Trait Notes

Advantages

Affliction

You may have this as part of a power’s ability.

Altered Time Rate

You may have this as part of a power’s ability.

Alternate Form

You may have this as part of a power’s ability.

Binding

You may have this as part of a power’s ability.

Blessed

Holy characters can have this trait. Having the requisite self-imposed mental disadvantages will be dependent on the deity, similar to Power Investiture.

Channeling

Psychic characters can have this ability as part of their psychic powers.

Clairsentience

You may have this as part of a power’s ability.

Claws

You may have this as part of a power’s ability.

Constriction Attack

You may have this as part of a power’s ability.

Discriminatory Hearing

You may have this as part of a power’s ability.

Discriminatory Smell

You may have this as part of a power’s ability. Some races have this ability.

Discriminatory Taste

You may have this as part of a power’s ability.

Enhanced Defenses

You may buy only one level of Enhanced Defenses. This will stack with Combat Reflexes. During play you can morph (if you have enough points) your Enhanced Defenses into Combat Reflexes. You can also buy this with earned points (you just need to have blocked, dodged, or parried at least some point during play).

Flight

You may have this as part of a power’s ability.

Extra Attack

You can have one Extra Attack for your offhand only.

Hard to Kill

You may buy up to two levels of Hard to Kill, on top of what your race provides.

Hard to Subdue

You may buy up to two levels of Hard to Subdue, on top of what your race provides.

Night Vision

You may buy up to two (further) levels of Night Vision.

Puppet

You may have this as part of a power’s ability.

Spirit Empathy

You may have this as part of a power’s ability.

Disadvantages

Dependency

This is so terrible how could I not allow it?

Divine Curse

Who am I kidding? Please take Divine Curse!

Revulsion

This is generally racial, but I’ll allow it for a cool concept that would involve something supernatural.

Talent

We’re using the Smooth Talent Cost (PU3:25) for the cost of talents, so we’ll need to rework the price of some talents. It’ll require some work but it helps talents retain their focus and will save you a couple points. If you have trouble doing that in GURPS Workspace let me know and I’ll put together a little instructional video or do it for you.
Some talents are racial – you can only add and improve these talents if you’re that race.

Skills

Hidden Lore

Hidden Lore (Conspiracies) is a skill.

Occultism (IQ/Average)

Occultism is the principal know-about-weird-stuff skill, aside from Hidden Lore. Due to the proliferation of weird shit in Golarion, a student of the Occult cannot hope to study it as a generalist, and so must take a specialty. The specialties are as follows: