Awarded to Wart Goblinkind by King Occulon III this district plays host to Goblins and their frantic industries.
The religious heart of the city, packed with temples and industries supporting them.
Also known as the Iron Ward this ward is home to ironworks, glass-blowing and two forges that work with Middium.
The place to go to eat, drink and rest in Lunden, Brothenward boasts the best Inns and Taverns in the City, however it also attracts beggars and thieves.
Full of warehouses, bazaars, stalls and merchants, if you want to buy or trade something you’ll find a place in Marketgate. Due to threats of burglary and crime this district is more well lit at night that some others, with many shops staying open until late.
Home to high-end, small craft workshops including furniture makers, silversmiths and some jewellers. This ward has constant problems with the sewers, whether that be blockages from Brothenward or things entering from the river.
Home to Lunden’s docks when most cargo is bought to the Inner City from upriver or from larger ships anchored downriver in the estuary. The ward is also home to a number of breweries.
The ward closest to the Queen's official residence, most of the city’s nobles and elite live in this well lit district.
Smallest of the Inner Wards this district is busy and prosperous, most trade in the area is connected with the fishing industry.
Outside of the Queen's Estates some of the most important buildings in Lunden are here, including the Queen’s Mint. Money and finance are the lifeblood of Silvergate.
A scholarly ward where learned people and those of a philosophical nature debate news and occurrences in the Havenlands.
Also known as ‘Guild Ward’ for the strong presence of the most influential Lunden guilds, Aldersgate also attracts enterprising criminals from adjacent Wards (particularly Cripplegate to the East). In order to discourage this, the Guilds ensure that any criminals apprehended by the Peekers face the strictest penalties.
Also known as ‘Bridge Ward’ this district consists of myriad business and dwelling fighting for space on the cramped confines of Lunden Bridge, there is a guarded, heavy gate at each end of the bridge. The Peekers of this district hole up in Fort Muck, an imposing red brick structure. By ancient compact Gloombuggers can live in this district rent free and so many are found here.
One of the poorest districts of the city, with tumbling down, timber buildings. A thriving black market runs through Cripplegate, however the dangers and threat of crime is also rife.
The Dead Ward is where most of the folk of Great Lunden are buried. Those with money get the nice tombs and mausoleums and funerals attended by family, friends, and paid weepers to bolster the perceived popularity of the deceased and their family. Others get a simple grave and marker of wood or stone.
Stretching along the northern bank of the Great Thameswater, the ward is home to many breweries and mills, but the majority of business here deals with the transport goods, livestock and city folk. Old Thameswater Ferries operates the Thameswater Ferry and owns the largest structure in the ward.
Greyfettle Ward is focused on lifestyles and jobs involving timber, hunters, charcoal burners and the like tend to live in the North of the world whilst those who craft wood tend to dwell in the Southern end of the district. Several guilds have their guild houses in Greyfettle rather than in Aldersgate. They include the Guild of Charcoal Burners and the Esteemed Fellowship of Broomdashers and Brushbinders. There is plenty of hustle and bustle up and down the ward as carts laden with logs, charcoal, wooden furniture, or wooden statuary traverse the length of Greyfettle Ward.
Once little more than waste ground, this district is expanding as the population of the city swells, although this expansion has halted in the last few years due to the effects of the Laughing Plague. Once the Ward was noisy with the sound of carpenters, stonemasons, plasterers and the other trades associated with construction, but now it is once more quiet and deserted.
Hamlet Ward is home to those who make their living from the human body and its ailments, including apothecaries, barber surgeons, physicians, dentists, and doctors. The other trade to be found in Hamlet Ward is the rag trade. Tailors, seamstresses, dressmakers, and clothiers, turn out tunics, trousers, leggings, cloaks, jackets, dresses, stockings, coifs, and ruffs of all shapes, sizes, and styles.
Harrow Ward is home to the gongfarmers, shitpickers, dungmongers, and recyclers who collect and deliver the city’s ordure and other rubbish to the Harrow Midden — Great Lunden’s huge dung and rubbish dump — by night, and work it over by day.
Many of the worst tasks on the Harrow Midden are taken — and relished — by wart goblins, so a large number of them also reside in Harrow Ward.
Notoriously home to Great Lunden Gaol, Hyde Ward is roughly split in two by a line that runs south from just east of the entrance onto the Royal Walk where the Queen’s Estate boundary wall turns north, down through the alleyways and market and through onto the Great Thameswater Road. The built-up area to the east of this imaginary line is the less respectable end of the ward, more so the closer to the gaol you get. It is known as ‘Cloth End’ because of the yards and yards of cloth that are produced here each year. Anything to the west of the imaginary line is called ‘Posh End’ and is home to more affluent dwellings and properties.
Lying to the northeast on the very edge of the city, Midden Ward is the home to Great Lunden’s massive rubbish dump, the Harrow Midden. When the wind is in the right direction, a ‘Midden Wind’ will waft the stench from the midden across the city. The vomit-inducing smell is worse in the summer, and responsible for folk fainting all over the city.
Workers in the Harrow Midden wear heavy leather protective suits and protruding birdlike masks to breathe the more fragrant heather and lavender stuffed into the beak.
This part of the Queen’s Estate is referred to as Palace Ward. The entire estate is surrounded by a 15-foot high wall interrupted by towers, each manned by four members of Queen’s Royal Guard and their hounds, at regular intervals. The towers are connected by a narrow walkway which runs right round the wall. When not patrolling the grounds or posted to one of the towers, the Queen’s Royal Guard eat, sleep, and train here. The Queen’s Royal Guard is an elite military unit under the command of Lord Blackling sworn to protect the queen. It also ensures that all trespassers are dealt with according to the law — which is death by mudcow trampling.
The grounds of the estate includes a farm where crops are grown and cattle are raised, as well as orchards, vineyards, and ornamental gardens. Many buildings support the upkeep of the estate, including lodges for groundskeepers, a winery, and various maintenance sheds. It is thought that some of these buildings are linked via underground tunnels, some even connecting to the palace itself. Halfway between Palace Gate and the palace itself is a fountain in which stands a verdigris-covered, bronze statue of King Oculon clad in plate armour on a magnificent rearing stallion.
The Queen’s Estate to the east of the inner wards is known as the Tower Estate. It encompasses the Tower of Great Lunden, The Queen’s Moat, and then a swathe of land eastwards which includes the grounds of Essenwold Manor and some docks for royal vessels.
Known as War Ward, Swordsgate is the main military base for the Queen’s Army. Even its public parks are avoided as fights and brawls are common, tempers often spilling out of the training grounds and onto the muddy grass where the scores are settled. That said, a thriving market takes place most days off Sharp Street and swords for hire can also be found here in abundance.
When not conferring with his generals or devising some new strategy to defeat the Gaulandians, Lord Blithe Walsing, General of the Havenland Army, can sometimes be seen wandering the training grounds looking for soldiers to beat with his ‘Improving Stick’.
If Swordsgate is home to the Queen’s Army, then according to the Spymasters, Towergate is home to the army’s brains. A conversation in Towerside is like telling the Queen; members of the Spymasters do not collect intelligence intended directly for the Queen’s eyes, instead reporting to Amber Essenwold.
Located on the southern edge of Great Lunden, Croppenward can be roughly divided into two. The northern half — adjacent Netherwark and Wychward — is home to many gardeners and small produce growers whilst the southern half is home to many farmhands, herders, and farmers. Between them all, they tend a patchwork of fields and gardens separated by drystone walls.
If you want to be entertained in Great Lunden, then Netherwark is the place to go. The ward’s streets are lined with stalls and hastily-erected tents, hawkers prowl the streets touting for business or offering samples, and food is readily available.
Almost identical in nature to Scalehithe, north of the river, and involved in the same trades, Nether Scalehithe is about five times the area and about five times the population, with seemingly five times the crime. Of the two wards, it is regarded as a better source of freshly caught fish and molluscs, but with a greater chance of being mugged, robbed, or having your pockets picked.
If you are a stranger to Great Lunden, then Scumling Ward is the most dangerous ward in the city. It is home to the desperately poor, degenerates, and criminals of all types. This is the ward where those hunted by the Peekers go to hide, for they never enter the ward unless it is for a very specific reason.
Most of the ward is now a wasteland, in small part due to it being decades since any proper repairs were carried out on the ward’s buildings, but mostly due to ‘The Night Of A Thousand Burning Men’. This was a concerted effort by the Queen’s predecessor to ‘cleanse the ward’ and teach its inhabitants a lesson. The army was sent in to set fire to every building in the ward, but the effort to raze the ward to the ground with fire resulted in as many deaths of the soldiers as it did cityfolk, and when the flames settled, much of the ward had been reduced to ashes. In the days that followed, there was rioting in other wards across Great Lunden and it was all that the authorities could do to stop the cityfolk from rising up in open rebellion.
The army remained on guard around the ward for years, but that changed when Queen Elspeth IV came to the throne. She vowed to leave the folk of Scumling Ward alone provided they would never commit any crimes in the Inner Wards or Queen’s Estates and would fight for the Queen and country if the need ever arose. To this day, those born in Scumling Ward are oathbound to fight for the Queen if war comes to Havenland.
Slaughter Ward reeks of death — animal death that is. The scent of copper hangs heavy in the air for the ward is home to countless abattoirs, butchers, skinners, animal pens, and the like. There is often a consistent Peeker patrol presence in Slaughter Ward since the ward supplies the city with nearly all of its meat.
On a daily basis, almost as many animals are driven into Swine Ward as they are into Slaughter Ward. Although Swine Ward has its own abattoirs and slaughter sheds, and pens for holding animals, the majority of its businesses are tanneries, leatherworks, fleece gatherers and baggers. Given their proximity and similar businesses, no-one is surprised to learn that the cityfolk of both wards have a good relationship with each other. Indeed, both trade the parts of animals that their businesses do not use or do not want with businesses in the other ward.
Although there is no harbour to be found in Wychward, it is home to the very many that work at sea or on the Great Thameswater. Sailors, pirates, rivermen, mariners, and bargemen all make Wychward their home on account of it being ‘the closest ward to the coast, and you can smell the salt wafting up the estuary’.
The market in Wychward, Seafarer’s Market, is a great place to overhear a tale, or pick up an odd find from overseas. Surrounded by taverns, it is also the perfect place to find a crew, or be pressganged into a crew.
East Beyond extends a few miles beyond the Outer Wards in a swathe of farms and fields as far as the east coast. All manner of livestock is raised in East Beyond, but mostly in the western half, crops and vegetables being grown in the eastern half. The ward is busy during the day. Carts travel along the lanes, herds of animals are moved between fields, and farmers and tenants work the fields.
The farmers who reside here are hardy folk, having to deal with the horrors that lurk in the dark after sunset. It is not uncommon for them to keep bonfires going all night to deter those that fear light and flame.
The fields, farms, and farmhouses of North Beyond are interspersed with patches of woodland. The further north you travel, the more frequent the trees until there is nothing but trees. A recent trend in the ward has been to build farmsteads below ground or into the banks of North Beyond’s many hills. These ‘Underfarms’ are particularly common amongst the mushroom growers who favour the darker, colder conditions below ground. Many do not see the wisdom of below ground dwellings, as the horrors beneath the ground are arguably worse than those above it.
South Beyond Ward is also known as The Lost Ward. It is considered a lost cause and the most dangerous of the Beyond Wards because of its proximity to the city’s nastier, more dangerous wards and because there are ‘things’ that come from the hills to the south. Beyond these hills lie dangerous marshlands where much of the city’s gloombug harvest comes from.
Considered the safest of all the Beyond Wards, West Beyond does not suffer from the night-time goings on that the other wards endure. Livestock seem safer and less skittish as dusk approaches. On quiet nights, the sounds of thumping can sometimes be discerned, coming from the ground below. Farmers have often told tales of their houses shaking in the night as if the earth shifted. Farmer Cheg Bulthrew once had a large sinkhole appear in the middle of his field, before it was quickly sealed off by the Queen’s men and guarded until it had been filled in. No one has any explanation of what might be causing the subterranean thumping.