Decuma on Tabletop Simulator

Tarot cards are a little difficult in Tabletop Simulator because any card you draw will always be right-side up. Since Decuma assumes that it’s possible to draw upside down cards, we’ll have to force it to be possible. First of all, set your rotate tool to 90 degrees. When you draw a card, draw it out of its deck, set it down by itself, and spin it until you lose count (just hold down R for a few seconds). Now you have your card and it’s random facing.

On Roll20.net

My computer is not very good for gaming, so we may need to resort to using Roll20. Actually, Roll20 may turn out to be more efficient, since we would not need to boot up Tabletop Simulator (what I have looks very pretty). Fortunately, it’s not so hard to use/make a tarot deck on Roll20.

Playing cards evolved out of tarot cards (the Minor Arcana, at least), so it’s very easy to adapt them. The suits are converted as: Clubs are Wands; Diamonds are Coins (or Pentacles); Hearts are Cups; and Spades are Swords. I’ve inserted Pages each suit (the pre-existing Jack serves as a Knight). Major Arcana cards were easy enough to add. This tarot deck was duplicated three times (so I could retain a normal tarot deck in case everything went terribly wrong) and I deleted card from each deck until they had the correct cards, and then gave each deck separate backs.

Cards would be placed face-down directly on the map near each PC’s token (if played directly to a player’s hand they can see the card). Roll a die: if it is even the card is treated as reversed (upside-down). Occasionally there is a glitch where a default Roll20 playing card won’t show on the tabletop when flipped. I’ll check if this glitch is happening on the day of the session 0. To avoid the glitch (the card vanishes eventually after refusing to flip), take the card into your hand. I’ve arranged it so cards in players’ hands show the front to everyone.