RPG Planet

2019-05-23

Weird & Wonderful WorldsTunnels & Trolls: The SoftMax Hack + cheatsheet + general impressions

I've recently started a campaign in my Aquarian Dawn setting using Tunnels & Trolls. I may post a session report (or more likely a partial-module of my GM notes) at some point, but probably not until one or two more game sessions from now. I'm running the most recent edition of T&T and the translation of the Japanese quickstarter rules, mostly as-is, with a few mechanics streamlined and a few homebrew mechanics. On the whole I'm enjoying the system, and I'll discuss why at the bottom of this …

Categories:

  • Aquarian Dawn
  • Cypher System
  • discussion
  • game mechanics or stats
  • OSR
  • TNT

Dyson's DodecahedronGeomorphic Halls – Level 2

We are in the last 9 hours of the DungeonMorph Dice kickstarter – so perfect timing to release level two …Continue reading →

Categories:

  • Fantasy
  • Geomorph Mapping Challenge
  • Maps
  • Dungeon
  • DungeonMorph Dice
  • Dungeons & Dragons
  • Labyrinth Lord
  • Megadungeon
  • OSR
  • RPG

Bat in the AtticOSRIC now has a wiki

OSRIC, the first retro-clone, now has a wiki available. A useful resource for people using OSRIC to run 1st edition campaigns. You can read the announcement on the Knights and Knaves forum. OSRIC Wiki Kudos to PresGas and his team for putting in the time to do this.

Categories:

  • ADnD
  • News
  • OSR

Plastic PolyhedraRPG Blog Carnival - One Roll Festivals

Festivals can add colour and a change of scene and pace to our games, so grab a set of polyhedrals (or roll one at the bottom of the post) and let's see what's going on! The d4 - origins: It's ancient, dating back to before the current civilisation began.  Perhaps the current rulers are trying to stop it, or perhaps it's important that the people who celebrate it don't die out?It's traditional and has been practiced for generations here.  Perhaps the original meaning has been lost, or prophecy …

Categories:

  • festival
  • gm resources
  • one roll
  • random generator
  • rpg
  • rpg blog carnival
  • system agnostic

d4 CaltropsThe Batrachians/Frogfolk (“Just Use Goblins”)

Another entry for my ever-growing “Goblin Project,” this time we have some seemingly servile Frogfolk. Forced into a sad state of serfdom by the stringent Storkfolk, don’t be fooled into thinking even for a fleeting moment, that this once wondrous salientian society is content with their awful lot in life!Long live the ranine Resistance!

Categories:

  • encounters
  • goblin project
  • monsters
  • random tables

The Indie Game Reading ClubDiceology Interview is Up!

MadJay Brown interviewed me for his Diceology podcast. Give a listen! https://www.patreon.com/posts/diceology-2-game-27071206 The post <span class='p-name'>Diceology Interview is Up!</span> appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club

3 ToadstoolsAFF discussion over at Known World, Old World

If you are a fan of Advanced Fighting Fantasy, I'd suggest heading over here: https://drbargle.blogspot.com/2019/05/aff-your-adventure-starts-here-part-one.html I've written a lot on the subject as well. http://3toadstools.blogspot.com/search?q=advanced+fighting+fantasy It's a wonderful game, one that I'll eventually run again. You can get a copy of the quickstart rules here: https://www.drivethrurpg.com/product/108092/Advanced-Fighting-Fantasy-Quickstart?term=advanced+fighting+ The Advanced …

Categories:

  • advanced fighting fantasy

Monsters and ManualsDoing Things With Humanoids

These days when I look through a bestiary the excitement comes from digging out the stranger and more esoteric monsters (Jackalwere, anyone? Urchin? Elven cat?) and doing interesting things with them. (A civilisation of Jackalweres who farm urchins, ruled by elven cat sorcerer-brahmins...hmm.) Elves, goblins, orcs, bugbears - for the likes of me these are as cans of lager shandy to a crack fiend. They just ain't going to cut it. Or are they? The thing about humanoids is, each is basically a …

Plastic PolyhedraVillagers Unboxing and First Impressions

My Villagers Kickstarter pledge arrived the other day, I must say I'm pretty impressed. Everything fits nicely in the box, although it seems half empty I realised the space is for those who got the wooden coins, so it's nice that it should all fit in the main box!      Contents: Coins - plenty of card coins to punch, nice and thick and they feel good quality. Good job there's that spare section of box to store them in.Rules - nicely illustrated but look more complicated than it turns out they are!

Categories:

  • boardgame
  • card game
  • first impressions
  • Kickstarter
  • unboxing
  • villagers

Delta's D&D HotspotHouse Con: Now You Try It

As a final-final thought to this year's HelgaCon wrap-up; I must reiterate that this house-con event is the singular highlight of my year for the past decade-plus. Having moved a few states away from where I was before, it's a priceless opportunity to connect back up with old friends, and somewhat surprisingly, some people I consider among my best new friends, whom I've only ever met or seen at this event. Thanks again to Paul Siegel who's been the motivating force and organizer for the event …

d4 CaltropsRandom Impedimenta (d100) - Single Page Vertical Version

I've whipped up an updated version of the d100 Random Impedimenta Table. This one is a single page and arranged vertically for easy printing. It's a handy table to have behind the screen for character generation, dungeon dressing, “I search the body,” etc. See this prior post for more details. Generate Four Random Mundane Items

Categories:

  • d100
  • equipment
  • generators
  • resources
  • tables

d4 CaltropsMore Migration - Herb & Plant Generator

Here’s another bit of Google+ Content that I threw together a while back and forgot to share here. It's a Herb & Plant Generator that I whipped up based on some scattered notes and previous practices. I'm sure that Rolemaster 2nd Edition's juicy “list of Herbs, Breads, and Poisons” provided some inspiration here. I seem to recall it had some stern admonishments against having only magical sources of healing in your campaign, and since I acquired Character Law years before coming across Spell …

Categories:

  • d100
  • generators
  • herbs
  • plants
  • resources
  • world building

d4 CaltropsHerbs & Plants - Online Generator

A gracious and patient individual took the liberty of loading all the table entries from my Herbs & Plants document into an online tool that quickly generates results: ❧Fantasy Herb Generator❧ It is certainly more convenient to see them instantaneously. Here are a few that stuck out after a few clicks:❧ Stinknecklace is a plant sometimes found near planar gateways. Side effects of brewing it include a glowing ring finger.❧Witchsorrel is a herb rarely found on hanged man's graves. Side …

Categories:

  • generators
  • herbs
  • plants

Mixed Signals GamingWand of Murderous Missiles

For magic users. This appears as a Wand of Magic Missiles, allowing the user to cast one Magic Missile spell per charge, up to a maximum of seven per day. When used in actual combat, though, the wand still fires missiles normally, but offers up a terrible surprise: upon activation, the user will switch places with the target creature, with both teleporting across from each other. What's worse, the Magic Missiles continue to strike at the target creature, only now, the wand user is the t...

Categories:

  • curse
  • gaming

Cavegirl's Game StuffStuff In Print and Other News

Just a quick one, I've finally got test prints back for The Stygian Library and The Dolorous Stroke back that don't have those weird transparency issues, which is nice! (The solution turned out to be taking a really high-res screenshot of each page, and making a new pdf where each page is just that screenshot as a .png. It's not the most elegant method but it works; there's a slight affect on the crispness of the text but it's basically fine). So now you can buy them! Here is The Stygian Library …

Observations of the FoxGaining the edge

The way I'm going with careers and occupations in Walkabout was described in the last post, with each occupation having 2, 4, 6, or 8 elements that need to be fulfilled before an occupation can be accessed. The second thing stopping a character from accessing an occupation is a narrative concern. Even if a character has the relevant abilities to be a lumberjack, they aren't going to be working as one if they find themselves in the middle of the desert. Similarly, if a character has the abilities …

Categories:

  • Design
  • Game Mechanics
  • Ideas
  • Walkabout

Remixes and RevelationsOSR: Handsome Household Generator

This is a post detailing the extended families of the Handsome Men, the Nukarian version of Elves.  In Nukaria, Handsome Men assemble large numbers of lesser creatures to serve and attend to their needs.  This is a post that details what exactly those creatures can be. This post owes a substantial debt to Arnold K's Elven Warbands post.  Additionally, the Handsome Men share the mindset of K's Elves, which he detailed here.  Thanks for everything, Mr. Arnold.                                                       by masterkey23 The Handsome Men …

Categories:

  • Monsters
  • Nukaria
  • OSR
  • random tables

Pass Without TraceAftermath

Davian, The Blue Mage The pain was intense.  I was on the verge of passing out.  In an instant, my vision went black, my ears were filled with a mix of sounds like that of a thousand voices screaming in terror during a windstorm, and a jolt of pain in the center of my forehead.  I gripped the opened lid of the chest I had been rifling through, gasping for air through gritted teeth. After a moment, these sensations subsided and I felt myself again.  Once my heart rate slowed a bit, I started …

Back to the Dungeon!DUNGEONPUNK RPG MASTER BUNDLE

Can you help me sell 1 Million copies? https://www.drivethrurpg.com/product/229586/Dungeonpunk-Rpg-Master-Bundle-bundle?term=DUNGEONPU

B/X BlackrazorGrumpy Old Man

Jeez, I have been a grump lately. Posted a couple feisty comments on other people's blogs...something I generally try *not* to do (especially with gaming blogs...everyone should have a kind space in which to express their geeky ideas). But my "tolerance dial" for certain types of bullshit is close to zero at the moment, and I guess I've got an itchy trigger finger. And I'm not sure what exactly is making me a grump. Stress? Lack of sleep? Financial pressures? The state of the world in general? I …

Categories:

  • geezer
  • New DND
  • podcast
  • reviews

2019-05-22

Against The Wicked CityCondensation in Action 7: Skull and Shackles

Someone requested this at some point. Skull and Shackles is a pirate-themed campaign, which, like most Pathfinder APs, combines some good ideas and compelling imagery with heinous railroading, endless trash fights, filler dungeons, and miscellaneous bloat. I've tried to condense it down to something short and open enough to be useful. Previous 'Condensation in Action' posts can be found here: Kingmaker Rise of the Runelords Curse of the Crimson Throne Council of Thieves Cults of the Sundered …

Categories:

  • Hexcrawling
  • Pathfinder
  • Playable adventure
  • Super-long

The OblidisideryptchGLOG Class: Thief

You grew up lacking something. Parents, a home, a conscience, something to do, restraint. Any or all of those. There’s no hole inside you. And even if there were, you’ve filled it with excitement. Right? Mathieu Latour-Duhaime GLOG Class: Thief A:The Heist*, Hidden Pockets, Fast Hands (Syndicate vs. Freelancer)^ B: Eye for Detail, Wall Crawling**, Unlabeled Package* C: Tricky**, Scrounge** D: Great Escape*, Opportunist* * are sourced from Skerples’s Thief. ** are sourced from Type1Ninja’s Thief. …

False MachineOh the Humanity - a Review of Inquisitor

One of the best art books GW has ever put out. Also the rules to a game are in here. I think this inspired the creation of Eisenhorn, (more specifically the editor at Black library faxed Dan Abnett a bunch of the art for this and then he spontaneously wrote Eisehorn). Eisenhorn was good, but also made money, and so opened up the whole of the back room of the 40k universe. Welcome backstage everyone! THE RULES These aren't to my taste or preferred rules aesthetic or design whatever so I will be …

Categories:

  • 40k
  • games workshop
  • Reviews
  • warhammer

Observations of the FoxAunties, Uncles, and Elders of the Third Path

Walkabout is using an occupation system that is similar to the career path system in the Warhammer RPG. Basically this means that a character starts with a few abilities granted by their culture and childhood, then those abilities open up the opportunity to gain occupations, which in turn allow new abilities and special advantages to be gained. It is feasible for characters from any background to eventually find themselves in any of the game's occupations, but due to certain skills and abilities …

Categories:

  • Design
  • Game Mechanics
  • Ideas
  • perceptions
  • Walkabout

Stefan Poagthe enemies (W.I.P.)

Work in progress for another recent Goodman Games thing. This is a 2 page spread with “heroes” on the left side and “monsters” on the right side. A big block of text goes in the middle. I’ll be out of town for about a week — art updates will resume then.

Categories:

  • Uncategorized

Detect MagicHexcrawls Are Canceled

Describing a dungeoncrawl is easy. Your feet splash through puddles; you climb over debris; there are three hallways leading out of this room; there’s a tapestry. Describing a hexcrawl or pointcrawl, I would venture to say for just about everyone, requires more effort. I’ve been trying to learn more topological terminology, to take walks, and […]

Categories:

  • Uncategorized

The Other SideOMG: Greek (and maybe Roman) Mythos, Part 2

I have really been enjoying going back and rereading and reanalyzing the myths and stories that got me into D&D to start with.  I can't help but feel like this is the start of 1979 instead of 2019 with my reading list lately.  Only now at 49, I can really enjoy them in a different light than 9. Let's continue with One Man's God and see what sort of demons the Greek Myths give us. The Furies, Erinyes and the Dirae Part of my prep for this has been to go back over my Hesiod (7th Century BCE) and …

Categories:

  • demon
  • gods
  • OMG

3 ToadstoolsUpdate on the #tenmonstersetting

This seems to be catching on! Here's a bunch of 10 monster settings. If you want to jump in, go right ahead! The gist is, pick 10 monsters and build a mini setting around them.  How do they interact? Who was there first? Who wants what from who? If you do one, tag it #tenmonstersetting https://mythopoeicrambling.wordpress.com/2019/04/18/shane-wards-ten-monster-setting/ https://theamateurdungeoneers.blogspot.com/2019/04/ten-monsters-setting.html …

Categories:

  • tenmonstersetting

Hack & SlashOn the Goblin Drunkery

Man, is it the next day in the week? Yeah, and we are just stretching our legs. As part of my ongoing attempt to survive as a guy who draws dungeon maps—asking myself the question, is what I create enough to justify continuing to exist as a citizen? Does it provide enough value? Part of the nitty-gritty of being an artist, which I actually had a class on for my Bachelor of Arts in Art in college, is finding income streams. We talked about lots of things in that last class "Methods & Materials" I …

Categories:

  • Bodieh

Ancient Vaults & Eldritch Secrets[New Spell] Hallucinatory Trail

Hallucinatory Trail ‘Those ogres have something with them, war hounds, I think,’ Koram said. Valance squinted back. ‘They are releasing them,’ the priest of the Spider God observed. ‘I’ve got this,’ Knat the druidess said with determination and began a … Continue reading →

Categories:

  • Magic Spells
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

3 ToadstoolsIsle Of Dread Dino Minis!

My wife saw these at the dollarstore yesterday.  I'm going to get her to grab them.  She figured they were a bit bigger than regular minis, which should work out perfectly!  I doubt that they will stand up, so I may cut up a cereal box and see if I can glue them somehow.  I mean for $3 why not right! Over the years I've found some pretty cool stuff.  I picked up about 20 D6s one time.  I grabbed a bunch of coloured blocks that I've used as "spell slots" when I played 5e.  Basically "green" was …

Categories:

  • dollarstore
  • Isle Of Dread
  • minis

Ten Foot PolemicMagic-User Rework: Fuck Spell-Slots Get Mana

Imagine a hosepipe. Binding a Spell is like making a spray gun for the hose, walking back to the tap, turning it on, and calmly walking back to the nozzle to water your plants. Casting a Spell Unbound is turning on the tap and running like hell to grab the end of the hose before it starts whipping around everywhere, then trying to control the spray with your thumb while simultaneously discovering that the hose is an angry snake. It's risky but hey, at least you didn't need to waste all that time …

Categories:

  • classes
  • elves
  • lotfp
  • muscle wizard
  • necromancer
  • rules
  • spells
  • wizard

FASA Games, Inc.Ha’Penny Pie Comic 101

Categories:

  • Webcomic

Trilemma AdventuresCompendium Offset Print Run

The Trilemma Adventures Compendium will now be manufactured by an offset print run. Ever since I conceived of this book, I've been on a knife's edge about how to get it printed. I explored both options carefully. Ultimately, I decided to follow Kevin Crawford's advice: if you're a one-person RPG writer, you win by writing, not by trying to be a publisher, wrestling with distribution and inventory management with no economy of scale. For that reason I chose DriveThruRPG as my fulfilment …

Categories:

  • adventure
  • compendium
  • games
  • kickstarter
  • rpg

AttercapBag of Nails Issue 3: As the Crow Flies

I ran my third Down Darker Trails: Bag of Nails scenario on the first Saturday of May. This issue was titled "As the Crow Flies" and sent the characters on a journey through the Crow reservation in search of treasure. This marked the first scenario in the campaign that was based on player proactive decisions (to go after the treasure), rather than reaction.

TenfootpoleAA #42 – Dead in the Water

By Lang Waters Expeditious Retreat Press OSRIC Levels 3-5 You crack your eyes open, surprised to be alive after the sudden storm. What was it that woke you? The hot sun? The stillness ringing in your ears? Bruised, you disentangle … Continue reading →

Categories:

  • Reviews

Thought EaterHumpday Blog-O-Rama 5.22.19

Blogs are an integral, vital part of the RPG hobby. They serve as incubators for new games, sounding boards for fresh ideas, and platforms for up-and-coming talent. They keep "forgotten" games alive, foster discussions, and build communities. Every Wednesday on the Thought Eater podcast and blog, I take a look at what is going on in the vibrant RPG blog scene. Check out previous Humpday Blog-O-Rama posts HERE. CLICK HERE TO LISTEN!! INTRO (NEW BLOGS) https://loglex.blogspot.com/ …

Categories:

  • 5e
  • Arneson
  • Dungeons and Dragons
  • gygax
  • hex crawl
  • Holmes Basic
  • humpday blog-o-rama
  • Maps
  • OSR
  • podcasts
  • Random Encounters
  • retro-gaming
  • reviews
  • zines

Back to the KeepI'm still here

It's been a while since I posted, so here's a little update on what I've been doing. I've run a few more sessions of my Labyrinth Lord game. I need to get the play reports for those up here. The last session was several weeks ago. Two of the players needed to take a break, and I've been dealing with poor health. So we've had a hiatus. In the meantime, I've been working quite a bit on world building, starting with a rather large campaign map. That's yet another thing I need to post here. I got my …

Categories:

  • podcasts
  • updates

Zedeck Siew's Writing HoursA Dream About Theatre

This morning I am dreaming, and in my dream I am tailing a woman on the top floor of a shopping mall.She is in shorts and sneakers – casual day-clothes. She is peering into windows. “I must, I must,” she says. Sputters. She kneels, pressing her face into another storefront.“Please, must,” she says.She sits on the escalator down, her cheek on the glass of its handrail as she goes, dragging a diagonal saliva smudge. Muttering through smushed lips: “No, please, no, must.”On this lower floor is …

Categories:

  • real life
  • dreams
  • theatre
  • need
  • habits

Follow Me, And Die!Spell Idea: Blood Trail

If you need a spell to let the BBEG wizard track the party, here’s a way to do it that doesn’t require a crystal ball or other scrying device. It doesn’t require summoning a dangerous creature and risking it attacking you. Send a powerful ally or minion after the party. SPELL IDEA: If you need … Continue reading Spell Idea: Blood Trail → The post Spell Idea: Blood Trail appeared first on Follow Me And Die!.

Categories:

  • RPGs
  • Blood Trail
  • Spell Idea

3 ToadstoolsRepost: In defense of old school armour class

James West posted this on facebook (well the image).  I kindly asked him to post a blog with it so I could cross post: http://doomslakers.blogspot.com/2019/05/in-defense-of-old-school-armor-class.html The reason for this was, because I think this is awesome! and a perfect way to explain it.  Especially for people who have only ever played with ascending.  A little while ago I was playing with my 5e group, and one dude named Scott (whose been playing for a long time) said "I hit AC 14".  When he …

Categories:

  • armour class
  • doomslakers

Mixed Signals GamingDwarves

The world of Golarion is the default setting for the wildly popular Pathfinder game, a fork of D&D 3.5 edition. While former Dragon Magazine publisher, Paizo, was able to inherit all D&D rules, the OGL didn't enable them to inherit all of the lore, as laid out in decades of novels, magazine articles, video games, source books, modules, and so on. This meant that Paizo had a lot of catching up to do in order to get its world mature. If there's anything that Paizo does well, it's writing....

Categories:

  • settings
  • rpg
  • pathfinder
  • starfinder

Throne of SaltMinidungeon: The Lighthouse on the Spur.

Blake RottingerSetup A lighthouse on a spur of rock. Clean. Whitewashed. Attached to land by a sliver of beach that goes under when the tide comes in. The old trading post sits on the land side of the sand bridge. The village is over the hill to the north. Arrival Pouring rain, cold and driving. The trading post bears dark windows. A pole with distances and directions to faraway lands leans crookedly out in front. There is a standing bear carved of a single piece of wood. The door is locked. …

Categories:

  • dungeon
  • random tables
  • setting

Graphite PrimeClerics and Ascension

Would you play a character if you knew there was an ever increasing chance, when leveling up, that something "off-screen" could remove that character from play? I've been toying with the notion that as a character levels up, background (campaign) forces would ultimately retire that character from play.  High level characters would fade away (or burn out) into myth and legend.  The campaign would remain relatively low powered and gritty.  Granted, most campaigns fizzle out long before this …

Categories:

  • Ascension
  • B/X
  • BECMI
  • Clerics
  • D&D
  • OSR
  • Rifts

2019-05-21

Doomslakers!In Defense of Old School Armor Class

Here's a non-controversial topic about which I'm sure everyone completely agrees.

Categories:

  • AC
  • AD&D
  • armor class
  • B/X
  • D&D
  • OSR
  • rant

Alex SchroederLevel Drain!

Recently, I was reading Bounded accuracy in combat: OSR, D&D 5e and Dark Fantasy Basic by Eric Diaz where he talks about his own system, Dark Fantasy Basic. Having written my own variant of the basic rules, I totally get that head-space. He was thinking about how the various numbers change as characters gain levels.In classic D&D, this is how I see it:armour class goes down a little bit with magic armourdamage goes up a little bit with magic weaponsto-hit improves as characters gain levels

Categories:

  • RPG
  • Old School

Hack & SlashOn the Storefront

I told you more cool stuff was coming. One of my Patreons bemoaned the fact that there was a dearth of storefront pictures. So, I'm going to be illustrating a selection of medieval and archaic storefronts. High definition, vtt ready version on Patreon. Otherwise enjoy this 150 .dpi web jpg! This is the Inn of the Welcome Wench, but I've left the sign blank so that you can name it what you want. This is the actual layout of the Inn from Homlett—The town from T1, Temple of Elemental Evil. It has …

Categories:

  • storefront

The Other SideReview: Castles & Crusades Codex Classicum

The Castles & Crusades Codecies series are great books to add some flavor and history to your game.  While overtly for the Castles & Crusades game they can be used by nearly any game.  I reviewed the Codex Celtarum a while back and I loved it. So I picked up all the others. Since I am currently on a big Greek Mythology kick, let's have a look at Castles & Crusades Codex Classicum. Castles & Crusades Codex Classicum For this book, I am reviewing the PDF only since that is what I have at hand at …

Categories:

  • CnC
  • gods
  • review

The Nine and Thirty Kingdoms(WIP) Icons

Posted without other comment...

Categories:

  • todo
  • undead

Burn After RunningSpotlight Maintenance and the Three-Skill Trick: A One-Shot Prep Technique

After several cons in the last few weeks, I’ve come to realise how important spotlight sharing is in One-Shot games. In some games, a structured turn helps to make this happen naturally, especially in combat; in D&D, for instance, everyone has a role to play in combat, so generally a fight has the spotlight shared […]

Categories:

  • Uncategorized
  • adventure
  • advice
  • d&d
  • d&d5e
  • d20
  • fantasy
  • prep
  • rpg
  • technique

The Bogeyman's Cave30 Minute Dungeon: The White Maze

A weird surreal funhouse dungeon, just to get back into the swing of things. Some parts are a bit wonky, I'm out of practice, things have been busy and out of hand this past month. (Art by Mathew Borrett) Hook Deep in the woods where few people ever go is a twisted labyrinth of white stone. It has been there as long as anyone can remember, and it is rumored that it comes from a time before humans walked the face of the world. The maze normally has no entrance, and anyone who has tried to climb …

Categories:

  • 30 Minute Dungeon

Weird & Wonderful WorldsAquarian Dawn: Dwarves

If elves in Aquarian Dawn are a little different, dwarves are a lot different. Maybe even more different than the titular Aquarians themselves. If you'd like to learn more about my Aquarian Dawn campaign, check out my Tunnels & Trolls Hack / Cheatsheet / Impressions  (featured on Ynas Midgard's Excellence from the Blogosphere (March-April)), or my campaign scenario. I ended up writing a lot more for this than the elves, now I feel like I need to do a redux on the elves now 0.o! I realize that …

Categories:

  • "traditional" fantasy
  • Aquarian Dawn

...and the sky full of dust.Mischievous Monsters: Siege of the Dancing Donkey

The third session of our new Beyond the Wall campaign, Children of the Raven, was last week and the whole session was pretty much the PCs and their allies defending the inn of the Dancing Donkey. The Fir Darrig and the ogreish allies surrounded the inn, and the ratty creature with the top hat, who […]

Categories:

  • Blog
  • RPG
  • RPG Adventures
  • beyond the wall
  • mischievous monsters
  • play report

Spriggan's DenThe Realms of Reality

Two months ago I wrote about an idea of one day running a campaign in a downsized Planescape setting that has only 8 outer planes and 4 inner planes. Planescape has been a major influence on the Green Sun setting in general, and my ideas for the Spiritworld in particular. And so soon after writing … Continue reading "The Realms of Reality"

Categories:

  • worldbuilding
  • Green Sun
  • Planescape

The Retired AdventurerShapeshifting Mystics in the Dawnlands

So there are shape-changing cults in the Dawnlands, and I model them using Mysticism from Mythras. They're most commonly found amongst the plains nomads - the Jarushim and Kadiz - where they are cross-clan associations of hunters and herders. Eagle, bear and coyote are the most common male shapechanging lodges, and crane, snow leopard and deer being the most common women's lodges. Here's the talent list for the Coyote Runners, one of the more common male shapechanging lodges: Augment (Athletics) …

Categories:

  • Dawnlands
  • House Rules
  • Mythras

Thought EaterThought Eater Podcast: Top Three Tuesdays: Fave AD&D Illustrations, RPG Genres, and Games I Want to Play

Hi all. Today on the Thought Eater podcast we have some interesting topics for Top Three Tuesday. CLICK HERE TO LISTEN!!! Ray Otus from the Plundergrounds podcast suggests fave images from the 1e AD&D core books. Logan Howard from the Swordbreaker podcast wonders what my top 3 fave RPG genres are. Finally, I blatantly steal a topic from Tim Shorts of the Gothridge Manor podcast: games I own, haven't played, but reaaallly want to. If you enjoy my free zine, podcast, and/or blog, please …

Categories:

  • Dungeons and Dragons
  • OSR
  • podcasts
  • retro-gaming
  • Top 3 Tuesdays

Dungeon WordsKult - Divinity Lost - EP 8 - Azioni e reazioni

L’angelo puzza di piscio, sudore, ferro e cuoio bagnato. Le salde braccia mi stringono in una morsa implacabile mentre precipitiamo verso le luci della strada. I muscoli dell'essere si tendono allo spasimo, sento il suo cuore ruggire come il motore di un camion e le grandi ali ricoperte di occhi dorati arrestano la caduta mozzandomi il respiro prima di lanciarci verso l’alto, oltre le

Categories:

  • Actual Play
  • AP
  • Kult
  • La mela avvelenata
  • PbTA

Mixed Signals GamingTorc of Silence

For spellcasters. This appears as a gold torc of intricate design. It will radiated magic, if tested. At first, this will allow the wearer to read the thoughts of others; these thoughts will be heard as if spoken aloud, so the wearer must be within easy listening distance. Upon first being worn when it truly matters, the thought reading capability will disappear, and the torc curses the wearer with muteness. The wearer will be incapable of making any sounds with their vocal cords, which mea...

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  • curse
  • gaming

Stormforge Productionsd100 Recipes: English Scones and Bubble Tea

Just because you are playing a grown-up game of pretend, doesn’t mean you can’t look classy doing it. For this week’s recipes, we’ll give you everything you need to make an east-west fusion high tea, so you can be classy, international, and most importantly: well fed. English Scones Ingredients 2 cups of self raising flour … Continue reading d100 Recipes: English Scones and Bubble Tea

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  • Recipes

PretendoPlaytesting the dullest demonslaying

Yesterday, my group took Grave for a spin for the third time. I knew that they were nearing the end of their journey through the Veins of the Earth, so I prepared a number of other locations for them to visit next, unsure of which they’d pick. An ever surprising lot, they picked the absolute … Continue reading Playtesting the dullest demonslaying →

Categories:

  • RPGs
  • Actual Play
  • OSR
  • Playtesting
  • Soulslike

2019-05-20

Goblin's HenchmanShaman | fighting wild-men with woods magic

Tuesday Toot – G+ is closing closed. When it was alive things happened. Things unexpected. Great things. Whilst my creative output is only modest, I thought I’d hold something up into the living light, something that came about purely because G+ existed … This is a toot to G+. Background: This class stems from a […]

Categories:

  • Touch of Class
  • Tuesday Toot!

Darkworm ColtFree Kriegsspiel: Bloodstone Redux

A while ago, I posted my "Bloodstone" rules. Today, I'm presenting the Bloodstone Redux rules. What are these? They are what's left of the Bloodstone rules when we're playing them. Bloodstone Redux is, in a way, the best practices of Bloodstone. Let's start. Comments are in orange. Character Creation, how we actually, really play it Title (name, career/class/race – either come up with that stuff by yourself, or use your favorite  game rules)Three-detail DescriptionFive-detail Bio (personal …

Categories:

  • Bloodstone
  • Chirine ba Kal
  • combat
  • dave arneson
  • experience
  • free kriegsspiel
  • gary gygax
  • miniatures
  • minis
  • old school
  • perfected
  • phil barker
  • pre-school
  • tekumel
  • wargames

Stefan Poagtree 2019

Above is a recent ink drawing of mine… just a small study of some weird tree branches.

Categories:

  • Uncategorized

Monsters and ManualsIn Defence of Geographical Appropriation, or, the Lake Malawi Dilettante Problem

The other day I visited an aquarium. Call me a bleeding-heart liberal if you like (nobody else does), but I find it very hard nowadays to go to a zoo; even in the enlightened conditions of the modern ones I still find myself feeling a sense of pity for the animals which is a bit too overwhelming. Aquariums are different because - perhaps entirely wrongly - I can convince myself that fish haven't got much of a clue what's going on anyway and can be reasonably happy if fed, kept healthy, and given …

Dyson's DodecahedronGeomorphic Halls – Level 1

Ever since I started drawing Geomorphs, I’ve had the intention of making a dungeon that took advantage of them to …Continue reading →

Categories:

  • Fantasy
  • Maps
  • Geomorph Mapping Challenge
  • Dungeon
  • DungeonMorph Dice
  • Dungeons & Dragons
  • Labyrinth Lord
  • Megadungeon
  • OSR
  • RPG

The Nine and Thirty KingdomsPamphlet Village: Wilderhill Keep PDF

I'm an hour or two late with this week's Map Monday because I was trying something new. I've been thinking about trifold pamphlet dungeons, or more accurately, about what else could be done with that format. And since the tower pamphlets I've been uploading frequently refer to unnamed nearby settlements, it occurred to me: what if the GM doesn't have a nearby settlement, either? A pamphlet village or town would fit the bill nicely. So today's map is Wilderhill Keep and Environs, an "instant …

Categories:

  • dnd
  • maps
  • pdf
  • town

In Places DeepTales from the Cutthroat Inn: Against the Obscene Cult

... or Fish Wives have Fish Knives! Session Date 19th day of the Month of the Yellow Moon Dog 4500 CCC (May 19th) Characters Present Annapurna, Altanian Ranger Grafari, Skandik Scout Green Sonya, Half Orc Barbarian Red Hawk, Altanian Fighter Events Now returned to the city state after several days in the wilderness of the Dearthwood, the party took some downtime actions. Grafari and Annapurna decided to identify the magic items they picked up last time - a Talking Doll and two Potions of …

Categories:

  • 5e
  • actual play
  • wilderlands

My Terrible Sorcery Is Without Equal In The WestIt's no reskin off my nose

So d4 caltrops had a great post about just using goblins for everything. Go check it out. Originally inspired by the absolute classic just use bears from TOTG&D. I am a big fan of reusing and reskinning monster stats. I mean in classic editions it doesn't matter much either way - you can create a "brand new" stat block that's only barely mechanically different, or just reuse an existing one. Your players will barely feel the difference, probably. In Pathfinder which my roommates like to play, …

Categories:

  • blogosphere content
  • monsters

The Other SideMonstrous Monday: Orthrus, Dioskilos and the Death Dogs

Rain interrupted our gardening for Saturday.  So I decided to come back inside and relax to the original 1981 Clash of the Titans.  This was such a touchstone movie for a young mythology fan getting heavily into D&D.  Plus it fits in nicely with my whole Back to Basics theme this year and my current One Man's God theme. Orthrus According to Apollodorus, Orthrus was a two-headed dog that guarded Geryon's cattle.  He, like Cerberus, was the offspring of Echidna and Typhon.   He was the first of …

Categories:

  • basic
  • demon
  • monster
  • Monstrous Mondays

Library of Attnamd101 Sci-Fi Gadgets

I was looking for some "wondrous items" table for a sci-fi OSR campaign, but could not find any. There seems to be a pressing lack of d100 sci-fi treasures or post-apocalyptic loot tables. So I made such a table. :) Here are d101 tools, gadgets and curios that your players can have fun with. They are fairly system-neutral, just replace Energy with whatever source of power your rules use. Note that while these items could work in any sci-fi setting, they are intended for a post-apocalyptic or …

Categories:

  • magic items
  • random tables
  • sci-fi

Library of AttnamDeath on Wheels

Here is something to drive in the post-apocalyptic wasteland, inspired by this. Hit dice (HD) work the same for vehicles as they do for creatures. Seats denote how many people can normally use the vehicle. More people can hang on, but any risky manoeuvre forces them to Save or fall off, and any damage taken by the vehicle is also taken by them. Cargo is the number of inventory slots you can store in the vehicle. Various upgrades can also be installed into cargo slots. Fuel is a usage die rolled …

Categories:

  • random tables
  • rules
  • sci-fi
  • vehicles
  • weapons

Hack & SlashOn Henchmen, Continued

Good morning world. The Internet can be a hostile place. It's best not to go alone. The third henchmen, the alienist, is available on my Patreon. It's only because I want to encourage you, to help me not be homeless. 600 dpi versions on the patreon, and easy to use .pdf collections coming of these intermittently.  Come on, look at Dan the Candle Bearer.  Who doesn't want to hire that guy? More cool stuff coming every day this week. (!) Hack & Slash  Follow, Google +, Newsletter, Support,  …

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  • henchmen

Ancient Vaults & Eldritch Secrets[New Magic Item] Saddle of the Morphing Mount

Saddle of the Morphing Mount It took almost a decade for the constables to realize that it was a magical saddle that aided the daring thief Veladil in her raids. She had always seemed to favor bogs and marshes to … Continue reading →

Categories:

  • Magic Items
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

False MachineSooo, you want to play an *outsider* eeehhh?

Here is my attempt to make Tieflings actually-slightly-upsettingly outsiders. But somehow still accessible and playable? And also visually pretty much the same thing. But also fundamentally different. An impossible mission? Probably. You judge. ..................................................................................................................... NATHLINGS Part way through the long slow fall of the borderless Diadem of Realms that ultimately collapsed into Uud, there came from out …

Categories:

  • eldritch foundry
  • uud

The Wizard of Macke TownD8 OSR/D&Dables Inspired by Strange Aeons

Strange Aeons is a brilliant campaign mod for Doom released in 2015 by Impie. It retains the basic Doom gameplay but has a great atmosphere and many elements heavily influenced by the works of HP Lovecraft, particularly "The Dream-Quest of Unknown Kadath". This strong emphasis on theme, the blend of horror elements and action coupled with very enjoyable and interesting level design make it an excellent Doom campaign well worth playing for fans of the Lovecraftian mythos and DOOM alike. The …

AttercapFate NPC: The Scrounger

In almost every campaign there comes a time where the player characters must rely on outside sources for information to aid in an investigation, heist, or operation. The Scrounger can offer the characters insight into a target via a unique source of information: their garbage.

Trilemma Adventures5e Stats for Trilemma Adventures

Over on the Kickstarter, first we unlocked B/X stats, then we unlocked Dungeon World stats. Now it's time for the big one: Fifth edition. Do you love 5e? Do you know Dungeon Masters who do?  If so, please help spread the word, so we can rip the lid right off this thing and unlock everything. * * * If you're joining the battle late and you've missed the play-by-post action, you can catch up here! Here are all five of the comic updates: #1 #2 #3 #4 #5 ..and here is the complete map of the …

Categories:

  • compendium
  • games
  • kickstarter
  • rpg

ChicagoWiz's GamesWraiths in my campaign

From a comment that I made on a post in the Old School Gamers Facebook group... decided to make a post out of it. My players have run into these enough that they've gotten the gist of how my undead roll. Wights are "Greater Ghouls" in my campaign - with attribute drain as opposed to level drain. They have the same basic stats as the BtB wight. The attributes are either STR or CON - if the "to hit" is even, it's STR, if odd, it's CON. The effect wears off in 1d12 months. If a player drops to 0 …

Categories:

  • Chronicles of Etinerra campaign
  • D&D

noise sans signalSome interesting things about Transformers.

(maybe not very interesting actually, but quite fascinating to me) Never was a fan of toys or cartoons or other comics, but IDW 'More than Meets the Eye' and 'Lost Light' arcs were interesting readings, despite the universe and many story elements making little sense. One of the things that strikes me as very interesting, is Transformers themselves and their, for the lack of the better word,

TenfootpoleThe Crypt of Rokar

By Michael Mills Cannister & grape OSR Levels 1-3 Buried deep beneath the barrow mounds of the Wild Wood, Rokar the Terrible slumbers fitully in his sarcophagus, his bride beside him. What terrors protect Rokar as he dreams his fevered … Continue reading →

Categories:

  • Reviews

A Blasted, Cratered LandEven Wizard Colleges Have Sports Scholarships

Wizards and other casters are oft inseparable from the institutions that train them. But during a degree in the arcane arts, there's far more to do on campus than study musty books all day. After breaking up the hundredth underground wizard fight club, university administrators realized that their students' warlike tendencies could be turned to profitable ends, instead of halving the size of each year's graduating class. So began the noble sport of Fireball, a test of intellect, reflexes, …

Categories:

  • rules
  • spells
  • sports
  • wizard

Observations of the FoxI think it's working...

This whole process is taking a while. It's that tedious part of the process where tables have been drawn up, and now the data is being populated into them. This means the whole project isn't ready for public consumption yet, but it feels like it's getting closer. I'm looking at four phases of character generation, with each phase lasting six years of the character's life. 0-5 infancy, 6-11 childhood, 12-17 adolescence, 18-23 maturity... characters may start at an age of 24+. Because each phase …

Categories:

  • Design
  • Game Mechanics
  • Ideas
  • The Law
  • Walkabout

Delta's D&D HotspotHelgacon: Lessons Learned

A top-ten (in no particular order) list of observations and lessons from this year's house con: I still need to get better about handling ("accordioning" per BJ) adventures for time constraints in the convention setting. I did better than Tomb of Horrors a decade ago, but still was over by an hour with the Tomb of Ra-Hotep run-through. I'm liking bare-bones minimalist adventure text (like Ra-Hotep) more than towering wall-of-text give-all-details-imaginable (like in the Slavers modules). Easier …

The OblidisideryptchAnd If You Think They Pay Students To Do This You'd Be Wrong

"Wizard schools are hotbeds of hobbies injurious to humanoid health, souls, and minds. And that's not even including the annual Flavortown cookoff, sponsored by the Monster Menu-All, your guide to underground edibles."  - Asmodeus's Guide to Higher Education "There must be a way to channel the energies of students into more productive, cooperative, and less rowdy disciplines. Wizard duels are too tightly regulated and boring for these new generations, what with these illegal seconds, thirds, …

Mixed Signals GamingCurse of the Shadowhold

Arguments of quality and quantity aside, I'm of the opinion that you can never have too many RPG modules. And short "one-shot" adventures are, for me, priceless. If D&D is both a game and a hobby, then it's the one-shot modules that make it possible for it to be "just" a game. After all, people don't get cold feet when starting a game of Monopoly, wondering how many months they'll have to return before finally finishing the game; they sit down, they play the game, and then they go home …

Categories:

  • gaming
  • dungeon
  • modules
  • rpg
  • pathfinder

2019-05-19

Methods & MadnessBounded accuracy in combat: OSR, D&D 5e and Dark Fantasy Basic

Warning: this post got very technical, very fast. Is mostly about number crunching through editions. Hope you enjoy it anyway. So, D&D has this thing where your "to hit" bonus rises faster than your armor class AC. Soon enough, everybody is hitting everybody a lot more often. On the other hand, hit points (HP) rise faster than your damage. So, while you're hitting more often, each hit takes a smaller percentage of your enemies HP. These two thing balance of another, sort of. But there are also …

Categories:

  • 3e
  • 4e
  • 5e
  • Basic D&D
  • Brainstorming
  • Combat
  • D&D
  • Dark Fantasy Basic
  • hit points
  • House rules
  • Monster
  • Multipurpose mechanics
  • Old school
  • OSR
  • Rewriting
  • RPG
  • Weapons and Armor

nerdwerdsHot Springs Island

I ran a session and started with a shipwreck, as per the module's suggestion. We started with a Fiasco-like background starter that allowed me to tie their backgrounds together as well as connect them all to the Martel Trading Company. The players instantly started scavenging from their dead shipmates and the flotsam washing up on shore (hex 13). They found boar along the shoreline but didn't venture into the island interior. One of the players has a geology degree and she immediately pointed …

Categories:

  • session
  • swordfish islands

Library of AttnamDaggers, Knives, Swords and Sickles

This is the penultimate post in the line of random weapon tables. Unfortunately I wasn't able to find enough different knives, daggers, and swords both straight and curved to fill a whole d200, but we are slowly getting there! If you notice any kind of sword-ish weapon missing from this table, please let me know. Many thanks to Ezra Bloom for their help with this table!     d200 Blades akinakaakrafenaarming swordathameayda kattibackswordbaguadaobalisongbaliswordballock daggerbaselard

Categories:

  • random tables
  • weapons

Delta's D&D HotspotHelgaCon: The Slavers Stockade

Here's the first part of a belated recap of our HelgaCon house-convention action from the first weekend in April. This year I ran 4 games across the 5 sessions of the weekend. These included the following: Secret of the Slavers Stockade (Ad&D Module A2) I'm on year 2 of a multi-year run to play through the famous A-series, which I've never done, sticking to the "tournament" subsections, rules, and scoring guidelines. This was (obviously) two separate sessions: one for the above-ground hill fort, …

Delta's D&D HotspotHelgaCon: Outdoor Spoliation Ep. 7

In the last reflection on my individual games at Helgacon this year, I also ran: Outdoor Spoliation Ep. 7This was probably the weakest performance in my games at Helgacon this year, and I'm fairly embarrassed and sorry for the players involved about what happened here. Particularly because the solution is rather obvious in retrospect, but it's taken me to years of lackluster session to realize what I should have done. When I started running Outdoor Spoliation games a number of years ago, it was …

Monsters and ManualsThree Vignettes from an Unpublished Setting

A long, long time ago, Patrick S, Chris M, Nathan R and I sat down in a pub in Liverpool and plotted the release of a kind of RPG-supergroup book featuring four separate but linked campaign settings. The whole thing eventually went precisely nowhere. I wish I could tell you this was a result of bitter rivalry, hatred, murder and fraud, but I think it was mostly because we all have enough on our plates as it is. The big - very big - caveat to that is that Patrick's bit of it did eventually …

Leicester's RambleVoices in the Chapel - revising an old map

Hi all - here's a brief setting built from an old Dungeon magazine map that popped up.  Set in a rural chapel, the locals are frightened by their local priests increasingly chaotic messages and behavior. The map was found in Issue 2 of the magazine, as part of the 'Caermor' adventure published within.  The map itself is a simple, clean design, easily re-interpreted for a campaign location, such as this one. So what is going on in Father Aldo's church? Take a look here! Edit: quick revision to …

Categories:

  • encounter area
  • inspiration
  • mini-dungeon

Spriggan's DenConflict on the Horizon

As my focus is turning away from the basic worldbuilding for the setting and towards the practical work of preparing an actual campaign and adventures, I’ve been noticing that the setting is still very much lacking in the way of plot hooks. Poking around in strange ruins in the wilderness and dealing with alien spirits … Continue reading "Conflict on the Horizon"

Categories:

  • gamemastering
  • worldbuilding
  • Green Sun

Burn After RunningFly-Traps and Capitalists – a Fate One-Shot

Last weekend, at North Star convention in Sheffield, UK, I ran two games of Fate. This was my Sunday afternoon end-of-the-con offering, a pulp Soviet sci fi raygun romp using Jess Nevins’ excellent Red Planet Fate World. I’ve written up my prep notes and post it here both as an example of what my current […]

Categories:

  • Uncategorized
  • fate
  • one-shot
  • prep
  • rpg
  • sci-fi
  • scifi

The Furtive Goblin's BurrowOn the Disappearance of Haraal.

It has come to my attention that nowhere in my recent writings have I actually addressed the vanishing of Haraal. And while it is my first instinct to assume that any potential readers of these mad scrawlings would be intimately familiar with the major cultural myths of the known world, assuming is exactly what I should not do. Indeed, perhaps one of you right now lives far and away from knowledge or influence of Deneroth.¹ I would be remiss in omitting anything which could contribute to a more …

Categories:

  • Ersuunians
  • facetious footnotes
  • frank footnotes
  • Haraal
  • history
  • Ivory Tower University Setting
  • mythology

Werdna WorldSuldokar's Wake First Impressions

I received my copy of the Suldokar’s Wake pre-release (along with a fancy Whitehack Pocket). image of Suldokar's Wake next to Whitehack Pocket Edition and some dice

Red Dice DiariesGames on Demand: Dresden Files Accelerated

It will soon be time for UK Games Expo 2019, the UK’s premier hobby and RPG event, as ever I’ll be there GM-ing games for Games on Demand. If you fancy a quick two-hour taster session, choosing from a variety of different games and GMs then get yourself along to the Churchill Suite in the […]

Categories:

  • Games on Demand
  • UK Games Expo
  • Dresden Files
  • Dresden Files Accelerated
  • Fate Accelerated
  • Fate RPG

Remixes and RevelationsOSR: Constructs

I decided to do a post on Constructs, because why not.  This will be a post for referring to all my Constructs on this blog, but it does not cover any sapient artificial creatures, such as Warforged, Brass Men, Terracotta Men, or etc.  Those are a different animal and will be covered via separate rules. That being said, let's talk about Constructs.                                                          by Irvast 1.  Constructs don't have souls, minds, or free will. A Construct doesn't choose to do anything.  Even if it speaks or talks and seems to …

Categories:

  • Monsters
  • OSR
  • Reference

Thought EaterThought Eater Podcast: Night Below Session Recap 5.19.19

We had an absolutely EPIC battle last night in my Night Below campaign. It was a perfect mix of old-school problem solving, random dice rolls, on-the-fly rulings, and having just the right magic item at the right time. Even a character death didn't dampen the proceedings...at least not too much. The party seemed much more upset by the death of the chicken.... CLICK HERE TO LISTEN!!! If you enjoy my free zine, podcast, and/or blog, please consider supporting my work for only $1 per month. 

Categories:

  • Dungeons and Dragons
  • Night Below
  • OSR
  • podcasts
  • retro-gaming

Alex SchroederEttercap Faces

I was talking to ktrey parker again on Diaspora, and they said: “First, I will definitely have to dig up some the face templates, because I definitely want to do some ettercap faces! All eyes and mandibles!”This morning I was hitting a lull and those words kept coming back to me. I searched for spider face images and felt inspired. Behold the faces of spider people.Faces of the spider peopleI knew this was going to be an alien face so I don’t actually need a lot of material. They all look …

Categories:

  • RPG
  • Face Generator