RPG Planet

2021-07-28

The AlexandrianHow to Prep a Module – Part 2

Go to Part 1 PREPPING PUBLISHED DUNGEONS The Art of the Key discusses best practices for writing dungeon keys that are efficient, clear, and easy-to-use at the table. Many published adventures fall short of that ideal, but I usually won’t waste a lot of time bringing them up to code, so to speak. I find […]

Categories:

  • Roleplaying Games

The Lizard Man Diaries Infinigrad: The Weird City Toolkit

Here's a new release on DriveThru RPG from me, its mostly stuff that's been seen on this blog at one point or another - so if you've enjoyed that consider picking up a copy!https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-ToolkitInfinigrad roils over a corrupted and mutated plane of intersecting multiverses, a situation brought on by wanton abuse of magically weaponry during the Alleyway Conflagration.After long eons of fighting, The Law was introduced. The Law is a curse…

Categories:

  • Infinigrad
  • PDFs

Gaming – Gaming ChroniclesThe Art of Magic

A look at Ars Magica, a game I've been playing since the early 1990s, and remains one of my favourite game systems and settings.

Categories:

  • Gaming
  • Reviews
  • ArsMagica
  • RPG

Coins and Scrolls OSR: The Monster Overhaul Update - Main Text Complete

All 20 monster chapters of the Monster Overhaul are complete!IguanamouthIn their revised order:12345PeopleDungeonDragonThinking BeastsHeraldic BeastsLucas RousselRobin CarpenterIguanamouthLucas RousselIguanamouthAdventurerGiant SpiderAncient DragonHarpyBasiliskBarbarianGoblinDracospawnKappaCatoblepasCultistLichDrakeLamiaChimeraKnightMimicDrogginLammasuCockatriceMercenaryMonstrous VerminEthereal DragonManticoreGriffonPeasantMummyKoboldMedusaHydraPil…

Categories:

  • OSR
  • The Monster Overhaul

Goodberry MonthlyConversations to Have With Snakes

I have had to do enough metaphysical conversations with snakes in my campaigns that it's worth making a table about it now.Possibly applicable for dragons, too.The Philosophical Snake is the most dangerous predator of all...For philosophers, anyway.THE SNAKE ASKS OF YOU:1. Do Nightmares Have Dreams?What is the dream of a dream?Sometimes, laying in stillness, I see The Moon.2. What Does Time Taste Like?I think it tastes like mice.Little mice hiding very still, their heartbeats beating l…

The Secret Game - Il Gioco SegretoRuminanti per Into the Odd

I ruminanti di Pedro Celeste mi sono piaciuti parecchio, soprattutto perché sono mostri di grande impatto. Detto ciò, farei alcune modifiche per incoraggiare i PG maledetti a mangiare qualunque cosa capiti loro a tiro.Ruminantid6 hp, zappa (1d6, bulky), Danno critico: Sei maledetto con una fame insaziabile. Se non mangi ogni ora sei deperito. Allo stesso tempo guadagni l'abilità di mangiare quantità di cibo impossibili per un essere umano.-Non si scomodano a coltivare la terra, tanto il racco…

Categories:

  • Into the Odd
  • Mostri

Ancient Vaults & Eldritch Secrets-An oldschool gaming blog….[New Magic Item] Quig’s Contraband Container

Quig’s Contraband Container Valance and the other’s sat at their table at the Four Winds Bar looking furtively around. The place was allegedly a crossroads of several different planes and dimensions and the clientele did lend credence to that rumor; … Continue reading →

Categories:

  • Magic Items
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • blueholme
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

The 3 Toadstools Seven months of isle of dread comes to a hiatus

We've just finished up a dungeon on the Isle and have decided to switch DMs for a bit. If we don't get back to the game, I'm quite happy with the results so far and my appetite has been sated. Onto a different game! This time I intend to do a bit more prep and likely run a hexcrawl with swords and wizardry whitebox fmag.In the meantime we are going to play 5e in ravinca which should be interesting. I decided to play a basic forgetful wizard.I'm unsure as to whether we will record our games. If…

Paper ElementalMicropost: Pantheon of the Eternal Industrial Era.

Vatra - The Primordial Mother Fire. Embodied in the Sun (Her fire above) and Coal (Her fire below). Consumed the previous world and from its ashes were born the gods.Qiri - The Daughter Fire. Goddess of the Moon, gas, oil, lamps, chemistry, and noxious gasses.Avull - Goddess of steam, waterfalls, storms, engines, beasts of burden, passion, and blood.Hekuri - God of iron, foundries, bellows, mining, cement, stone, and the rail.Turma - Goddess of agriculture, abundance, forestry, crowds, crowd…

Categories:

  • cults
  • worldbuilding

B/X BLACKRAZORPlans Change

Turns out my in-laws (who have been staying with us since June 17th) will be staying longer...till August, in fact. Which is fine (we all get along well) and generally fun (especially for the kids), though it means the diet, etc. will all be put on hold for another ten days (pretty hard to quit drinking the beer when they want to tour the local breweries...of which there are many 'round these parts).The reason they're staying isn't quite as fine or fun, however: my wife's brother and his family…

Categories:

  • clusterfk
  • contest
  • family
  • half-orc
  • mexico
  • nurgle

The Other Side blogReview: DragonRaid

I have been planning this review for a bit now, but upon hearing of the death of the creator, Dick Wulf, I am opting to move it up a bit.Full Disclosure: There is no way I can give this a complete review because I don't know enough about the source material. I mean I know it, but not enough to for the level of play this learning game would require of me.I have mentioned before that I have known about DragonRaid since at least the mid-80s. I was both amused and fascinated by it then. When I lea…

Categories:

  • old-school
  • review

Paper ElementalAstropost: Astronomical Objects, Their Symbols, and Their Namesakes

I want to play a game set in a mythologized version of the Solar System. So I took some notes on the bits and bobs floating about.Click to open in a new tab.The following is an incomplete list of objects in the Solar System, along with their namesakes and symbols.The symbols for the major planets, the Sun, Luna, Ceres, Pluto, and the early-discovered asteroids are all official and recognized by astronomers. (This is because all of these objects were at one point considered planets.) The symbo…

Categories:

  • setting
  • solsea
  • table
  • titans

Throne of SaltThe War of the Bull, In Detail

DandibujaA follow-up to my first post about the War of the Bull, inspired by this summer's vacation in Gettysburg.It will help to have a map, and so I recommend opening tabs to my two recent posts.Prelude to the WarIn general: The Solar Empirate of Tlan (assorted known as the Second Empire, the Tlanic Empire, the Heliobasileum) sits at the height of its expansion, controlling all territory south of the Dayrmonts and north of the Tiger's Spine (with the exception of Kara Koren, which resisted …

Categories:

  • fiction
  • lore
  • Mother Stole Fire
  • setting

tenfootpole.orgTemple of the Six-Limbed Lord

By Fiona Geist, David McGrogan, Zedeck Siew, Adam Koebel Free League Publishing Forbidden Lands This eighty page booklet has four adventures from four well known designers. I’m going to review this one differently, doing one review post per adventure, in … Continue reading →

Categories:

  • Reviews

Seed of WorldsActual Test: Aces High Aerial Combat at the table

I have reviewed Aces High in 'set piece test' format before for flying-ship-on-flying-ship combat but I had the great good fortune to be able to test them as they were intended in our last session.Some background - our party of dragonbloods (reskinned dragonkings from Atlas Games 7 Civilisations) has pulled a dragon saddle off the wall behind the old throne of their legendary great-great-great grandsire after a hard nudge from a wizarding uncle to sort their own stuff out and stop bugging him a…

Categories:

  • actual play
  • lessons learned
  • menagerie world
  • Spelljammer

CROSS PLANESMasters of the Universe Revelation

Netflix dropped Masters of the Universe Revelations last week and like nearly anything in the 21st century, there is some outrage about it.I encountered the Masters of the Universe toyline from Mattel when my buddy Barry (maybe the only kid more spoiled than I was) and I played with his He-Man, Man-At-Arms, Skeletor, and Beast-Man. I was hooked from the moment I saw their crazy proportions and I made my Mom drag me to Kay-Bee Toys to get all four. What Barry hadn't shown me were the enclosed mi…

Categories:

  • Masters of the Universe

Dead Tree, No ShelterThurstle Island: Actual Play Map

Sometimes it's fun to see the maps that turn up in actual play rather than the ones that were drawn with careful premeditation during prep.We play with just a whiteboard rather than a virtual tabletop and I draw as we go.I ran the Ruined Fort over our last couple sessions. It's been a lot of fun.

Categories:

  • maps
  • Thurstle Island

ZENOPUS ARCHIVESd20 Unexpectedly Intelligent Monsters in the Monster Manual (1977)

Tom Wham's classic comic commentary on unexpectedly intelligent monstersHappy Gary Gygax Day 2021!To celebrate, here's a post about Gygax and Arneson's monsters:Every competent adventurer expects to encounter intelligent monsters like dragons, minotaurs and vampires, but in other cases brainpower and the ability to communicate lurk where they might not be expected. This type of twist didn't feature much in the original monster list in Monsters & Treasure (Vol 2 of OD&D), but really started to…

Categories:

  • Arneson
  • Gygax
  • Marsh
  • Monster List
  • Monster Manual
  • ODnD
  • Wham

2021-07-27

The Grand TapestryNews: 6ZYX6 Anchor Podcast

I'm finally doing something to get my creatives out to you folks.I have started the 6ZYX6 podcast on Anchor.https://anchor.fm/kyrinn-s-eisThis series, the Sunday Log, follow a Lt. Ioq, part of a military intelligence taskforce trying to trace the origin of military arms being smuggled to the Lashan Hillfolk Rebels. This is a 6th World Age setting, after Porphyry: World of The Burn, and before,

Geek NativeSurvivalist’s Guide to Spelunking launches today

How do you keep your character alive while exploring the dangers of underground dungeons? As a GM, how do you keep the darkness of the underground feeling intimidating and treacherous?

Categories:

  • Tabletop & RPGs
  • AAW Games
  • douglas niles
  • Dungeons & Dragons
  • Stephen Yeardley
  • Survivalist's Guide to Spelunking
  • thilo graf

Greyhawk GrognardVideo – Gary Gygax Day 2021

In honor of Gary Gygax’s birthday and a Life Well Played, I relate my Gary Gygax anecdote.

Categories:

  • Uncategorized
  • Gygax
  • RPG
  • Video
  • YouTube

Methods & MadnessDCC #70 Jewels of the Carnifex (OSR adventure review)

(Note: The Christmas in July Sale* is still on; it includes all of my titles and also the title I reviewed below).Dungeon Crawl Classics #70: Jewels of the Carnifex*, as the name indicates, is part of a long line of DCC adventures. As most OSR adventures it is roughly compatible with other OSR games (and, to some extent, other versions of D&D). Here is the blurb:A Level 3 Adventure for DCC RPGAt the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as th…

Categories:

  • Adventures
  • D&D
  • Old school
  • OSR
  • review
  • RPG

Geek NativeFree to Download: Lancer’s Massif Press launches ICON RPG playtest

ICON is inspired by the vast open unknown of wildernesses sometimes encountered in anime, video games and mythic fantasy.

Categories:

  • Tabletop & RPGs
  • free to download
  • icon
  • Massif Press

Pretendo GamesRunning Fate content with Messerspiel

I have a lot of Fate games. The Fate Core Kickstarter campaign was famously generous with stretch goals, delivered over the course of years. I went on to back the Fate Worlds Patreon for a bunch more “Worlds of Adventure,” and I’ve bought plenty of Fate toolkits and third-party games. There’s so much in there … Continue reading Running Fate content with Messerspiel →

Categories:

  • RPGs

Monsters and ManualsSummerland, or the Spookiness of Rural England in August

Rural southern England is, for the tourist, like an archipelago of island villages separated from each other by gulfs of agricultural sea - fields, hedgerows, trees, tiny single lane roads, footpaths, ditches, brambles, woodland.Each village you pass through while driving is quaint, pretty, sleepy, and prosperous - pink/blue/yellow houses; ancient sprawling oaks on wide, perfectly trimmed greens; roadside stalls containing fresh eggs and honey; always a big 15th century pub with lots of BMWs an…

Geek NativePinnacle shares a comprehensive list of Savage Pathfinder updates

Pinnacle Entertainment Group have shared a comprehensive list of new files for Savage Pathfinder and updated files.

Categories:

  • Tabletop & RPGs
  • pathfinder
  • Pinnacle Entertainment Group
  • savage pathfinder
  • savage worlds

Geek NativeDystopian sci-fi RPG a|state 2e funds in about an hour with a limited edition

Factory workers crowd sweating into cable cars, hoping their pay will last the week. Aerodynes roar above them, bearing the rich to luminous towers.

Categories:

  • Tabletop & RPGs
  • astate
  • handiwork games
  • kickstarters
  • sci-fi

The Other Side blogSPI's Demons (1979)

I celebrated my 26th wedding anniversary over the weekend. I have now been married for over half my life! We went downtown to see the Immersive Van Gogh Exhibit. I got us the Premium tickets, and glad I did, we sat through the whole thing twice! It was completely amazing. We ate at a new fusion Thai place and of course, no date night is complete for us without a stop at a bookstore.Since so many of the bookstores we used to go to over the last three decades are closed, we stopped at Half-Price …

Categories:

  • board games
  • books
  • demon
  • Half-Price
  • old-school
  • Traveller Envy
  • WotWQ

Greyhawk GrognardThree Magic Swords of the Flanaess

In honor of Gary Gygax Day, I am proud to present yet another article from the pages of Dragonne Magazine, that alternate-universe publication where Gary never left TSR. Today’s article reveals the powers and histories of three magic blades from Read More

Categories:

  • Uncategorized
  • Dragonne Magazine
  • RPG
  • World of Greyhawk

Weird & Wonderful WorldsSuperhero Funnel Design Update 2

This is my second post outlining my idea for the Funnel Jam. First post here. I have fallen way behind on this, but fortunately, the deadline has been extended.I'll put the full text (of what I currently have) below, but tl;dr compared to the first version, I now have a completely different resolution mechanic based on dice pools and how to spend a limited number of successes across tasks, and I've also stripped-down the superheroes themselves pretty significantly.PremiseThe Superhero Funnel i…

Categories:

  • game design
  • minigame
  • superheroes
  • Weird & Wonderful Tables

Prismatic WastelandDesign Commentary: Big Rock Candy Hexcrawl

I walk through the process for making my first adventure, what it did well, and what it could have done better.

Ynas Midgard's RPG BlogForgotten Gems

This is gonna be a low-effort post: a discussion on Reddit reminded me of all the forgotten little games of the OSR. They aren't necessary revolutionary, but at the time of their release/annoucnement, they offered something cool and/or fresh, and it's weird that they are so rarely - if ever - mentioned nowadays.Adventure Fantasy Game (a simple but robust d6-based D&D-variant by none other than Paolo Greco; most notable for the 5MORE and EXPERT systems)Avatars & Annihilation (I don't think it's…

Categories:

  • thematic OSR

False Machinesmol

Adventures under the Dark SunBraxat Beetle, Acidic - New Athasian Monster

Braxat Bettle, AcidicClimate/Terrain: AnywhereFrequency: Very RareOrganization: SolitaryActivity Cycle: AnyDiet: OmnivoreIntelligence: Non (0)Treasure: NilAlignment: NeutralNo. Appearing: 1Armor Class: 2Movement: 6Hit Dice: 12Thac0: 9No. of Attacks: 2Damage/Attacks: 3-18/2-16Special Attack: Acid SpitSpecial Defense: Acid ResistanceMagic Resistance: NilSize: L (12' Long)Morale: Champion (16)XP Value: 5,000Braxat Beetle, AcidicThis monstrous beetle roams the Tablelands searc…

Categories:

  • ADnD
  • Monsters

Gaming – Gaming ChroniclesStairs of Impracticality

We begin our exploration of the huge tower in Neruzavin, encountering some of Lowle's lackeys on some twisting stairs of impracticality.

Categories:

  • Chronicles
  • Gaming
  • Pathfinder
  • Roll20
  • RPG
  • Strange Aeons

The Lovely DarkPALADIN

PALADINYou're right. You'll prove it.You were born under the Moon of the Mare. The Summer Court has many children, and favoritism is rampant and arbitrary. But you're more than a favorite. You're special. Her fire lives in your heart, and her glory shines from your eyes. When you dream, her court attends you, with their blacksmith's hands and neon teeth and hi-gloss skin. Their hearts beat with hate and hunger. They want to kill you and fuck you and eat you. You don't owe them anything.Starti…

The AlexandrianHow to Prep a Module

I think published adventures are great. It’s not just that they’re a crazy useful resource for time-strapped game master. I believe that using high quality adventures will make your campaign better for the same reason that theater companies choose to put on productions of Much Ado About Nothing or The Glass Menagerie or Hamilton instead […]

Categories:

  • Roleplaying Games

Hack & SlashOn the Thursday Trick, Props: Codes and Hidden Messages Part I

If you're interested in Tricks and Traps like these, be sure to check out Artifices, Deceptions, and Dilemmas, collecting all of these along with beautiful illustrations.Props are physical puzzles, tricks, and brain-teasers you can hand to your players at the table for them to actually physically handle.Scytale: A strip of paper is wrapped around a cylinder, and a message is written across the paper. Unwrap the paper and the message is meaningless, rewrap the paper around a cylinder of similar…

Categories:

  • series (tricks/traps)

CROSS PLANESMarvel Monday: Hulk for Godbound

Immoral Hulk for GodboundAC: 5 (Requires a magic weapon)HD: 9Attack: +9 x2Morale: 10Move: 40'Save: 6+Damage: 1d6 unarmed straight, magic weaponEffort: 6Words: Endurance, Madness, MightPowers• Eyes of Unreason• Fear No Steel• Harder Than This• Leap the Moon• Shoulders Wide as the World• Stronger Than You• Unbreakable•Undying• Thews of the Gods(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Categories:

  • Bestiary
  • Godbound
  • Marvel Monday
  • Marvel Phile
  • Sine Nomine

Coins and ScrollsOSR: Iron Gates - In Cath Catharda

I'm still working on my Iron Gates setting. In brief, it's a mythic medieval pointcrawl. Dark Souls via the Alexander Romance instead of Arthurian legend. Start here, and skim the rest of the series for context. Gold and iron. Darkness and water. Dreams and immortality.Part of the research process is reading source texts. Here's a fairly obscure one.Next to the Táin bó Cúalgne and the Acallam na Senórach, the Cath Catharda, the Civil War of the Romans, is the longest prose composition of the m…

Categories:

  • Iron Gates
  • OSR

2021-07-26

weaver.skepti.chFrost Ogres

Ogres, not a maiden. Ogres de Gel is an adventure in eight acts for the OSR game Gallant & Bold (which I reviewed here). Although Gallant & Bold has been translated to English, Ogres de Gel has not. Let me anyway present it here (not review it), as I know some of you readers can decipher French well enough, and since, it's in the OSR tradition, play it as is or adapt it to their favourite engine. There will be no spoilers here, it's only a presentation of the campaign and some comments on how it…

Categories:

  • module

The Indie Game Reading ClubI Have Seen the Future and It Works: Running Classic Traveller on Roll20

RPG scholar, author and designer Bill White talks about how running games online isn't just a convenience, but an entirely new form of play. … Continue reading I Have Seen the Future and It Works: Running Classic Traveller on Roll20 →The post I Have Seen the Future and It Works: Running Classic Traveller on Roll20 appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Philosophy
  • Technique
  • Guest
  • Online
  • Traveller

Mazirian's GardenThrowing Bones

A bunch of us have launched a new co-authored review blog Bones of Contention. The introduction to the blog is here, and you can read the first review in my series, Ludic Dreams, here. I review two new zines from Zinequest 3 that presents systems for tracking NPC relations and ongoing shenanigans, A Small Entanglement of Flowers and Entanglements, and A Tangled Web.I'd like to say something about why we launched the blog and how we're thinking of the collective project. We launched the blog out…

Categories:

  • Bones of Contention
  • Reviews
  • the Hobby

Dyson's DodecahedronFlamerule Caverns & The Onyx Charm

The Flamerule Caverns are three cave entrances at different elevations on a rough hillside about a day’s travel northwest of …Continue reading →

Categories:

  • Fantasy
  • Maps
  • Cave
  • Cavern
  • Caverns
  • Caves
  • Dungeons & Dragons
  • Labyrinth Lord
  • Magic Items
  • Old School Essentials
  • OSE
  • OSR
  • RPG

El Dado InquietoPersonas y dados: Dice, licenses and game systems

Following with the non-official companion of Personas y dados I'm writing with this series of posts today I will talk about the type of dice used in role-playing games, the most usual licenses and some of the rulesets which can be used to create your games without having to start from scratch. To read the review of the book you can follow this link and this other one to read the post

Categories:

  • Dice
  • English
  • Game systems
  • HT Games Publishers
  • Jorge Coto Bautista
  • Licenses
  • Personas y dados
  • Resources
  • Reviews
  • Rulesets
  • Tiberio

Red Dice DiariesDungeons & Dinosaurs

In this episode Hannah and I are talking about how you could use dinosaurs in your D&D game. Title Music: Fireworks by Alexander Nakarada (Public Domain) : https://freepd.com/electronic.phpWant to get involved in the conversation? You can leave us a voicemail: https://www.speakpipe.com/RDDRPGPodcast If you’re having issues with Speakpipe you can also leave a voicemail on our old anchor … Continue reading "Dungeons & Dinosaurs"

Categories:

  • OSR
  • Podcast
  • Tabletop RPG Ramblings
  • Buzzsprout
  • dinosaurs
  • dungeons & dragons

Burn After Running: RPG One-ShotsCut to the Chase Scene – 5 In Medias Res Starts for your One-Shot

I’ve blogged before about the importance of a strong start in your one-shots, and a good way to achieve that is to start in medias res – in the midst of the action. While you’re reading this, I should tell you about my Patreon. Patrons get access to content 7 days before they hit this […]

Categories:

  • Uncategorized
  • adventure
  • advice
  • conventions
  • d&d
  • fantasy
  • one-shot
  • prep
  • rpg
  • sci-fi

There Could Have Been SnakesThe Keep on Yeoldelands – Session 6

Click here for the other sessions. This session was played in the middle of the UK’s heat wave last week and a number of us were suffering. Fortunately the emergent story was entertaining enough for some proper escapism and, despite taking its time to crank into gear, my computer was just about able to survive … Continue reading The Keep on Yeoldelands – Session 6

Categories:

  • RPG
  • Dungeons and Dragons
  • Fantasy
  • Keep on the Borderlands
  • Old School Essentials
  • Session Report
  • Yeoldelands

Ynas Midgard's RPG BlogReview: Wandering Heroes of Ogre Gate

"Welcome to Wandering Heroes of Ogre Gate, a game of gravity defying Martial Heroes. Characters start as lowly members of the martial world and roam the land perfecting their Kung Fu. Some uphold justice in the lawless shadow of a corrupt empire, while others seek only to further their own glory. Whatever path they take, to improve their martial arts they must learn from and defeat more powerful masters. Only then will their Kung Fu grow profound." - Wandering Heroes of Ogre Gate, p23Wandering …

Categories:

  • Network System
  • Ogre Gate
  • review
  • wuxia

The Other Side blogMonstrous Mondays: Shadowcat

Here is another monster that has been rolling around in the back of my head for a bit. I am fairly certain I came up with this one while reading old Dragon magazines back in the day. It is not 100% original, but then again nothing ever is. My take on it though I think is unique or at least new enough to merit a posting of it today.I imagine this creature is distantly related to the Displacer Beast, but for OGL reasons I can't claim that.Artwork © 2021 Eric Lofgren, used with permission.All ri…

Categories:

  • Monstrous Mondays

Ancient Vaults & Eldritch Secrets-An oldschool gaming blog….[New Spell] Bestow Nightvision

Bestow Nightvision ‘Three figures are approaching from the west. I mean east. East!’ reported Koram to the others. ‘Are they all human?’ Valance asked the fighter. ‘Yes, they are. No! There is an elf with them,’ the fighter replied. ‘Are … Continue reading →

Categories:

  • Magic Spells
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • blueholme
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

The Lizard Man Diaries Plow the Cunning (Solo adventure in The Frozen Meatmarket)

Wanting to explore Infinigrad using automated generators I tried out using my protocols for solo gaming and freeform FKR rules. I've always been a little unsure how to keep a record of solo play so here I tried writing the events down as they happen as if I was writing a story (which I guess I was). Having an ongoing narrative seems to be more satisfying to me than constantly jotting notes down (which has been my approach in the past and I've found it a little frustrating). I'm a very sloppy wri…

Categories:

  • Infinigrad
  • Solo

Bones of ContentionLudic Dreams - A Small Collection of Flowers and Entanglements & A Tangled Web

This is a review of A Small Collection of Flowers and Entanglements by Luke Earl, and A Tangled Web by Benjamin McCown and Christian Stryffler. Both of the zines kickstarted on Zinequest 3. Both present novel systems for tracking NPCs, their relationships, and evolving schemes. I have read but not used the zines in play.My interest in these zines arose from a felt need for two things. The first is what I call "technologies of memory", i.e. systems of note taking for both adventure prep and reco…

Categories:

  • Ben L
  • Ludic Dreams

The AlexandrianWhither Exploration? – The Invisible Pillar of 5th Edition

The 5th Edition of D&D identified Three Pillars of Adventure: Exploration Social Interaction Combat Of these, nobody seems to have been particularly confused by social interaction (those are the talky-talky bits) or combat (there’s a whole combat system hardwired to an action economy, tactical movement, and hit point depletion). Exploration, though? Rivers of digital ink […]

Categories:

  • Roleplaying Games
  • d&d

Throne of SaltFour Precursor Aliens

lukeoramThe Pillar of HeavenGleaming white cylinders nearly ten thousand kilometers long, featureless save for gigayears of micrometerorite scarring. Five have been found so far - all in wide orbits around resource-poor and otherwise unnoteworthy stars.Four of the five pillars actively broadcast simple, clearly artificial radio signals. These align with the typical contact beacon format of a loop of increasingly complex mathematical formulae on the 1420 MHz band. Should observers attempt to re…

Categories:

  • aliens
  • mothership
  • sci-fi
  • setting

Throne of SaltSlushPile 8.5: Bookmark Special

I have, as one might expect, a considerable number of bookmarked pages. Here are some of the most useful / interesting / novel / enjoyable of those.Game ResourcesArtvee - High quality, easily-searchable public domain art.10 Parsec Star Map - Additional maps by same creator can be found here.2D Star Map - I like the one above better, but this one has hexes!Azgaar's Fantasy Map Generator - A gift that keeps on giving.Moon, Minor Planet, and Constellation Symbols - Symbols for moons of the so…

Categories:

  • filler
  • slush pile

Delta's D&D HotspotMonster Numbers Through the Ages

As focused as I usually am on O/AD&D (1E), I got to wondering how the listed monster numbers appearing evolved over later editions of D&D. Here, have a chart (above). To make this relatively feasible, I'm limiting this to the "normal"-type monsters, i.e., those with generally 1 hit die and appearing in some kind of large-scale society. Along the way here we'll wind up exploring the shift in sensibility around "random encounter tables", the "default ecology" built into monster descriptions and th…

The Secret Game - Il Gioco SegretoRaiders of Wolfsea - maritime adventure play report

Yesterday I played a maritime adventure, Raiders of the Wolfsea, published by Ben Milton on Reddit a while ago.My system of choice was Into the Odd/Electric Bastionland.We generated ships and crews for PCs with these random tables.I used the procedures for Deep Water travel described in Electric Bastionland, drawing the currents on the map. I didn't follow them precisely, handwaved and forgot a lot of stuff, but it worked, it's a solid structure. I didn't think about complications since there…

Categories:

  • adventure
  • Electric Bastionland
  • Into the Odd
  • maritime
  • play report

tenfootpole.orgThe Firing Pit of Llao-Yuyuy

By Fiona Geist, David McGrogan, Zedeck Siew, Adam Koebel Free League Publishing Forbidden Lands This eighty page booklet has four adventures from four well known designers. I’m going to review this one differently, doing one review post per adventure, in … Continue reading →

Categories:

  • Reviews

How Heavy This AxeDragon Warriors: Yamato

I may have mentioned this but Book 6 of the original Dragon Warriors is the best book. It has all the top quality Legend content and atmosphere that can be fitted into one small paperback.In addition to quality information about Legend, the setting devised by Dave Morris and Oliver Johnson, it discusses the possibility setting your Dragon Warriors games elsewhere. The options presented are feudal Japan, Pre Colombian Mexico and Roman Britain, as well as a discussion of various settings from fan…

Categories:

  • Dragon Warriors
  • Legend
  • yamato

Seed of WorldsShiny TTRPG links collection #26

Links of interest from the past week. Previous list found here. Inspired by weaver.skepti.ch End of Week links. This week I collated the lions share from the Weekly OSR Blogroll on Reddit which I am helping out with for a while.Wandering Wombat writes up an actual play of the Prison of the Hated Pretender.Archons March On has d20x5 Demon Lords.A cool roundup of Free Kriegspiel games on Revenants Quill.Tabletop Curiousity Cabinet has a nice piece on ghibli-esque 'fae in the valley'.In the 'b…

Categories:

  • weekly links

Seed of WorldsShiny TTRPG links collection #27

A little light on links this week because I have been getting more actual gaming in; Thursday-Saturday playing, Wednesday prepping for Saturday which I ran. Good problems to have and I did get time to catch these good links below. Previous list found here. Inspired by weaver.skepti.ch End of Week links. You can find more links on the weekly blogroll on r/OSR.Awesome piece by Daily Adventure Prompts on welding a campaign together out of a bunch of cool ideas.Nine new Domains of Dread in "Captai…

Categories:

  • weekly links

The Wandering GamistThe Caller and the Vietnam Hypothesis

In order to command well, we should know how to submit. He who submits with good grace will eventually become worthy of command.- Cicero, On the Laws.There was a post on the osr subreddit the other day asking about the caller. This post is an elaboration of my comments on that post.In what seems to be my idiom lately, I decided to go have a look at what OD&D and 1e said about the caller, and was a bit surprised at what I found.OD&D makes only a brief mention of the caller on page 12-13 of Bo…

Categories:

  • OD&D
  • OSR
  • Speculation

Tale of the ManticoreTrying out a new system... just for fun

This won't replace B/X on the show or anything ... I'm just curious to try out this system - it's a simple solo engine that builds on the 'NO AND through YES AND' oracle. I thought I might do it here on the blog. We'll call this the Session 0. Here's my character and a simple set up. Low fantasy setting, as per my usual stomping grounds...Find the rules right here: http://www.msjx.org/2017/01/so1um-05-solo-rpg-playtest-wwii.htmlNeffia the SmallBody: 2Mind: 1Soul: 1HP: 4Cliché’s: Quiet as …

CROSS PLANESWorld of Warcraft: Tauren Origin for Worlds Without Number

Art by Rogier van de BeekTaurenLevel 1They gain a +1 to their Constitution or Strength Modifier up to a maximum of +3, their maximum System Strain is their Constition +2, and their horns are a melee weapon that deals 1d6 damage and Shock of 2/AC 13.Level 2They gain Survival as a bonus skill, a +1 to either their Mental or Physical Save, and an Effort of 1. They may Commit Effort for the Day and spend their Main Action to stomp their hoof on the ground requiring each creature within 5 feet t…

Categories:

  • OSR
  • Races
  • Sine Nomine
  • World of Warcraft
  • Worlds Without Number

2021-07-25

Lapidary OssuaryDungeon Process: Slime Baroness and the Lady of Unterbranch Keep (Part 6 - Revisions and Final Layout)

This is the sixth and final (long-delayed) post in my series documenting my full dungeon-writing process. I have had a lot of fun writing the Slime Baroness and the Lady of Unterbranch Keep, and I hope my intentional reflection has been as insightful to read as it has been to write.Check out all the other posts in this series here.Cover page of my dungeon: Slime Baroness and the Lady of Unterbranch KeepSlime Baroness and the Lady of Unterbranch KeepLink to the full PDF of the dungeon.Revisio…

Categories:

  • dungeon
  • dungeon process
  • SBLUK

Lapidary OssuaryDungeon Process: Slime Baroness and the Lady of Unterbranch Keep (Part 2 - Background and Rumours)

This is the second post in a series documenting my full dungeon process. Check out the other posts in this series here.The background of a dungeon is important information for the referee to have. At the same time, long pages of dry backstory can really hinder the enjoyment of reading/running a pre-made dungeon. I often find my eyes glazing over three sentences into an adventure introduction before skipping ahead to the room key to see the goodies.Even long-winded room keys make me bored. It a…

Categories:

  • dungeon
  • dungeon process
  • SBLUK

Lapidary OssuaryDungeon Process: Slime Baroness and the Lady of Unterbranch Keep (Part 1 - Theme)

Lately, I have been dungeon-obsessed. I spent a few months working on the Cherry Crypts, the largest dungeon I've made since probably high school. I ran my group through the majority of the rooms in four sessions (and had lots of fun).I have been reflecting on the lessons learned from designing and running that dungeon, and applying them to new projects. I made some one-pagers for my setting Penrod. I have also been very slowly outlining my eponymous megadungeon, The Lapidary City (post impendi…

Categories:

  • dungeon
  • dungeon process
  • SBLUK

Lapidary OssuaryDungeon Process: Slime Baroness and the Lady of Unterbranch Keep (Part 3 - Map and Layout)

This is part three in a series where I am walking through my dungeon process in detail.Last time, I wrote some Background and Rumours for my dungeon, "Slime Baroness and the Lady of Unterbranch Keep." This post is about the layout and maps. Check out the other posts in this series here.I believe that high-quality layout can improve a dungeon immensely. Many RPG products are more like a textbook than a novel. The information is in the text, but the layout serves to move that information from th…

Categories:

  • dungeon
  • dungeon process
  • mapping
  • SBLUK

Leicester's RambleJust a quick dungeon stocking exercise

Not too long ago, I watched Daniel of Bandit's Keep roll up a random dungeon to illustrate the process. (he ). I, too, am a proponent of the Moldvay 2d6 method, so this wasn't a new approach, but it's always good to see how someone else utilized the method. And a follow-up actual play, where he ran his players through the creation, was a fun bookend on the process.And this morning, I watched Red Dice Diaries quick dungeon generation video, which spurred me to do a bit of quick-and-dirty dungeon…

Categories:

  • Dyson
  • mini-dungeon
  • randumb

Alone in the LabyrinthArtefacts of the Others

As explained in my last a recent post I think I'm nearly done with hand-wringing and "anxietising" over my post frequency (or lack thereof). Life is complex at the moment and I will just have to deal with it, hoping that the future will provide more opportunities to play and to create.That said, I have plenty of drafts sat on the ol' slush-pile awaiting a cursory polish, and I will attempt to drip feed these out to you as the weeks and months go by. This is one such slush-post: the Artefacts of…

Categories:

  • City of Ghosts
  • Lore
  • magic
  • Pariah
  • random generator
  • RPG design
  • world-building

Library of AttnamElemental Powers: Earth

I like elemental powers. They have a strong theme, inbuilt factions and intuitive interactions. However, all too often they are boiled down to shoot fire, shoot ice, superstrength and flight/telekinesis. Not bad powers on their own, but why should every hydromancer shoot ice? That shouldn't even be the primary use of water manipulation!I think powers should be diverse and distinct. When you have three hydromancers where one controls water, one ice and one steam, they are already more interestin…

Categories:

  • elementals
  • random tables
  • superheroes
  • wizards

Roles, Rules, and RollsObscure Adventure Review: Desert Plots

Amazon Mutual #2, Desert PlotsMary Ezzell (The Dragon Tree, 1983)The Dragon Tree was part of the flourishing horde of low-budget D&D-compatible publishers in the early 1980's. You might have read my review of the first book in their Amazon Mutual adventure series, a collection of four quests of wildly varying style and quality, influenced by the gonzo style of the Arduin rules and sporting the company trade dress of a monochrome Day-Glo cover.There was only a second Amazon Mutual book, this o…

Categories:

  • 80's
  • adventure
  • dragon tree
  • review

Dyson's DodecahedronShadows of the Ruinous Powers – Session 68

(Being a series of quick game notes trying to account for the events of many sessions of playing through The …Continue reading →

Categories:

  • Fantasy
  • Actual Play
  • OSR
  • RPG
  • Shadows of the Ruinous Powers
  • Something Rotten In Kislev
  • The Enemy Within
  • Warhammer Fantasy
  • WHFRP
  • WHFRP1e

Spriggan's DenThe Great River, v0.2

This is literally the same river as in my previous diagram, but now made to look like an actual river. It’s composed of maps of actual rivers at different scales, some rotated or mirrored. Green dots are cities, orange dots are trade posts. Once I overlayed a hex grid in GIMP and set it to … Continue reading "The Great River, v0.2"

Categories:

  • worldbuilding
  • maps
  • Planet Kaendor
  • rivercrawls

Remixes and RevelationsOSR: d12 Magic Spears

This post is inspired by this post by Cacklecharm. It contains d10 other magic spears.from here, Xiangling from Genshin ImpactSalt-Tooth:Damage: 1d6+Atk modifierSalt-Tooth is a spear made of a branch from a mangrove tree, sanded to the smoothness of a child's bald head. It is warm to the touch and smells faintly of rot and tropical fruits. The tip is leaf-shaped and the edges of the blade are lined with rust. The spear was created by a swamp dwelling Druid whose lover was slain by a man armo…

Categories:

  • sweet loot

A Distant ChimeModule Doctor: Oni Mother Okawa Part 1

Some months ago I published a 'review' of a 5e module I'd received as a gift from one of my players, Ship of the Damned. The module variously disappointed and mystified me, and I tested out a new tone for the blog by aping the 'angry rhetorical questions' style exemplified by Bryce Lynch. The reaction was so-so, though I found it very cathartic to write.Now that same player has gifted me another module by the same author, and again this one was featured on the front page of the Roll20 marketpla…

Categories:

  • Discussion
  • Review
  • Writing
  • WTF

Plastic PolyhedraMy Gaming Notebook (or how I am learning to embrace order)

Let's start by saying I lean somewhat toward Chaotic. My notes, traditionally, are scribbled on margins, envelope backs, and other blank spaces sighted within my apathy radius.I also have real difficulty with parsing text or writing while I'm talking or listening.In that context, let's talk about July RPG Blog Carnival topic of "The Gamer's Notebook". This post sat in my drafts since the beginning of the month as I wanted to take the opportunity to actually think about what I should be doing a…

Categories:

  • blades in the dark
  • game mastering
  • personal
  • rpg
  • rpg blog carnival
  • running rpgs
  • stars without number

roleplay-geekWhy a Canonical D&D is the Only Way Forward for WotC

ComicBook.com reported recently that Principal D&D designer Jeremy Crawford offered clarity on the subject of what is canon in the Dungeons and Dragons RPG world.Crawford said."Basically, our stance is that if it has not appeared in a book since 2014 [the year that Dungeons & Dragons' Fifth Edition core rulebooks came out], we don’t consider it canonical for the games."Typically this got a fractured response from the RPG community who are typically divided into two camps, those who slavishly …

Categories:

  • Advocacy
  • D&D
  • Games Mastery
  • OSR
  • Worldbuilding

Plastic PolyhedraSci-Fi Dungeon / Derelict Adventure Generator

I saw there is a One Page Derelict jam on itch.io and thought it would be fun to write up my first Stars Without Number adventure, set on a derelict refuelling station. If these tables give you any ideas for an adventure why not check out the jam?Based on my seemingly popular 5 Room Dungeon tables from last year. Just roll a set of polyhedral dice and consult the tables for inspiration.The d20 - Access is challenging because:it is surrounded by space debris.its automatic defences are still a…

Categories:

  • 5 room dungeon
  • adventures
  • itchio jam
  • places
  • random generator
  • rpg
  • sci-fi
  • stars without number

Plastic PolyhedraThe House of Gingerdread, a Festive RPG Adventure

Whether through invitation, trickery, kidnap, or the manipulation of dreams, the party find themselves entering a beautiful gingerbread house. Boiled sweet windows, gum drop door-handle, icing icicles hanging from the eaves... but sized for humans. Full size gingerbread people busy themselves in the house, smiling faces showing their enjoyment of their seemingly imaginary work.If players engage with the gingerbread folk, touch anything, try to leave, attempt to detect magic - or at any other tr…

Categories:

  • adventure
  • places

Plastic PolyhedraRandom 5 Room Dungeon Generator

I had meant to do this for the August RPG Blog Carnival but missed it due to real-life problems. However the idea stuck in my head so now it's here, hope you enjoy.Image (cc) miszlaThis generator uses the 5 Room Dungeon model, which I always think works better as themes/areas than explicit rooms so the results are designed as hooks and inspiration so it fits better into your campaign. As always, roll a set of polyhedral dice or use the JavaScript roller at the bottom of the post...[Update: I …

Categories:

  • adventure
  • any system
  • fantasy
  • gm resources
  • one roll
  • places
  • random generator
  • rpg
  • tables

The AlexandrianRandom GM Tip – Matryoshka Hexes

In the Matryoshka Search Technique, I described a method for resolving search checks that keeps players actively engaged with the actions of their characters so that they feel ownership of what their characters discover. You may want to read that post before reading this one, but the short version is: On a successful search check, […]

Categories:

  • Roleplaying Games
  • matryoshka techniques
  • random gm tips

2021-07-24

weaver.skepti.chEow Links 30

"Eow" for End Of Week. Links I gathered during the week. This is iteration 30. For more weekly links, head to The Seed of Worlds Shiny TTRPG link collection or Alex's Blogosphere posts. There is alos Ruprecht's Best of the Web and Jeremy's Amplifying the Blogosphere (not 100% TTRPG). Most of the links below are found via the RPG Planet that Alex Schroeder built and maintains. If you have a RPG blog, please consider joining the conversation. Last week links A copious list for this week. My favour…

Categories:

  • eow
  • links

False MachineHer Grace of Wyrms

I am moving house soon and the heat is driving me mental so posting will be slow. Here is some more development on the Queen Mab project with Alcopopstar which is still ongoing.You HearShe treads the air upon blue flame which pierce the vault like spears, keening like kettles, roaring like rain or a river piercing rock.The Silent Shroud - Her Grace can silence her step. She sings a song of interference which reaches out with a rhythmic throb, the only sign of her presence a pulse of pressure,…

Categories:

  • Alcopopstar
  • Queen Mab

A Blasted, Cratered LandStarship Blueprints

I've written these rules for a Star Wars game, but they can be sufficiently genericized for any space combat rpg. These are intended to handle ships the approximate size of the Millennium Falcon, the Serenity, a ship from FTL, or a Free Trader, but I've added rules for scaling up to capital ships and down to fightercraft.The BasicsDraw your ship on a 6 by 6 table. The ship plan can be top-down or from the side; either works for the purposes of this system. When shot at, roll a d66 to see if it…

Categories:

  • rules
  • scifi
  • starships
  • vehicles

The Mystical Trash HeapGary Gygax's Necropolis - AD&D Conversion Notes

As I've mentioned many times before, I was lucky enough to play the Tomb of Rahotep section of Gary Gygax's magnum opus adventure Necropolis with the man himself back in 1988. At the time, the adventure was planned for publication under the generic-stats "Fantasy Master" line, but in those games Gary used AD&D rules. The PCs were all 18th level and the adventure was billed as the toughest and deadliest thing Gary Gygax had ever written - the next step in challenge and difficulty beyond the infam…

Categories:

  • AD&D
  • Adventures
  • D&D
  • Gary Gygax
  • Necropolis

These Old GamesMinor Miracles

Well. I'm not ready to talk about the fire, I am ready to start counting my blessings. My whole family made it out of the house with no major injuries. My in-laws have stepped up and taken us in for the short term. My oldest is in school with the Air Force. Of course, they take care of their own, too. So many people have stepped forward to help.To be honest, this level of support is completely overwhelming. We are humbled by the response and more thankful than we can or could ever convey. Reall…

Dyson's DodecahedronEphara’s Alithinero – Temple of the High Spring

The Water Pass in the mountains of Akros does not lead out of the mountains – a circuitous route instead …Continue reading →

Categories:

  • Fantasy
  • Maps
  • Dungeon
  • Dungeons & Dragons
  • Labyrinth Lord
  • Mythic Odysseys of Theros
  • Old School Essentials
  • OSE
  • OSR
  • RPG
  • Shrine
  • Temple
  • Theros

OSR GrimoireJG 113: The Book of Treasure Maps

"The Book of Treasure Maps" is a collection of 5 mini-dungeons published by Judges Guild, written and illustrated by Jennell Jaquays, for use with D&D.Cover to JG 113 "The Book of Treasure Maps" (1979) by Jennell Jaquays. The cover photograph is discussed in this interview on Grogtalk (July 6, 2021; starting at 02:08:26)Four of the scenarios are explicitly situated in the Judges Guild "Wilderlands of High Fantasy" setting, while the fifth is generic.Although recommended levels are not provide…

Categories:

  • Mystara

Rose & KingfisherFour Riddles

Lots of inspiration made me want to write this post for a long time. Riddles take time for me to write! The answers, of course, are hidden as white text on a white background: highlight them and they shall appear!Players in my games, don't spoil these riddles for yourselves! I promise you'll encounter them all eventually ;)As long as my jailors live, so do IIf they choose to set me free, then I diea secretI dream of the day I'm so tallI tower over the worldAll winter I slumberIn lightles…

Categories:

  • play materials
  • riddles
  • writing

Spriggan's DenMapping a River for pointcrawling

While tinkering further on my Rivercrawl idea, I cam up with this notation to map a huge river network. First I made a Melan diagram of the main river branches for my river and marked the branches in different colors, which then looks like this. I then turned the same information into a big table. … Continue reading "Mapping a River for pointcrawling"

Categories:

  • dungeon design
  • game design
  • maps
  • pointcrawl
  • rivercrawls

Ancient Vaults & Eldritch Secrets-An oldschool gaming blog….[New Magic Item] Starlight Blade

Starlight Blade The mercenary Bakra-do heard an eerie hiss as he strode into the ancient tomb. Without hesitation he drew the ancient blade he had unearthed recently in a ruined elven outpost. The room filled with a comforting soft glow … Continue reading →

Categories:

  • Magic Items
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • blueholme
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

ZENOPUS ARCHIVESNow at DMsGuild: Chainmail POD & July Sale

CHAINMAIL by Gary Gygax and Jeff Perren is now back "in print"...!Thanks to JeffB over at ODD74 for letting us know that DMs Guild and DrivethruRPG are now offering a Print-on-Demand option for Chainmail.Get it here:Chainmail in POD and/or PDF at DMs GuildOr here:Chainmail in POD and/or PDF at DrivethruRPGAs I wrote over on ODD74, from the preview, the version of Chainmail they are offering is a 3rd Edition (copyright 1975), 7th printing (April 1979), and scanned from an original rather th…

Categories:

  • Arneson
  • Chainmail
  • DMsGuild
  • Drivethru
  • Gygax
  • Holmes Manuscript
  • Perren
  • Reprints

A Blasted, Cratered LandOne Roll (Space) Exploration

My one-roll exploration tables can be adapted for space! Some simple rules for space travel follow.Travel between star systems is achieved through the jump drive, a technology that lets a ship translate itself into the higher-dimensional parallel realm of gate-space and back into real space at specific naturally-occuring "jump points" or through artificially induced jump gates. Distances in gate-space are sufficiently different to realspace to permit travel between star systems on the order of …

Categories:

  • exploration
  • generator
  • GMing
  • mothership
  • rules
  • scifi
  • starships
  • worldbuilding

A Blasted, Cratered LandGLOGSTAR Starship Mission Hooks

In GLOGSTAR, you play as a small fleet of capital ships. Each ship class corresponds mechanically to an existing GLOG class, but just happens to be a kilometer long starship bristling with high-tech weapons instead of a grubby medieval mortal with delusions of striking it rich. What do you do when this kind of power is at your narrative disposal? Here's a d20 table of suggestions.GLOGSTAR MISSION PARAMETERSA fleet under command of the Grim Warlord has laid claim to the Alpha Sculptoris system.…

Categories:

  • GLOG
  • GMing
  • scifi
  • starships
  • worldbuilding

A Blasted, Cratered LandMore GLOGSTAR Mission Hooks

What if you don't want to be the jackboot of the Interstellar Regime? The Plucky Rebellion needs all the ships it can muster, to fight back against the Regime's pervasive imperial repression. Join the war for liberation, and become a hero - or, at least, a martyr.by Ralph McQuarrieREVOLUTIONARY MISSIONSA heavily armed guard is transporting the last cases of vintage Sargassian Brandy from the caverns of Sargas VII to a luxury distribution warehouse. Secure as much of the brandy as you can befo…

Categories:

  • GLOG
  • scifi
  • starships
  • worldbuilding

Doomslakers!Hrogfin

Hrogfins like to pump iron when not eating raw human flesh.

Categories:

  • Art
  • monster

OSR GrimoireJG 102: The Caverns of Thracia

"The Caverns of Thracia" was the first in a series of dungeon adventures published by Judges Guild, written and illustrated by Jennell Jaquays, for use with D&D, (followed by "The Book of Treasure Maps").Full-page advertisement for JG 102 "The Caverns of Thracia" appearing in The Dungeoneer #16 (March/April, 1980).Originally designed for characters of the 1st and higher levels, its re-release for the d20 system/3.5 in 2004 by Necromancer Games was for characters of 3rd-8th level.A rumour tabl…

Categories:

  • Mystara

tenfootpole.orgCrypt of the Mellified Mage – Part 1

By Fiona Geist Free League Publishing Forbidden Lands This eighty page booklet has four adventures from four well known designers. I’m going to review this one differently, doing one review post per adventure, in an attempt to give their fair … Continue reading →

Categories:

  • Reviews