I used to be a paladin who fights for the freedom of people. For many years I worked and fought to achieve this. However, something was always missing, I just couldn’t pinpoint it. So I kept doing what I did best. Liberty for all! Till I met Orland. He showed me where I went wrong: You can’t have freedom if you’re poor. As long as you have struggle every day for your own food, you cannot truly be free. You will always subdue yourself to whoever can provide you with food. This leads to oppression!
Therefore people need money. And the only way to get this peacefully is through hard work and free trade. This is the way of shaundakul, and I truly believe in him. I have a mission from god and I humbly accept.
- At one point, they had penetrated the inner sanctum of an evil shrine using a Dimension Door. They emerged right on the altar in the middle of a foul ritual, whipped out their greatswords and got to work! Neither remembers whether these miserable souls followed Bane, Cyric, or Talos.
- Much earlier, they had finally reached the lair of an orcish leader standing on a dais surrounded by his ogre bodyguards in full plate armor wielding terrible glaives. In a desparate move, Richard had dashed forward with the aid of a Longstrider and managed to fell the leader with one fell blow of the blade. As the leader toppled, Orland had cheered “a man needs two legs!!” whereupon the ogres had decided to call it a day.
- Once they got the mission to seek out and destroy the corrupted virgin Asmiela in her underground maze o’horrors. With many men they stormed the maze and cleaned every level of it. But when they came close to the center, suddenly part of the dungeon collapsed and Orland and Richard were separated from their men. They had to face the center alone. After five days of no sign from Orland and Richard their men lost hope that they actually made it. However, after the sixth day they showed up but wouldn’t speak of what happened. They only said that the virgin was no more.
(add more deeds)
AL: Chaotic good, Max HP: 118
Abilities (incl. magic items): STR 18, DEX 13, CON 17, INT 9, WIS 14, CHA 18
AC (incl. magic items): 22 (Fullplate), Touch 12, Flat footed 21
Saves (incl. magic items): Fort +18, Ref +10, Will +14
Full Attack: +20/+15/+10 with a greatsword (2d6 + 11, 17-20/x2)
Special: Charging smite, mettle, damage reduction 2/-, spells
- Climb: 6
- Bluff: 5
- Knowledge (Religion): 4
- Sense Motive: 7
- Swim: 6
- Jump: 2
Favorite paladin spells: