Campaign Style Discussion

Campaign Style


How complicated a game do we want to play? The more rules, the more detailed the world is and the more definite things your character can do, but the more work it is to learn all those rules. (All of these are available free except as noted.)


How much do we care what happens between adventures? The more we pay attention to continuity, the more real the game world gets, but the greater our real-world burden gets.


How realistic do we want the game world?