Comments on Water Helm


– Marco 2009-07-22 13:29 UTC

Oh yeah!! :)

– Alex 2009-07-22 15:24 UTC

How about this:


School: Conjuration [Water]
Level: Sorcer/Wizard 2, Cleric 2
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more jets (rays)
Duration: Instantaneous
Saving throw: None
Spell Resistance: None

By creating temporary leaks in the lower depths in the water plane, you summon forth highly pressurised jets of water to barrage your enemies (as a ray effect). You may create one jet, plus one additional jet for every four levels beyond 3rd (to a maximum of three jets at 11th level). Each jet requires a ranged touch attack to hit and deals 4d6 points of bludgeoning damage.

Notes: This is mostly identical to Scorching Ray except that clerics can do it. Also, it’s just water it only does non-magical bludgeoning damage instead of magical-fire damage (less effective) but since it’s not magical there’s no spell resistance.

– Marco 2009-08-05 09:08 UTC

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