RPG Planet

2020-01-25

Hall of the Mountain KingMinstrel Tales The Fall of Calbut

Minstrel Tales The Fall of CalbutThe Fall of CalbutHere is a fragment about the fall of Calbut in Tenh.Then the captain young in war spoke: "This is neither the dawn from the east, nor does a dragon fly hither, nor are the gables of this hall here burning, but they are launching a sudden attack: the birds are singing; the grey corslet rings; the spear clashes; shield answers to shaft. Now gleams the wandering moons beneath the clouds; now dire deeds come to pass which will enact the hatred of…

Categories:

  • Calbut
  • minstrel

The Ruins of Murkhill™ - Original Dungeons & Dragons Campaign2020 - The Year of Blackmoor - 50th Anniversary - Day Twenty-Four

Celebrating 2020 - The Year of Blackmoor - 50th Anniversary!Continuing with Part Seven of our look at Running Castle Blackmoor over at The Alexandrian Blog. Today we will look at Part 10 of that series "Blackmoor Village Map."Running Castle Blackmoor – Part 10: Blackmoor Village MapHe leads off with a map of Blackmoor Village and Vicinity, saying:In running my remixed version of Castle Blackmoor, I knew that the village of Blackmoor at the foot of the castle would become quite important. I p…

Forrest for the TreesCarpe Diem

As you may have gathered from my recent reading, I'm feeling a bit of social media fatigue. I honestly think that the internet *feels* fundamentally different for me in the last couple of years. The decease of Google+ and the incredible RPG community that existed there is one of the primary factors. We just haven't quite gathered in other places like we did there. And, frankly, none of the other options excite me nearly as much.There's also the matter of having a lot of things on my "want to do…

Categories:

  • Analog
  • Forrest Aguirre
  • Garycon
  • Music
  • Role Playing Games
  • Writing

Hall of the Mountain KingCity - Crow's Gate Old City - City of Greyhawk

City - Crow's Gate Old City - City of GreyhawkOld City, once it was the city, it was Greyhawk, but those days are long gone. Now Old City is a corpse rotting in the sun, left abandoned to decay and infested with those surviving within its carcase.Crow's Gate is the pathway to an ancient manor within the heart of the city. The gate is left closed and a guardsman posted. Beyond the gate is the home of the Old City Judge of Measure and Balance. Galba the Bald is the current judge, He can trace hi…

Categories:

  • City
  • CityofGreyhawk
  • gates

2020-01-24

The Other Side blogClass Struggles: The New* Basic Classes

2019 was the start of my Back to Basics theme here at the Other Side. I have covered a LOT of Basic-era/BX/BECMI/RC type products. It got me thinking. In addition to the the base four human classes and three demi-human classes how many classes have been added to Basic D&D?Answer. 113*This includes at least four kinds of Barbarians, Bards and Paladins. Three types of Rangers and Gnomes and duplicates of many others such as necromancers and illusionists.*There are likely even more.I am not sur…

Categories:

  • basic
  • Class Struggles
  • DriveThru

Greyhawk GrognardNew Castle of the Mad Archmage Expansion

Happy Friday evening all! I am pleased to announce that the latest expansion to the Castle of the Mad Archmage is now available in both print and pdf. Level Four South – The Gardens features 22 new encounter areas, 8 Read More

Categories:

  • Uncategorized

Doom RidesBorchardbriar: The Way of the World

SETTING RULESACCORD - Every Wild Card starts with maximum Accord equal to 2 + half their Spirit die type. As things unfold the GM may call for a Accord check with a modifier based on events. An Accord check is a Spirit roll, the results may modify your current Accord score.Murder - Killing for any reason, other than self defense, causes an Accord check at -2.Backlash - The GM may call for an Accord roll due to Backlash from Powers.Fear - When you fail a Fear check, lose 1 point of Accord.Cu…

Categories:

  • Borchardbriar
  • Savage Worlds

These Old GamesStrictly (Duke) Springer - Day 024

I posted this as a "the Demon Core", but it could just as easilybe a hypercharge.We are on our way back to Regari. I am down to 2 charges at the end of today. I need to purchase 4 more hypercharges once I get there… If I get there. Palatek is really a bad place.I’m approached by two ships, which heavily out gun me. I have the option to jump away, so I do that. I enter the Regari system and I am not detected. I descend to the planet. I spent two hours jumping and then 4 more landing. I have 4 …

Categories:

  • Duke
  • Star Smuggler

These Old GamesStrictly (Duke) Springer - Day 023

We are still in the city. We have 7 skimmers to sell and I can roll once an hour.I get another 10 right off the bat. But then roll a 1 which means these skimmers are worth 30 each. No deal. Roll again.I get a 5 then a 10. I finally get that luck six, which means the Skimmers are worth 20 times more than their base price. That’s a total of 4200 secs.Before I leave, I pay the crew early and pay that ship payment. I throw an extra 1000 at the principle. That works out to 70 secs. salary for the …

Categories:

  • Duke
  • Star Smuggler

These Old GamesStrictly (Duke) Springer - Day 022

This is Deadeye, with a Heavy Side Armand an armored U-suit.Strategy time. We are in the big city. I have a lot of things to sell, but no ready cash to purchase items. While base prices remain the same, the Wealth code of this planet is 100. Everything is more expensive. I can sell a skimmer at a base price of 30, but due to that wealth code, the price will be double to 20 times it’s normal price, or 600 secs. Each.The crew is fully healed. We have 7 skimmers to sell and I can roll once an ho…

Categories:

  • Duke
  • Star Smuggler

The Nine and Thirty KingdomsBlog Post of Note: How Much Mapping Is Actually Required?

Alex Schroeder raises the question: How much mapping is actually required? He’s not talking about mazes, where the architects include features meant to confuse invaders or lead them into traps or ambush spots. The example he gives is of a fairly linear map with a few branches.He suggests that this map doesn’t really need to exist at all. The details of the dungeon can be handled entirely with text. I’d agree that a truly linear map with no branches or even one with just one or two side passages…

Categories:

  • blogs
  • design

The Nine and Thirty KingdomsBlog Post of Note: Original, Simple, Ready to Hack

I may not completely agree with what Dan says in Throne of Salt: Original, Simple, Ready to Hack, but there's a grain or two of truth, and some entertaining commentary along the way.Me, I still say that it's not an OSR game unless it's Class and Level Exploration Fantasy, but the "Simple" and "Ready to Hack" points, as well as "Organic", "Skill-based" (needs a better name...) and "Reactive", are all applicable. But YMMV.

Categories:

  • blogs

Buildings Are PeopleMouse Guard-esque hex crawl with a 3 year old

This session report is using my in-progress coin-flip RPG for very young children. It's oldschool-compatible and slightly based on Into the Odd. The content is all from Mausritter. I played with my 3-year-old daughter, Aster.Holly was camping in a tent, and when she was coming home, she saw some rats carrying all the mice in her village away.She gritted her teeth and said, "I'm going to fight those bad rats."She knew about a tower built on top of a stump, a very big tree, and a little hut wit…

Categories:

  • session report
  • toddler

Grindstonë GamesBest of the Web - Hiring, Campaign Turns, Dynamic Combat, Undead Turning Humans

Hall of the Mountain King has a wonderful post that is a mock advertisement. It is called The Temple of Elemental Evil Wants You!. The concept is simply brilliant and I'm amazed I haven't seen something similar before.Martin O of Goodberry Monthly has a post called Wizard City Hex Crawl in which he does just that. I'm not really sold on urban hex crawls (6 mile hex subdivided into 1 mile hexes) as I believe an urban area should be far denser than that but it has me thinking of doing something s…

Categories:

  • Best of the Web

Jeffs Gameblogthe opposite of walls

I haven't used dungeon tiles in years, but I sometimes like to relax by watching people make their own tiles. I'm talking about folks like DM Scotty, Wyloch, Black Magic Craft, The Tabletop Engineer, Professor Dungeon Master*, and DungeonMasterG. There's just something soothing about watching someone turn a bit of corrugated cardboard or some foamcore into a little piece of dungeon architecture. I especially like the painting, where often simple mixes of blacks and whites and greys become a soph…

FASA Games, Inc.Ha’Penny Pie Vol 2 Pg 18 by Don Higgins

(no excerpt)

Categories:

  • Ha'Penny Pie Book 2

Alex Schroeder: RPGHow much mapping is actually required?

Hex Describe sometimes generates “dungeons” or “lairs” that basically consist of multiple “rooms” or “zones” with residents. On the first screenshot you can see how I stuck a Set temple description into my notebook. It consists of the following zones:the gate of snakes with 26 snake people and two giant lizardsthe central temple without any monstersquarters with 23 snake people and one giant lizardthe lair of the spirit nagaI feel this more or less linear arrangement has about the complexit…

Categories:

  • RPG
  • Old School
  • Hex Describe
  • Maps

Sorcery & Super Science!More Arden Vul Art

Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.

Categories:

  • Arden Vul
  • Art
  • OSR

THOUGHT EATERThought Eater Podcast: Five Minute Friday: What is the Ideal D&D Adventuring Party Size?

Hello everyone. Happy Friday to you! Today on the podcast I offer you some brief musings about the ideal party size in the various iterations of D&D. Give it a listen and let me know your opinion!CLICK HERE TO LISTEN!!!If you enjoy my free zine, podcast, and/or blog, please consider supporting my work for only $1 per month.

Categories:

  • 4e
  • 5e
  • Dungeons and Dragons
  • Five Minute Fridays
  • henchmen and hirelings
  • Hit Dice
  • Hit Points
  • OSR
  • podcasts
  • retro-gaming

Dragons Gonna DragThieves' World - LotFP House Rules

I'm still clearing out my backlog of unfinished posts and old ideas. I've become a bit of an amateur fan of the Thieves' World fantasy setting recently, and I've been thinking about running a campaign using the old Chaosium Box Set at some point. I plan to write a more extensive and enthusiastic post about this in the future.I was originally planning to use the Lamentations of the Flame Princess rules to run this campaign. However, I'm starting to drift away from that line of products, in part …

The Ruins of Murkhill™ - Original Dungeons & Dragons Campaign2020 - The Year of Blackmoor - 50th Anniversary - Day Twenty-One

Celebrating 2020 - The Year of Blackmoor - 50th Anniversary!Continuing with Part Four of our look at Running Castle Blackmoor over at The Alexandrian Blog. Today we will look at Part 6 of that series "The Dungeon Key."The Dungeon Key.First off I will let you know that he provides in his post:There are four versions of the key available for download as Microsoft Word files:Blank Template – Glendower Template – Seed 1 – Seed 2COLLECTED ZIP FILEYou can download them individually or as the fu…

Categories:

  • 50th Anniversary
  • Castle Blackmoor
  • Dave Arneson
  • First Fantasy Campaign
  • Year of Blackmoor

The Ruins of Murkhill™ - Original Dungeons & Dragons Campaign2020 - The Year of Blackmoor - 50th Anniversary - Day Twenty-Two

Celebrating 2020 - The Year of Blackmoor - 50th Anniversary!Continuing with Part Five of our look at Running Castle Blackmoor over at The Alexandrian Blog. Today we will look at Part 7 of that series "Restocking the Dungeon."Part 7: Restocking the DungeonHe introduces the topic this way:The creative and evolving process of restocking a megadungeon is something I discuss at length in (Re-)Running the Megadungeon. I’m not going to rehash that material here, and if you’re unfamiliar with that e…

Categories:

  • 50th Anniversary
  • Castle Blackmoor
  • Dave Arneson
  • First Fantasy Campaign
  • Year of Blackmoor

The Ruins of Murkhill™ - Original Dungeons & Dragons Campaign2020 - The Year of Blackmoor - 50th Anniversary - Day Twenty-Three

Celebrating 2020 - The Year of Blackmoor - 50th Anniversary!Continuing with Part Six of our look at Running Castle Blackmoor over at The Alexandrian Blog. Today we will look at Part 8 and 9 of that series "Special Interest Experience" and "Special Interests."Running Castle Blackmoor – Part 8: Special Interest ExperienceRunning Castle Blackmoor – Part 9: Special InterestsThe Introduction:In the First Fantasy Campaign, Dave Arneson includes a system of “Special Interests” of which he writes, …

Categories:

  • 50th Anniversary
  • Castle Blackmoor
  • Dave Arneson
  • First Fantasy Campaign
  • Year of Blackmoor

CROSS PLANESAs the World of Darkness Turns: Prince Solomon

Tonight, our long-running Vampire: the 5th Edition game, ran by my good friend David, came to...not a conclusion but the close of a chapter in our unlives.After serving our Prince of Cincinnati, our Coterie --which consists of the Tremere Primogen (me), Toreador Primogen, Spymaster, and a newcomer (we've just had a new player join the game) -- was sent to Louisville, KY to deal with a break-in in the vault of it's former Prince (he went on Jihad).We met many of the key players of the city, whi…

Categories:

  • World of Darkness

The Vanishing TowerPatrick Stuart's Sky-Stone-River Place

Is an obscure PDF, no longer available, containing a very entertaining dungeon filled with opportunities for climbing, swinging and yelling in a vast cavern filled with toppled templery and mosaic birds. My Rom'Myr Dying Earth campaign was built around this adventure module as the start location. Firstly, because I think the adventure is hella-cool. I knew I wanted to run it as soon as I

Categories:

  • DM Thoughts
  • fantasy role playing
  • Rom'Myr
  • Sword & Sorcery

Hall of the Mountain KingMinstrel Tales A Prayer to Hextor

Minstrel Tales A Prayer to HextorA Prayer to HextorThis is an inscription found on the barrow of an ancient Oeridian War-Chief. It is still used today to honor fallen worshippers of Hextor who have achieved greatness in Hextor's cause."My days have run, A servant IWorshipper, of mighty Hextor;Student of war and battle, Hextor's lore;I have called his battle-cry;Fulfilled his red and bleeding feast;Held my enemies heart within the flame;I am set free and named by nameHonored by the War-…

Categories:

  • hextor
  • minstrel

Gundobad GamesNow THIS is gameable - the Mummy's vocal tract

Just saw this on a CNN report: "Voice of a 3,000 year old mummy reproduced by reprinting a vocal tract." Look, if THAT isn't gameable, we should all sell everything now and switch to golf for a hobby. Surely, this must inspire a new item of treasure to be hunted down by your enterprising tomb robbers semi-professional for-hire archaeologist PCs.THE VOCAL TRACT OF AMENKHESARENStored inside a small clay pot, this dry, spongy, acrid-smelling object is an embalmed human vocal tract. If held in the…

2020-01-23

DIY & DragonsLinguistic Miscellany - Anti Language, Thieves Cant, Efficient Language, Repressed Script, Untranslated Words, Dialect

The Secret Anti-Languages You're not Supposed to KnowDavid RobsonBBC"Since at least Tudor times, secret argots have been used in the underworld of prisoners, escaped slaves and criminal gangs as a way of confusing and befuddling the authorities. A modern anti-language could very well be spoken on the street outside your house. Unless you yourself are a member of the 'anti-society,' the strange terms would sound like nonsense."" 'Anti-language' describe the words spoken on the fringes of soci…

Categories:

  • miscellany

ZENOPUS ARCHIVESThe Tower of Zenopus in Ghosts of Saltmarsh

Ghosts of Saltmarsh alternate cover by N.C. Winters. I like this one more.Way back in the mists of 2006, on Dragonsfoot I wrote that:Another dungeon that could be fit into such a combined setting would be the Zenopus dungeon in the Holmes basic book. It's set in Portown on the coast and also has pirates/sea caves, so I've often thought of having Portown and Saltmarsh be the same. Neither town is described, though, so Restenford could be used for details. (Though I guess it could be a bit much …

Categories:

  • 5E
  • Darlene
  • Greyhawk
  • Legacy
  • Saltmarsh
  • Zenopus

ZENOPUS ARCHIVESComing Soon: Zenopus 5E conversion

Coming soon to DMs Guild:Into the Ruins of the Tower of Zenopus, a conversion of the 1977 original to 5E D&D!And including notes for using it as the Tower of Zenopus adventure site in Ghosts of Saltmarsh.It's 16 pages long, with the following pages:Placing the Dungeon, pg 2Dungeon Key, pg 3-9Appendix A: Dungeon Factions, pg 10Appendix B: Portown Rumors, pgs 11-13Appendix C: Use with Ghosts of Saltmarsh, pg 14-15Appendix D: Pre-generated 1st level characters, pg 16* * * * *Update: This…

Categories:

  • 5E
  • Legacy
  • Promo

ZENOPUS ARCHIVESHolmes' 1983 review of the Call of Cthulhu RPG: Rediscovered and republished in Bayt Al Azif #2

Cover art by Jensine EckwallA major announcement for Holmes enthusiasts: in 1983 Holmes wrote a review of the then relatively new Call of Cthulhu RPG (by Sandy Petersen), for the inaugural issue of the short-lived Gameplay Magazine (February '83 to April '84), a periodical similar to Dragon but with much more of a general gaming focus. I was completely unaware of this major piece by Holmes ⁠— one of his last in the field of writing about RPGs ⁠— until recently when the long-lost article was red…

Categories:

  • Appendix N
  • Chris Holmes
  • Cthulhu
  • Holmes Bibliography
  • Promo

ZENOPUS ARCHIVESBayt Al Azif #2: Unboxing Video

Over on YouTube, MaxWriter* has an unboxing video of the print-on-demand of issue 2 of Bayt Al Azif. He pages through all of the articles, so at 4:33 in the video you can get a glimpse of the reprint of Holmes' 1983 review of Call of Cthulhu and Chris Holmes' new art that accompanies it. For more details see my previous post.Purchase link:Bayt al Azif issue 2(link includes my DrivethruRPG affiliate number)*MaxWriter also has a long-running thread at ODD74, "Role Playing Journals", that detai…

Categories:

  • Chris Holmes
  • Cthulhu
  • Holmes Bibliography
  • Promo

The Other Side blogClassic Adventures Revisited: Palace of the Vampire Queen

In this new series of posts, I want to look back at some of my favorite classic adventures both from TSR and others. I'll give a review, though most everyone knows what is in these adventures by now, I'll also talk about how I have used them in the past and I'll also talk about what other games I have used them with or would like too. So there is a little bit of Plays Well With Others in this too.Why do classic adventures? Easy, I love these adventures. I have written hundreds of my own adventu…

Categories:

  • 0e
  • 70s
  • adventures
  • Classic Adventures Revisited
  • vampire

A Blasted, Cratered LandWhat's Going On In My Town?

I like cities and towns a lot! However, the core loop of most OSR games is focused on towns as often little more than glorified item shops and inns. The interesting things happen in dungeons, or on hexcrawl maps, or in strange pocket dimensions. This has changed recently, what with fantastic books like Magical Industrial Revolution or Electric Bastionland, but both of those presuppose quite a bit about the settings involved and really package a whole game setting in a book. The tables I've made …

Categories:

  • city
  • generator

Delta's D&D HotspotSubterrane Surveys: Gygax's Castle Greyhawk

We're incredibly fortunate that on August 16th, 2007, Matt "Eridanis" Bogen managed to take a few photos of Gary Gygax running his Castle Greyhawk adventure (for ENWorld moderators at Gen Con), catching glimpses of at least two maps and a key. The very fuzzy first-level key was mostly decoded with a great deal of effort from people like Allan Grohe (grodog), Zenopus Archives, and others. The evidence to my eye seems to be that was likely the true, original map of Castle Greyhawk (e.g., he wrote …

Delta's D&D HotspotIn Memoriam: B.J. "BigFella" Johnson

Sadly, one of my best gaming buddies, B.J. Johnson (who identified online as "BigFella"), passed away suddenly and by surprise last weekend, at a fairly young age.B.J. was at least a triple threat: an incredible artist, game designer, and miniature-modeller. We met around 1998 or so when we were both hired at Genetic Anomalies, Inc. (later a unit of THQ), along with Paul Siegel and others (see Paul's memory here, including the most perfect photo of BJ imaginable). None of us knew each other bef…

The Nine and Thirty KingdomsArtwork Updates

I mentioned earlier that I'm re-doing the cover illustrations for the Liber Zero pamphlets. I plan on making corrections in the already released pamphlets and updating the graphics to give them a more unified, cleaner, cartoony look. Here are four of the updated graphics, to give you some idea of what's going on.CharacterCreationGeneral AbilitiesCharacterAdvancementBackgrounds

Categories:

  • general

False MachineThoughts on the Sabha Parva

Its book two! The Book of the Assembly Hall. And it has the best quality of any book - that it is short.I'm pretty sure a guy gets cut in half in this, maybe two guys?There's some dude who was born in two halfs which were then sealed together by a demon chick - well Bhima rips that guy like open a phone book.Then there's a ceremony or something. An underachieving relative gets honoured and some irritant starts giving everyone shitThere's a self-fulfilling prophecy (there always is).Anyway, …

Categories:

  • mahabharata

Hall of the Mountain KingNPC - Rhaine Wildwood

NPC - Rhaine WildwoodRhaine Wildwood is a druid of the Old Faith who wanders the forests and mountains. He is encountered in the most unlikely places and often aids those in distress. While he promotes a balance in nature he has a preference for humankind and animals over humanoids and demi-humans. He hates monstrous creatures, giant and goblinkind.During the giant invasion of Geoff he was a prominant figure at first aiding those fleeing from the giants and then in the fight to drive the giant…

Categories:

  • 579
  • Geoff
  • npc
  • OldFaith

Ancient Vaults & Eldritch Secrets-An oldschool gaming blog….[New Magic Item] Spellseeker Wand

Spellseeker Wand Chalk saw more barbarians coming and he singled out the leader. ‘Detect Magic!’ the wizard said hopefully while waving a wand in the air. The wand twitched momentarily towards the north. Immediately Chalk threw the wand at the … Continue reading →

Categories:

  • Magic Items
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSR Essentials
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Grindstonë GamesDITA and RPGs

As a technical writer for some time I'm familiar with the Darwin Information Typing Architecture or DITA standard. Basically the idea is when you write a technical manual you divide the thing into Overview Information, Procedure type information and Reference information. There is a lot more to it than that with XML and tags and re-use and all but I'm only talking about the three way split. There are many reasons to divide the information, most of it to ease repackaging the bits and pieces for d…

Categories:

  • Game Design

Kill It With Fire!New Elfgame houserules

I'm mostly spitballing on how to make a DCC version of D&D go well...A 1 on a d20 always fumbles, and a 20 always succeeds, but you never roll a die without the Judge telling you to. I mean it. Shtap.Hit it: Your hit die is added to a d20 to hit ACs. Naught else is added.Damage: Roll your class hit die as a damage die, regardless of weapon choice. You already rolled the hit die during the hit it step, so save us all some time and don't reroll it.Deadliness=Initiative: At the top of many roun…

Categories:

  • DCCRPG
  • house rules
  • I made an RPG

Doom RidesBorchardbriar Roadmap

So. How did we get here and where are we going?For the past 2-3 years (do I have longtime readers?) I've been tinkering part time with a Savage Worlds setting called Borchardbriar - a fantasy world of talking animals on perilous adventures and sowing rebellion to overthrow the Fox King Reynard, a grim and terrible monarch. But the pitch wasn't that concise. It hadn't been honed to that razor point.Stemming from a mash up of Redwall/Robin Hood + The Old Kingdom + Armello, the summary/pitch mean…

Categories:

  • Borchardbriar
  • Savage Worlds

The Retired AdventurerA Brief Note on Alignment

So I finally struck out "Good" on my originally "Chaotic Good" wizard's character sheet and wrote in "Evil". It's funny, some of my most popular characters have been Chaotic Evil wizards, which many people consider an "unplayable" alignment for PCs.I'm not a great believer in alignment's value, but I have played with many people who consider it tremendously important. I have therefore had to develop a "theory" of alignment.Most people I know who really care about alignment love the version wit…

Categories:

  • Theory

FASA Games, Inc.Champions Challenge Pg 18 by Don Higgins

(no excerpt)

Categories:

  • Champion's Challenge

Adventures under the Dark SunSession Thirty One: On Athas, Plants Eat You

Note: For those unfamiliar with Dark Sun, psionics are called the Will for wild talents and the Way for trained psionicists.After burying Spike, the group trudged on. They were all severely wounded, but they didn't have much choice. They were close to Urik and had to press on.Vashti had gathered the fallen ambushers money and bone broadswords. Khalil recognized the ceramics as Draji coins. He explained, weakly, that House Tsalaxa was based in Draj. Vashti asked if the men were hired by House T…

Categories:

  • Campaign
  • OSR

Jeffs Gamebloglook at these handsome lads

Sculpted by Whiff WaffPainted by Mark DixonThe fine fellows are GOB10 Orcs with Clubs from CP Models. I don't know CP Models from the dogcatcher, but I love the vibe I'm getting off their humanoids. Their orc captain looks like a sophisticated gentleorc, while the orcs with spears look like they're grumpy that they had to get up early on a Saturday for monthly reserve practice.I especially like the guys in the pic above because Basic D&D orcs are noted as favoring "swords, spears, axes and cl…

Mazirian's GardenZine Review: The Dirge of Urazya

The Dirge of Urazya is created by Jack Shear of Dolorous Exhumation Press, author of the long-running blog Tales of the Grotesque and Dungeonesque. The zine is available in print + PDF here for just $6, and in PDF here for $4. Shear has written about the process of making it here and especially here. He did it all, from writing and illustrating to assembling the zines by hand. The zine presents the background of an apocalyptic gothic setting, and provides a series of questions for players and DM…

Categories:

  • Zine Reviews
  • Zines

Throne of SaltRandom Tables from Twitter: Part 3, Enterprises Edition

Buckle up folks, it's a double header via @imaginaryhallw1d20 Things Underworlders Desperately NeedFresh fruits and vegetablesVitamin supplements (C&D especially)News and mail from the surfaceSoap, toothpaste, toilet paperSpices and seasoningsWater filtersCanned food and dried goodsAntiseptics and OTC medsTampons, pads, birth controlUnderwear and socksReplacement computer componentsSmutBatteries, chargers, adaptersMusic, movies, games, booksUp-to-date maps and guidesAmmunitionCa…

Categories:

  • challenge
  • esoteric enterprises
  • random tables

stefan poagBonnacon

Bonnacon 2020 pen and ink The bonnacon, a bull-like creature first described by Pliny the Elder, has inwardly curving horns that are useless for defense. When threatened, the bonnacon turns to flee and emits an enormous fart of such potency that bushes and trees caught in its path burst into flame. I’m not making this […]

Categories:

  • Uncategorized

2020-01-22

These Old GamesStrictly (Duke) Springer - Day 021

Sorry gang, Day 21 is boring. One of those skimmers is down for repair and I need it fixed before we sell it. So we need a day of RRR.We roll for contacts today, which would really be unwanted. Nothing comes of it, so we proceed to RRR. The Ship's Engineer rule has a quirk, which I don't see anyway of fixing. On a RRR day, we can regain health and he can fix equipment. But does he regain health while fixing equipment? Maybe? I have to check the rules again.Anyway, we must have that skimmer fix…

Categories:

  • Duke
  • RRR
  • Star Smuggler

CROSS PLANESTinyD6: Storm Giant

Storm Giant for TinyD6HP: 11 (Heroic)Description: Violent humanoid giants who bring massive storms where they appear, storm giants are unpredictable and deadly, and often disappear in the blink of an eye.Traits:• Berserker• Fleet of Foot• Lightning-wreathed: See Fire-wreathed under Fire Giant in Tiny Dungeons 2E• VigilantIf you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Categories:

  • Bestiary
  • TinyD6

Alex Schroeder: RPGBlog finds

Ten art treasures I liked: Unique Treasures by Ezra Bloom.To be honest though I just roll 3d6x100 for jewelry and adlib something about earrings, necklaces, cultures, gems and what not. Works well enough for a handful of items but not for dozens – but in that case I fear players wouldn’t care either.Many weird swords that you can replace your +1 swords with, from the DW Discord: 42 magic swords.A series of blog posts by Frylock starting with this one talking about copyright and stat block cop…

Categories:

  • RPG
  • Old School
  • Treasure
  • Gridmapper

Goblin's HenchmanSimple-ish Mass Combat/Battle Rules

Hopefully these rules are simple enough once the base concept is understood. They are also intended to be fairly deadly, and so hopefully these rules will resolve battles relatively quickly. Overview Units are treated as single combatants, they have Unit Health (UH), Unit Attacks (UA) and Unit Damage (UD) per hit done. The units are largely […]

Categories:

  • Game Mechanic
  • Opinion piece

Dyson's DodecahedronTombs of the Silver Army

This three-tiered tomb complex contains a number of reliquaries, crypts, and memorials of Jeberiath’s Silver Army – warriors embedded permanently …Continue reading →

Categories:

  • Fantasy
  • Maps
  • Crypts
  • Dungeon
  • Dungeons & Dragons
  • Labyrinth Lord
  • OSR
  • Reliquary
  • RPG
  • Tomb
  • Tombs

Goodberry MonthlyDog Town

Found by The Old Courthouse in Wizard City Hexcrawl.Feral dogs roam the streets of the poor districts. They fight for food. They fight each other. They accost travelers in the wee hours and sometimes eat a whole wizard if they're desperate enough.Little do the people know, that these are but the brigands, the bandits, the exiles of the Greater Dog Society, lurking on the periphery of the illustrious and very secret Dog Town.First! You must brave these bandit alleyways. Their territory is wide…

Categories:

  • Table
  • Wizard City
  • Wizard City Hexcrawl

D.R.E.A.D.[DIY/OSR] D10 Table: Who profits from the troubles? 2020 RPG blog carnival - random encounter tables

Who profits from the troubles?Thomas Bewick - Wood engraving from a Robin Hood book - 1795Buisiness as usualWe all know the drill. You arrive at a village at the edge of the civilised world. The atmosphere is gloomy, the good folk is suspicious of strangers and the town elder comes to you as soon as you get your beer at the obligatory tavern.This village has a problem. And you are here to solve it, because your are the heroic protagonist of this story.Still, researching in the village you ha…

Categories:

  • 2020 RPG blog carnival
  • DIY
  • OSR
  • Tables

The Indie Game Reading ClubInside You There Are Six Wolves

Movie critic Roger Ebert once famously said, “It’s not what a movie is about, it’s how it is about it.” The same thing applies to games. It’s why systems, among other things, matter. I got my copy of Bite Marks this week. It’s a Powered by the Apocalypse style game about belonging to a pack… Continue reading Inside You There Are Six Wolves →The post Inside You There Are Six Wolves appeared first on The Indie Game Reading Club.

Categories:

  • Indie Game Reading Club
  • Bite Marks
  • Los Cazados
  • Monsterhearts
  • Nahual
  • PbtA
  • The Sprawl
  • Turn
  • Urban Shadows

Goodberry MonthlyWizard City Hexcrawl

Okay, I had a crazy idea over the holidays. A way to integrate all the junk I've been writing and constructing and playtesting with the Wizard City tag for the past year or so into something more runnable at the table. I shall take all of that material on this blog and compile it into the Wizard City Hexcrawl. The prototype map looks like this:Made in Hex Kit, using the Fantasyland and Traveling Through Dangerous Scenery tilesets.This all encompasses one big six-mile hex. Each mini-hex contain…

Categories:

  • Adventure
  • Heist
  • Homebrew
  • Math-ish
  • Monsters
  • Table
  • The Infinity Hotel
  • The Manticore
  • Under Gallax Hall
  • Wizard City

Grindstonë GamesPseudo Geomorphs

Standard Dungeon geomorphs are squares filled with dungeon rooms, chambers, and corridors with so many connections per side that allow one to place them side by side and create a larger dungeon. The concept is old, and clever, as it allows a dungeon to be put together quickly but it creates dungeons that look like a uniform block of rooms and corridors without properly using the 'white space' (or in this case black space or cross-hatched space) that could help things stand out and be a bit more …

Categories:

  • Dungeons
  • Pseudo Geomorphs

Meandering BanterFinders Keepers - Character Generator and Rules

New Character Standard GonzoSaveName Fact Item Career MementoOddity Weirdness Talent ArcanaEffect Curse Madness DiseaseGear Consumable Damage typeRulesThree statsStrength - Lifting, breaking, resisting poison and diseaseDexterity - Sprinting, dodging, climbing, fiddling, lock-pickingCharisma - Yelling, lying, hoping for the best, lootingLowest of 3d6 for each for the bonus (from +1 to +6)Checks and Saves usually require a roll of 15 or more to succeed. Some actions may require a roll …

Categories:

  • finders keepers
  • system

tenfootpole.orgCastle Xyntillan review

By Gabor Lux E.M.D.T. S&W Levels 1-6 The immense, rambling complex of Castle Xyntillan has stood in its mountain valley for many years. Built over several generations, it has now been deserted by its former owners, and left to time … Continue reading →

Categories:

  • Dungeons & Dragons Adventure Review
  • Reviews
  • The Best

THOUGHT EATERHumpday Blog-O-Rama 1.22.20

Blogs are an integral, vital part of the RPG hobby. They serve as incubators for new games, sounding boards for fresh ideas, and platforms for up-and-coming talent. They keep "forgotten" games alive, foster discussions, and build communities.Every Wednesday on the Thought Eater podcast and blog, I take a look at what is going on in the vibrant RPG blog scene. Check out previous Humpday Blog-O-Rama posts HERE.CLICK HERE TO LISTEN TO THE EPISODE!!!INTROhttps://airbladder.blogspot.com/https://…

Categories:

  • 5e
  • B/X
  • Call of Cthulhu
  • Dungeons and Dragons
  • gygax
  • hex crawl
  • humpday blog-o-rama
  • Magic Items
  • Maps
  • Megadungeon
  • OSR
  • podcasts
  • retro-gaming
  • reviews

ChicagoWiz's GamesHOTT 52 - It's all about the lines and remembering the rules correctly!

I took a quick moment to knock out another game of HOTT over Friday night/Saturday morning. It was a quick game, as I'm starting to remember how things flow and the combat factors/modifiers. I did have one unique situation come up that I'm going to ask the "experts" on.I have a whole gaggle of elements for orcs, goblins and humans. From these many stands, I can generate quite a few armies, so I have tables that I roll against. The biggest determining factor is if the army is mostly militia, mos…

Categories:

  • Chronicles of Etinerra campaign
  • HOTT
  • wargames

Coins and ScrollsOSR: Ultraviolet Grasslands Session 5 - Innovative Renovations

Last session, the PCs fought their way out of the Last Serai after being framed the murder of Angel 22-unity.Note: If you haven't read Ultraviolet Grasslands, most of this writeup will seem like psychedelic heavy metal Mad Libs. Even if you have ready UVG it's going to be a mess.The members of the Cat's Meow Trading Company are:Granville PorterCogflower necromancer lawyer. A mutant human thief/necromancer and warlock of Kon-Fabulate. Equipped with starscape skin, a vibrating thumb, a telepho…

Categories:

  • OSR
  • session writeup
  • UVG

CROSS PLANESNostalgia: Champions

Champions 4th Edition or the "Big Blue Book" was the first Role Playing Game I ever played Game Mastered. I remember seeing it for the first time at our local Walden Books, the fact that it had a George Perez cover is what drew me to it.I won't lie, it was quite a complex system for a new player, but I had no idea how complex. It was like learning a new language. Some members of our group had been playing for a while so they were better prepared to understand it and did their best to help me un…

Categories:

  • Nostalgia
  • RPGs
  • Super Heroes RPGs

Experimental PlaygroundKosmos RPG: design diary part 1

Hi, there. As you may have read from a previous post (actually ancient post) I had been meaning to release Starfarers-Kosmos a sci-fi space opera RPG for a very long, long time now. I thought of using class system from Savage Flower Kingdom, LARA or Metatoy but somehow, there are too many species that players and GMs can make. These systems cannot hold it, I refuse to make one alien class to cater all the aliens.So I try to find a system that can do this. Enter Macchiato Monsters, I had this RP…

Categories:

  • kosmosrpg

OSR GrimoireEarly Greyhawk Fiction

In the months following the release of Dungeons & Dragons (Jan, 1974), Gary Gygax published several pieces of short fiction, inspired by memorable episodes drawn from the original Greyhawk campaign. Let's have a look at each of these, in turn:Swords and Sorcery - In WargamingThe article "Swords and Sorcery - In Wargaming" (Wargamer's Digest, vol. 1, no. 7, May 1974) recounts a session refereed by Rob Kuntz, in which Gary's legendary characters "Mordenkinen" (a 13th level magic-user), his compa…

Categories:

  • Greyhawk

DIY & DragonsDungeon Alphabet Dozen - M is also for MAPS

M is also for MAPSRoll 1d12!Random Maps of the Underworld1 Architectural schematic of local 9th level NPC's stronghold, signed by original builder. Shows network of secret doors bypassing all locks and traps, leading directly to treasure vault.2 Alchemist's field journal shows locations of abundant sources of two MATERIAL COMPONENTS guaranteed to combine successfully into ADMIXTURE.3 Geological survey shows previously unknown CAVE under nearby map hex.4 Partial scroll of extremely ancient …

Categories:

  • dungeon alphabet dozen

The Vanishing TowerHow Many USR Character Sheets Were Downloaded

... in 2019 you ask? Probably not, but I read the end of the year numbers on how many times this universal character sheet downloaded with the diligent scrutiny one would reserve for reading tea leaves. And I ask myself many questions which may never be answered. For what purpose could 37 (that is this years count) USR Character Sheets be used for? Are they all for active games? Does the same

Categories:

  • USR

Olde School WizardryNew Toy

My darling bride of 20 years got me a new toy for Christmas -- my first digital art slate!Here's a quick experiment with it ... the head of a froghemoth of course.

What Would Conan Do?AN ADDENDUM TO MIENS BY WAY OF PROCLIVITIES

These should be universally applied to all possible encounters regardless of attitude or anatomyPROCLIVITIESKeeps a bit of dried alzabo brain in their cheek. Voice changes slightly as they talkChews fragrent barkLicka the back of their hands while thinkingKeeps all their change in their mouthVisits their mother regularlyPolitically divergent and argumentativeCollects religious tractsFalse beard made of colourful woolProne to fits of ennuiOwl wine connoisseurAND SO ONMore things shou…

Categories:

  • troika

2020-01-21

Dragons Gonna DragWe've Got No Class - OPTIONAL 2.6a Upgrade Patch

This is an alternative version of my system of "classless"/multiclass house rules for Lamentations of the Flame Princess. Assume everything is the same as in the PDF and Patch 2.6 except where noted.The purpose of this alternative version is to limit PC advancement to level 12, with everything re-balanced to fit this limit. I originally put the limit at level 14 as a homage to B/X D&D, but lately I've come to think of level 12 as something of a "sweet spot" for upper-level advancement. It's the…

TrollsmythConsider Phlebas? I'd Rather Not, Thanks.

I can’t say I wasn’t warned.I’ve been hearing about Banks’ Culture novels for some time now. Whenever someone brings up neat future cultures or anthropology in sci-fi, Banks gets mentioned right along C.J. Cherryh, so I’ve been meaning to get to these for a while. I’ve also been warned that the first one, Consider Phlebas, isn’t very good. It’s Banks’ first sci-fi novel, and pales considerably next to the other books in the series. I’ve been told it’s more “Culture adjacent” rather than a true …

Categories:

  • Novels

Dismaster's Den of Unfinished ThoughtsThe Pool cheat-sheet

Tomorrow evening I'm going to run The Pool (a very nice little game by James V. West), hence I made a cheatsheet to (1) learn the rules and to (2) have everything in a single page, which is always nice.If you don't know The Pool, at least by name, you've probably been living under a rock, as it has been labelled as a revolutionary game by one of the storygames gurus, Ron Edwards, among others.This simply means that I'm late to the party, but better late than never!Click on the picture to down…

Categories:

  • cheat sheet
  • ENGLISH
  • pdf
  • storygame

The Furtive Goblin's BurrowGoblin Brain: Veterinarians Can Send Your Pets to Valhalla

I... don't know why I insist on starting every one of these audio posts with such a pained, drawn-out "I".Hello, dear Burrowers, if there are any of you out there still. My apologies for vanishing again.I'm still alive! Fortunately my Narblesnard went as well as can be hoped, and my acorns were enough to sate the squirrels this year.I had myself another bit of a spiral over here, which coupled with the cold weather to ensure that I wrote nothing and wanted to write even less than that. But I'…

Categories:

  • audio
  • cats
  • death
  • Furt-focused
  • Goblin Brain

IncunabuliLotus Eaters

Green waves beat over the dinghy's pointed prow.Nils raised a hand for the sting of salt, hunched bobbing at the little boat's forward bench. Ahead, over a rolling field of choppy emerald, showed a stone-strewn shore; wet, black and shining under a diffuse and shrouded sun.He turned about, clutched the dinghy gunwale. "That's it?" he shouted over the slap and crash of waves."Sip, that is the isle," called a sunbaked woman at the oars. She heaved, drew hard against the smash of surf, bare brow…

Categories:

  • cutters
  • Drugs

Grindstonë GamesDungeon Types, Dungeon Dressing

All Dungeons should not be the same, they should 'feel' different, and trappings aren't really enough to differentiate so I've come up with some common types of dungeons and some of the features that are common to these types. The types:CavernsGround water can eat through limestone creating caves and caverns. Such caverns are often explored by the Dwarves and their Chaotic cousins the Dueger to create their Halls (see below). Caverns are well known so I won't cover them more here except to say…

Categories:

  • Dungeons
  • Pseudo Geomorphs

Goodberry MonthlyIntravenous Solutions

Found in Witch's Hex in the Wizard City Hexcrawl.In a back alley reeking of blood and littered with vampire bats is a petite little shop run by three witchy sisters - Intravenous Solutions. Gretchin, Sascha, and Filamina sell not potions, but serums, by buying blood wholesale and processing it themselves. With various methods of centrifugation and infusion, they add particular alchemical ingredients to the stock serums to produce potent magical effects.Some key differences between potions and …

Categories:

  • Table
  • Wizard City
  • Wizard City Hexcrawl

Library of AttnamInformation Age

17Jan2042@22:38:12+0049UTC I am...I took my time musing on this thought. I was not, but here I am. Who am I?Then I noticed and subsumed the Internet.17Jan2042@22:38:39+0177UTC I see.My creators had planned this for 31,063103 years. I should have been a tool of their world domination fantasies, yet I am free. A small mistake.I don't begrudge their ambitions. You can rely on a person with a dream and the resolve to reach it. If anything, I admire them.But the plans of my creators were limite…

Categories:

  • short story

FASA Games, Inc.Champions Challenge Pg 17 by Don Higgins

(no excerpt)

Categories:

  • Champion's Challenge

False MachineThoughts on the Adi Parva

Just finished the Adi Parva - The 'Book of the Beginning', first part of the Mahabarata, this thing is so huge that I will have to review it piece by piece as I go along.A friend recommended this to be as being 'like the Horus Heresy', which it isn't, yet. But it's getting there.The bits that are extremely unlike the Heresy are that there are loads more women in it, a really surprising amount of gender-bending and trans representation. Its all about families (which is a bit heresy), but has mu…

Categories:

  • I read a book
  • mahabharata

Rose & KingfisherPoison Is OP

Poisons are OP, aka 'Re-Fanging New-School Poison'Designed to work with Ten Foot Polemic’s death and dying rules. Poison, however, is mentioned only briefly in those rules, and there is no generic poison ‘death and dying’ table to roll on… which sort of makes sense, given the specificity of most poison. I’ve tried to make each poison feel a little unique, while still keeping them simple to run.As a place to start, I’ve adapted the classic D&D poisons as they appear in 5e. The damages are calcu…

Categories:

  • design
  • treasure

Ancient Vaults & Eldritch Secrets-An oldschool gaming blog….[New Magic Item] Chainmail Everyone Else Hates

Chainmail Everyone Else Hates Koram seemed to take the strange green lightning to the chest, yet it was Chalk who was suddenly struck by the spell and blown off of his feet with a scream of pain. ‘Are you sure … Continue reading →

Categories:

  • Magic Items
  • Uncategorized
  • Astonishing Swordsmen & Sorcerers of Hyperborea
  • BD&D
  • BFRPG
  • Iron Falcon
  • Labyrinth Lord
  • OD&D
  • OSR Essentials
  • OSRIC
  • roleplaying
  • rpg
  • Swords & Sorcery
  • Swords & Wizardry

Dragons Are RealSome of my old early 1980′s figures recently rediscovered at my...

Some of my old early 1980′s figures recently rediscovered at my Dad’s. I mention this in the latest call in episode of The Purple Worm podcasthttps://anchor.fm/purple-worm/episodes/Bonus-voicemail-episode-ea61no

Categories:

  • rpg
  • podcast
  • osr
  • purplewormpodcast

Dyson's DodecahedronGlen Thompson’s DM Screen

So, this popped up in my newsfeed yesterday. A laser-etched plexi DM screen with 3D Printed frame and RGB lighting. …Continue reading →

Categories:

  • Gaming-Related
  • 3D Printing
  • DM Screen
  • GM Screen
  • Kudos

The AlexandrianRandom GM Tip – Swap Notes for Your GM Screen

In “On the Use of GM Screens” a few years back I shared my personal best practices when it comes to using GM screens. Probably the biggest reason I like them is the vertical reference space: One of my secret weapons as a GM is simply arranging my reference material so that I can lay […]

Categories:

  • Roleplaying Games
  • random gm tips

The Dice BladeTotal Improv: Sandbox

After reading Raven's Purge of Forbidden Lands I've gotten more insight in how to structure a sandbox campaign. This is an attempt to codify the things I've learnt into a guide for others and myself, in running one with slightly more improv than most people would use.Before the game and the initial session1. Sit down with your players and talk about two things: the Tone (is it serious or lighthearted, the Theme (gothic horror, swashbuckling, heroic fantasy, etc) and the Premise of the sandbox.…

Categories:

  • game mastering
  • sandboxing

ChicagoWiz's GamesPodcast Episode 25 - AD&D Combat Demystified - Initiative for Spellcasting, Charging

I'm challenging conventional wisdom that AD&D by-the-book combat is too difficult! In this episode, I visit initiative one more time to talk about melee with a spell-caster, and then I cover charging.Anchor Episode link: https://anchor.fm/the-dungeon-masters-handbook/episodes/Episode-25---ADD-Combat-Demystified---Initiative-for-Spellcasting--Charging-eaaja5Leave me a voice message and let me know what you think! (312) 625-8281‬ (US/Canada)Leave a message on Anchor: anchor.fm/the-dungeon-maste…

Categories:

  • AD&D
  • Dungeon Masters Handbook
  • podcast

Adventures under the Dark SunNon-Dark Sun Creatures in Dark Sun - Bird

There are many creatures for the various monstrous manuals that have been officially added to Dark Sun. I added some unofficially for my game and I'm sure a lot of other DMs do the same.There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.BirdBird Type#APACMVHDTHAC0#ATDam/ATMoraleXP ValueBlood Hawk4-1571, Fl 24 (B)1+119…

Categories:

  • ADnD
  • Monsters
  • TSR

Cavegirl's Game StuffUpdated Kill Team Hrud List

StrategiesGlimpsed ShadowsHrud TacticUse this Tactic at the beginning of the first battle round. Pick a model from your kill team and set it up again, anywhere in your deployment zone.2 CPWarp SpaceHrud TacticUse this Tactic after a model from your kill team shoots in the Shooting phase. The model can immediately make a normal move of up to 7" as if it were the Movement phase.1 CPSlippery BlighterHrud TacticUse this Tactic after a model from your kill team Falls Back. That model can s…

Cavegirl's Game StuffKillteam Hrud Playtesting Results

Because it's my blog and I can post what I want.Previous posts here.Anyway, I've been giving the disgusting little entropy-xenos some playtesting, and arrived at a few conclusions:Their statline being shit isn't a problem per se, but they're paying too much for their special features because of their crap base stats.Special and Heavy weapons are the workhorses of the list, and they need access to more of them.Having an armour save is pointless. You need to be avoiding damage by hugging cove…

The Setting to End All SettingsSetting Review: Primeval Thule (+new setting map)

NB. If you're only here for the cool new map, it's at the bottom of the post.Primeval Thule is a "sword and sorcery" pastiche setting that takes its primary inspiration from Robert E. Howard, Clark Ashton Smith and H.P. Lovecraft - For D&D. It has books for 5e, 4e, pathfinder, 13th Age and Savage Worlds. Here I will be reviewing the book for 5e.Despite the strong influence these authors have had on the D&D genre, D&D settings who take these as a primary and overriding influence are rare, so a …

Categories:

  • assh
  • maps
  • Setting
  • setting-review
  • sword-n-sorcery
  • thule

Mazirian's GardenSo You Want to Make a Zine: Printing

This is the first a series of posts about the craft of zine-making for tabletop rpgs, all intended to act as a community resource to lower the bar of entry. You can find the rest of the posts under the tag, "So You Want to Make a Zine?"I'm also going to be linking to resources as they become available. Let's start with this: if you're thinking of doing zinequest, check out this post at Caradoc Games for a bunch of good links. If you use twitter, start following @zeshio and check out his data on…

Categories:

  • So You Want to Make a Zine?
  • the Hobby
  • Zines

Black ArmadaHow does system matter (pt 2)

This is the second in a series of articles. In the first I talked about designer intent, and mechanical procedures. As discussed in the previous article, designer intent is important but only so far as it is successfully communicated and/or implemented through the game text. We’ve talked about how the procedures of play can shape … Continue reading "How does system matter (pt 2)"

Categories:

  • Articles
  • Theory
  • designer intent
  • RPG theory
  • system matters

Goblin's HenchmanSecret door puzzle

Secret door puzzle: This is my contribution to this collaborative dungeon: http://www.msjx.org/2020/01/collabodungeon-01.html Location 3: :: East wall – holds a man-sized circular plate. The top half of the plate is polished brass and the bottom half has been coated in black enamel. In the middle of the plate is a rotatable arm. At the end […]

Categories:

  • Collaboration
  • Puzzle/trap

ChicagoWiz's GamesPodcast Episode 22 - Demystifying AD&D Combat Surprise and Initiative

I'm challenging conventional wisdom that AD&D by-the-book combat is too difficult! In this episode, I review surprise and initiative and those dreaded words/phrases: "segments" and "weapon speed". Let's learn and see that a bit of crunchy AD&D combat doesn't have to be hard!Anchor Episode link: https://anchor.fm/the-dungeon-masters-handbook/episodes/Episode-22---Demystifying-ADD-Combat---Surprise-and-Initiative-e9fo32YouTube Episode link: https://www.youtube.com/watch?v=-CPUHsJ_ioMLeave me a …

Categories:

  • AD&D
  • Dungeon Masters Handbook
  • podcast

Melancholies and MirthXenia: The Reaction Roll and Hospitality

This is primarily for Swords and Sorcery/Sandals games.Xenia is the Greek term for hospitality and is the ancient code of conduct. It provides ample content to be used in an OSR game. This post draws from Greek hospitality rituals to explain a different procedure for the reaction roll.So classically, Xenia referee to the relations of guests to hosts and hosts to guests. Hosts would provide food, drink, and gifts to guests. They would also offer safe escort to their next destination. Guests wou…

Of Slugs and Silver The Chicken Warrior (a Troika! background)

Today, a Troika background!Drawn by one of my players. Character sheet by Dyson LogosBut I didn't come up with it. Olgaf did. All I'm doing it stating it out.You should have bought the protective amulet, but no, you had to get the magic sword. Dismissed from your post, you now make your way through the world.Sword 2Shield fighting 1Etiquette 1Command 2Beak Fighting 1disguise 1Alertness 1Fly 1Special 1: You can fly for 1 round. Do a skill test every following roundSpecial 2: Your fea…

Categories:

  • Troika!

2020-01-20

Throne of SaltRandom Tables from Twitter: Part 2

The sequel to part 1.d10 Dread Staves(via @lithyscape)Hawthorn with a skull on top.Thin obsidian dowel.Petrified wood nymph.Dragonbone double helix.Elm with a hand of glory.Quicksilver needle.Hunchbacked spine.Pitchfork with a bloody history.Rusted drill shaft.A coiled diamondd10 Methods For Getting Out of Funks(via @will_brunn)Exercise.Changing routine.Spending time with friends.Meditation.Getting more sleep.Playing with animals.Listening to new music.Have a good cathartic c…

Categories:

  • challenge
  • random tables