSR games

Besides experience point awards for monsters defeated completing “other challenges” is the only other way to earn xp RAW with the Basic Fantasy Roleplaying Game. What the xp awards are for monsters defeated is easy to calculate for like most OSR rules systems there is a chart outlining these awards. But not so these other challenges. Here all is subject to DM/GM whim. If you are interested in

Categories:

  • BFRPG
  • OSR

Monsters and ManualsOn the Uses and Abuses of 'Community'

For a long time, even before the "Zaklash", I was thinking about writing a post about the so-called "OSR Community" and my suspicions about that way of thinking about online groupings. But somebody has pre-empted me and so it seems like a good time to marshal my half-formed thoughts on the matter. "Community" is a much-abused term in the English language. There are two nefarious ways in which it is used, both of them related. The first is when somebody uses the word to speak about large groups …

Dungeons and PossumsInterview: Geoffrey McKinney Talks Carcosa, Psychedelia, and More!

Much like his colleague Rich Longmore, I interviewed Geoff McKinney quite awhile ago with the plan to post this at the end of February; and, much like that other interview, here we are in late March! Regardless of schedule, though, I am very happy to have Mr. McKinney here in the interview chronicles of this blog, because - as I said in my Carcosa review - his writing has made an indelible mark on my mind and never quite left my imagination. That book is always in my head somewhere; a lasting …

Categories:

  • Carcosa
  • Geoffrey McKinney
  • interview
  • LOTFP
  • OSR

Tenfootpole(5e) The Dungeon Terrier

Frank VoelkerProtodragon Games5e"Early Levels" Tactically delve into moist halls and sample locally-sourced flora in search of Sir Howard, a gentleman terrier marooned in the depths of a lost smuggler’s den, now colonized by a mysical diviner and other less savory … Continue reading →

Categories:

  • 5e
  • Reviews

Thought EaterFree and PWYW 5e DMs Guild Highlights: Week Ending 3.23.19

Every week, talented creators upload products to the DMs Guild, pricing them as free or pay-what-you-want in order to reach customers. Dozens of new free and pwyw products are added each week alone. It is a lot to sort through. My hope is that highlighting a few of each week's best supplements will help the designers get the attention they deserve. You can find previous posts in this series HERE. The Beast of Benson Manor from Pie Rat Press I really enjoy "haunted house" sorts of D&D …

Categories:

  • 5e
  • DMs Guild Highlights
  • Dungeons and Dragons
  • reviews

False MachineRise of the Community (the reason I was asking)

So I asked the 'Community' question mainly because of my own feelings on the matter. (Yes this is my yearly Doom Saying Post) Deleted my G+ when they shut down notifications, but that had been dying for a while for me. Tried the OSR Discord, kind of a 'Greetings Fellow Kids' situation. Facebook is pfft. Twitter - NO. Instagram is for minis. Am in a handful of less-visited Discords where not much happens (exactly how I like it). So there is silence. Which I both like, and is slightly …

Categories:

  • a bit heavy for most people
  • And keep your concourse in the deeps of his shadowed world
  • Depressed
  • Inevitable Backlash

The Wandering GamistWilderness as Dungeon Revisited

A lot of this is probably obvious; circling back around to typical ways of running the wilderness, but through the lens of dungeoneering.  Less a post about rules than about how to organize information. Previously, I was thinking about 6-mile hexes as being like rooms in a dungeon.  Now I think maybe they're supposed to be more like a 10' square.  Hexes and squares are both the smallest unit of organization in mapping on their respective scales.  You can traverse multiple per unit-time (turn in …

Categories:

  • ACKS
  • Lessons
  • Wilderness

Doomslakers!It's a Red Fiend

Been just sitting at the tablet and letting myself doodle. It's helpful.

Categories:

  • blog
  • drawing
  • finishit
  • monster
  • sketch

Papers & PencilsFree PDF: Mice with Legitimate Grievances

I made a three page dungeon for you all. It’s about how roof damage caused by an onioneer’s hubris can lead to violent misunderstandings with other species. You’ll like it. Download “Mice with Legitimate Grievances” ^ That’s the link. ^ Now go play some D&D my friends.

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  • Uncategorized

Melancholies and MirthFassulian Encounters

Fassulian Encounters 1d8 + 1d20 1: Lone Travelers 1Warrior traveling the land hoping to enact vengeance2Duelist seeking worthy foe to clash swords with3Mercenary seeking fortune by the blade4Sorcerer's assistant who pulled his master's grimoire off of his beheaded corpse5Magic-User possessing a scroll of a single spell from an ancient ruin6Apprentice of the Tower of Cal'Khuwa sent out for fake errand due to his annoying character and complaining tone7Astrologist seeking to climb …

Throne of SaltMother Stole the Background Kits #4

Marc Scott Previous Tables: Basic KitsUncommon KitsKnightly OrdersTable 4: Assorted Professions  1. ProstituteHonorable painted ladies of the night. Pigsticker (d6, 1s)PerfumeElegant ClothingUnion Membership 2. AntiquarianDelving dust-choked archives. Rare Tome of Eldritch Lore Relic of an Ancient CivilizationIn-Progress DissertationMap of Distant Lands 3. Cook"Mwah!" Set of Knives Pots and PansHerbs and SpicesFinely Tuned Smell and Taste 4. Astronomer"And if you look past the …

Categories:

  • dungeon hobo
  • Knave
  • Mother Stole Fire
  • Mother Stole the Backgrounds
  • random tables

2019-03-22

False MachineWhat does 'Community' mean to you?

Are you in one? What are its borders? What are its rules? What does it mean to be in or out of one? Whats your borderline between 'community' and 'not community'? Like between a bunch of people who happen to hang out and an actual 'community'? Under what circumstances can someone be removed from an community you are in? And who decides? And have you ever been afraid of being kicked out? Do you ever have dark feelings about your community that you can't tell anyone?

Monsters and ManualsGelatinous Cubes, Rust Monsters, and Purposive Constraint

A long-running theme on this blog has been the creativity that comes from constraint. Yesterday's post is clearly on an adjacent topic: something I'm going to call "purposive constraint". It is hard to think of an interesting new monster in the abstract. That's what makes the Beholder (and probably mind flayers) so special. It's easy to think up "this with a this" monsters (a budgie with a crocodile's head; a crocodile with budgie wings) and it is easy to think up twists of folkloric ones (a …

Goblin's HenchmanUno | an initiative system

(This idea may have been suggested by someone before …)  So this idea is probably not going to ‘feel right’ under some game settings, especially gritty settings.  But for more Gonzo, sci-fi or children-friendly settings this idea might work well enough. It’s your game, you’ll know. For reference, below are the 108 cards in a standard […]

Categories:

  • Game Mechanic

B/X BlackrazorHuman Lands of Karameikos

From the Cook/Marsh Expert set (page X60): HUMAN LANDS Specularum - Originally a trading port founded when this area was first explored, the major city of the Grand Duchy of Karameikos. Approximately 5,000 people live in or immediately around the city. The Duke maintains a standing force of 500 troops and may raise an army of 5,000 from the surrounding countryside in times of war. A small fleet of warships is maintained in the harbor. The city is primarily noted for its excellent harbor …

Categories:

  • adventure
  • allston
  • becmi
  • bx
  • campaign setting
  • crap
  • gaz1
  • mentzer

The Nine and Thirty KingdomsWorld-Building Handouts, Part III: Starting Area

Continuing the player handouts series: Part IPart II(These are in response to a discussion on the handouts list post.) Kingdoms Factoids Very distant kingdoms include Lesanggio and Deogosika.Somewhat distant kingdoms on the way to the sea: Seraphia, Senanpa, Sofaria, Senalia, Soconia, Tir na Diabhal.Home base is Port Skar along the banks of the Scarlet River where it is joined by the Great Murky RiverThe first two factoids are only hinted at, mainly on the local map handout. Originally, I …

Categories:

  • 9and30
  • dnd
  • sandbox

Peril and PlunderMOUNTAIN DOMAIN (5E)

Domain spells:      1st – fog cloud, jump      3rd – spider climb, spike growth      5th – meld into stone, sleet storm      7th – stone shape, stoneskin      9th – commune with nature, wall of stone Peak Performance: At 1st level, you gain proficiency in Constitution saving throws … Continue reading MOUNTAIN DOMAIN (5E)

Categories:

  • Crunch
  • Homebrew
  • 5th edition
  • character class
  • cleric
  • domain
  • Dungeons & Dragons
  • Role-Playing Games

The OblidisideryptchGLOG Class: Berzerker

Some people get angry. They cuss, swear, stamp around, and transition to sullen after a while. Every so often, they get extremely angry, and scream venom with tendons in their necks twisting like snakes. You do not “get angry”. You will never “get angry”. The rage that occasionally bursts capillaries all over your body, bruises muscles, and leaves your vocal cords a sweltering, bloody mess is something older than anger. Like it, hate it, it lives within you. Most of the time, it leaves you …

Werdna WorldHiding Exploring Talking

Last night’s session at the open table involved a single quick & overwhelming combat, followed by retreat, leading into an entire session’s worth of sneaking about, making maps, and eventually: talking with underworld denizens!

Weird & Wonderful Worlds30 Day 5 Minute Challenge: Day 2 Dungeon Gimmicks

So this is day 2 of my 30 day 5 minute challenge, where I spend 5 minutes trying to come up with as many new ideas as I can. I asked for suggestions for categories and Semiurge gave me several, so I'm going to start with traps (mainly because all of his other ones seem really hard). Traps have never been my strong suit, so this'll be interesting... EDIT: As you can see below, my head immediately veered elsewhere and i just rolled with it, so instead we're doing dungeon gimmicks. Monty Hall …

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  • 5 minute challenges

Dungeons and PossumsInterview: Rich Longmore Talks Carcosa, Space 1889, and More!

It's time for the first of the Carcosa interviews. This actually took place (after some hard work researching the man) in January, with every intention of publishing it in February. But February sort of ran away with my schedule due to Zine Quest and projects on and off the blog and before I knew it we were into March and wow where does the time go. Anyway, the Carcosa review is up now, so the interviews go up too! Mr. Rich Longmore is the artist behind the very alien works of Carcosa and it was …

Categories:

  • Carcosa
  • interview
  • LOTFP
  • OSR
  • Rich Longmore

Trollish DelverHow to get started with Tunnels and Trolls

If you're new to the tabletop roleplaying hobby or have only played D&D, you may not have heard of Tunnels & Trolls. It's a shame, really, considering T&T was so ahead of its time on release, being the second roleplaying game to be published. Ultimately, T&T is a simplified roleplaying game that uses just six-sided dice rather than the usual mix of polyhedrons. Tunnels & Trolls, created by Ken St. Andre and published by Flying Buffalo, is now in its eight incarnation and the game's still going …

Trollish DelverSetting: Little Spout

Art: Valeriya Volkova http://www.valtastic.com/ Little Spout is an impossibility colourful village, where each resident wears bright primary colours crafted from the dye of the jib jib fruit. Little Spout rests in a humid region where the rainy season lasts for months on end. Food markets hang over the edge of waterways, where the only access to purchase is by canoe. 🙖 The villagers Most villagers are human, but live to 130 years old on average, making it an elderly population. They speak the …

Zedeck Siew's Writing HoursPeople of Andjang

In a valley like the fold between rolls of a plump belly. Folk bend in flooded terraces, full of beet-red water. “It’s the soil,” they tell you. Rice seedlings grow lurid green.No chickens or pets. No animal sounds, besides insects. There are cowsheds – but unless a trader has been by, these are empty. Ploughs are hand ploughs, pushed by people-shaped rattan puppets.+++PEOPLE OF ANDJANGThey live in raised houses. The space underneath is storage: sieves and threshing screens; palm-leaf mats …

Categories:

  • fantasies
  • rpgs
  • random generators
  • zines
  • writing
  • fields
  • people
  • munkao
  • a thousand thousand islands

Goodberry MonthlyThe Last Jury Trial of Wizard City

An idea for a mystery module for Wizard City (or any high magic setting, really): jury trials are a holdover from less magical times. The Background A famous wizard mob boss allegedly commits literal mass murder in front of a crowd of 2000 people then gives himself up to authorities and admits to the crime, then pleads not guilty while still admitting to the crime. His case goes to a jury trial. It goes horribly wrong. He's found unanimously innocent, despite the mountain of evidence against …

Categories:

  • Adventure
  • Wizard City

2019-03-21

Dyson's DodecahedronThe Bitter Minotaur Inn & Tavern

The Bitter Minotaur is a roadside inn along a major road within the relatively safe lands of the Satrapy. The …Continue reading →

Categories:

  • Fantasy
  • Maps
  • Building
  • Dungeons & Dragons
  • Inn
  • Labyrinth Lord
  • OSR
  • RPG
  • Tavern
  • Urban
  • Warhammer
  • Warhammer Fantasy

DIY & DragonsGFA18 - North American Familiars

My very last entry in the 2018 Gongfarmer's Almanac was a reprint and update of something I wrote earlier that's fallen out of print now. One nice thing about putting this up on my blog is that I can add in the hyperlinks to the other settings I mention in the introductory essay. My writing on this piece was edited by Cory Gahsman. That fantastic art piece is by Carmine Vance, and I just love the detail he put into it, especially the behavior of the cat familiars, the wanted poster, and the way …

Categories:

  • black powder black magic
  • dcc
  • shameless self-promotion
  • spells i want to cast

Treasure Hunters HQSpice Up Your Random Magic Items

When your party finds a useful item in treasure, it is fun to describe it. But it's hard for most people to think of interesting adornments off the top of their head. If you are one of those people like I am, these tables can help. When you place or randomly generate an item, look at the category and roll d100. If the number has no material next to it, use the material above it. Use that material as inspiration for what kind of special feature or adornment that item has on it. Maybe the item is …

Categories:

  • OSR
  • salvage

Monsters and ManualsBehold The Winner (And Sui Generis Monsters)

I suppose in retrospect it was obvious, but the victor of the Product Identity Tournament of Champions was the Beholder. Mind Flayers were a very distant second. For me the answer was Carrion Crawler, just because that monster is so bound up in my earliest memories of playing the game - the very first encounter in the very first session of D&D I played was with one, and ever since then I've found it hard not to think of a dungeon delve involving an encounter with a Carrion Crawler as the …

TrollsmythD&D Movie Musings

Yep, they’re making another one. And Paramount could use a successful franchise now that Star Trek is (at least in movie theaters) wallowing in face-plant. According to The Hashtag Show, things have been off to a bumpy start. They still don’t have a director, though they do appear to have a script they’re happy with. Michael Gilio’s other screenwriting credits pretty much begin and end with Kwik Stop, a quirky little indie film that garnered rave reviews and some awards, apparently. Gilio …

Categories:

  • D&D
  • movies

B/X BlackrazorRevisiting Karameikos

Sometimes (often?), when I have a blog idea that really gets me jazzed up, I end up doing a bunch of "research"on the subject, that can distract or derail me for days (or weeks) on end. Such is the case with this post, which has been sitting in "draft form" since January 18th. While this info doesn't matter all that much to the subject at hand, I feel like folks might be interested in the fact that I'm not (always) pulling these missives out of my ass, and that when I have a delay in posting …

Categories:

  • allston
  • becmi
  • bx
  • campaign setting
  • gaz1
  • history
  • mentzer
  • moldvay
  • podcast
  • schick

Wrathofzombie's BlogBarbarians the Ruined Earth: Episode 1- Escape From the Slave Mines of Vindicus the Terrible!

Session 1 *Note on the Session 1 adventure- this adventure will be part of the Barbarians of the Ruined Earth Kickstarter that is coming soon😊. The group started as level zero characters in a funnel of sorts.  Every player controlled four children who had been captured from their village and have been forced to toil […]

Categories:

  • Barbarians of the Ruined Earth
  • Black Hack
  • DIY RPG Productions
  • Old School Role-playing
  • Published Works
  • Role-playing

Dreams of Mythic FantasyDeath from Damage in AD&D. Again.

Death from Damage in AD&D. Again. I'm continually trying to find or create death rules with which I'm satisfied. For years I used the AD&D rule from page 83 of the DMG. Let's look at that, shall we? "When any creature is brought to 0 hit points (optionally as low as -3 hit points if from the same blow which brought the total to 0), it is unconscious. In each of the next succeeding rounds 1 additional (negative) point will be lost until -10 is reached and the creature dies." Image result for …

Categories:

  • Death
  • Hit Points
  • Houserules

Daimon GamesSkills (part two)

See part one here. We've seen already that Skills are a difficult topic to when it comes to OSR. On one hand, having skills system helps players mostly to judge chances and ensure a somehow consistent behavior across sessions. On the other hand, a list is always somehow limited. Not having a skill in the default list might influence players in thinking that they cannot do something out of the list, while a very long list is impractical, confusing, and leads players to distribute skill points in …

Categories:

  • Link
  • OSR
  • Skills

Coins and ScrollsOSR: Spell Research and Magical Industry, Part 2

Alchemists and wizards have identified twelve kinds magical explosions. The uninitiated bystander can usually only identify one; “a bad ‘un”. Faulty equipment, ambitious experiments, and sabotage can easily level a warehouse or factory. There’s a reason magical warehouses are built with thick walls and thin roofs.  For the table below, [charge] is the number of magic charges currently in the piece of Magical Equipment, wand, rod, sword, etc. If in doubt, use 1 [charge] for a minor item, 1d6 …

Categories:

  • Magical-Industrial Revolution
  • OSR
  • table

Ancient Vaults & Eldritch Secrets[New Spell] Serpent In Armor

Serpent In Armor The heavily armored fighter raised his double-handed mace to crush the elf ranger’s skull. The gnome illusionist cast a spell that the fell warrior ignored, which caused the elf to frown in despair. Suddenly the fighter groaned … Continue reading →

Categories:

  • Magic Spells
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

The Nine and Thirty KingdomsReaction Rolls with ... Four Dice?

I believe I’ve mentioned before that I’m thinking about the viability of “4d6, dropping all 6s” as a possible alternative dice mechanic. It give you a 0 to 20 range, within the parameters of some D&D rolls, but with a bell curve… but also, you can use the 6s in a different way to alter results. Here’s an idea for a 4d6 drop 6 reaction roll table. 4d6 drop 6ReactionDetailed ExplanationUp to 1The WorstEnraged, immediate attack.2-3Very BadHostile , will attack. No further offers.4-7Bad

Categories:

  • 4d6
  • dnd
  • random
  • reaction
  • table

nerdwerdsOSRenstein: the XP formula!

At the end of the session, multiply the number of players by the number of successful encounters. This is your base Experience Point award total for the session. A successful encounter is one in which you challenge the players' characters. Taking opportunities that you can't possibly foresee doesn't necessarily count as an encounter. For example, spontaneously deciding to assassinate an important NPC isn't a successful encounter but escaping alive from any guards or militia protecting the NPC …

Categories:

  • OSRenstein

Ynas MidgardHeartwarming Sandbox: Badger and Basilisk

I've shared half of this post on Google+, but since it'll soon go away, I thought putting it up on my blog would be wise. Heartwarming Sandbox is a project I've been jotting down ideas for from time to time. More similar pieces will follow shortly, some related to the project, some not. Badger, Sentient Dwarf-sized bipedal creatures; they often wear suits and glasses. Badgers are grumpy and cynical, but also hard-working and loyal to their friends and loved ones. Most work as solicitors, …

Categories:

  • Heartwarming Sandbox

ChicagoWiz's Games[Three Hexes] Lost Island at World's Edge

Campaign: Adventure awaits for those who travel to the Frozen Northlands to follow rumors of treasure, lost islands and challenges that promise glory for those that overcome them. There is no shortage of sages, nobles and adrenaline junkies who are hiring crew and mercenaries to travel to Skald-a-fun. There are forces at work, though, to end the incursions and send the outlanders back to where they came from.  Homebase (Hex 0) (0000): Skald-a-fun -  The cautious Jarl of Skald-a-fun is looking for …

Categories:

  • Three Hexes

Goblin's HenchmanAbility Checks are you doing them wrong? | Dies, Dies, and Statistics

Is a D20 ability/skill test system better than a 3D6 test system? The full article on this (with numbers) can be found here: & magazine #14 – Animal Companions; please see pages 29 to 35   – – – Me on DriveThruDriveThru … At the moment I’m mainly pimping my procedural adventure ‘Carapace‘ about a […]

Categories:

  • Collaboration
  • Game Mechanic
  • Publication

My Terrible Sorcery Is Without Equal In The WestNameless Cults VII

This is one I've had on the back-burner for a while. It goes hand-in-hand with the next article which I hope to put up next week, if the Emperor and homework permit. ***** CULTISTS OF ABRAXAS,  Master of The Final Incantation, The Cruelty of the Heavens No. Appearing: 1d4Alignment: C Move: 120’ (40’) Armour Class: 12 Hit Dice: 4 Attack: kris (1d4+1) or spell Save: MU Morale: 9 Hoard Class: special Experience: 245 Librarians, lorekeepers, thieves, treasure hunters and finders of secrets, the …

Categories:

  • Labyrinth Lord
  • monsters
  • Nameless Cults

Elthos RPGWorld Things Holes Report

Latest Mythos Machine Update New World Things Holes Report! This is a new report that shows you all of the Armors, Weapons, Skill Books / Skills, Mystic Book / Mystic Powers that you have associated for Races, Classes in your World so you can review them and identify which ones are missing details you want to include. To use the form select to look at either Races or Classes, and then either

Categories:

  • Mythos Machine

Forrest for the TreesFlower Phantoms

Flower PhantomsFlower Phantoms by Ronald Fraser My rating: 4 of 5 stars On the strong recommendation of a few people whose literary opinions I highly value, I took a chance with this unknown-to-me author. With an introduction by the highly-reputable scholar of obscure English works, Mark Valentine, I had at least some assurance that the book was likely not going to be awful. The work starts out, blandly enough, as a sort of domestic story of class, family, and wooing one might expect from an …

Categories:

  • Decadence
  • Existentialism
  • Psychogeography
  • Weird

A Swamp in SpaceThrough the Stars Playlist

From the Spelljammer setting for 2e Prepping for my games, I kinda get distracted by the music I listen to. So I decided it would be best to get distracted by music I think fits the games I'm running. Currently, I run a science fantasy game in DCC inspired in many ways by Spelljammer, Treasure Planet, Star Wars, and the pop-culture fantasy of being a merry band of hobos. The tone is pretty light and relaxed, but there are moments of weird and fucked up stuff injected every so often for …

Categories:

  • osr
  • playlist
  • through the stars
  • worldbuilding

A Swamp in SpaceRaces in the Voids of Space

I'm working on my contribution to the great hereditary line that is GLOG. For reference, Lexi over at Blasted, Cratered Land has a succinct description. It is... many times distilled. Built on the backs of the likes of Type1Ninja, Lexi, Skerples, Angus Warman (in his sidebar) and Arnold K. himself. Coming.... Eventually! This is the race table, with sources at the bottom! If you don't know what something is, ask in the comments. Generate Race …

Categories:

  • character
  • glog
  • osr
  • race
  • table
  • thanks
  • through the stars

A Swamp in SpaceFighters in the Voids of Space

A daring and eccentric space captain Fighters are, at their core, idealists. This ideal is different from what others may consider an ideal; Fighters believe that everything can be solved violently. They might tell you otherwise, and in fact many will. "Oh, I only train so that I can defend others. Its not the solution to everything." "Look, I grew up in a harsh place! You don't get out of a scrape without throwing a punch or two when you're young." Liars, all of them. They even lie to …

Categories:

  • art
  • class
  • glog
  • osr
  • rules
  • table
  • through the stars

Cross PlanesVigilante City: MODOK

MODOK for Vigilatne City STR: 20  INT: 24  WIS: 11 DEX: 9 CON: 16  CHR: 14Armor Class: 16 Hit Dice: 8 (48 HP)  Move: 12  Actions: 3 Attack Damage: Energy Beam (3d6), Slam Attack (d8 to two targets) Special: Outsmart x6 a day Bonuses: +5 to attacks, +2 to Melee Damage, +1 to Initiative,  +8 to all non- Physical skills, +10 to Spot, +10 to Listen Morale: 14  Terror: 14  HDE: 8

Categories:

  • OSR
  • Vigilante City

The Savage AfterWorldMutant Menagerie: Hummingoat (MCC RPG)

Hummingoat: Init +5; Atk headbutt +5 melee (1d3); AC 17; HD 1d4; MV 60’ flying; Act 1d20; SV Fort -1, Ref +5, Will +0. If a mutant suddenly feels as if they're being pelted with large rocks, there's a good chance they're being accosted by a Hummingoat swarm. A Hummingoat is a small (2" long), quick bird that appears to have the head of a ram. The Hummingoat's head is topped with two curved

Categories:

  • Game Design
  • MCC RPG
  • Menagerie

2019-03-20

Alex SchroederEpisode 22

Podcast Creating settlements, starting with a few non-player characters, rumours about adventures to be had nearby, the importance of merchants.https://alexschroeder.ch/podcast/21-halberds-and-helmets.mp3Links:The podcast episodes about starting a sandbox campaign by Michael “Chicago Wiz”: Part 1, Part 22013-10-23 Settlements in Sandboxes: “I treat settlements … as safe places and thus as not very interesting with the exception of one, two or three important non-player characters.”

Categories:

  • RPG
  • Old School
  • Halberds and Helmets Podcast

Stefan PoagBook Magic

Categories:

  • Uncategorized