Campaign Planning Form

Title: GURPS Carrion Crown
Starting Year: 4711AR or 2011CE
Rate Time Passes: Something or other
Genre & Style: Dungeon Fantasy (not precisely), Fantasy Horror, cinematic traits+skills with realistic rules (i.e. Trained By A Master with bleeding rules).
Campaign Synopsis: We’re playing through the Carrion Crown Pathfinder Adventure Path in GURPS. I will also probably throw in some extra shit between adventures/modules which fit the story and the environment of Ustalav from Dungeon Magazine and Ravenloft.

Campaign Background

Base Area: Ustalav. The Inner Sea Primer provides an overview of the nation.
Society Type: faux-medieval
Control Rating: 3
Tech Level 4 (A major distinction between Golarion in Pathfinder and this GURPS Golarion is that guns will be much more widespread)

My Tweaked Currency
Copper FarthingSilver PennyElectrum MarkGold CrownSilver PoundElectrum Sphinx (Pound)Gold Dragon (Pound)
$1$5$50$100$1,000$10,000$20,000

This tweaked currency is sort of a compromise between AD&D money and GURPS default medieval money. I also got rid of platinum – it knows what it did…
Campaign Synopsis & Recent Events: Your buddy, Professor Lorrimor is dead, killed in a freak accident by falling rocks (I swear it wasn’t by a frustrated Dungeon Master). His daughter whom you’ve never met (unless you have) has asked you to show up to the funeral and be present at the reading of the will. Come for the funeral, stay for the Last Will & Testament of Petros Lorrimor. See also the Carrion Crown Player’s Guide.
Brief Locale Description: To the northwest in Belkzen. People really don’t like orcs or half-orcs. So if you’re a half-orc expect some bigotry. You’re in the village of Ravengro. It is a dismal farming community. It’s quaint. The village has some character. There are ruins nearby.
Ravengro is in the ‘county’ of Canterwall, which is a democratic county. Canterwall is the breadbasket of the country of Ustalav (which aided its royal release from hereditary rule) and has been the primary defender of Ustalav against the orcs hordes from Belkzen. Worship of Desna, Pharasma, and Urgathoa is common in Ustalav.
Suggested/Required Reading for Players: See the Carrion Crown Player’s Guide, it has plenty of neat information about Ustalav and info for this campaign. I liked Sleepy Hollow.

Information for PCs

Starting Points: 150
Disadvantage Limit: -50 plus 5 quirks.
Suggested Character Concepts: Warriors, martial artists, priests, paladins, shamans, skalds, hedge-wizards, and witches. Adventurers, is what I’m saying. Be adventurers.
Appropriate Professions: Adventurer.
PC Races: Changeling, Dhampir, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Orc.

RaceSTDXIQHTHPWillPerFPSpeedMove
Changeling6-147-158-166-14±30%-18-167-15±30%±20pts±15pts, 10 max
Dhampir7-158-167-156-14±30%7-158-16±30%±20pts±15pts, 10 max
Dwarf8-167-157-158-16±30%+18-167-15±305+3±20pts±15pts, 9 max
Elf6-148-168-166-14±30%9-179-17±30%±20pts±15pts, 10 max
Gnome6-147-157-157-15±30%8-168-16±30%+2±20pts±15pts, 9 max
Half-Elf7-157-157-157-15±30%7-157-15±30%±20pts±15pts, 10 max
Half-Orc7-157-157-157-15±30%7-157-15±30%±20pts±15pts, 10 max
Halfling6-148-167-157-15±30%7-158-16±30%±20pts±15pts, 9 max
Human7-157-157-157-15±30%7-158-15±30%±20pts±15pts, 10 max
Orc10-187-155-138-16±30%+25-136-14±30%+1±20pts±15pts, 10 max

Where it mentions a percentage, round to the nearest whole number (and then add the racial modifier).
Starting Wealth $2000. Don’t assume you have a life absorbing 80% of your wealth – you’re an adventuring vagabond! Extra cash is $200 a point.
Starting Wealth Levels Allowed Poor to Comfortable.
Starting Status Levels -2 – 3
Starting TLs Allowed 4
Languages Available: Skald & Varisian is spoken in Ustalav. Taldane is no longer “Common” and is the primary language of Cheliax, Taldor, and Andoran. Refer to Resonating Aria for more info. Literacy is assumed.
Cultural Familiarities Available: Each race (except hybrids & abominations) and ethnicity has its own Cultural Familiarity.
Appropriate or inappropriate Traits and Skills: See Suitable Advantages, Suitable Disadvantages, and [[Suitable_Skills?]]. You can only take up to five perks.
Appropriate Patrons: Extraplanar Spirits, demigods, etc.
Appropriate Enemies: Rival adventurers; Very angry people you’ve wronged; the Law; People discovering your dirty secrets; the Angry Street Performer.

Special Abilities for PCs

Exotic/Supernatural Traits: Maybe, if they come with a source/are part of a power.
Cinematic Skills: Absolutely, but with the listed requirements (e.g. Weapon Master or Trained by a Master).
Typical Powers: Divinity and Magic/Sorcery.
Are PC Mages Allowed? Yes. Normal Mana Level nearly everywhere. There are normal wizards with regular Magery and there are irregular wizards with Ritual Magery. Any special abilities that you have as a wizard or sorcerer use the power modifier. You need Magery to cast. Magery represents a specific aptitude to use magic.
A Witch who gains her magical aptitude from their familiar has a familiar in the form of an Ally and applies “Granted by Familiar -40%” to their Magery levels. Your familiar may also grant you magical abilities (such as Afflictions or Innate Attacks) and you can apply that modifier on those abilities as well. Another possible arrangement is to receive these spells from a Patron, while you receive abilities from your familiar.
You may use some of the Magic Spells from The Enraged Eggplant, just run them by me first.

Sorcerers use Sorcery as described in Thaumatology: Sorcery as written. That’s how you might get some of the Exotic and Supernatural powers – as part of your sorcerous spells. You can use the sorcerous spells from The Enraged Eggplant since the statistics are clearly provided.

Clerical Magic is fine. You’ll use the system that I’ve been developing. Every god has its own spell list. Power Investiture replaces Magery for spellcasting requirements. Sanctity levels will vary depending on the deity.

I’m using regular Psionics rather than the weird PF Psychic rules. You don’t cast spells – you crush your enemies with your mind alone. Alternatively, this could just be Sorcery but with Psychogenic Powers scribbled over the label. Pathfinder Psychics might have Medium, Channeling, or Spirit Empathy as part of their psychic power. Otherwise, use Psionic Powers.

Gadgeteering: Sure.

Cinematic Combat Rules: No.

Other Notes

Which rules are we using? Obviously have the Basic Set because that’s essential. I’m using some rules from Thaumatology to fine-tune some magic systems, mostly for Clerical Spells/Divine Magic.
Books
Key: Essential Useful Potentially Useful Superfluous. Superfluous items are probably just going to be used by the referee for some neat subsystems.

Equipment: Use Low-Tech Instant Armor for armor. Use Low-Tech or Basic Set for weapons. Use large, medium, and small shields of either the light or heavy variety (not the weird shields from Low-Tech). Yes, we’re using damage to shields, so be prepared to buy another one and keep track of how many HP a shield has lost.

Handedness: Everyone is right-handed. Fuck you. (Yes, you can buy Ambidexterity).

How will character advancement work? Earning PointsYou can receive points in several different ways. You can receive points by role-playing your character, playing to his or her disadvantages – indeed, this is the primary way of getting points. You can earn between 1 to 3 points for role-playing your character in this way. The party can also gain a reward in points for advancing the plot (which I guess just means getting shit done) and/or completing a story arc (although usually this might wind up being defined advantages, typically social, or very badass gear). Points earned are averaged from each character so that while one player who’s the only one role-playing will be rewarded with 0-1 points and everyone else gets a point for nothing, no feelings are hurt and I don’t have to put up with any nagging.
For Spending Points, you may increase a skill by only one skill level in between each session. Further, you can only improve skills that you used. “You can only spend character points to improve skills or techniques that, in the GM’s opinion, saw significant use in the adventure during which you earned the points” (their emphasis, B292).
For learning new skills, you must, before spending the points, attempt the skill at default in a stressful situation (See “Quick Learning Under Pressure,” B292). Otherwise, you must spend the time to learn the skill during downtime (see the Time-Use Sheet). Inform me what skills you improve between each session.
Increase attributes as normal. Devour the flesh of the innocent. We can discuss adding advantages. Especially in this game, folks should be able to add whatever advantages seems appropriate since in true Pathfinder fashion we neither respect nor protect character niches.
There is also this alternative XP system that we could discuss using. I’m not sure it entirely fits, though. If you want to use an alternative method for getting points we can talk about it.
Lastly, please note that it’s very possible that a character will wind up losing advantages or accruing disadvantages, losing points in the process. This happens. It’s nothing to worry about. In certain cases you will gain advantages as natural outcomes or story rewards. Reputation is the most applicable example for gaining a(n) (dis)advantage.

Reincarnation: Introducing New PCs Your PC died or got so mangled that he had to retire. Or, maybe, your character became fairly well off and so left the party to retire in comfort. In any case, we’re not playing Dark Dungeons and you need to make a new character (note that the retro-clone is good).
The point value for the new characters will be the average of the party’s current points (including unspent points). The point total of spent character points represents the power level of a character. Placing the new character at the average places them in balance with the rest of the party – depending on where the campaign is, it provides them with an advantage, since it’s easier to build rather than grow.

Wealth, Status, & Paying for Shit: There won’t be any cost of living payments. Those are only for settled life. However, cost of living will still factor into the game. The kinds of rations you purchase, the kinds of restaurants and taverns you frequent, and the inns you rest in will have an impact on your effective status. If you want your status to have an effect (or not degrade) you must maintain a certain standard of living which will include clothing, equipment, food, and lodging among other things. Here are some clarifying Krommlicks on Wealth and Cost of Living.

Player Questionnaire

Tell me a few things about your character. Answering questions in this questionnaire grants your character one character point for every question (read: bullet point of questions) answered. These points are for each character you have. If you begin another character you’d need to answer these questions again to gain the points. You have to give this to me in writing. What can I say? I have the memory of a box of burnt pictures and I want to be able to refer to your background while the campaign runs. When you send me the questionnaire, please include the questions that you’re answering (for clarity’s sake).

Define external redirect: Suitable Skills