Example Character Sheet

Please note that this is a character that I’d made for a different campaign. Also note that I was using Ritual Magery, which is why the spells might look a little funny. I also have some brainstorming and calculations below the statistics. Finally I have a small backstory describing the context for my character.

Jack Dawson

ST 10 DX 10 IQ 10 HT 10
thr 1d-2 sw 1d Lift 20 HP 10 Will 12 [10] Per 9 [-5] FP 10
Speed 5 Move 5 Dodge 8
Advantages: Affliction 1 (Agony +100%, Secondary: Heart Attack +60%, Malediction +100%, No Signature +20%, Takes Recharge (one hour) -30%, Power Modifier: Magic -10%) [34], Ally/Dependent (Rose Dawson-Dewitt; as Ally: 12- +100%, 100% pts +5; as Dependent: 9-, 100% pts -1, loved one +100%) [8], Ritual Magery 3 (Night-aspected -40%) [23].
Perks: Disarming Smile, Sexy Pose.
Disadvantages: Addiction (Tobacco; cheap -5, legal +5, highly addictive -5) [-5], Compulsive Carousing (6-) [-10], Compulsive Gambling (9-) [-7], Curious (6-) [-10], Wealth (Poor)[-15].
Quirks: Broad-minded, Checkered Past, Can be Turned by True Faith, Congenial, Spell Signature (ocean spray).
Skills: Acting (A) IQ [2], Artist (Drawing) (H) IQ [4], Boxing (A) DX-1 [1], Carousing (E) HT [1], Detect Lies (H) Per-2 [1], Fast-Talk (A) IQ+2 [8], Gambling (A) IQ [2], Innate Attack (Beam) (E) DX [1], Savoir Faire (High Society) (E) IQ [1], Sex Appeal (A) HT+1 [4], Smallsword (A) DX [2], Streetwise (A) IQ-1 [1], Swimming (E) HT [1].

Magic Skills (M3): Body Control (VH) IQ+1 [2], Communication/Empathy IQ [1], Earth IQ [1], Necromancy (VH) IQ+1 [2], Ritual Magic (VH) IQ+2 [4], Water (VH) IQ+2 [4], Untrained IQ-4.
Body Control: Hinder IQ [0], Itch IQ+1 [0], Rooted Feet IQ+2 [4], Spasm IQ+1 [2].
Communication/Empathy: Sense Foes IQ [0], Sense Life IQ [0].
Earth: Seek Earth IQ [0], Shape Earth IQ-1 [0].
Necromancy: Animation IQ-1 [0], Animate Shadow IQ-8 [0], Death Vision IQ+1 [0], Rotting Death IQ-8 [0], Zombie IQ-2 [2]
Water: Acid Ball IQ-6 [0], Breathe Water IQ+1 [6], Create Water IQ [0], Destroy Water IQ-1 [0], Ice Sphere IQ- [0].
Punch (9) 1d-2 cr Reach C Parry 0 (See Boxing skill B182).
Magic Cane/Short Staff sw cr or thr cr Reach 1 Pary 0F ($50, 1 lb). Can deliver melee spells and shaves 1 yard off distance for regular spells (if I point at them, obviously).
Armor: uh oh
Encumbrance:
Equipment: Cigarette Case ($30, 0.1 lbs), Grooming Kit ($25, 0.5 lbs), Hip Flask ($10, 1 lbs), Multi-Tool ($50, 0.5 lbs), Pocketknife ($5), Ring (metal) 3” in diameter ($1, neg.), Tobacco Box ($20), Towel ($5, 1 lbs).
The clothes on my back. $2000
Attributes: 5 pts
Advantages & Perks: 65
Disadvantages & Quirks: 52
Skills: 29
Spells: 28
Rose as an Ally/Dependent: (Rose Dawson-Dewitt; as Ally: 12- +100%, 100% pts +5; as Dependent: 9-, 100% pts -1, loved one +100%) [8]
Rose as a Patron: (12-) (Rose DeWitt; Powerful Individual +10) [20]

Rule Questions Settled: I should use Ritual Magic as my core skill, rather than Thaumatology.
Setting Questions Settled: Ritual Magic is in effect. The year is 1913.

Backstory: I’m Jack Dawson, psuedo-survivor of the Titanic. My necromancer girlfriend, Rose Dewitt, resurrected me from the salty depths of the Atlantic ocean using her enchanted amulet, the Heart of the Ocean. Rose was worried about Cal (either that he would send men after us or I would strangle him with my cold dead hands). We’re on our way back to Europe to wait for things to cool down for a bit.