RPG Planet

2019-05-26

Ancient Vaults & Eldritch Secrets[New Monster] Arbiter of Flames

Arbiter of Flames ‘That is a lie,’ the bronze-skinned humanoid said. Navnen squirmed. ‘Okay, I know who broke into the Shrine of Zuros, but it wasn’t me,’ the thief confessed. The Arbiter of Flames nodded to the chief constable. ‘You … Continue reading →

Categories:

  • Monsters
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Dyson's DodecahedronHex Selections – Patreon Exclusive

As announced in March, I’ve started releasing something exclusively to the patrons who support the Dodecahedron through my Patreon Campaign. …Continue reading →

Categories:

  • Fantasy
  • Maps
  • Hexes
  • Megahexes
  • Melee
  • Patreon
  • Patreon Exclusive
  • Patreon Update
  • The Fantasy Trip
  • Wizard

Remixes and RevelationsOSR: Adventuring in the Lands of the Handsome Men (part 2)

You can find part 1 of this series here. Here is a short list of locations you might encounter while wandering in the lands of the Handsome Men.                                                       by Azot2019 The Enchanted Wood It's an enormous forest, full of giant, hundred foot trees that form a tight canopy overhead.  Sunbeams occasionally pierce the trees, but it's still quite shady underneath the canopy.  Besides these tall trees though, there is very little plant growth.  The ground underneath is empty of all undergrowth and small trees, …

Categories:

  • Monsters
  • Nukaria
  • OSR

Thought EaterThought Eater Podcast: Night Below Session Recap 5.26.19

Sundays on the Thought Eater podcast, I recap the events of my Saturday Night Below campaign. Last night's session was filled with humor and improvisation. And mutton pie. Extremely fatty mutton pie. CLICK HERE TO LISTEN!!! If you enjoy my free zine, podcast, and/or blog, please consider supporting my work for only $1 per month. 

Categories:

  • Dungeons and Dragons
  • Night Below
  • OSR
  • podcasts
  • retro-gaming

FASA Games, Inc.1879: The Good Neighbor

This week, a short story, from early in the Fever Season, when the Rabbit Hole hadn’t been open long and…

Categories:

  • 1879
  • boojum
  • Looking Glass Fever
  • story

The Other SideGreat Things Come in FOURS

So about 24 hours ago this happened, Yes, I hit 4,000,000 page views! Thanks to everyone that keeps coming here to read my posts and ramblings. I am also hitting my 40th year of playing D&D.  I have played several scores of other games since then and have written professionally for a dozen or so professionally, I keep coming back to D&D. Also sometime next month I'll hit 4,000 posts.  That's a lot of text. It's been a great time here at the Other Side.  I started the first Other Side as a …

Categories:

  • blog
  • real life

Follow Me, And Die!More Variety In Adventure Structure

Panzerliion on Twitter mentioned this: I retweeted it and added a thread with my response: In essence this is about the need for more variety in in how adventures are developed. It urges all publishers of RPG modules to stretch the bounds of their creative vision beyond the standard skeleton structure. As I pointed out … Continue reading More Variety In Adventure Structure → The post More Variety In Adventure Structure appeared first on Follow Me And Die!.

Categories:

  • RPGs
  • Adventure Structure

42 Rolls of Duck TapeThe Expert Amateur

Alan McConchie has some interesting things to say about the work of so called amateurs; I recommend watching the whole video. I think these ideas are also applicable to the RPG hobby, specifically the idea of the expert amateur. So much product in this hobby is put out by people who are basically amateurs; they haven't been trained in writing or publishing or game design or cartography. Despite this lack of training, many of these individuals are the best possible people that could be chosen to …

Categories:

  • Opinion

2019-05-25

Spouting LoreGear Slots and Supplies in Homebrew World

This post is out of date!  I've made significant changes to the inventory system in Homebrew World v1.5. See here for details.  If you really prefer this older version, here's the last version of HBW that used it. Enjoy! (Also, maybe drop me a line and let me know why you prefer the old one.) Homebrew World (I really need a better name than that) abstracts gear and supplies even more than Dungeon World does. My goal was for it to be intuitive and self-explanatory, but I've gotten a couple …

Categories:

  • DW hacks
  • Homebrew World
  • inventory systems
  • my projects

Spouting LoreHomebrew World Updates (v1.4, new gear & load system)

I just posted version 1.4 of Homebrew World.  You can find it here: Current version If you aren't familiar with this project: it's a revised version of Dungeon World that's pared down for one-shots and short-run (2-4 session) games. It features a lot of changes that would I'd include in a 2nd edition of Dungeon World were I the one in charge of it:  advantage/disadvantage (instead of +1/-2 etc), tweaks or straight-up rewrites to many of the basic moves and classes, backgrounds & drives instead …

Categories:

  • DW2.0
  • Homebrew World
  • inventory systems

Spouting LoreHomebrew World v1.5 (gear & inventory updates, Defy Danger rewrite)

I just posted version 1.5 of Homebrew World.  You can find it here: Current version If you aren't familiar with this project: It's a revised version of Dungeon World that's pared down for one-shots and short-run (2-4 session) games. It features a lot of changes that would I'd include in a 2nd edition of Dungeon World were I the one in charge of it:  advantage/disadvantage (instead of +1/-2 etc), tweaks or straight-up rewrites to many of the basic moves and classes, backgrounds & drives instead …

Categories:

  • custom moves
  • defy danger
  • DW2.0
  • Homebrew World
  • inventory systems

Spouting LoreDefy Danger, Restated

For Homebrew World v1.5, I've rewritten Defy Danger as follows: I've been thinking about this move a lot the past few weeks, inspired largely by this post on the Gauntlet Forums, but also this old post from the PbtA G+ Community.  I think the salient points of those conversations boil down to: Defy Danger's trigger is incredibly broad and thus can arguably be triggered by just about any action with a modicum or riskThe move itself doesn't necessarily prompt players to say or do interesting …

Categories:

  • custom moves
  • defy danger
  • DW2.0
  • Homebrew World
  • stonetop

Goblin's HenchmanIsometric map template in Excel

Using Excel to make an isometric map template. Demo Video: This pretty much says all you need to know: Screen Capture: Template: You can download the Excel Template here. Another kind of 3D looking map in Excel: In a previous blog post I showed how to makes 3D looking maps like this, and which is […]

Categories:

  • Game Mechanic
  • Maps
  • Spreadsheet

Doomslakers!OSR Weapon Damage

The topic of weapon damage comes up from time-to-time in OSR discussions. I think this is because we want that beefy fighter to be so very deadly with big-ass swords and we want that wee dagger to be more lethal that it is. A lot of folks are in favor of straight 1d6 damage per weapon, as it was in OD&D. I hate that idea, but I get it. It means that the dagger is a better choice than it normally is and it allows players to be creative with their weapon choices since there's no mechanical penalty …

Categories:

  • AD&D
  • B/X
  • D&D
  • House Rules
  • OSR
  • weapons

Doomslakers!The Questing Beast RPG Revisited

Ron Edwards of Adept Press recently played my old game The Questing Beast at IndieCON and made this video talking about it. The main thrust of the video is that Ron was concerned about the mechanical difference between the games. Primarily, that The Pool gives players a choice whether to take narrative control where TQB doesn't offer that choice. I designed TQB to be a little more "controlled" than The Pool in the sense that I wanted it to feel complete as a system. I wanted everything to be …

Categories:

  • anthropomorphics
  • RPG
  • story
  • the pool
  • the questing beast
  • TQB

The Wizard of Macke TownThe Warp Warrior

Eminently severe in the work of violence... It's mostly Slaine, part Cronenberg and part Warhammer. Enjoy! A barbaric warrior, skilled in harnessing the raw energies of Chaos to augment his berserker state and gain temporary, advantageous mutations. As Fighter/Warrior but restricted to light armour only, as well as being unable to use “civilized” weaponry such as crossbows. Experience points needed as Magic-user. Warp Spasm: You can enter the enraged state of a berserker, granting +2 to hit and …

Two Goblins in a TrenchcoatHELLWALKERS: the First Hellwalkers

When the demons first invaded, the remnants of the Order of Asphodel scraped up adventurers to combat their forces. Four in particular rose to become true heroes: the First Hellwalkers. They did not, however, become HELLWALKERS: the Order's forces were ruined, and though they fought on for a day and a night, they were eventually routed. FIGHTER: Paul Legend has it he still roams the southern badlands, cursed to hunt demons until the last infernal creature is slain. They say he can hit a bird in …

Categories:

  • demon
  • gonzo
  • HELLWALKERS
  • OSR
  • prep
  • sci-fi
  • space
  • spooky

Miscellaneous World of Irregular ProjectsReview of Gamemastering by Brian Jamison

Lately, I am reading Gamemastering by Brian Jamison and to have all the practicalities out of the way: you can get it for free on his website or buy a paperback book for $29.99 from Amazon.It is 330 pages long, covering how to start a new campaign, prepping for a game session, and running the game session.The free version is artless and formatted in LaTeX (as far as I can see).The paperback has a cover piece by Kelly CarterDisclaimer: I am on page 184, so about half way through the page …

Categories:

  • GM
  • Review

The Furtive Goblin's BurrowA Day in the Death, Part 1.

The one called Grandpa Corpse wiped the sweat from his brow with the back of his wrist. He dared not touch his hands to his face, for they were caked in dirt and lurid honey. He stood up straight--or at least as straight as he could stand those days--and packed the earth flat with his feet. Then he took up his digging stick and cast it into the trees with a curse. He listened to the crack and clatter of it rebounding through the boughs, and waited until the rustling of leaves and underbrush …

Categories:

  • character-driven
  • Crimson Honey
  • Deltas
  • Ekundayo
  • Ivory Tower University Setting

Weird & Wonderful WorldsMechs & Monstrosities Hack for Tunnels & Trolls

Intro The intro to the M&M Hack is significantly longer than the hack itself, if you just want the mechanics, skip to the M&M Hack Section. As I discuss in my TNT cheatsheet / houserules / impressions post (I'm referring to Tunnels & Trolls as TNT now rather than T&T, because it's way cooler), I'm really digging this system. One thing in particular that I like is how combat works. Briefly, the way it works is that both sides roll their dice, and the difference in values determines who takes how …

Categories:

  • Aquarian Dawn
  • Cypher System
  • game mechanics or stats
  • High Level Games
  • Numenera
  • OSR
  • phantasmos
  • TNT
  • Vortekka

Dyson's DodecahedronRelease the Kraken on the Blessed Monastery!

The first map chosen by our patrons this month to be re-released under the free commercial use license is The …Continue reading →

Categories:

  • Commercial Maps
  • Fantasy
  • Maps
  • Building
  • Buildings
  • Church
  • Dungeons & Dragons
  • Labyrinth Lord
  • Monastery
  • OSR
  • Release the Kraken
  • RPG
  • Temple

Thought EaterFree and Pay-What-You-Want 5e DMs Guild Highlights: Week Ending 5.25.19

Every week, talented creators upload products to the DMs Guild, pricing them as free or pay-what-you-want in order to reach customers. Dozens of new free and pwyw products are added each week alone. It is a lot to sort through. My hope is that highlighting a few of each week's best supplements will help the designers get the attention they deserve. You can find previous posts in this series HERE. Waterdeep Factbook from Mike Knudsen This is a truly helpful Waterdeep gazetteer, complete with …

Categories:

  • 5e
  • DMs Guild Highlights
  • Dungeons and Dragons
  • Random Encounters
  • reviews

Tenfootpole(5e) Masque of the Worms review

By Kelsey Dionne The Arcane library 5e Level 1 Baronness Elenore Rennet has yet to return home from a masque at Moldavia Manor two nights ago. Can the players find her and uncover the hideous secrets brooding inside the grim … Continue reading →

Categories:

  • 5e
  • Reviews
  • The Best

2019-05-24

Gundobad GamesA little more progress...

Oh man! I've been quiet on here since I've been working on Brazen Backgrounds, a detailed character-background generator written specifically for Bronze Age campaigns (but also useful for most sword-and-sorcery settings). I finally just finished the pre-layout draft, and the thing is 30 pages. Next up - adventures in layout...I'm hoping to have this thing available on DriveThru within the next few weeks. Please stay tuned if this sounds like your kind of thing.

Blog of Exalted DeedsThe Hârnic Sandbox: A Fortnightly Online Game

Illustration from a Speculum Virginum ("Mirror of Virgins"), c. 1200. Source: Bibliotheca Augustana via Wikipedia Commons What: A sandbox-style D&D game set in a loose adaptation of N. Robin Crossby's Hârn, a fantastical analog of medieval Britain. The system is Basic/Expert D&D (Moldvay/Cook & Marsh). It's FLAILSNAILS-friendly! Ideal for PCs of levels 1–4 in old-school systems. When: Wednesday 13 February and every second week thereafter, 7–9 pm PST Where: Roll20 Who: All are welcome — no …

Categories:

  • D&D
  • Hârn

Plastic PolyhedraOne Roll Weapons of Destiny for D&D 5e

Image (cc) Blazbaros on DeviantArt I'm always toying with ways to tie the PCs, the world, and the story together.  These are weapons that can be found and used by starting characters but are in some way destined for the end game, and requiring the completion of a mid-tier quest arc.  Roll a set of polyhedrals (or use the button at the bottom of the post) to discover your destined weapon! The d20 - Crafted long ago by... Dwarves, from rare minerals and alloysGnomes, from fine silver woven with …

Categories:

  • 5e
  • adventures
  • dnd
  • fantasy
  • gm resources
  • magic weapons
  • one roll
  • random generator
  • rpg

Daimon GamesEncounters: overload your encounter dice

If the standard encounter occurs on a roll of 1 on a d6 by rolling every two turns, you might as well roll a d12 every turn (the encounter still happens on a roll of 1). I don't recall where I've read this first, but of course it's not my idea. Rolling a d12 allows you to roll every turn, thus it becomes common practice to always roll, every turn, and we never forget (or question if we rolled in the last turn, or the one before). Having a d12 and rolling every turn seems like a good option to …

Categories:

  • Encounters
  • Link
  • OSR

Remixes and RevelationsOSR: Handsome Household Generator

This is a post detailing the extended families of the Handsome Men, the Nukarian version of Elves.  In Nukaria, Handsome Men assemble large numbers of lesser creatures to serve and attend to their needs.  This is a post that details what exactly those creatures can be. This post owes a substantial debt to Arnold K's Elven Warbands post.  Additionally, the Handsome Men share the mindset of K's Elves, which he detailed here.  Thanks for everything, Mr. Arnold.                                                       by masterkey23 The Handsome Men …

Categories:

  • Monsters
  • Nukaria
  • OSR
  • random tables

Alex SchroederTyranny of Excellence

Paul Beakley wrote a thing about Story Games and the Tyranny of Excellence but what spoke to me was this (emphasis mine): The big revelation to me is that inclusion and acceptance is more explicitly valued in many OSR spaces than storygaming spaces, sometimes at the expense of demanding excellence. It reminded me of the early days of the One Page Dungeon Contest. Back in 2009 I wrote on my blog: Essentially I like a healthy mix of adventures I think of myself and professionally produced …

Categories:

  • RPG

TrollsmythRetail Déjà Vu

This is going to look familiar to those of you over 30. You may remember when D&D was sold in Sears stores. I actually never got any of my stuff from Sears, but I did buy the Sear's exclusive poster from Larry Elmore last year at GenCon. If you needed any further proof that D&D is experiencing a Renaissance, I think this Target exclusive boxed set is another hefty data-point to consider. This, on top of the Stranger Things box, means there are now three different "beginner" boxed sets to get …

Categories:

  • D&D
  • RPG Industry

Blog of Exalted DeedsSessions 68 to 72 (20 February - 17 April 2019)

Note to readers: This is a session re-cap of an ongoing D&D 5th edition campaign set in a loosely adapted version of N. Robin Crossby's Hârn. A journal of sessions 1 through 54, beginning in February 2015, can be found here. In-world dates: 10–14 Ilvin 720 TR [second week of winter] Daylight hours: 9 Moon: waxing crescent (full moon on 15 Ilvin) 10 IlvinIn the royal castle at Tashal, your audience with King Miginath is brief; though polite, he seems distracted and uninterested in what you have …

Categories:

  • campaign journal
  • D&D
  • Hârn

Hack & SlashOn a Trip Though Hell

I said every day this week, but let's pretend like Thursday didn't happen. I wasn't expecting my daughter's kindergarten graduation to be so. . . disruptive to my schedule. She sang a song and it was just great. Oh! I ran Perdition (my excellent Dungeons & Dragons clone) online! I've never edited film before, so I spent two days and taught myself how to edit. Let me apologize in advance that the vision in my head doesn't match what's on screen, due to my lack of proficiency in video editing. …

Categories:

  • Perdition

Ancient Vaults & Eldritch Secrets[New Monster] Riddling Wyrm of Valdarok

Riddling Wyrm of Valdarok Navnen grunted as he staggered into the cottage and dropped the large rock onto the floorboards, it landed with a loud thud. ‘New pet?’ Valance asked sarcastically. ‘You know, if you were a nice cleric you … Continue reading →

Categories:

  • Monsters
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

d4 CaltropsThese Wood-Elfs Are... (d100 Table)

Here’s another quick d100 table. This one may prove useful if and when the party trespasses into decidedly Sylvan territory. As you will see, I prefer to paint my Elfs with the “weird and unsettling” brush, but you could easily re-skin these as Faerie Folk or something similar if your setting gravitates toward a more archetypal Elf. But don’t be shy when subverting tropes in order to keep your players on tenterhooks by mixing it up every now and then. This table could slot right in for settings …

Categories:

  • d100
  • Elfs
  • random tables
  • tables

AL0 Lair of the MegagorgonEnnui of not getting enough gaming.

Sweet surreal nonsense like this is almost good enough to want to stop sitting on my ass doing nothing and get back to doing stuff. https://wasitlikely.blogspot.com/2019/05/the-blade-is-binding-magic-violence-and.html This is fascinating idea. Is it gameable as is? Hell no. Not without serious thought put into it. There are few games like Whitehack or Mage that might pull this off right out of the gate. But not big old D&D. Way to rigid and inflexible if you stick too hard to the written word as …

The Indie Game Reading ClubThe Tyranny of Excellence

Storygaming thinks it's better at inclusion than it actually is. Can we do better?… Continue reading The Tyranny of Excellence → The post <span class='p-name'>The Tyranny of Excellence</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • OSR
  • Politics
  • Storygames

The Other SideCaverna do Dragão / Cave of the Dragon

Like many gamers my age I have had a "complicated" relationship with the Dungeons & Dragons cartoon of the 80s.  At the time I thought it was stupid. But as I got older I came to appreciate it for what it really was.  My kids LOVED it, especially my youngest son.  I bought the boxed set that came out with the D&D 3.0 stats and it was a great blast. So the whole Internet has been abuzz when these pictures start coming out. A cosplay group?  A new movie!? A Netflix series?? Nope. It's a Brazilian …

Categories:

  • cartoons
  • DnD
  • television

Plastic PolyhedraRefocus and rebuild

A personal update: due to time constraints and the current focus of my gaming this blog is going to focus on RPGs only from now. I have loads of ideas for resources, and I want somewhere to share them, and I want to start on a big project about campaign and adventure planning, so any stuff on wargaming or boardgames is going to get lost.  It's also going to dilute the focus of the blog. So I won't be doing it, sorry. Also to do:  go through and update broken images/linksfollow more blogs and add …

Categories:

  • personal
  • rpg

Peril and PlunderSeveral Spellcasters

Roll 1d8: Haelingas Akimu Mugulaji Melucida Pontrefax Wodus Twane Duard Estroy-Pleck Brindel Hargasp Peyonna Aduwathé Senrautha Haelingas Utterly ancient, kept alive by the power of the sentient sword Brightbane that holds him in thrall. Can burn spell slots to summon the shades of beings slain by the sword to assist him in battle. Cannot refuse a challenge … Continue reading Several Spellcasters

Categories:

  • Random Generator
  • Topics in RPGery
  • Worldbuilding
  • Dungeons & Dragons
  • magic users
  • NPC
  • OSR
  • Role-Playing Games

False MachineFotVH PLAIN TEXT PDF available for Pay What You Want

Continuing our policy of releasing infinite versions of the same thing, we now have a Plain Text PDF of Fire on the Velvet Horizon available on Drivethru for Pay What You Want. Check out these graphics; This is down to the ever-wonderful David Cinabro, who put this together on his own, without prompting.  If you already have the hardcopy and can barely read it due to our inexperience with layout at the time, then feel free to pay nothing for this version. In any other circumstances then your …

Categories:

  • Velvet Horizons
  • WHOREDOM MODE

Thought EaterThought Eater Podcast: Five Minute Friday: Unknown Clones: More Gor....err...GORE

Hi all. Five Minute Friday on the ol' podcast today features some call-ins from John Payne of This Old Sword and Lieren from Updates from the Middle of Nowhere regarding my "Unknown Clones" series. Have a great weekend! CLICK HERE TO LISTEN! If you enjoy my free zine, podcast, and/or blog, please consider supporting my work for only $1 per month. 

Categories:

  • Five Minute Fridays
  • OSR
  • podcasts
  • retro-gaming

Dungeon WordsHero Kids - come introdurre i bambini a Dungeons & Dragons - recensione - My Two Cents

Non sempre D&D è la scelta migliore... avete mai provato Hero Kids ? Ho seguito senza partecipare più di tanto una discussione, poi degenerata, su un gruppo Facebook riguardante una sessione di gioco di ruolo di un gruppo di ragazzini volta ad insegnargli l’inglese in modo divertente. Plauso a chi ci ha provato. Come spesso accade sui social il tutto è deragliato in un flame che ha poi

Categories:

  • Hero Kids
  • My 2 cents
  • recensione

Mythlands of ErceInto the Unknown is now available in print & pdf

Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. Get it here in print and pdf! (Also, Pick up your free character sheet here) What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages)Book 2: Playing the Game has …

Categories:

  • 5e
  • B/X
  • Into The Unknown
  • O5R
  • old-school
  • OSR
  • rednext
  • release-announcement

Dragons Gonna DragMy Game of Thrones Season 8 Hot Take

Sure, it was a poorly-written conclusion for Game of Thrones. But on the bright side, it was a pretty damn good adaptation of Drakengard. Giant Cosmic Horror Babies would have been preferable to what actually happened in the second half of the last episode. P.S. THIS is as far back as I could trace this picture.

Plastic PolyhedraFriday Freebie: Stars Without Number

Image (cc) Phil Parker on FlickrHow could I not recommend the magnificent Stars Without Number as a top tier FREE GAME? Stars Without Number - Free Edition is the game that changed how I DM.  It helped me prep just enough and forgot about "building encounters" and start enjoying the game so much more. It's the game I wish I'd run first, but more on that later. But how does it play? Mechanically, it's an odd mix of d20 (for combat and saves) and 2d6 (for skills) but the players didn't seem to …

Categories:

  • alternity
  • free
  • fridayfreebie
  • game mastering
  • osr
  • review
  • rpg
  • sci-fi
  • stars without number
  • traveller

Leicester's RambleGothridge Manor's Macceum Sewer re-filled!

March, it's zine-tastic! Just received Tim Short's most recent mini adventure, "Macceum Sewer," in pdf and dead tree versions. Tim, in his version, specifically laid out an area with no real history or objectives, created from a number of random table resources Tim had at hand.  The adventure is populated with a fine selection of sewer denizens, and what treasure or items that may be found in the halls and rooms acts more as seeds for further adventures than goals within themselves...  All and …

Categories:

  • B/X
  • mini-dungeon
  • randumb
  • review
  • writing

Tarsos TheoremBeneath the Canals Generators: Phase 1

Here are the unstyled forms of the generators for the original Beneath the Canals zini. Some of these generators are interdependent, for instance, if you set a time of day using the "determine time" generator or set an area using the "generate a room" generator, the probabilities of the encounter table will shift accordingly to suit that time and/or setting. Additionally, the item generator allows you to "save" the item with a name you have given it, and it will then display a list of the items …

Dreams and FeversExquisite Organs of the Primordial Flesh

Source The thing came in a jar. Maybe the jar was copper, textured like snake scale. Maybe the jar was clay, painted with black figures of surgeons and their heroes. The jar was full of liquid. The thing sat in the sludge like an embryo in the yoke. It was inert, perfectly so. You kept the jar in your saddle bag, it bounced with the bolts of linen and the sacks of spices. Your camel didn't seem to mind, it was just a few more pounds to carry. Later, when you had the time, once you had eaten the …

Categories:

  • Items
  • MEAT

Throne of SaltMagnus Archives Referee Starter Kit

Saphizzle As something of a follow-up to my previous post on the matter, I'm doing more Magnus Archives stuff. Everything below has been statted up for Mothership. (For folks visiting for the first time, Mothership is PWYW so I will not be going in-depth on mechanics to save time and space. It's also a great game that you should read and play) There are giant unmarked spoilers. The InstituteThe Magnus Institute (founded 1818, motto VIGILO OPPERIO AUDIO) is an academic paranormal research …

Categories:

  • conversion
  • magnus archives
  • major project
  • mothership

Mixed Signals GamingPorkypine

A hallway with a floor consisting of millions of pins and needles. Anyone with even nominally protective footwear can safely tread on the array of pinpoints without injury (bare feet take 1d4 damage each step). However, a successful Perception check DC 10 notices that each time pins in the floor are depressed, long pins extend from the walls at random places. Each step taken has a 25% chance of triggering a needle into a player in the hallway. Furthermore, if pricked by a needle from the w...

Categories:

  • trap
  • gaming

2019-05-23

DMiurgyThe Color Dungeon

this dungeon is inspired by The Astral Prison of Urash Mhyr, one of the greatest gimmick dungeons of the 2014 one page dungeon contest. I'll probably drop this place as a random dungeon fill so if you're my players you may wanna skip this post. Or you could read it and excuse your metagame knowledge as 'prophetic dreams' I couldn't condense it enough for the 2019 OPDC so I expanded it to my satisfaction instead. I think it will be best for characters with some experience and problem-solving …

Categories:

  • Dungeons

Observations of the FoxDark Emu

This article really hits home with the way I'm aiming with Walkabout. What happens when the colonial influences that have systematically oppressed and dismantled ancient cultures suddenly gets wiped away? What happens when corrupt social structures and greedy institutions feeding privilege and legitimacy to megalomaniacs and psychopaths are suddenly removed from the world? What happens in the generations after the chaos? Can the world rebuild itself, and what side would you stand on when it …

Categories:

  • Design
  • Ideas
  • Walkabout

Remixes and RevelationsTwK: America's Got Guts

There is a TV show that plays on small, local networks at an odd time.  It has short, brief seasons.  Few know of its existence, and even fewer have seen it.  Those who have describe it as a reality show, but a most odd one. The contestants are always scared, concerned, confused, or openly salivating at the thought of the next challenge.  Sometimes they are a combination of all of them.  The challenges are always strange, and usually violent, sometimes even gory.  Witnesses have reported seeing …

Categories:

  • Adventuring in a modern occult setting
  • Gary vs Monsters
  • OSR

Leicester's RambleMad March Map - "Town"

Mad March Map the 27th - "Town" Another tiny scene... SOURCE Explorers find the neighborhood ruined by cataclysm. Disconcerting energies cause their normally stalwart wardog to whimper. A metallic smell of dust and bones permeates everything. For when wizards duel, the collateral damage lingers, even after these long years passed.. The district is characterized by blast craters, shattered, tottering walls, the remains of buildings barely standing...  The streets and shattered buildings echo with …

Categories:

  • inspiration
  • Jackson
  • undead

The Other SideA_MAY_zing Adventures: American Gods

This month the Troll Lords have a bunch a sales going on.  Now as many of you may know I am good friends with one of the Trolls, Jason Vey.  Jason and I worked on Buffy at Eden Studios, playtested each other's games for Eden and have worked on a lot of other titles together for a bunch of different companies. We were talking about his game Amazing Adventures a little bit ago.  I had been reading through all of Brian Young's Mythology Codecies, also by Troll Lord, and it dawned on me that these …

Categories:

  • AA
  • CnC
  • gods

The Nine and Thirty KingdomsCombat Expertise for Fighters

Some people worry about fighters not being interesting enough. One of the many solutions suggested is increasing their damage output. I use a simple damage table for monsters based on their hit dice: 1d6 for creatures of 1 to 4 hit dice, plus 1 point of damage per hit die thereafter, or a full die of damage per 4 hit dice. I’ve been tempted to apply something like that to fighters, but felt it lacked something. But this looks like a viable solution. Fighters can use any weapon of any of type: …

Categories:

  • ability
  • class
  • dnd
  • fighter

Weird & Wonderful WorldsTunnels & Trolls: The SoftMax Hack + cheatsheet + general impressions

I've recently started a campaign in my Aquarian Dawn setting using Tunnels & Trolls. I may post a session report (or more likely a partial-module of my GM notes) at some point, but probably not until one or two more game sessions from now. I'm running the most recent edition of T&T and the translation of the Japanese quickstarter rules, mostly as-is, with a few mechanics streamlined and a few homebrew mechanics. On the whole I'm enjoying the system, and I'll discuss why at the bottom of this …

Categories:

  • Aquarian Dawn
  • Cypher System
  • discussion
  • game mechanics or stats
  • OSR
  • TNT

Dyson's DodecahedronGeomorphic Halls – Level 2

We are in the last 9 hours of the DungeonMorph Dice kickstarter – so perfect timing to release level two …Continue reading →

Categories:

  • Fantasy
  • Geomorph Mapping Challenge
  • Maps
  • Dungeon
  • DungeonMorph Dice
  • Dungeons & Dragons
  • Labyrinth Lord
  • Megadungeon
  • OSR
  • RPG

Bat in the AtticOSRIC now has a wiki

OSRIC, the first retro-clone, now has a wiki available. A useful resource for people using OSRIC to run 1st edition campaigns. You can read the announcement on the Knights and Knaves forum. OSRIC Wiki Kudos to PresGas and his team for putting in the time to do this.

Categories:

  • ADnD
  • News
  • OSR

Plastic PolyhedraRPG Blog Carnival - One Roll Festivals

Festivals can add colour and a change of scene and pace to our games, so grab a set of polyhedrals (or roll one at the bottom of the post) and let's see what's going on! The d4 - origins: It's ancient, dating back to before the current civilisation began.  Perhaps the current rulers are trying to stop it, or perhaps it's important that the people who celebrate it don't die out?It's traditional and has been practiced for generations here.  Perhaps the original meaning has been lost, or prophecy …

Categories:

  • festival
  • gm resources
  • one roll
  • random generator
  • rpg
  • rpg blog carnival
  • system agnostic

d4 CaltropsThe Batrachians/Frogfolk (“Just Use Goblins”)

Another entry for my ever-growing “Goblin Project,” this time we have some seemingly servile Frogfolk. Forced into a sad state of serfdom by the stringent Storkfolk, don’t be fooled into thinking even for a fleeting moment, that this once wondrous salientian society is content with their awful lot in life!Long live the ranine Resistance!

Categories:

  • encounters
  • goblin project
  • monsters
  • random tables

The Indie Game Reading ClubDiceology Interview is Up!

MadJay Brown interviewed me for his Diceology podcast. Give a listen! https://www.patreon.com/posts/diceology-2-game-27071206 The post <span class='p-name'>Diceology Interview is Up!</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club

3 ToadstoolsAFF discussion over at Known World, Old World

If you are a fan of Advanced Fighting Fantasy, I'd suggest heading over here: https://drbargle.blogspot.com/2019/05/aff-your-adventure-starts-here-part-one.html I've written a lot on the subject as well. http://3toadstools.blogspot.com/search?q=advanced+fighting+fantasy It's a wonderful game, one that I'll eventually run again. You can get a copy of the quickstart rules here: https://www.drivethrurpg.com/product/108092/Advanced-Fighting-Fantasy-Quickstart?term=advanced+fighting+ The Advanced …

Categories:

  • advanced fighting fantasy

Monsters and ManualsDoing Things With Humanoids

These days when I look through a bestiary the excitement comes from digging out the stranger and more esoteric monsters (Jackalwere, anyone? Urchin? Elven cat?) and doing interesting things with them. (A civilisation of Jackalweres who farm urchins, ruled by elven cat sorcerer-brahmins...hmm.) Elves, goblins, orcs, bugbears - for the likes of me these are as cans of lager shandy to a crack fiend. They just ain't going to cut it. Or are they? The thing about humanoids is, each is basically a …

Delta's D&D HotspotHouse Con: Now You Try It

As a final-final thought to this year's HelgaCon wrap-up; I must reiterate that this house-con event is the singular highlight of my year for the past decade-plus. Having moved a few states away from where I was before, it's a priceless opportunity to connect back up with old friends, and somewhat surprisingly, some people I consider among my best new friends, whom I've only ever met or seen at this event. Thanks again to Paul Siegel who's been the motivating force and organizer for the event …

d4 CaltropsRandom Impedimenta (d100) - Single Page Vertical Version

I've whipped up an updated version of the d100 Random Impedimenta Table. This one is a single page and arranged vertically for easy printing. It's a handy table to have behind the screen for character generation, dungeon dressing, “I search the body,” etc. See this prior post for more details. Generate Four Random Mundane Items

Categories:

  • d100
  • equipment
  • generators
  • resources
  • tables

d4 CaltropsMore Migration - Herb & Plant Generator

Here’s another bit of Google+ Content that I threw together a while back and forgot to share here. It's a Herb & Plant Generator that I whipped up based on some scattered notes and previous practices. I'm sure that Rolemaster 2nd Edition's juicy “list of Herbs, Breads, and Poisons” provided some inspiration here. I seem to recall it had some stern admonishments against having only magical sources of healing in your campaign, and since I acquired Character Law years before coming across Spell …

Categories:

  • d100
  • generators
  • herbs
  • plants
  • resources
  • world building

Mixed Signals GamingWand of Murderous Missiles

For magic users. This appears as a Wand of Magic Missiles, allowing the user to cast one Magic Missile spell per charge, up to a maximum of seven per day. When used in actual combat, though, the wand still fires missiles normally, but offers up a terrible surprise: upon activation, the user will switch places with the target creature, with both teleporting across from each other. What's worse, the Magic Missiles continue to strike at the target creature, only now, the wand user is the t...

Categories:

  • curse
  • gaming

Cavegirl's Game StuffStuff In Print and Other News

Just a quick one, I've finally got test prints back for The Stygian Library and The Dolorous Stroke back that don't have those weird transparency issues, which is nice! (The solution turned out to be taking a really high-res screenshot of each page, and making a new pdf where each page is just that screenshot as a .png. It's not the most elegant method but it works; there's a slight affect on the crispness of the text but it's basically fine). So now you can buy them! Here is The Stygian Library …

Observations of the FoxGaining the edge

The way I'm going with careers and occupations in Walkabout was described in the last post, with each occupation having 2, 4, 6, or 8 elements that need to be fulfilled before an occupation can be accessed. The second thing stopping a character from accessing an occupation is a narrative concern. Even if a character has the relevant abilities to be a lumberjack, they aren't going to be working as one if they find themselves in the middle of the desert. Similarly, if a character has the abilities …

Categories:

  • Design
  • Game Mechanics
  • Ideas
  • Walkabout

Pass Without TraceAftermath

Davian, The Blue Mage The pain was intense.  I was on the verge of passing out.  In an instant, my vision went black, my ears were filled with a mix of sounds like that of a thousand voices screaming in terror during a windstorm, and a jolt of pain in the center of my forehead.  I gripped the opened lid of the chest I had been rifling through, gasping for air through gritted teeth. After a moment, these sensations subsided and I felt myself again.  Once my heart rate slowed a bit, I started …

Back to the Dungeon!DUNGEONPUNK RPG MASTER BUNDLE

Can you help me sell 1 Million copies? https://www.drivethrurpg.com/product/229586/Dungeonpunk-Rpg-Master-Bundle-bundle?term=DUNGEONPU

B/X BlackrazorGrumpy Old Man

Jeez, I have been a grump lately. Posted a couple feisty comments on other people's blogs...something I generally try *not* to do (especially with gaming blogs...everyone should have a kind space in which to express their geeky ideas). But my "tolerance dial" for certain types of bullshit is close to zero at the moment, and I guess I've got an itchy trigger finger. And I'm not sure what exactly is making me a grump. Stress? Lack of sleep? Financial pressures? The state of the world in general? I …

Categories:

  • geezer
  • New DND
  • podcast
  • reviews

2019-05-22

Against The Wicked CityCondensation in Action 7: Skull and Shackles

Someone requested this at some point. Skull and Shackles is a pirate-themed campaign, which, like most Pathfinder APs, combines some good ideas and compelling imagery with heinous railroading, endless trash fights, filler dungeons, and miscellaneous bloat. I've tried to condense it down to something short and open enough to be useful. Previous 'Condensation in Action' posts can be found here: Kingmaker Rise of the Runelords Curse of the Crimson Throne Council of Thieves Cults of the Sundered …

Categories:

  • Hexcrawling
  • Pathfinder
  • Playable adventure
  • Super-long

The OblidisideryptchGLOG Class: Thief

You grew up lacking something. Parents, a home, a conscience, something to do, restraint. Any or all of those. There’s no hole inside you. And even if there were, you’ve filled it with excitement. Right? Mathieu Latour-Duhaime GLOG Class: Thief A:The Heist*, Hidden Pockets, Fast Hands (Syndicate vs. Freelancer)^ B: Eye for Detail, Wall Crawling**, Unlabeled Package* C: Tricky**, Scrounge** D: Great Escape*, Opportunist* * are sourced from Skerples’s Thief. ** are sourced from Type1Ninja’s Thief. …

False MachineOh the Humanity - a Review of Inquisitor

One of the best art books GW has ever put out. Also the rules to a game are in here. I think this inspired the creation of Eisenhorn, (more specifically the editor at Black library faxed Dan Abnett a bunch of the art for this and then he spontaneously wrote Eisehorn). Eisenhorn was good, but also made money, and so opened up the whole of the back room of the 40k universe. Welcome backstage everyone! THE RULES These aren't to my taste or preferred rules aesthetic or design whatever so I will be …

Categories:

  • 40k
  • games workshop
  • Reviews
  • warhammer

Observations of the FoxAunties, Uncles, and Elders of the Third Path

Walkabout is using an occupation system that is similar to the career path system in the Warhammer RPG. Basically this means that a character starts with a few abilities granted by their culture and childhood, then those abilities open up the opportunity to gain occupations, which in turn allow new abilities and special advantages to be gained. It is feasible for characters from any background to eventually find themselves in any of the game's occupations, but due to certain skills and abilities …

Categories:

  • Design
  • Game Mechanics
  • Ideas
  • perceptions
  • Walkabout

Stefan Poagthe enemies (W.I.P.)

Work in progress for another recent Goodman Games thing. This is a 2 page spread with “heroes” on the left side and “monsters” on the right side. A big block of text goes in the middle. I’ll be out of town for about a week — art updates will resume then.

Categories:

  • Uncategorized

Detect MagicHexcrawls Are Canceled

Describing a dungeoncrawl is easy. Your feet splash through puddles; you climb over debris; there are three hallways leading out of this room; there’s a tapestry. Describing a hexcrawl or pointcrawl, I would venture to say for just about everyone, requires more effort. I’ve been trying to learn more topological terminology, to take walks, and […]

Categories:

  • Uncategorized

The Other SideOMG: Greek (and maybe Roman) Mythos, Part 2

I have really been enjoying going back and rereading and reanalyzing the myths and stories that got me into D&D to start with.  I can't help but feel like this is the start of 1979 instead of 2019 with my reading list lately.  Only now at 49, I can really enjoy them in a different light than 9. Let's continue with One Man's God and see what sort of demons the Greek Myths give us. The Furies, Erinyes and the Dirae Part of my prep for this has been to go back over my Hesiod (7th Century BCE) and …

Categories:

  • demon
  • gods
  • OMG

3 ToadstoolsUpdate on the #tenmonstersetting

This seems to be catching on! Here's a bunch of 10 monster settings. If you want to jump in, go right ahead! The gist is, pick 10 monsters and build a mini setting around them.  How do they interact? Who was there first? Who wants what from who? If you do one, tag it #tenmonstersetting https://mythopoeicrambling.wordpress.com/2019/04/18/shane-wards-ten-monster-setting/ https://theamateurdungeoneers.blogspot.com/2019/04/ten-monsters-setting.html …

Categories:

  • tenmonstersetting

Hack & SlashOn the Goblin Drunkery

Man, is it the next day in the week? Yeah, and we are just stretching our legs. As part of my ongoing attempt to survive as a guy who draws dungeon maps—asking myself the question, is what I create enough to justify continuing to exist as a citizen? Does it provide enough value? Part of the nitty-gritty of being an artist, which I actually had a class on for my Bachelor of Arts in Art in college, is finding income streams. We talked about lots of things in that last class "Methods & Materials" I …

Categories:

  • Bodieh

Ancient Vaults & Eldritch Secrets[New Spell] Hallucinatory Trail

Hallucinatory Trail ‘Those ogres have something with them, war hounds, I think,’ Koram said. Valance squinted back. ‘They are releasing them,’ the priest of the Spider God observed. ‘I’ve got this,’ Knat the druidess said with determination and began a … Continue reading →

Categories:

  • Magic Spells
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

3 ToadstoolsIsle Of Dread Dino Minis!

My wife saw these at the dollarstore yesterday.  I'm going to get her to grab them.  She figured they were a bit bigger than regular minis, which should work out perfectly!  I doubt that they will stand up, so I may cut up a cereal box and see if I can glue them somehow.  I mean for $3 why not right! Over the years I've found some pretty cool stuff.  I picked up about 20 D6s one time.  I grabbed a bunch of coloured blocks that I've used as "spell slots" when I played 5e.  Basically "green" was …

Categories:

  • dollarstore
  • Isle Of Dread
  • minis

Ten Foot PolemicMagic-User Rework: Fuck Spell-Slots Get Mana

Imagine a hosepipe. Binding a Spell is like making a spray gun for the hose, walking back to the tap, turning it on, and calmly walking back to the nozzle to water your plants. Casting a Spell Unbound is turning on the tap and running like hell to grab the end of the hose before it starts whipping around everywhere, then trying to control the spray with your thumb while simultaneously discovering that the hose is an angry snake. It's risky but hey, at least you didn't need to waste all that time …

Categories:

  • classes
  • elves
  • lotfp
  • muscle wizard
  • necromancer
  • rules
  • spells
  • wizard

FASA Games, Inc.Ha’Penny Pie Comic 101

Categories:

  • Webcomic

Trilemma AdventuresCompendium Offset Print Run

The Trilemma Adventures Compendium will now be manufactured by an offset print run. Ever since I conceived of this book, I've been on a knife's edge about how to get it printed. I explored both options carefully. Ultimately, I decided to follow Kevin Crawford's advice: if you're a one-person RPG writer, you win by writing, not by trying to be a publisher, wrestling with distribution and inventory management with no economy of scale. For that reason I chose DriveThruRPG as my fulfilment …

Categories:

  • adventure
  • compendium
  • games
  • kickstarter
  • rpg

AttercapBag of Nails Issue 3: As the Crow Flies

I ran my third Down Darker Trails: Bag of Nails scenario on the first Saturday of May. This issue was titled "As the Crow Flies" and sent the characters on a journey through the Crow reservation in search of treasure. This marked the first scenario in the campaign that was based on player proactive decisions (to go after the treasure), rather than reaction.

TenfootpoleAA #42 – Dead in the Water

By Lang Waters Expeditious Retreat Press OSRIC Levels 3-5 You crack your eyes open, surprised to be alive after the sudden storm. What was it that woke you? The hot sun? The stillness ringing in your ears? Bruised, you disentangle … Continue reading →

Categories:

  • Reviews

Thought EaterHumpday Blog-O-Rama 5.22.19

Blogs are an integral, vital part of the RPG hobby. They serve as incubators for new games, sounding boards for fresh ideas, and platforms for up-and-coming talent. They keep "forgotten" games alive, foster discussions, and build communities. Every Wednesday on the Thought Eater podcast and blog, I take a look at what is going on in the vibrant RPG blog scene. Check out previous Humpday Blog-O-Rama posts HERE. CLICK HERE TO LISTEN!! INTRO (NEW BLOGS) https://loglex.blogspot.com/ …

Categories:

  • 5e
  • Arneson
  • Dungeons and Dragons
  • gygax
  • hex crawl
  • Holmes Basic
  • humpday blog-o-rama
  • Maps
  • OSR
  • podcasts
  • Random Encounters
  • retro-gaming
  • reviews
  • zines

Back to the KeepI'm still here

It's been a while since I posted, so here's a little update on what I've been doing. I've run a few more sessions of my Labyrinth Lord game. I need to get the play reports for those up here. The last session was several weeks ago. Two of the players needed to take a break, and I've been dealing with poor health. So we've had a hiatus. In the meantime, I've been working quite a bit on world building, starting with a rather large campaign map. That's yet another thing I need to post here. I got my …

Categories:

  • podcasts
  • updates

Zedeck Siew's Writing HoursA Dream About Theatre

This morning I am dreaming, and in my dream I am tailing a woman on the top floor of a shopping mall.She is in shorts and sneakers – casual day-clothes. She is peering into windows. “I must, I must,” she says. Sputters. She kneels, pressing her face into another storefront.“Please, must,” she says.She sits on the escalator down, her cheek on the glass of its handrail as she goes, dragging a diagonal saliva smudge. Muttering through smushed lips: “No, please, no, must.”On this lower floor is …

Categories:

  • real life
  • dreams
  • theatre
  • need
  • habits

Follow Me, And Die!Spell Idea: Blood Trail

If you need a spell to let the BBEG wizard track the party, here’s a way to do it that doesn’t require a crystal ball or other scrying device. It doesn’t require summoning a dangerous creature and risking it attacking you. Send a powerful ally or minion after the party. SPELL IDEA: If you need … Continue reading Spell Idea: Blood Trail → The post Spell Idea: Blood Trail appeared first on Follow Me And Die!.

Categories:

  • RPGs
  • Blood Trail
  • Spell Idea

3 ToadstoolsRepost: In defense of old school armour class

James West posted this on facebook (well the image).  I kindly asked him to post a blog with it so I could cross post: http://doomslakers.blogspot.com/2019/05/in-defense-of-old-school-armor-class.html The reason for this was, because I think this is awesome! and a perfect way to explain it.  Especially for people who have only ever played with ascending.  A little while ago I was playing with my 5e group, and one dude named Scott (whose been playing for a long time) said "I hit AC 14".  When he …

Categories:

  • armour class
  • doomslakers

Mixed Signals GamingDwarves

The world of Golarion is the default setting for the wildly popular Pathfinder game, a fork of D&D 3.5 edition. While former Dragon Magazine publisher, Paizo, was able to inherit all D&D rules, the OGL didn't enable them to inherit all of the lore, as laid out in decades of novels, magazine articles, video games, source books, modules, and so on. This meant that Paizo had a lot of catching up to do in order to get its world mature. If there's anything that Paizo does well, it's writing....

Categories:

  • settings
  • rpg
  • pathfinder
  • starfinder

Throne of SaltMinidungeon: The Lighthouse on the Spur.

Blake RottingerSetup A lighthouse on a spur of rock. Clean. Whitewashed. Attached to land by a sliver of beach that goes under when the tide comes in. The old trading post sits on the land side of the sand bridge. The village is over the hill to the north. Arrival Pouring rain, cold and driving. The trading post bears dark windows. A pole with distances and directions to faraway lands leans crookedly out in front. There is a standing bear carved of a single piece of wood. The door is locked. …

Categories:

  • dungeon
  • random tables
  • setting

Graphite PrimeClerics and Ascension

Would you play a character if you knew there was an ever increasing chance, when leveling up, that something "off-screen" could remove that character from play? I've been toying with the notion that as a character levels up, background (campaign) forces would ultimately retire that character from play.  High level characters would fade away (or burn out) into myth and legend.  The campaign would remain relatively low powered and gritty.  Granted, most campaigns fizzle out long before this …

Categories:

  • Ascension
  • B/X
  • BECMI
  • Clerics
  • D&D
  • OSR
  • Rifts

2019-05-21

Doomslakers!In Defense of Old School Armor Class

Here's a non-controversial topic about which I'm sure everyone completely agrees.

Categories:

  • AC
  • AD&D
  • armor class
  • B/X
  • D&D
  • OSR
  • rant

Alex SchroederLevel Drain!

Recently, I was reading Bounded accuracy in combat: OSR, D&D 5e and Dark Fantasy Basic by Eric Diaz where he talks about his own system, Dark Fantasy Basic. Having written my own variant of the basic rules, I totally get that head-space. He was thinking about how the various numbers change as characters gain levels.In classic D&D, this is how I see it:armour class goes down a little bit with magic armourdamage goes up a little bit with magic weaponsto-hit improves as characters gain levels

Categories:

  • RPG
  • Old School

Hack & SlashOn the Storefront

I told you more cool stuff was coming. One of my Patreons bemoaned the fact that there was a dearth of storefront pictures. So, I'm going to be illustrating a selection of medieval and archaic storefronts. High definition, vtt ready version on Patreon. Otherwise enjoy this 150 .dpi web jpg! This is the Inn of the Welcome Wench, but I've left the sign blank so that you can name it what you want. This is the actual layout of the Inn from Homlett—The town from T1, Temple of Elemental Evil. It has …

Categories:

  • storefront