Spellcasting

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Summary: Rules for spellcasting.

Changed:

< When a natural 1 is rolled, the magician's spell is critically miscast and [[Breaking_The_Real|breaks the real]]. Breaking the real replaces the spell's normal effect with whatever weirdness breaks through from beyond. Other effects might trigger off a critically miscast spell as well.

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> When a natural 1 is rolled, the magician's spell is critically miscast and [[Breaking_the_Real|breaks the real]]. Breaking the real replaces the spell's normal effect with whatever weirdness breaks through from beyond. Other effects might trigger off a critically miscast spell as well.


Roll to Cast, Critical Casts and Miscasts

When a natural 1 is rolled, the magician’s spell is critically miscast and breaks the real. Breaking the real replaces the spell’s normal effect with whatever weirdness breaks through from beyond. Other effects might trigger off a critically miscast spell as well.

When a natural 20 is rolled, the magician has critically cast the spell. Any mana spent to cast it is refunded. Other effects might trigger off a critical cast as well.

Breaking Concentration