RPG Planet

2019-03-19

Highland Paranormal SocietyJoin the Pamphlet Dungeon Game Jam this April!

unnamed.gif This April at Itch.io there will be a game jam for tabletop rpg creators to make pamphlet dungeons. Submissions will be open for the whole month. If you have an idea for a small adventure or dungeon, why not try doing it in pamphlet form?Join here! temppam.png

In Places DeepThe Calendar of the Dark Country

These are the months and days of the week as understood by the people of the Dark Country. I wanted them for my benefit, but note that I will continue to use our calendar in "translation" because it's clearer, and there are aspects of the Nightwick Calendar that would be confusing if I replaced it. I have included their corresponding feast days (always the first of the month, except for December/Saint Santa Claus. Primus - March - St Gax Elders - April - St Simian the Fool Youngers - May - St …

Categories:

  • Nightwick Abbey
  • the dark country

Hack & SlashOn the best places to gather rare plants

Rare plants are useful for whatever you want. Resurrection? A magical enchantment? Some bullshit mcguffin? Rare plants—if they want the thing, they go to the place where it is. Now your job is easy because you know where they are going. Where are the best places to get these rare plants? Spider Moss: This is found in rotting abatis, deep within shadowy forests. It often grows thick and infests spiders, fermenting their brain to fulfill its arachnivorous needs, making them aggressive and …

Alex SchroederMetal Armour

A discussion with @lskh and @Provinto has me come back to the question of movement rate, encumbrance, and armour.Basically, the question is: what effect does armour have besides armour class?Or perhaps the more important question you need to answer first is this: how is movement rate going to affect the game? Can a character that is not faster than an opponent never flee? Can an opponent that’s faster never be caught? Notice that in B/X and Labyrinth Lord, movement speed does not factor into …

Categories:

  • RPG
  • Old School
  • Halberds and Helmets

Stargazer's WorldRPGSmith

A couple of days ago, David Sumner, co-founder of RPGSmith got in touch with me and told me about his free web application. RPGSmith is – in a nutshell – an interactive character sheet with additional features like item, spell and ability management. The current application is meant for players, but they’ll be launching a … Continue reading RPGSmith →

Categories:

  • Advice
  • Call of Cthulhu
  • FATE
  • Freebies
  • Other Systems
  • Pathfinder
  • RPG
  • RPG tools
  • Savage Worlds

TrollsmythLet the Good Times Roll

Just got back from the GAMA Trade show, and the big news this year is… that there’s really no big news. Certainly nothing on par with the bombshells dropped by WotC and others on the state of the RPG industry last year. WotC told us that ’17 was the best year for D&D in its entire history and that ’18 was even better, but beyond that didn’t give us anything new in terms of details. We’ll be seeing more alternative covers. They appear to be sticking with the take-it-slow publishing strategy. …

Categories:

  • GAMA Trade Show
  • RPG Industry

Cavegirl's Game StuffThe Confectionary Princess

A class for LotFP and similar games, with inspiration stolen from Adventure Time. Written because I just finished the show, and it was good, and I love me some magical lesbian princesses. Hit Dice: d4 Saves: As a magic-user Attacks: As non-fighters (use the MU progression if in doubt) Equipment restrictions: As a fighter/MU. Leveling Up: At the same rate as a Fighter. Special Abilities: Candy flesh: while made of sugar and flavourings rather than meat and gristle, a confectionery princess is …

Doomslakers!Droono Duckshar

In one of the last Rabbits & Rangers games I ran, the PCs went up against Count Drake-Yulla in his forbidding haunted castle. They never encountered his arch-rival, Droono Duckshar the Fowl Wizard! This was a random thing I drew last night. I am in the midst of a bit of creative blockage so anything I manage to put down on paper (digitally or otherwise) is a boost to my confidence. This was interesting because the entire time I doodled it I was pondering the direction of the game. As it stands, …

Categories:

  • AD&D
  • anthropomorphics
  • B/X
  • D&D
  • ducks
  • funny animals
  • Labyrinth Lord
  • OSR
  • R&R
  • Rabbits & Rangers

2019-03-18

Tearless Retina[English] Cyberpunk city maps

are something I regularly struggle with and then quickly forget again. Here is where I'm at. If anything, I'll be able to refer myself to this post the next time:  1. The detailed style This would be pulling a real city map off, for example, http://maps.stamen.com and editing/relabeling it. Two super polished examples: http://neuralarchive.blogspot.com/2018/06/2-maps-4-u.html https://www.artstation.com/artwork/588nwWThis can be done with old maps, too. See this example of a Cyberpunk'd 1851 map.

Categories:

  • Cyberpunk
  • Mapping
  • Random Tables

Arcandio's Mad RavingsWatching myself on loop

The weird experience of feeling comptetent for once Last week I finished a cool commission. Fire Priestess Illustration The client loved it and left a glowing review, and the community loved it too, at the time of this writing it's my highest rated post on my Pixelfed.Social Sketchblog. That's awesome. Then I made a timelapse video, sort of to try out using Kdenlive and compare it to Resolve. It didn't take long to make the video and I had it uploaded to Youtube later that day: What's weird …

Goblin's HenchmanRubik’s Cube | revisted

I made a blog post about using a Rubik’s cube to generate charater stat’s here. I think it’s a neat method. A free .pdf is on DriveThruRPG. BUT, ever tumble down a rabbit hole? I got thinking more about the Rubik’s cube and realised that there are 54 squares on the cube (i.e. 6 x […]

Categories:

  • Game Mechanic

Cross PlanesVigilante City: A.I.M. Agent

Advanced Idea Mechanics Agent for Vigilante City Armor Class: 15 Hit Dice: 2 Move: 15 Actions: 1 Attack Damage: Pistol (1d6+2) Bonuses: +1 to Melee attack, +3 to Range attack, Computers +2, Knowledge: General +3, Science +3 Morale: 9  Terror: 7  HDE: 2

Categories:

  • OSR
  • Vigilante City

ChicagoWiz's GamesHow I do wilderness encounters

It's a popular question I see asked a lot on the forums and reddit - "How do you do wilderness travel/encounters?" "How do you do hex crawls?" It's understandable, with a wide open outdoors map looking a lot more overwhelming to prepare for, compared to a dungeon map. For me, there's three parts to the wilderness part of a campaign. Part 1 - putting down a key. I use Welsh Piper's general approach of that each hex can have a "major" encounter/landmark and several "minor" encounters/landmarks. I …

Categories:

  • D&D

Trollish DelverTourism in fantasy roleplaying

I've been watching a lot of shows where people travel the world with a certain gimmick (by train, without using flights). It got me thinking about tourism in ye olde fantasy games. The way I see it, you'd get some specialist tourism businesses. Jungle guides, desert exploration, mountaineering and 'extreme tourism' - descending into ancient dungeons for a real 'hero experience'. Vindardum's Wild Dungeon Adventures Ever wanted to be a real adventurer? To experience the wonders and dangers that …

nerdwerdsthe combat of Dark Souls

Something a friend told me years ago was that he hated Armor Class because it doesn't make sense in a realistic manner. Thick heavy armor wouldn't make you more difficult to hit, in fact the opposite, and it would be worn to lessen the damage when you do get hit. Something that Dark Souls doesn't always do very well, but it does follow the idea that heavy armor slows you down. Armor is only a marginally good thing to have, especially if your character is kitted out for speed. This is why you see …

Categories:

  • Dark Souls

Dungeons and PossumsReview: Carcosa by Geoffrey McKinney

Writer: Geoffrey McKinney Art: Rich Longmore Design: Eero Tuovinen Editor: James E Raggi IV Publisher: Lamentations of the Flame Princess Length: Approx. 283pp SKU: LFP0009PDF Second Edition, 2011 ISBN: / 978-952-5904-34-5 (PDF) The Caution Possum would like you to be aware that this book, and therefore this article, contains references to sexual violence and torture. Please take care of yourself and your mental and emotional health by turning back now if that discussion may be upsetting to you. …

Categories:

  • Carcosa
  • Geoffrey McKinney
  • James Raggi
  • LOTFP
  • OSR
  • review
  • Rich Longmore
  • RPG

The Indie Game Reading ClubBy Aecer’s Light! Back it!

My buddy Jahmal Brown is running his first ever Kickstarter as part of their Zine Quest promotion, an adventure/campaign/culture booklet for Burning Wheel (and Dungeon World, via stretch goal by Johnstone Metzger) called By Aecer’s Light! It’s a setting, a cultural writeup, and a campaign frame all in one. The cool angle to the whole thing, […] The post By Aecer’s Light! Back it! appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Burning Wheel
  • Dungeon World

The Nine and Thirty KingdomsMineshaft Geomorphs: MINE-4 and MINE-5

Continuing the mineshaft geomorph series with two more geomorphs. I experimented with rail lines for these, and think they came out pretty good. Probably most of the geomorphs in this series will focus on mine rails, since that’s a distinctive feature. Generic tunnel geomorphs could be used for tunnels that don’t have rails in them. You may also notice that I settled on the 1mm dash approach to indicating support beams. It looks the best of the three options I tried, and it’s actually the …

Categories:

  • geomorph

Mazirian’s GardenThrough Ultan's Door Issue 2: Progress

Issue 2 of Through Ultan's Door is nearing completion. I still need to commission a few pieces of art, but we're almost there. Here are the contents: A cover by Russ Nicholson showing the entrance to the catacombs (pictured above). Roughly twice as much art as in Issue 1, including several jaw-dropping pieces by Huargo. Like the one below!The Shades of Zyan on the nature of the living dead of the dreamlands.House Rules for Slumberland, a new regular column introducing house rules for play …

Bat in the AtticPowered by GURPS: Dungeon Fantasy Monsters 2 & Game Reprint

The Powered by GURPS: Dungeon Fantasy Monsters 2 kick starter just funded. What people may not know it is also to enable a reprint of the Dungeon Fantasy RPG boxed set. Granted it is a bit pricey at $95 however if you wanted one stop to get into GURPS, the Dungeon Fantasy RPG is your ticket, now with more monsters. I realize many appreciate relatively rules-light RPGs these days. However the virtue of GURPS that is is a well designed system where things you want do as your character have a one …

Categories:

  • GURPS
  • News

AttercapWhy You're Here

The standard adage is that it's the players' responsibility to see the adventure hook and take it. This is not an unfair thought. I'd argue, however, that the introduction of why the characters would be there at all is the task of the scenario. The players have a responsibility to take the hook, but the GM has the obligation to ensure the hook makes sense for the characters. Sometimes the GM needs to lay out a map to say, "You Are Here... And Here's Why."

Beyond Fomalhaut[REVIEW] The Sea of Vipers

Cover to the David Perry edition [REVIEW] The Sea of Vipers (2018) by Kyle Marquis Self-published (kinda) The foremost duties of game materials are to be inspiring and useful. Wilderlands of High Fantasy, Judges Guild’s setting is both: it is dynamite for the imagination, while remaining laser-focused on inspiring you to run a game. It does not always live up to its promise (its citadels and castles are a list of numbers; sometimes the randomisation shows through; not all parts of it are of the …

Categories:

  • gem in the rough
  • review
  • wilderlands

Alex SchroederCarcosa

I want to like Carcosa and I sort of wish I could run a campaign there. But perhaps that’s simply my imagination on fire and fueled by reading too many of those old Planet Algol session reports. Check out the sidebar section “ALGOL ADVENTURES”. Planet Algol was the best.Anyway, have you ran Carcosa or played in it? What did you think?James Maliszewski reviewed the revised edition back in 2012 and had reviewed it in four parts back in 2018 (1 2 3 4).The reason my thoughts are returning to …

Categories:

  • RPG
  • Old School
  • Carcosa

Weird & Wonderful Worlds5 minute creative challenge

I thought this would be a fun practice to help me get back into the creative swing, and I would be interested to see what others do with this. The 5 minute creative challenge is to come up with as many spontaneous ideas as you can in just 5 minutes. Try not to jot down ideas you've already been thinking about. Allow spontaneity. I think you could do some more focused versions like 5 minute bestiary, 5 minute worldbuilding, etc., but for this first go I'm going to keep it general. Ok... go! Grim …

Categories:

  • 5 minute challenges

watergoesredcovenant dark

For a while now, I’ve noodled on designs for an RPG about powerful mages that combine forces for mutual benefit. This is inspired by Ars Magica, not to emulate its system or political game, but to explore the idea of a covenant (as an oath, a place, and magical protection) and troupe play, where games […]

Categories:

  • RPG
  • 14Days
  • CthulhuDark
  • HackWithoutAHome
  • Undying

TenfootpoleOff Track: The Uncharted Swamp

By Brian CooperOff Track GamesLabyrinth LordLevels 1-5 From the blurb: This adventure aims to solve the problem of dealing with random overland movement through a swamp by offering the referee a really really good random encounter table that doesn’t feel … Continue reading →

Categories:

  • Reviews

Alex SchroederOne Page Dungeon Contest

“Submit your entries for the 2019 One Page Dungeon Contest between now and May 1st.” – Dungeon ContestTags: RPG Old School 1PDC

Categories:

  • RPG
  • Old School
  • 1PDC

Zedeck Siew's Writing HoursMini-PSB

Our cat, Mini-PSB – velvet-black, quite little, with a twitching stub tail that Sharon called a cooked-prawn tail, because of the way it curled – has been missing for five days.We do not think she will be coming home.+When we talked about her with friend we tended to call her “our mew”.We’d given her a complicated name that was complicated to explain. Briefly:“Mini-PSB”, because her father was probably a stray we called Penyu’s Sister’s Boyfriend – very compact, very black, very shy; if he …

Categories:

  • real life
  • mini-psb
  • obituary
  • cats

How Heavy This AxeClerical Errors

I don’t hate clerics, I just think they’re limited as an archetype. Fighter, Magic User and Thief are much broader in their application, Rogue even more so (to use the new parlance,) but the existence of the D&D cleric in your setting implies quite a lot about it that the other classes do not. So, in the right setting the cleric is great. However; if we accept that I like to run games that generally follow either a low fantasy or sword & sorcery theme then clerics, with their magic powers direct …

Categories:

  • Clerics
  • Crypts & Things
  • Dark Sun
  • Sword&Sorcery
  • The Grim North

Elthos RPGLatest Mythos Machine Enhancement - Race Based Skills and Powers

Character Races - Enhancement GMs now have the ability to associate both Skills and / or Mystic Powers to Races. To do so GMs can create Skill or Mystic Power Books for specified Races, and then associate those books to the Races they wish. Once done those Books will automatically assign the Race-Skills and / or Race-Powers to the Character when the Character Class is changed by the Player or

Take on RulesBetter World Books Closing Goshen Store

My daughter, my mother, and I sorting books for the kids section at Better World Books first Goshen location On Tuesday, March 12th 2019, during our commute home, I learned from a carpool buddy that Better World Books was closing its Goshen Indiana retail spot. The news stunned me and my local community. Eleven years ago my children, my mother, and I were one of several volunteers helping get the store ready; Everyone chipping in some labour to help nurture a much needed bookstore. Better World …

Categories:

  • not-quite-gaming
  • role-playing-game

Save vs. Total Party KillZombie World

In the middle of our Zombie World game Last year Magpie games kickstarted their new Powered by the Apocalypse game Zombie World, a game by Brendan Conway and Mark Diaz Truman. This weekend at Breakout Con I managed to run the game for some friends—new and old. I ran Zombie World twice, both off the books “hallway” games. I mentioned to Mark Diaz Truman I was going to print and play with the PDF (which went out to Kickstarter backers a while ago) and he sent me a demo copy they had on hand.1 I …

Greyhawk GrognardFilm Review: Captain Marvel (Spoiler Free)

I got to see the latest Marvel flick, Captain Marvel, this weekend. I missed opening weekend because of Garycon. I saw it in an almost-filled theater with Dolby, which is my go-to choice because of the reserved seating, but the Read More

Categories:

  • Uncategorized
  • Film Reviews
  • films
  • Marvel

2019-03-17

WyrdspeakShell In The Pit

Hey guys and girls, I'm still alive, just back from a long vacation. Recently I've been running a modified version of the excellent Tomb of the Serpent Kings by Skerples with close friends and its been an amazing time. One feature that this dungeon has is concerning amounts of skeletons, and at first I've been having trouble making the skeletons interesting until I came up with this handy tool based off of this post from Chris McDowall. Skeletal Warrior by TentaclesandTeethSkeletons ( …

Categories:

  • bestiary
  • Into The Odd
  • OSR

NecropraxisSpire of Quetzel

The Spire of Quetzel is a collection of four adventure sites: The Spire of Quetzel (by Patrick Stuart), The Bright Vault (by Chris McDowall), The Hexenwald (by Ben Milton), and Graveyard of Thunder (by Karl Stjernberg) written for the game Forbidden Lands, which bills itself as retro open-world survival fantasy. I take this to mean […]

Categories:

  • Reviews
  • Forbidden Lands

A Blasted, Cratered LandFungusfolk

I wrote up mushrooms a while ago as a race for Mimics & Miscreants, but there's a lot more fascinating stuff in kingdom Fungi than just generic scavenging, biodegrading masses of fungal matter. Here's some of them! Related imageRelated imageImage result for myconid 1. Armillarians: Reroll STR. You can consume a human-sized corpse to increase your size by 1 category for an hour, or d6 rounds of strenuous activity like combat. You can stack this a number of times equal to your level, but you …

Categories:

  • GLOG
  • races

From Kuroth's QuillCelebrating Greyhawk: A Fandom Renaissance - GaryCon XI Seminar

On Friday afternoon last week, I co-hosted a seminar panel discussion at GaryCon XI entitled, "Celebrating Greyhawk—A Fandom Renaissance."  Our panel had a great time discussing past, current, and future fan works, projects, and plans centered on The World of Greyhawk, across all editions, eras, and versions.  Seminar Topics The seminar brought together six long-time Greyhawk fans, each discussing different aspects of fan engagement with the Greyhawk setting: Kristoph Nolen kicked off the …

Categories:

  • allan grohe
  • anna meyer
  • bryan blumklotz
  • carlos lising
  • fandom renaissance
  • garycon
  • greyhawkonline
  • kristoph nolen
  • mike bridges
  • oerth journal
  • seminar

Monsters and ManualsActually Existing D&D

During the Cold War, it became apparent in the Eastern Bloc that there wasn't exactly a perfect correspondence between the Marxist understanding of the socialist mode of production and what was happening in reality. People coined a phrase, "actually existing socialism", to describe the imperfect real-life version. Nowadays, it's not uncommon to hear leftist academics discussing something which they call "actually existing neoliberalism", to distinguish the real-life governing ideology in the …

These Old GamesZero to Hero: Uncommon Commoners Update

Updated an image or two. I have uploaded a new version of Zero to Hero: Uncommon Commoners which includes more than 50 character professions. The update addresses some issues with the text, many typos and some minor changes to mechanics. Now included with the download is a very old school character sheet. The sheet is two sided has 8 blocks for character information. The first four blocks are the familiar entries and the back page contains 4 blank lined blocks for notes. The attribute block has …

Categories:

  • AD&D
  • D&D
  • Download
  • Uncommon Commoners
  • Update
  • Zero to Hero

Tearless Retina[English] d10 Activists

to play in Remember Tomorrow or other Cyberpunk rpgs. 1 You fed paint to windolls across the Hub, making skyscrapers ooze blood for days. Now everyone wonders what other dolls you got to. 2 Since a young activist vanished from a maglev stopped and raided on Solidarity Bridge by Railway Police, you have organised multiple thousand-strong vigils at the Ministry of the Interior. A spokesperson said they're still searching the river. 3 Anti-warzone protest has always been limited to small towns and …

Categories:

  • Cyberpunk
  • Random Tables
  • Remember Tomorrow

Tearless Retina[English] d10 Couriers

to play in Remember Tomorrow or other Cyberpunk rpgs. 1 The use of any kind of skin-analogue on dolls is a serious crime. Of course there's a flourishing black market. You move customizable, high-tech dollskin into the city disguised as patented insulating foil for Rostock Aerospace. 2 Sympathy is an occupied hospital tower on the outskirts. You get patients, drugs and medical equipment in despite constant harassment. The government claims that since it's disconnected from National Health …

Categories:

  • Cyberpunk
  • Random Tables
  • Remember Tomorrow

These Old Games52 Weeks of Magic - 12 of 52 - The Obice Cardeam

This week's magic item comes in pairs. The Obice Cardeam are a pair of knuckledusters or as the Romans called them, cestus. The name Obice Cardeam means "Cardea's Barrier". They come in three forms, one for warrior types, one for magic users and one for clerics. All three types count as +1 weapon, however only the warrior's cestus has a +1 bonus to hit or damage. Each one does 1d4 points of damage plus any other bonus. The clerical version has a divination power, once per day they can identify a …

The Indie Game Reading ClubSoth is an amazing game

And Soth creator Steve Hickey is doing something awesome during the Kickstarter for the reprint. Update #9: Soth will support the people of Christchurch. The post Soth is an amazing game appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club

The Retired AdventurerThe Rhythm of Procedure

I've been thinking about how to structure the rhythm and progression of the game lately, so my apologies for the scattered and incomplete character of some of these reflections. I think part of keeping a good pace going in the game involves careful management of the rhythm of procedures that constitute it. There are, in my mind,  five basic types of procedures by which one can play the majority of any adventure game. These procedures are all loops - you iterate and reiterate them over and over …

Categories:

  • Theory

These Old GamesHouse Rules - Combat Tempo - Swinging Two Weapons

Many PLAYERS attempt to gain an advantage by swing two weapons at once. The various sets of rules accommodate this in one of two ways: 1) the character is simply swinging two weapons very fast, like a skill-less boxer. 2) the character is high level and receives extra attacks. The first has a significant penalty, while the second does not. My house rules handle these events slightly differently. Unarmed characters, who are not monks, can punch or kick twice per round. They receive no penalty …

Categories:

  • AD&D
  • D&D
  • House Rules

Ancient Vaults & Eldritch Secrets[New Spell] A Confusion of Digits

A Confusion of Digits One of the guards screamed as he looked at his hand; fingers bent and twisted, some replaced with toes as he suddenly dragged behind. Then another guard, and another until all four were struggling to keep … Continue reading →

Categories:

  • Magic Spells
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Dungeons and PossumsThe Maps of Broodmother Skyfortress

or, You Thought You Could Escape Broodmother Skyfortress?! So you thought I was done writing about Broodmother Skyfortress. You fool. You perfect, beautiful rube! Broodmother Skyfortress is one of the foundational pillars of this blog - we'll never be free of it! I'll be writing about this book until Google deletes Blogger (he said, knocking on wood). Today I have a special article to present: the iterative development of the maps of Broodmother Skyfortress! How did all this come about? Well, …

Categories:

  • Broodmother Skyfortress
  • D&D
  • DnD
  • James Raggi
  • Jeff Rients
  • Jez Gordon
  • LOTFP
  • map
  • OSR

The Nine and Thirty Kingdoms2010 One-Page Dungeon Compendium

So, apparently, I'm in print again. James Smith's weekly OSR News blog post mentions that the print edition of the One-Page Dungeon Compendium for 2010 is now available from Drive-Thru RPG for 10 bucks, and I'm listed as a contributor. Not sure why it's just now coming out, but there it is. I'd forgotten about this, so I had to look up what I might have done in 2010 and I see it's The Triune Labyrinth of Insane Mutations. I see also that my PDF link on that blog post is broken, so until I get …

Categories:

  • dnd
  • dungeon

Highland Paranormal SocietyGet Pamphlet Dungeons from Exalted Funeral!

I sent a couple envelopes full of pamphlet dungeons to Exalted Funeral and they are adding them to orders for free. Buy something and get one while supplies last. 00100dPORTRAIT_00100_BURST20190313132309359_COVER_2.jpg MVIMG_20190313_222744.jpg MVIMG_20190315_164846.jpg

FASA Games, Inc.1879: Stuff That Wouldn’t Fit: Everyday Poisons

1879: Stuff That Wouldn’t Fit: Everyday Poisons We did a section in the 1879 Gamemaster’s Guide about poisons, but didn’t…

Categories:

  • 1879
  • London
  • mechanics
  • poison
  • steampunk
  • Victorian

Leicester's RambleGothridge Manor's Macceum Sewer re-filled!

March, it's zine-tastic! Just received Tim Short's most recent mini adventure, "Macceum Sewer," in pdf and dead tree versions. Tim, in his version, specifically laid out an area with no real history or objectives, created from a number of random table resources Tim had at hand.  The adventure is populated with a fine selection of sewer denizens, and what treasure or items that may be found in the halls and rooms acts more as seeds for further adventures than goals within themselves...  All and …

Categories:

  • mini-dungeon
  • randumb
  • review
  • writing

Dreams of Mythic FantasyThe OSR News: March 16, 2019

Courtney Campbell releases more stuff, Gregorius21778 continues to publish their ass off and Bloat Games goes Super Heroic. All this and more await you in this week's News! New Releases SURVIVE THIS!! Vigilante City - Core Rules. Published by Bloat Games. Available from DriveThruRPG in PDF for $9.99. 292 pages. PRINT ON DEMAND COMING IN JULY. ALL PDF PURCHASERS WILL  A $5.00 DISCOUNT CODE WHEN PRINT ON DEMAND IS AVAILABLE! What is SURVIVE THIS!! Vigilante City? From the creators of SURVIVE …

Categories:

  • The OSR News

2019-03-16

Trollish DelverSolo report: The Beetle

Occasionally I like to run a solo game. It allows me to play rulesets I've never had chance to look at and I can do it all on my own time. Today I ran the upcoming edition of Romance of the Perilous Land using my own simple hacked up solo rules that I call Solo Cubes. It uses a d6 as an oracle, offering answers to questions (yes, yes but, no and etc). Anytime you get a 'but' or 'and', roll three Storycubes and interpret. I also use a raft of random tables to give me names, towns, items and more. …

B/X BlackrazorNew Zealand

So, the last couple days I've been working on writing a post discussing racism in gaming and some specific things about the adventure module X1: The Isle of Dread which I find to NOT be offensive or "problematic" material. Part of my writing has been to research various Pacific Island chains that appear to be much of the inspiration for the adventure AND for the adventure fiction that inspires it. And then a Goddamned white supremacist guns down a bunch of people in New Zealand. At this time, I …

Categories:

  • clusterfk
  • news

A Swamp in SpaceFighters in the Voids of Space

A daring and eccentric space captain Fighters are, at their core, idealists. This ideal is different from what others may consider an ideal; Fighters believe that everything can be solved violently. They might tell you otherwise, and in fact many will. "Oh, I only train so that I can defend others. Its not the solution to everything." "Look, I grew up in a harsh place! You don't get out of a scrape without throwing a punch or two when you're young." Liars, all of them. They even lie to …

Categories:

  • art
  • class
  • glog
  • osr
  • rules
  • table

Zenopus ArchivesReturn to Gary Con: Day One

I drew a Skull Mountain on the back of my badge since half the time it would flip around So I made it back to Gary Con! The first time I went, two years ago, I had great fun playing in games run by former TSR employees or associates (Merle Rasmussen, Dave Megarry, Tom Wham, Dave Wesely) and attending events (Horticultural Hall reception, Charity Auction). This time I leveled up to GM, signing up to run two sessions of my Zenopus Dungeon sequel, In Search of the Brazen Head of Zenopus.  I arrived …

Categories:

  • Cons
  • Darlene
  • GaryCon
  • Portown Campaign
  • Savage Worlds
  • Zenopus

Daniel/HighmoonTHE PLAYLIST: A Game of Soundtracks and Feelings

The star-crossed lovers meet in secret. The former best friends meet at dusk to duel. The college friends meet at a bar after years apart. Lives clash together, and drama is guaranteed. Hit play, find your theme song, and let the music guide you. THE PLAYLIST is a roleplaying game for a gamemaster (GM) and one to […]

Categories:

  • Gaming
  • Highmoon Press

Forrest for the TreesIntroducing Sartre

Introducing Sartre (Introducing... S.)Introducing Sartre by Philip Thody My rating: 3 of 5 stars I picked this up on a whim at a local second-hand bookstore. My only meaningful experience with Sartre was reading and seeing the play No Exit and the examination of Sartre and his work as presented in the (most excellent and strongly-recommended) book Irrational Man: A Study in Existential Philosophy. I thought I could stand to learn more about the man and his philosophy. So, I thought I'd pick up …

Categories:

  • Existentialism
  • Philosophy
  • Reading

Coins and ScrollsOSR: Spell Research and Magical Industry, Part 1

In order to provide a basis for player invention and extrapolation, you'll need a system that:Explains most magical phenomena in your setting. Explains some real-world phenomena. Once the paradigm - the core set of rules and assumptions used by the system - is understood, players can improvise within those rules without constantly needing GM adjudication. Players asking "Can we do do that but in reverse?" or "Oh, is that why plants have green leaves?" won't send the GM scrambling for a thick …

Categories:

  • Magical-Industrial Revolution
  • OSR
  • worldbuilding

Hack & SlashOn how to Level UP

Do you have questions? Check out Level up! A book of fantasy gaming lists in .pdf and print. DTRPG Digital DTRPG Print (In approval) Amazon Kindle Amazon Paperback Lulu Digital Lulu Print It's a book of lists! But more than that—it's a way to bend your mind in more creative ways. What are the top types of magical currency? Why do wizards live in towers? What exactly is wrong down at the brewery? What are all the different types of secret doors? So, fun and useful for you. But invaluable for the …

Categories:

  • published books

Tenfootpole(5e) The Great Assault

By CJNBGeeks Next Door5eLevel 7 Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in … Continue reading →

Categories:

  • 5e
  • Reviews

Coins and ScrollsOSR: Currency in Endon

Endon, the city at the heart of my upcoming Magical Industrial Revolution book, is Restoration-Georgian-Regency-Victorian fantasy, so I've created a Restoration-Georgian-Regency-Victorian price list. There are still items I'd like to add: magical reactors, potions, newspapers, printing presses, inns, funerals, etc., but I thought I'd put up the draft for review. Dore's LondonThe SeasonIn Endon, the Season lasts from January to June: approximately half the year. It starts with the first balls …

Categories:

  • currency
  • Magical-Industrial Revolution
  • OSR
  • table

Wilhelm's Games… but with a bang.

Google+ is going away. I can’t overstate the role it has played in my life over the years.  So many gaming friends made and so many games I first learned about on G+ and then came to love. The game design community over there has been amazing. It might not be the end of the […]

Categories:

  • While the World Ends

And He Built A Crooked DungeonThe Military Unit Hierarchy Megapost

As with everything in the game, military units have a level, which is equivalent to every other level in the game (except for spells and magic items which are ranked instead). This will be used for various purposes such as determining the actual HD/level of the unit commander, or determining the extent of an event affecting the military (a local event for example will have a level of 1d6, whilst a major event [such as a war] will have a level of 3d6). Note that the military hierarchy is a social …

Meandering BanterWand / Staff / Bullshit Generator

Another satisfied customer. Credit Piotr Uzdowski A more usable generator from the Wand Article I posted recently. The spells themselves are from, oh, just about everywhere. Most of them are from Skerples or Arnold, but I make no promises. Interpretations of their effects are up to you! The list of materials are below, this generator uses a d20 for the first material (less gonzo) and a d30 for the full set. This, sadly, prevents such material combinations as "Poetry and Ectoplasm", but we …

Categories:

  • coding
  • magic
  • utility

2019-03-15

A Swamp in SpaceThe Hills have Ants

Hook: Just beyond the forest surrounding your brand new village, some horrible hive of Giant Ants must exist! Travelers are regularly disappeared, and the crops have been slowing dwindling after nighttime harvests by the creatures. Solve this problem, save the future of your home. Background: Thousands of years ago, scientists or wizards or someone experimented with size enhancement, genetic augmentation as a bioweapon, and stealth infiltration. Imagine a few ants scuttling under a door, growing …

Categories:

  • bandwagon
  • dungeon
  • osr

Remixes and RevelationsThe Problem 2: Electric Boogaloo

The Problem was a class I wrote a long time ago.  You see, the idea was for the Those who Know setting that only the Agents of API had any sort of magical power, and the Understudies* would be restricted to a group of non-magical classes that resembled the stock characters in a horror movie, namely the Allure, the Investigator, the John Doe, the Alice, and the Boxer.  The Problem was a late addition to that group- meant to be exactly what their name implied, a problem for everyone around …

Categories:

  • Adventuring in a modern occult setting
  • Character Class
  • OSR

Arcandio's Mad RavingsThe Lazy DM and Me

I recently finished Sly Flourish's The Lazy DM. This isn't a review so much as some reflections and a bit of unasked advice. Though I was introduced to #ttrpgs through D&D, I didn't have the same “upbringing” that a lot of other 2nd Ed grognards had. Yes, D&D was my first rpg, but in reality we weren't exactly playing D&D, not at first at least. Story time I'll keep it short. My best friend and I had a mutual friend who lived close to our school, so after school we'd go hang out with him. I …

Tearless RetinaFünf Rollenspiele, auf die ihr 2019 ein Auge haben solltet:

For The Queen Letztes Jahr hat die bereits als beste Rollenspieldesignerin ihrer Generation bezeichnete Alex Roberts mit Star Crossed, ihrem Jenga Rollenspiel um eine verbotene Liebe, den alten Indie-Hit Dread in etwas wunderbar Neues verwandelt. 2019 wird sie mit dem bereits vorbestellbaren For The Queen aller Voraussicht nach fragengetriebenes Rollenspiel perfektionieren. Unter Verzicht auf jede Vorbereitung und mit nicht mehr als ein paar vorgedruckten Karten lassen wir das Gefolge der …

Categories:

  • Empfehlungen
  • For The Queen
  • Questlandia
  • Rosenstrasse
  • Rotten Sycamores
  • Top5
  • UVG

Elthos RPGElthos RPG - Mystic Powers

Today I want to talk briefly about the design of the Elthos RPG Mystic Power System because I think it may have some features that people don't know about, but might like. There's two aspects of importance here.  One is for the GM, and the other is for the Players. I'll start with the Players.  First off there's two kinds of Mystic Powers: Spells and Invocations.  They both use Mystic Energy

Categories:

  • Elthos RPG
  • Gamesmaster
  • RPG Game Design

Alex SchroederDungeon Master’s Handbook

@Stargazer recommends The Dungeon Master’s Handbook where Chicago Wiz “talks about how to run con games, how to design and run a sandbox campaign, and many more highly interesting subjects.” Sounds like my kind of thing.I like the sound of his voice and the quality of the recording already. 👍As for the reuse of content irrespective of previous decisions taken – it will surely work for a convention game but it goes against my usual recommendations regarding player agency in long running games. …

Categories:

  • RPG
  • Old School
  • Podcast

Ancient Vaults & Eldritch Secrets[New Spell] Hit Me With Your Best Spell

Hit Me With Your Best Spell The lightning bolt tore from the sky, homing in on Valance. Yet before it struck the priest of the Sun God intervened and took the full strike from above. ‘That’s one you owe me, … Continue reading →

Categories:

  • Magic Spells
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Bat in the AtticSo about OD&D presentation and style.

There long been a thread of thought that ODnD is poorly written and organized. When criticism is charitable it a result of ODnD being Gygax's first attempt at writing about a tabletop roleplaying game. When it not it because Gygax's ability as an author is also being criticized. So this came up again in a forum that I participated one. To date the general gist of my response has been Part of ODnD are uncleanly written but as a whole it is a work of genius and a lot of what is unclear is a result …

Categories:

  • Advice
  • ODnD

Take on RulesFinding Cartographic Inspiration

A matte-white painted tin ceiling tile One of the painted tin ceiling tiles at Soapy Gnome Earlier, I was working in the upstairs loft at Soapy Gnome, my spouse’s retail store. In a moment of contemplation, I looked up and saw the above tile. My first thought was Now that would be a cool campaign map! With mind adrift, I surveyed the other tiles within line of sight. Seafaring adventures, ports of call, land of lakes, the pocked crater, commerce, and trade. Small river craft and nimble vessels …

Categories:

  • role-playing-game

Dungeons and PossumsColonial Gothic Has Been The Illest For Ages

Colonial Gothic rules. No, not the game itself, which I've never played. I mean the genre. Let's talk about how much it rules. So, this post is timely because Zweihander has recently announced their new tabletop game in cooperation with Rogue Games, Colonial Gothic Grim & Perilous RPG. Rogue Games produced several versions of their Colonial Gothic RPG before turning to the Zweihander system. This time around, it's going to wind up sort of like WHFRP 1e set in the early "thirteen colonies" era …

Categories:

  • colonial gothic
  • history
  • LOTFP
  • OSR
  • RPG
  • Solomon Kane
  • Times That Fry Men's Souls
  • witch
  • Witchburner

Monsters and ManualsTeaching How to Build a World

Just when I thought I was out...an internet debate pulled me back in. (This time, I mostly agree with Alexis - with the important caveat that a course on DMing at university is plainly ridiculous even in the context of the horrendously stupid and frivolous shite that people somehow manage to hoodwink their departments into allowing them to teach. If you really want me to explain why, I will do so in the comments.) I want to use this as an opportunity to put some flesh on the bones of this …

FASA Games, Inc.Ha’Penny Pie Comic 82

Categories:

  • Webcomic

nerdwerdsOSRenstein: skills and saves

SAVING THROWS Saving Throws are used to evade some immediate danger or avoid some perilous hazard. If you need to know whether or not the scorpion’s poison overwhelms you, or if you can dive away from a Fireball spell, you make a saving throw. The GM will tell you when you should be making one. In general, Saving Throws apply as reactions to events that are happening, and are not used to overcome obstacles that need patience or applied knowledge. In order to succeed at a Saving Throw, the player …

Categories:

  • OSRenstein

Stargazer's WorldAll good things come in Threes…

If you have followed my blog for a while you surely must have noticed that there’s a certain white whale I am hunting for years now: an old-school D&D sandbox campaign. I’ve made several attempts to get one up and running, I switched around between various variants of the rules, sometimes abandoning D&D completely. Campaigns … Continue reading All good things come in Threes… →

Categories:

  • Advice
  • Legacy D&D
  • RPG

Zedeck Siew's Writing HoursAre You Game, Sau(dara)?

Couple of weeks ago I watched a play and that made me feel old.+Wasn’t the play itself, mind you. It was the Five Arts Centre / Centre 42 co-produced “Are You Game, Sau(dara)?”. It was neat. A double-bill riffing off Leow Puay Tin’s classic “Three Children”.I liked Fasyali Fadzly’s “Are You Game?” without reservations. I’ve seen devised pieces come out half-baked, but this wasn’t that. It felt like it took the time to –(a) get over the source text; and then (b) get over getting over the …

Categories:

  • reviews
  • real life
  • theatre
  • are you game sau(dara)
  • fasyali fadzly
  • leow puay tin

Greyhawk GrognardWhy Dungeons?

This is a question that comes up perennially, it seems, especially (but not exclusively) among newer players to the game. They can’t seem to fathom why dungeons exist, and in the sort of realistic-fantasy world they prefer, they simply cannot Read More

Categories:

  • Uncategorized
  • Design Theory
  • RPG

imaginary hallwaysHacking everything in the world

I've been thinking about systems that would let you hack everything you can see. Partly inspired by Graverobber's Guide's latest about a cyberpunk dystopia. Here are some Powered by the Apocalypse style rules I'm noodling around with. It's really easy to make hacking this weird mini-game which takes everyone out of the world, makes 1 player the Special Time Person, etc. I think Shadowrun's move to wireless hacking is maybe a try at getting away from this, but I haven't actually read anything …

Categories:

  • cyberpunk
  • powered by the apocalypse
  • science fiction
  • system

imaginary hallwaysI believe women

I posted this all over my social media, but it's worth stating here: I believe women. I believe Mandy. Jennifer. Hannah. Vivka. There's no room for abusers in this hobby. In the past I've linked to things Zak has written; not anymore. Other people have written this up and written up the write-ups. I should've stood up more for others when Zak was charging at them, and did not. It was easier to avoid him, which was pretty much by design. It was easier, but it helped enable him to do what he did. …

2019-03-14

A Blasted, Cratered LandThe Trainer

Some adventurers draw their power not from spells, or blades, or divine proclamation, but from friendship. They form unique connections with the creatures they stumble across in their adventures, learning from each other and growing as a team. The epitome of this adventurer's path is a journey across distant lands, searching far and wide, for new and unique summons to befriend and command. Trainers have an almost pathological need to test their strength against each other - or perhaps more …

Categories:

  • class
  • GLOG
  • mimics & miscreants
  • summoning

DIY & DragonsPlay Report - I2TO Salt Factory

Over the winter holidays, Joshua Burnett from the Bernie the Flumph! blog ran an Into the Odd adventure, and I had the opportunity to play in it. I thought at first it might be something Chris McDowall wrote for Electric Bastionland, because the description of the exterior of the salt factory was pitch-perfect in terms of my understanding of the setting for I2TO, but later discoveries inside the factory revealed similarities to some of Josh's other ideas.       My initial character for this game was …

Categories:

  • i2to
  • play report

Arcandio's Mad RavingsFate Issues: Too much separation between player and character

A continuing series on the #CommonComplaints of #FateCore This is one that I do agree with, in some ways. Fate Core treats the PCs like characters in a story that the players are telling, rather than the avatars of players in the world of the game. A page from Oubliette Second Edition In Oubliette Second Edition, I had a whole section on handling this disconnect. In that game, I specifically and intentionally backed off from that extreme player vs character separation. On the other hand, I do …

B/X BlackrazorSwords and Silver (Princesses)

Guy would probably do better tossing the axe to a buddy.B3: Palace of the Silver Princess was never an adventure module I owned or ran "back in the day." Certainly I remember it sitting on the toy shelf of the local Pay N' Save (back when you could buy D&D in such places...my own copy of Basic D&D was purchased at a J.C. Penny), but truth be told I never had any interest in it. Yes, the Erol Otus cover art is fantastically fiendish, but the simple statement on the front ("Introductory Module …

Categories:

  • b3
  • design
  • GusL
  • history
  • kids
  • modules
  • moldvay
  • treasure
  • wells

Monsters and ManualsRevisiting Warhammer/40k: Small Armies and the Implied Setting

It's well-known and obvious to even the youngest player of Warhammer or Warhammer 40,000 that there's something fishy going on with the sizes of the armies and the way conflict is described in the fluff: you're supposed to be playing a game of epic war on which the fates of civilisations rest, but the battles themselves are fought out between armies usually of at most 100 models on either side. There's no point blaming GW for this - after all, there are only so many models you can reasonably fit …

The Nine and Thirty KingdomsLast-Minute GM: City Street Mapping Options

I was thinking about how to handle city street maps after reading a blogpost I can no longer find concerning improv streetcrawls, where you only pre-generate the major streets and save side streets and alley ways for when you actually need them. But what about those major streets? How do you generate those, if you don’t feel like drawing them out? There’s a couple ways it could be done: Use the Sketchbox Dice Tool: The Quarters roll has you roll a d6 with pips for every town quarter (or every …

Categories:

  • lmgm
  • random
  • town

Spriggan's DenThe MEGACHURCH!

I am not usually a fan of megadungeons. Or to be more precise, I am not a fan of the concept of mega dungeons. Dungeons that are on a colossal scale are a different story. In a moment of inspiration, I got an idea for an awesome buildings to put somewhere in the forest in … Continue reading "The MEGACHURCH!"

Categories:

  • dungeon design
  • Green Sun

Daimon GamesSkills (part one)

Well, I guess this post should start with a quote of the first line of the first post I'm linking below: Skills. Mention them in relation to Old School games, and some grognards start to cringe.  Skills are indeed a controversial topic in OSR but I believe they deserve some attention. First of all, if you think that your game should NOT have Skills, EVER, then it's easy. Just skip this article. But if you are interested in adding a skill system or in some inspiration for house-rules, this post is …

Categories:

  • Link
  • LotFP
  • OSR
  • Skills

ChicagoWiz's Games[Three Hexes] The World Clock

Campaign: The White Elves have unleashed a Chaos Golem to destroy the World Clock! The Magi of Time have slowed it down with their most powerful magical artifacts, but those are being consumed in the action. The Magi are desperate to find more artifacts or a permanent solution towards to destroying the dragon-golem and defeating the elves. Homebase (Hex 0) (0100): Watch Tower of Kynze - The dwarf town of Kynze houses a Watch Tower - a small outpost of the Magi that connects to the dungeons of …

Categories:

  • Three Hexes

3 ToadstoolsInaugural issue of Tenfoot Zine released! - Matt Jackson

I had the pleasure of playing in some black hack games with Matt Jackson (and a bunch of other awesome peeps).  Matt just released the gonzo adventure he ran for us in zine format.  It is available on his patreon account:  https://www.patreon.com/msjackson Tenfoot Zine 01 GREETINGS, Welcome to the first issue of hopefully (yet another) new zine from yours truly. The plan is for these to be generally about gaming and covering different systems I like, short adventures, maps, tips for game masters, …

Categories:

  • matt jackson
  • patreon
  • tenfoot zine

Dragon's BreakfastEdge of Night Sector Session #2 - Collecting Data

DRAMATIS PERSONNAE Navy Lieutenant Raj Kundra - 4 terms - UPP 758C8C Mechanical-1, Pilot-1, Medical-1, Jack-o-T-1 Other Durjan Hammill - 3 terms - UPP A69467 Gambling-3, Forgery-1, Brawling-1, Shotgun-1 Army Lieutenant Bill Fisker - 1 term - UPP C643C9 Rifle-1, SMG-2 Navy Lieutenant Alexi Kurigane- 2 terms - UPP AB8579 Vacc Suit-3, Ships Boat-1, Sword-1 Army Major Leif Vilchis - 2 terms - UPP 5A77A9 Admin-1, Rifle-2, Fwd Obs -1, Blade-1, Leader -1, SMG-1, Tactics-1 …

Categories:

  • Campaign
  • Edge of Night
  • Session
  • Symera SubSector
  • Tortuga [2126]
  • Traveller

Dragon's BreakfastEdge of Night Sector Session #3 - One Ticket to Anywhere, Please!

Mouser [2126] DRAMATIS PERSONNAE Navy Lieutenant Raj Kundra - 4 terms - UPP 758C8C Mechanical-1, Pilot-1, Medical-1, Jack-o-T-1, Computer-0 Other Durjan Hammill - 3 terms - UPP A69467 Gambling-3, Forgery-1, Brawling-1, Shotgun-1, Streetwise-0 Army Lieutenant Bill Fisker - 1 term - UPP C643C9 Rifle-1, SMG-2, Admin-0 Navy Lieutenant Alexi Kurigane- 2 terms - UPP AB8579 Vacc Suit-3, Ships Boat-1, Sword-1 Army Major Leif Vilchis - 2 terms - UPP 5A77A9 Admin-1, Rifle-2, Fwd Obs -1, Blade-1, Leader …

Categories:

  • Campaign
  • Edge of Night
  • Mouser [1927]
  • Session
  • Symera SubSector
  • Tortuga [2126]
  • Traveller

Weird & Wonderful WorldsHalf-formed ideas from the onenote

Still figuring out the best way to be creatively active and also live my new life. I have a lot of ideas building up, but am definitely out of practice and don't have the time to flesh them all out. I want to do some more appreciation posts, keep building up some prose for Aquarian Dawn, eventually come back to World of Wonders, I've had some more thoughts for Second Exodus, and also more tables. For now, here are some half-formed ideas I'm sitting on. Undead dreams A "monk/psionic"-like class …

Categories:

  • "traditional" fantasy
  • Aquarian Dawn
  • BONUS
  • micro-setting
  • OSR
  • phantasmos

noise sans signalMaps I made.

(Blogger has postback function, which is handy to post something not interfering with everything else as few people even check second page of the blog; maps were made around December 2018 - February 2019 and initially posted on G+)

Ten Foot PolemicSanticorn 2018 - The Powerglass

Mini Santicore ripoff from the OSR Discord! This one's for Catalessi of Unreal Star. Catalessi asks for: "a sandglass-based monster, location or tresaure. all three if you manage" I was gonna try to do all three but I've been travelling across the world for the past week, sorryyyy! I did a monster though, and at least it's illustrated I guess! Powerglass HD5 AC varies ML10 One ranged sandblast attack for 1d6 damage + blast target into the future. A large fat sandglass filled with pure white …

Categories:

  • monsters

How Heavy This AxeOn The Isle of Dread

The Isle of Dread is my favourite old D&D module. This isn’t a review, it’s a self indulgent nostalgia post. My copy of the Isle of Dread arrived one Christmas along with the D&D Expert set. You see I was getting quite good at D&D by this point and Basic no longer applied. I was definitely more of an expert. If you weere a child of Mentzer Basic like me then there was no module included in your Red Box, just an intro adventure in the DM’s book. However once I had the Expert Set I owned an honest …

Categories:

  • D&D
  • Old School
  • OSR
  • Sword&Sorcery

Stargazer's WorldPodcast Recommendation: The Dungeon Master’s Handbook

This is a quick follow-up to my last post. I got in touch with Michael Shorten aka ChicagoWiz and asked him for advice on how to run old-school sandbox games. He pointed me towards the podcast he had been recording last year. In the 17 episodes of “The Dungeon Master’s Handbook” he talks about how … Continue reading Podcast Recommendation: The Dungeon Master’s Handbook →

Categories:

  • Advice
  • Improve Your Game
  • Legacy D&D
  • Podcasts
  • Random musings
  • RPG