Turn Undead

This information is made available under an OGL

All clerics have the ability to turn undead, calling upon the name and power of their deity to turn away, and even destroy, undead. The potency of this ability is determined by level. On the Turning Undead table, there will be a dash, a “T”, a “D”, or a number corresponding to the type of undead monster and the level of the cleric. A dash means that the cleric has not attained high enough level to turn the undead type. A “T” means that the cleric automatically turns the undead, and a “D” means that the undead will be destroyed automatically. A number indicates that the player must roll that number or higher on 1d20 in order to turn the undead. If this roll is successful, or there is a “T” in the chart, the player rolls 2d6 and the result equals the number of total Hit Dice of undead monsters turned. A “D” in the chart requires the same roll to determine how many HD of undead are destroyed. No matter what the dice roll result, at least one undead monster will always be turned or destroyed, as appropriate, on a successful use of turning.

There is no limit to how often a cleric may attempt to turn undead each day, but if an attempt to turn undead fails during an encounter, the cleric may not attempt to turn undead again for the remainder of that encounter.

EXAMPLE: Balbus the Blessed, a 1st level cleric, attempts to turn 4 foul undead skeletons. When Balbus’s player looks at the Turning Undead table, the value corresponding to his level and the entry for skeletons is 10+. He will turn some undead on a roll of 10 or higher on 1d20. He rolls a result of 12, meaning some skeletons will be turned. To determine how many HD he turns, he rolls 2d6 and comes up with a 3. Since skeletons have 1 HD each, three of them flee, leaving one behind for Balbus to vanquish.

If Balbus had been attempting to turn zombies, or other undead that have 2 HD each, he would only have turned one, since a roll of three only completely accounts for one 2 HD monster. Turned undead flee the area for 10 rounds by the best and fastest means available to them. If they cannot flee, they cower in terror, taking no actions and suffering a -2 penalty to AC. If the cleric attacks turned undead in melee combat, the turning effect is broken, but he can use spells or missile weapons against them, and other characters may attack them in any fashion, without breaking the turning effect. Destroyed undead are immediately turned to ash.

Certain chaotic sects teach their clerics to control undead rather than turn them. The undead are controlled for 1 turn per level of the cleric. If the undead would have been destroyed, the undead are controlled for 1 day per level of the cleric instead. Controlled undead behave as if charmed, obeying the cleric as if they were friends. However, if the controlled undead are turned or destroyed by a cleric during the duration of the control, the control is dispelled immediately. If the duration of the control ends without incident, the undead will flee (as if turned).

Cleric Level
Undead Type 1234567891011121314+
Skeleton 10+7+4+T T D D D D D D D D D
Zombie 13+10+7+4+T T D D D D D D D D
Ghoul 16+13+10+7+4+T T D D D D D D D
Wight 19+16+13+10+7+4+T T D D D D D D
Wraith -19+16+13+10+7+4+T T D D D D D
Mummy --19+16+13+10+7+4+T T D D D D
Spectre ---19+16+13+10+7+4+T T D D D
Vampire ----19+16+13+10+7+4+T T D D
Infernal*-----19+16+13+10+7+4+T T D