Old School RPG Planet

2019-01-17

Goblin PunchThe Joga and the Tamberlanders

The Joga The joga are a race of constructs, although they would never describe themselves as such.  They look like stylized humanoids made from brass and wood.  They take pains never too look too similar too humans, as they would never like to be confused with a human, and they would never like a human to treat them as more than a tool. They live inside churches, and rarely leave their designated chambers.  They are memory-keepers, able to record their memories perfectly, copy them quickly, and …

Categories:

  • centerra
  • lore
  • madlands
  • races

Wizard Thief FighterWhat Hook You So Long?

What hook so long, Scriitch?Chris Kutalik approached me to collaborate on What Ho, Frog Demons (Note! Links to DTRPG have affiliate codes in them) as an editor and illustrator in early 2017. It is the fourth book of the Slumbering Ursine Dunes trilogy, and to me, at the time, it was a lifeline. I was coming to terms with […]

Categories:

  • Art
  • Creator
  • Writing
  • design
  • rpg

DIY & DragonsI2TO - Never Tell Me the Odds!

... actually, wait, please DO tell me the odds!    Let me back up. Chris McDowall of Bastionland is writing a combined rules / setting book for running Into the Odd (I2TO) in his fictional city of Bastion.    In support of this setting, he's also written a truly excellent list of failed careers for starting characters. These are fantastic, and aside from the generally terse, evocative writing, there are two things about the list that stand out. First, they fully capture the mood of Bastion as a …

Categories:

  • characters i want to play
  • i2to
  • mechanics i want to use
  • my art

A Blasted, Cratered LandKilling In The Name

This is a set of lightweight, debilitating combat rules I'm workshopping for my own homebrew OSR ruleset. Related image(note: ability score abbreviations like DEX and STR always refer to the modifier, their names (Dexterity, Strength) always refer to the score itself) Initiative If one group is ambushing the other, the ambushing group gets a surprise round. Initiative is your DEX plus any modifiers from abilities and items. You don't roll. If there's a tie, the creature with the highest …

Categories:

  • rules

Back to the KeepHit Point Recovery - OD&D

Hit points and healing came up as a question in my last one-on-one Labyrinth Lord game with Glenn. We both "remembered" that AD&D allowed for recovery of a hit point per night of rest. We were also both convinced that Labyrinth Lord followed B/X regarding the natural recovery of hit points and that Moldvay had allowed for healing more than one hit point a day. So I looked up the rule for healing in LL: All beings recover hit points through rest. For each full day of complete rest, a character or …

Categories:

  • D and D
  • Labyrinth Lord
  • OD 'n D
  • rules

Throne of SaltEveryone is Human

I've played around with this idea before, and got to thinking of expanding it upon seeing Trey Causey over at Sorcerer's Skull do something similar, as well as Joe Fatula's stuff over at Signs in the Wilderness. Reverse-engineering the Standard Fantasy Races (TM) into primates that exist in the real-world has fourfold purpose: one, stale fantasy tropes are stale and mythologizing the real world is much more fun and meaningful for me. Two, it's the easy go between of "humans only" and "lots of …

Categories:

  • minipost
  • OSR
  • race

2019-01-16

NecropraxisOSR games

Beliefs about the nature of OSR, according to previous exploration of the 2018 OSR survey responses, seem to cohere around three broad themes or aspects: OSR as rules tradition, OSR as commerce, and OSR as social scene. Of the three aspects, respondents overall agreed most strongly that OSR is a rules tradition. There was greater […]

Categories:

  • Community
  • survey

The Disoriented RangerUbiquiCity Book 2: Undercurrents (now in stores!)

A cyberpunk/science fiction story I wrote got published as part of an anthology. If you dig what I'm doing here, you might want to check that out, too! Here, have some details (a fair warning though, as an author of one of the stories, I get my share for each sold copy): I'm so happy about this right now. When Tod Foley put out an open call for authors in his second UbiquiCity Anthology, I tried my hand and he actually gave it a shot. I mean, you write and write for years to get an opportunity …

Categories:

  • Cyberpunk
  • Fractopia
  • Inspiration
  • Short Fiction
  • UbiquiCity

Metal EarthFractal Superhero Setting creation 1

(Image from Cosmic Tales #1) Introduction: Fractal Campaign Creation  A complex and satisfying campaign requires a solid and coherent setting. Superhero settings range in scale from a single city to a multiverse and often encompass elements such as time travel and alternate reality as well. Despite this variation in scope, most settings and sub-settings share a similar array of traits, differing from one another in degree, but not kind. This similarity in characteristics, regardless of scale, …

Categories:

  • Fractal junk

Werdna WorldGames I Play

I started out playing AD&D 2nd Edition in the late 90s. I played a lot of 3rd edition, too, and then got out of the hobby for a while. A few years ago I started playing again, inspired by reading blogs in the “Old School Renaissance”. Actually, my real intro to old school DnD was somehow stumbling across Philotomy’s OD&D Musings, so my touchstones are more in the Original D&D lineage than in the AD&D or B/X lines. Here are some games I’ve played more than once over the past few years:

The Goblinburg NotebookOld School Damage and One-roll Combat

Related to my last post, I was reminiscing about the old damage notation, before they systematically used the XdN abbreviation. 2d6 was noted 2-12, d4+1 was 2-5, etc. I remember it being a bit of a math challenge when I was a kid. But I was thinking, this min-max damage notation could be used in a one-roll combat system (like in Macchiato Monsters, or if you wanted to make your D&D fights much shorter)."One of us is dead. Maybe both of us."Everyone loses HP If you miss your attack, the …

Hack & SlashOn Brothers of Battle

It's so good, it's like a snow globe made of murder hobos and horrific violence. It's an abstract tactical puzzle, where if you are smart, tactics will beat numbers and arms. After a short tutorial battle, you are set loose upon a randomly generated world and can do what you want. Ally with a noble house, rob caravans, explore the unknown. Your troops gain levels, and you improve them selectively. After the first hours of play you start to realize you can build them for specific roles—dagger …

Categories:

  • series (Wednesday review)

Coiled Sheets of LeadSTATUES adventure reviewed on Fear of a Black Dragon podcast

Fear of a Black Dragon, at The Gauntlet, devoted a 55-minute podcast to reviewing my STATUES adventure!   Maybe I'll return to this with more detail in a future post, but it's gratifying how deeply they sunk their teeth into analyzing something into which I poured my heart's blood.  Fear of a Black Dragon won a 2018 Silver Ennie award.  The podcast consists of Jason Cordova, who sounds like a fellow American, and Tom McCready, who sounds like an entertaining and erudite Britisher.  It's a very …

Alex SchroederIn Character Knowledge

Been listening to @Judd’s podcast, Daydreaming about Dragons. He talks about character knowledge. Here’s how I handle it:If you know it, your character knows it, if you want to. That takes care of everyday knowledge about monsters (orcs, trolls).If I remember that your characters have heard it before in this campaign, and you seem to have forgotten even though you’re trying to remember, I’ll provide a hint (”I think some told you about this before, she had a minotaur companion...”) and if …

Categories:

  • RPG
  • Old School

Remixes and RevelationsRandom God Generator

                                                                        by Tsuvai As with all my recent posts, I'm not going to beat around the bush.  Let's lay some ground-rules, then we'll build some Gods of our own.  1. Gods don't need you Gods don't need worship in the same way that Humans don't need friendship, art or philosophy.  Worship and union with mortals makes Gods actually enjoy their immortal lives, in the same way friends, religion and worship make humans enjoy theirs. 2.  Religion is a pact between God and Man Religion is an attempt to understand the …

Categories:

  • Monsters
  • random tables

2019-01-15

Werdna WorldMalakhim

There are no Elves nor Clerics. Instead, there are the Malkhim, the Messengers with No Message, the Unthanked Guardians.

Remixes and RevelationsThe Outsider Megapost or Angels, Demons and Spirits, oh my!

                                                            by Will Burke Hopefully, this is the final word for me on Angels, Demons and Spirits. Let's lay some ground rules, and then we'll get started. First, what's already been established: 1. Outsiders come from Outside or Beyond.  Outsiders come from Outside of the mortal realm.  They have come down to slum it with us poor, desperate things for their own inexplicable reasons.  But they are clearly not from around here- they have come from a higher place. 2. Angels, Demons and Spirits are related in …

Categories:

  • Adventuring in a modern occult setting
  • Angels and Demons
  • Monsters
  • OSR
  • random tables
  • Reference

B/X BlackrazorMore (B/X) Mummy

And now for some monster love. I've mentioned in passing my love for 2nd edition's "Mummy Lord." The fact of the matter is that I love the mummy monster in general. I don't know if it's my lifelong fascination with Egypt, my seeing the treasures of King Tut circa age five (when they were in Seattle), or just that I dig cursed movie monsters wrapped in bandages (hiding their Only-My-Imagination-Can-Guess hideousness)...I've just always dug on mummy monsters. Despite cinematic missteps (you know …

Categories:

  • bx
  • monster
  • mummy lord
  • necromancy

Remixes and RevelationsOSR: The Elemental Court of Fire

This wasn't a post I really wanted to make, but Arnold K. forced my hand.  So I'm going to make it.  Also, this is inspired very heavily by this post. Boring Lore stuff Consciousness precedes existence.  Before there was anything, there was thought.  Then through thought, the world was created.  As such, consciousness underlines all matter.  To a certain extent, everything is alive.  Even the things that you might not suspect are alive. But as with all living things, there are layers.  In the …

Categories:

  • elemental courts
  • Monsters
  • Nukaria
  • OSR

A Blasted, Cratered LandTechnobabbler

When you're not sure what you need the PCs to do, exactly, but you need them to do something, throw some of this at them and see what sticks. Action the Device before the Disaster! Actiond10PrefixVerb1.re-scramble2.de-align3.pre-merge4.dis-activate5.un-parse6.up-couple7.sub-convert8.hyper-charge9.double-vert10.triple-fire Deviced20PrefixPrincipleMechanism1.subquarkconverter2.antiatomicresonator3.metachargegenerator4.nullspacereactor5.neo

Categories:

  • generator
  • scifi

Daimon GamesCarousing

In the second article about getting XP, we mentioned Carousing. Basically, it allows characters to gain XP by wasting their money (in a fixed or variable amount) on vice and celebrations after an adventure. It is typically a downtime activity, and often leads to entertaining misadventures and complications. In fact, the best part about carousing house-rules is not the rule(s) itself, but the one or more random tables of possible complications. Carousing has become a fashionable system to award …

Categories:

  • Carousing
  • Link
  • OSR
  • XP

The Nine and Thirty KingdomsRe-Examining the Cleric Without Spells Gimmick

The thing about the “Cleric Without Spells” concept that I think people are finding intriguing is not the trivial aspect of not having cleric spells. Technically, I didn’t get rid of cleric spells at all when I wrote that post. I used the existing spells as a guide to see how likely it would be for the cleric’s s request for a miracle to be granted. No, what I think people are looking for is a cleric that feels different from magic-users. Not just another class that has a different spell list, …

Categories:

  • class
  • cleric
  • dnd

A Blasted, Cratered Landd100 Catalysts

Catalysts for Mad Scientist Witches (or eccentric semimagical loot for anyone else) What's in this drawer? Image result for mad scientist laboratory d100 1. Sparking clockwork heart 2. Dragonbreath sac 3. Stitch of time 4. Giant's molar 5. Inert ice-9 crystal 6. Brain in a jar 7. A book of dark magic 8. Captured starlight 9. Lump of stem cells 10. Colossal squid eye 11. Self-winding coil 12. Hole in the universe 13. 1 gram of unobtanium 14. Egg of unknown origin 15. Self-replicating spore 16. …

Categories:

  • generator
  • scifi
  • witch

Cavegirl's Game StuffHazards of Metacognition

From the dreamscapes game. Ways that your mind can get fucked up, and dramatically alter how you interact with the world. Not the only way, mind you, but these can happen to you if you learn things you shouldn't. (add a couple of 0's to the XP amounts for games where a fighter needs 2000 xp to level up) Unusual events are impossible and evil. Make all d20 rolls with 3d6 instead: those you interact with do likewise for that interaction (IE saving throws, rolls to hit you, etc). Wants you to …

Buildings Are PeopleFomalhaut/Kowloon Planet 3 - from Barzon to the Capital Ruins

In Barzon, an island on the Kowloon Planet. (See previous posts.)Sent Denton to scout out dock - Svanth is checking out docks with Flying Gods (wasps under his control by way of a cube device) hovering overhead.Discussed whether to take risks killing the hated Ullkmaran and decided to be practical instead. Party is disappointed.Gang dressed in the armor uniforms of Ullkmaran's dead guards from the warehouse.Started loading ship; tried to convince Svanth we're part of Ullkmaran's crew.Zena …

Categories:

  • Fomalhaut
  • Kowloon Planet
  • session report

Richard's Dystopian PokeverseRationalist vs Empiricist Cartographies

Some years ago I got into a massive misunderstanding with a smart, logical cartography buff about the limits of rationalism in map-making. I was contrasting rationalism with empiricism and saying the former played an important role in the history of cartographic disasters. They thought I was in favour of irrationalism and labeled me a flat […]

Categories:

  • Lost
  • pirates
  • roleplaying
  • Counter-colonial Heistcrawl

An Abominable FancyKnaves Death & Dismemberment, Improved

In Knaves, fancypants, I included a Death & Dismemberment table. In play, however, I haven't much liked it. So, here's what I think might be a more fun version of same: When a character reaches 0 hit points or fewer, roll 1d6 and 1d4. The d6 determines which attribute is affected.Subtract the 1d4 from the attribute affected. If this drops the affected attribute to 10/0, you are dead. Roll a new weirdo.If not, you have an injury that takes up one Item Slot. The player, in consultation with the …

Categories:

  • Knave

3 ToadstoolsThanks to Goblin's Henchman & Age Of Dusk for turning my Monday around.

I'm currently working on my last recording project, and it's already taking a toll on me.  Friday we went to about 12:30 am, and as usual I need to "come down" after a session.  I ended up going to bed at 1:30 am.  Last night was the exact same thing.  I have 2 more night to go and then I'll probably curl up and die thursday/friday.  I have to admit, it's a bit of a melon collie situation.  It is also very freeing.   Onto cool RPG stuff.   First off, I got home yesterday after what can only be …

Categories:

  • a review
  • age of dusk
  • Antoomuns
  • carapace
  • Dusty Door
  • goblins henchmen
  • OSR

Goblin's HenchmanTuesday Toot!! | Zerten’s Bitter Pearl of Spellfusion

Tuesday Toot – G+ is closing. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+. The Master’s Hoard is a compilation of […]

Categories:

  • Publication
  • Self
  • Tuesday Toot!

Hack & SlashOn Gygax Design IV

My thesis here is that something was misunderstood. The question I'm left with is how did that happen? Let's take a look. Cave IntroductionThe first page of the caves proper contains the flavor text we discussed in the last post. It's lurid, and therefore interesting. If you're going to ask someone to listen to something, it better get a reaction. Immediately Gygax takes one column line to outline all his overview notes for the adventure: 600 words. He describes how to read the cave contour …

Categories:

  • gygax design
  • theory

Wizard Thief FighterWhy Witchburner Exists and What It Tries To Do

Why I wrote WitchburnerFirst, a small announcement The Witchburner funeral edition launched Sunday evening for pre-order on Exalted Funeral (they’re handling the printer and the distribution). We did a small run of 250 copies to test the market and the printer. We’re holding back some copies to cover lost or damaged shipments, but still, the response has exceeded […]

Categories:

  • Witchburner
  • Wtf
  • reasons
  • writing

DIY & DragonsAdditional Actual Plays

In my first post about other bloggers' actual play reports, I asked my readers to nominate any play reports they knew about that I might have missed. I also put up the call on Google+ and MeWe. I've also kept my eyes open for people talking about play reports, and I've watched for new blogs posting play reports. This exercise also jogged my memory about a few that I knew about but had forgotten. The links below are in the order I received, found, or remembered them.     FM Geist recommended the …

Categories:

  • art & illustration
  • links
  • maps
  • play report
  • session report

Remixes and RevelationsThe Sovereign's Sacred Treasures

These are the Sovereign's Sacred Treasures, six treasures created for a long-dead King called Hashezzar,  the Overlord of Solar Radiance.  This man was a real, if obscure historical figure, though whatever setting you're in, he's been dead for a long time.  Further research will reveal that Hashezzar supposedly had six sacred treasures, each one incredibly valuable, and supposedly, possessing strange, mystical properties.  These sources are right.  Each the Sacred Treasures a powerful magical …

Categories:

  • sweet loot

Tarsos TheoremVarious Name Generators

So I built a collection of name generators from the current chargen project, and I couldn't wait to share them, so here they are in their own post. This collection uses the same Android name schema I created for the Mothership chargen. The Trilobite name schema is inspired from the example names provided by the Trilobite Knight entry in Veins of the Earth. Some of the other ones are built upon the foundations from the History Gen. (Silics are a crystalloid race like those from Endless Legend) …

A Blasted, Cratered LandMad Scientist (Witch Tradition)

There have always been those who dare push the boundaries of what society says "should be". Once, they were called witches, women on the fringes of town who dared seek knowledge forbidden and strange. They were visionaries, persecuted by mobs who couldn't accept their genius. You carry their fraught legacy into an era of bottled lightning and harnessed fire, eagerly leaping at the chance to create - nay, command - the future. Mad Scientist(a tradition for The Bottomless Sarcophagus' GLOG …

Categories:

  • class
  • GLOG
  • scifi
  • spells
  • witch

2019-01-14

Alex SchroederEpisode 14

Today I used the Remove Clicks and the Compressor plugins in Audacity with the default values to attempt and improve the sound quality. And I edit the file, once again, shortening pauses and removing some uuuhms.The topic of the day is combat: surprise, initiative, d30 rule, not using variable weapon damage, shields shall be splintered, formations, protection, targeting, retreating, fleeing. And as soon as I stopped talking I remembered a thing or two I would have wanted to add. Oh well!

Categories:

  • RPG
  • Old School
  • Halberds and Helmets Podcast

B/X BlackrazorShow and Tell

A couple days ago, Timothy Brannan commented on my "Bubble" post. Part of what he wrote included the following: Moldvay, Holmes and Mentzer Basics were all a product of their times. That is getting people (often read as "kids") to learn how to play. As someone who has been developing college curriculums for 20+ years I can tell you kids and young adults don't go to books to learn how to do something, they want a video or podcast (but mostly a video) and that's where they go first. If I were …

Categories:

  • bg
  • bx
  • cards
  • diego
  • dungeonbg
  • games
  • ideas
  • Introduction
  • kids
  • lit
  • necromancy
  • origins

3 Toadstoolsd30 - DRINKING, CAROUSING AND GENERAL MERRYMAKING

d30 - DRINKING, CAROUSING AND GENERAL MERRYMAKING 1.  Loose a few teeth from a bar fight. 2.  Win 1d6 x 10 SP at cards. 3.  Spend an evening with a paramour, robbed in the night.  Loose 1d6 x 10 GP or equivalent merchandise. 4.  Win a treasure map. 5.  Wake up in jail, sentenced to 2 days hard labour. 6.  Win a small animal familiar. 7.  Screaming headache from grog, loose 1 constitution for 1d6 days. 8.  The "soup of the day" has given you really bad diarrhea.  Spend 1d6 days in bed. 9.  …

Categories:

  • CAROUSING AND GENERAL MERRYMAKING
  • d30 - DRINKING
  • random table

The Retired AdventurerThe Basis of the Game is Making Decisions

Some people are going to find what I'm talking about in this post so obvious they won't understand why I feel the need to mention it. To those people, I offer my apologies, but I have realised from discussion with a broad spectrum of roleplayers over the years that it is not so obvious as it seems. The core activity of roleplaying games is making decisions. Every other activity feeds back into this core in one way or another. Rules are there to control and shape the field of possible decisions, …

Categories:

  • Theory

Trilemma AdventuresNo Samite For You

You've done it—you've won the favor of the Powers. Called to collect your reward, you wade into the shallows of the hidden pool to draw out the holy weapon of the land. What smiting you will do! But being a humble land, no shimmering samite awaits you. Sorry! Roll d6Holy weapon of this place..A wide-bladed sword, so corroded that the edge is a jagged crumble. It carries the weight of aeons, so any attempt to sharpen it is blasphemous. Anyone who tries just cuts their hand, and the blade will …

Categories:

  • games
  • rpg
  • silly

Coins and ScrollsOSR: Mob Rules

One of my favorite Dickens books is Barnaby Rudge. It's not my favorite - I don't think it's anyone's favorite - but it's got some very interesting features. There's a standard-issue romance-murder-inheritance-mystery plot with the usual array of charming Dickensian characters (you don't have to look far on the internet to find an abundance of Simon Tappertits) but there's also, through the last chapters of the book, a colossal world-shattering riot. Society is upturned. The Mob is a living, …

Categories:

  • Magical-Industrial Revolution
  • OSR
  • species

In My CampaignOff the Path: Traps Unchained

Traps are a classic element of adventure design, but in play are often abstracted away with a couple of skill checks (one to detect the trap, one to disarm it) or outmaneuvered by clever play. Either way, the trap construction system presented in the Pathfinder Core Rulebook is more “mechanically sophisticated’ (i.e. …

Categories:

  • Off the Path

…and then what happens?poems for Treeside

So noisms has been working on this project about a giant tree as a megadungeon, though who knows when/if it will get finished. I love the idea, but I pretty much love everything that person's mind produces (Yoon-Suin is by far the gaming supplement I reference the most, both between sessions and at the table, no matter which rules I'm using). The idea appeals to me in part because, like my obsession with floating islands (thanks, Roger Dean) and aerial whales (ditto Sam Kieth), crawling around …

Categories:

  • bad photography
  • buddhadharma infects everything i do
  • cultural appropriation blender set on puree
  • longform haiku
  • musings
  • my influences
  • pretentious typewriter stuff
  • procedural writing
  • world building

Follow Me, And Die!Beaker Beasts

As I was driving to run errands, I thought to the homonculous my magic-user in our Sunday AD&D game on Roll20 created last week. As per the 1e Monster Manual, these creatures are created with the aid of an alchemist who works on a pint of the magic-user’s blood and then after 1-4 weeks, the … Continue reading Beaker Beasts → The post Beaker Beasts appeared first on Follow Me And Die!.

Categories:

  • Movies

Gothridge ManorPacking Boxes for the Move

I announced a while back that I am moving Gothridge Manor to a new home. I've had my fill of all the Google nonsense and ineptitude. I know no company is perfect, but I'm done here. I've out grown my space. I probably should have done this a few years ago. Let me tell you what's going on. First, my new home will be gothridgemanor.com. I've had that domain for years, finally parked it over at Wix, purchased a merchant account so I can combine my store with my website, and my podcast. It'll be my …

Categories:

  • Moving the blog

Goblin's HenchmanDie from Two Dice | Video Demo

I had a few questions, so I made a video explaining the mechanic in my most recent blog post: Original post here: https://goblinshenchman.wordpress.com/2019/01/09/die-from-two-dice/

Categories:

  • Uncategorized

Old Huron ArchiveResponding to an explosive situation [RS-001]

In which our heroes first meet, by jointly responding to an act of sabotage in the Q’Lor crawler docks and cutting short the prolonged assault of a mining baron (and potential future patron).

Categories:

  • riphaeus sector
  • traveller
  • rpg

2019-01-13

The Nine and Thirty KingdomsLooking Forward from 2018 to 2019

I posted about what was popular on my blog in 2018, but it’s a bit long, and doesn’t say what I plan to do with that info. Here’s the summary: Maps, dungeons and geomorphs are the big thing on my blog. Part of this is probably random. I think maps and dungeons in general are in high demand, so some people are arriving at my blog after looking for those. Hexcrawl is also a hot topic lately, and some people are following links from various hexcrawl discussion threads. I’d link past interest in the …

Categories:

  • general
  • todo

Papers & PencilsFuck the King of Space: Post Mortem

We played the last session of Fuck the King of Space on December 29th, 2018. The game ran for about a year, with a total of 23 sessions played. I decided to end the campaign for a few reasons. The biggest of which was just my available energy. I said during my original campaign pitch … Continue reading Fuck the King of Space: Post Mortem

Categories:

  • Fuck the King of Space
  • Uncategorized

The Goblinburg NotebookAccidental Comments Annihilation

I was wondering why no one commented on my posts, like ever. But this morning I noticed that two comments on yesterday's posts were showing on mobile Chrome, and nowhere else. Then I saw that the back office showed several comments (sometimes dozens!) on the most recent posts. Turns out the G+ integration feature was messing with the blog, because no one at Google gives the tiniest of fucks. I turned it off, and guess what: everything is gone. I'll never know how much of this traffic was spam, …

The Goblinburg NotebookThe Naked Wanderer

Here is a class for B/X compatible games that I made as an exercise when thinking about equipment scarcity and puzzles in dungeons. +James V West said he'd play a Naked Wanderer, so I guess it's not complete nonsense ;) We all have heard stories of these barely clothed men and women delving into unholy crypts with only a blanket and a crowbar, but somehow avoiding the deadliest traps and salvaging more treasure than anyone else. Some say they are cursed by the Gods of Wealth, richer than …

Mazirian’s GardenGoogle Plus Mix Tape, Track 01: Flailsnails

I have been on Google + for five years now. I have met so many of wonderful people there. We have shared practices, theory, information, and bits of wonder, frozen starlight, passed gleefully from one outstretched elfin hand to another. I have been in on the jokes (some actually funny), and shared sorrows with you. I have learned how to play Dungeons & Dragons with you, in unimaginably rewarding and novels ways. But now Google + is going away. So I made you this mix tape. I think you'll …

Categories:

  • Google +
  • the Hobby

Vanishing TowerDeluxe USR Sword & Sorcery Cover Concept

Work continues on exploring what a game publisher and creator is like. This. is. a. lot. of. work. I'm approaching it like an art project. And my process is building things out and see what I find, throw out what doesn't work, and hope to Hades I stumble upon a legitimate aesthetic. Working with Jeremy Hart's commissioned illustration I've come to this basic "blocking" of the book's cover to

Categories:

  • Sword & Sorcery
  • USR

Tarsos TheoremGlog Class: FUNGAL HIVE COLONY v.2

‘Attention: the sealed vessel containing Strain XV-86 has been breached. All personnel are to affix their respirators and locate a secure area to barricade themselves immediately. Do not let anyone in. Do not trust your fellow employees. Help is on the way.’ (click, short pause, voice quieter this time) ‘No. There’s nothing we can do. It’s XV-86. They’re all fucked. We’ve got to seal the place up and bury it.’ -Excerpt from a recording transcribed from a holy relic uncovered by the Silver Stream …

Categories:

  • class
  • GLOG
  • Glog Classes
  • osr
  • post apocalyptic
  • rpg
  • science fiction
  • weird
  • weird fantasy

Werdna WorldThe Hobbit as DnD

In a way, J.R.R. Tolkien’s The Hobbit is the archetypal DnD adventure. A small (but not as small as you might think) group of homeless dwarves (plus one wizard and one reluctant burglar) travels through caves, forests, wildernesses, ruined cities, and pretty literal dungeons in search of treasure (yes, there’s a bit about reclaiming a lost kingdom, but it’s mostly about huge piles of treasure).

2019-01-12

Dreams of Mythic FantasyThe OSR News: January 12, 2019

The OSR goes West, the Cepheus Engine is getting a lot of love and there's an RPG Gazetteer from Tenkar's G+ community. Pacesetter Games unloads a flood of modules on DTRPG and yet more Kickstarters make the scene. All this and more in this weeks News! New Releases PhotoEilean Dubh: The Black Isle Gazetteer by the Tenkar's Tavern G+ community. Wraparound Cover by Luka Rejec. Available from Lulu in Print for $25.66. 442 pages. Eilean Dubh: The Black Isle Gazetteer Eilean Dubh: The Black Isle is …

Categories:

  • The OSR News

Werdna WorldWhat is DnD?

For me, when I write or talk about “DnD” the term stands in for a particular play experience. That play experience is a “classic” or “old-school” mode of adventure gaming, with a fairly high “game-y-ness”. What the game is about, its main themes, are right there in the title of the original game: this game is about dungeons and it’s about dragons. Put another way: it’s about exploration, and it’s about problem solving.

Roles, Rules, and RollsThe Umpleby's Net

A 2nd Edition Umpleby.Among the curious, little-used, and often-derided B-list of the AD&D Fiend Folio, there is a monster called the Umpleby that is tall, hairy, friendly up to a point, and can put a real hurting on you with ... static electricity from its shaggy pelt. It appeared in somewhat rough form in the source material, White Dwarf magazine's Fiend Factory (exhibit A below) and got a clearer set of rules and rulings in the Fiend Folio itself, including more detail given to its hair net …

Categories:

  • bad
  • fiend folio
  • monsters

The Goblinburg NotebookThinking about Hit Dice

For multiple reasons (one of them being my incorrigible tinkering tendencies) I keep refining the way Lunchtime Dungeons handles damage. Hit points are gone and gutted, but I want to keep hit dice. I  think hit dice can be a fun mechanic. "I thought I'd always be given a chance to avoid combat?" (D. Trampier)Currently: the Wounds System This is how I've been running damage after the system I was using proved to be inelegant over the Christmas playtest. Characters have the one hit die, d4 to d12 …

Throne of SaltAdapting the SCP Wiki

Alex Andreev Ah, the SCP wiki.  Longtime home of short spooky fiction of highly variable quality and a nigh-bottomless well of material to draw from, if you can find the good stuff. Well, worry no longer. I did some finding for you. All of these are cooked up for Emmy Allen's Esoteric Enterprises. SCP-075 - Corrosive SnailA snail with a clawed, six-fingered foot, about 20 cm long. Can launch itself at great speeds, secrets a powerful base corrosive slime. 3 flesh (1die) 3 grit (1 die), AC 16 …

Categories:

  • conversion
  • DM material
  • esoteric enterprises
  • items
  • monsters
  • SCP

Cavegirl's Game StuffFragments of Alternate Worlds

The results of a set of random tables in the dreamscape game. Each describes a snapshot of a new reality. Roll one or more, mix and match results. Surrealism ensues. Trees the size of skyscrapers, near-indestructible. Cities beneath their canopies.8-day week, 13-month year, nonsensical calendar. Triffid Apocalypse. Plants and Pod-people everywhere. Overgrown.Flooded, everything is built on stilts/concrete pillars/platforms. Landscape surprisingly flat, shallow lagoons and the odd low island. …

My Terrible Sorcery Is Without Equal In The WestThe Drowning Dead

ACHTUNG: This post is actually pretty grim and contains descriptions of real-world torture & executions, be warned! ***** Well shit. I owe Joesky more back-taxes than I owe the government by now! Let's get into something useful, some fun undead varieties from Land's End. The Drowned Lands at the center of my Land's End hexmap is the locus of the setting. It's home to the lizardfolk, one of the few non-chaotic humanoid groups. One of the PCs is a lizardman so relations should start cordially - …

Categories:

  • black metal
  • Land's End
  • monsters
  • skeletons
  • zombies

From Kuroth's QuillPaul Stormberg reddit "Ask Me Anything" (AMA) on Gygax Manuscripts Archive

This afternoon today, Paul Stormberg of The Collector's Trove held a Q&A session over on reddit about the contents of Gary Gygax's unpublished manuscripts: Adventurers wanted for hazardous journey, small wages, bitter cold, long months of complete darkness, constant danger, safe return doubtful, honor and recognition in case of success! This is an AMA, wherein I allow adventurers to ask me anything about the trove of treasures left behind by Gary Gygax, co-creator of Dungeons & Dragons, and …

Categories:

  • ama
  • castle greyhawk
  • gary gygax
  • greyhawk
  • gygax games
  • map
  • mega-dungeon
  • museum of the gods
  • paul stormberg
  • Q&A
  • reddit
  • rob kuntz

The Nine and Thirty Kingdoms2018 Blog Year in Review

I forgot to do my year-end review of my blog, which I usually do on the 31st. Time to do that now, starting with the top ten all-time posts from the Blogger control panel. Clerics Without SpellsDungeon Shorthand: A Quick RepriseShield RuleClassifying the WorldLegendary WeaponsDungeon Shorthand AddendumLiber 3d6Weapon Damage TablesReaction Table CombatLawful StupidNo surprise that Clerics Without Spells is still on top. That page gets views every week. I had to refresh my memory on the …

Categories:

  • general

Trilemma AdventuresFive Years of Free Adventures

As I published my most recent adventure, I realized that I've been doing this for five years. Stellarium of the Vinteralf was published in January 2014! There are now 48 illustrated adventures in total. This wouldn't have been possible without your help and support—your encouragement, generous donations, and not least spreading the word on social media and forums. These have all made this project grow way past what I imagined when I started. Hitting the five year mark means it's time for some …

Categories:

  • patreon
  • rpg

2019-01-11

Tarsos TheoremMothership Character Generator

Methods & MadnessSpeed, initiative, bonus actions and the action economy...

Happy new year! These year I'll write about monsters, weapons, yadda yadda, let us skip this stuff for now. So, here is a brief idea after a long hiatus. Hopefully, I'll get back to blogging soon enough. --- TL;DR: I'm considering allowing PCs to trade half their move (or their main action) for an additional bonus action. --- I like the whole "action economy" of 5e. I think they've got it (mostly) nailed with actions, bonus actions and reactions, with a few exceptions - two weapon fighting, …

Categories:

  • 5e
  • Combat
  • D&D
  • Design
  • House rules
  • Initiative
  • Multipurpose mechanics
  • Old school
  • Rewriting
  • RPG
  • Weapons and Armor

Alex SchroederEpisode 13

Skills: class abilities, the roll to open doors and bend bars, the lucky die of fate, and thieves’ skills, they can all be mapped to a 1d6 roll.https://alexschroeder.ch/podcast/13-halberds-and-helmets.mp3Links:2007-10-13 Skills: early unhappiness in D&D 3.5Here's Some Advanced RPG Theory For You by Zak Sabbath: “You know what mechanics are interesting in games? 1) The ones where you have to do things fast, and... 2) The ones where a partial result means something.”On Skill Deconstruction: …

Categories:

  • RPG
  • Old School
  • Halberds and Helmets Podcast

Alex SchroederEpisode 12

Retainers: make sure you agree on how many characters you all bring along. As always, just use pregens. When to make the loyalty checks.https://alexschroeder.ch/podcast/12-halberds-and-helmets.mp3Links:2012-02-15 Hirelings: early thoughts about hirelings and retainers2014-02-19 Huge Parties: the party vs. 160 elves, two high level elves, and a red dragon2017-11-30 Entourage: all retainers within their limit (4+CHA bonus) are 100% loyalHalberds and Helmets: my homebrew rule set with …

Categories:

  • RPG
  • Old School
  • Halberds and Helmets Podcast

Daimon GamesBonds (put characters together)

I admit that the first time I've read about bonds, it was in Dungeon World, a Powered by the Apocalypse game. For those of you who don't know what that means, a PbtA game is a game based on the framework of Apocalypse World, by Vincent Baker... There would be a lot to say about PbtA games; some OSR people love PbtA too, others don't like them at all, for various reasons. I stand among those who love both OSR and PbtA games (although not all of them). But this is not the topic for this post. This …

Categories:

  • Backgrounds
  • Backstories
  • Bonds
  • Characters
  • Link
  • OSR
  • PbtA

B/X BlackrazorNearly Four Years Ago...

...was the last time I wrote about Wizards of the Coast's free Basic Rules for Dungeons & Dragons. People may remember I had some rather harsh words at the time for a company that had promised (and was thrown a lot of public accolades for) a free game that would be "the equivalent of the old D&D Rules Cyclopedia" (May, 2014) and had failed to deliver even a complete game (by January, 2015), when it appeared that "the process of launching fifth edition is over." Well, Lo and Behold, I checked …

Categories:

  • mearls
  • New DND
  • news

Hack & SlashOn the Top Ten Sandbox Locations.

You're in a D&D sandbox, you look around and find: 10. A giant rock carved like a skull. Cultists are rumored to lair there, and at night, sometimes the eyes glow as if it is possessed (or more likely that torchlight is reflected). Perhaps there are many levels of this dark place below. 9. A wizard's tower where strange lights and sounds emanate from realms beyond. Not many people would risk their souls in a wizards tower. 8. Rumors of great treasure and a hidden artifact are said to lie under …

Categories:

  • series (top 10)

Necrotic GnomeDolmenwood / B/X: Wilderness Exploration Rules

Image from B/X Essentials: Core Rules, by Tom Kilian Following on from some discussion last night in the Necrotic Gnome group on MeWe, relating to encumbrance and wilderness travel, I realised that the simple hex crawl rules for Dolmenwood (see Wormskin issue 5) completely ignore encumbrance. For some groups this is fine, but for others (i.e. those who routinely use encumbrance in their games) it renders the guidelines pretty much useless. Obviously, that's not what I want! So I've spent some …

Categories:

  • b/x essentials
  • campaign book
  • dolmenwood

DIY & DragonsSecret Santicorn 2018

A group of D&D bloggers ran a "Secret Santicorn" this year. I didn't participate, but did notice the posts appearing in my blog's sidebar, and I'm capable of following links, so I decided to reconstruct as much of it as I could.   "Secret Santicorn" works like any other gift exchange - each blogger makes a request for a D&D article, and fulfills one request made by someone else. Many of this year's participants are part of what I consider the GLOG-o-sphere. I believe that the exchange was set up …

Categories:

  • index
  • links

Vanishing TowerStupid, Simple Way to Convert Hit Die to BRP Skill Level

The DIY-OSR scene has the best adventure content but I like to play with Chaosium's BRP brand of d100 mechanics for the systems approach to combat and skills. D&D and BRP have an identical approach to Character Attributes, Hit Points are close enough to not matter, but Armor Class and the Monster Attack Table don't port over to the BRP d100 resolution mechanic without some thought. Here

Categories:

  • BRP
  • OSR

2019-01-10

3 ToadstoolsThe world I want to play in

Eventually I'll run Greyhawk and Mystara (both of which I've talked at length).  However what is on my mind today, is world building.  Specifically the world I want to play in.  To quote Uncle Matt "Whatever D&D you play, imagine the hell out of it!". The other day I posted on mewe about how I'm bored with the typical D&D troupes, damsels in distress, wizards in towers, etc.  And even monsters, being the same old same old. One thing I came up with is in a post apocalyptic world, what if there …

Categories:

  • setting idea

TrollsmythHow to Describe Your Setting

So yeah, I'm on a bit of a Conan kick. The game made it worse, it didn't start it. I've been re-reading the Howard stuff and Conan really feels like REH at the top of his game. In fiction writing, especially for short stories, much is made of the vital importance of the opening sentence. It has to ground the reader in the story, explain what sort of story it is, and, most importantly of all, hook the reader into reading the whole thing. The very first sentence of the very first Conan story …

Categories:

  • Conan
  • Robert E. Howard
  • RPG Theory
  • Swords and Sorcery

Necrotic GnomeDolmenwood: Adventure Layout In Progress

A new Dolmenwood adventure looms before publication! I've been working this week on finishing up the text and have got started on the layout. Continuing on from my recent work on B/X Essentials, my focus is firmly on ease of quick reference. The layout concept for adventure locations breaks things down as follows: Each important feature of an area is broken out in its own heading.Monsters and NPCs are treated likewise.A short description appears after each heading. These consist of bolded …

Categories:

  • adventure
  • dolmenwood
  • layout
  • winter's daughter

Hack & SlashOn The Thursday Trick: Underground Hazards

Underground Hazards (Category: Restraints/Hazards) Trigger: Mechanical: Proximity Mechanical: Light Detection Mechanical: Interaction Effects: Multiple Targets Save: VariesDuration:Varies Resets: AutomaticBypass: None (Avoid) Special Description: The Sub-world is not like the world above! Dungeons aren't supermarkets and there are dangers that exist only beneath the world. What features can be used to create interesting organic underground spaces? Accidents and falling. This is interesting, …

Categories:

  • series (tricks/traps)

Detect MagicClarification re: Hall Drakophon Post

A reader pointed out that the previous post about Hall Drakophon may appear to be fake. However, it’s indeed a post of mine, just password protected for the patrons of my actual play podcast, gg no re. I won’t be making further protected posts; this was just an experiment. And, so this post isn’t totally… Continue reading Clarification re: Hall Drakophon Post →

Categories:

  • Uncategorized
  • dungeon academy
  • hall drakophon
  • maps

Buildings Are PeopleStealth, Light, and Surprise

My light and surprise rules are mostly adapted from Gus L at Dungeon of Signs. HighlightsA PC can behave as a scout to increase the party's chance of surprising whomever they might encounter or fleeing before the encounter begins.Darkness is scary.Read about Boons and Banes if you're not familiar. StealthStealth = 5 + Dexterity Mod.In a group, use the Stealth of the least stealthy character.Check Stealth to move silently, hide, or pickpocket.LightIn light, PCs may not surprise monsters …

Categories:

  • mechanics

Zedeck Siew's Writing HoursHantu Pencilap

You are watching white people eat durian on the Internet when there is tapping at your balcony door. Like the scratching of birds’ feet. Or the tink-tink-tink of somebody’s fingernail. This is not usual. Your apartment is on the twenty-second floor. More sounds: the shuffle of feathers, maybe, or sniffling - A loud smack on the glass! The balcony door rattles its rails. You have slid off your couch. Be glad your curtains are shut. Wait and watch your curtains. They swish under the ceiling fan’s …

Categories:

  • fantasies
  • writing
  • hantu
  • malaysian hantu generator

2019-01-09

Gothridge ManorLet's Build an Adventure Using My New GM Tarot Cards

So I received my GM Tarot Cards in the mail today. It was a Kickstarter that met two of its stretch goals. So I in addition to receiving the general deck, I also received the urban and wilderness decks.  My only gripe is the font is tiny and the background images interfere. They are nice looking cards, great cases, and useful...but there is only one way to prove how useful.  Let's make an adventure! Let's keep the first one simple. A dungeon. We'll need a map. Oh look, here's one. Six numbered …

Categories:

  • Adventure Design
  • GM Tarot Cards

B/X BlackrazorCoaching

The Seahawks' season ended on a disappointing note last Saturday with the team's 24-22 playoff loss to Dallas. Still, it was a far better ending than most analysts predicted at the beginning of the season, when Seattle was projected to win four to six games and miss the playoffs completely. I say "most analysts;" not everyone was so pessimistic at the beginning of the season, and that includes Yours Truly. I was very curious to see how the 'Hawks season would go this year, but I didn't see the …

Categories:

  • coaching
  • diego
  • industry
  • nfl
  • soccer

Throne of SaltConverting Eclipse Phase Monsters to Mothership

Save the section at the end of Dead Planet, there's no bestiary for Mothership. There will be one in time, but for now we are on our own. Thankfully, the freely-available Eclipse Phase library can fill in. These are all stripped right from the X-Risks book. Basic Conversion GuidelinesSOM / 5 = number of health pools a creature has.For lower health (or more human enemies), divide by 10 instead. DUR = Amount in each health pool.INT + REF = Instinct (a creature's catch-all save)Speed is …

Categories:

  • bestiary
  • conversion
  • eclipse phase
  • monsters
  • mothership
  • space

Thought EaterMegadungeon Podcast!

Hi all. I have really fallen in love with this Anchor podcasting app. While I won't bore you with blog updates for every podcast I do, I thought I would share this one on megadungeons. I hope to do a follow up episode, so please leave comments if you would like me to discuss anything else about them. LISTEN HERE Just look at that map, will ya?

Categories:

  • podcasts

Thought EaterCheck out my Podcast!

Hi ya'll. I have started noodling around with a podcast, just a way to share random gaming thoughts when I don't feel like blogging. Here is a link if you want to check it out. THOUGHT EATER PODCAST

Categories:

  • podcasts

…and then what happens?Drinks @ the Hotel Maybe

Reception LoungeLocated just off the Concierge's domain, through an open walkway framed by verdant plantings, the Reception Lounge is a sprawling, multi-leveled area replete with comfortable booths and reclining chairs all separated by semi-walls of indoor plant "hedges". Given its proximity to the lobby (and being therefor a place that nearly every visitor can find) the Lounge is a popular place for all manner of rendezvous. There are always at least a few people here waiting, and on occasion …

Categories:

  • adventure planning
  • DIY gaming
  • FLAILSNAILS
  • Hotel Maybe
  • world building

From Kuroth's Quillgrodog's Mega-Dungeon Maps - the Behind Bars level

I drew most of this level last night, and noodled on it more today over breakfast and lunch.  It's about 80% done or so---I need to work on the detailing more, to make some decisions on areas that aren't connected to the rest of the level yet, insert intra-level elevations, etc., as usual. I wanted to focus on some specific design goals for the flow: visible areas that are on/off inaccessible via portcullises, also with several one-way doors in the mix (including some off of the entry chamber; I …

Categories:

  • allan grohe
  • behind bars
  • design
  • dungeon level
  • grodog's castle greyhawk
  • map
  • mega-dungeon

LithyscapheGrotty PC Relationships

Your PC's relationship with the PC to your right: You're connected quite literally, by ten feet of chain, shackled to an ankle each.You're revolted by them, but somehow they're the only thing keeping your shit together.You're old friends, but always take credit for their accomplishments.You both know damning secrets about each other. Like, really bad.You stole their Wand of Self-Pleasure after finding them asleep with it in an alley.You both ripped off a crime boss in The City and owe them …

Categories:

  • House Rules
  • One-Shots
  • System Agnostic
  • Table

Goblin's HenchmanDie from Two Dice

Download a (readable)  .pdf version.  A video demo here: Alternative Dice Need more dice? Want a D16, D24, D36 or D64? The good news is that you have more dice in your pocket than you think. Below is a system that gives you access to new dice that you (probably) didn’t know you had. Picture […]

Categories:

  • Uncategorized

2019-01-08

ChicagoWiz's GamesMy plans, post G+

That picture is still funny. With Google Plus on the final leg with shutdown happening in March or April, there's a lot of interest in who is going where. I'm active on Facebook and the 1st edition AD&D groups there, theMiniaturesPage, my blog here, /r/osr over on reddit, and on Discord (Chgowiz #5911). I had used Google Plus lately just as a way of keeping track what is going on, and I've started using Feedly again to keep track of blogs via RSS. I've also been poking about a bit more on the …

Untitled DungeonMy game, undecided

My wife understands social media, helpfully rolling her eyes when I bestow my great wisdom of its ills. She does because she uses it. She talks to her graph, finds the best deals, where to go, what to do. She plugs questions into it like it was an oracle. So when I decided that in […]

Categories:

  • Uncategorized

El Dado InquietoReview of fRáGiL (Part 6)

In this sixth part of the series I'm dedicating to the post-apocalyptic game fRáGiL I will give you some guidelines for using it with the game Saints & Sinners, created by Gerardo Tasistro (Blog | DriveThruRPG). To read the previous installments you may follow these links: #1 #2 #3 #4 #5. Saints & Sinners Rust texture by NaamaYMStock on DeviantArt

Categories:

  • English
  • fRáGiL
  • Reviews
  • Saints & Sinners
  • STEN
  • YipiKaYei

Buildings Are PeopleWilderness/Overland Procedures

HighlightsSimpler than any D&D edition.Basically the same results as B/X.Tiny procedure for weather generation.Some extra stuff to help with common actions taken in the Wilderness.Wilderness TurnsWilderness turns are used when traveling over a distance. The party decides where to travel.The Referee determines weather.The referee determines whether the party becomes lost.The referee rolls the Wilderness Encounter Die.The Referee describes terrain and locations as players move through, …

Categories:

  • mechanics
  • Resource

The Lizard Man DiariesGangs of Infinigrad, Part 3: d100 Gang Leaders

Here is d100 ideas for gang leaders. Combine these with: The gang's profession, goals and culture: https://lizardmandiaries.blogspot.com/2018/12/gangs-of-infinigrad-part-1-professions.htmlA visual quirk (For each member, all members, or the gang leader): https://lizardmandiaries.blogspot.com/2019/01/gangs-of-infinigrad-part-2-d100-gang.htmlPhone Sketching by ChrisCold, https://www.deviantart.com/chriscold/art/Phone-Sketching-756690805?src=MC_deviation_stack d100 Gang Leaders: An ex-holy …

Categories:

  • Campaign Settings
  • Guild Dogs
  • Tables

noise sans signalConvoluted Bureaucracy Generator [and mini-game]

How to generate Convoluted Bureaucracy. [Place] of [Adj.] [Noun] often generate a believable name which looks like people there are doing actual comprehensible work - therefore it cannot be used as it is. Add “and [Adj.] [Noun]”, “[Adj.]-[Adj.] [Noun]”, “[Noun]-[Noun]”, “[Adj.] [Noun] in [Adj.] [Noun]” or some other such complication at the end to convolute the name up. The concise beauty of

Tarsos TheoremAuto-Convoluted Bureaucracies

One of my favorite things I've seen recently in the OSR-scape is Kyana's Convoluted Bureaucracies minigame, which uses the english language impressively to showcase how amusing and frustrating bureaucracies can be when applied in games. This is the autogenerator for it! (All content within belongs to Kyana!) Create a Department Create a Room Your Class: Show/Hide Rules: One person plays The System. Another person plays The Visitor. It is always one Visitor against The System. Running through …

Vanishing TowerThe Blood of Heroes & MEGS

Which is kinda one and the same. Pulsar games purchased the rights to create a Supers RPG using Mayfair’s DC Heroes MEGS (Mayfair Exponential Game System) mechanics, minus the DC licensed properties. Which is perfect for those like myself who like to create their own game world with original characters as opposed to premade setting with established characters. The final form this system took is

Categories:

  • MEGS
  • superhero role playing

Throne of SaltSpaceKnave Cybernetics Emporium

Jakub Rebelka Each module takes up a single encumbrance slot, as a spell would. They may be "cast" according to Knave (one use per day, per module) or VAM rules (casts / day = level, shared among all modules). Some modules can be active all the time - in this case, invested energy is not restored. Much of this list was torn directly from Ben Milton's Knave, and owes inspirational debt to Luke Thomson. Additional Arms - Two secondary arms.Advanced Hearing - Can hear faint noises, dampen …

Categories:

  • cyberpunk
  • Knave
  • random tables
  • space