Rhianyl

image/svg+xml Name Damage XP Level Class Hit-points Property Strength Dexterity Constitution Intelligence Wisdom Charisma attribute adjustment Abilities, Spells, Languages Saving Throws Blast & Breath Petrification & Paralysis Poison & Death Staffs & Wands Spells (+ dex adjustment) Melee Combat Missile Attacks (+ strength adjustment) d20 equalor better Max Rhianyl Elven Ranger 5 18,447.1 incl. 5% 1D6+3 27 13 +1 13 +1 9 9 7 -1 7 -1 13 11 11 13 13 3 5 Long Bow +1, 70/140 -2/210 -5Quiver +20Short Sword, 1D6Dagger, 1D4 10/20/30, +1 to hit if used in two weapon comboChain armour +4 ACFlask military oilWilderness clothes, backpackTorches x6, tinderboxWater skinRopeholy watersilver daggerHunting dog "Ohotnik", 8hp, AC 2, Attack 9, 1D4, 180' move, Tracking 11+Falke, Move 480', AC 1, Hit Dice: 1d4 hit points, Attacks: 2 (talons), Damage: 1d2/1d2, Save: 0 levelStones: Armour 4, Property 2Movement: 90'/turn, 30'/round Morale +1 equipment (bought armour and sword when lvl 0), +1 for lvl 1, +1 for level 2 = +3 loyalty, -1 on next rollAnimal reflexes +1 initiative and surprise rolls (stacks with elvish wilderness surprise +1)Hide in Wilderness (3+) (Thieves Garb Forest -2)Hide in Dungeon (14+) (Thieves Gard Grey-2)Precise shot, allows fire into melee at -4 to hitArchery +1 to damage, +2 at 3rd level, +3 at 6th level etc.Accuracy +1 to hit with missile weaponsTracking (11+)Animal affinity +2 reaction rollsID Flora/fauna 11+Elven +1 to surprise in wildElven Immune to ghoul paralysisElven Detect secret door Active 8 / Passive 14Elven Hear Noise 14+Proficiency (C): Fighting style, Missile +1 to hitProficiency (C): Weapon Focus - Bows. Double damage on 20Proficiency (G): SeafaringProficiency (G): HealingLanguages: Common, Elven, Lizard, Orc, Gnoll, Hobgoblin Link value34-56-89-1213-1517-1718 bonus-3-2-1+1+2+3 Attack Throw 7 Title Forester AC 5 + + + + + + + +