Old School RPG Planet

2018-11-13

Follow Me, And Die!Great Kingdom Speaks

Yesterday, Kickstarter announced that the site for The Great Kingdom Kickstarter had been restored. Read more in yesterday’s blog post. Today, there is an update, the first in over four years. The prior update was July 23, 2014. Here is the update: Nov 13 2018 …and we are back. hi everybody.  we are back and … Continue reading Great Kingdom Speaks → The post Great Kingdom Speaks appeared first on Follow Me And Die!.

Categories:

  • Kickstarter

OminosityDon’t Ditch Race As Class!

I’ve recently realised that I really like Basic D&D’s odd race-as-class system. You know the one, Elves, Dwarves and Halflings are treated the same as choosing to play a Fighter or a Thief, as if being another species was just another job. To put it another way, if you are happy to play a human […]

Categories:

  • D&D
  • Gaming
  • OSR
  • Roleplaying Games
  • B/X
  • Basic
  • Class
  • Dwarf
  • Elf
  • Halfling
  • Human
  • Ork
  • Race

Take on RulesMedieval Demographics Made Easy

Joining me in this experiment of hosting S John Ross’s Medieval Demographics Made Easy is Rob Conley. Seriously, go read Rob’s post, as it provides greater context.

Categories:

  • response to other blogs

AL0 Lair of the MegagorgonDragons

Or a post where I complain about Dragons "for a world where I didn`t want any, turns out I have an awful lot of them" -ME,a while back. After years of battling dragons I have come to conclusion, that sadly most of the time they do feel a bit samey. As far as descriptions go they are big and breathe chemistry table in your general direction. Even their personalities are limited in that regard. Greedy or Scheming. So I kinda relegated them into tired tropes for a longest of time. Turns out …

Categories:

  • Bestiary

Weird & Wonderful WorldsSharp Swords & Sinister Spells Automatic Monster Generator

I'm currently playing in a science fantasy game run by z_bill and we're using this cool, OSR-like system called Sharp Swords & Sinister Spells (hereafter referred to as SS&SS). The SS&SS Addendum includes a cool monster generator, and this is an automatized version of that generator. Both books are available for PWYW so I hope they don't mind me making this available publicly, but if not I'll pull it down. Hopefully people find this useful and it draws attention to this cool game. I may create a …

Categories:

  • BONUS
  • game mechanics or stats
  • OSR
  • SS&SS

devilghostThe Return of Huge Ruined Scott

The Return of Huge Ruined Scott Scott of Huge Ruined Pile fame has shown his head at Cyclopeana after a long hiatus. He’s one of my favorite bloggers, so check out his stuff. Hopefully, he’ll stick around long enough this time to crank out some content (or maybe even play!).

3 ToadstoolsFinally a new anchor episode!

So last night, I did a great episode! I was super excited.  However bad mojo, nothing saved. I have attempted to recreate that energy today.  Here it is: Anchor link.  Queen of spiders expensive ebay link!  1st Ed character classes And here is the start of the house rules document. https://docs.google.com/document/d/1sg0r12HrzBKg8dNIn5Wz9HTIQ5c2qf8cRcR5ibegSqg/edit?usp=sharing

Categories:

  • gilligan's isle of add.

Untitled DungeonLyonesse Map

Made for an RPG based on Jack Vance’s Lyonesse trilogy, this is a much better representation than the rough drawn map in my copy. Also, I love this place. via Akratic Wizardry

Categories:

  • Books
  • Lyonesse
  • Vance

Weird & Wonderful WorldsHigh Level Games: 5 Ways to Make Interesting Characters

Picture Reference: https://cdn.pixabay.com/photo/2016/10/19/19/08/medieval-1753740_960_720.jpg Two posts in one day! Whoops! Well, the awesome HLG blog posted my new article today, 5 Ways to Make Interesting Characters. My other posts there, 5 Ways to Make Fantasy Worlds Fantastical Again and 5 Steps to Make Monsters that Matter (A Halloween Special) have been more about worldbuilding, so it was exciting to talk about something slightly different. Please give it a look!

Categories:

  • "traditional" fantasy
  • BONUS
  • game mechanics or stats
  • High Level Games

Follow Me, And Die!Great Kingdom Kickstarter “Restored”

The backers of The Great Kingdom Kickstarter received an email to day that the Kickstarter page is now available since the legal dispute is resolved. The only activity since the email was received are backers asking if this is still a thing, will there be a movie for us to see, etc? Here is the … Continue reading Great Kingdom Kickstarter “Restored” → The post Great Kingdom Kickstarter “Restored” appeared first on Follow Me And Die!.

Categories:

  • Kickstarter

devilghostU-Con 2018

U-Con 2018 I’m home from U-Con. U-Con 2018 registration Years ago (when I last attended this convention) U of M hosted it in their student union, but it’s at the Ypsilanti Marriott now — a golf resort. Parking’s easier, though I enjoy walking around Ann Arbor more than the golf course. Golf course at the Ypsilanti Marriott A small vendor room sold dice, board games, and crafty stuff like embroidered dice bags, 3D-printed dice towers, and d20 pillows. One vendor carried a bunch of OSR stuff, …

Methods & MadnessConcocting constructs

Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Construct varietiesGolems – artificial humanoids created by magic - are iconic and simple. Their main distinction is the material from which they are crafted – clay, coal, iron, flesh, gemstones, marble, ceramic, stained glass, etc. Animated objects such as a flying sword or self-m …

Categories:

  • 5e
  • D&D
  • Days of the Damned
  • House rules
  • Monster
  • Multipurpose mechanics
  • Random table
  • Rewriting
  • RPG

2018-11-12

3 ToadstoolsD12 forest quests

1.  A local ranger hasn't been seen in more than a month.  She/He will usually show up in town once a month. 2.  A group of halflings emerged from the forest missing limbs and bleeding. They are unable to speak. 3.  A shrine has been built on the outskirts of the forest. Every week a internal organ is left on an altar near the shrine.  No one has seen anyone near the shrine. 4.  A rolling fog/mist moved thru the forest border, paralyzing anyone in its path. 5.  A alchemist needs some specific …

Categories:

  • D12 forest quests
  • random table

Goblin's HenchmanFord’s Faeries: A Bestiary Inspired by Henry Justice Ford

I’m very pleased to see this come out: Link to the free .pdf:  https://www.drivethrurpg.com/product/258394/Fords-Faeries-A-Bestiary-Inspired-by-Henry-Justice-Ford I’ve got some monsters in this collaborative project, and think there are some really good ideas in this thing. Check it out! :O) — At the momement, I’m also pimping these: :: The Master’s Hoard A System Neutral Collection of (quirky) […]

Categories:

  • Uncategorized

Untitled DungeonFirst Distant Messenger

Comets have long been a sign of troubles so it was to no surprise that troubles were upon the citizens of Earth when Oumuamua first speed through the solar system in 2017. Shootings were frequent from within the borders of this ‘most prosperous’ nation while the government continued to cast suspicion upon people thrust in…

Categories:

  • Mothership
  • oumuamua
  • prehistory

Metal EarthMore on Midnight Tides

The names of the Senegar brothers are pretty interesting: Rhulad- rue and boy, pretty straight forward. Fear- this is a fucking great name. It allows for fuck awesome sentences like “Fear moved among them.” It also describes  the attitude with which he approaches Rhulad’s ascension. Trull means prostitute as far as I could trace, but I wouldn’t be surprised if it ties back to “outcast” of some sort too. Bugg’s (does anyone else see Marty Feldman) story arc is interesting, and there are all kinds …

The Retired Adventurer[Review] Mothership Player's Survival Guide

The Mothership RPG is a mutant deriving primarily from a mashup of WFRP 2e and old-school D&D with bits and bobs drawn from a half-dozen other systems, with a strong presentation that focuses on conveying information clearly using flowcharts, illustrations and diagrams. There are classes but they mostly determine your starting stats rather than your skill progression, and the core mechanics for doing things are built off of skills rather than your class or levels. It's meant to primarily run …

Categories:

  • Mothership
  • Review

AL0 Lair of the MegagorgonUltans Door S1

This Saturday I finally had the chance to do something special. I ran my first session of BXE and first session  of Ultan`s Door. So this post is a multipurpose - Session notes/ Play report and a double mini-review. Right now I tried to stick to the core rules as much as I could, but there are few changes already. All the changes so far are added to the House of Rules, along with some possible future ones. Roll 3d6 in order seven times, ditch the stat you don`t like while keeping the order

Categories:

  • Doors of Sleep
  • Masks
  • Mirrors of England
  • Play Report

Yet Another Traveller BlogStarship Geomorph book update

The Starship Geomorph book has been updated with the following changes: Miscellaneous spelling and grammar problems. Thanks to Ian Kinney for helping with the proofreading and editing.A few graphic modifications, shading and linework tweaks. Hardcopies printed for miniature use should look better.Fixed a couple of low resolution illustration issues. A good number of geomorphs were tweaked - something I can't stop doing for some reason. Nothing major. There are fewer staterooms without private …

Categories:

  • deck plan
  • design
  • gaming aid
  • geomorph
  • illustration
  • solo gaming
  • Traveller

Yet Another Traveller BlogThe Starship Geomorphs book is finally complete!

The Starship Geomorphs book is finally complete and ready for download. I can safely say after three years of putting this project together the itch has been thoroughly scratched. If you have any constructive criticisms please comment below. I'm not opposed to revisiting this sometime in the future if the situation warrants it. In the meantime I'm going to take a short break and get back to some smaller, less intense projects. Thanks for your patience, I hope you find it worth the wait. Click …

Categories:

  • deck plan
  • design
  • gaming aid
  • geomorph
  • illustration
  • solo gaming
  • Traveller

Coins and ScrollsOSR: Ministers of Endon

Here's another sneak preview of my pre-apocalyptic Magical Industrial Revolution book. It's a minor and unimportant segment but it's a fun one. The Parliament of EndonBeing elected to Parliament is the crowning glory for many Endonians. Entering that elite social club and influencing the course of the nation is the exclusive preserve of the rich, powerful, and incredibly dull. Parliament generally lets the affairs of the nation carry on without interference, only passing a law or demanding an …

Categories:

  • Magical-Industrial Revolution
  • OSR
  • table

2018-11-11

Vanishing TowerBlood of Heroes Referee Charts

This is a PDF put together from making snapshot grabs from the DC Hero rulebook. It is rough. It is intended as my table side reference chart for live play of the MEGS heartbreaker Blood of Heroes from Pulsar Games.  With my laminator I get a kick out of making durable reference sheets for the various games I play. Feel free to download a copy here if you plan on running any game with the

Categories:

  • MEGS
  • superhero role playing

OminosityDitch the Hit Dice!

For Coin & Blood is a nice little OSR RPG about the less savoury members of fantasy society. Thieves, assassin’s mercenaries and others make up the membership of your table’s urban gang. It’s built on the basis of Swords & Wizardry WhiteBox, and For Coin & Blood adds many of it’s own elements to the […]

Categories:

  • Gaming
  • Roleplaying Games
  • OSR
  • For Coin & Blood
  • Hit Points
  • Magic User
  • Fighter
  • Levels
  • Zero
  • Hero

3 ToadstoolsDancing over fireball - 5e toa session report

Had a wildly entertaining session last night. It had combat, a bit of roleplaying (thank the God's) and lots of exploration and puzzles.  I suppose this is why people like delving into dungeons right? The previous session was all combat which I found quite boring.  Part of it is because of the heavy math in 5e. Anyways , my thief got into a variety of old school trouble. (at one point it was mentioned that I was playing like it was first edition), considering everyone else is overly cautious …

Categories:

  • play report

Metal EarthNSFW Art: Near Cat and BX Mars Cover

I’m still working, but I’ll finish soon. Every time I draw something, I gotta write something to go with it. Every time I write something, I gotta draw it. It is not a system conducive to speed. Arts

DIY & DragonsSession Report - Descend into Brimstone - 12 Oct 2018

Characters Archibald (innkeeper, 1st level Zombie) played by American John    Nell (innkeeper, 2nd level Warrior) played by Todd    Bjornk (0th level hunter) Chaus Hussar (0th level cavalryman) played by Peter    Balthazar, Melchior, & Abendego (magicians) NPC allies       Session 6 The townsfolk of Brimstone spent the week spreading the word about the impending demon sacrifice. The whole town was a titter with anticipation. "Sunday, Sunday, Sunday!" The priests and preachers of every church in Brimstone held …

Categories:

  • black powder black magic
  • post-mortem
  • session report

Necrotic GnomeB/X Essentials: Adventuring Mode "Control Panels"

In his recent review of B/X Essentials, Ben Milton noted that the way the books are laid out, the reader is provided with super easy to use "control panels" for certain topics in the game. That is, two-page spreads that provide all the information relevant to a specific topic. This was certainly one of the layout goals of the books, and is evidenced especially in the Core Rules and Classes and Equipment books. The following "control panel" spreads are good examples: The basic rules for combat.

Categories:

  • b/x essentials
  • layout

Graphite PrimeQuick Rules For Incarceration

So, your character was arrested and thrown in the dungeon.  Now what? Being locked up in a dungeon is a common trope of fantasy fiction that usually leads to some clever escape followed by suitable revenge.  Entire stories can be built around the concept of incarceration. But not many D&D stories. When characters get captured they're expected to escape pretty quickly and rolls are often fudged to make that happen.  OK...no fudging.  But those rolls can fail.  Then it's time for the Deus Ex …

Categories:

  • D&D
  • Incarceration
  • OSR

Axes & OrcsOil Surge Relay: A first draft

OIL SURGE RELAY Tik Tok says to shut up about robots in D&D grognards RULES FOR ROLEPLAYING TRANSFORMING ROBOTS FROM SPACE IN A GENERIC OLD SCHOOL FANTASY GAME.This is explicitly and specifically about playing transforming robots that have a humanoid or animaloid primary mode and at least one alternative mode in the context of the swords and sorcery, elfs and haflings, noun-crawling fantasy roleplaying games of the OSR. You play a robot from a distant and ancient species or group of related …

Categories:

  • Classes
  • D&D
  • mecha
  • oil surge relay
  • OSR
  • species

2018-11-10

Vanishing TowerA Vornheim Random Generator Page

I'm going to see how multiple pages on the blog work as a means to organize the random generators I'm making via Meander Banter's Automatic List to HTML Translator. This post over at D&Dw/PornStars helped crystalize the idea of using pages because, oh yeah, I use Vornheim the Complete City Kit in everything I run.  So now I have a subject big enough to need its own page. I dove into

Categories:

  • LotFP
  • OSR
  • Random Generators
  • web sites

NecropraxisDecomposing play experience

A longstanding fault line in thinking about the design of tabletop roleplaying games is belief about the influence of system on resulting play experience. The System Does Matter manifesto, and other discussion centered on the Forge forum, argued that game designers could shape play experience systematically by focusing their design on theoretical concerns, communicated to […]

Categories:

  • Speculations

Necrotic GnomeThe Dreamlands

Map of the Dreamlands, by Jason Thompson This morning, I spent some time browsing the first issue of Ben Laurence's zine Through Ultan's Door. Naturally, it is fantastic. Ben is a talented writer, with a delectably vivid imagination. I always love his stuff. You can purchase copies of the zine (print and/or PDF) here. Reading Ben's description of the entrance to Zyan (the city that floats above the Dreamlands) that appeared unbidden beneath the stairs of a printmaker, I found myself catapulted …

Categories:

  • ben laurence
  • dreamlands
  • spells
  • wizardzine

DIY & DragonsSession Report - Descend into Brimstone - 26 Aug 2018

Characters Meriwether (cavalryman, 1st level Cleric) played by American John   Louis Black (politician, 1st level Warrior) played by Petra   Nell (innkeeper, 1st level Warrior) Archibald (innkeeper, 1st level Zombie) played by Todd   Pemberton Nimby (sage) Caspar the Freemason (magician) Melchior the Freemason (magician) Abendego the Freemason (magician) NPC allies       Session 5 The Freemasons are back! And they spent the last week telling tales in every bar in town. How their statue is the demon queen …

Categories:

  • black powder black magic
  • post-mortem
  • session report

Damn Elf PressMedieval Demographics Made Easy

S. John Ross, father of Risus: The Anything RPG, has named Damn Elf Press as a host site for his classic treatise on medieval demographics. If you haven’t heard of this document, you will want to get a copy. This is an updated version and free for all to enjoy. I’m happy to provide a … Continue reading Medieval Demographics Made Easy

Categories:

  • Uncategorized

AL0 Lair of the MegagorgonB/X expended class list

some neat classes from across the internet I might include in my games deep one hybridthe extras

Categories:

  • B/X
  • Classes
  • OSR

Alex SchroederBlog Post Of Note

What do you call this feeling when you want to leave small comments on multiple blogs but you don’t just want to do it on social media and every single comment is too small for a blog post? As I said a few days ago when I introduced the blog Planets: if we want to break out of the silos, we need to start doing what social media has been doing for us. We need to pick up on topics mentioned elsewhere. We need to link to those conversations. We need to recommend other bloggers.So here’s some …

Categories:

  • Old School
  • RPG

2018-11-09

Dreams of Mythic FantasyThe OSR News - Nov 9, 2018

New ReleasesRandom Encounters Map Collection Vol 1, Issue 2 (Sept 2018)Random Encounters Map Collection Vol 1, Issue 1 (Aug 2018) Random Encounters Map Collection Vol 1, Issue 1 (Aug 2018) by Justin David Russell. Published by Epic Werkes Studio. Available from DriveThru RPG in PDF for $10.00. 70 pages. Random Encounters Map Collection Vol 1, Issue 2 (Sept 2018) by Justin David Russell. Published by Epic Werkes Studio. Available from DriveThru RPG in PDF for $10.00. 70 pages. Random …

Categories:

  • The OSR News

Accio InspiranteDesigning an OSR Game, Part Two: Freeholds and Fatality

Medieval Town by Rhys Griffiths. This is part two of a series on a new Old School Renaissance tabletop role-playing game that I'm designing. You can read part one over here. Freeholds: Backdrop For Adventure I'll get back to character creation in a bit. For a moment, I want to focus on another aspect of gameplay. After creating your characters, your group will need to create your Freehold. In the context of the game, a Freehold is an independent town of moderate size. It's self-sufficient, and …

Categories:

  • design notes
  • osr

Take on RulesEverything I Ever Wanted in an RPG

This post builds on Features of Burning Wheel That I Enjoy(ed?), listening to Burning Beards actual play podcasts, working on my own OSR hack, and dragging myself into preliminary iterations of a game by Phil Lewis (see my interview of Phil concerning Wrath of the Autarch).

Categories:

  • burning wheel
  • dungeons and dragons
  • osr
  • tomb of annihilation

Axes & OrcsSky Gnomes Version 2

Sky GnomesAbility Score Requirement: Dexterity 9, Intelligence 9Hit Die: d6 per level 9th level. Starting with10th level +2 hit points per level and Constitution adjustments no longer apply.Saving Throws: As a Halfling.Armor: As a ThiefWeapons: As a Halfling.Special Abilities: 3 in 6 chance while skyborne to determine height and speed, safety of maneuvers, and the naturalness, or lack, of weather; -1/+1 bonus on rolls related to machinery. Artist: John Lakey From: PC2 Top BallistaSky …

Categories:

  • Classes
  • D&D
  • Gnomes
  • OSR
  • species
  • The Flying City

Hack & SlashDon't look at this trap!

I was drawing a map on the table, extemporaneously from a source online. My players had predictably wandered off course. Not having thoroughly prepared, I absentmindedly drew a trap on the map in front of them. I erased it. One of my players said, "What was that there?" "A trap." "Are we supposed to act like we don't know about it?" Well, the answer to that question is no, and comes along with a story about how meta-gaming is like a tube of material ejected from a bull's ass. Meta-gaming is dumb …

Categories:

  • theory

Wizard Thief FighterNatural Language Roleplaying Games

Natural Language ManifestoWould it be fair to say that Gary Gygax, a founder of the modern role-playing hobby, was an accountant with a love of war-gaming? It would. As I completed the Ultraviolet Grasslands manuscript in August, finished Witchburner in September, began serious work on Red Sky Dead City in October, and continued with Longwinter over the last several weeks, my writing ran […]

Categories:

  • Product
  • Skeleton
  • Wtf
  • dnd
  • jargon
  • manifesto
  • spell

Daimon GamesAlignments

LotFP does a great thing with alignments which is to take Lawful, Neutral, or Chaotic, and bring them to a cosmic scale. I feel like quoting the rulebook is a must. See how it does not prescribe how to play with your character? There is no "Alignment Shapes Character" and nothing of the xp penalty or losing divine favor etc. here. "Alignment is a character’s orientation on a cosmic scale. It has nothing to do with a character’s allegiances, personality, morality, or actions. Alignments will …

Categories:

  • Alignment
  • Link
  • OSR

2018-11-08

Tarsos TheoremSci-fi Adventure Location Generator

It isn't until you see the wreck that you realize why space scares you. It's the silence. The stillness. It makes you think of hidden things, lurking things. Now you're wondering how many hideaways there are on that motionless metal goliath, storage lockers and ducts for all manner of things to crawl into and gestate. Biding their time. You shouldn't have come here. That icy trickle down your back tells you that you should have stayed planetside. But now you've got a job to do, and this silen …

TrollsmythLeveraging Warlocks for Campaign Greatness

Warlocks are one of the great post-TSR additions to D&D. Their relationship with their patron is much closer than that of a cleric's deity, and yet they can't take a direct hand in the campaign. Even better, they can be awesome frenimies for the PCs, power they know they shouldn't use but hey, one of them has already taken a big bite out of that forbidden fruit, so how bad can it get, right? Someone over on Quora asked about what an Archfey could want from their warlock. And that inspired the …

Categories:

  • D&D 5e
  • Fairies
  • Fey
  • warlocks

Weird & Wonderful WorldsSuperpowers (or Mutations)

This is a list of 100 (!) superpowers / mutations. There are already amazing tools out there like the metamorphica revised, so I wanted to keep these superpowers in the spirit of Weird & Wonderful; I really don't think you'll be able to find most of these in any other list of powers or in the Marvel or DC universes or any other pre-existing superhero setting or book. In addition to all of my usual inspirations, one of the big inspirations for this table is the manga/anime My Hero Academia and …

Categories:

  • discussion
  • Weird & Wonderful Tables

Metal EarthBX Mars Atlas Preview

Google Plus has nearly died months before the announced shutdown. It’s like air going out of tire over there. Here’s a Mars Preview, safe for work, I am sorry to say.

Categories:

  • BX Mars

The Lizard Man DiariesVultureman Class (The God Faced Lands)

I'm working on a project with Christopher Mennell: The God Faced Lands.  It has a sort of fantasy mad max in space vibe going on. Warbands of mongrel aliens stampeding about on bizarre and mutated mounts, fighting their way across a plain of skin ripped straight from the face of god.  Here's an overview of the setting from Chris himself:  "The Dumontiluvian War rages across the vast, pockmarked skinlands of the God Faced valley of He-who-Hungers, with the roving hordes battling to drive their …

Categories:

  • Classes
  • TheGodFacedLands

Tarsos TheoremMothership, Dead Planet: Derelict Ships Generator

EXPLORE THE WRECK (This is the automated version of the Derelict Ship Generator from the brilliant module, Mothership, Dead Planet.)

Categories:

  • Generators
  • Mothership

Yet Another Traveller BlogTraveller Customizable Card Game - Solo Play Example

I just wanted to post a quick shout out to Geek Gamers, who has a solo gaming channel on YouTube. She recently posted an example of solo play for the Traveller Customizable Card Game. I just received my reprinted cards in the mail last week and am looking forward to giving this a try when my free time opens up a bit. You can check out her video here: Traveller CCG Solo Play Example I'd be interested in hearing from other Traveller players who have played this, either solo or with others - …

Categories:

  • card game
  • solo gaming
  • Traveller

Dreams of Mythic FantasyMy Son, the Grognard

So, a couple of weeks ago we decided to put the Greyhawk campaign on hold for a little while and explore some other RPG's. After some discussion, we decided to give 5e a try with the starter box set. I've never played or ran 5e and Brisco had no experience with it, either. I was looking forward to running it and seeing what my son thought. While I did tell him I thought the game needed some judicious houserules, I said that all in all I thought it was decent, from what I've seen. I didn't want …

Categories:

  • 5e
  • Campaigns

DIY & DragonsGFA18 - Alternative Technology Check for MCC

I wrote some alternate rules for making technology checks in Mutant Crawl Classics for the 2018 Gongfarmer's Almanac. My goal was to make a mini-game out of learning to use technology. As I state below, this is too complex to use for every piece of technology the characters find. My purpose for creating a mini-game is so that, in a sandbox game, the process of mastering an important, campaign-changing piece of technology becomes both a reason to "quest for it" and a spur to new adventures. …

Categories:

  • dcc
  • equipment
  • mcc - broken moon
  • mechanics i want to use
  • shameless self-promotion

DIY & DragonsGFA18 - Alternate Character Creation for MCC

My first article for the 2018 Gongfarmer's Almanac is an alternate genotype and occupation table for Mutant Crawl Classics. I wrote it as a follow-up to my own earlier post about wanting more occupations besides "hunter" and "gatherer" in MCC. This article was edited by Keith Garrett, and the wonderful art that accompanies it in the GFA18 was drawn by Karim.      Art by Karim     Table: Character Genotype & Occupation 01     Human animal trainer - club, wolf pup* 02     Human artisan - club, clay pot …

Categories:

  • characters i want to play
  • dcc
  • mcc - broken moon
  • occupations
  • shameless self-promotion

2018-11-07

The Goblinburg Notebookd66 exploration and encounter table for The Lost City

Here's a thing I'm playtesting for Lunchtime Dungeons. (Click the pic.) The exploration procedure has been working pretty smoothly for a few months now, but I was inspired by a peek Luka Rejec gave us of his d100 event-slash-encounter table a while ago. Earlier inspiration comes from the Hazard System by Brendan S and some parallel thinking by David Black and Chris McDowall a couple years ago (which had prompted me to work on the same kind of table for Macchiato Monsters). [/namedrop] (Yeah, I …

Daimon GamesSome thoughts on Alignments

Some thoughts on Alignments, somehow as an expansion on the LotFP approach (a re-post from Gplus). I apologize for the wall of text. All humans are born Neutral: there is a certain degree of selfishness in a Neutral alignment, there is a natural amount of cowardice and common sense, a willingness to be somehow a part of the current order of things. Neutrality allows also a fair degree of sentiments and love, of empathy and piety even. Loving a partner or a family member is Neutral, and so is …

Categories:

  • Alignment
  • LotFP
  • OSR

TrollBonesGenius: Yet Another Approach to Skills in OSR Play

Recently the G-Plus OSR community has been talking a lot about skill systems. So here's my current take on it. Skills are a thorny subject in the context of old school gaming. Learning to embrace the freedom that comes from forgoing codified action resolution is one of the major experiences of old school play, and yet it can't be denied that delineated skills show up early in role-playing's history. And it can't be ignored that most people, when role-playing, expect to have defined skills on …

Categories:

  • Genius
  • OSR
  • role-playing
  • roleplaying
  • swords & wizardry
  • White Box

2018-11-06

Untitled DungeonNotes from the Keep II

I deleted my MeWe account. Too frustrating. I’ve been exploring Discord, which has some features that I like, most notably the potential to jump in on a game while the children are napping, etc. It’s a mess of things going different directions, however. Generally though, my OSR Social Media Plan is to just ride G+…

Categories:

  • The Keep
  • adventures
  • classes
  • forest
  • magic
  • maps
  • mechanics
  • modules
  • notebook
  • odnd
  • rooms
  • social media
  • spells
  • swords
  • writing

Daimon GamesAgainst the Cult of Nergal

Against the Cult of Nergal is an actual play from the playtest phase of City of Judas, by Richard Sardinas. Cast: Aberlardus – The barber indebted to Geilar for saving his life. Played by Fred. Eban – The Sorcerer. Hungry for magical power. Played by Adrian. Geilar – The Raider. A Vandal prince who stole the ring of the King of Corsica. Played by Ray. We started the game in media-res. The caravan the characters were escorting was attacked by what appear to be indigenous nomads. The sorcerer acts …

Categories:

  • ActualPlay
  • CityOfJudas

Tarsos TheoremHistories of the Blasted Lands

Noble penitents, pilgrims, and caravaneers seek to build hopeful societies on hills of bones, ignoring the feverish tales etched into dusty stone by starving vagrants who only faintly remember the madness that came before. The schemes of long-lost empires still play out, warped beyond recognition by the passage of time. The slumbering prison-bodies of Gods lurk deep beneath the earth, waiting to be awoken. At a certain depth, history is no longer passive. It infects. It waits in the dark for the …

2018-11-05

3 ToadstoolsSkyrim puzzles part 1 - Skyrim Arkngthamz Puzzle Solution

As I stated previously I started replaying skyrim.  In hopes it will be the last time.  I'm guessing probably not.  I just finished up a delve into a dwemer ruin, and was struck by the fact that the puzzle within could also be a equally cool D&D puzzle. Here is some information on the tonal resonator puzzle in the game. http://elderscrolls.wikia.com/wiki/Tonal_Resonator Below is a spoiler alert video on how to do it in game. And here are my thoughts on a D&D puzzle.   Rather than use 5 different …

Categories:

  • skyrim
  • traps

Untitled Dungeoneven if it’s eight different games

Imagine a table at a wedding: There’s a conversation going on. Everyone can hear it but not everybody has to talk. There’s rarely an embarrassing silence, though, because there’s at least one person there who just really wants to get to the heart of the matter of whatever this conversation is about and so will…

Categories:

  • At the Table
  • advice

Take on RulesPremature Character Attachment Disorder

This post builds on my previous posts: That One Session of Dwimmermount, Discovered an Unknown to Me Sibling of the Old School Primer, Do you prefer your RPG Combat as War or Sport?, Funerals for the Fallen, and some social media interactions. I also published a follow-up to further clarify.

Categories:

  • burning wheel
  • dungeons and dragons
  • morale
  • open game content
  • osr
  • steel test
  • whitehack

Take on RulesFollowing-up on Character Attachment

This blog post is a follow-up to Premature Character Attachment Disorder as well as conversations on reddit/r/rpg and

Categories:

  • whitehack
  • osr
  • dungeons and dragons

Axes & OrcsMoon-rats V1.5 I guess

In 2014 I wrote up two Moon-rat classes, inspired by Josie X's moogle write-up, the arquebusier and the machinist. Moon-ratAbility Score Requirement: Dexterity 9, Intelligence 9Hit Die: d6 per level 9th level. Starting with10th level +2 hit points per level and Constitution adjustments no longer apply.Saving Throws: As a Thief.Armor: As a ThiefWeapons: As a Halfling.Experience: As a Halfling. Special Abilities: 2 in 6 chance of detecting traps, false walls, or hidden constructions within …

Categories:

  • campaigns
  • Classes
  • D&D
  • moogle
  • OSR
  • species

Goblin PunchEarth Elementals and Gargoyles

On Centerra, everything is alive, to a greater or lesser extent. Every mote of dust has something of a soul.  It would be a stretch to call it sentient, and yet even even that speck has something of experience, of a felt history.  (These micro-minds are what goblin filthomancers rely on.) Humans have an easy time personifying fire, wind, and water.  Even a simpleton can often divine the intentions of these things.  The wind can be playful.  The sea can be angry. The lives of stones are rarely …

Categories:

  • bestiary
  • centerra

2018-11-04

Axes & OrcsPegataur Monster Class

The BECMI line of D&D introduced all kinds of new character class options beyond the seven in the boxsets. Among them were a series of books, the Creature Crucible series, that introduced new locations in Mystara, and more pertinent to this, monsters as player character options. However, there are many acknowledge problems how they implemented them. Many of them start at negative levels with negative experience totals and one or two HD working towards the normal monster level (level 0) instead …

Categories:

  • Classes
  • D&D
  • OSR
  • species
  • The Flying City

Metal EarthB/X MARS: Faction Preview: The Changers

THE CHANGERS An ab-god,  ressurectionist,  and committed medical experimenter, The Doll Maker controls an army of his own manufacture comprised of undead and freakish warriors produced by his experiments.  Assisted by several lesser mad scientists, the Doll Maker also controls a network of spies, and agents throughout the region and perhaps beyond.  Places of Power The Black Hand, a twisted tower tree south of Xards.  The Shape of Things The Doll Maker employs agents of all sorts throughout …

Categories:

  • Art
  • BX Mars

AL0 Lair of the MegagorgonKeeping track of things

So time to plug some of the better organised relief efforts from the ones ive seen so far. OSR Blog Roll started by I have no idea who anymore. This thing just keeps going around. Which is giant honking list of, You guessed it,blogs.  Link here. And instructions how to set up OPML feed here.A list of new groups on MeWe as curated by Evan Edwards, which you can find either on his MW profile or link here.another blog-roll here , non-osr by Jack Shearanother link worth checking here, Old …

Alex SchroederTraveller Starship Geopmorphs

Wow. This free PDF with Traveller geomorphs is amazing. All your station mapping needs are taken care off, I’d say! 🙇Linked from this blog post: The Starship Geomorphs book is finally complete!.I always assumed that one day we’d be able to use Gridmapper to create such maps. But not with this level of detail. Such curves, structures, and more details.Tags: RPG Old School Traveller

Categories:

  • RPG
  • Old School
  • Traveller

Dismaster's Den of Unfinished ThoughtsInsect - Abilities Old and New

(If you're at a miss on what Insect is, read the introduction here.) The first tweak I'm doing to Knave is to rename and rethink the classic Abilities in order to make them feel more like those of System Shock 2. "Your flesh is an insult to the perfection of the digital." ~SHODAN Before I begin I will just say that, since Knave has been released under Creative Commons Attribution 4.0 International License (thank you Ben!), I will just quote bits from the manual whenever I need them, and if I …

Categories:

  • ENGLISH
  • Insect
  • Knave
  • OSR
  • science fiction

Necrotic GnomeSome Saints of Dolmenwood

Work on the Dolmenwood Campaign Book continues apace! Today I have finished the write-ups for the 34 primary saints in Dolmenwood, each of which has a dedicated shrine or chapel somewhere within the forest (though many are now lost). Here's a small sample: St Abthius, Ever-Lustrous Feast day: 22nd of Harchment Associated spell: Resist cold Major patronages: Ambassadors, righteous vengeance Minor patronages: Courtly dances, seamstresses, springtime Shrine: Hex 0406 Miracle: Abthius came to …

Categories:

  • dolmenwood

Alex SchroederNew Faces for the Face Generator

Here’s how to create a new collection for the face generator.First, print some templates.Second, get a pen and start drawing a sheet of eyes, of eyebrows, of noses, of mouths, of ears, of hair, of chins.Drawing face elementsScan them. I use Gimp and there the File → Create → XSane → Device dialog... menu opens the scanner application. There, I pick Gray and 300 DPI. Then I scan all the stuff I drew.ScanningNext, in Gimp, the processing begins. The first problem is that either the printer …

Categories:

  • RPG
  • Face Generator
  • Old School
  • Indie

Tarsos TheoremDISREPUTABLE WASTELAND WIZARDS

Here and there they wander across the Blasted Lands: enchanters covered in the blood of butchered concepts, hunted by memories given teeth. Hiding in the space between breaths. They search for things that cannot be found. They are all doomed and they know it.   BRING FORTH A WIZARD  YOU FIND THIS INDIVIDUAL 1 In the stomach of a freshly slain monster. 2 Floating across a desert. 3 In a lotus position on the peak of a mountain. 4 Haggling with a shrub as though it were a merchant. 5 Trapped in a …

Categories:

  • dnd
  • dungeons and dragons
  • Generators
  • osr
  • post apocalyptic
  • random generator
  • rpg
  • science fiction
  • weird fantasy
  • wizards

Methods & MadnessCelestial Creation

Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. A typical celestial has the following traits:Size: any.Alignment: Lawful Good.Abilities: varies.Common resistances/immunities: charm, fear, nonmagical …

Categories:

  • 5e
  • D&D
  • Days of the Damned
  • House rules
  • Monster
  • Multipurpose mechanics
  • Random table
  • Rewriting
  • RPG

2018-11-03

Vanishing TowerAre there days more finer?

Than receiving commissioned work for your DIY gaming project? Today I received my art pieces from Jeremy Hart for Deluxe USR Sword & Sorcery. This means I now have my artwork from Jeremy, and Michael Gibbons. Zak Smith, and Athan Kirk have submitted their written work (Mass Combat Rules and the adventure Race of Sorrows respectively), leaving only Gennifer Bone's surprise art pack and then me to

Categories:

  • Sword & Sorcery
  • USR

Weird & Wonderful WorldsA Crawl Through the Dungeon of Impossible Light

In the spirit of nanowrimo, this is a fragment for a short story I had started writing and never finished last year. It's loosely based on a dungeon crawl I ran in my Cypher/Numenera game set in Phantasmos, but the party are replaced with my own characters, some of whom I've written about before. It definitely could use some polish, but rereading it for the first time in probably close to a year, it's actually better than I remember, and I'm a little disappointed I never finished it, although I …

Categories:

  • BONUS
  • phantasmos
  • prose

Trilemma AdventuresHaunting of Hainsley Hall

Almost but not quite in time for Halloween, here's a haunted mansion! It's a whimsical twist on the haunted house: in this case, it's the ghosts that want the adventurers to help them out. This adventure is a collaboration with Skerples, well known for his OSR-focused Coins and Scrolls blog. Haunting of Hainsley Hall PDF Usefully, the first d10 results on the encounter table could easily be used in the area (or city) around the mansion—for example, appearances by grisly ghosts trying to get …

Categories:

  • adventure
  • games
  • rpg

Follow Me, And Die!Locating A Convention

I’m always advocating attendance at game conventions, especially the ones in your home state, or even in the town where you live. Today’s podcast talks about UCon and Gamehole Con, and shares links to websites that list known conventions. I include the past two posts on the blog, plus one new to me site. If … Continue reading Locating A Convention → The post Locating A Convention appeared first on Follow Me And Die!.

Categories:

  • Conventions
  • Convention List
  • Gamehole Con
  • Gary Con
  • Marmalade Dog
  • UCON

Accio InspiranteOn Gryphons and their Kin

Gryphon, by Kate Pfeilschiefter As one of the founders of Silver Gryphon Games I have a fondness for gryphons. It seems only natural, then, that I write up a few variations of the standard gryphon (or griffon, griffin, or gryfon, as you like) for OSR uses. Gryphon Common Armor Class: 5 Hit Dice: 7 Move: Normal move: 90' (30'); flying: 240' (80') Attacks: 2 claws/1 bite Damage: 1-8/1-8/2-12 No. Appearing: 1 (1-2) Save As: Fighter: 3 Morale: 9 Treasure Type: V Alignment: Neutral Gryfalcon Armor …

Categories:

  • bestiary
  • ecology
  • gryphon
  • osr

Daimon GamesBetter spells at level one

First level spells are not always very powerful and often randomly determined. Having a lame spell or two forces the Magic User to be creative, but when this is paired with very low HP and just one or two spell slots to memorize them, it makes the Magic User not just quite vulnerable (which is fine) but sometimes nearly useless. Many house-rules try to address this, by adding cantrips, additional effects, the possibility to cast more than the usual one or two spells before running out of …

Categories:

  • Link
  • OSR
  • Spells

Trollish DelverReview: The Warlock of Firetop Mountain (Switch)

Fighting Fantasy is back in the wider public consciousness, with Scholastic taking over publishing duties for the book series and several video game outfits producing new ways to experience classic gamebooks. Tin Man Games have spearheaded this gamebook revolution, first with their own Gamebook Adventures series and then snagging the Fighting Fantasy license. The Warlock of Firetop Mountain is the latest reimagining, taking a leaf out of Inkle's Sorcery adaptation and presenting things from an …

2018-11-02

Necrotic GnomeB/X Essentials: Rebranding?

For some time, I’ve been pondering the name B/X Essentials and what it means to different types of people. I chose the name in the early days of the project and I think it does a great job of expressing the content of the core books: the first five books form a clone / rules reference of B/X (the essentials of the B/X game, if you will). B/X Essentials has now become a (to some degree) known name in the OSR scene, and I’m delighted that my work has played some part in bringing B/X back into the …

Categories:

  • b/x essentials

Dreams of Mythic FantasyThe OSR News - Nov 2, 2018

An old school offering from The Scribes of Sparn and a new release from Lamentations of the Flame Princess kicks things off this week. Further down, there's one hell of an enticing library/dungeon. We've got some non D&D old school, with something for Traveller fans and a new, or re release, or something for Aftermath! up on One Book Shelf. There's a lot more on offering this week as well and I'll end this intro by pointing out the very last item, a rather intriguing free PDF by the name of …

Categories:

  • The OSR News

OminosityDitch the wilderness maps!

I love maps, I really do. I wish I could cover my walls in all sorts of different maps. I could happily cover my sitting room walls in different maps of the world, my bedroom in all the fantasy maps full of endless forests, and my toilet with favourite dungeons. The thing is though, I […]

Categories:

  • Gaming
  • OSR
  • Roleplaying Games
  • D&D
  • fantasy
  • Foorest
  • Maps
  • RPG

Goblin Punchd100 Mutations

After a great deal of research, discussion, and computer-aided simulations, I have discovered that the best mutation is a lobster-claw arm. I then turned my attention to writing the best possible mutation table, which I've posted >HERE< and now I'm going to talk about the design process because that's what you do with a blog. So, Mutations. . . Mutations are very OSR, because they're (1) random, (2) impactful, and (3) modular. (1) Yes, you could make a mutation table that was small and/or …

Categories:

  • glog
  • system

Damn Elf PressThursday Game Club no.2

We had to postpone the school game club due to conferences last week and the kids were chomping at the bit to play. During the day, a couple of the students mentioned that they were ready to continue the adventure. We had only three kiddos at this afternoons meeting. Play lasts about 2 hrs 15 … Continue reading Thursday Game Club no.2

Categories:

  • Uncategorized
  • Game Club

Yet Another Traveller BlogStarship Geomorphs Update and Upcoming Starship Symbols Book

Wow. It's great to see so many responses to the Starship Geomorphs book. Thanks to everyone for their positive feedback and constructive criticisms. I will be re-releasing the Starship Geomorphs PDF in a week or so with corrected spelling (What? You've never heard of Marshal Arts?) and grammar, a few graphic and miscellaneous tweaks to some geomorphs, and the ability to turn on/off individual drawing layers including a second optional hex grid. This will allow you to do things like select square …

Categories:

  • deck plan
  • design
  • gaming aid
  • geomorph
  • solo gaming
  • starship
  • Traveller

2018-10-31

Coins and ScrollsOSR: Tomb of the Serpent Kings v4

Good news! I've created a lightly revised version of Tomb of the Serpent Kings. https://www.rpgnow.com/product/252934/Tomb-of-the-Serpent-Kings--Deluxe-Print-EditionWith many thanks to Jacob Hurst for insightful comments and David Shugars for extremely patient editing. PDF Link Print Link There's also, for the first time ever, a Print On Demand version available through OBS. It's sold at cost. I don't make a cent off it. This version doesn't differ significantly from past ones. References …

Categories:

  • OSR
  • Tomb of the Serpent Kings

Vanishing TowerLive Session Stream #2 Clockwork & Cthulhu

[EDIT] Corrected the embed settings so the video plays from the blog post. Enjoying the ability to live-stream my regular game and I'm finding a replay of the session a boon to memory and campaign consistency. This is only the second session recorded, but I've already received fruits from our labors. Specifically in today's session the players found themselves at odds with each other and it

Categories:

  • Cakebread & Walton
  • Clockwork & Cthulhu
  • d100
  • OSR
  • Renaissance
  • web sites

Accio InspiranteDesigning a new OSR game

Photo courtesy of Alex Chambers So lately I've been delving back into the world of OSR role-playing games. In my past several years of playing only modern games, I'd forgotten what it felt like to play an OSR game. I miss the simplicity and the speed of combat. I especially miss the very real sense of danger that my character would die, and I'd have to start over from scratch. I decided to look at the original source material, a few recent entries into the genre, and some other inspirational …

Categories:

  • osr

Das Boots of HasteScience Fantasy Flora and Fauna Vol 13: Synanthropic Animals

When I started writing this article I had no idea what to title it. The animals I want to cover are not domesticated, wild,  or feral, but the word I found seems to fit: Synanthropic. Synanthropic animals are those that are ecologically associated with humans, such as house flies. Outside of science labs or the... Continue Reading →

Categories:

  • Flora and Fauna
  • World Building
  • amphibians
  • dnd
  • dungeons and dragons
  • fantasy
  • insects
  • magic
  • Roleplaying Games
  • RPG
  • rpgs

Gamers & GrognardsWhat's New With Gamers & Grognards? Hidden Hand of the Horla, the First Release from Appendix N Entertainment Is Here!

If you have been following the blog for any amount of time you will have realized that not much has been happening around here lately, save for some game day advertisements and recruitment posts for U-Con. This is because, outside of the day job and parenting duties, I have been busy establishing my company, Appendix N Entertainment and working hard on it's debut product releases.  The first product release, Hidden Hand of the Horla, is now up for sale as a PDF on One Book Shelf. The module is …

Categories:

  • Adventure Module
  • Appendix N Entertainment
  • drivethru rpg
  • Gateway to Adventure
  • Hidden Hand of the Horla
  • OD&D
  • Original Dungeons & Dragons
  • Swords & Wizardry

Ynas MidgardMini-Review - Romance of the Perilous Land

I actually wrote this post for EN World about a year ago, but since it never made to the site, I thought I might as well share it here. I have two other similar mini-reviews, but I wanted to start with RPL, because I just saw a post on MeWe about an updated release coming in August 2019 from Osprey Games, that will hopefully have more inspiring setting details and gameable material (with 160 pages, it can go either ways, really).Disclaimer: This article includes affiliate links.One of the most …

Categories:

  • review
  • thematic OSR

Goblin PunchMore Government in Centerra

This is a continuation of an earlier post. Dungeonocracy: The Revanwall Kings The tribes of the Revanwall coast are pagans who worship the Revaydra, a living mountain.  During times of peace, the mountain dwindles.  The sides become smoother and the stones fade to blue, and mosses grow over the summit as the altitude drops.  Dreams stop appearing to the tribe's shamans. During times of war, the mountains swells and darkens.  New peaks grip the sky like claws, and dark clouds die in its grip. …

Categories:

  • centerra
  • government
  • lore

Das Boots of HasteFriendly Advice: Session Zero

For those of you reading that are new to the Dungeons and Dragons scene, you may have not heard of the term ‘session zero,’ or at least don’t understand what it is or why it’s important. Basically, session zero is where a group’s members, the players and Dungeon Master, get together to nail down exactly... Continue Reading →

Categories:

  • Friendly Advice
  • dnd
  • dungeons and dragons
  • fantasy
  • featured
  • gaming
  • geek
  • Roleplaying Games
  • RPG
  • rpgs
  • tabletop

Follow Me, And Die!Caravans & Trade My New Release on OBS

The newest PDF in my foray into RPG publishing is my attempt to scratch the itch that no other tables related to merchants and caravans have done. This volume is Caravans & Trade, PWYW, suggested price $2.00. I have collected several articles from my site and distilled them down to the most relevant information. This … Continue reading Caravans & Trade My New Release on OBS → The post Caravans & Trade My New Release on OBS appeared first on Follow Me And Die!.

Categories:

  • OSR
  • Self Publishing

2018-10-30

Goblin PunchSocial Challenges

Why Do We Need Rules For Social Challenges? We don't. Social encounters in D&D work nicely--you can model them at the table by talking to each other.  You don't need a rule system to know how to talk, negotiate, or make threats. This is a very different from combat, which can't be emulated at the table (unless you are prepared to crawl over your minis and wrestle your DM), which is why combat requires a robust system of resolution. However . . . I still think there is a place for social …

Hack & SlashI'm Bowing Out

Politics, Violence, Social Media, and Dungeons and Dragons I've not written this post several times. It will be intensely personal, brutally honest, and not directly about gaming resources. It is likely something in this post might trigger you, regarding abuse, sexuality, or mental illness. It is filled with ups and downs, trials and travails, good and evil, hope and loss. A) It is one year ago today I was fired, illegally, due to a medical condition. Soon after termination, I was diagnosed with …

Categories:

  • personal

Buildings Are PeopleB/X Spells Adapted for a Low-magic GLOG Game

(Image by Evlyn M) I believe none of these are exactly the same as I found them, but I definitely adapted a few from Lungfungus and Skerples. I only selected spells that suit my low-magic campaign. If you feel like remaking the Orthodox Wizard or adding spells to it, this list might be useful. BlinkR: Touch T: Self D: Instant Teleport up to [dice]x20' in the direction you are facing. If teleporting while moving, check Dex or fall prone. CharmR: 20' T: [Dice] creatures D: [Sum] turns A …

Categories:

  • GLOG
  • mechanics
  • spells

Richard's Dystopian Pokeverse“What makes a classic fantasy setting work for you?”

The discipline of writing is, before anything else, the business of ordering and formalizing your thoughts so that someone else can be let into them. The under-appreciated truth behind this is that the first someone else also lives in your own head.* When you have a revelation about something it’s often just that a bunch […]

Categories:

  • roleplaying
  • Uncategorized