The Dangers of Teleportation

The party fights the evil outsider and rescues some loot from the corpses lying around. It must have been a massacre. Orland discards his shield and picks up a magic shield with the symbol of Turm painted on it. “Hah, that will confound the drow!” he mumbles. Then he proceeds to smash the heads of all the corpses with his mace, in the hopes of preventing any undead from rising. Suddenly he realizes that one of the corpses is not dead after all! Cautiously he channels the healing powers of Shaundakul into the mortally wounded man, who then proceeds to jump up and grab his weapons. It takes him a while to recall his name and his story seems very confused. But Richard claims to see no evil in him, and Orland defers to him in all such matters. All are welcome to the fold of Shaundakul, but not all are helpful to the cause…

The party gets shot at by drow crossbow men at a sentry post further down, kills them all, and descends a chimney into another room. When Ambra jumped into the darkness to support Richard, she was hit by sixteen magic missiles! The new guy who had led the party into the previous ambush decided to jump down the chimney as well, and finally Orland decided to dimension door down there with Glimnor the gnome.

Down below they were greeted by magical ice storms and balls of fire rolling accross the uneven ground of the cave. Movement was difficult and the drow were magically hastened – the party was hit hard, Ambra fell to our great shock, and we decided to retreat. All were panting and shaking, except for the nameless guy who jumped from rock to rock, quite unperturbed by the terrible ground. Yet in the end even he took Orland’s hand and let himself get teleported out.

Unfortunately Orland is utterly lackadaisical when it comes to spells and Glimnor had never used the magick of teleportation under a mountain of stone, and so both felt a series of painful flashes as they bounced back and forth between the hyperdimensional folds of the darker realms and the upper world. When they emerged, both Glimnor and Richard with Ambra the fallen appeared near a place familiar to the gnome, where as Orland and the “traitor” appeared near a place familiar to the cleric (after significantly more flashes, to be honest).

Glimnor ended up in …

Orland ended up in a place alike to Archendale, a tower looming overhead, a crowded market, the clatter of dozens of horses on the paved city roads, the smell of manure and apples…