Old School RPG Planet

2019-05-22

Back to the KeepI'm still here

It's been a while since I posted, so here's a little update on what I've been doing. I've run a few more sessions of my Labyrinth Lord game. I need to get the play reports for those up here. The last session was several weeks ago. Two of the players needed to take a break, and I've been dealing with poor health. So we've had a hiatus. In the meantime, I've been working quite a bit on world building, starting with a rather large campaign map. That's yet another thing I need to post here. I got my …

Categories:

  • podcasts
  • updates

Zedeck Siew's Writing HoursA Dream About Theatre

This morning I am dreaming, and in my dream I am tailing a woman on the top floor of a shopping mall.She is in shorts and sneakers – casual day-clothes. She is peering into windows. “I must, I must,” she says. Sputters. She kneels, pressing her face into another storefront.“Please, must,” she says.She sits on the escalator down, her cheek on the glass of its handrail as she goes, dragging a diagonal saliva smudge. Muttering through smushed lips: “No, please, no, must.”On this lower floor is …

Categories:

  • real life
  • dreams
  • theatre
  • need
  • habits

Follow Me, And Die!Spell Idea: Blood Trail

If you need a spell to let the BBEG wizard track the party, here’s a way to do it that doesn’t require a crystal ball or other scrying device. It doesn’t require summoning a dangerous creature and risking it attacking you. Send a powerful ally or minion after the party. SPELL IDEA: If you need … Continue reading Spell Idea: Blood Trail → The post Spell Idea: Blood Trail appeared first on Follow Me And Die!.

Categories:

  • RPGs
  • Blood Trail
  • Spell Idea

3 ToadstoolsRepost: In defense of old school armour class

James West posted this on facebook (well the image).  I kindly asked him to post a blog with it so I could cross post: http://doomslakers.blogspot.com/2019/05/in-defense-of-old-school-armor-class.html The reason for this was, because I think this is awesome! and a perfect way to explain it.  Especially for people who have only ever played with ascending.  A little while ago I was playing with my 5e group, and one dude named Scott (whose been playing for a long time) said "I hit AC 14".  When he …

Categories:

  • armour class
  • doomslakers

Throne of SaltMinidungeon: The Lighthouse on the Spur.

Blake RottingerSetup A lighthouse on a spur of rock. Clean. Whitewashed. Attached to land by a sliver of beach that goes under when the tide comes in. The old trading post sits on the land side of the sand bridge. The village is over the hill to the north. Arrival Pouring rain, cold and driving. The trading post bears dark windows. A pole with distances and directions to faraway lands leans crookedly out in front. There is a standing bear carved of a single piece of wood. The door is locked. …

Categories:

  • dungeon
  • random tables
  • setting

Graphite PrimeClerics and Ascension

Would you play a character if you knew there was an ever increasing chance, when leveling up, that something "off-screen" could remove that character from play? I've been toying with the notion that as a character levels up, background (campaign) forces would ultimately retire that character from play.  High level characters would fade away (or burn out) into myth and legend.  The campaign would remain relatively low powered and gritty.  Granted, most campaigns fizzle out long before this …

Categories:

  • Ascension
  • B/X
  • BECMI
  • Clerics
  • D&D
  • OSR
  • Rifts

2019-05-21

Doomslakers!In Defense of Old School Armor Class

Here's a non-controversial topic about which I'm sure everyone completely agrees.

Categories:

  • AC
  • AD&D
  • armor class
  • B/X
  • D&D
  • OSR
  • rant

Alex SchroederLevel Drain!

Recently, I was reading Bounded accuracy in combat: OSR, D&D 5e and Dark Fantasy Basic by Eric Diaz where he talks about his own system, Dark Fantasy Basic. Having written my own variant of the basic rules, I totally get that head-space. He was thinking about how the various numbers change as characters gain levels.In classic D&D, this is how I see it:armour class goes down a little bit with magic armourdamage goes up a little bit with magic weaponsto-hit improves as characters gain levels

Categories:

  • RPG
  • Old School

Hack & SlashOn the Storefront

I told you more cool stuff was coming. One of my Patreons bemoaned the fact that there was a dearth of storefront pictures. So, I'm going to be illustrating a selection of medieval and archaic storefronts. High definition, vtt ready version on Patreon. Otherwise enjoy this 150 .dpi web jpg! This is the Inn of the Welcome Wench, but I've left the sign blank so that you can name it what you want. This is the actual layout of the Inn from Homlett—The town from T1, Temple of Elemental Evil. It has …

Categories:

  • storefront

The Other SideReview: Castles & Crusades Codex Classicum

The Castles & Crusades Codecies series are great books to add some flavor and history to your game.  While overtly for the Castles & Crusades game they can be used by nearly any game.  I reviewed the Codex Celtarum a while back and I loved it. So I picked up all the others. Since I am currently on a big Greek Mythology kick, let's have a look at Castles & Crusades Codex Classicum. Castles & Crusades Codex Classicum For this book, I am reviewing the PDF only since that is what I have at hand at …

Categories:

  • CnC
  • gods
  • review

The Nine and Thirty Kingdoms(WIP) Icons

Posted without other comment...

Categories:

  • todo
  • undead

The Bogeyman's Cave30 Minute Dungeon: The White Maze

A weird surreal funhouse dungeon, just to get back into the swing of things. Some parts are a bit wonky, I'm out of practice, things have been busy and out of hand this past month. (Art by Mathew Borrett) Hook Deep in the woods where few people ever go is a twisted labyrinth of white stone. It has been there as long as anyone can remember, and it is rumored that it comes from a time before humans walked the face of the world. The maze normally has no entrance, and anyone who has tried to climb …

Categories:

  • 30 Minute Dungeon

Weird & Wonderful WorldsAquarian Dawn: Dwarves

If elves in Aquarian Dawn are a little different, dwarves are a lot different. Maybe even more different than the titular Aquarians themselves. If you'd like to learn more about my Aquarian Dawn campaign, check out my Tunnels & Trolls Hack / Cheatsheet / Impressions  (featured on Ynas Midgard's Excellence from the Blogosphere (March-April)), or my campaign scenario. I ended up writing a lot more for this than the elves, now I feel like I need to do a redux on the elves now 0.o! I realize that …

Categories:

  • "traditional" fantasy
  • Aquarian Dawn

3 ToadstoolsUpdate on the #tenmonstersetting

This seems to be catching on! Here's a bunch of 10 monster settings. If you want to jump in, go right ahead! The gist is, pick 10 monsters and build a mini setting around them.  How do they interact? Who was there first? Who wants what from who? If you do one, tag it #tenmonstersetting https://mythopoeicrambling.wordpress.com/2019/04/18/shane-wards-ten-monster-setting/ https://theamateurdungeoneers.blogspot.com/2019/04/ten-monsters-setting.html …

Categories:

  • tenmonstersetting

...and the sky full of dust.Mischievous Monsters: Siege of the Dancing Donkey

The third session of our new Beyond the Wall campaign, Children of the Raven, was last week and the whole session was pretty much the PCs and their allies defending the inn of the Dancing Donkey. The Fir Darrig and the ogreish allies surrounded the inn, and the ratty creature with the top hat, who […]

Categories:

  • Blog
  • RPG
  • RPG Adventures
  • beyond the wall
  • mischievous monsters
  • play report

Spriggan's DenThe Realms of Reality

Two months ago I wrote about an idea of one day running a campaign in a downsized Planescape setting that has only 8 outer planes and 4 inner planes. Planescape has been a major influence on the Green Sun setting in general, and my ideas for the Spiritworld in particular. And so soon after writing … Continue reading "The Realms of Reality"

Categories:

  • worldbuilding
  • Green Sun
  • Planescape

The Retired AdventurerShapeshifting Mystics in the Dawnlands

So there are shape-changing cults in the Dawnlands, and I model them using Mysticism from Mythras. They're most commonly found amongst the plains nomads - the Jarushim and Kadiz - where they are cross-clan associations of hunters and herders. Eagle, bear and coyote are the most common male shapechanging lodges, and crane, snow leopard and deer being the most common women's lodges. Here's the talent list for the Coyote Runners, one of the more common male shapechanging lodges: Augment (Athletics) …

Categories:

  • Dawnlands
  • House Rules
  • Mythras

Thought EaterThought Eater Podcast: Top Three Tuesdays: Fave AD&D Illustrations, RPG Genres, and Games I Want to Play

Hi all. Today on the Thought Eater podcast we have some interesting topics for Top Three Tuesday. CLICK HERE TO LISTEN!!! Ray Otus from the Plundergrounds podcast suggests fave images from the 1e AD&D core books. Logan Howard from the Swordbreaker podcast wonders what my top 3 fave RPG genres are. Finally, I blatantly steal a topic from Tim Shorts of the Gothridge Manor podcast: games I own, haven't played, but reaaallly want to. If you enjoy my free zine, podcast, and/or blog, please …

Categories:

  • Dungeons and Dragons
  • OSR
  • podcasts
  • retro-gaming
  • Top 3 Tuesdays

2019-05-20

Goblin's HenchmanShaman | fighting wild-men with woods magic

Tuesday Toot – G+ is closing closed. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+. Background: This class stems from a […]

Categories:

  • Touch of Class
  • Tuesday Toot!

Darkworm ColtFree Kriegsspiel: Bloodstone Redux

A while ago, I posted my "Bloodstone" rules. Today, I'm presenting the Bloodstone Redux rules. What are these? They are what's left of the Bloodstone rules when we're playing them. Bloodstone Redux is, in a way, the best practices of Bloodstone. Let's start. Comments are in orange. Character Creation, how we actually, really play it Title (name, career/class/race – either come up with that stuff by yourself, or use your favorite  game rules)Three-detail DescriptionFive-detail Bio (personal …

Categories:

  • Bloodstone
  • Chirine ba Kal
  • combat
  • dave arneson
  • experience
  • free kriegsspiel
  • gary gygax
  • miniatures
  • minis
  • old school
  • perfected
  • phil barker
  • pre-school
  • tekumel
  • wargames

Stefan Poagtree 2019

Above is a recent ink drawing of mine… just a small study of some weird tree branches.

Categories:

  • Uncategorized

Monsters and ManualsIn Defence of Geographical Appropriation, or, the Lake Malawi Dilettante Problem

The other day I visited an aquarium. Call me a bleeding-heart liberal if you like (nobody else does), but I find it very hard nowadays to go to a zoo; even in the enlightened conditions of the modern ones I still find myself feeling a sense of pity for the animals which is a bit too overwhelming. Aquariums are different because - perhaps entirely wrongly - I can convince myself that fish haven't got much of a clue what's going on anyway and can be reasonably happy if fed, kept healthy, and given …

Dyson's DodecahedronGeomorphic Halls – Level 1

Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to …Continue reading →

Categories:

  • Fantasy
  • Geomorph Mapping Challenge
  • Maps
  • Dungeon
  • DungeonMorph Dice
  • Dungeons & Dragons
  • Labyrinth Lord
  • Megadungeon
  • OSR
  • RPG

The Nine and Thirty KingdomsPamphlet Village: Wilderhill Keep PDF

I'm an hour or two late with this week's Map Monday because I was trying something new. I've been thinking about trifold pamphlet dungeons, or more accurately, about what else could be done with that format. And since the tower pamphlets I've been uploading frequently refer to unnamed nearby settlements, it occurred to me: what if the GM doesn't have a nearby settlement, either? A pamphlet village or town would fit the bill nicely. So today's map is Wilderhill Keep and Environs, an "instant …

Categories:

  • dnd
  • maps
  • pdf
  • town

In Places DeepTales from the Cutthroat Inn: Against the Obscene Cult

... or Fish Wives have Fish Knives! Session Date 19th day of the Month of the Yellow Moon Dog 4500 CCC (May 19th) Characters Present Annapurna, Altanian Ranger Grafari, Skandik Scout Green Sonya, Half Orc Barbarian Red Hawk, Altanian Fighter Events Now returned to the city state after several days in the wilderness of the Dearthwood, the party took some downtime actions. Grafari and Annapurna decided to identify the magic items they picked up last time - a Talking Doll and two Potions of …

Categories:

  • 5e
  • actual play
  • wilderlands

My Terrible Sorcery Is Without Equal In The WestIt's no reskin off my nose

So d4 caltrops had a great post about just using goblins for everything. Go check it out. Originally inspired by the absolute classic just use bears from TOTG&D. I am a big fan of reusing and reskinning monster stats. I mean in classic editions it doesn't matter much either way - you can create a "brand new" stat block that's only barely mechanically different, or just reuse an existing one. Your players will barely feel the difference, probably. In Pathfinder which my roommates like to play, …

Categories:

  • blogosphere content
  • monsters

The Other SideMonstrous Monday: Orthrus, Dioskilos and the Death Dogs

Rain interrupted our gardening for Saturday.  So I decided to come back inside and relax to the original 1981 Clash of the Titans.  This was such a touchstone movie for a young mythology fan getting heavily into D&D.  Plus it fits in nicely with my whole Back to Basics theme this year and my current One Man's God theme. Orthrus According to Apollodorus, Orthrus was a two-headed dog that guarded Geryon's cattle.  He, like Cerberus, was the offspring of Echidna and Typhon.   He was the first of …

Categories:

  • basic
  • demon
  • monster
  • Monstrous Mondays

d4 CaltropsHex-Describe & The Beauty Of Embracing Random Non-Sequiturs

Recently, I’ve been brainstorming with the brilliant Alex Schroeder on adding some additional content in the form of tables and items for his absolutely phenomenal Hex-Describe Tool. This online generator really checks all the right boxes in terms of the features I like to see, and he’s even been working to add additional features and improvements as our discussion on pluspora evolves. For example, some recent collaborative discussion about Ettercaps led to his inclusion of these super awesome …

Categories:

  • hex-describe
  • random tables

Library of Attnamd101 Sci-Fi Gadgets

I was looking for some "wondrous items" table for a sci-fi OSR campaign, but could not find any. There seems to be a pressing lack of d100 sci-fi treasures or post-apocalyptic loot tables. So I made such a table. :) Here are d101 tools, gadgets and curios that your players can have fun with. They are fairly system-neutral, just replace Energy with whatever source of power your rules use. Note that while these items could work in any sci-fi setting, they are intended for a post-apocalyptic or …

Categories:

  • magic items
  • random tables
  • sci-fi

Library of AttnamDeath on Wheels

Here is something to drive in the post-apocalyptic wasteland, inspired by this. Hit dice (HD) work the same for vehicles as they do for creatures. Seats denote how many people can normally use the vehicle. More people can hang on, but any risky manoeuvre forces them to Save or fall off, and any damage taken by the vehicle is also taken by them. Cargo is the number of inventory slots you can store in the vehicle. Various upgrades can also be installed into cargo slots. Fuel is a usage die rolled …

Categories:

  • random tables
  • rules
  • sci-fi
  • vehicles
  • weapons

Hack & SlashOn Henchmen, Continued

Good morning world. The Internet can be a hostile place. It's best not to go alone. The third henchmen, the alienist, is available on my Patreon. It's only because I want to encourage you, to help me not be homeless. 600 dpi versions on the patreon, and easy to use .pdf collections coming of these intermittently.  Come on, look at Dan the Candle Bearer.  Who doesn't want to hire that guy? More cool stuff coming every day this week. (!) Hack & Slash  Follow, Google +, Newsletter, Support,  …

Categories:

  • henchmen

Ancient Vaults & Eldritch Secrets[New Magic Item] Saddle of the Morphing Mount

Saddle of the Morphing Mount It took almost a decade for the constables to realize that it was a magical saddle that aided the daring thief Veladil in her raids. She had always seemed to favor bogs and marshes to … Continue reading →

Categories:

  • Magic Items
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

False MachineSooo, you want to play an *outsider* eeehhh?

Here is my attempt to make Tieflings actually-slightly-upsettingly outsiders. But somehow still accessible and playable? And also visually pretty much the same thing. But also fundamentally different. An impossible mission? Probably. You judge. ..................................................................................................................... NATHLINGS Part way through the long slow fall of the borderless Diadem of Realms that ultimately collapsed into Uud, there came from out …

Categories:

  • eldritch foundry
  • uud

The Wizard of Macke TownD8 OSR/D&Dables Inspired by Strange Aeons

Strange Aeons is a brilliant campaign mod for Doom released in 2015 by Impie. It retains the basic Doom gameplay but has a great atmosphere and many elements heavily influenced by the works of HP Lovecraft, particularly "The Dream-Quest of Unknown Kadath". This strong emphasis on theme, the blend of horror elements and action coupled with very enjoyable and interesting level design make it an excellent Doom campaign well worth playing for fans of the Lovecraftian mythos and DOOM alike. The …

Trilemma Adventures5e Stats for Trilemma Adventures

Over on the Kickstarter, first we unlocked B/X stats, then we unlocked Dungeon World stats. Now it's time for the big one: Fifth edition. Do you love 5e? Do you know Dungeon Masters who do?  If so, please help spread the word, so we can rip the lid right off this thing and unlock everything. * * * If you're joining the battle late and you've missed the play-by-post action, you can catch up here! Here are all five of the comic updates: #1 #2 #3 #4 #5 ..and here is the complete map of the …

Categories:

  • compendium
  • games
  • kickstarter
  • rpg

ChicagoWiz's GamesWraiths in my campaign

From a comment that I made on a post in the Old School Gamers Facebook group... decided to make a post out of it. My players have run into these enough that they've gotten the gist of how my undead roll. Wights are "Greater Ghouls" in my campaign - with attribute drain as opposed to level drain. They have the same basic stats as the BtB wight. The attributes are either STR or CON - if the "to hit" is even, it's STR, if odd, it's CON. The effect wears off in 1d12 months. If a player drops to 0 …

Categories:

  • Chronicles of Etinerra campaign
  • D&D

noise sans signalSome interesting things about Transformers.

(maybe not very interesting actually, but quite fascinating to me) Never was a fan of toys or cartoons or other comics, but IDW 'More than Meets the Eye' and 'Lost Light' arcs were interesting readings, despite the universe and many story elements making little sense. One of the things that strikes me as very interesting, is Transformers themselves and their, for the lack of the better word,

TenfootpoleThe Crypt of Rokar

By Michael Mills Cannister & grape OSR Levels 1-3 Buried deep beneath the barrow mounds of the Wild Wood, Rokar the Terrible slumbers fitully in his sarcophagus, his bride beside him. What terrors protect Rokar as he dreams his fevered … Continue reading →

Categories:

  • Reviews

A Blasted, Cratered LandEven Wizard Colleges Have Sports Scholarships

Wizards and other casters are oft inseparable from the institutions that train them. But during a degree in the arcane arts, there's far more to do on campus than study musty books all day. After breaking up the hundredth underground wizard fight club, university administrators realized that their students' warlike tendencies could be turned to profitable ends, instead of halving the size of each year's graduating class. So began the noble sport of Fireball, a test of intellect, reflexes, …

Categories:

  • rules
  • spells
  • sports
  • wizard

Delta's D&D HotspotHelgacon: Lessons Learned

A top-ten (in no particular order) list of observations and lessons from this year's house con: I still need to get better about handling ("accordioning" per BJ) adventures for time constraints in the convention setting. I did better than Tomb of Horrors a decade ago, but still was over by an hour with the Tomb of Ra-Hotep run-through. I'm liking bare-bones minimalist adventure text (like Ra-Hotep) more than towering wall-of-text give-all-details-imaginable (like in the Slavers modules). Easier …

The OblidisideryptchAnd If You Think They Pay Students To Do This You'd Be Wrong

"Wizard schools are hotbeds of hobbies injurious to humanoid health, souls, and minds. And that's not even including the annual Flavortown cookoff, sponsored by the Monster Menu-All, your guide to underground edibles."  - Asmodeus's Guide to Higher Education "There must be a way to channel the energies of students into more productive, cooperative, and less rowdy disciplines. Wizard duels are too tightly regulated and boring for these new generations, what with these illegal seconds, thirds, …

2019-05-19

Methods & MadnessBounded accuracy in combat: OSR, D&D 5e and Dark Fantasy Basic

Warning: this post got very technical, very fast. Is mostly about number crunching through editions. Hope you enjoy it anyway. So, D&D has this thing where your "to hit" bonus rises faster than your armor class AC. Soon enough, everybody is hitting everybody a lot more often. On the other hand, hit points (HP) rise faster than your damage. So, while you're hitting more often, each hit takes a smaller percentage of your enemies HP. These two thing balance of another, sort of. But there are also …

Categories:

  • 3e
  • 4e
  • 5e
  • Basic D&D
  • Brainstorming
  • Combat
  • D&D
  • Dark Fantasy Basic
  • hit points
  • House rules
  • Monster
  • Multipurpose mechanics
  • Old school
  • OSR
  • Rewriting
  • RPG
  • Weapons and Armor

Library of AttnamDaggers, Knives, Swords and Sickles

This is the penultimate post in the line of random weapon tables. Unfortunately I wasn't able to find enough different knives, daggers, and swords both straight and curved to fill a whole d200, but we are slowly getting there! If you notice any kind of sword-ish weapon missing from this table, please let me know. Many thanks to Ezra Bloom for their help with this table!     d200 Blades akinakaakrafenaarming swordathameayda kattibackswordbaguadaobalisongbaliswordballock daggerbaselard

Categories:

  • random tables
  • weapons

Delta's D&D HotspotHelgaCon: The Slavers Stockade

Here's the first part of a belated recap of our HelgaCon house-convention action from the first weekend in April. This year I ran 4 games across the 5 sessions of the weekend. These included the following: Secret of the Slavers Stockade (Ad&D Module A2) I'm on year 2 of a multi-year run to play through the famous A-series, which I've never done, sticking to the "tournament" subsections, rules, and scoring guidelines. This was (obviously) two separate sessions: one for the above-ground hill fort, …

Delta's D&D HotspotHelgaCon: Outdoor Spoliation Ep. 7

In the last reflection on my individual games at Helgacon this year, I also ran: Outdoor Spoliation Ep. 7This was probably the weakest performance in my games at Helgacon this year, and I'm fairly embarrassed and sorry for the players involved about what happened here. Particularly because the solution is rather obvious in retrospect, but it's taken me to years of lackluster session to realize what I should have done. When I started running Outdoor Spoliation games a number of years ago, it was …

Monsters and ManualsThree Vignettes from an Unpublished Setting

A long, long time ago, Patrick S, Chris M, Nathan R and I sat down in a pub in Liverpool and plotted the release of a kind of RPG-supergroup book featuring four separate but linked campaign settings. The whole thing eventually went precisely nowhere. I wish I could tell you this was a result of bitter rivalry, hatred, murder and fraud, but I think it was mostly because we all have enough on our plates as it is. The big - very big - caveat to that is that Patrick's bit of it did eventually …

Leicester's RambleVoices in the Chapel - revising an old map

Hi all - here's a brief setting built from an old Dungeon magazine map that popped up.  Set in a rural chapel, the locals are frightened by their local priests increasingly chaotic messages and behavior. The map was found in Issue 2 of the magazine, as part of the 'Caermor' adventure published within.  The map itself is a simple, clean design, easily re-interpreted for a campaign location, such as this one. So what is going on in Father Aldo's church? Take a look here! Edit: quick revision to …

Categories:

  • encounter area
  • inspiration
  • mini-dungeon

Spriggan's DenConflict on the Horizon

As my focus is turning away from the basic worldbuilding for the setting and towards the practical work of preparing an actual campaign and adventures, I’ve been noticing that the setting is still very much lacking in the way of plot hooks. Poking around in strange ruins in the wilderness and dealing with alien spirits … Continue reading "Conflict on the Horizon"

Categories:

  • gamemastering
  • worldbuilding
  • Green Sun

Werdna WorldSuldokar's Wake First Impressions

I received my copy of the Suldokar’s Wake pre-release (along with a fancy Whitehack Pocket). image of Suldokar's Wake next to Whitehack Pocket Edition and some dice

Red Dice DiariesGames on Demand: Dresden Files Accelerated

It will soon be time for UK Games Expo 2019, the UK’s premier hobby and RPG event, as ever I’ll be there GM-ing games for Games on Demand. If you fancy a quick two-hour taster session, choosing from a variety of different games and GMs then get yourself along to the Churchill Suite in the […]

Categories:

  • Games on Demand
  • UK Games Expo
  • Dresden Files
  • Dresden Files Accelerated
  • Fate Accelerated
  • Fate RPG

Remixes and RevelationsOSR: Constructs

I decided to do a post on Constructs, because why not.  This will be a post for referring to all my Constructs on this blog, but it does not cover any sapient artificial creatures, such as Warforged, Brass Men, Terracotta Men, or etc.  Those are a different animal and will be covered via separate rules. That being said, let's talk about Constructs.                                                          by Irvast 1.  Constructs don't have souls, minds, or free will. A Construct doesn't choose to do anything.  Even if it speaks or talks and seems to …

Categories:

  • Monsters
  • OSR
  • Reference

Thought EaterThought Eater Podcast: Night Below Session Recap 5.19.19

We had an absolutely EPIC battle last night in my Night Below campaign. It was a perfect mix of old-school problem solving, random dice rolls, on-the-fly rulings, and having just the right magic item at the right time. Even a character death didn't dampen the proceedings...at least not too much. The party seemed much more upset by the death of the chicken.... CLICK HERE TO LISTEN!!! If you enjoy my free zine, podcast, and/or blog, please consider supporting my work for only $1 per month. 

Categories:

  • Dungeons and Dragons
  • Night Below
  • OSR
  • podcasts
  • retro-gaming

Red Dice DiariesGames on Demand: Alas for the Awful Sea

The season of the UK Games Expo is upon us, the biggest and best of the UK hobby games events will be taking place at the Birmingham NEC on Friday, 31st May to Sunday, 2nd June. As ever I’m going to be helping as one of the GMs on Games on Demand, running two-hour taster […]

Categories:

  • Games on Demand
  • UK Games Expo
  • Alas for the Awful Sea
  • PBTA

Mazirian’s GardenThe City of Hex: The Late Baroque CSIO

If you read and enjoyed my post on the City State of the Invincible Overlord, you all need to go read this post right now by Jonathan Newell on the Bearded Devil blog. It talks about his method for preparing and running his gorgeously mapped city of Hex. Bearded Devil, you are bringing into reality what I glimpsed as a possibility only gestured at by the City State of the Invincible Overlord. There's a lot to learn from Jonathan's experiment with Hex. For comparison's purpose, let's start with …

Categories:

  • Cities
  • CSIO
  • Hex
  • Pleasures of the OSR

Take on RulesReading Challenges

A stack of books. See the list below for more details. In brief the titles are: Song of Solomon, Devotion, A Wrinkle in Time, A Room of One's Own/Three Guineas, Paradise, Paradise, The Faraway Nearby, Upstream, M Train, Late in the Day, Just Kids, No Time to Spare, Pilgrim at Tinker Creek, The Left Hand of Darkness, The Odyssey, Hope in the Dark, Labyrinths. Some of the books I read in 2018. In a good year, I’ll read about 25 books. One year, I set a goal to read 50 books. Another year, I set a …

Categories:

  • fables-bookshop
  • not-quite-gaming

The Wandering GamistA/X: Call the Cousins

Kicking around fighter mercenary-summoning abilities in the presence of Money Up Front: At 5th level (Sentinel), the Dwarven Vaultguard's exploits have become known in the mountainhome.  All dwarves who he personally leads gain +1 morale in battle.  Additionally, he may choose to call his cousins to fight by his side with promises of treasure and glory.  If he does so, he may choose a dwarven unit type and have a squad of them arrive and enter his service by the beginning of the next adventure. …

Categories:

  • ACKS
  • House rules

42 Rolls of Duck TapeRethinking Sorcerers

I'm thinking of changing the rules for both elves and sorcerers. Keep the rules as they are for spells known, but change the spellcasting method. Why can sorcerers only cast so many per day? I'm thinking of changing it from spell 'casting' to more of a spell like ability. Whenever a spell is cast it fatigues the caster in some way, maybe spell level increases the fatigue potential. Going off of the rules I already have for casting those 'extra' spells; every spell requires a saving throw …

Categories:

  • Houserules

2019-05-18

Greyhawk GrognardGreyhawk’s World – The Periphery

I can’t believe it’s been a whole year since I posted one of these (mainly because I was diverted by doing the Baklunish series which just ended), but here we are, a year later, and I’ve got one last “Greyhawk’s Read More

Categories:

  • Uncategorized
  • Fan Content
  • Greyhawk's World
  • RPG
  • World of Greyhawk

Follow Me, And Die!Cultural Idea – the Dead Are Put to work

I have an area in my campaign world that is yet to be visited by player characters, so I haven’t worked out all the details. The area is a place with high plateaus, more like mesas, that are isolated and self-contained places for those who live atop them. Islands, isolated valleys, or deep caverns could … Continue reading Cultural Idea – the Dead Are Put to work → The post Cultural Idea – the Dead Are Put to work appeared first on Follow Me And Die!.

Categories:

  • RPGs
  • Cultural Idea
  • Undead

The Nine and Thirty Kingdoms(WIP) Undead Progression Road Map: Alternate

Here's the alternate chart idea I'm trying out. You can see here that mummified dead can become revenants or vampire mummies, but not vice-versa, or that rotting undead become skeletal, but not the other way around. So, which do people prefer?

Categories:

  • monster
  • todo
  • undead

The Nine and Thirty Kingdoms(WIP) Undead Progression Road Map

Working on a "road map" for how the undead progress or transform into each other. Names are not final, and I may make some adjustments and improvements. For example, I guess I could add arrows to show direction (transformations are one-way.)

Categories:

  • monster
  • todo
  • undead

These Old Games52 Weeks of Magic - Week 21 - Potion of the Lionhearted

The potion of the Lionhearted appears to be some sort of healing potion. While it can heal humans and demi-humans, this is not how it was designed to be used. If quaffed, it will heal 1d6 points of damage, sustain the drinker for 3 days without food or water and provide a +2 to saves vs. extreme (natural) temperatures. A single flask of the stuff holds 21 doses. Should someone attempt to imbibe the whole thing, they will find that they cannot do so. The power of this fluid is so much that any …

Categories:

  • 52 Weeks of Magic
  • D&D
  • Magic Items
  • Potion

My Terrible Sorcery Is Without Equal In The WestSummoning Rules

Once again, check up on these first: Fire on the Velvet Horizon Textual Corruptions and Ritual Disasters Summoning The Book of Six Circles All Are Writ in Blood  ***** Rules For Summoning with Absturated Tomes Introduction here. The one and only Timo Ketola Skim through all those links yet? Good. Here are my adapted summoning rules, more or less based on all the stuff above and adapted for my home game. Let's check it out: Faded Ink, Missing Text - There is a chance the tome has become worn …

Categories:

  • blogosphere content
  • fotvh
  • Pathfinder
  • shoulders of giants
  • summoning

Sheep and SorceryOSR Theory: What is a Player Character?

Ben Laurence's recent posts have inspired me to do some theory posting myself. Today I want to ask, what is a character? Specifically, what it a player character?  I think the reason to ask this question is that OSR games treat what a character is different than other kinds of games. I want to premise this by saying that I know some readers took issue with how I discussed story games and "trad" games in my "What's the Deal with DCC?" post. I do want to say that I don't actually hate either of …

Dyson's DodecahedronNeoclassical Geek Bundle!

Right now over on the Bundle of Holding there’s a huge pile of NeoClassical Geek Revival awesomeness at a ridiculous …Continue reading →

Categories:

  • Fantasy
  • Bundle of Holding
  • Neoclassical Geek Revival
  • OSR
  • RPG

Red Dice DiariesPodcast Episode 77 – CSI Midderlands

In this episode of the podcast I discuss what I’ve been up to recently and the upcoming Midderlands game I’m going to be starting in July: Title Music Shinigami by XTaKeRuX:http://freemusicarchive.org/music/XTaKeRuX/Empty_Grave/Shinigami  Used under creative commons licence:https://creativecommons.org/licenses/by/4.0/

Categories:

  • LOTFP
  • Midderlands
  • OSR
  • Podcast
  • RP Rambles

Zedeck Siew's Writing Hours“i am not the future”

Sharon is away for the weekend and I miss her when she is gone; I’m a sap like that. Read this poem and thought it lovely, so tried my hand at translating it. “aku bukan masa depan”, by Indonesian playwright and poet Shinta Febriany, from her 2017 collection “Gambar Kesunyian Di Jendela”:+i am not the futureyou may kiss my fingers but may not make them into prison bars.for you, this declaration of love arrived late passing through a dark sky lodging in between several memories and …

Categories:

  • poetry
  • writing
  • translation
  • shinta febriany
  • gambar kesunyian di jendela

Ancient Vaults & Eldritch Secrets[New Encounter] Ziggurat Navigator

Ziggurat Navigator ‘Five thousand gold?’ the mercenary captain repeated. ‘Five thousand gold. You are looking to get far away fast, are you not?’ the oddly dressed man asked. The mercenary captain looked over his shoulder. ‘Voln! Bring the small trunk! … Continue reading →

Categories:

  • Encounters
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Zenopus ArchivesThe Tower of Zenopus in Ghosts of Saltmarsh

Ghosts of Saltmarsh alternate cover by N.C. Winters. I like this one more. Way back in the mists of 2006, on Dragonsfoot I wrote that: Another dungeon that could be fit into such a combined setting would be the Zenopus dungeon in the Holmes basic book. It's set in Portown on the coast and also has pirates/sea caves, so I've often thought of having Portown and Saltmarsh be the same. Neither town is described, though, so Restenford could be used for details. (Though I guess it could be a bit much …

Categories:

  • 5E
  • Darlene
  • Greyhawk
  • Legacy
  • Saltmarsh
  • Zenopus

Mythlands of ErceHomage to the Keep on the Borderlands (4k wallpapers rear cover)

I took the rear cover art from Keep on the Borderlands and cleaned it up for a 3200x1800 resolution.Clicking the link below each image takes you to google drive where the full 4k image is stored. Click here for 4k resolution Then I ran some filters and played around with those to create four variations on it. Enjoy! Click here for 4k resolution Click here for 4k resolution Click here for 4k resolution Click here for 4k resolution I think I like no 3 and 5 the best.

Categories:

  • keep-on-the-borderlands
  • old-school-art
  • wallpaper

Weird & Wonderful WorldsSuperheroes and Villains as Fantasy Species

This post was inspired by one of my 5 minute challenges, and consists of 100 superheroes or supervillains, re-imagined as fantasy species. I tried to impose a "soft rule" on myself that I wouldn't just take species from superhero settings whole-sale, e.g. Kree, Skrulls, Thanagarians, etc., but there are a few where the superhero I based it on is so emblematic of the species that it's effectively a post for that species. I also tried to make these species that could have GLOG classes or other …

Categories:

  • "traditional" fantasy
  • micro-setting
  • Weird & Wonderful Tables

Sycarion DiversionsMartuan Dreams as a Setting

https://anchor.fm/sycarion/episodes/Episode-14-Martian-Dreams-e42ltn The setting is based on this game, Ultima 2: Martian Dreams. Here's a link to the game: https://www.gog.com/game/ultima_worlds_of_adventure_2_martian_dreams Here is a link to the tweet that started it all.

Categories:

  • Electrum Pieces
  • Microlite 20
  • RPG Ideas and Projects
  • M20
  • martiandreams
  • podcast

Thought EaterFree and Pay-What-You-Want 5e DMs Guild Highlights: Week Ending 5.18.19

Every week, talented creators upload products to the DMs Guild, pricing them as free or pay-what-you-want in order to reach customers. Dozens of new free and pwyw products are added each week alone. It is a lot to sort through. My hope is that highlighting a few of each week's best supplements will help the designers get the attention they deserve. You can find previous posts in this series HERE. Tomb of Annihilation: Port Nyanzaru Streamlined from The Insane Dump This is a really helpful …

Categories:

  • 5e
  • DMs Guild Highlights
  • Dungeons and Dragons
  • reviews

TenfootpoleSpire of the Kobolds

By Megan Irving Aegis Studios O&O / BX Levels 1-2 The Untamed Gauntlet has many mysteries. The Spire is one of them: a huge tower of gleaming rock pointing towards the heavens, with a winding dungeon carved beneath it. Currently, … Continue reading →

Categories:

  • Reviews

Cross PlanesI'm Not Dead

I don't know how much I'll be on here for the next several weeks. I found out that the health issues I've been dealing with, including  insomnia, are due to a medicine called Abilify that I started taking last November as a "mood enhancer".  I started going through withdrawal and experienced insomnia for several days and I'm weening off the medicine even further than I did before. I love blogging, but I have to take care of myself first. Thoughts and prayers are greatly appreciated as I'm really …

Categories:

  • Me

Cross PlanesDungeons & Dragons Stranger Things Box

Tonight, my buddy AJ was the DM for the DnD Stranger things Box. AJ did a great job, but what bothered me is that the adventure in the box wasn't very strong. It works as a good, quick intro adventure for newbies, don't get me wrong. However, the original DnD 5E Starter was exceptionally good and provided a group I played in six months worth of campaign and we were a mixed party of newbies and veterans.  I won't lie, I wanted something as good as the first 5E Starter. In fact, we deserve …

Categories:

  • DnD

Wayspell//GLoG/Dreaming_Real.exe

Case had seen the medium before; when he'd been a teenager in the Sprawl, they'd called it, "dreaming real." He remembered thin Puerto Ricans under East Side streetlights, dreaming real to the quick beat of a salsa, dreamgirls shuddering and turning, the onlookers clapping in time. But that had needed a van full of gear and a clumsy trode helmet.        What Riviera dreamed, you got. In working on the Augments, one idea kept gnawing on me: the augmentations of Peter Riviera. In and of themselves, …

Categories:

  • Class
  • cyberpunk
  • GLoG

Sycarion DiversionsEpisode 13: LinkedIn and Other Projects

https://anchor.fm/sycarion/episodes/Episode-13-Adventures-in-LinkedIn-and-Three-Projects-for-2019-e3vmta I will catch up and post thebreat of the podcasts, but this is the latest one. Enjoy!

Categories:

  • 3d20 Supers
  • Electrum Pieces
  • 3d20Supers

Unlawful GamesDear Goody Mooncup Episode Three: Crows, Curses, Wheels, and Worms

Name: Lich-in-Training Message: Dear Goody Mooncup I recently had my spare decoy phylactery pilfered by some murderous ruffians. Embarrassing, I know. I hear you are an expert of curses of a curious sort. Do you have any suggestions for potential viciousness I could inflict on them from afar? Yours sincerely etcetera etcetera Dear Semi-lich, Oh my dear necromantic friend, I know all too well the struggle you have been through. Only a few moons ago did a roving pack of these so called …

2019-05-17

Remixes and RevelationsOSR: The Aboleth

There is only One It begins with dreams.  Some normal people will begin having strange, surreal nightmares that they can't quite remember.  The dream is unsettlingly real, but also fades with the dawn.  You can get up and tell yourself it was just a dream.  For magically inclined or talented folk, this is cold comfort.  Each night for weeks, they will have the same, surreal nightmare.  Each night it progresses further, growing more and more vivid. What do you dream of? 1d6 1- You stand on a …

Categories:

  • Abberations
  • Monsters
  • OSR

Bearded DevilHex Session XXXII – 5th Edition Actual Play – Mansions of the Dead Part I

The characters in this session were: Alabastor Quan, a gnome rogue-turned-warlock and failed circus ringmaster; wielder of a cursed dagger and member of the Ravenswing Thieves’ Guild. Caulis, a homunculus warlock liberated from its master; has made a pact with certain Faerie Powers. Comet the Unlucky, waspkin ranger, a dreamer and an idealist, longing for […]

Categories:

  • Roleplaying
  • actual play
  • art
  • dungeon crawls
  • Dungeons and Dragons
  • Hex
  • monsters

d4 CaltropsFinally Fifty: Five More Forest Hexes for Your Friday

Finally reached the half-century mark! These Forest Hexes as part of my ongoing Wilderness Hexes project (browse the hexes tag on this blog for more). This time we have: A small stream that needs crossingA Green Grotto chock-full of surprisesTreant Adolescents!The Forest's very own Genius LociAnd a treacherous wooden bridge! Fifty is a great milestone to finally hit, and I can't believe I've managed to stick with it this long given my easily distracted nature :) As always, I welcome any …

Categories:

  • hex crawls
  • hexes
  • wilderness tier

The Wizard of Macke TownDarkwood Inspired Leveling for Fighters

In Darkwood there is a leveling system where you attain abilities as you'd expect. Interestingly, you also must choose a drawback alongside it. This really adds to the depth and feel of the game and I thoroughly enjoy it. For fun, let's do something similar for Fighters with an example table (one roll on each table per every third level): 1d8 GOOD 1. Adrenaline (boost melee damage die by one step when below half health). 2. Weathered ol' Bastard (+1 AC, +2 to saves versus the elements). …

Daimon GamesRetirement and Funerals

The inspiration for this article came from Funerals for the Fallen by James Young. It's just a simple, easy rule, with the potential for a tremendous impact on the game, in case of character's death. Funerals for the Fallen by James Young In essence: Take a dead character's remains to a safe place with a church (or cultural equivalent) and you can buy their experience points on a 1:1 silver-for-exp basis. This represents money spent on funeral rites and memorials and bar tabs and other things …

Categories:

  • Characters
  • Funerals
  • Link
  • OSR
  • Retirement

Thought EaterThought Eater Podcast: Five Minute Friday: Unknown Clones: GORE

Today on the Thought Eater podcast, I take a look at another "unknown clone", OSR games that maybe flew under the radar. Today's game is GORE by Daniel Proctor for Goblinoid Games. CLICK HERE TO LISTEN!! CLICK HERE TO DOWNLOAD GORE FOR FREE!! If you enjoy my free zine, podcast, and/or blog, please consider supporting my work for only $1 per month. 

Categories:

  • Call of Cthulhu
  • Five Minute Fridays
  • OSR
  • podcasts
  • retro-gaming
  • reviews

Library of AttnamminiGLOG

There were several posts about various GLOG hacks lately and it prompted me to finally do something with my personal GLOG, too. This is less of a hack and more of a compilation of GLOG rules into as compact form as possible. At two pages in length, miniGLOG can be read by the players in a minute and provides a quick reference for all the basic rules. miniGLOG Rules Character Sheet A table of races, backgrounds and classes is not provided for now, but you all have your own anyway. A table of …

Categories:

  • GLOG
  • pdf
  • rules

42 Rolls of Duck TapeElevation Data from Map K in B10

After finishing my poster and webmap at CSUN, I grew dissatisfied with the DEM I had created. First of all the plateau effect at the base of the mountains diminished the slope to the peaks.This particular quirk was caused by me placing a uniform value at the base of the mountains (I think it was 3200 ft), where the line on map K differentiates between mountain and hill. Also despite all my efforts to smooth the map out, it turned out a little too dimply to appear aesthetically pleasing or …

Categories:

  • Cartography

ChicagoWiz's GamesAD&D Experiment - Generate a dungeon at the table in play

I had a problem. I had no dungeon and my game started in 3 hours. To be fair, April has been a shit month. We had to put our beloved dog Bear to sleep after 13 years, and that's had more of an effect on me than I had realized. So when it came game time for May, I had not prepared as much as I really needed. In fact, I hadn't prepared at all. What was I going to do? The players had finally reached a major destination in story and journey - the ruins of Tuluk. A ruined temple complex of Chaos and …

Categories:

  • Chronicles of Etinerra campaign
  • D&D

Papers & PencilsNew Class: The Beekeeper

Honeyed heroes. Wardens of the hives. Masked protectors of our buzzing pals. Beekeepers use a d8 hit die. They gain experience and roll saving throws as a Thief or Specialist would. Beekeepers begin play with a special type of heavy gambeson, complete with gloves, boots, and mask. When not wearing this armor they lose access … Continue reading New Class: The Beekeeper

Categories:

  • Cunning Classes

Throne of SaltLET'S LOOK AT: Godkillers, Ynn, and More!

GodkillersPost-Human Condition (Juan Restapo, Journeyman, Jamie Chestnut) PDF and print purchased Perused What is it?: A post-cosmic-horror module set in Louisiana, using Open d6 rules and fantastic art. God damn, this is how you do it. This goes right on the shelf of gold standard RPG books. An entire module, setting, and rules, in less than 70 pages.THAT ART. It's perfect.Focus! Godkillers is focused to the extreme. Here is the scenario. Here are your premade characters, with their cards …

Categories:

  • mothership
  • OSR
  • review
  • sorta review

2019-05-16

Goblin's HenchmanTomb of the Serpent Kings | Spreadsheet Adventure Module Adaptation

I’ve made a Spreadsheet Adventure Module (SAM) of Skerples and company’s great learning/beginner adventure: Tomb of the Serpent Kings (  download) Video demo: Screenshot: Original work: Written by SKERPLES (coinsandscrolls.blogspot.com); Art by SCRAP PRINCESS (monstermanualsewnfrompants.blogspot.com); Map by JANON; Layout by DAVID SHUGARS (the3d6.com) Skerples et al’s original work (shared under a Creative Commons license) can […]

Categories:

  • SAM
  • Spreadsheet

WyrdspeakA Night On The Town

There are dozens of ways to build and travel through cities for your RPG games that are concrete, solid, and have a decent amount of crunch. I'm too much of an idiot to use these kinds of methods, so here's my really subjective way, based on a popular earlier post, without needing maps but still having a physical representation to keep track of player location. Crawlspace Method - Settlements (Sam Hogg) 1. Choose a die. A D4 represents a village, a D6 represents a town, a D8 represents a …

Categories:

  • OSR
  • tables
  • worldbuilding

The Other SideBatwoman: New Trailer and Vigilante City

Super busy at work today, but something cool came up on my feed. The new First Look trailer is out for the CW's Batwoman. I have been a solid fan of the character since the 52 mini-series and her own series.  I still consider Batwoman: Elegy one of the best comics ever written. Given the grittier street feel of the CW Arrowverse, Vigilante City is a great choice to stat her up. Since the series has not appeared yet, let's try her out at Level 1. Batwoman True ID: Katherine "Kate" Kane Class: …

Categories:

  • Batwoman
  • supers
  • television

NecropraxisHumanity Restored

On Twitter (!) recently, @BrianBloodaxe brought up level drain, which reminded me how I ran it in OD&D for Vaults of Pahvelorn. What follows is a slight refinement of my previous approach, which I based originally on ideas from Talysman (of the 9 and 30 kingdoms blog). In my revision of this method, adventurers lose […]

Categories:

  • Rules

Remixes and RevelationsOSR: The Elemental Courts of Water

And once more!  You can find the part 1 of this series here, where I talk about the Court of Fire, and part 2 is here, where I do the same for Earth.  Now let's talk about Water. The world according to Water The Ocean is the epicenter of the world.  The Earth Elementals will tell you that the land came first, but the Water Elementals will tell you otherwise.  They say that land emerged from out of the sea.  They also claim to be the eldest of the Courts, being newer than Earth or Fire.  Whether …

Categories:

  • elemental courts
  • Monsters
  • Nukaria
  • OSR

Dyson's DodecahedronDungeon Geomorphs & Dice!

We have crossed that Kickstarter funding line, and the newest set of DungeonMorph Dice will become real! With only a …Continue reading →

Categories:

  • Fantasy
  • Geomorph Mapping Challenge
  • Maps
  • Cavern
  • Caverns
  • Caves
  • Dice
  • Dungeon
  • DungeonMorph Dice
  • Dungeons & Dragons
  • Geomorphs
  • Labyrinth Lord
  • OSR
  • RPG

Stefan PoagOld School Essentials

Recent work for Necrotic Gnome’s kickstarter (link). This is one of 2 cover paintings I did for Necrotic Gnome.

Categories:

  • Uncategorized

Goodberry MonthlyIndefinite Train Hobo Table

My idea for Skerples' Indefinite Train Project is a car full of hobos. A place to talk to some vagrants, replace any lost characters, or maybe take on a companion. It mostly just devolves into this 20x6 table, though, so I'll post it here before doing all the finicky formatting stuff for submitting the car. SourceHOW WE ROLL: 1d20, read left to right OR 6d20, roll 'em all at once. Read your d20s left to right. OR Throw a bunch of dice onto the table. Where they land, use that entry. As many as …

Categories:

  • Community Challenge
  • Table

Ancient Vaults & Eldritch Secrets[New Spell] All Dressed Up

All Dressed Up Koram swung his Crystal Sword at the orc chieftain as the wizard in the background cast a spell. Suddenly the fighter found his armor was missing and instead he had garish silks on, this sudden change even … Continue reading →

Categories:

  • Magic Spells
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Sheep and Sorceryd100 Monsters: The Incomplete Denham Tracts List

So Samwise Seven RPG has once again graced me with another image, this one a list of monster names for monsters n' stuff. I thought it might be cool to actually do a little blurb for each of these. Longer ones for the more unusual, shorter ones for the already known ones. I tried to do the whole thing, but I started running out of steam and would rather not pump out substandard work so I capped it at the first 100. Maybe one day I will finish it. Maybe... From the Denham Tracts by Michael …